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-rw-r--r--editor/translations/zh_CN.po446
1 files changed, 211 insertions, 235 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index db4e616527..debb1d60f3 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -22,8 +22,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
-"POT-Creation-Date: 2018-01-06 09:18+0200\n"
-"PO-Revision-Date: 2018-01-06 09:01+0000\n"
+"POT-Creation-Date: 2018-01-20 12:15+0200\n"
+"PO-Revision-Date: 2018-01-20 12:54+0000\n"
"Last-Translator: Geequlim <geequlim@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -389,14 +389,6 @@ msgid "Replaced %d occurrence(s)."
msgstr "替换了%d项。"
#: editor/code_editor.cpp
-msgid "Replace"
-msgstr "替换"
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr "全部替换"
-
-#: editor/code_editor.cpp
msgid "Match Case"
msgstr "大小写匹配"
@@ -405,48 +397,16 @@ msgid "Whole Words"
msgstr "全字匹配"
#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr "仅选中"
-
-#: editor/code_editor.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Search"
-msgstr "搜索"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "Find"
-msgstr "查找"
-
-#: editor/code_editor.cpp
-msgid "Next"
-msgstr "下一项"
-
-#: editor/code_editor.cpp
-msgid "Not found!"
-msgstr "未找到!"
-
-#: editor/code_editor.cpp
-msgid "Replace By"
+msgid "Replace"
msgstr "替换"
#: editor/code_editor.cpp
-msgid "Case Sensitive"
-msgstr "区分大小写"
-
-#: editor/code_editor.cpp
-msgid "Backwards"
-msgstr "向后"
-
-#: editor/code_editor.cpp
-msgid "Prompt On Replace"
-msgstr "更换时提示"
+msgid "Replace All"
+msgstr "全部替换"
#: editor/code_editor.cpp
-msgid "Skip"
-msgstr "跳过"
+msgid "Selection Only"
+msgstr "仅选中"
#: editor/code_editor.cpp
msgid "Zoom In"
@@ -543,7 +503,7 @@ msgstr "连接'%s'到'%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
-msgstr "连接事件:"
+msgstr "连接信号:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
@@ -551,21 +511,20 @@ msgstr "取消'%s'的连接'%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
-msgstr "连接事件。"
+msgstr "连接信号.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
-msgstr "删除事件连接"
+msgstr "删除信号连接"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "信号"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "更改类型"
+msgstr "更改%s类型"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -678,9 +637,8 @@ msgid ""
msgstr "要删除的文件被其他资源所依赖,仍然要删除吗?(无法撤销)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Cannot remove:"
-msgstr "无法移除:\n"
+msgstr "无法移除:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -763,9 +721,8 @@ msgid "Lead Developer"
msgstr "主要开发者"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "项目管理员"
+msgstr "项目管理员 "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1113,9 +1070,8 @@ msgid "Updating scene.."
msgstr "更新场景中.."
#: editor/editor_data.cpp
-#, fuzzy
msgid "[empty]"
-msgstr "(空)"
+msgstr "[空]"
#: editor/editor_data.cpp
msgid "[unsaved]"
@@ -1159,9 +1115,8 @@ msgid "Packing"
msgstr "打包中"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found:"
-msgstr "找不到模板文件:\n"
+msgstr "找不到模板文件:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
@@ -1345,7 +1300,7 @@ msgstr "GUI主题:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
-msgstr "事件:"
+msgstr "信号:"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -1372,6 +1327,19 @@ msgid "Description"
msgstr "描述"
#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr "在线教程:"
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+"暂时没有此类型的说明。请帮通过[color=$color][url=$url] 补充文档或提交请求 [/"
+"url][/color]的方式帮助我们完善文档!"
