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-rw-r--r--editor/translations/vi.po115
1 files changed, 83 insertions, 32 deletions
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 2b4093cc17..c8eae36ad6 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -412,6 +412,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical"
+msgstr "Vật lí"
+
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -5492,6 +5497,11 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Drag And Drop Selection"
+msgstr "Chọn tất cả"
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Ngoại hình"
@@ -18786,6 +18796,11 @@ msgid "The package must have at least one '.' separator."
msgstr "Kí tự phân cách '.' phải xuất hiện ít nhất một lần trong tên gói."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Custom Build"
+msgstr "Cắt các nút"
+
+#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@@ -18794,6 +18809,16 @@ msgstr ""
msgid "Export Format"
msgstr "Đường dẫn xuất"
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Min SDK"
+msgstr "Kích cỡ viền:"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Target SDK"
+msgstr "Bề mặt mục tiêu:"
+
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@@ -18836,16 +18861,6 @@ msgstr "Cửa sổ trước"
msgid "Code"
msgstr ""
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Min SDK"
-msgstr "Kích cỡ viền:"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Target SDK"
-msgstr "Bề mặt mục tiêu:"
-
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@@ -19092,7 +19107,7 @@ msgstr "\"Sử dụng Bản dựng tùy chỉnh\" phải được bật để s
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus "
@@ -19100,7 +19115,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
+msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus "
"Mobile VR\"."
@@ -19113,20 +19128,40 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật."
#: platform/android/export/export_plugin.cpp
+msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
+"Godot library."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
+"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật."
#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgid ""
+"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Target SDK\" %d is higher than the default version %d. This may work, but "
+"wasn't tested and may be unstable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@@ -20810,7 +20845,7 @@ msgstr "Phóng to"
msgid "Custom Viewport"
msgstr "1 Cổng xem"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@@ -21568,6 +21603,11 @@ msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
+msgid "Pathfinding"
+msgstr "Đệm"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
msgid "Path Desired Distance"
msgstr "Chọn ô"
@@ -21576,6 +21616,20 @@ msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance"
+msgstr "Nâng cao"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Mở"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@@ -21593,15 +21647,6 @@ msgstr "Lật Ngang"
msgid "Max Speed"
msgstr "Tốc độ:"
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
-msgid "Avoidance Enabled"
-msgstr "Mở"
-
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@@ -24954,6 +24999,11 @@ msgstr "Thư mục:"
#: scene/gui/text_edit.cpp
#, fuzzy
+msgid "Drag And Drop Selection Enabled"
+msgstr "Chỉ chọn"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
msgid "Hiding Enabled"
msgstr "Mở"
@@ -25358,16 +25408,17 @@ msgstr "Đường dẫn xuất"
#: scene/main/viewport.cpp
msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
+"The Viewport size must be greater than or equal to 2 pixels on both "
+"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
+"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
+"Sampling.\n"
+"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
+"Effects.\n"
+"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp