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-rw-r--r--editor/translations/vi.po515
1 files changed, 393 insertions, 122 deletions
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 2b56df15ed..97c2be742e 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -1,6 +1,6 @@
# Vietnamese translation of the Godot Engine editor
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# 01lifeleft <01lifeleft@gmail.com>, 2018.
# Dlean Jeans <dleanjeans@gmail.com>, 2018.
@@ -1043,14 +1043,18 @@ msgid "Owners Of:"
msgstr "Sở hữu của:"
#: editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (Can't be restored)"
+#, fuzzy
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
msgstr "Gỡ bỏ các tệp đã chọn trong dự án? (Không thể khôi phục)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
-"Remove them anyway? (no undo)"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
msgstr ""
#: editor/dependency_editor.cpp
@@ -1096,7 +1100,7 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
@@ -1612,6 +1616,36 @@ msgstr ""
"Chọn kích hoạt 'Nhập ETC' trong Cài đặt Dự án, hoặc chọn tắt 'Kích hoạt "
"Trình điều khiển Dự phòng'."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+"Nền tảng yêu cầu dùng kiểu nén 'ETC' cho GLES2. Bật 'Nhập ETC' trong Cài đặt "
+"Dự án."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+"Nền tảng yêu cầu dùng kiểu nén 'ETC2' cho GLES3. Bật 'Nhập ETC2' trong Cài "
+"đặt Dự án."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+"Nền tảng yêu cầu kiểu nén 'ETC' cho trình điều khiển dự phòng GLES2.\n"
+"Chọn kích hoạt 'Nhập ETC' trong Cài đặt Dự án, hoặc chọn tắt 'Kích hoạt "
+"Trình điều khiển Dự phòng'."
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1937,10 +1971,6 @@ msgstr "Xem thử:"
msgid "File:"
msgstr "Tệp tin:"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr "Sử dụng phần mở rộng hợp lệ."
-
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Quét nguồn"
@@ -2304,19 +2334,25 @@ msgid "Error saving TileSet!"
msgstr "Lỗi khi lưu các TileSet!"
#: editor/editor_node.cpp
-msgid "Error trying to save layout!"
-msgstr "Lỗi khi cố gắng lưu bố cục!"
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
#: editor/editor_node.cpp
-msgid "Default editor layout overridden."
-msgstr "Bố cục trình biên tập mặc định bị ghi đè."
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Tên bố cục không tìm thấy!"
#: editor/editor_node.cpp
-msgid "Restored default layout to base settings."
+#, fuzzy
+msgid "Restored the Default layout to its base settings."
msgstr "Đã khôi phục bố cục mặc định cho các thiết lập."
#: editor/editor_node.cpp
@@ -2370,6 +2406,10 @@ msgid "There is no defined scene to run."
msgstr "Không có cảnh được xác định để chạy."
#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Không thể bắt đầu quá trình nhỏ!"
@@ -2413,18 +2453,6 @@ msgstr "Yêu cầu một nút gốc khi lưu cảnh."
msgid "Save Scene As..."
msgstr "Lưu Scene với tên..."
-#: editor/editor_node.cpp
-msgid "No"
-msgstr "Không"
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr "Có"
-
-#: editor/editor_node.cpp
-msgid "This scene has never been saved. Save before running?"
-msgstr "Scene này chưa được lưu. Lưu trước khi chạy?"
-
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Thao tác này phải có scene mới làm được."
@@ -2473,6 +2501,10 @@ msgid "Quit"
msgstr "Thoát"
#: editor/editor_node.cpp
+msgid "Yes"
+msgstr "Có"
+
+#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Thoát trình biên tập?"
@@ -2933,8 +2965,7 @@ msgstr "Quản lý Các Mẫu Xuất Bản ..."
msgid "Help"
msgstr "Trợ giúp"
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@@ -3663,6 +3694,16 @@ msgid "Name contains invalid characters."
msgstr "Tên có chứa kí tự không hợp lệ."
#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Đổi tên tệp tin:"
@@ -3711,14 +3752,6 @@ msgstr "Chỉnh sửa các phần phụ thuộc..."
msgid "View Owners..."
msgstr "Xem các scene sở hữu..."