+
+#: editor/editor_help.cpp
msgid "Properties"
msgstr "属性"
@@ -1407,6 +1375,10 @@ msgstr ""
msgid "Search Text"
msgstr "搜索文本"
+#: editor/editor_help.cpp
+msgid "Find"
+msgstr "查找"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "输出:"
@@ -1419,9 +1391,8 @@ msgid "Clear"
msgstr "清除"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "输出"
+msgstr "清空输出"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -1431,8 +1402,8 @@ msgstr "保存资源出错!"
msgid "Save Resource As.."
msgstr "资源另存为.."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "好吧.."
@@ -1485,11 +1456,10 @@ msgid "This operation can't be done without a tree root."
msgstr "此操作必须在打开一个场景后才能执行。"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
-msgstr "无法保存场景,依赖项(实例)验证失败。"
+msgstr "无法保存场景,依赖项(实例或基类)验证失败。"
#: editor/editor_node.cpp
msgid "Failed to load resource."
@@ -2069,6 +2039,13 @@ msgstr "帮助"
msgid "Classes"
msgstr "类型"
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Search"
+msgstr "搜索"
+
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "在线文档"
@@ -2450,9 +2427,8 @@ msgid "No version.txt found inside templates."
msgstr "模板中没有找到version.txt文件。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "无法将模板保存到以下文件:\n"
+msgstr "创建模板文件路径出错:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -2605,35 +2581,28 @@ msgid "View items as a list"
msgstr "将项目作为列表查看"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-"\n"
-"状态: 导入文件失败。请手动修复文件和导入。"
+msgstr "状态: 导入文件失败。请手动修复文件后重新导入。"
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "无法移动/重命名根资源。"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Cannot move a folder into itself."
-msgstr "无法将文件夹移动到其自身。\n"
+msgstr "无法将文件夹移动到其自身。"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "移动时出错:\n"
+msgstr "移动出错:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
msgstr "复制出错:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "无法更新依赖关系:\n"
+msgstr "无法更新依赖:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
@@ -3070,9 +3039,8 @@ msgid "Past"
msgstr "穿过"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Future"
-msgstr "功能"
+msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
@@ -3277,9 +3245,8 @@ msgid "Filters.."
msgstr "筛选.."
#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
msgid "AnimationTree"
-msgstr "动画"
+msgstr "动画树"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
@@ -3750,6 +3717,14 @@ msgstr "添加(Add) %s"
msgid "Adding %s..."
msgstr "添加(Adding) %s..."
+#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "好的"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
@@ -3761,11 +3736,6 @@ msgid "Error instancing scene from %s"
msgstr "从%s实例化场景出错"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr "此操作只能应用于单个选中节点。"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "修改默认值"
@@ -3813,9 +3783,8 @@ msgid "Flat0"
msgstr "Flat0"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Flat1"
-msgstr "Flat1"
+msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
@@ -4015,14 +3984,12 @@ msgid "Create Outline Mesh.."
msgstr "创建轮廓网格(Outline Mesh).."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV1"
-msgstr "视图"
+msgstr "查看UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV2"
-msgstr "视图"
+msgstr "查看UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
@@ -4141,9 +4108,8 @@ msgid "Bake!"
msgstr "烘焙!"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
msgid "Bake the navigation mesh."
-msgstr "烘焙导航网格(mesh).\n"
+msgstr "烘焙导航网格(mesh)。"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -4532,20 +4498,16 @@ msgid "Paste"
msgstr "粘贴"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
msgid "ResourcePreloader"
-msgstr "资源路径"
+msgstr "预加载资源"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "清理当前文件"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close and save changes?"
-msgstr ""
-"关闭并保存更改吗?\n"
-"\""
+msgstr "关闭并保存更改吗?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
@@ -5149,6 +5111,10 @@ msgstr "好吧"
msgid "No parent to instance a child at."
