diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 5676 |
1 files changed, 2907 insertions, 2769 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 47c77f6170..0c97bbcfab 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -26,1963 +26,1218 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.11-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "convert函数参数类型非法,请传入以“TYPE_”打头的常量。" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "没有足够的字节来解码或格式不正确。" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "step参数为0!" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "脚本没有实例化" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "没有基于脚本" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "没有基于一个资源文件" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "实例字典格式不正确(缺少@path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "实例字典格式不正确(无法加载脚本@path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "实例字典格式不正确(无效脚本@path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "非法的字典实例(派生类非法)" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"一个节点在无工作内存的情况下被yielded,请阅读文档来查看如何适当的yield!" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "节点已yielded,但并没有在第一个工作内存中返回一个函数状态。" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "节点工作内存的第一个节点的返回值必须已赋值!请修正你的节点。" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "节点返回了一个无效的连续输出: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "在非堆栈中的节点中找到连续bit,报告bug!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "堆栈深度溢出: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "函数:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "变量:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "事件:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "名称不是有效的标识符:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "名称已经被其他的函数/变量/事件占用:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "重命名函数" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "重命名变量" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "重命名事件" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "添加函数" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "添加变量" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "添加事件" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "删除函数" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "删除变量" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "编辑变量:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "删除事件" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "编辑事件:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "更改表达式" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "添加节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "按住Meta键放置一个Getter节点,按住Shift键放置一个通用签名。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "按住Meta键放置一个场景节点的引用节点。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "按住Ctrl键放置一个场景节点的引用节点。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "按住Meta键放置变量的Setter节点。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "按住Ctrl键放置变量的Setter节点。" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "添加Preload节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "从场景导入节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "添加 Getter Property" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "添加 Setter Property" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "条件节点(Condition)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "序列节点(Sequence)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "选择节点(Switch)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "遍历节点(Iterator)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "条件循环节点(While)" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "返回节点(Return)" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "调用到" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "获取" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "设置" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "编辑" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "基础类型:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "成员:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "有效节点:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "选择或创建一个函数来编辑图" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "关闭" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "编辑事件参数:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "编辑变量:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "更改" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "删除选择的节点" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "设置断点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "查找节点类型" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "复制节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "剪切节点" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "粘贴节点" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "输入类型不可迭代: " - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "迭代器失效" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "迭代器失效: " - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "属性名称非法" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "基础对象不是一个节点!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "路径必须指向节点" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "节点%s的'%s'为无效索引属性名。" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ":无效参数类型: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ":无效参数: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "脚本中未找到VariableGet: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "脚本中未找到VariableSet: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "自定义脚本节点不包含_step()方法,不能生成图。" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "正好按下" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "刚好释放" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "无法读取证书文件。路径和密码是否都正确?" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "创建包(PCK)签名对象出错。" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "创建包(PCK)签名时出错。" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" -"找不到导出模版。\n" -"下载并安装导出模版。" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid unique name." -msgstr "名称非法:" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "产品GUID非法。" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "发布GUID非法" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "无效的背景颜色。" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "Logo图片尺寸无效(图像尺寸必须是50x50)。" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的,否则无法显示" -"动画帧。" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"每个场景中只允许有一个CanvasModulate类型的节点,场景中的第一个CanvasModulate" -"节点能正常工作,其余的将被忽略。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请" -"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请将" -"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "光照的形状与纹理必须提供给纹理属性。" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "此遮光体必须设置遮光形状才能起到遮光作用。" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"请为此节点设置一个NavigationPolygon类型的资源作为形状,这样它才能正常工作。" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航" -"数据。" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。" - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。" - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的,这" -"样的资源才能用于播放声音。" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Path属性必须指向一个合法的Viewport节点才能工作,同时此Viewport还需要启" -"用'render target'。" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"为了让此精灵正常工作,它的path属性所指向的Viewport需要开启'render target'。" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其放" -"在Area、StaticBody、RigidBody或KinematicBody节点下。" - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作,请为它创建一个形状资" -"源!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其" -"放在Area、StaticBody、RigidBody或KinematicBody节点下。" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "空CollisionPolygon节点不起碰撞检测作用。" - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "此节点需要设置NavigationMesh资源才能工作。" - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" - -#: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。" - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建才能" -"正常播放声音。" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"SpriteFrame资源必须是通过AnimatedSprite3D节点的Frames属性创建的,否则无法显示" -"动画帧。" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "取消" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "好的" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "提示!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "请确认..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "文件已存在,确定要覆盖它吗?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "所有可用类型" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "所有文件(*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "打开" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "打开文件" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "打开文件" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "打开目录" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "打开文件或目录" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "保存" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "保存文件" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "新建目录" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "路径:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "目录|文件:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "文件:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "筛选:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "名称:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "无法创建目录。" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "必须使用合法的拓展名。" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "Meta+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "设备" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "按钮" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "左键" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "右键" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "中键(滚轮)" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "滚轮向上滚动" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "滚轮向下滚动" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "轴" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "剪切" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "复制" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "粘贴" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "全选" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "清除" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "撤销" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运" -"行时它们会自动隐藏。" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容," -"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其" -"内部纹理分配给一些节点以显示。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "初始化FreeType出错。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "未知的字体格式。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "加载字体出错。" - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "字体大小非法。" - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "已禁用" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "所有选中项" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "移动已添加关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "修改过度效果" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "修改变换" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "修改动画值" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "修改回调" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "添加轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "复制关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "上移轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "下移轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "移除轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "设置过渡效果:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "重命名轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "轨道修改为插值模式" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "轨道修改为值模式" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "轨道修改为值模式" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "编辑节点曲线" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "编辑选项曲线" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "删除关键帧" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "复制选中项" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "复制并转置" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "移除选中项" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "连续" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "分离" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "触发器" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "添加关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "移动关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "缩放选中项" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "通过光标缩放" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "前往下一步" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "前往上一步" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "线性" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "常量" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "缓入" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "缓出" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "缓入缓出" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "反缓入缓出" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "过渡" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "优化动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "清理动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "为%s创建新轨道并插入关键帧?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "创建%d个新轨道并插入关键帧?