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-rw-r--r--editor/translations/zh_CN.po423
1 files changed, 382 insertions, 41 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 770b249d11..f4fa330de9 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -45,7 +45,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2019-02-18 08:54+0000\n"
+"PO-Revision-Date: 2019-02-21 21:17+0000\n"
"Last-Translator: yzt <834950797@qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -120,6 +120,16 @@ msgstr "复制已选帧"
msgid "Delete Selected Key(s)"
msgstr "删除已选帧"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "添加顶点"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "移动点"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "复制关键帧"
@@ -149,6 +159,16 @@ msgid "Anim Change Call"
msgstr "修改回调"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "修改循环"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "修改循环"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "属性轨道"
@@ -198,6 +218,11 @@ msgid "Anim Clips:"
msgstr "动画剪辑:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "修改数组值"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "切换当前轨道开关。"
@@ -222,6 +247,11 @@ msgid "Time (s): "
msgstr "时间(秒): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "启用多普勒效应"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "连续"
@@ -272,6 +302,21 @@ msgid "Delete Key(s)"
msgstr "删除帧"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "重命名动画:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "插值模式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "修改循环"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "移除轨道"
@@ -313,6 +358,16 @@ msgid "Anim Insert Key"
msgstr "插入关键帧"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "修改FPS"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "重排序Autoload"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "变换轨迹仅适用于基于空间的节点。"
@@ -341,6 +396,11 @@ msgid "Not possible to add a new track without a root"
msgstr "无法在没有root的情况下添加新轨道"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "添加轨道"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "轨道路径无效,因此无法添加键。"
@@ -349,10 +409,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Track不是Spatial类型,不能作为键值插入"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3D变换轨道"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "添加轨道"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "跟踪路径无效,所以不能添加方法帧。"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "调用方法轨道"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "方法未找到: "
@@ -365,6 +440,10 @@ msgid "Clipboard is empty"
msgstr "剪贴板是空的"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "粘贴轨道"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "缩放关键帧"
@@ -407,10 +486,6 @@ msgid "Copy Tracks"
msgstr "复制轨道"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "粘贴轨道"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "缩放选中项"
@@ -510,6 +585,19 @@ msgstr "选择要复制的轨道:"
msgid "Copy"
msgstr "复制"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "音频剪辑:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "修改数组大小"
@@ -579,9 +667,8 @@ msgid "Warnings"
msgstr "警告"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "行号和列号"
+msgstr "行号和列号。"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1129,9 +1216,8 @@ msgid "Add Bus"
msgstr "添加Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "将音频Bus布局保存为..."
+msgstr "将新的音频总线添加到此布局。"
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1306,6 +1392,12 @@ msgstr "目标路径找不到导出模版:"
msgid "Packing"
msgstr "打包中"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1870,6 +1962,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "在关闭前保存更改到 %s 吗?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "加载资源失败。"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "大图导入仅支持一个输入文件。"
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "场景另存为..."
@@ -2369,9 +2471,8 @@ msgid "Save & Restart"
msgstr "保存并重启"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "旋转时,重新绘制编辑器窗口!"
+msgstr "编辑器窗口重绘时旋转。"
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3469,12 +3570,49 @@ msgstr "加载..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "移动点"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "更改混合时间"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "更改混合时间"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "此类型的节点不能被使用。仅允许使用根节点。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "添加节点"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "添加动画"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "移除路径顶点"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3516,6 +3654,31 @@ msgid "Triangle already exists"
msgstr "三角形已经存在"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "添加变量"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "更改混合时间"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "更改混合时间"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "移除路径顶点"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "删除变量"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D 不属于任何 AnimationTree 节点。"
@@ -3524,6 +3687,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "不存在任何三角形,因此不会有任何混效果合产生。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "切换全局AutoLoad"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "通过连接点创建三角形。"
@@ -3541,6 +3709,11 @@ msgid "Blend:"
msgstr "混合:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "材质变更"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "编辑筛选器"
@@ -3550,11 +3723,55 @@ msgid "Output node can't be added to the blend tree."
msgstr "输出节点不能被添加到混合树。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "从树中添加节点"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "移动模式"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "无法连接,端口可能被占用或者连接无效。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "已连接"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "已断开"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "新建动画"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "删除节点"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "切换当前轨道开关。"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "修改区域设置筛选模式"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "没有设置动画播放器,因此无法获取轨道名称。"
@@ -3570,6 +3787,12 @@ msgid ""
msgstr "动画播放器没有合法的根节点路径,因此无法获取轨道名称。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "节点名称"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "添加节点.."