msgstr "没有选中节点来添加实例。"
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr "此操作只能应用于单个选中节点。"
+
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "显示法线"
@@ -5226,9 +5192,8 @@ msgid "XForm Dialog"
msgstr "XForm对话框"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Select Mode (Q)"
-msgstr "选择模式 (Q)\n"
+msgstr "选择模式 (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -5257,9 +5222,8 @@ msgid "Local Coords"
msgstr "本地坐标"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Local Space Mode (%s)"
-msgstr "缩放模式(R)"
+msgstr "本地空间模式 (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
@@ -5507,16 +5471,14 @@ msgid "Move (After)"
msgstr "往后移动"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "SpriteFrames"
-msgstr "堆栈帧(Frames)"
+msgstr "动画帧"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "StyleBox预览:"
#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
msgid "StyleBox"
msgstr "样式"
@@ -5798,30 +5760,31 @@ msgid "Error"
msgstr "错误"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotiles"
-msgstr "自动裁剪"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
+"请选择一个子地砖(sub-tile)作为图标,此图标还会被绑定为无效的地砖(autotile)。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
+"鼠标左键: 启用bit.\n"
+"鼠标右键: 禁用bit"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Select current edited sub-tile."
-msgstr "保存当前编辑的资源。"
+msgstr "保存当前编辑的子地砖(sub-tile)。"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change it's priority."
-msgstr ""
+msgid "Select sub-tile to change its priority."
+msgstr "选择要修改优先级的子地砖(sub-tile)。"
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
@@ -5829,19 +5792,19 @@ msgstr "取消"
#: editor/project_export.cpp
msgid "Runnable"
-msgstr "启用"
+msgstr "可执行的"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
-msgstr "确认要从列表中删除Patch %s 吗?"
+msgstr "确认要从列表中删除Patch '%s' 吗?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
-msgstr "删除选中的 '%s'?"
+msgstr "删除当前的 '%s' ?"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
-msgstr "没有下列平台的导出模板: "
+msgstr "该平台的导出模板缺失或已经损坏: "
#: editor/project_export.cpp
msgid "Presets"
@@ -5930,31 +5893,24 @@ msgid "Please choose a 'project.godot' file."
msgstr "请选择一个'project.godot'文件。"
#: editor/project_manager.cpp
-msgid ""
-"Your project will be created in a non empty folder (you might want to create "
-"a new folder)."
-msgstr "您的工程在非空文件夹中创建 (您可能需要建立一个新文件夹)。"
+msgid "Please choose an empty folder."
+msgstr "请选择一个空目录。"
#: editor/project_manager.cpp
msgid "Please choose a folder that does not contain a 'project.godot' file."
msgstr "请选择一个不包含'project.godot'文件的文件夹。"
#: editor/project_manager.cpp
-msgid "That's a BINGO!"
-msgstr "碉堡了!"
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "已导入的项目"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't create folder."
-msgstr "无法创建目录。"
+msgstr "无法创建文件夹。"
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "已存在与给定名称相同的目录。"
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@@ -5997,7 +5953,6 @@ msgid "Import Existing Project"
msgstr "导入现有项目"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
msgstr "导入|打开"
@@ -6006,18 +5961,16 @@ msgid "Create New Project"
msgstr "新建项目"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "创建发射器(Emitter)"
+msgstr "创建|编辑"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "安装项目:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Install & Edit"
-msgstr "安装"
+msgstr "安装|编辑"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -6288,7 +6241,7 @@ msgstr "'%s'是内置设定,不能删除。"
#: editor/project_settings_editor.cpp
msgid "Delete Item"
-msgstr "删除输入事件"
+msgstr "删除条目"
#: editor/project_settings_editor.cpp
msgid "Can't contain '/' or ':'"
@@ -6468,11 +6421,11 @@ msgstr "目录.."