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "创建" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "创建|插入动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "创建|插入 轨道和关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "插入关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "修改动画时长" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "修改动画循环" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "创建输入值的动画关键帧" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "插入动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "缩放键" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "添加回调轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "动画时间缩放" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "时长(秒):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "动画时长(秒)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "步长(秒)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "步进吸附(秒)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "启用/禁用循环" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "新建轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "上移当前轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "下移当前轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "移除选中轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "轨道工具" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "允许通过单击启用各个键的编辑。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "优化动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "最大线性错误:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "最大角错误:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "调整最大的角度:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "优化" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "在场景树中选择一个AnimationPlayer来编辑动画。" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "键" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "过渡" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "缩放比率" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "在那个节点中调用函数?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "移除无效键" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "移除未分解的空轨道" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "清除所有动画" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "清除所有动画吗(无法撤销)?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "清理" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "修改数组大小" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "修改数组类型" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "修改数组值" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "搜索:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "排序:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "反选" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "分类:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "全部" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "站点:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "支持.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "官方" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "社区" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "测试" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP资源包" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "%s的方法列表" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "调用到" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "关闭" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "方法列表:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "参数:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "返回:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "转到行" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "行号:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "无匹配项" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "替换了%d项" +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." +msgstr "替换了%d项。" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "替换" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "全部替换" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "大小写匹配" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "全字匹配" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "仅选中" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "搜索" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "查找" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "下一项" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "替换了%d项。" - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "未找到!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "替换" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "区分大小写" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "向后" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "更换时提示" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "跳过" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "放大" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "缩小" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "重置缩放" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "行:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "列:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "必须设置方法的对象节点!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "连接到节点:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "添加" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "移除" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "添加附加调用参数:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "额外调用参数:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "节点路径:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "创建方法" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "延时" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "单次" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "连接" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "连接'%s'到'%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "连接事件:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "创建订阅" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "连接事件" -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "删除事件连接" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "信号" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "新建" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "收藏:" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "最近文件:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "匹配项:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "描述:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "搜索替换:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "依赖项:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "场景%s已被修改,重新加载后生效。" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "资源%s正在使用中,修改将在重新加载后生效。" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "依赖" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "资源" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "路径" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "依赖:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "修复依赖" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "依赖编辑器" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "查找替换资源:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "拥有者:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "要删除的文件被其他资源所依赖,仍然要删除吗(无法撤销)?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "确定从项目中删除文件(此操作无法撤销)?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "加载出错:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "加载场景失败,找不到以下依赖项目:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "仍然打开" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "应采取哪项行动?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "修复依赖项" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "加载出错!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "永久删除选中的%d条项目吗(此操作无法撤销!)?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "拥有对象" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "没有指定所属关系的资源:" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "查看孤立资源" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "删除选中的文件?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "删除" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Add Bus" +msgstr "添加 %s" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "加载" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "另存为" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "默认" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "名称非法:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "字符合法:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "名称非法,与引擎内置类型名称冲突。" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "名称非法,与引擎内置类型名称冲突。" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "名称非法,与已存在的全局常量名称冲突。" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "路径非法!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "文件不存在" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "不在资源路径下" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "添加Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload %s已存在!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "移除Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "切换全局AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "移动Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "移除Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "启用" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "重排序Autoload" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "路径:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "节点名称:" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "名称" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "列表:" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "更新场景" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "保存修改中.." -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "更新场景中.." -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "选择目录" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "新建目录" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "名称:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "无法创建目录。" + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "选择" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "文件排序:" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "打包中" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "已添加:" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "已移除:" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "保存贴图集出错:" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "无法保存精灵集子贴图:" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "正在导出 %s" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "配置.." + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "文件已存在,确定要覆盖它吗?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "所有可用类型" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "所有文件(*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "打开" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "保存" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "保存文件" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "后退" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "前进" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "上一级" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "刷新" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "切换显示隐藏文件" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "切换收藏" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "切换模式" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "设置路径焦点" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "向上移动收藏" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "向下移动收藏" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "目录|文件:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "预览" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "文件:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "筛选:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "必须使用合法的拓展名。" + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "扫描源文件" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +#, fuzzy +msgid "(Re)Importing Assets" +msgstr "重新导入" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "搜索帮助" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "类型列表" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "搜索类型" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "类:" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "基类:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "派生类:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "简介:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "成员:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "公共方法:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "GUI主题:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "事件:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "常量:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "简介:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "方法描述:" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "搜索文本" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "已添加:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "已移除:" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "保存贴图集出错:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "无法保存精灵集子贴图:" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "文件排序:" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "打包中" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "正在导出 %s" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "配置.." - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr " 输出" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "重新导入" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "导入:" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "清除" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "从场景导入节点" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "保存资源出错!" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "资源另存为.." -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "好吧.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "无法以可写模式打开文件:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "未知的文件类型请求:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "保存出错。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "正在保存场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "正在分析" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "创建缩略图" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "无法保存场景,依赖项(实例)验证失败。