diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 123 |
1 files changed, 61 insertions, 62 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 6994841e78..4393cb4e08 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -83,7 +83,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-06-20 13:35+0000\n" +"PO-Revision-Date: 2021-07-13 06:13+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -92,7 +92,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.7\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -260,7 +260,7 @@ msgstr "修改动画长度" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "修改循环" +msgstr "修改动画循环" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -288,11 +288,11 @@ msgstr "动画播放轨道" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "动画时长(帧)" +msgstr "动画长度(帧)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "动画时长(秒)" +msgstr "动画长度(秒)" #: editor/animation_track_editor.cpp msgid "Add Track" @@ -317,15 +317,15 @@ msgstr "动画剪辑:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "改变轨道路径" +msgstr "修改轨道路径" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "切换当前轨道开关。" +msgstr "切换该轨道的开关。" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "更新模式(属性设置方法)" +msgstr "更新模式(设置属性的方式)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -337,7 +337,7 @@ msgstr "无缝循环模式(使用循环开始插值循环结束)" #: editor/animation_track_editor.cpp msgid "Remove this track." -msgstr "移除当前轨道。" +msgstr "移除该轨道。" #: editor/animation_track_editor.cpp msgid "Time (s): " @@ -378,11 +378,11 @@ msgstr "三次方" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "切断循环插值器" +msgstr "切断循环插值" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "环绕间隔" +msgstr "环绕循环插值" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp @@ -391,11 +391,11 @@ msgstr "插入关键帧" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "复制帧" +msgstr "复制关键帧" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "删除帧" +msgstr "删除关键帧" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" @@ -411,7 +411,7 @@ msgstr "更改动画循环模式" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "移除轨道" +msgstr "移除动画轨道" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" @@ -447,11 +447,11 @@ msgstr "创建并插入动画" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "插入轨道和关键帧" +msgstr "插入动画轨道和关键帧" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "插入关键帧" +msgstr "插入动画关键帧" #: editor/animation_track_editor.cpp msgid "Change Animation Step" @@ -463,7 +463,7 @@ msgstr "重新排列轨道" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "变换轨迹仅应用到基于 Spatial 节点。" +msgstr "变换轨道仅应用于基于 Spatial 的节点。" #: editor/animation_track_editor.cpp msgid "" @@ -472,18 +472,14 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" -"音轨只能指向以下类型的节点:\n" +"音频轨道只能指向以下类型的节点:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "动画轨迹只能指向 AnimationPlayer 节点。" - -#: editor/animation_track_editor.cpp -msgid "An animation player can't animate itself, only other players." -msgstr "动画播放器不能动画化自己,只能动画化其他播放器。" +msgstr "动画轨道只能指向 AnimationPlayer 节点。" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" @@ -530,8 +526,9 @@ msgid "Anim Move Keys" msgstr "移动动画关键帧" #: editor/animation_track_editor.cpp -msgid "Clipboard is empty" -msgstr "剪贴板是空的" +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "剪贴板是空的!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" @@ -2535,7 +2532,7 @@ msgid "Save changes to the following scene(s) before quitting?" msgstr "退出前要保存以下场景更改吗?" #: editor/editor_node.cpp -msgid "Save changes the following scene(s) before opening Project Manager?" +msgid "Save changes to the following scene(s) before opening Project Manager?" msgstr "打开项目管理器前要保存下列场景更改吗?" #: editor/editor_node.cpp @@ -9783,10 +9780,10 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" -"视觉质量更高\n" +"视觉质量较高\n" "所有功能可用\n" -"与旧硬件不兼容\n" -"不推荐用于网络游戏" +"不兼容较老的硬件\n" +"不推荐用于网页游戏" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" @@ -9802,7 +9799,7 @@ msgstr "" "视觉质量较低\n" "某些功能不可用\n" "可用于大多数硬件\n" -"推荐用于网络游戏" +"推荐用于网页游戏" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." @@ -9878,7 +9875,7 @@ msgid "" "the \"Application\" category." msgstr "" "无法运行项目:未定义主场景。 \n" -"请编辑项目并在 “项目设置” 中 “Application” 类别下设置主场景。" +"请编辑项目并在 “项目设置” 的 “Application” 类别下设置主场景。" #: editor/project_manager.cpp msgid "" @@ -9943,7 +9940,7 @@ msgstr "项目" #: editor/project_manager.cpp msgid "Loading, please wait..." -msgstr "正在加载,请稍候..." +msgstr "正在加载,请稍候……" #: editor/project_manager.cpp msgid "Last Modified" @@ -9971,7 +9968,7 @@ msgstr "模板" #: editor/project_manager.cpp msgid "Restart Now" -msgstr "立即重新启动" +msgstr "立即重启" #: editor/project_manager.cpp msgid "Can't run project" @@ -9982,7 +9979,7 @@ msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" -"目前没有任何项目。 \n" +"目前没有任何项目。\n" "是否查看素材库中的官方示例项目?" #: editor/project_manager.cpp @@ -9996,11 +9993,11 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Key " -msgstr "键 " +msgstr "按键 " #: editor/project_settings_editor.cpp msgid "Joy Button" -msgstr "手柄按钮" +msgstr "手柄按键" #: editor/project_settings_editor.cpp msgid "Joy Axis" @@ -10014,11 +10011,11 @@ msgstr "鼠标按键" msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" -msgstr "无效的操作名称。操作名不能为空,也不能包含 “/”, “:”, “=”, “\\” 或 “\"”" +msgstr "无效的动作名称。动作名不能为空,也不能包含 “/”, “:”, “=”, “\\” 或 “\"”" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." -msgstr "名为 “%s” 的操作已存在。" +msgstr "名为“%s”的动作已存在。" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -10042,11 +10039,11 @@ msgstr "设备" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." -msgstr "按下一个键..." +msgstr "请按键……" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" -msgstr "鼠标按键:" +msgstr "鼠标按键索引:" #: editor/project_settings_editor.cpp msgid "Left Button" @@ -10070,11 +10067,11 @@ msgstr "滚轮向下" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" -msgstr "滚轮左键" +msgstr "滚轮向左" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" -msgstr "滚轮右键" +msgstr "滚轮向右" #: editor/project_settings_editor.cpp msgid "X Button 1" @@ -10086,7 +10083,7 @@ msgstr "X 按键 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" -msgstr "手柄摇杆序号:" +msgstr "手柄摇杆索引:" #: editor/project_settings_editor.cpp msgid "Axis" @@ -10094,15 +10091,15 @@ msgstr "轴" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" -msgstr "手柄按钮:" +msgstr "手柄按钮索引:" #: editor/project_settings_editor.cpp msgid "Erase Input Action" -msgstr "移除输入事件" +msgstr "移除输入动作" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "移除输入事件" +msgstr "移除输入动作事件" #: editor/project_settings_editor.cpp msgid "Add Event" @@ -10122,7 +10119,7 @@ msgstr "右键。" #: editor/project_settings_editor.cpp msgid "Middle Button." -msgstr "中键(滚轮)。" +msgstr "中键。" #: editor/project_settings_editor.cpp msgid "Wheel Up." @@ -10138,15 +10135,15 @@ msgstr "添加全局属性" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" -msgstr "请先选择一个设置项目 !" +msgstr "请先选择一个设置项!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "不存在属性 “%s”。" +msgstr "不存在属性“%s”。" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "“%s” 是内部设定,无法删除。" +msgstr "“%s”是内部设定,无法删除。" #: editor/project_settings_editor.cpp msgid "Delete Item" @@ -10157,7 +10154,7 @@ msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" -"无效的操作名称。名称不能为空,也不能包含 “/”, “:”, “=”, “\\” 或者 “\"”。" +"无效的动作名称。动作不能为空,也不能包含 “/”, “:”, “=”, “\\” 或者 “\"”。" #: editor/project_settings_editor.cpp msgid "Add Input Action" @@ -10173,7 +10170,7 @@ msgstr "保存设置成功。" #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" -msgstr "输入动作事件" +msgstr "移动输入动作事件" #: editor/project_settings_editor.cpp msgid "Override for Feature" @@ -10209,11 +10206,11 @@ msgstr "移除资源重定向选项" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" -msgstr "修改区域设置筛选模式" +msgstr "修改区域设置筛选" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "更改了区域设置筛选模式" +msgstr "修改区域设置筛选模式" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" @@ -10237,7 +10234,7 @@ msgstr "键位映射" #: editor/project_settings_editor.cpp msgid "Action:" -msgstr "动作:" +msgstr "动作:" #: editor/project_settings_editor.cpp msgid "Action" @@ -10253,7 +10250,7 @@ msgstr "设备:" #: editor/project_settings_editor.cpp msgid "Index:" -msgstr "序号:" +msgstr "索引:" #: editor/project_settings_editor.cpp msgid "Localization" @@ -10277,7 +10274,7 @@ msgstr "资源:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" -msgstr "依照区域重定向:" +msgstr "按区域重定向:" #: editor/project_settings_editor.cpp msgid "Locale" @@ -10329,7 +10326,7 @@ msgstr "缓入缓出" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "反缓入缓出" +msgstr "缓出缓入" #: editor/property_editor.cpp msgid "File..." @@ -11832,10 +11829,6 @@ msgid "Can't copy the function node." msgstr "无法复制函数节点。" #: modules/visual_script/visual_script_editor.cpp -msgid "Clipboard is empty!" -msgstr "剪贴板是空的!" - -#: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "粘贴 VisualScript 节点" @@ -12947,6 +12940,12 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "An animation player can't animate itself, only other players." +#~ msgstr "动画播放器不能动画化自己,只能动画化其他播放器。" + +#~ msgid "Clipboard is empty" +#~ msgstr "剪贴板是空的" + #~ msgid "" #~ "Godot editor was built without ray tracing support; lightmaps can't be " #~ "baked.\n" |