#: editor/property_editor.cpp
msgid "Assign"
-msgstr "分配(Assign)"
+msgstr "分配"
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr "选择一个节点"
+msgstr "选择节点"
#: editor/property_editor.cpp
msgid "New Script"
@@ -6553,7 +6506,7 @@ msgstr "重设父节点"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr "重设位置(选择父节点):"
+msgstr "重设位置(选择新的父节点):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
@@ -6597,10 +6550,6 @@ msgid "Error loading scene from %s"
msgstr "从%s加载场景出错"
#: editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "好的"
-
-#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
@@ -6652,7 +6601,7 @@ msgstr "加载为占位符"
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
-msgstr "废弃实例化"
+msgstr "放弃实例化"
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
@@ -6685,9 +6634,8 @@ msgid "Error duplicating scene to save it."
msgstr "复制场景出错。"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Sub-Resources"
-msgstr "子资源:"
+msgstr "子资源"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -6882,7 +6830,7 @@ msgstr "文件路径为空"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
-msgstr "必须是项目路径"
+msgstr "必须是项目内的路径"
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
@@ -6998,9 +6946,8 @@ msgid "Child Process Connected"
msgstr "子进程已连接"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "加载错误"
+msgstr "复制错误信息"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -7012,7 +6959,7 @@ msgstr "编辑下一个实例"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr "堆栈帧(Frames)"
+msgstr "堆栈帧(Stack Frames)"
#: editor/script_editor_debugger.cpp
msgid "Variable"
@@ -7024,7 +6971,7 @@ msgstr "错误:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
-msgstr "调用堆栈:"
+msgstr "调用堆栈(若适用):"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
@@ -7222,7 +7169,7 @@ msgstr "没有基于脚本"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
-msgstr "没有基于一个资源文件"
+msgstr "没有基于资源文件"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
@@ -7242,11 +7189,11 @@ msgstr "非法的字典实例(派生类非法)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr "对象不能提供长度。"
+msgstr "对象无法提供长度。"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
-msgstr "删除选择的栅格图"
+msgstr "删除选择的GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
@@ -7254,7 +7201,7 @@ msgstr "复制选中项"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
-msgstr "地板:"
+msgstr "层:"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -7272,7 +7219,7 @@ msgstr "上一个目录"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
-msgstr "下一个目录"
+msgstr "下一层"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7344,61 +7291,53 @@ msgstr "清空选中"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
-msgstr "栅格图设置"
+msgstr "GridMap设置"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "拾取距离:"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Generating solution..."
-msgstr "正在创建轮廓... "
+msgstr "正在创生成决方案... "
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
-msgstr ""
+msgstr "正在生成C#项目..."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to create solution."
-msgstr "无法创建轮廓(outlines)!"
+msgstr "创建解决方案失败。"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to save solution."
-msgstr "加载资源失败。"
+msgstr "保存解决方案失败。"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Done"
-msgstr "完成 !"
+msgstr "完成"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to create C# project."
-msgstr "加载资源失败。"
+msgstr "创建C#项目失败"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
-msgstr "单声道"
+msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Create C# solution"
-msgstr "创建轮廓(outlines)"
+msgstr "创建C#解决方案"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr "构建"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Build Project"
-msgstr "项目"
+msgstr "构建项目"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Warnings"
msgstr "警告"
@@ -7467,7 +7406,7 @@ msgstr "名称不是有效的标识符:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
-msgstr "名称已经被其他的函数/变量/事件占用:"
+msgstr "名称已经被其他的函数/变量/信号占用:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
@@ -7479,7 +7418,7 @@ msgstr "重命名变量"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
-msgstr "重命名事件"
+msgstr "重命名信号"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
@@ -7491,7 +7430,7 @@ msgstr "添加变量"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr "添加事件"
+msgstr "添加信号"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
@@ -7539,15 +7478,15 @@ msgstr "添加Preload节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "从场景导入节点"
