diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index e344be12e9..f35da2476c 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -68,12 +68,14 @@ # 无双流 <1257678024@qq.com>, 2020. # ZhangXinyu <zhang2xinyu@outlook.com>, 2020. # Silence Tai <silence.m@hotmail.com>, 2020. +# MintSoda <lionlxh@qq.com>, 2020. +# Gardner Belgrade <hapenia@sina.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-07-26 15:41+0000\n" -"Last-Translator: yzt <834950797@qq.com>\n" +"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"Last-Translator: Gardner Belgrade <hapenia@sina.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -100,7 +102,7 @@ msgstr "没有足够的字节来解码,或格式无效。" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "表达式中包含得%i无效(未传递)" +msgstr "表达式中包含的%i无效(未传递)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -3756,7 +3758,7 @@ msgstr "创建脚本" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" -msgstr "在文件中查找" +msgstr "跨文件查找" #: editor/find_in_files.cpp msgid "Find:" @@ -5317,7 +5319,7 @@ msgstr "重置缩放" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "选择模式" +msgstr "鼠标模式" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -10399,7 +10401,6 @@ msgid "Make node as Root" msgstr "将节点设置为根节点" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" msgstr "是否删除节点“%s”及其子节点?" @@ -12048,6 +12049,8 @@ msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"基于多边形的形状不应该被 CollisionShape2D 节点直接使用或编辑。请使用 " +"CollisionPolygon2D 节点。" #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12258,7 +12261,7 @@ msgstr "平面形状无法正常工作,未来版本将被删除。请勿使用 #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "ConcavePolygonShape仅支持静态RigidBody。" +msgstr "ConcavePolygonShape 只支持静态模式下的 RigidBody。" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." |