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Diffstat (limited to 'editor/translations/tzm.po')
-rw-r--r-- | editor/translations/tzm.po | 25683 |
1 files changed, 0 insertions, 25683 deletions
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po deleted file mode 100644 index e4f200a564..0000000000 --- a/editor/translations/tzm.po +++ /dev/null @@ -1,25683 +0,0 @@ -# Central Atlas Tamazight translation of the Godot Engine editor -# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). -# This file is distributed under the same license as the Godot source code. -# -# Hakim Oubouali <hakim.oubouali.skr@gmail.com>, 2020. -msgid "" -msgstr "" -"Project-Id-Version: Godot Engine editor\n" -"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2020-10-18 14:21+0000\n" -"Last-Translator: Hakim Oubouali <hakim.oubouali.skr@gmail.com>\n" -"Language-Team: Central Atlas Tamazight <https://hosted.weblate.org/projects/" -"godot-engine/godot/tzm/>\n" -"Language: tzm\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=2; plural=n >= 2 && (n < 11 || n > 99);\n" -"X-Generator: Weblate 4.3.1-dev\n" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Tablet Driver" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Clipboard" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Current Screen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Exit Code" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "V-Sync Enabled" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Delta Smoothing" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Min Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Max Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Screen Orientation" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp -#: platform/uwp/os_uwp.cpp -msgid "Window" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Borderless" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Per Pixel Transparency Enabled" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Fullscreen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Maximized" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Minimized" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp -#: scene/gui/graph_node.cpp -msgid "Resizable" -msgstr "" - -#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Position" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp -#: main/main.cpp modules/gridmap/grid_map.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp -#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp -#: scene/gui/graph_edit.cpp scene/main/viewport.cpp -#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -#: scene/resources/visual_shader.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Endian Swap" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Editor Hint" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Print Error Messages" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Iterations Per Second" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Target FPS" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Time Scale" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - -#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error String" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error Line" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Result" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp -msgid "Memory" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp -#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#: servers/visual_server.cpp -msgid "Limits" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Command Queue" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Multithreading Queue Size (KB)" -msgstr "" - -#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - -#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Data" -msgstr "" - -#: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -msgid "Network" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Remote FS" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Size" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Read Ahead" -msgstr "" - -#: core/io/http_client.cpp -msgid "Blocking Mode Enabled" -msgstr "" - -#: core/io/http_client.cpp -msgid "Connection" -msgstr "" - -#: core/io/http_client.cpp -msgid "Read Chunk Size" -msgstr "" - -#: core/io/marshalls.cpp -msgid "Object ID" -msgstr "" - -#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -msgid "Allow Object Decoding" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Refuse New Network Connections" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Network Peer" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -msgid "Root Node" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Refuse New Connections" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Transfer Mode" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Encode Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Input Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Output Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Stream Peer" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Big Endian" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Data Array" -msgstr "" - -#: core/io/stream_peer_ssl.cpp -msgid "Blocking Handshake" -msgstr "" - -#: core/io/udp_server.cpp -msgid "Max Pending Connections" -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/mono/glue/gd_glue.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" -msgstr "" - -#: core/math/expression.cpp -msgid "self can't be used because instance is null (not passed)" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid operands to operator %s, %s and %s." -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid index of type %s for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid named index '%s' for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid arguments to construct '%s'" -msgstr "" - -#: core/math/expression.cpp -msgid "On call to '%s':" -msgstr "" - -#: core/math/random_number_generator.cpp -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Seed" -msgstr "" - -#: core/math/random_number_generator.cpp -msgid "State" -msgstr "" - -#: core/message_queue.cpp -msgid "Message Queue" -msgstr "" - -#: core/message_queue.cpp -msgid "Max Size (KB)" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: servers/audio_server.cpp -msgid "Device" -msgstr "" - -#: core/os/input_event.cpp -msgid "Alt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Shift" -msgstr "" - -#: core/os/input_event.cpp -msgid "Control" -msgstr "" - -#: core/os/input_event.cpp -msgid "Meta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Command" -msgstr "" - -#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp -#: scene/gui/base_button.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Pressed" -msgstr "" - -#: core/os/input_event.cpp -msgid "Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Physical Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Unicode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Echo" -msgstr "" - -#: core/os/input_event.cpp scene/gui/base_button.cpp -msgid "Button Mask" -msgstr "" - -#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -msgid "Global Position" -msgstr "" - -#: core/os/input_event.cpp -msgid "Factor" -msgstr "" - -#: core/os/input_event.cpp -msgid "Button Index" -msgstr "" - -#: core/os/input_event.cpp -msgid "Doubleclick" -msgstr "" - -#: core/os/input_event.cpp -msgid "Tilt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pressure" -msgstr "" - -#: core/os/input_event.cpp -msgid "Relative" -msgstr "" - -#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp -#: scene/animation/animation_player.cpp scene/resources/environment.cpp -#: scene/resources/particles_material.cpp -msgid "Speed" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - -#: core/os/input_event.cpp -#, fuzzy -msgid "Axis Value" -msgstr "Azal:" - -#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/2d/touch_screen_button.cpp -msgid "Action" -msgstr "" - -#: core/os/input_event.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Strength" -msgstr "" - -#: core/os/input_event.cpp -msgid "Delta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Channel" -msgstr "" - -#: core/os/input_event.cpp main/main.cpp -msgid "Message" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pitch" -msgstr "" - -#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp -msgid "Velocity" -msgstr "" - -#: core/os/input_event.cpp -msgid "Instrument" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Number" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Value" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Application" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -msgid "Config" -msgstr "" - -#: core/project_settings.cpp -msgid "Project Settings Override" -msgstr "" - -#: core/project_settings.cpp core/resource.cpp -#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp -#: editor/project_manager.cpp editor/settings_config_dialog.cpp -#: modules/gdnative/nativescript/nativescript.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp -#: scene/resources/skin.cpp -msgid "Name" -msgstr "" - -#: core/project_settings.cpp editor/editor_help.cpp -#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Description" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp -msgid "Run" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/run_settings_dialog.cpp main/main.cpp -msgid "Main Scene" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stdout" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stderr" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Hidden Project Data Directory" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Custom User Dir" -msgstr "" - -#: core/project_settings.cpp -msgid "Custom User Dir Name" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp -#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp -#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: core/project_settings.cpp -msgid "Always On Top" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Width" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Height" -msgstr "" - -#: core/project_settings.cpp editor/animation_track_editor.cpp -#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp -msgid "Audio" -msgstr "" - -#: core/project_settings.cpp -msgid "Default Bus Layout" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp -#: editor/editor_file_system.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/script_create_dialog.cpp -#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp -msgid "Editor" -msgstr "" - -#: core/project_settings.cpp -msgid "Main Run Args" -msgstr "" - -#: core/project_settings.cpp -msgid "Search In File Extensions" -msgstr "" - -#: core/project_settings.cpp -msgid "Script Templates Search Path" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "" - -#: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "" - -#: core/project_settings.cpp -msgid "Plugin Name" -msgstr "" - -#: core/project_settings.cpp scene/2d/collision_object_2d.cpp -#: scene/3d/collision_object.cpp scene/gui/control.cpp -msgid "Input" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Accept" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Select" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Cancel" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Next" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Prev" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Left" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Right" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Home" -msgstr "" - -#: core/project_settings.cpp -msgid "UI End" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp -#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Physics" -msgstr "" - -#: core/project_settings.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -#: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp servers/physics_server.cpp -msgid "3D" -msgstr "" - -#: core/project_settings.cpp -msgid "Smooth Trimesh Collision" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp -#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Rendering" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp scene/resources/environment.cpp -#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Quality" -msgstr "" - -#: core/project_settings.cpp scene/gui/file_dialog.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Filters" -msgstr "" - -#: core/project_settings.cpp scene/main/viewport.cpp -msgid "Sharpen Intensity" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -#: servers/visual_server.cpp -msgid "Debug" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -msgid "Settings" -msgstr "" - -#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Profiler" -msgstr "" - -#: core/project_settings.cpp -msgid "Max Functions" -msgstr "" - -#: core/project_settings.cpp scene/3d/vehicle_body.cpp -msgid "Compression" -msgstr "" - -#: core/project_settings.cpp -msgid "Formats" -msgstr "" - -#: core/project_settings.cpp -msgid "Zstd" -msgstr "" - -#: core/project_settings.cpp -msgid "Long Distance Matching" -msgstr "" - -#: core/project_settings.cpp -msgid "Compression Level" -msgstr "" - -#: core/project_settings.cpp -msgid "Window Log Size" -msgstr "" - -#: core/project_settings.cpp -msgid "Zlib" -msgstr "" - -#: core/project_settings.cpp -msgid "Gzip" -msgstr "" - -#: core/project_settings.cpp platform/android/export/export.cpp -msgid "Android" -msgstr "" - -#: core/project_settings.cpp -msgid "Modules" -msgstr "" - -#: core/register_core_types.cpp -msgid "TCP" -msgstr "" - -#: core/register_core_types.cpp -msgid "Connect Timeout Seconds" -msgstr "" - -#: core/register_core_types.cpp -msgid "Packet Peer Stream" -msgstr "" - -#: core/register_core_types.cpp -msgid "Max Buffer (Power of 2)" -msgstr "" - -#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp -msgid "SSL" -msgstr "" - -#: core/register_core_types.cpp main/main.cpp -msgid "Certificates" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_resource_picker.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource" -msgstr "" - -#: core/resource.cpp -msgid "Local To Scene" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - -#: core/script_language.cpp -msgid "Source Code" -msgstr "" - -#: core/translation.cpp editor/project_settings_editor.cpp -msgid "Locale" -msgstr "" - -#: core/translation.cpp -msgid "Test" -msgstr "" - -#: core/translation.cpp scene/resources/font.cpp -msgid "Fallback" -msgstr "" - -#: core/ustring.cpp scene/resources/segment_shape_2d.cpp -msgid "B" -msgstr "" - -#: core/ustring.cpp -msgid "KiB" -msgstr "" - -#: core/ustring.cpp -msgid "MiB" -msgstr "" - -#: core/ustring.cpp -msgid "GiB" -msgstr "" - -#: core/ustring.cpp -msgid "TiB" -msgstr "" - -#: core/ustring.cpp -msgid "PiB" -msgstr "" - -#: core/ustring.cpp -msgid "EiB" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp -msgid "Buffers" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp main/main.cpp -#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp -#: servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/visual_server.cpp -msgid "2D" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Snapping" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Use GPU Pixel Snap" -msgstr "" - -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Immediate Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Lightmapping" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Use Bicubic Sampling" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Elements" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Lights" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Reflections" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Lights Per Object" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Subsurface Scattering" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp -#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp -#: scene/main/canvas_layer.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -msgid "Scale" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Follow Surface" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Weight Samples" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Voxel Cone Tracing" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp -msgid "High Quality" -msgstr "" - -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Free" -msgstr "Amcix" - -#: editor/animation_bezier_editor.cpp -msgid "Balanced" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Mirror" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp -msgid "Time:" -msgstr "Akud:" - -#: editor/animation_bezier_editor.cpp -msgid "Value:" -msgstr "Azal:" - -#: editor/animation_bezier_editor.cpp -msgid "Insert Key Here" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Duplicate Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Delete Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Add Bezier Point" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Move Bezier Points" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Duplicate Keys" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Delete Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Frame" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_profiler.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: platform/osx/export/export.cpp -msgid "Location" -msgstr "" - -#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp -#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -msgid "Rotation" -msgstr "" - -#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Arg Count" -msgstr "" - -#: editor/animation_track_editor.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "In Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Out Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Start Offset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "End Offset" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Easing" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Length" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Property Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "3D Transform Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Call Method Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier Curve Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (frames)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (seconds)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Looping" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Track Path" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle this track on/off." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Update Mode (How this property is set)" -msgstr "" - -#: editor/animation_track_editor.cpp scene/resources/gradient.cpp -msgid "Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove this track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Time (s): " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle Track Enabled" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Continuous" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Discrete" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Trigger" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp -msgid "Capture" -msgstr "Amẓ" - -#: editor/animation_track_editor.cpp -msgid "Nearest" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp -msgid "Linear" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Cubic" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clamp Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Wrap Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add RESET Value(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Update Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Loop Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove Anim Track" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editors" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -msgid "Confirm Insert Track" -msgstr "" - -#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. -#: editor/animation_track_editor.cpp -msgid "Create NEW track for %s and insert key?" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create %d NEW tracks and insert keys?" -msgstr "" - -#: editor/animation_track_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Create" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "node '%s'" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "property '%s'" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Create & Insert" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Track & Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Rearrange Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"Audio tracks can only point to nodes of type:\n" -"-AudioStreamPlayer\n" -"-AudioStreamPlayer2D\n" -"-AudioStreamPlayer3D" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Not possible to add a new track without a root" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Bezier Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track is not of type Spatial, can't insert key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Transform Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a method key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Method Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Method not found in object: " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Move Keys" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp -#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp -#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Transform" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_help.cpp -msgid "Methods" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Clipboard is empty!" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Scale Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This option does not work for Bezier editing, as it's only a single track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Add RESET Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This animation belongs to an imported scene, so changes to imported tracks " -"will not be saved.\n" -"\n" -"To enable the ability to add custom tracks, navigate to the scene's import " -"settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " -"Tracks\", then re-import.\n" -"Alternatively, use an import preset that imports animations to separate " -"files." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Warning: Editing imported animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Only show tracks from nodes selected in tree." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Group tracks by node or display them as plain list." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Snap:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation step value." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Seconds" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp -#: scene/resources/texture.cpp -msgid "FPS" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp -#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation properties." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Copy Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale From Cursor" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Duplicate Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Transposed" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Next Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Previous Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Apply Reset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Optimize Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Pick the node that will be animated:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Use Bezier Curves" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create RESET Track(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim. Optimizer" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Linear Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Angular Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max Optimizable Angle:" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Optimize" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove invalid keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove unresolved and empty tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-up all animations" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Ratio:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select Tracks to Copy" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_log.cpp -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Copy" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select All/None" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Add Audio Track Clip" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip Start Offset" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip End Offset" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "" - -#: editor/code_editor.cpp -msgid "Go to Line" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line Number:" -msgstr "" - -#: editor/code_editor.cpp -msgid "%d replaced." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d match." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d matches." -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Match Case" -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Whole Words" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace All" -msgstr "" - -#: editor/code_editor.cpp -msgid "Selection Only" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -msgid "Standard" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom In" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Out" -msgstr "" - -#: editor/code_editor.cpp -msgid "Reset Zoom" -msgstr "" - -#: editor/code_editor.cpp modules/gdscript/gdscript.cpp -msgid "Warnings" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line and column numbers." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method in target node must be specified." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method name must be a valid identifier." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Target method not found. Specify a valid method or attach a script to the " -"target node." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Node:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Script:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "From Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Scene does not contain any script." -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp -#: editor/groups_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -msgid "Add" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -msgid "Remove" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Add Extra Call Argument:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Extra Call Arguments:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Receiver Method:" -msgstr "" - -#: editor/connections_dialog.