diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 40 |
1 files changed, 18 insertions, 22 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index ac2d4a61f6..deca89e9ea 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -81,7 +81,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" +"PO-Revision-Date: 2021-03-16 10:40+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -90,7 +90,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2696,7 +2696,7 @@ msgstr "专注模式" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "进入/离开专注模式。" +msgstr "切换专注模式。" #: editor/editor_node.cpp msgid "Add a new scene." @@ -2936,7 +2936,7 @@ msgstr "截图将保存在编辑器数据或设置文件夹中。" #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "进入/离开全屏模式" +msgstr "切换全屏模式" #: editor/editor_node.cpp msgid "Toggle System Console" @@ -4045,19 +4045,16 @@ msgid "Saving..." msgstr "保存中..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "选择模式" +msgstr "选择导入器" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "导入" +msgstr "导入器:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "使用默认sRGB" +msgstr "重置为默认值" #: editor/import_dock.cpp msgid "%d Files" @@ -5185,7 +5182,7 @@ msgstr "烘焙光照贴图" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" -msgstr "选择光照贴图烘焙文件:" +msgstr "选择光照贴图烘焙文件:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5920,7 +5917,7 @@ msgstr "鼠标右键添加点" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "烘培 GI 探针" +msgstr "烘焙 GI 探针" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" @@ -6016,7 +6013,7 @@ msgstr "网格没有可用来创建轮廓的表面!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "Mesh 原始类型不是 PRIMITIVE_TRIANGLES!" +msgstr "网格的原始类型不是 PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" @@ -6180,7 +6177,7 @@ msgstr "表面的源无效(路径无效)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." -msgstr "表面的源无效(无几何)。" +msgstr "表面的源无效(无几何体)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." @@ -6220,7 +6217,7 @@ msgstr "Y 轴" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" -msgstr "Z轴" +msgstr "Z 轴" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" @@ -6266,7 +6263,7 @@ msgstr "只可设为指向 ParticlesMaterial 处理材料" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Convert to CPUParticles2D" -msgstr "转换为CPUParticles2D" +msgstr "转换为 CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6295,7 +6292,7 @@ msgstr "“%s” 不包含面几何体。" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" -msgstr "创建发射器 (Emitter)" +msgstr "创建发射器" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" @@ -10288,9 +10285,8 @@ msgid "Plugins" msgstr "插件" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "加载默认" +msgstr "默认导入设置" #: editor/property_editor.cpp msgid "Preset..." @@ -11509,7 +11505,7 @@ msgstr "内部异常堆栈追朔结束" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "烘焙导航网" +msgstr "烘焙导航网格" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -12286,11 +12282,11 @@ msgstr "空的 CollisionPolygon2D 不起任何碰撞检测作用。" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" +msgstr "多边形无效。“Solids”构建模式需要至少三个点。" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" +msgstr "多边形无效。“Segments”构建模式需要至少两个点。" #: scene/2d/collision_shape_2d.cpp msgid "" |