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr "Đổi tên..."
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicate..."
-msgstr "Nhân đôi..."
-
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Di chuyển đến..."
@@ -3747,11 +3780,17 @@ msgid "Collapse All"
msgstr "Thu gọn Tất cả"
#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr "Đổi tên"
+msgid "Duplicate..."
+msgstr "Nhân đôi..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Move to Trash"
+msgstr "Di chuyển Nút"
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr "Đổi tên..."
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
@@ -3786,8 +3825,11 @@ msgid "Move"
msgstr "Di chuyển"
#: editor/filesystem_dock.cpp
-msgid "There is already file or folder with the same name in this location."
-msgstr "Đã có tệp tin hoặc thư mục cùng tên tại vị trí này."
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Đổi tên"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
@@ -3856,8 +3898,19 @@ msgid "Searching..."
msgstr "Đang tìm kiếm ..."
#: editor/find_in_files.cpp
-msgid "Search complete"
-msgstr "Tìm kiếm hoàn tất"
+#, fuzzy
+msgid "%d match in %d file."
+msgstr "Tìm thấy %d khớp."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "%d matches in %d file."
+msgstr "Tìm thấy %d khớp."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "%d matches in %d files."
+msgstr "Tìm thấy %d khớp."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4363,7 +4416,6 @@ msgid "Add Node to BlendTree"
msgstr "Thêm nút vào cây Blend"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Đã di chuyển Nút"
@@ -5116,8 +5168,7 @@ msgstr "Tệp tin ZIP Nguyên liệu"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
-"Save your scene (for images to be saved in the same dir), or pick a save "
-"path from the BakedLightmap properties."
+"Save your scene and try again."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5131,9 +5182,29 @@ msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
+msgid "Select lightmap bake file:"
+msgstr "Chọn file template"
+
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
@@ -5205,27 +5276,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move pivot"
-msgstr "Di chuyển trục"
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate %d CanvasItems"
+msgstr "Xoay CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Xoay CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move anchor"
-msgstr "Di chuyển neo"
+#, fuzzy
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr "Di chuyển CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize CanvasItem"
-msgstr "Đổi kích thước CanvasItem"
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem"
+#, fuzzy
+msgid "Scale %d CanvasItems"
msgstr "Tỉ lệ CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem"
+#, fuzzy
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr "Tỉ lệ CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move %d CanvasItems"
+msgstr "Di chuyển CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Di chuyển CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6210,6 +6304,11 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles2D"
+msgstr "Xóa Animation"
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
@@ -6271,10 +6370,6 @@ msgstr ""
msgid "Generate Visibility AABB"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -6504,14 +6599,23 @@ msgid "Move Points"
msgstr "Di chuyển đến..."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
+#, fuzzy
+msgid "Command: Rotate"
+msgstr "Kéo: Xoay"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@@ -6550,12 +6654,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon->UV"
+msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "UV->Polygon"
-msgstr ""
+#, fuzzy
+msgid "Copy UV to Polygon"
+msgstr "Xóa Animation"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -7015,11 +7120,6 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
@@ -7028,6 +7128,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Tạo các điểm."
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@@ -8143,6 +8248,12 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
@@ -8304,10 +8415,25 @@ msgstr "Tạo hình chữ nhật mới."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "New Rectangle"
+msgstr "Tạo Cảnh Mới"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "New Polygon"
+msgstr "Tạo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Selected Shape"
+msgstr "Xoá lựa chọn"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
@@ -8514,10 +8640,6 @@ msgid "Error"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr ""
@@ -8581,10 +8703,6 @@ msgid "Stage All"
msgstr "Chọn Toàn Bộ"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Add a commit message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "Đổi"
@@ -8691,6 +8809,11 @@ msgid "Add Node to Visual Shader"
msgstr "Thêm nút vào Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node(s) Moved"
+msgstr "Đã di chuyển Nút"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Nhân bản các nút"
@@ -8708,6 +8831,11 @@ msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "UniformRef Name Changed"
+msgstr "Đối số đã thay đổi"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -9374,6 +9502,10 @@ msgid ""
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@@ -9434,19 +9566,6 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
-msgid "Add initial export..."