@@ -3795,6 +4018,21 @@ msgid "Cross-Animation Blend Times"
msgstr "跨动画时间混合"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "移动模式"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "添加语言"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "添加节点"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "终点"
@@ -3823,6 +4061,20 @@ msgid "No playback resource set at path: %s."
msgstr "在路径: %s 下没有任何播放资源。"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "已移除:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "过渡节点"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4629,6 +4881,10 @@ msgstr "按住 Shift 可单独编辑切线"
msgid "Bake GI Probe"
msgstr "渲染GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "第%d项"
@@ -5150,7 +5406,7 @@ msgstr "创建UV贴图"
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
-msgstr ""
+msgstr "多边形2d 具有内部顶点, 因此不能再在视口中对其进行编辑。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5768,6 +6024,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼子节点。"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "制作放松姿势(从骨骼)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "制作放松姿势(从骨骼)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "2D 骨骼节点"
@@ -5876,10 +6142,6 @@ msgid "Vertices"
msgstr "顶点"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "帧数"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "俯视图(Top View)。"
@@ -5924,7 +6186,8 @@ msgid "Rear"
msgstr "后方"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "与视图对齐"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6016,6 +6279,12 @@ msgid "Freelook Speed Modifier"
msgstr "自由视图速度调整"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "锁定视角旋转"
@@ -6024,6 +6293,11 @@ msgid "XForm Dialog"
msgstr "XForm对话框"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "吸附到地面"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "选择模式 (Q)"
@@ -6303,10 +6577,6 @@ msgid "Add Empty"
msgstr "添加空白帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "修改循环"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "修改FPS"
@@ -6632,6 +6902,11 @@ msgid "Erase bitmask."
msgstr "擦除位掩码。"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "创建新节点。"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "创建新多边形。"
@@ -6809,6 +7084,29 @@ msgid "TileSet"
msgstr "瓦片集"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "将默认设置为 '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "可视着色器"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "复制节点"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "顶点"
@@ -6824,6 +7122,16 @@ msgstr "灯光"
msgid "VisualShader"
msgstr "可视着色器"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "编辑磁贴优先级"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "着色器变更"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "可执行的"
@@ -6837,8 +7145,17 @@ msgid "Delete preset '%s'?"
msgstr "删除当前的 '%s' ?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "没有此平台的导出模板:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -6849,6 +7166,10 @@ msgid "Exporting All"
msgstr "全部导出"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "没有此平台的导出模板:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "预设"
@@ -7857,6 +8178,11 @@ msgid "Instantiated scenes can't become root"
msgstr "实例化的场景不能成为根节点"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "创建场景根节点"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "确定要删除节点吗?"
@@ -7891,6 +8217,11 @@ msgid "Make Local"
msgstr "使用本地"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "创建场景根节点"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "创建根节点:"
@@ -8315,6 +8646,21 @@ msgid "Set From Tree"
msgstr "从场景树设置"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "渐出"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "快捷键"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "编辑锚点"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "快捷键"
@@ -8519,6 +8865,10 @@ msgid "GridMap Duplicate Selection"
msgstr "复制选中项"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr "绘制栅格图"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "网格映射"
@@ -8814,10 +9164,6 @@ msgid "Change Expression"
msgstr "更改表达式"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "添加节点"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "删除 VisualScript 节点"
@@ -8898,6 +9244,11 @@ msgid "Change Input Value"
msgstr "更改输入值"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "调整 CanvasItem 尺寸"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "无法复制函数节点。"
@@ -9615,9 +9966,8 @@ msgid "Switch between hexadecimal and code values."
msgstr "在十六进制值和代码值之间切换。"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "将当前颜色添加为预设"
+msgstr "将当前颜色添加为预设。"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9706,6 +10056,9 @@ msgstr "对uniform的赋值。"
msgid "Varyings can only be assigned in vertex function."
msgstr "变量只能在顶点函数中指定。"
+#~ msgid "FPS"
+#~ msgstr "帧数"
+
#~ msgid "Warnings:"
#~ msgstr "警告:"
@@ -9876,9 +10229,6 @@ msgstr "变量只能在顶点函数中指定。"
#~ msgid "Convert To Lowercase"
#~ msgstr "转换为小写"
-#~ msgid "Snap To Floor"
-#~ msgstr "吸附到地面"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "旋转0度"
@@ -10414,9 +10764,6 @@ msgstr "变量只能在顶点函数中指定。"
#~ msgid "Added:"
#~ msgstr "已添加:"
-#~ msgid "Removed:"
-#~ msgstr "已移除:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "无法保存精灵集子贴图:"
@@ -10681,9 +11028,6 @@ msgstr "变量只能在顶点函数中指定。"
#~ msgid "Error importing:"
#~ msgstr "导入出错:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "大图导入仅支持一个输入文件。"
-
#~ msgid "Max Texture Size:"
#~ msgstr "最大纹理尺寸:"
@@ -10912,9 +11256,6 @@ msgstr "变量只能在顶点函数中指定。"
#~ msgid "Edit Groups"
#~ msgstr "编辑分组"
-#~ msgid "GridMap Paint"
-#~ msgstr "绘制栅格图"
-
#~ msgid "Tiles"
#~ msgstr "砖块(Tiles)"