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "加载资源失败。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "无法加载要合并的MeshLibrary" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "保存MeshLibrary出错!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "无法加载要合并的砖块集!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "保存砖块集失败!" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "无法打开ZIP导出模板" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "正在加载导出模板" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "保存布局出错!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "覆盖编辑器默认布局。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "布局名称未找到!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "重置为默认布局设置。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "拷贝参数" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "粘贴帧" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "粘贴资源" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "拷贝资源" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "使之内置" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "使子资源唯一化" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "查看帮助" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "没有设置要执行的场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " @@ -1991,7 +1246,7 @@ msgstr "" "尚未定义主场景。\n" "请在项目设置的application分类下设置选择主场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2000,7 +1255,7 @@ msgstr "" "尚未定义主场景。\n" "请在项目设置的application分类下设置选择主场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " @@ -2009,337 +1264,329 @@ msgstr "" "选中的%s场景并非一个场景文件,请选择合法的场景。\n" "请在项目设置的application分类下设置选择主场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "当前场景尚未保存,请保存后再尝试执行。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "无法启动子进程!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "打开场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "打开父场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "快速打开场景.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "快速打开脚本.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "是" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "确定要关闭场景吗,未保存的修改将丢失?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "场景另存为" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "此场景尚未保存,要在运行之前保存它吗?" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "请先保存场景。" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "保存可翻译字符串" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "导出MeshLibrary" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "导出砖块集" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "退出" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "确定要退出编辑器吗?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "当前场景尚未保存,仍要打开?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "无法重新加载未保存的场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "恢复" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "此操作无法撤销,确定要继续吗?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "快速运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "退出到项目管理窗口(未保存的修改将丢失)?" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "选择主场景" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "额" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "加载场景出错,场景必须放在项目目录下。请尝试使用'导入'菜单导入此场景后再试。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "加载场景出错。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "场景%s的依赖已被破坏:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "保存布局" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "删除布局" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "默认" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "切换场景标签页" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "更多的%d个文件" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "更多的%d个文件或目录" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "前往上一个打开的场景。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "下一项" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "上一个目录:" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +#, fuzzy +msgid "Filter Files.." +msgstr "快速筛选文件.." + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "操作场景文件。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "新建场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "从现有场景中创建.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "打开场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "保存场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "保存所有场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "关闭场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "关闭并前往上一个场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "最近打开" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "快速筛选文件.." - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "转换为.." -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "可翻译字符串" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "砖块集.." -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "撤销" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "重做" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "运行脚本" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "项目设置" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "恢复场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "退出到项目列表" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "无干扰模式" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "导入资源" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "导入" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "其他工程或全场景工具" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "工具" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "导出项目到多个平台。" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "导出" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "运行此项目(F5)" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "播放" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "暂停运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "暂停运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "停止运行场景" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "停止" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "打开并运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "运行场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "运行自定义场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "运行自定义场景" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "调试选项" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "部署远程调试" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "导出或发布项目时,为了能够调试项目,可执行文件将试图通过本机IP连接到调试器。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "发布基于网络文件系统的最小应用包" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2353,31 +1600,31 @@ msgstr "" "在Android平台,通过USB发布能获得更快的效率。\n" "此选项用于加快游戏的测试。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "碰撞区域可见" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "如果启用此项,节点的碰撞区域和raycast将在游戏运行时可见。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigation可见" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "如果启用此项,用于导航的mesh和多边形将在游戏运行时可见。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "同步场景修改" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2387,11 +1634,11 @@ msgstr "" "开启此项后,在编辑器中对场景的所有修改都会被应用与正在运行的游戏中。\n" "当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "同步脚本变更" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2401,426 +1648,602 @@ msgstr "" "开启此项后,所有脚本在保存时都会被正在运行的游戏重新加载。\n" "当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "设置" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "编辑器设置" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "编辑器布局" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "全屏模式" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "安装导出模板" +#: editor/editor_node.cpp editor/project_export.cpp +#, fuzzy +msgid "Manage Export Templates" +msgstr "正在加载导出模板" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "关于" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "外部资源改变后弹出提示。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "旋转时,重新绘制编辑器窗口!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "持续更新UI" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "有更改时更新UI" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "属性面板" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "在内存中新建资源并编辑。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "从磁盘中加载资源并编辑。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "保存当前编辑的资源。" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "另存为" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "前往上一个编辑对象。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "前往下一个编辑对象。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "最近编辑历史对象。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "对象属性。" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "文件系统" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "节点" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "输出" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "重新导入" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "更新" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "感谢Godot社区" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "谢谢!" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "从ZIP文件中导入模板" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "导出项目" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "导出库" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "与现有合并" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "密码" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "打开并运行脚本" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "加载错误" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "已安装插件:" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "版本" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "作者" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "状态" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "停止" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "开始" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "测量:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "帧时间(秒)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "平均帧时间(秒)" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "渲染速度" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "物理速度" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "时间:" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "包含" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "自身" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "帧序号:" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "扫描中,请稍后..." -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "需要先保存当前场景才能重新导入。" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "保存并重新导入" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "重新导入" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "重新导入改变的资源" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "在_run()方中填写您的逻辑代码。" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "已经存在一个正在编辑的场景。" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "无法实例化脚本:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "您是否遗漏了tool关键字?" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "无法执行脚本:" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "您是否遗漏了_run()方法?" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "默认(与编辑器相同)" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "选择要导入的节点" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "场景路径:" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "从节点中导入:" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Re-Download" +msgstr "重新加载" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Uninstall" +msgstr "安装" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Installed)" +msgstr "安装" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Download" +msgstr "向下" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "(Current)" +msgstr "当前:" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "无法打开ZIP导出模板" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error creating path for templates:\n" +msgstr "保存贴图集出错:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Extracting Export Templates" +msgstr "正在加载导出模板" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "导入:" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "正在加载导出模板" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Current Version:" +msgstr "当前场景" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Installed Versions:" +msgstr "已安装插件:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Install From File" +msgstr "安装项目:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "移除项目" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "删除选中的文件?" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Export Template Manager" +msgstr "正在加载导出模板" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "无法以可写方式打开file_type_cache.cch!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "源文件和目标文件相同,操作忽略。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "源路径和目标路径相同,操作忽略。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "无法将目录移动到自身下。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "无法对'..'引用操作。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "选择新名称和路径:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "没有选中任何文件!" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Expand all" +msgstr "展开父节点" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "创建实例节点" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "编辑依赖.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "查看所有者" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "拷贝路径" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "移动或重命名" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "移动" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "信息" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "在资源管理器中打开" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "重新导入.." -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "上一个目录:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "下一个目录:" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "重新扫描文件系统" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "收藏目录" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "将选中的场景实例为选中节点的子节点。" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "移动" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "添加到分组" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "从分组中移除" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "导入场景" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "导入场景" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "执行自定义脚本.." + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "无法载入后导入脚本:" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "后处理脚本被损坏或不合法(查看控制台):" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "后处理脚本运行发生错误" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "保存中..." + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "文件" + +#: editor/import_dock.cpp +#, fuzzy +msgid "Import As:" +msgstr "导入" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "预设.." + +#: editor/import_dock.cpp +#, fuzzy +msgid "Reimport" +msgstr "重新导入" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "没有要导入的bit masks!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "目标路径为空。" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "目标路径必须是一个完整的资源文件路径。" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "目标路径必须存在。" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "保存路径为空!" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "导入BitMask" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "源贴图:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "目标路径:" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "接受" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "请设置源字体文件!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "请设置目标字体资源!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." @@ -2828,1918 +2251,1950 @@ msgstr "" "文件扩展名不合法\n" "请使用.fnt文件" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "无法加载/处理源字体。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "无法保存字体。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "源字体文件:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "源字体大小:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "目标资源:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" "The quick brown fox jumps over the lazy dog.\n" "我能吞下玻璃而不伤身体。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "测试:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "选项:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "导入字体" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "此文件已经是一个Godot的字体文件,请提供一个位图字体(BMFont)文件。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "打开位图字体失败。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "初始化FreeType出错。" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "未知的字体格式。" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "加载字体出错。" + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "字体大小非法。" + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "自定义字体文件非法。" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "字体" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "没有要导入的Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "导入单个Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "源Mesh:" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "没有音效要导入!" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "导入声音文件" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "源音效文件:" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "音效" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "新片段" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "动画选项" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "标记" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "烘培FPS:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "优化" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "最大线性误差" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "最大角度误差" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "最大角度" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "片段" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "起点" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "终点" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "循环" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "筛选" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "源路径为空。" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "无法载入后导入脚本" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "后导入脚本被损坏或不合法" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "导入场景出错。" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "导入3D场景" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "源场景:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "与目标场景相同" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "共享的" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "目标贴图目录:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "后处理脚本:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "自定义根节点类型:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "自动" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "节点名称:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "找不到下列文件:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "仍然导入" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "取消" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "导入|打开" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "正在编辑的场景尚未保存,仍然要打开导入的场景吗?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "导入场景" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "导入场景" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "执行自定义脚本.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "无法载入后导入脚本:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "后处理脚本被损坏或不合法(查看控制台):" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "后处理脚本运行发生错误" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "导入图片:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "不允许导入文件本身:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "无法本地化路径:%s (已经是本地路径)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "保存中..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "3D场景动画" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "不压缩" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "无损压缩(PNG)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "有损压缩(WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "VRAM压缩" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "纹理格式" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "高质量(WebP)压缩方式:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "纹理选项" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "请添加文件!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "精灵集至少需要一个文件。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "导入出错:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "大图导入仅支持一个输入文件。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "最大纹理尺寸:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "导入2D精灵集" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "单元尺寸:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "大图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "导入2D大图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "源贴图:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "基础图集纹理" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "源贴图:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "导入2D贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "导入3D贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "导入贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "2D贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "3D贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "精灵图集" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" "提示:大多数2D贴图并不需要导入操作,只要将png/jpg文件放到项目目录下即可。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "切除空白区域。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "贴图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "导入大图" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "加载源图片" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "切片中" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "插入中" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "正在保存文件" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "无法保存大图:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "使用以下图片生成精灵集:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "加载图片中:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "无法加载图片:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "正在转换图片" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "剪裁图片" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "无法保存精灵集图片:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "无法保存转换的贴图:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "输入源非法!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "源语言文件非法!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "列" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "语言:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "没有要导入的项目!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "目标路径为空!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "导入多种语言翻译" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "无法导入!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "导入语言翻译" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "源CSV文件:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "忽略第一行" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "压缩" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "添加到项目(godot.cfg)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "导入语言:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "语言" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "多节点组" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "分组:" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "请选择一个节点来设置信号或分组。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "切换AutoPlay" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "新动画名称:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "新建动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "重命名动画:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "复制动画" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "移除动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "错误:动画名不合法!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "错误:已存在同名动画!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "重命名动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "添加动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "更改混合时间" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "加载动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "复制动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "错误:没有拷贝的动画!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "错误:剪切板中没有动画资源!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "已粘贴的动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "粘贴动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "错误:没有选中要编辑的动画!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "从当前位置倒放选中动画(A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "从结束时间倒放选中动画(Shift+A)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "停止动画回放。(S)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "从头播放选中动画(Shift+D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "从当前位置播放选中动画(D)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "动画位置(单位:秒)" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "节点全局缩放动画回放" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "在播放中创建动画。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "从磁盘中加载动画。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "从磁盘中加载动画。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "保存当前动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "另存为" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "在播放器中显示动画列表。" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "加载后自动播放" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "编辑目标混合时间" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "动画工具" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "拷贝动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "创建新动画" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "动画名称:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "错误!" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "混合时间:" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "接下来(自动排列):" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "跨动画时间混合" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "动画" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "新名称:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "缩放" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "淡入(秒)" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "淡出(秒)" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "混合" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "混合" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "自动重新开始:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "重新开始(秒):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "随机开始(秒):" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "开始!" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "数量:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "混合:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "混合0:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "混合1:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "当前:" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "添加输入事件" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "清除Auto-Advance" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "设置清除Auto-Advance" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "删除输入事件" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "重命名" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "动画树可用。" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "动画树不可用。" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "动画节点" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "时间缩放节点" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "过渡节点" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "导入动画" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "编辑节点筛选" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "筛选.." -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "正在解析第%d个三角形:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "三角形 #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "建立烘培:" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "解析多边形中" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "修正光照" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "分配纹理 #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "烘培三角形 #" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "烘培!" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "预览" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "设置吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "网格偏移量:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "网格大小:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "旋转偏移量:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "旋转步长:" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "移动旋转中心位置" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "移动动作" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "编辑IK链" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "编辑CanvasItem" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "编辑锚点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "缩放(%)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "粘贴姿势" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "选择模式" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "拖动来旋转" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "按住Alt拖动: 移动" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "按下V键修改旋转中心,在移动时按下Shift+V来拖动它。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "移动模式" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "旋转模式" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "点击设置对象的旋转中心。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "移动画布" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "锁定选中对象的位置。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "解锁选中对象的位置。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "确保节点的子孙无法被选中。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "恢复节点的子孙能够被选中。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "编辑" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "使用吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "显示网格" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "使用旋转吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "相对吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "设置吸附.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "使用像素吸附" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "展开父节点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "骨骼.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "添加骨骼" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "清除骨骼" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "显示骨骼" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "添加IK链" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "清除IK链" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "视图" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "重置缩放" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "设置缩放.." -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "居中显示选中节点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "最大化显示选中节点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "锚点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "插入关键帧" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "插入关键帧" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "插入关键帧(已有轨道)" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "拷贝姿势" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "清除姿势" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "设置值" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "吸附(像素):" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "添加 %s" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "新节点" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "从%s实例化场景出错!" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "好吧" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "没有选中节点来添加实例。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "此操作只能应用于单个选中节点。" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "修改默认值" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "好的" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "创建多边形" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "编辑多边形" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "编辑多边形(移除顶点)" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "确定要移除项目%d吗?" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "添加项目" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "移除选中项目" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "从场景中导入" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "从场景中更新" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "第%d项" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "项目" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "列表编辑器" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "添加遮光多边形" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "编辑已存在的多边形:" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "鼠标左键:移动点" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl+鼠标左键:分割视图块" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "鼠标右键:移除点" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Point from Line2D" +msgstr "从曲线中移除顶点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "向曲线添加顶点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Move Point in Line2D" +msgstr "在曲线中移动顶点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "选择顶点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+拖拽:选择控制点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "鼠标左键:添加点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "鼠标右键:删除点" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "删除顶点" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh为空!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "此操作无法引用在根节点上!" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "无法绘制区域。" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "选择源Mesh:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "选择一个目标曲面:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "目标曲面:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "源Mesh:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X轴" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y轴" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z轴" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "随机旋转:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "随机砖块:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "随机缩放:" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "创建导航多边形" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "移除多边形及顶点" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "加载图片出错:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "生成顶点计数:" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "生成AABB" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "从曲线中移除顶点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "向曲线添加顶点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "在曲线中移动顶点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "移动曲线内控制点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "移动曲线外控制点" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "选择顶点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+拖拽:选择控制点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "鼠标左键:添加点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "鼠标右键:删除点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "选择控制点(Shift+拖动)" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "删除顶点" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "关闭曲线" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "曲线定点 #" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "设置曲线顶点坐标" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "移除路径顶点" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "创建UV贴图" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "变换UV贴图" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "2D多边形UV编辑器" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "移动点" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl:旋转" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: 移动所有" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: 缩放" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "移动多边形" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "旋转多边形" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "缩放多边形" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "多边形->UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->多边形" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "清除UV" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "吸附" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "启用吸附" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "网格" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "错误:无法加载资源!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "添加资源" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "重命名资源" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "删除资源" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "资源剪切板中无内容!" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "加载资源" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "粘贴" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "解析BBCode" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "长度:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "打开声音文件" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "错误:无法加载音效!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "添加音效" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "重命名音效" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "删除音效" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "16位" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "8位" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "立体声" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "格式" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "保存主题出错。" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "保存出错" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "导入主题出错。" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "导入出错" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "导入主题" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "主题另存为" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "下一个脚本" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "上一个脚本" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "文件" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "新建" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "全部保存" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "软重载脚本" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "后退" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "前进" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "重新加载主题" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "保存主题" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "主题另存为" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "关闭文档" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "关闭全部" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "查找.." -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "查找下一项" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "调试" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "单步跳过" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "单步进入" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "跳过" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "继续" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "保持调试器打开" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "窗口" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "向左移动" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "向右移动" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "教程" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "打开 https://godotengine.org 中的教程." -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "类型" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "搜索类" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "搜索文档" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "前往上一个编辑文档" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "前往下一个编辑文档" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "分离" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "创建脚本" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4747,2083 +4202,2766 @@ msgstr "" "磁盘中的下列文件已更新。\n" "请选择执行那项操作?:" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "重新加载" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "重新保存" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "调试器" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "内建脚本只有在其所属的节点读取后才能被修改" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "拾取颜色" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "剪切" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "复制" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "全选" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "向上移动" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "向下移动" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "向左缩进" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "向右缩进" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "切换注释" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "拷贝到下一行" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "代码补全" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "修剪行后空白" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自动缩进" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "设置断点" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "移除所有断点" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "前往下一个断点" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "前往上一个断点" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "查找上一项" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "替换.