diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index d8ceb39ed3..5dc2b5948f 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -63,12 +63,13 @@ # nieyuanhong <15625988003@163.com>, 2020. # binotaliu <binota@protonmail.ch>, 2020. # BinotaLIU <binota@protonmail.ch>, 2020. +# Tim Bao <honiebao@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-06-01 10:53+0000\n" -"Last-Translator: BinotaLIU <binota@protonmail.ch>\n" +"PO-Revision-Date: 2020-06-15 01:48+0000\n" +"Last-Translator: Tim Bao <honiebao@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -85,7 +86,7 @@ msgstr "convert()的参数类型无效,请使用TYPE_*常量。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "预期长度为1的字符串(一个字符)。" +msgstr "仅需要长度为1的字符串(1字符)。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -95,11 +96,11 @@ msgstr "没有足够的字节来解码,或格式无效。" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "表达式中无效的输入 %i (未传递)" +msgstr "表达式中包含得%i无效(未传递)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self 无法使用,因为实例为null(未传递)" +msgstr "实例为null(未传递),无法传递自身self" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -1493,7 +1494,7 @@ msgstr "重排序Autoload" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "无法加载autoload:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -2429,9 +2430,8 @@ msgid "Can't reload a scene that was never saved." msgstr "无法重新加载未保存的场景。" #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "保存场景" +msgstr "重载已保存场景" #: editor/editor_node.cpp msgid "" |