+msgstr "从树中添加节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
-msgstr "添加 Getter Property"
+msgstr "添加属性Getter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
-msgstr "添加 Setter Property"
+msgstr "添加属性Setter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
@@ -7567,31 +7506,31 @@ msgstr "连接节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
-msgstr "条件节点(Condition)"
+msgstr "条件(Condition)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
-msgstr "序列节点(Sequence)"
+msgstr "序列(Sequence)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
-msgstr "选择节点(Switch)"
+msgstr "选择(Switch)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
-msgstr "遍历节点(Iterator)"
+msgstr "遍历(Iterator)"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr "条件循环节点(While)"
+msgstr "条件循环(While)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
-msgstr "返回节点(Return)"
+msgstr "返回"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
-msgstr "调用到"
+msgstr "调用"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
@@ -7603,7 +7542,7 @@ msgstr "脚本已存在函数 '%s'"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
-msgstr "更改输入的值"
+msgstr "更改输入值"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -7635,7 +7574,7 @@ msgstr "编辑信号"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr "删除事件"
+msgstr "删除信号"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
@@ -7643,7 +7582,7 @@ msgstr "编辑变量:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr "编辑事件:"
+msgstr "编辑信号:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
@@ -7655,11 +7594,11 @@ msgstr "有效节点:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
-msgstr "选择或创建一个函数来编辑图"
+msgstr "选择或创建一个函数来编辑"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
-msgstr "编辑事件参数:"
+msgstr "编辑信号参数:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
@@ -7667,7 +7606,7 @@ msgstr "编辑变量:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
-msgstr "删除选择的节点"
+msgstr "删除已选中"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
@@ -7711,7 +7650,7 @@ msgstr "路径必须指向节点!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "节点 '%s' 的 '%s' 为无效索引属性名。"
+msgstr "'%s'这个属性名的在节点'%s'中不存在。"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -7745,37 +7684,31 @@ msgstr "在浏览器中运行"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
-msgstr "使用默认浏览器打开导出的HTML文件."
+msgstr "使用默认浏览器打开导出的HTML文件。"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file:"
-msgstr "无法写入文件:\n"
+msgstr "无法写入文件:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export:"
-msgstr "无法打开导出模板:\n"
+msgstr "无法打开导出模板:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template:"
-msgstr "无效的导出模板:\n"
+msgstr "导出模板无效:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read custom HTML shell:"
-msgstr "无法读取自定义HTML命令:\n"
+msgstr "无法读取自定义HTML命令:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read boot splash image file:"
-msgstr "无法读取启动图片文件:\n"
+msgstr "无法读取启动图片:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Using default boot splash image."
-msgstr "无法读取启动图片文件:\n"
+msgstr "使用默认启动图片。"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -7793,6 +7726,15 @@ msgstr ""
"每个场景中只允许有一个CanvasModulate类型的节点,场景中的第一个CanvasModulate"
"节点能正常工作,其余的将被忽略。"
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no children shapes, so it can't interact with the space.\n"
+"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"define its shape."
+msgstr ""
+"该节点没有描述其形状的子节点,因此它将无法进行碰撞交互。\n"
+"请添加CollisionShape2D或CollisionPolygon2D类型的子节点来定义它的形状。"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -7865,21 +7807,21 @@ msgstr "粒子材质没有指定,该行为无效。"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。"
+msgstr "PathFollow2D类型的节点只有作为Path2D的子节点节才能正常工作。"
#: scene/2d/physics_body_2d.cpp
msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overriden "
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"运行时,修改RigidBody2D (character或rigid模式)的尺寸,会修改物理引擎的大小"
-"尺寸。\n"
-"修改子节点碰撞形状的大小作为代替。"
+"对RigidBody2D (在character或rigid模式想)的尺寸修改在运行时会被物理引擎的覆"
+"盖。\n"
+"建议您修改子节点的碰撞形状。"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
-msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。"
+msgstr "Path属性必须指向一个合法的Node2D节点才能正常工作。"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -7934,6 +7876,15 @@ msgstr "正在完成划分"
msgid "Lighting Meshes: "
msgstr "正在绘制网格"
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no children shapes, so it can't interact with the space.\n"
+"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"its shape."