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "前往函数.." -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "前往行.." -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "搜索光标位置" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "修改Scalar常量系数" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "修改Vec常量系数" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "修改RGB常量系数" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "切换旋转模式" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "修改Function Scalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "修改Function Vec" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "修改Uniform Scalar" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "修改Uniform Vec" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "修改Uniform RGB" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "修改默认值" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "修改Uniform XForm" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "修改Uniform纹理" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "修改Uniform Cubemap" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "修改注释" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "更改输入名称" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "连接Graph Node" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "断开Graph Node连接" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "移除Graph Node节点" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "移动Graph Node节点" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "复制Graph Node节点" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "删除Graph Node节点" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "错误:循环的连接" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "错误:缺少输入连接" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "添加着色器Graph Node" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "正交" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "透视" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "已忽略变换。" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X轴变换。" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y轴变换。" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z轴变换。" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "缩放到%s%%" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "旋转%s度" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "环境" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm对话框" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "没有选用要实例化的场景!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "无法实例化场景!" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "移动模式(W)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "旋转模式(E)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "缩放模式(R)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Top视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Rear视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "正面视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "左视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "右视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "切换投影(正交)视图" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "插入动画帧" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "显示原点" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "选中选中项" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "选中项与视图对齐" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "变换" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "本地坐标" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "变换对话框.." -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "使用默认光照" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "使用默认sRGB" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1个视口" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2个视口" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2个视口(Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3个视口(Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3个视口(Alt)" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4个视口" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "显示法线" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "显示线框" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "显示原点" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "显示网格" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Viewport设置" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "默认光照法线:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "环境光颜色:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "透视视角(角度):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "查看Z-Near" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "查看Z-Far" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "修改变换" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "移动:" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "旋转(角度):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "缩放(比率):" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "变换类型" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "错误:无法加载帧资源!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "添加帧" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "资源剪切板中无内容,或内容不是纹理贴图!" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "粘贴帧" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "添加空白帧" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "修改循环" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "修改FPS" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(空)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "动画" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "速度(FPS)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "动画帧" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "插入空白帧(之前)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "插入空白帧(之后)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "向上" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "向下" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox预览:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "吸附模式:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "无" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "像素吸附" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "网格吸附" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "自动裁剪" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "网格偏移量:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "步长(秒)" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "分隔:" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "纹理区域" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "纹理区域编辑器" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "无法保存主题到文件:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "添加所有项目" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "添加所有" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "移除项目" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "主题" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "添加类项目" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "移除类项目" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "创建主题模板" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "创建编辑器主题模板" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "复选框 选项1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "复选框 选项2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "选项" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "分页1" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "分页2" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "分页3" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "类型:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "数据类型:" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "图标" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "样式" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "颜色" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "绘制砖块地图" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "拷贝" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "擦除砖块地图" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "擦除选中" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "查找砖块" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "转置" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "沿X轴翻转" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "沿Y轴翻转" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "选择砖块" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "选择" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "旋转0度" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "旋转90度" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "旋转180度" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "旋转270度" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "找不到砖块:" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "项目名称或ID" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "从场景中创建?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "确定要合并场景?" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "从场景中创建" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "从场景中合并" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "错误" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "脚本编辑器选项" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "请导出到项目目录之外!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "导出项目出错!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "写入项目PCK文件出错!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "没有针对'%s'平台的导出模板。" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "创建资源" +msgid "Runnable" +msgstr "启用" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Full name" -msgstr "名称可用" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" +msgid "Delete patch '" +msgstr "删除输入事件" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Organization" -msgstr "过渡" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "删除选中的文件?" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "State" -msgstr "状态" +msgid "Presets" +msgstr "预设.." -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." +msgstr "添加:" -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" +#: editor/project_export.cpp +msgid "Resources" +msgstr "资源" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Password" -msgstr "密码" +msgid "Export all resources in the project" +msgstr "导出项目中的所有资源" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "字符合法:" +msgid "Export selected scenes (and dependencies)" +msgstr "导出选中的资源(包括其依赖资源)" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "File name" -msgstr "新名称:" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "包含" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "修改图片分组" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "分组名称不能为空!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "分组名称中包含非法字符!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "分组名称已存在!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "添加图片分组" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "删除图片分组" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "预览精灵集" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "项目导出设置" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "平台" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "导出到平台" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "资源" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +msgid "Export selected resources (and dependencies)" msgstr "导出选中的资源(包括其依赖资源)" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "导出项目中的所有资源" - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "导出项目目录下的所有文件" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "导出模式:" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" +#: editor/project_export.cpp +#, fuzzy +msgid "Resources to export:" msgstr "导出的资源:" -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "动作" - -#: tools/editor/project_export.cpp +#: editor/project_export.cpp +#, fuzzy msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "导出非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +#: editor/project_export.cpp +#, fuzzy +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "排除导出的非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):" -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "导出时将文本场景写入二进制文件。" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "图片" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "保持原样" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "节省磁盘空间(有损压缩,WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "节省内存(BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "转换图片(*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "高质量(有损)节省磁盘空间" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "收缩所有图片:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "压缩格式:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "图片分组" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "分组:" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "节省磁盘空间" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "节省内存" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "压缩方式:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "图片质量:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "精灵集:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "收缩方式:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "精灵集预览:" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "纹理过滤:\t\t" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "图片" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "取消选择" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "分组" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "音效" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "音效转换方式(.wav文件):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "保持不变" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "压缩(RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "采样率(Hz):" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "匹配项:" -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "修剪" +#: editor/project_export.cpp +#, fuzzy +msgid "Make Patch" +msgstr "目标路径:" -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "脚本" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "脚本导出方式:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "文本" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "编译" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "使用下列密码加密" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "脚本密匙(256位16进制码)" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "导出 PCK/ZIP" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "导出项目PCK文件" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "导出.." - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "项目导出" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "导出预设" +#: editor/project_export.cpp +#, fuzzy +msgid "Export With Debug" +msgstr "导出砖块集" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "项目目录不存在!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "项目目录下必须包含engin.cfg文件。" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "项目目录下必须包含engin.cfg文件。" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "已导入的项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "项目路径非法(被外部修改?)。" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "无法在项目目录下创建godot.cfg文件。" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "提取以下文件失败:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "导入现有项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "项目目录(必须存在)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "项目名称:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "新建项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "项目目录" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "安装项目:" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "安装" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "浏览" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "新建游戏项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "碉堡了!" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "未命名项目" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "您确定要打开多个项目吗?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "您确定要执行多个项目吗?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "移除此项目(项目的文件不受影响)" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "您确认要扫描%s目录下现有的Godot项目吗?" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "项目管理器" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "项目列表" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "运行" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "扫描" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "选择要扫描的目录" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "新建" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "退出" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "键 " -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "手柄按钮" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "摇杆轴" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "鼠标按键:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Action名非法(不得包含'/'或':')" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "动作%s已存在!" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "重命名输入事件" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "添加输入事件" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "Meta+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Ctrl+" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "按下一个键.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "鼠标按键:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "左键" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "右键" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "中键" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "滚轮向上" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "滚轮向下" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "按键 6" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "按键 7" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "按键 8" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "按键 9" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Axis Index:" msgstr "手柄摇杆" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "轴" + +#: editor/project_settings.cpp +#, fuzzy +msgid "Joypad Button Index:" msgstr "手柄按钮" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "添加输入动作" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "移除输入事件" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "设备" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "按钮" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "左键" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "右键" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "中键(滚轮)" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "滚轮向上滚动" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "滚轮向下滚动" + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "保存设置出错。" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "保存设置成功。" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "添加语言" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "移除语言" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "添加重定向路径" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "添加资源重定向" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "修改语言资源重定向" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "移除资源重定向" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "移除资源重定向选项" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "项目设置(godot.cfg)" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "一般" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "属性:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "删除" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "复制到平台.." -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "事件表" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "动作:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "设备:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "序号:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "本地化" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "语言" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "语言:" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "添加:" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "重定向" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "资源:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "地区重定向:" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "地区" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "AutoLoad" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "插件" -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "预设.." +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Viewport" +msgstr "1个视口" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "缓入" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "缓出" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "置零" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "缓入缓出" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "反缓入缓出" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "文件.." -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "目录.." -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "加载" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "新建脚本" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Show in File System" +msgstr "文件系统" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "加载文件出错:不是资源文件!" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "无法加载图片" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "选择一个节点" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "启用" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "设置" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "属性:" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "选项:" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Property" msgstr "选择属性" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp msgid "Select Method" msgstr "选择方式" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "无法执行PVPTC工具:" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "无法加载使用PVRTC工具转换的图片:" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "重设父节点" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "重设位置(选择父节点)" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "保持全局变换" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "重设父节点" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "创建资源" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "打开资源" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "保存资源" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "资源工具" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "运行模式:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "当前场景" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "主场景" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "主场景参数:" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "场景运行设置" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "没有选中节点来添加实例。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "从%s加载场景出错!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "好的" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "无法实例化场景%s当前场景已存在于它的子节点中。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "实例化场景" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "此操作不能被用于根节点。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "在父节点中移动" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "在父节点中移动多个节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "复制节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "确定要删除节点吗?" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "此操作必须在打开一个场景后才能执行。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "此操作不能应用于实例化的场景。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "将新场景另存为.." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "有道理!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "无法操作外部场景的节点!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "无法操作此节点,因为当前场景继承自该节点!" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "移除节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "无法保存场景,场景或其实例的的依赖存在问题。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "保存场景出错。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "复制场景出错。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "编辑分组" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "编辑事件连接" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "删除节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "添加子节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "实例化子场景" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "更改类型" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "添加脚本" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "清除脚本" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "从场景中合并" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "将分支保存为场景" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Copy Node Path" +msgstr "拷贝路径" + +#: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "确认删除" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "添加/创建节点" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "为选中节点创建或设置脚本" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "清除选中节点的脚本" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "切换Spatial可见" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "切换CanvasItem可见" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "实例:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "节点名称非法,不允许包含以下字符:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "重命名节点" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "场景树:" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "允许编辑子孙节点" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "加载为占位符" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "在编辑器中打开" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "清除继承" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "确定要清除继承吗(无法撤销!)?" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "清除!" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "选择一个节点" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "基类名称非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "合法的字符:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "类名非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "名称可用" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "类名非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "基类名称非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "路径非法!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "无法创建脚本。" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "从%s加载脚本出错!" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "文件路径为空" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "必须是项目路径" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "父路径非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "扩展名非法" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Create new script" msgstr "创建新脚本" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "加载现有脚本" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "类名:" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "内置脚本" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "设置节点的脚本" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "字节:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "警告:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "错误:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "源:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "函数:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "错误" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "子进程已连接" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "编辑上一个实例" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "编辑下一个实例" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "变量" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "错误:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "调用堆栈:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "远程属性面板" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "即时场景树:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "远程对象属性: " -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "性能分析" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "显示" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "值" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "显示" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "占用显存的资源列表:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "合计:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "显存" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "资源路径" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "类型" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "用量" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "杂项" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "点击的控件:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "点击的控件类型:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "实时编辑根节点:" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "从场景树设置" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "快捷键" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "设置光照半径" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "更改摄像机视角" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "修改摄像机尺寸" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "更改球体半径" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "改变方框大小" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "更改胶囊半径" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "更改胶囊高度" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "更改射线形状长度" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "更改通知器级别" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "更改通知器级别" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "convert函数参数类型非法,请传入以“TYPE_”打头的常量。" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "没有足够的字节来解码或格式不正确。" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "step参数为0!" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "脚本没有实例化" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "没有基于脚本" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "没有基于一个资源文件" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "实例字典格式不正确(缺少@path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "实例字典格式不正确(无法加载脚本@path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "实例字典格式不正确(无效脚本@path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "非法的字典实例(派生类非法)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"一个节点在无工作内存的情况下被yielded,请阅读文档来查看如何适当的yield!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "节点已yielded,但并没有在第一个工作内存中返回一个函数状态。" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "节点工作内存的第一个节点的返回值必须已赋值!请修正你的节点。" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "节点返回了一个无效的连续输出: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "在非堆栈中的节点中找到连续bit,报告bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "堆栈深度溢出: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "函数:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "变量:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "名称不是有效的标识符:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "名称已经被其他的函数/变量/事件占用:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "重命名函数" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "重命名变量" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "重命名事件" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "添加函数" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "添加变量" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "添加事件" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "删除函数" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "删除变量" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "编辑变量:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "删除事件" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "编辑事件:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "更改表达式" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "添加节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "按住Meta键放置一个Getter节点,按住Shift键放置一个通用签名。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "按住Meta键放置一个场景节点的引用节点。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "按住Ctrl键放置一个场景节点的引用节点。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "按住Meta键放置变量的Setter节点。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "按住Ctrl键放置变量的Setter节点。" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "添加Preload节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "从场景导入节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "添加 Getter Property" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "添加 Setter Property" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "条件节点(Condition)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "序列节点(Sequence)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "选择节点(Switch)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "遍历节点(Iterator)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "条件循环节点(While)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "返回节点(Return)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "获取" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "基础类型:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "有效节点:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "选择或创建一个函数来编辑图" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "编辑事件参数:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "编辑变量:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "更改" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "删除选择的节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "查找节点类型" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "复制节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "剪切节点" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "粘贴节点" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "输入类型不可迭代: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "迭代器失效" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "迭代器失效: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "属性名称非法" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "基础对象不是一个节点!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "路径必须指向节点" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "节点%s的'%s'为无效索引属性名。" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ":无效参数类型: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ":无效参数: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "脚本中未找到VariableGet: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "脚本中未找到VariableSet: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "自定义脚本节点不包含_step()方法,不能生成图。" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "正好按下" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "刚好释放" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "无法读取证书文件。路径和密码是否都正确?" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "创建包(PCK)签名对象出错。" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "创建包(PCK)签名时出错。" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" +"找不到导出模版。\n" +"下载并安装导出模版。" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid unique name." +msgstr "名称非法:" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "产品GUID非法。" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "发布GUID非法" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "无效的背景颜色。" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "Logo图片尺寸无效(图像尺寸必须是50x50)。" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的,否则无法显示" +"动画帧。" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"每个场景中只允许有一个CanvasModulate类型的节点,场景中的第一个CanvasModulate" +"节点能正常工作,其余的将被忽略。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请" +"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请将" +"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "光照的形状与纹理必须提供给纹理属性。" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "此遮光体必须设置遮光形状才能起到遮光作用。" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"请为此节点设置一个NavigationPolygon类型的资源作为形状,这样它才能正常工作。" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航" +"数据。" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Path属性必须指向一个合法的Viewport节点才能工作,同时此Viewport还需要启" +"用'render target'。" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"为了让此精灵正常工作,它的path属性所指向的Viewport需要开启'render target'。" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其放" +"在Area、StaticBody、RigidBody或KinematicBody节点下。" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作,请为它创建一个形状资" +"源!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其" +"放在Area、StaticBody、RigidBody或KinematicBody节点下。" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "空CollisionPolygon节点不起碰撞检测作用。" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "此节点需要设置NavigationMesh资源才能工作。" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"SpriteFrame资源必须是通过AnimatedSprite3D节点的Frames属性创建的,否则无法显示" +"动画帧。" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "提示!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "请确认..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "打开文件" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "打开文件" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "打开目录" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "打开文件或目录" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运" +"行时它们会自动隐藏。" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容," +"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其" +"内部纹理分配给一些节点以显示。" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的," +#~ "这样的资源才能用于播放声音。" + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建" +#~ "才能正常播放声音。" + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "替换了%d项" + +#~ msgid "Please save the scene first." +#~ msgstr "请先保存场景。" + +#~ msgid "Save Translatable Strings" +#~ msgstr "保存可翻译字符串" + +#~ msgid "Translatable Strings.." +#~ msgstr "可翻译字符串" + +#~ msgid "Install Export Templates" +#~ msgstr "安装导出模板" + +#~ msgid "Edit Script Options" +#~ msgstr "脚本编辑器选项" + +#~ msgid "Please export outside the project folder!" +#~ msgstr "请导出到项目目录之外!" + +#~ msgid "Error exporting project!" +#~ msgstr "导出项目出错!" + +#~ msgid "Error writing the project PCK!" +#~ msgstr "写入项目PCK文件出错!" + +#~ msgid "No exporter for platform '%s' yet." +#~ msgstr "没有针对'%s'平台的导出模板。" + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "创建资源" + +#, fuzzy +#~ msgid "Full name" +#~ msgstr "名称可用" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "过渡" + +#, fuzzy +#~ msgid "State" +#~ msgstr "状态" + +#, fuzzy +#~ msgid "Password" +#~ msgstr "密码" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "字符合法:" + +#, fuzzy +#~ msgid "File name" +#~ msgstr "新名称:" + +#~ msgid "Include" +#~ msgstr "包含" + +#~ msgid "Change Image Group" +#~ msgstr "修改图片分组" + +#~ msgid "Group name can't be empty!" +#~ msgstr "分组名称不能为空!" + +#~ msgid "Invalid character in group name!" +#~ msgstr "分组名称中包含非法字符!" + +#~ msgid "Group name already exists!" +#~ msgstr "分组名称已存在!" + +#~ msgid "Add Image Group" +#~ msgstr "添加图片分组" + +#~ msgid "Delete Image Group" +#~ msgstr "删除图片分组" + +#~ msgid "Atlas Preview" +#~ msgstr "预览精灵集" + +#~ msgid "Project Export Settings" +#~ msgstr "项目导出设置" + +#~ msgid "Target" +#~ msgstr "平台" + +#~ msgid "Export to Platform" +#~ msgstr "导出到平台" + +#~ msgid "Export all files in the project directory." +#~ msgstr "导出项目目录下的所有文件" + +#~ msgid "Action" +#~ msgstr "动作" + +#~ msgid "Convert text scenes to binary on export." +#~ msgstr "导出时将文本场景写入二进制文件。" + +#~ msgid "Images" +#~ msgstr "图片" + +#~ msgid "Keep Original" +#~ msgstr "保持原样" + +#~ msgid "Compress for Disk (Lossy, WebP)" +#~ msgstr "节省磁盘空间(有损压缩,WebP)" + +#~ msgid "Compress for RAM (BC/PVRTC/ETC)" +#~ msgstr "节省内存(BC/PVRTC/ETC)" + +#~ msgid "Convert Images (*.png):" +#~ msgstr "转换图片(*.png):" + +#~ msgid "Compress for Disk (Lossy) Quality:" +#~ msgstr "高质量(有损)节省磁盘空间" + +#~ msgid "Shrink All Images:" +#~ msgstr "收缩所有图片:" + +#~ msgid "Compress Formats:" +#~ msgstr "压缩格式:" + +#~ msgid "Image Groups" +#~ msgstr "图片分组" + +#~ msgid "Groups:" +#~ msgstr "分组:" + +#~ msgid "Compress Disk" +#~ msgstr "节省磁盘空间" + +#~ msgid "Compress RAM" +#~ msgstr "节省内存" + +#~ msgid "Compress Mode:" +#~ msgstr "压缩方式:" + +#~ msgid "Lossy Quality:" +#~ msgstr "图片质量:" + +#~ msgid "Atlas:" +#~ msgstr "精灵集:" + +#~ msgid "Shrink By:" +#~ msgstr "收缩方式:" + +#~ msgid "Preview Atlas" +#~ msgstr "精灵集预览:" + +#~ msgid "Image Filter:" +#~ msgstr "纹理过滤:\t\t" + +#~ msgid "Images:" +#~ msgstr "图片" + +#~ msgid "Select None" +#~ msgstr "取消选择" + +#~ msgid "Group" +#~ msgstr "分组" + +#~ msgid "Samples" +#~ msgstr "音效" + +#~ msgid "Sample Conversion Mode: (.wav files):" +#~ msgstr "音效转换方式(.wav文件):" + +#~ msgid "Keep" +#~ msgstr "保持不变" + +#~ msgid "Compress (RAM - IMA-ADPCM)" +#~ msgstr "压缩(RAM - IMA-ADPCM)" + +#~ msgid "Sampling Rate Limit (Hz):" +#~ msgstr "采样率(Hz):" + +#~ msgid "Trim" +#~ msgstr "修剪" + +#~ msgid "Script" +#~ msgstr "脚本" + +#~ msgid "Script Export Mode:" +#~ msgstr "脚本导出方式:" + +#~ msgid "Text" +#~ msgstr "文本" + +#~ msgid "Compiled" +#~ msgstr "编译" + +#~ msgid "Encrypted (Provide Key Below)" +#~ msgstr "使用下列密码加密" + +#~ msgid "Script Encryption Key (256-bits as hex):" +#~ msgstr "脚本密匙(256位16进制码)" + +#~ msgid "Export PCK/Zip" +#~ msgstr "导出 PCK/ZIP" + +#~ msgid "Export Project PCK" +#~ msgstr "导出项目PCK文件" + +#~ msgid "Export.." +#~ msgstr "导出.." + +#~ msgid "Project Export" +#~ msgstr "项目导出" + +#~ msgid "Export Preset:" +#~ msgstr "导出预设" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance未包含BakedLight资源。" |