diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 163 |
1 files changed, 118 insertions, 45 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 3bf38ece6c..d8b4ddb0e6 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 360119124 <360119124@qq.com>, 2018. # 柠檬杀手 <lemonkiller@gmail.com>, 2018, 2020. @@ -72,11 +72,12 @@ # Gardner Belgrade <hapenia@sina.com>, 2020. # godhidden <z2zz2zz@yahoo.com>, 2020. # BinotaLIU <me@binota.org>, 2020. +# TakWolf <takwolf@foxmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-11-20 23:08+0000\n" +"PO-Revision-Date: 2020-12-25 12:29+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -85,7 +86,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1144,7 +1145,7 @@ msgstr "孤立资源浏览器" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2241,7 +2242,7 @@ msgstr "导入的资源无法保存。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "好" +msgstr "确定" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -3069,7 +3070,7 @@ msgstr "文件系统" #: editor/editor_node.cpp msgid "Inspector" -msgstr "属性检查器" +msgstr "检查器" #: editor/editor_node.cpp msgid "Expand Bottom Panel" @@ -3689,6 +3690,21 @@ msgid "Name contains invalid characters." msgstr "名称包含无效字符。" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" +"下列文件或文件夹与目标路径 “%s” 中的项目冲突:\n" +"\n" +"%s\n" +"\n" +"要复写这些文件或文件夹吗?" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "重命名文件:" @@ -3736,23 +3752,11 @@ msgstr "编辑依赖..." msgid "View Owners..." msgstr "查看所有者..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "重命名为..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "重复..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "移动..." #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "移动至回收站" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "新建场景..." @@ -3775,11 +3779,16 @@ msgid "Collapse All" msgstr "全部折叠" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "重命名" +msgid "Duplicate..." +msgstr "重复..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "移动至回收站" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "重命名为..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3814,8 +3823,11 @@ msgid "Move" msgstr "移动" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "当前位置已存在同名文件或文件夹。" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "重命名" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -3881,8 +3893,19 @@ msgid "Searching..." msgstr "搜索中..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "搜索完毕" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 个匹配。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 个匹配。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 个匹配。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -4579,7 +4602,7 @@ msgstr "编辑过渡方式..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" -msgstr "在属性检查器中打开" +msgstr "在检查器中打开" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -7326,7 +7349,7 @@ msgstr "锁定视角旋转" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "显示法线" +msgstr "显示标准" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" @@ -8254,23 +8277,20 @@ msgid "Create a new rectangle." msgstr "创建新矩形。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Rectangle" -msgstr "绘制矩形" +msgstr "新建矩形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "创建新多边形。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Polygon" -msgstr "移动多边形" +msgstr "新建多边形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete Selected Shape" -msgstr "删除选中项" +msgstr "删除所选形状" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -8278,7 +8298,7 @@ msgstr "保持多边形位于纹理区域中。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "启用吸附并显示网格(可通过属性检查器设置)。" +msgstr "启用吸附并显示网格(可通过检查器设置)。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8475,10 +8495,6 @@ msgid "Error" msgstr "错误" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "没有提供提交消息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "没有文件被添加到暂存区" @@ -8535,10 +8551,6 @@ msgid "Stage All" msgstr "暂存全部" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "添加提交消息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "提交变更" @@ -9700,6 +9712,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "所使用的 GPU 驱动不支持。" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12201,6 +12217,26 @@ msgstr "" "CPUParticles2D 动画需要使用启用了 “Particles Animation” 的 " "CanvasItemMaterial。" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "Node A 与 Node B 必须为 PhysicsBody2D" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "Node A 必须为 PhysicsBody2D" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "Node B 必须为 PhysicsBody2D" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "Joint 未连结到 2 个 PhysicsBody2D" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "Node A 与 Node B 必须为不同的 PhysicsBody2D" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12497,6 +12533,26 @@ msgstr "" "的覆盖。\n" "建议您修改子节点的碰撞形状。" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "Node A 与 Node B 必须为 PhysicsBody" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "Node A 必须为 PhysicsBody" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "Node B 必须为 PhysicsBody" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "Joint 未连结到任何 PhysicsBody" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "Node A 与 Node B 必须为不同的 PhysicsBody" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12649,6 +12705,11 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "请确认..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "启用吸附" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12727,6 +12788,18 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "Search complete" +#~ msgstr "搜索完毕" + +#~ msgid "No commit message was provided" +#~ msgstr "没有提供提交消息" + +#~ msgid "Add a commit message" +#~ msgstr "添加提交消息" + +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "当前位置已存在同名文件或文件夹。" + #~ msgid "Missing 'build-tools' directory!" #~ msgstr "缺失“build-tools”目录!" |