+msgstr ""
+"该节点没有描述其形状的子节点,因此它将无法进行碰撞交互。\n"
+"请添加CollisionShape或CollisionPolygon类型的子节点来定义它的形状。"
+
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
@@ -7970,7 +7921,7 @@ msgstr "正在绘制网格"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "此节点需要设置NavigationMesh资源才能工作。"
+msgstr "此节点需要设置NavigationMesh资源才能正常工作。"
#: scene/3d/navigation_mesh.cpp
msgid ""
@@ -7982,17 +7933,17 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr "粒子不可见,因为没有网格(meshes)指定到绘制通道(draw passes)。"
+msgstr "粒子不可见,因为没有网格(meshe)指定到绘制通道(draw passes)。"
#: scene/3d/physics_body.cpp
msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overriden by "
-"the physics engine when running.\n"
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"运行时,修改RigidBody(character或rigid模式)的尺寸,会修改物理引擎的大小尺"
-"寸。\n"
-"修改子节点碰撞形状的大小作为代替。"
+"对RigidBody(在character或rigid模式下)的尺寸修改,在运行时会被物理引擎的覆"
+"盖。\n"
+"建议您修改子节点的碰撞形状。"
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
@@ -8016,7 +7967,8 @@ msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
-"VehicleWheel 为 VehicleBody 提供一个车轮系统。请将它作为VehicleBody的子节点。"
+"VehicleWheel 为 VehicleBody 提供一个车轮系统(Wheel System)。请将它作为"
+"VehicleBody的子节点。"
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
@@ -8044,8 +7996,8 @@ msgid ""
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
-"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运"
-"行时它们会自动隐藏。"
+"Popup对象默认保持隐藏,除非你调用popup()或其他popup相关方法。编辑时可以让它们"
+"保持可见,但它在运行时们会自动隐藏。"
#: scene/gui/scroll_container.cpp
msgid ""
@@ -8054,19 +8006,17 @@ msgid ""
"minimum size manually."
msgstr ""
"ScrollContainer旨在与单个子控件配合使用。\n"
-"使用Container(VBox,HBox等)作为其子控件并手动或设置Control的自定义最小尺"
-"寸。"
+"请使用Container(VBox,HBox等)作为其子控件或手动设置Control的最小尺寸。"
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(其它)"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid ""
-"Default Environment as specified in Project Setings (Rendering -> "
+"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
-msgstr "项目设置中的默认环境无法加载,详见(渲染->视图->默认环境) 。"
+msgstr "无法加载项目设置中的默认环境,详见(渲染->视图->默认环境)。"
#: scene/main/viewport.cpp
msgid ""
@@ -8075,9 +8025,9 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容,"
-"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其"
-"内部纹理分配给一些节点以显示。"
+"这个Viewport未设置为渲染目标(render target)。如果你刻意打算让其直接在屏幕上显"
+"示其内容,使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render "
+"target,并将其内部纹理分配给一些节点以显示。"
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
@@ -8095,6 +8045,35 @@ msgstr "加载字体出错。"
msgid "Invalid font size."
msgstr "字体大小非法。"
+#~ msgid "Next"
+#~ msgstr "下一项"
+
+#~ msgid "Not found!"
+#~ msgstr "未找到!"
+
+#~ msgid "Replace By"
+#~ msgstr "替换"
+
+#~ msgid "Case Sensitive"
+#~ msgstr "区分大小写"
+
+#~ msgid "Backwards"
+#~ msgstr "向后"
+
+#~ msgid "Prompt On Replace"
+#~ msgstr "更换时提示"
+
+#~ msgid "Skip"
+#~ msgstr "跳过"
+
+#~ msgid ""
+#~ "Your project will be created in a non empty folder (you might want to "
+#~ "create a new folder)."
+#~ msgstr "您的工程在非空文件夹中创建 (您可能需要建立一个新文件夹)。"
+
+#~ msgid "That's a BINGO!"
+#~ msgstr "碉堡了!"
+
#~ msgid "preview"
#~ msgstr "预览"
@@ -8879,9 +8858,6 @@ msgstr "字体大小非法。"
#~ msgid "Alerts when an external resource has changed."
#~ msgstr "外部资源改变后弹出提示。"
-#~ msgid "Tutorials"
-#~ msgstr "教程"
-
#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "打开 https://godotengine.org 中的教程."