-msgstr "Thêm Input"
-
-#: editor/project_export.cpp
-msgid "Add previous patches..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete patch '%s' from list?"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@@ -9542,19 +9661,6 @@ msgstr ""
"(phân tách bằng dấu phẩy, ví dụ: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
-msgid "Patches"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Make Patch"
-msgstr ""
-
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Pack File"
-msgstr " Tệp tin"
-
-#: editor/project_export.cpp
msgid "Features"
msgstr ""
@@ -9754,6 +9860,10 @@ msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
@@ -11495,6 +11605,36 @@ msgstr "Lọc các nút"
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Direct lighting"
+msgstr "Hướng đi"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Post processing"
+msgstr "Phiên bản hiện tại:"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12007,12 +12147,16 @@ msgid "Select device from the list"
msgstr ""
#: platform/android/export/export.cpp
-msgid "ADB executable not configured in the Editor Settings."
+msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export.cpp
-msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
msgstr ""
+"Mẫu xuất bản cho Android chưa được cài đặt trong dự án. Cài đặt nó từ menu "
+"Dự Án."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -12023,20 +12167,32 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export.cpp
-msgid "Custom build requires a valid Android SDK path in Editor Settings."
+msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
-msgid "Invalid Android SDK path for custom build in Editor Settings."
+msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
-"Mẫu xuất bản cho Android chưa được cài đặt trong dự án. Cài đặt nó từ menu "
-"Dự Án."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12074,6 +12230,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
@@ -12106,7 +12278,13 @@ msgstr ""
"Hoặc truy cập 'docs.godotengine.org' xem tài liệu xây dựng Android."
#: platform/android/export/export.cpp
-msgid "No build apk generated at: "
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@@ -12279,6 +12457,26 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -12400,27 +12598,27 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "%d%%"
+msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "(Time Left: %d:%02d s)"
+msgid "Preparing geometry (%d/%d)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Meshes: "
+msgid "Preparing environment"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Lights:"
+msgid "Generating capture"
msgstr ""
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Lighting Meshes: "
+msgid "Done"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -12480,6 +12678,10 @@ msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
@@ -12539,6 +12741,26 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -12675,6 +12897,14 @@ msgstr "Cảnh báo!"
msgid "Please Confirm..."
msgstr "Xin hãy xác nhận..."
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "Sử dụng phần mở rộng hợp lệ."
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
#: scene/gui/popup.cpp
#, fuzzy
msgid ""
@@ -12722,6 +12952,12 @@ msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "nguồn vô hiệu cho xem trước"
@@ -12750,6 +12986,41 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Không thể chỉnh sửa hằng số."
+#~ msgid "No"
+#~ msgstr "Không"
+
+#~ msgid "This scene has never been saved. Save before running?"
+#~ msgstr "Scene này chưa được lưu. Lưu trước khi chạy?"
+
+#~ msgid "Search complete"
+#~ msgstr "Tìm kiếm hoàn tất"
+
+#~ msgid "There is already file or folder with the same name in this location."
+#~ msgstr "Đã có tệp tin hoặc thư mục cùng tên tại vị trí này."
+
+#~ msgid "Error trying to save layout!"
+#~ msgstr "Lỗi khi cố gắng lưu bố cục!"
+
+#~ msgid "Default editor layout overridden."
+#~ msgstr "Bố cục trình biên tập mặc định bị ghi đè."
+
+#~ msgid "Move pivot"
+#~ msgstr "Di chuyển trục"
+
+#~ msgid "Move anchor"
+#~ msgstr "Di chuyển neo"
+
+#~ msgid "Resize CanvasItem"
+#~ msgstr "Đổi kích thước CanvasItem"
+
+#, fuzzy
+#~ msgid "Add initial export..."
+#~ msgstr "Thêm Input"
+
+#, fuzzy
+#~ msgid "Pack File"
+#~ msgstr " Tệp tin"
+
#~ msgid ""
#~ "When exporting or deploying, the resulting executable will attempt to "
#~ "connect to the IP of this computer in order to be debugged."