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Advanced" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" - -#: editor/connections_dialog.cpp scene/resources/texture.cpp -msgid "Oneshot" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnects the signal after its first emission." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Cannot connect signal" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/export_template_manager.cpp editor/groups_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Close" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect '%s' from '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect all from signal: '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect..." -msgstr "" - -#: editor/connections_dialog.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Disconnect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect a Signal to a Method" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit Connection:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp -msgid "Signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Filter signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect All" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit..." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Go to Method" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Change %s Type" -msgstr "" - -#: editor/create_dialog.cpp editor/project_settings_editor.cpp -msgid "Change" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Create New %s" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "No results for \"%s\"." -msgstr "" - -#: editor/create_dialog.cpp editor/property_selector.cpp -msgid "No description available for %s." -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Matches:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Description:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -#: scene/gui/file_dialog.cpp -msgid "Open" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Remove the selected files from the project? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Cannot remove:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Load failed due to missing dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_node.cpp -msgid "Open Anyway" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Show Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Orphan Resource Explorer" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp -msgid "Delete" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Key" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Value" -msgstr "" - -#: editor/editor_about.cpp -msgid "Thanks from the Godot community!" -msgstr "" - -#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp -msgid "Click to copy." -msgstr "" - -#: editor/editor_about.cpp -msgid "Godot Engine contributors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Project Founders" -msgstr "" - -#: editor/editor_about.cpp -msgid "Lead Developer" -msgstr "" - -#. TRANSLATORS: This refers to a job title. -#: editor/editor_about.cpp -msgctxt "Job Title" -msgid "Project Manager" -msgstr "" - -#: editor/editor_about.cpp -msgid "Developers" -msgstr "" - -#: editor/editor_about.cpp -msgid "Authors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Platinum Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Mini Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "License" -msgstr "" - -#: editor/editor_about.cpp -msgid "Third-party Licenses" -msgstr "" - -#: editor/editor_about.cpp -msgid "" -"Godot Engine relies on a number of third-party free and open source " -"libraries, all compatible with the terms of its MIT license. The following " -"is an exhaustive list of all such third-party components with their " -"respective copyright statements and license terms." -msgstr "" - -#: editor/editor_about.cpp -msgid "All Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Licenses" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Error opening asset file for \"%s\" (not in ZIP format)." -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "%s (already exists)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - No files conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Uncompressing Assets" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "The following files failed extraction from asset \"%s\":" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "(and %s more files)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset \"%s\" installed successfully!" -msgstr "" - -#: editor/editor_asset_installer.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Success!" -msgstr "" - -#: editor/editor_asset_installer.cpp editor/editor_node.cpp -msgid "Install" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset Installer" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Speakers" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Rename Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Change Audio Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Bypass Effects" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Select Audio Bus Send" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Drag & drop to rearrange." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bypass" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bus Options" -msgstr "" - -#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp -msgid "Duplicate" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Master bus can't be deleted!" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Duplicate Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save Audio Bus Layout As..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Location for New Layout..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Open Audio Bus Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "There is no '%s' file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Invalid file, not an audio bus layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Error saving file: %s" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add a new Audio Bus to this layout." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load an existing Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save As" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save this Bus Layout to a file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/import_dock.cpp -msgid "Load Default" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load the default Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Audio Bus Layout" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Invalid name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Cannot begin with a digit." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Valid characters:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing engine class name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing built-in type name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing global constant name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Keyword cannot be used as an autoload name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Autoload '%s' already exists!" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rename Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Move Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Remove Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Enable" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rearrange Autoloads" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Can't add autoload:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. File does not exist." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. Not in resource path (res://)." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Add AutoLoad" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp -msgid "Path:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Node Name:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Global Variable" -msgstr "" - -#: editor/editor_data.cpp -msgid "Paste Params" -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating Scene" -msgstr "" - -#: editor/editor_data.cpp -msgid "Storing local changes..." -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating scene..." -msgstr "" - -#: editor/editor_data.cpp editor/editor_resource_picker.cpp -msgid "[empty]" -msgstr "" - -#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "[unsaved]" -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Please select a base directory first." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -#: scene/gui/file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp -msgid "Name:" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "" - -#: editor/editor_export.cpp -msgid "Storing File:" -msgstr "" - -#: editor/editor_export.cpp -msgid "No export template found at the expected path:" -msgstr "" - -#: editor/editor_export.cpp -msgid "Packing" -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " -"Etc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' texture compression for GLES3. Enable " -"'Import Etc 2' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for GLES2. Enable " -"'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " -"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom Template" -msgstr "" - -#: editor/editor_export.cpp editor/project_export.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Release" -msgstr "" - -#: editor/editor_export.cpp -msgid "Binary Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "64 Bits" -msgstr "" - -#: editor/editor_export.cpp -msgid "Embed PCK" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "Texture Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "BPTC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "S3TC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC2" -msgstr "" - -#: editor/editor_export.cpp -msgid "No BPTC Fallbacks" -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom debug template not found." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom release template not found." -msgstr "" - -#: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" -msgstr "" - -#: editor/editor_export.cpp -msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" - -#: editor/editor_export.cpp -msgid "Convert Text Resources To Binary On Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "3D Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Script Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Asset Library" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Scene Tree Editing" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Node Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "FileSystem Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to view and edit 3D scenes." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to edit scripts using the integrated script editor." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Provides built-in access to the Asset Library." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows editing the node hierarchy in the Scene dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to work with signals and groups of the node selected in the Scene " -"dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to browse the local file system via a dedicated dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to configure import settings for individual assets. Requires the " -"FileSystem dock to function." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(current)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(none)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove currently selected profile, '%s'? Cannot be undone." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile with this name already exists." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled, Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enable Contextual Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Properties:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Main Features:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Nodes and Classes:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "File '%s' format is invalid, import aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Profile '%s' already exists. Remove it first before importing, import " -"aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Error saving profile to path: '%s'." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Reset to Default" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Current Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Available Profiles:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Make Current" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/editor_node.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Import" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Configure Selected Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Extra Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create or import a profile to edit available classes and properties." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "New profile name:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Godot Feature Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Profile(s)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Export Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Manage Editor Feature Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Default Feature Profile" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select Current Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "File exists, overwrite?" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select This Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Copy Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Open in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -msgid "Show in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "New Folder..." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/find_in_files.cpp -msgid "Refresh" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "Save" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Access" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -msgid "Display Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp -#: scene/gui/control.cpp scene/gui/file_dialog.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Dir" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#: scene/gui/file_dialog.cpp -msgid "Show Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Disable Overwrite Warning" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Back" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Forward" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Favorite" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp -#: scene/gui/base_button.cpp -msgid "Toggle Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Focus Path" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Down" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to previous folder." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to next folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Go to parent folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Refresh files." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "(Un)favorite current folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Toggle the visibility of hidden files." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a grid of thumbnails." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a list." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp -#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp -msgid "Preview:" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "File:" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "" -"There are multiple importers for different types pointing to file %s, import " -"aborted" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "(Re)Importing Assets" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "Reimport Missing Imported Files" -msgstr "" - -#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Top" -msgstr "" - -#: editor/editor_help.cpp -msgid "Class:" -msgstr "" - -#: editor/editor_help.cpp editor/scene_tree_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Inherits:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Inherited by:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials" -msgstr "" - -#: editor/editor_help.cpp -msgid "Properties" -msgstr "" - -#: editor/editor_help.cpp -msgid "overrides %s:" -msgstr "" - -#: editor/editor_help.cpp -msgid "default:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Theme Properties" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/gradient.cpp -msgid "Colors" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Constants" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Fonts" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Icons" -msgstr "" - -#: editor/editor_help.cpp -msgid "Styles" -msgstr "" - -#: editor/editor_help.cpp -msgid "Enumerations" -msgstr "" - -#: editor/editor_help.cpp -msgid "Property Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "(value)" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this property. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp -msgid "Method Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this method. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -msgid "Text Editor" -msgstr "" - -#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Help" -msgstr "" - -#: editor/editor_help.cpp -msgid "Sort Functions Alphabetically" -msgstr "" - -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Case Sensitive" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Show Hierarchy" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Display All" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Classes Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Methods Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Signals Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Constants Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Member Type" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Class" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Method" -msgstr "" - -#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Signal" -msgstr "" - -#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Constant" -msgstr "" - -#: editor/editor_help_search.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Property" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Property" -msgstr "" - -#: editor/editor_inspector.cpp editor/project_settings_editor.cpp -msgid "Property:" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -msgid "Label" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Read Only" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -msgid "Checkable" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Draw Red" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Keying" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "" -"Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" - -#: editor/editor_inspector.cpp -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Set %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Set Multiple:" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Unpinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Paste Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property Path" -msgstr "" - -#: editor/editor_log.cpp -msgid "Output:" -msgstr "" - -#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Copy Selection" -msgstr "" - -#: editor/editor_log.cpp editor/editor_network_profiler.cpp -#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/property_editor.cpp editor/scene_tree_dock.cpp -#: editor/script_editor_debugger.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp -msgid "Clear" -msgstr "" - -#: editor/editor_log.cpp -msgid "Clear Output" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp -#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp -msgid "Start" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "%s/s" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Down" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Up" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Node" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RSET" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RSET" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "New Window" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Spins when the editor window redraws.\n" -"Update Continuously is enabled, which can increase power usage. Click to " -"disable it." -msgstr "" - -#: editor/editor_node.cpp -msgid "Spins when the editor window redraws." -msgstr "" - -#: editor/editor_node.cpp -msgid "Imported resources can't be saved." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource can't be saved because it does not belong to the edited scene. " -"Make it unique first." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't open file for writing:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Requested file format unknown:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while saving." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while parsing '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unexpected end of file '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Missing '%s' or its dependencies." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while loading '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Saving Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Analyzing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Creating Thumbnail" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a tree root." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene can't be saved because there is a cyclic instancing inclusion.\n" -"Please resolve it and then attempt to save again." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " -"be satisfied." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not save one or more scenes!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save All Scenes" -msgstr "" - -#: editor/editor_node.cpp editor/scene_tree_dock.cpp -msgid "Can't overwrite scene that is still open!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load MeshLibrary for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving MeshLibrary!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load TileSet for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving TileSet!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"An error occurred while trying to save the editor layout.\n" -"Make sure the editor's user data path is writable." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Default editor layout overridden.\n" -"To restore the Default layout to its base settings, use the Delete Layout " -"option and delete the Default layout." -msgstr "" - -#: editor/editor_node.cpp -msgid "Layout name not found!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restored the Default layout to its base settings." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was imported, so it's not editable.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was instanced or inherited.\n" -"Changes to it won't be kept when saving the current scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource was imported, so it's not editable. Change its settings in the " -"import panel and then re-import." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene was imported, so changes to it won't be kept.\n" -"Instancing it or inheriting will allow making changes to it.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This is a remote object, so changes to it won't be kept.\n" -"Please read the documentation relevant to debugging to better understand " -"this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "There is no defined scene to run." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save scene before running..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not start subprocess!" -msgstr "" - -#: editor/editor_node.cpp editor/filesystem_dock.cpp -msgid "Open Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Base Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Script..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Reload" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Close" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before closing?" -msgstr "" - -#: editor/editor_node.cpp -msgid "%s no longer exists! Please specify a new save location." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has no root node, but %d modified external resource(s) " -"were saved anyway." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"A root node is required to save the scene. You can add a root node using the " -"Scene tree dock." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene As..." -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "This operation can't be done without a scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Mesh Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a root node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Tile Set" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a selected node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Current scene not saved. Open anyway?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't undo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to undo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't redo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to redo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Redo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't reload a scene that was never saved." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Saved Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has unsaved changes.\n" -"Reload the saved scene anyway? This action cannot be undone." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Run Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Exit the editor?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before quitting?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before opening Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This option is deprecated. Situations where refresh must be forced are now " -"considered a bug. Please report." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pick a Main Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Reopen Closed Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s'. This might be due to a code " -"error in that script.\n" -"Disabling the addon at '%s' to prevent further errors." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Scene '%s' was automatically imported, so it can't be modified.\n" -"To make changes to it, a new inherited scene can be created." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Error loading scene, it must be inside the project path. Use 'Import' to " -"open the scene, then save it inside the project path." -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene '%s' has broken dependencies:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Clear Recent Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"No main scene has ever been defined, select one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' does not exist, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' is not a scene file, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Delete Layout" -msgstr "" - -#: editor/editor_node.cpp editor/import_dock.cpp -#: editor/script_create_dialog.cpp -msgid "Default" -msgstr "" - -#: editor/editor_node.cpp editor/editor_resource_picker.cpp -#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -msgid "Show in FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play This Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo Close Tab" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Close Other Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tabs to the Right" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close All Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Switch Scene Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files or folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to write to file '%s', file in use, locked or lacking permissions." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene Naming" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp -#: servers/arvr/arvr_interface.cpp -msgid "Interface" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Scene Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Always Show Close Button" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Resize If Many Tabs" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Minimum Width" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Output" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Clear Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Open Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Close Output On Stop" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save On Focus Loss" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Save Each Scene On Quit" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Quit Confirmation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Show Update Spinner" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Continuously" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Only" -msgstr "" - -#: editor/editor_node.cpp -msgid "Localize Settings" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restore Scenes On Load" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Show Thumbnail On Hover" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Property Name Style" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Float Step" -msgstr "" - -#: editor/editor_node.cpp scene/gui/tree.cpp -msgid "Disable Folding" -msgstr "" - -#: editor/editor_node.cpp -msgid "Auto Unfold Foreign Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector2 Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector Types Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Resources In Current Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Resources To Open In New Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Color Picker Mode" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Username" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Public Key Path" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Private Key Path" -msgstr "" - -#: editor/editor_node.cpp -msgid "Dock Position" -msgstr "" - -#: editor/editor_node.cpp editor/editor_plugin.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle distraction-free mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "Add a new scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Go to previously opened scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Copy Text" -msgstr "" - -#: editor/editor_node.cpp -msgid "Next tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Previous tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Filter Files..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Operations with scene files." -msgstr "" - -#: editor/editor_node.cpp -msgid "New Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Scene..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Open Recent" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Convert To..." -msgstr "" - -#: editor/editor_node.cpp -msgid "MeshLibrary..." -msgstr "" - -#: editor/editor_node.cpp -msgid "TileSet..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Undo" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Redo" -msgstr "" - -#: editor/editor_node.cpp -msgid "Miscellaneous project or scene-wide tools." -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp -msgid "Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Project Settings..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Set Up Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Shut Down Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Export..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Install Android Build Template..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open User Data Folder" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tools" -msgstr "" - -#: editor/editor_node.cpp -msgid "Orphan Resource Explorer..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Current Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit to Project List" -msgstr "" - -#: editor/editor_node.cpp -msgid "Deploy with Remote Debug" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy will make the executable " -"attempt to connect to this computer's IP so the running project can be " -"debugged.\n" -"This option is intended to be used for remote debugging (typically with a " -"mobile device).\n" -"You don't need to enable it to use the GDScript debugger locally." -msgstr "" - -#: editor/editor_node.cpp -msgid "Small Deploy with Network Filesystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy for Android will only " -"export an executable without the project data.\n" -"The filesystem will be provided from the project by the editor over the " -"network.\n" -"On Android, deploying will use the USB cable for faster performance. This " -"option speeds up testing for projects with large assets." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Collision Shapes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, collision shapes and raycast nodes (for 2D and " -"3D) will be visible in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Navigation" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, navigation meshes and polygons will be visible " -"in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Force Shader Fallbacks" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, shaders will be used in their fallback form " -"(either visible via an ubershader or hidden) during all the run time.\n" -"This is useful for verifying the look and performance of fallbacks, which " -"are normally displayed briefly.\n" -"Asynchronous shader compilation must be enabled in the project settings for " -"this option to make a difference." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Scene Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any changes made to the scene in the editor " -"will be replicated in the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Script Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any script that is saved will be reloaded in " -"the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Settings..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Take Screenshot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle Fullscreen" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data/Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Editor Features..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Export Templates..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Online Documentation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Questions & Answers" -msgstr "" - -#: editor/editor_node.cpp -msgid "Report a Bug" -msgstr "" - -#: editor/editor_node.cpp -msgid "Suggest a Feature" -msgstr "" - -#: editor/editor_node.cpp -msgid "Send Docs Feedback" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "Community" -msgstr "" - -#: editor/editor_node.cpp -msgid "About Godot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Support Godot Development" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play" -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause the scene execution for debugging." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Stop the scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the edited scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play custom scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Custom Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Changing the video driver requires restarting the editor." -msgstr "" - -#: editor/editor_node.cpp editor/project_settings_editor.cpp -#: editor/settings_config_dialog.cpp -msgid "Save & Restart" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update All Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Hide Update Spinner" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Expand Bottom Panel" -msgstr "" - -#: editor/editor_node.cpp -msgid "Don't Save" -msgstr "" - -#: editor/editor_node.cpp -msgid "Android build template is missing, please install relevant templates." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Templates" -msgstr "" - -#: editor/editor_node.cpp -msgid "Install from file" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select android sources file" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This will set up your project for custom Android builds by installing the " -"source template to \"res://android/build\".\n" -"You can then apply modifications and build your own custom APK on export " -"(adding modules, changing the AndroidManifest.xml, etc.).\n" -"Note that in order to make custom builds instead of using pre-built APKs, " -"the \"Use Custom Build\" option should be enabled in the Android export " -"preset." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The Android build template is already installed in this project and it won't " -"be overwritten.\n" -"Remove the \"res://android/build\" directory manually before attempting this " -"operation again." -msgstr "" - -#: editor/editor_node.cpp -msgid "Import Templates From ZIP File" -msgstr "" - -#: editor/editor_node.cpp -msgid "Template Package" -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Merge With Existing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Apply MeshInstance Transforms" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open & Run a Script" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Reload" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited" -msgstr "" - -#: editor/editor_node.cpp -msgid "Load Errors" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Select" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select Current" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 2D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 3D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Script Editor" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Open Asset Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the next Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the previous Editor" -msgstr "" - -#: editor/editor_node.h -msgid "Warning!" -msgstr "" - -#: editor/editor_path.cpp -msgid "No sub-resources found." -msgstr "" - -#: editor/editor_path.cpp -msgid "Open a list of sub-resources." -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Creating Mesh Previews" -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Thumbnail..." -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Main Script:" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Edit Plugin" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "" - -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Update" -msgstr "" - -#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Version" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Author" -msgstr "" - -#: editor/editor_plugin_settings.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Average Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Physics Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Self" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "" -"Inclusive: Includes time from other functions called by this function.\n" -"Use this to spot bottlenecks.\n" -"\n" -"Self: Only count the time spent in the function itself, not in other " -"functions called by that function.\n" -"Use this to find individual functions to optimize." -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Calls" -msgstr "" - -#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Debugger" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame History Size" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame Max Functions" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Edit Text:" -msgstr "" - -#: editor/editor_properties.cpp editor/script_create_dialog.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "On" -msgstr "" - -#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/main/canvas_layer.cpp -msgid "Layer" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Bit %d, value %d" -msgstr "" - -#: editor/editor_properties.cpp -msgid "[Empty]" -msgstr "" - -#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -msgid "Assign..." -msgstr "" - -#: editor/editor_properties.cpp -msgid "Invalid RID" -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on resources saved as a file.\n" -"Resource needs to belong to a scene." -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on this resource because it's not set as " -"local to scene.\n" -"Please switch on the 'local to scene' property on it (and all resources " -"containing it up to a node)." -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Pick a Viewport" -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Selected node is not a Viewport!" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Page: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Key:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Value:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "" -"The selected resource (%s) does not match any type expected for this " -"property (%s)." -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Quick Load" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Make Unique" -msgstr "" - -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Paste" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Convert to %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Edited Resource" -msgstr "" - -#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp -#: scene/gui/slider.cpp scene/gui/spin_box.cpp -msgid "Editable" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New Script" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp -msgid "Extend Script" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Script Owner" -msgstr "" - -#: editor/editor_run_native.cpp -msgid "" -"No runnable export preset found for this platform.\n" -"Please add a runnable preset in the Export menu or define an existing preset " -"as runnable." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor Language" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Antialiased" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Hinting" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Bold" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Dim Editor On Dialog Popup" -msgstr "" - -#: editor/editor_settings.cpp main/main.cpp -msgid "Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Separate Distraction Mode" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Automatically Open Screenshots" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Max Array Dictionary Items Per Page" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp -#: scene/register_scene_types.cpp -msgid "Theme" -msgstr "" - -#: editor/editor_settings.cpp editor/import_dock.cpp -msgid "Preset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Icon And Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Accent Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/environment.cpp -msgid "Contrast" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Relationship Line Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Highlight Tabs" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Border Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Graph Node Headers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Additional Spacing" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Theme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Script Button" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Directories" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autoscan Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Compress Binary Resources" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Safe Save On Backup Then Rename" -msgstr "" - -#: editor/editor_settings.cpp -msgid "File Dialog" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Thumbnail Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Docks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scene Tree" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Start Create Dialog Fully Expanded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Always Show Folders" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Property Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Refresh Interval" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Subresource Hue Tint" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Color Theme" -msgstr "" - -#: editor/editor_settings.cpp scene/3d/label_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Spacing" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Syntax Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight All Occurrences" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight Current Line" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Highlight Type Safe Lines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Indent" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Auto Indent" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Convert Indent On Save" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Tabs" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Spaces" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp -msgid "Navigation" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Smooth Scrolling" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "V Scroll Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Minimap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Mouse Extra Buttons Navigate History" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Appearance" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Show Line Numbers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Numbers Zero Padded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Bookmark Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Breakpoint Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Info Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Folding" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Word Wrap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Line Length Guidelines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Soft Column" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Hard Column" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Script List" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Members Overview" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Files" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Trim Trailing Whitespace On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autosave Interval Secs" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Restore Scripts On Load" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Create Signal Callbacks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sort Members Outline Alphabetically" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Cursor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll Past End Of File" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Block Caret" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Right Click Moves Caret" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Idle Parse Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Brace Complete" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Complete Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Put Callhint Tooltip Below Current Line" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Callhint Tooltip Offset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Complete File Paths" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -msgid "Add Type Hints" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Single Quotes" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Help Index" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Source Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Title Font Size" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Grid Map" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Preview Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Secondary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Selection Box Color" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "3D Gizmos" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Gizmo Colors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Instanced" -msgstr "" - -#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -msgid "Joint" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Steps" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Max" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Min" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Bias" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XY Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid YZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default FOV" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Near" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Far" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert Y Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert X Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Style" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate Numpad" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate 3 Button Mouse" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Modifier" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -msgid "Warped Mouse Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Feel" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Translation Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Inertia" -msgstr "" - -#: editor/editor_settings.cpp -#, fuzzy -msgid "Freelook" -msgstr "Amcix" - -#: editor/editor_settings.cpp -msgid "Freelook Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Base Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Activation Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Speed Zoom Link" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Guides Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Smart Snapping Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 1" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 2" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Selected Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone IK Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Viewport Border Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Constrain Editor View" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Simple Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll To Pan" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Speed" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Poly Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Point Grab Radius" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Previous Outline" -msgstr "" - -#: editor/editor_settings.cpp editor/scene_tree_dock.cpp -msgid "Autorename Animation Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Bezier Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Reset Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Past Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Future Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Visual Editors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Window Placement" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp -#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp -#: scene/gui/control.cpp -msgid "Rect" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Rect Custom Position" -msgstr "" - -#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp -msgid "Screen" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Save Before Running" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Size" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Host" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor SSL Certificates" -msgstr "" - -#: editor/editor_settings.cpp -msgid "HTTP Proxy" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Host" -msgstr "" - -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Project Manager" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sorting Order" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Symbol Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Control Flow Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Engine Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "User Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Comment Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "String Color" -msgstr "" - -#: editor/editor_settings.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Existing Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Safe Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Background Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Selection Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Brace Mismatch Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Current Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Word Highlighted Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Function Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Member Variable Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Mark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Bookmark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Executing Line Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Code Folding Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Border Color" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hold %s to round to integers. Hold Shift for more precise changes." -msgstr "" - -#: editor/editor_spin_slider.cpp scene/gui/button.cpp -msgid "Flat" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hide Slider" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "" - -#: editor/editor_sub_scene.cpp editor/project_manager.cpp -msgid "Browse" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "" - -#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). -#: editor/editor_vcs_interface.cpp -msgid "%s Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "There are no mirrors available." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Retrieving the mirror list..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Starting the download..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error requesting URL:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connecting to the mirror..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't resolve the requested address." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't connect to the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No response from the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request ended up in a redirect loop." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request failed:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download complete; extracting templates..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cannot remove temporary file:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Templates installation failed.\n" -"The problematic templates archives can be found at '%s'." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error getting the list of mirrors." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error parsing JSON with the list of mirrors. Please report this issue!" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Best available mirror" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"No download links found for this version. Direct download is only available " -"for official releases." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Disconnected" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Resolving" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Resolve" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connecting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Connect" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connected" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Requesting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Downloading" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connection Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "SSL Handshake Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't open the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Invalid version.txt format inside the export templates file: %s." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No version.txt found inside the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error creating path for extracting templates:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Extracting Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Importing:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Remove templates for the version '%s'?" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uncompressing Android Build Sources" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export Template Manager" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Current Version:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are missing. Download them or install from a file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are installed and ready to be used." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open Folder" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing installed templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download from:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open in Web Browser" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Copy Mirror URL" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download and Install" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Download and install templates for the current version from the best " -"possible mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Official export templates aren't available for development builds." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install from File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install templates from a local file." -msgstr "" - -#: editor/export_template_manager.cpp editor/find_in_files.cpp -#: editor/progress_dialog.cpp scene/gui/dialogs.cpp -msgid "Cancel" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cancel the download of the templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Other Installed Versions:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall Template" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Select Template File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Godot Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"The templates will continue to download.\n" -"You may experience a short editor freeze when they finish." -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -msgid "File Server" -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Password" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Status: Import of file failed. Please fix file and reimport manually." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Importing has been disabled for this file, so it can't be opened for editing." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move/rename resources root." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move a folder into itself." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error moving:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error duplicating:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Unable to update dependencies:" -msgstr "" - -#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp -msgid "No name provided." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Provided name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "A file or folder with this name already exists." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"This file extension is not recognized by the editor.\n" -"If you want to rename it anyway, use your operating system's file manager.\n" -"After renaming to an unknown extension, the file won't be shown in the " -"editor anymore." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"The following files or folders conflict with items in the target location " -"'%s':\n" -"\n" -"%s\n" -"\n" -"Do you wish to overwrite them?" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Inherited Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Set As Main Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Open Scenes" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Instance" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Add to Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Remove from Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Edit Dependencies..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "View Owners..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move To..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Scene..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "New Script..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Resource..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Expand All" -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Collapse All" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Last Modified" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by First Modified" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Focus the search box" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Previous Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Next Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Toggle Split Mode" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Search files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Scanning Files,\n" -"Please Wait..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move" -msgstr "" - -#: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Overwrite" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Create Scene" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Find in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find:" -msgstr "" - -#: editor/find_in_files.cpp editor/rename_dialog.cpp -msgid "Replace:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Folder:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Filters:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "" -"Include the files with the following extensions. Add or remove them in " -"ProjectSettings." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp -msgid "Replace..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Replace in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace All (NO UNDO)" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Searching..." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d match in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d files." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Add to Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group name already exists." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Invalid group name." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Rename Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Delete Group" -msgstr "" - -#: editor/groups_editor.cpp editor/node_dock.cpp -msgid "Groups" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes Not in Group" -msgstr "" - -#: editor/groups_editor.cpp editor/scene_tree_dock.cpp -#: editor/scene_tree_editor.cpp -msgid "Filter nodes" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes in Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Empty groups will be automatically removed." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group Editor" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Manage Groups" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Collada" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Use Ambient" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -msgid "Create From" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Threshold" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -msgid "Compress" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -msgid "Delimiter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "ColorCorrect" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "No BPTC If RGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp scene/resources/visual_shader.cpp -msgid "Flags" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp -#: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Filter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Mipmaps" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Anisotropic" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "sRGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "Slices" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Horizontal" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Vertical" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Generate Tangents" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Scale Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Offset Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -#: editor/import/resource_importer_scene.cpp -msgid "Octahedral Compression" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Optimize Mesh Flags" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Single Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#: scene/3d/physics_joint.cpp -msgid "Nodes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Type" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Name" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Scale" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Custom Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -msgid "Storage" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Legacy Names" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep On Reimport" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Meshes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Ensure Tangents" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Light Baking" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Lightmap Texel Size" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Named Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "External Files" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Store In Subdir" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Filter Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep Custom Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Optimizer" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp -#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp -#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Enabled" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Linear Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angular Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Max Angle" -msgstr "Azal:" - -#: editor/import/resource_importer_scene.cpp -msgid "Remove Unused Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Clips" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp -#: scene/3d/particles.cpp scene/resources/environment.cpp -msgid "Amount" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Importing Scene..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating Lightmaps" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Running Custom Script..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Error running post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Did you return a Node-derived object in the `post_import()` method?" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Saving..." -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D, Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D Pixel" -msgstr "" - -#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp -msgid "Lossy Quality" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "HDR Mode" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "BPTC LDR" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Process" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Fix Alpha Border" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Premult Alpha" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Hdr As Srgb" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Invert Color" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Normal Map Invert Y" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Size Limit" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "SVG" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "" -"Warning, no suitable PC VRAM compression enabled in Project Settings. This " -"texture will not display correctly on PC." -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Atlas File" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Import Mode" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Crop To Region" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Trim Alpha Border From Region" -msgstr "" - -#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -msgid "Force" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "8 Bit" -msgstr "" - -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Mono" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#, fuzzy -msgid "Max Rate" -msgstr "Azal:" - -#: editor/import/resource_importer_wav.cpp -#, fuzzy -msgid "Max Rate Hz" -msgstr "Azal:" - -#: editor/import/resource_importer_wav.cpp -msgid "Trim" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Normalize" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Mode" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Begin" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop End" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Select Importer" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Importer:" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Reset to Defaults" -msgstr "" - -#: editor/import_dock.cpp -msgid "Keep File (No Import)" -msgstr "" - -#: editor/import_dock.cpp -msgid "%d Files" -msgstr "" - -#: editor/import_dock.cpp -msgid "Set as Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Clear Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Reimport" -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"You have pending changes that haven't been applied yet. Click Reimport to " -"apply changes made to the import options.\n" -"Selecting another resource in the FileSystem dock without clicking Reimport " -"first will discard changes made in the Import dock." -msgstr "" - -#: editor/import_dock.cpp -msgid "Import As:" -msgstr "" - -#: editor/import_dock.cpp -msgid "Save Scenes, Re-Import, and Restart" -msgstr "" - -#: editor/import_dock.cpp -msgid "Changing the type of an imported file requires editor restart." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"Select a resource file in the filesystem or in the inspector to adjust " -"import settings." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Failed to load resource." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Property Name Style" -msgstr "" - -#: editor/inspector_dock.cpp scene/gui/color_picker.cpp -msgid "Raw" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Capitalized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localization not available for current language." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Paste Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Sub-Resources Unique" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Create a new resource in memory and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Load an existing resource from disk and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Save the currently edited resource." -msgstr "" - -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Save As..." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Extra resource options." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Edit Resource from Clipboard" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Resource" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Resource Built-In" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the previous edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the next edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "History of recently edited objects." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Open documentation for this object." -msgstr "" - -#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp -msgid "Open Documentation" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Filter properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Manage object properties." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Changes may be lost!" -msgstr "" - -#: editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: editor/node_dock.cpp -msgid "Select a single node to edit its signals and groups." -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Edit a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Create a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Plugin Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Subfolder:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Author:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Version:" -msgstr "" - -#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -msgid "Language:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Script Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Activate now?" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Animation" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Add %s" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Load..." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Move Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Animation Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Remove BlendSpace1D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Move BlendSpace1D Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"AnimationTree is inactive.\n" -"Activate to enable playback, check node warnings if activation fails." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Set the blending position within the space" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Select and move points, create points with RMB." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp -msgid "Enable snap and show grid." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Open Editor" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Open Animation Node" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Triangle already exists." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "No triangles exist, so no blending can take place." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Toggle Auto Triangles" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create triangles by connecting points." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Erase points and triangles." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Parameter Changed:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Filters" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Output node can't be added to the blend tree." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Add Node to BlendTree" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Node Moved" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Connected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Disconnected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Set Animation" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Node" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Toggle Filter On/Off" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Change Filter" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "No animation player set, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "" -"Animation player has no valid root node path, so unable to retrieve track " -"names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Anim Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Audio Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Functions" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Renamed" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node..." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Edit Filtered Tracks:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Enable Filtering" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Toggle Autoplay" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Anim" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Animation?" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Remove Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Invalid animation name!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation name already exists!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "No animation resource on clipboard!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pasted Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from current pos. (A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Stop animation playback. (S)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from start. (Shift+D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from current pos. (D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation position (in seconds)." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Scale animation playback globally for the node." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Tools" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "New" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste As Reference" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Edit Transitions..." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Open in Inspector" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Display list of animations in player." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Autoplay on Load" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Enable Onion Skinning" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Onion Skinning Options" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Directions" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Past" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Future" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Depth" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "1 step" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "2 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "3 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Differences Only" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Force White Modulate" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Include Gizmos (3D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pin AnimationPlayer" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -msgid "Error!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Times:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Next (Auto Queue):" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Cross-Animation Blend Times" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Move Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition exists!" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Add Transition" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Immediate" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/animation/animation_blend_tree.cpp -msgid "Sync" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "At End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/3d/vehicle_body.cpp -msgid "Travel" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Start and end nodes are needed for a sub-transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "No playback resource set at path: %s." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set Start Node (Autoplay)" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"Select and move nodes.\n" -"RMB to add new nodes.\n" -"Shift+LMB to create connections." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Create new nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Connect nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Remove selected node or transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Toggle autoplay this animation on start, restart or seek to zero." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Play Mode:" -msgstr "" - -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "AnimationTree" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "New name:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade In (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade Out (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp -msgid "Blend" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Auto Restart:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Random Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Start!" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Amount:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 0:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 1:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "X-Fade Time (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Clear Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Set Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Delete Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is valid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is invalid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "OneShot Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Mix Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend2 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend3 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend4 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeScale Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeSeek Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Transition Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Import Animations..." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Node Filters" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Filters..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp -msgid "Use Threads" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Contents:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "View Files" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connection error, please try again." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect to host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response from host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve hostname:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, return code:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Cannot save response to:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Write error." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, too many redirects" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Redirect loop." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, timeout" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Timeout." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Bad download hash, assuming file has been tampered with." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Expected:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Got:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed SHA-256 hash check" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Asset Download Error:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading (%s / %s)..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Resolving..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Error making request" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Idle" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Install..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Retry" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download Error" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Available URLs" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download for this asset is already in progress!" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Least Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "First" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Previous" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Next" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Last" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "All" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search templates, projects, and demos" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search assets (excluding templates, projects, and demos)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Import..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Plugins..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Sort:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Category:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Site:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Support" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Official" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Testing" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed to get repository configuration." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "" - -#: editor/plugins/audio_stream_editor_plugin.cpp -msgid "Audio Preview Play/Pause" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Can't determine a save path for lightmap images.\n" -"Save your scene and try again." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " -"In Baked Light' and 'Generate Lightmap' flags are on." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed creating lightmap images, make sure path is writable." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Some mesh is invalid. Make sure the UV2 channel values are contained within " -"the [0.0,1.0] square region." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Bake Lightmaps" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "LightMap Bake" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Select lightmap bake file:" -msgstr "" - -#: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp -msgid "Preview" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Primary Line Every:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "steps" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal and Vertical Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Locked" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Grouped" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Children of containers have their anchors and margins values overridden by " -"their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Presets for the anchors and margins values of a Control node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"When active, moving Control nodes changes their anchors instead of their " -"margins." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Top" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Bottom" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Left Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Top Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Right Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Bottom Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "VCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "HCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Full Rect" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Keep Ratio" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchors only" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors and Margins" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"Overrides the running project's camera with the editor viewport camera." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"No project instance running. Run the project from the editor to use this " -"feature." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Warning: Children of a container get their position and size determined only " -"by their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Reset" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/tree.cpp -msgid "Select Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Drag: Rotate selected node around pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Scale selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "V: Set selected node's pivot position." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "RMB: Add node at position clicked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Shift: Scale proportionally." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Ruler Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle smart snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Smart Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle grid snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Grid Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snapping Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Scale Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Smart Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Parent" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Sides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Other Nodes" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Custom Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show When Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Hide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Helpers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Rulers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Origin" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Viewport" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Group And Lock Icons" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Preview Canvas Scale" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Translation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys (based on mask)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Auto insert keys when objects are translated, rotated or scaled (based on " -"mask).\n" -"Keys are only added to existing tracks, no new tracks will be created.\n" -"Keys must be inserted manually for the first time." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Auto Insert Key" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Animation Key and Pose Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Add Node Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Instance Scene Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Multiply grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Divide grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 3.125%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 6.25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 12.5%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 50%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 100%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 200%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 400%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 800%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 1600%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Adding %s..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Cannot instantiate multiple nodes without root." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Default Type" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Drag & drop + Shift : Add node as sibling\n" -"Drag & drop + Alt : Change node type" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Polygon3D" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "" - -#: editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Restart" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Solid Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Directed Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -msgid "CPUParticles" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Mesh" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Node" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 0" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 1" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease Out" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Smoothstep" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Curve Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Add Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Left Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Toggle Curve Linear Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Hold Shift to edit tangents individually" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right click to add point" -msgstr "" - -#: editor/plugins/gi_probe_editor_plugin.cpp -msgid "Bake GI Probe" -msgstr "" - -#: editor/plugins/gradient_editor_plugin.cpp -msgid "Gradient Edited" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap GradientTexture2D Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap Gradient Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Toggle Grid Snap" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp -#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Text" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "ID" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separator" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "" - -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a Trimesh collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create a single convex collision shape for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a single convex collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create multiple convex collision shapes for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create any collision shapes." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Shapes" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Contained Mesh is not of type ArrayMesh." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "No mesh to debug." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has no UV in layer %d." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has not surface to create outlines from!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp -#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp -#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a StaticBody and assigns a polygon-based collision shape to it " -"automatically.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a single convex collision shape.\n" -"This is the fastest (but least accurate) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a simplified convex collision shape.\n" -"This is similar to single collision shape, but can result in a simpler " -"geometry in some cases, at the cost of accuracy." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Collision Siblings" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is a performance middle-ground between a single convex collision and a " -"polygon-based collision." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh..." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a static outline mesh. The outline mesh will have its normals " -"flipped automatically.\n" -"This can be used instead of the SpatialMaterial Grow property when using " -"that property isn't possible." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV1" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV2" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Unwrap UV2 for Lightmap/AO" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Channel Debug" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "" -"Update from existing scene?:\n" -"%s" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "MeshLibrary" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Add Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Ignore Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Apply Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Update from Scene" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply without Transforms" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply with Transforms" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No surface source specified." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no geometry)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no faces)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate Surface" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate MultiMesh" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "X-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Y-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Z-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh Up Axis:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Rotation:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Tilt:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Scale:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate" -msgstr "" - -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Convert to CPUParticles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generating Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generate Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Convert to CPUParticles2D" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generation Time (sec):" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry's faces don't contain any area." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry doesn't contain any faces." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain face geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Points:" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points+Normal (Directed)" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp -msgid "Volume" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generating AABB" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate Visibility AABB" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Out-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove In-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Left Click: Split Segment (in curve)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Close Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/theme_editor_preview.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp -#: main/main.cpp servers/visual_server.cpp -msgid "Options" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Angles" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Lengths" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Out-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove In-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: editor/plugins/physical_bone_plugin.cpp -msgid "Move Joint" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"No texture in this polygon.\n" -"Set a texture to be able to edit UV." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Polygon 2D has internal vertices, so it can no longer be edited in the " -"viewport." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon & UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Add Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint Bone Weights" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Open Polygon 2D UV editor." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp -#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp -#: scene/resources/convex_polygon_shape_2d.cpp -msgid "Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "Polygons" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp -msgid "Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Command: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Command: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Remove a custom polygon. If none remain, custom polygon rendering is " -"disabled." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Unpaint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Radius:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy Polygon to UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy UV to Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Settings" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Enable Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Grid" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Configure Grid:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones to Polygon" -msgstr "" - -#: editor/plugins/ray_cast_2d_editor_plugin.cpp -msgid "Set cast_to" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Paste Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Load Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portals" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Room Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portal" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Occluder Set Transform" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Center Node" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Path to AnimationPlayer is invalid" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Files" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close and save changes?" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error writing TextFile:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Could not load file at:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving file!" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Importing" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "New Text File..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save File As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Can't obtain the script for running." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script failed reloading, check console for errors." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script is not in tool mode, will not be able to run." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"To run this script, it must inherit EditorScript and be set to tool mode." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "%s Class Reference" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter scripts" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Toggle alphabetical sorting of the method list." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter methods" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp -msgid "Sort" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Up" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Down" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Next Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Previous Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reopen Closed Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Soft Reload Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Copy Script Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Search" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Break" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: editor/script_editor_debugger.cpp -msgid "Continue" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Debug with External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Online Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Godot online documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Discard" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Results" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Dominant Script On Scene Change" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "External" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Use External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature Enabled" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Highlight Current Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature History Size" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Current Script Background Color" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Group Help Pages" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Sort Scripts By" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "List Script Names As" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Flags" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Scripts" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Connections to method:" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Source" -msgstr "" - -#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp -#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp -msgid "Target" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "" -"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "[Ignore]" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Only resources from filesystem can be dropped." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Lookup Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Pick Color" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Convert Case" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/3d/label_3d.cpp scene/gui/label.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Uppercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Lowercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Capitalize" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Syntax Highlighter" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Cut" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Delete Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Left" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Right" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Comment" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold/Unfold Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Unfold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Complete Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Evaluate Selection" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Trim Trailing Whitespace" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Spaces" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Tabs" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Find in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Replace in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Contextual Help" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Line..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Breakpoint" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp -msgid "" -"This shader has been modified on on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp -msgid "Shader" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Set Rest Pose to Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Skeleton2D" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Reset to Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Overwrite Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical bones" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp -#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp -msgid "Skeleton" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical skeleton" -msgstr "" - -#: editor/plugins/skeleton_ik_editor_plugin.cpp -msgid "Play IK" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp -msgid "Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Perspective" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [auto]" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [portals active]" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Aborted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "X-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Y-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Z-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Plane Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp -msgid "None" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp -msgid "Rotate" -msgstr "" - -#. TRANSLATORS: This refers to the movement that changes the position of an object. -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotating %s degrees." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Keying is disabled (no key inserted)." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Animation Key Inserted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pitch:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Yaw:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Objects Drawn:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Material Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Shader Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Surface Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Draw Calls:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Vertices:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS: %d (%s ms)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Transform with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Rotation with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Auto Orthogonal Enabled" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock View Rotation" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Normal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Wireframe" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Overdraw" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Unshaded" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Environment" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Information" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Half Resolution" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp -msgid "Audio Listener" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Enable Doppler" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Cinematic Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "(Not in GLES2)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Forward" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Backwards" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Speed Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Slow Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Camera Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Rotation Locked" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Note: The FPS value displayed is the editor's framerate.\n" -"It cannot be used as a reliable indication of in-game performance." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Convert Rooms" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Click to toggle between visibility states.\n" -"\n" -"Open eye: Gizmo is visible.\n" -"Closed eye: Gizmo is hidden.\n" -"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Nodes to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Local Space" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Use Snap" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Converts rooms for portal culling." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View 180" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Switch Perspective/Orthogonal View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Insert Animation Key" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Selection" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Freelook" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Decrease Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Increase Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Reset Field of View to Default" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Object to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "1 Viewport" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "4 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Grid" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Portal Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Occlusion Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Settings..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate Snap:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Snap (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Snap (%):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Viewport Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective FOV (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Near:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Far:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Change" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale (ratio):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Type" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pre" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Post" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Size" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Opacity" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Show Viewport Rotation Gizmo" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unnamed Gizmo" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Mesh2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Polygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "CollisionPolygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "LightOccluder2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite is empty!" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Can't convert a sprite using animation frames to mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't replace by mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create collision polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create light occluder." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Update Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Settings:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "No Frames Selected" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add %d Frame(s)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Unable to load images" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Resource clipboard is empty or not a texture!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Empty" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation FPS" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "(empty)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "New Animation" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp -#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp -msgid "Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add a Texture from File" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frames from a Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Horizontal:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Vertical:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Separation:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Offset:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select/Clear All Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Create Frames from Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "SpriteFrames" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Region Rect" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Margin" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Snap Mode:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Pixel Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Grid Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Auto Slice" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Step:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "TextureRegion" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Styleboxes" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} color(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No colors found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} constant(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No constants found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} font(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No fonts found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} icon(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No icons found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} stylebox(es)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No styleboxes found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} currently selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Nothing was selected for the import." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing items {n}/{n}" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Updating the editor" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Finalizing" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select by data type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Caution: Adding icon data may considerably increase the size of your Theme " -"resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Collapse types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Expand types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items with item data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Import Items tab has some items selected. Selection will be lost upon " -"closing this window.\n" -"Close anyway?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Select a theme type from the list to edit its items.\n" -"You can add a custom type or import a type with its items from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Color Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Constant Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Font Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Icon Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All StyleBox Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"This theme type is empty.\n" -"Add more items to it manually or by importing from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, not a Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, same as the edited Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Edit Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add StyleBox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Items:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Custom Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Old Name:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Editor Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select Another Theme Resource:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme Resource" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Another Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter the list of types or create a new custom type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Available Node-based types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Type name is empty!" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Are you sure you want to create an empty type?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Confirm Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Cancel Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Unpin this StyleBox as a main style." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Pin this StyleBox as a main style. Editing its properties will update the " -"same properties in all other StyleBoxes of this type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Variation Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show Default" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show default type items alongside items that have been overridden." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override all default type items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select the variation base type from a list of available types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"A type associated with a built-in class cannot be marked as a variation of " -"another type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Items..." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add, remove, organize and import Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select UI Scene:" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "" -"Toggle the control picker, allowing to visually select control types for " -"edit." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Toggle Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp -msgid "Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Check Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Named Separator" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Submenu" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Many" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled LineEdit" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 3" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Editable Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subtree" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has,Many,Options" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid path, the PackedScene resource was probably moved or removed." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid PackedScene resource, must have a Control node at its root." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid file, not a PackedScene resource." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Reload the scene to reflect its most actual state." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Fix Invalid Tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cut Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Line Draw" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Find Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Disable Autotile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Enable Priority" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Filter tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Give a TileSet resource to this TileMap to use its tiles." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Command+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Ctrl+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Left" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Right" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Horizontally" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Vertically" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Clear Transform" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Tile Map" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Palette Min Width" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Palette Item H Separation" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Names" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Ids" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Sort Tiles By Name" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill Preview" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editor Side" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Display Grid" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Axis Color" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Texture(s) to TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected Texture from TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Single Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Autotile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Atlas" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Next Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the next shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Previous Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the previous shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp -msgid "Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp -#: scene/resources/shape_2d.cpp -msgid "Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp -msgid "Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp -#: scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp -msgid "Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Region Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Collision Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Priority Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp -msgid "Icon Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Z Index Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Copy bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Erase bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new rectangle." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Rectangle" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete Selected Shape" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Keep polygon inside region Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Display Tile Names (Hold Alt Key)" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Add or select a texture on the left panel to edit the tiles bound to it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "You haven't selected a texture to remove." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from scene? This will overwrite all current tiles." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from scene?" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "%s file(s) were not added because was already on the list." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Drag handles to edit Rect.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete selected Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select current edited sub-tile.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"LMB: Set bit on.\n" -"RMB: Set bit off.\n" -"Shift+LMB: Set wildcard bit.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to use as icon, this will be also used on invalid autotile " -"bindings.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its priority.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its z index.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Icon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Clear Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "This property can't be changed." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Snap Options" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp -#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp -#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp -msgid "Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp -#: scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp -#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp -#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -msgid "Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tex Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp -msgid "Material" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tile Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Autotile Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Size" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Spacing" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occluder Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Transform" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way Margin" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Navigation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tileset Script" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "TileSet" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No VCS plugins are available." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "" -"Remote settings are empty. VCS features that use the network may not work." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Staged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstaged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Date:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Subtitle:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s branch?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s remote?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Apply" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control System" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Initialize" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Login" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH public key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH private key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Passphrase" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Detect new changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Discard all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Stage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit List" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit list size" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branches" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branch Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remotes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote URL" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Fetch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Pull" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Force Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Modified" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Renamed" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Deleted" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Typechange" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unmerged" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "View:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Split" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unified" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Output" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sampler" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set expression" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Resize VisualShader node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Uniform Name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Input Default Port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node to Visual Shader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Node(s) Moved" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Duplicate Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Input Type Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "UniformRef Name Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vertex" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Fragment" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: scene/3d/light.cpp -msgid "Light" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Show resulted shader code." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Create Shader Node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Grayscale function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts HSV vector to RGB equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts RGB vector to HSV equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sepia function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Burn operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Darken operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Difference operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Dodge operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Lighten operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Overlay operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Screen operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "SoftLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Equal (==)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than (>)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than or Equal (>=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided scalars are equal, greater or " -"less." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between NaN and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than (<)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than or Equal (<=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Not Equal (!=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated scalar if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF (or NaN) and a " -"scalar parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Input parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Phi constant (1.618034). Golden ratio." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the absolute value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Constrains a value to lie between two further values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in radians to degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-e Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Computes the fractional part of the argument." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse of the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the greater of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the lesser of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the opposite value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the value of the first parameter raised to the power of the second." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in degrees to radians." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest even integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Clamps the value between 0.0 and 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Extracts the sign of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the truncated value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds scalar to scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts scalar from scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the cubic texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup with triplanar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Calculate the outer product of a pair of vectors.\n" -"\n" -"OuterProduct treats the first parameter 'c' as a column vector (matrix with " -"one column) and the second parameter 'r' as a row vector (matrix with one " -"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " -"whose number of rows is the number of components in 'c' and whose number of " -"columns is the number of components in 'r'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes transform from four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes transform to four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the determinant of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the inverse of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the transpose of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies transform by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes vector from three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes vector to three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the cross product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the distance between two points." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the dot product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the same direction as a reference vector. " -"The function has three vector parameters : N, the vector to orient, I, the " -"incident vector, and Nref, the reference vector. If the dot product of I and " -"Nref is smaller than zero the return value is N. Otherwise -N is returned." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the length of a vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors using scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the normalize product of vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the direction of reflection ( a : incident " -"vector, b : normal vector )." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the vector that points in the direction of refraction." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( vector(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds vector to vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts vector from vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, with custom amount of input and " -"output ports. This is a direct injection of code into the vertex/fragment/" -"light function, do not use it to write the function declarations inside." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns falloff based on the dot product of surface normal and view " -"direction of camera (pass associated inputs to it)." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, which is placed on top of the " -"resulted shader. You can place various function definitions inside and call " -"it later in the Expressions. You can also declare varyings, uniforms and " -"constants." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "A reference to an existing uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "VisualShader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Edit Visual Property:" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Mode Changed" -msgstr "" - -#: editor/project_export.cpp -msgid "Runnable" -msgstr "" - -#: editor/project_export.cpp -msgid "Export the project for all the presets defined." -msgstr "" - -#: editor/project_export.cpp -msgid "All presets must have an export path defined for Export All to work." -msgstr "" - -#: editor/project_export.cpp -msgid "Delete preset '%s'?" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." -msgstr "" - -#: editor/project_export.cpp -msgid "Exporting All" -msgstr "" - -#: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - -#: editor/project_export.cpp -msgid "Presets" -msgstr "" - -#: editor/project_export.cpp editor/project_settings_editor.cpp -msgid "Add..." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"If checked, the preset will be available for use in one-click deploy.\n" -"Only one preset per platform may be marked as runnable." -msgstr "" - -#: editor/project_export.cpp -msgid "Resources" -msgstr "" - -#: editor/project_export.cpp -msgid "Export all resources in the project" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected scenes (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected resources (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Resources to export:" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to export non-resource files/folders\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to exclude files/folders from project\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "Features" -msgstr "" - -#: editor/project_export.cpp -msgid "Custom (comma-separated):" -msgstr "" - -#: editor/project_export.cpp -msgid "Feature List:" -msgstr "" - -#: editor/project_export.cpp -msgid "Script" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Compiled Bytecode (Faster Loading)" -msgstr "" - -#: editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: editor/project_export.cpp -msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Encryption Key (256-bits as hexadecimal):" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Note: Encryption key needs to be stored in the binary,\n" -"you need to build the export templates from source." -msgstr "" - -#: editor/project_export.cpp -msgid "More Info..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export PCK/Zip..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export Project..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export All" -msgstr "" - -#: editor/project_export.cpp -msgid "Choose an export mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export All..." -msgstr "" - -#: editor/project_export.cpp editor/project_manager.cpp -msgid "ZIP File" -msgstr "" - -#: editor/project_export.cpp -msgid "Godot Project Pack" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing:" -msgstr "" - -#: editor/project_export.cpp -msgid "Manage Export Templates" -msgstr "" - -#: editor/project_export.cpp -msgid "Export With Debug" -msgstr "" - -#: editor/project_manager.cpp -msgid "The path specified doesn't exist." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file (it's not in ZIP format)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose an empty folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "This directory already contains a Godot project." -msgstr "" - -#: editor/project_manager.cpp -msgid "New Game Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Imported Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project name." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "There is already a folder in this path with the specified name." -msgstr "" - -#: editor/project_manager.cpp -msgid "It would be a good idea to name your project." -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file, not in ZIP format." -msgstr "" - -#: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Package installed successfully!" -msgstr "" - -#: editor/project_manager.cpp -msgid "Rename Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install Project:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Name:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Installation Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer:" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 3.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "Not supported by your GPU drivers." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Higher visual quality\n" -"All features available\n" -"Incompatible with older hardware\n" -"Not recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 2.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Lower visual quality\n" -"Some features not available\n" -"Works on most hardware\n" -"Recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Missing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Error: Project is missing on the filesystem." -msgstr "" - -#: editor/project_manager.cpp editor/scene_tree_dock.cpp -msgid "Local" -msgstr "" - -#: editor/project_manager.cpp -msgid "Local Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't open project at '%s'." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to open more than one project?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file does not specify the version of Godot " -"through which it was created.\n" -"\n" -"%s\n" -"\n" -"If you proceed with opening it, it will be converted to Godot's current " -"configuration file format.\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file was generated by an older engine " -"version, and needs to be converted for this version:\n" -"\n" -"%s\n" -"\n" -"Do you want to convert it?\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The project settings were created by a newer engine version, whose settings " -"are not compatible with this version." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: no main scene defined.\n" -"Please edit the project and set the main scene in the Project Settings under " -"the \"Application\" category." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: Assets need to be imported.\n" -"Please edit the project to trigger the initial import." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to run %d projects at once?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove %d projects from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove this project from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Remove all missing projects from the list?\n" -"The project folders' contents won't be modified." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Language changed.\n" -"The interface will update after restarting the editor or project manager." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Are you sure to scan %s folders for existing Godot projects?\n" -"This could take a while." -msgstr "" - -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/project_manager.cpp -msgctxt "Application" -msgid "Project Manager" -msgstr "" - -#: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "" - -#: editor/project_manager.cpp -msgid "Edit Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Run Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Select a Folder to Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Missing" -msgstr "" - -#: editor/project_manager.cpp -msgid "About" -msgstr "" - -#: editor/project_manager.cpp -msgid "Restart Now" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove All" -msgstr "" - -#: editor/project_manager.cpp -msgid "Also delete project contents (no undo!)" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't run project" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"You currently don't have any projects.\n" -"Would you like to explore official example projects in the Asset Library?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Filter projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"This field filters projects by name and last path component.\n" -"To filter projects by name and full path, the query must contain at least " -"one `/` character." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Physical Key" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Key " -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Axis" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "An action with the name '%s' already exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Rename Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Action deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "All Devices" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid " (Physical)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Press a Key..." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 1" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 2" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Axis Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Event" -msgstr "" - -#: editor/project_settings_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Global Property" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Select a setting item first!" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "No property '%s' exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Delete Item" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Error saving settings." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Settings saved OK." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Moved Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override for Feature" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add %d Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Translation" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Path(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Remap(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Resource Remap Language" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap Option" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter Mode" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Project Settings (project.godot)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "General" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override For..." -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "The editor must be restarted for changes to take effect." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Input Map" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Action:" -msgstr "" - -#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp -msgid "Deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Device:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Localization" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Resources:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps by Locale:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show All Locales" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show Selected Locales Only" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Filter mode:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "AutoLoad" -msgstr "" - -#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Plugins" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Import Defaults" -msgstr "" - -#: editor/property_editor.cpp -msgid "Preset..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Zero" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "" - -#: editor/property_editor.cpp -msgid "File..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Dir..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Assign" -msgstr "" - -#: editor/property_editor.cpp -msgid "Select Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "" - -#: editor/property_editor.cpp -msgid "Pick a Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Property" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Virtual Method" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Method" -msgstr "" - -#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -msgid "Batch Rename" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Prefix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Suffix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Use Regular Expressions" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Advanced Options" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Substitute" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node's parent name, if available" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node type" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Current scene name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Root node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Sequential integer counter.\n" -"Compare counter options." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Per-level Counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "If set, the counter restarts for each group of child nodes." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Initial value for the counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Amount by which counter is incremented for each node" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Padding" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Minimum number of digits for the counter.\n" -"Missing digits are padded with leading zeros." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Post-Process" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Style" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Keep" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "PascalCase to snake_case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "snake_case to PascalCase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Lowercase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Uppercase" -msgstr "" - -#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp -msgid "Reset" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Regular Expression Error:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "At character %s" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "" - -#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp -msgid "Current Scene" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "No parent to instance the scenes at." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one " -"of its nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Replace with Branch Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't paste root node into the same scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Paste Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Node must belong to the edited scene to become root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instantiated scenes can't become root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make node as Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes and any children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete the root node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\" and its children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires having a scene open in the editor." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires selecting only one node, but you have " -"selected %d nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the root node branch as an instanced scene.\n" -"To create an editable copy of the current scene, duplicate it using the " -"FileSystem dock context menu\n" -"or create an inherited scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the branch of an already instanced scene.\n" -"To create a variation of a scene, you can make an inherited scene based on " -"the instanced scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is a child of an already instantiated scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is part of an inherited scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Save New Scene As..." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Disabling \"editable_instance\" will cause all properties of the node to be " -"reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " -"cause all properties of the node to be reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Local" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Create Root Node:" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "2D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "3D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "User Interface" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Other Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Cut Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change type of node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Sub-Resources" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Access as Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Editable Children" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Load As Placeholder" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot attach a script: there are no languages registered.\n" -"This is probably because this editor was built with all language modules " -"disabled." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Expand/Collapse All" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Reparent to New Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Merge From Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Save Branch as Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Copy Node Path" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete (No Confirm)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach a new or existing script to the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach the script from the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remote" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"If selected, the Remote scene tree dock will cause the project to stutter " -"every time it updates.\n" -"Switch back to the Local scene tree dock to improve performance." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Show Scene Tree Root Selection" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Derive Script Globals By Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Use Favorites Root Selection" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visible" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Unlock Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Button Group" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "(Connecting From)" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node configuration warning:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"This node can be accessed from within anywhere in the scene by preceding it " -"with the '%s' prefix in a node path.\n" -"Click to disable this." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s) and %s group(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is in %s group(s).\n" -"Click to show groups dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Open Script:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is locked.\n" -"Click to unlock it." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Children are not selectable.\n" -"Click to make selectable." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visibility" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"AnimationPlayer is pinned.\n" -"Click to unpin." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node Configuration Warning!" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Filename is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is not local." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid base path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "A directory with the same name exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File does not exist." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid extension." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Wrong extension chosen." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading template '%s'" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error - Could not create script in filesystem." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading script from %s" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Overrides" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "N/A" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script / Choose Location" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File exists, it will be reused." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid class name." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid inherited parent name or path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script path/name is valid." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in script (into scene file)." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will create a new script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will load an existing script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script file already exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Note: Built-in scripts have some limitations and can't be edited using an " -"external editor." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Warning: Having the script name be the same as a built-in type is usually " -"not desired." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Template:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in Script:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Attach Node Script" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Warning:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Child process connected." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Copy Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Open C++ Source on GitHub" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Video RAM" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Skip Breakpoints" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Filter stack variables" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Auto Switch To Remote Scene Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Scene Tree Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Inspect Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Network Profiler" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export list to a CSV file" -msgstr "" - -#: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_effect_record.cpp -msgid "Format" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/main/viewport.cpp -msgid "Usage" -msgstr "" - -#: editor/script_editor_debugger.cpp servers/visual_server.cpp -msgid "Misc" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export measures as CSV" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Erase Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Restore Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Change Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Editor Settings" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Shortcuts" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Binding" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Stream Player 3D" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: platform/osx/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Camera" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Visibility Notifier" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Notifier AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Particles AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Reflection Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Probe Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "GI Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Baked Indirect Light" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body A" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body B" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Overlap" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Room Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -msgid "Portal Margin" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Arrow" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Portal Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Occluder" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Polygon Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Hole Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Hole" -msgstr "" - -#: main/main.cpp -msgid "Godot Physics" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "Use BVH" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "BVH Collision Margin" -msgstr "" - -#: main/main.cpp -msgid "Crash Handler" -msgstr "" - -#: main/main.cpp -msgid "Multithreaded Server" -msgstr "" - -#: main/main.cpp -msgid "RID Pool Prealloc" -msgstr "" - -#: main/main.cpp -msgid "Debugger stdout" -msgstr "" - -#: main/main.cpp -msgid "Max Chars Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Messages Per Frame" -msgstr "" - -#: main/main.cpp -msgid "Max Errors Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Warnings Per Second" -msgstr "" - -#: main/main.cpp -msgid "Flush stdout On Print" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Logging" -msgstr "" - -#: main/main.cpp -msgid "File Logging" -msgstr "" - -#: main/main.cpp -msgid "Enable File Logging" -msgstr "" - -#: main/main.cpp -msgid "Log Path" -msgstr "" - -#: main/main.cpp -msgid "Max Log Files" -msgstr "" - -#: main/main.cpp -msgid "Driver" -msgstr "" - -#: main/main.cpp -msgid "Driver Name" -msgstr "" - -#: main/main.cpp -msgid "Fallback To GLES2" -msgstr "" - -#: main/main.cpp -msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" - -#: main/main.cpp -msgid "DPI" -msgstr "" - -#: main/main.cpp -msgid "Allow hiDPI" -msgstr "" - -#: main/main.cpp -msgid "V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Use V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Per Pixel Transparency" -msgstr "" - -#: main/main.cpp -msgid "Allowed" -msgstr "" - -#: main/main.cpp -msgid "Intended Usage" -msgstr "" - -#: main/main.cpp -msgid "Framebuffer Allocation" -msgstr "" - -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Energy Saving" -msgstr "" - -#: main/main.cpp -msgid "Threads" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -msgid "Thread Model" -msgstr "" - -#: main/main.cpp -msgid "Thread Safe BVH" -msgstr "" - -#: main/main.cpp -msgid "Handheld" -msgstr "" - -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Orientation" -msgstr "" - -#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp -#: scene/main/scene_tree.cpp scene/register_scene_types.cpp -msgid "Common" -msgstr "" - -#: main/main.cpp -msgid "Physics FPS" -msgstr "" - -#: main/main.cpp -msgid "Force FPS" -msgstr "" - -#: main/main.cpp -msgid "Enable Pause Aware Picking" -msgstr "" - -#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp -#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp -#: scene/main/viewport.cpp scene/register_scene_types.cpp -msgid "GUI" -msgstr "" - -#: main/main.cpp -msgid "Drop Mouse On GUI Input Disabled" -msgstr "" - -#: main/main.cpp -msgid "stdout" -msgstr "" - -#: main/main.cpp -msgid "Print FPS" -msgstr "" - -#: main/main.cpp -msgid "Verbose stdout" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - -#: main/main.cpp -msgid "Enable Warnings" -msgstr "" - -#: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" - -#: main/main.cpp -msgid "Low Processor Mode" -msgstr "" - -#: main/main.cpp -msgid "Delta Sync After Draw" -msgstr "" - -#: main/main.cpp -msgid "iOS" -msgstr "" - -#: main/main.cpp -msgid "Hide Home Indicator" -msgstr "" - -#: main/main.cpp -msgid "Input Devices" -msgstr "" - -#: main/main.cpp -msgid "Pointing" -msgstr "" - -#: main/main.cpp -msgid "Touch Delay" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "GLES3" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Shaders" -msgstr "" - -#: main/main.cpp -msgid "Debug Shader Fallbacks" -msgstr "" - -#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp -#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp -#: scene/resources/world.cpp -msgid "Environment" -msgstr "" - -#: main/main.cpp -msgid "Default Clear Color" -msgstr "" - -#: main/main.cpp -msgid "Boot Splash" -msgstr "" - -#: main/main.cpp -msgid "Show Image" -msgstr "" - -#: main/main.cpp -msgid "Image" -msgstr "" - -#: main/main.cpp -msgid "Fullsize" -msgstr "" - -#: main/main.cpp scene/resources/dynamic_font.cpp -msgid "Use Filter" -msgstr "" - -#: main/main.cpp scene/resources/style_box.cpp -msgid "BG Color" -msgstr "" - -#: main/main.cpp -msgid "macOS Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Windows Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Buffering" -msgstr "" - -#: main/main.cpp -msgid "Agile Event Flushing" -msgstr "" - -#: main/main.cpp -msgid "Emulate Touch From Mouse" -msgstr "" - -#: main/main.cpp -msgid "Emulate Mouse From Touch" -msgstr "" - -#: main/main.cpp -msgid "Mouse Cursor" -msgstr "" - -#: main/main.cpp -msgid "Custom Image" -msgstr "" - -#: main/main.cpp -msgid "Custom Image Hotspot" -msgstr "" - -#: main/main.cpp -msgid "Tooltip Position Offset" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Debugger Agent" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait For Debugger" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait Timeout" -msgstr "" - -#: main/main.cpp -msgid "Runtime" -msgstr "" - -#: main/main.cpp -msgid "Unhandled Exception Policy" -msgstr "" - -#: main/main.cpp -msgid "Main Loop Type" -msgstr "" - -#: main/main.cpp scene/gui/texture_progress.cpp -#: scene/gui/viewport_container.cpp -msgid "Stretch" -msgstr "" - -#: main/main.cpp -msgid "Aspect" -msgstr "" - -#: main/main.cpp -msgid "Shrink" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Auto Accept Quit" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Quit On Go Back" -msgstr "" - -#: main/main.cpp scene/main/viewport.cpp -msgid "Snap Controls To Pixels" -msgstr "" - -#: main/main.cpp -msgid "Dynamic Fonts" -msgstr "" - -#: main/main.cpp -msgid "Use Oversampling" -msgstr "" - -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -msgid "Active Soft World" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "CSG" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Height" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Inner Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Operation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Calculate Tangents" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Use Collision" -msgstr "" - -#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -msgid "Collision Layer" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp -#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp -#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -msgid "Collision Mask" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Invert Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp -#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/sphere_shape.cpp -msgid "Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Radial Segments" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Rings" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Smooth Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Cone" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Inner Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Ring Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp -#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Degrees" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Node" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval Type" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Simplify Angle" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Rotation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Local" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Continuous U" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path U Distance" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Joined" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Compression Mode" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Transfer Channel" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Channel Count" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Always Ordered" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Server Relay" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Verify" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Hostname" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Use DTLS" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FBX" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Use FBX" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Config File" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Load Once" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Singleton" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Symbol Prefix" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Reloadable" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select the dynamic library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select dependencies of the library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Remove current entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Double click to create a new entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform:" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dynamic Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Add an architecture entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "GDNativeLibrary" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Enabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Disabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Class Name" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Icon Path" -msgstr "" - -#: modules/gdnative/register_types.cpp -msgid "GDNative" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript.cpp -msgid "GDScript" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Function Definition Color" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Node Path Color" -msgstr "" - -#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp -msgid "Max Call Stack" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Treat Warnings As Errors" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Exclude Addons" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Autocomplete Setters And Getters" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Step argument is zero!" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Object can't provide a length." -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Language Server" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Enable Smart Resolve" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Show Native Symbols In Editor" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Use Thread" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Mesh GLTF2" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export GLTF..." -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -msgid "Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Normalized" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Min" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Max" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Byte Offset" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Buffer" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Length" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Stride" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Indices" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "FOV Size" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Zfar" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Znear" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp -#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp -msgid "Color" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp -#: scene/resources/environment.cpp -msgid "Intensity" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -msgid "Range" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Inner Cone Angle" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Outer Cone Angle" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Blend Weights" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Instance Materials" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -msgid "Parent" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Xform" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -msgid "Translation" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Children" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Joints" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Roots" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp -msgid "Unique Names" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp -msgid "Godot Bone Node" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Skin Root" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joints Original" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Inverse Binds" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Non Joints" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Bone I" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Name" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Godot Skin" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Img" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Gloss Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Specular Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Spec Gloss Img" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Json" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Major Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Minor Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "GLB Data" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Use Named Skin Binds" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Buffer Views" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Accessors" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Scene Name" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Root Nodes" -msgstr "" - -#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -msgid "Textures" -msgstr "" - -#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp -msgid "Images" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Cameras" -msgstr "" - -#: modules/gltf/gltf_state.cpp servers/visual_server.cpp -msgid "Lights" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Unique Animation Names" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeletons" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeleton To Node" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Animations" -msgstr "" - -#: modules/gltf/gltf_texture.cpp -msgid "Src Image" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Mesh Library" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Physics Material" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -msgid "Use In Baked Light" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp -msgid "Cell" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Octant Size" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center X" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Y" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Z" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/resources/material.cpp -msgid "Mask" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Plane:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Floor:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Delete Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paste Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paint" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Snap View" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Disabled" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Above" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Below" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit X Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Y Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Z Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Clear Rotation" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Paste Selects" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clear Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Settings" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Filter meshes" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Begin Bake" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Preparing data structures" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Generate buffers" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Direct lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Indirect lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Post processing" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Plotting lightmaps" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "CPU Lightmapper" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Low Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Medium Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "High Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Ultra Quality Ray Count" -msgstr "" - -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -msgid "Loop Offset" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Eye Height" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "IOD" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display Width" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display To Lens" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Oversample" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K1" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K2" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Class name can't be a reserved keyword" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Build Solution" -msgstr "" - -#: modules/mono/editor/csharp_project.cpp -msgid "Auto Update Project" -msgstr "" - -#: modules/mono/mono_gd/gd_mono_utils.cpp -msgid "End of inner exception stack trace" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -#: scene/3d/navigation_mesh_instance.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Bake NavMesh" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Clear the navigation mesh." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Setting up Configuration..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Calculating grid size..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Marking walkable triangles..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Constructing compact heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Eroding walkable area..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Partitioning..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating contours..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating polymesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Converting to native navigation mesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Navigation Mesh Generator Setup:" -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Parsing Geometry..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Done!" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Seamless" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "As Normal Map" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Bump Strength" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise Offset" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Octaves" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Period" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Persistence" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Lacunarity" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Subject" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Names" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Strings" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Multicast If" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Local Port" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover IPv6" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Description URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Control URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Our Addr" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Status" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Visual Script" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Signal Arguments" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Default Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Override an existing built-in function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new variable." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new signal." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete input port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't copy the function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Duplicate VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "" -"Can't drop properties because script '%s' is not used in this scene.\n" -"Drop holding 'Shift' to just copy the signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Move Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Disconnect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Data" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Script already has function '%s'" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Input Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Resize Comment" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function with a function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select at least one node with sequence port." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Try to only have one sequence input in selection." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Tool:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Nodes..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "function_name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit its graph." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Refresh Graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Member" -msgstr "" - -#: modules/visual_script/visual_script_expression.cpp -#: scene/resources/visual_shader.cpp -msgid "Expression" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Enabled" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Type" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "if (cond) is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "while (cond):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "for (elem) in (input):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "in order:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Steps" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "'input' is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Type Cast" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Is %s?" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base Script" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On Self" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Type" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Node Path" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Use Default Args" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Validate" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "RPC Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Subtract %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Multiply %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Divide %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Mod %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftLeft %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftRight %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitAnd %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitOr %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitXor %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Set Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Assign Op" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Get %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead to Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Emit %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Compose Array" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Operator" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "a if cond, else b" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Var Name" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Preload" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Global Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Class Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Math Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Engine Singleton" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Node" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Tree" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Self" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "CustomNode" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "SubCall" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp -msgid "Title" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Construct %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Action %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Deconstruct %s" -msgstr "" - -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search VisualScript" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Yield" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Wait" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Physics Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "%s sec(s)" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -msgid "Wait Time" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitNodeSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitInstanceSignal" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.cpp -msgid "Write Mode" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "WebRTC" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "Max Channel In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Verify SSL" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Trusted SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Client" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Server" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Bind IP" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Private Key" -msgstr "" - -#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp -msgid "SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "CA Chain" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Handshake Timeout" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Session Mode" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Required Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Optional Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Requested Reference Space Types" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Reference Space Type" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Visibility State" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Bounds Geometry" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "XR Standard Mapping" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Android SDK Path" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore Pass" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Force System User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Shutdown ADB On Exit" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Launcher Icons" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Main 192 X 192" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Foreground 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Background 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package name is missing." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package segments must be of non-zero length." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' is not allowed in Android application package names." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A digit cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The package must have at least one '.' separator." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Use Custom Build" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Export Format" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -msgid "Architectures" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Keystore" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug User" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Debug Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release User" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "One Click Deploy" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Clear Previous Install" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Code" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Min SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Target SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Package" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Unique Name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signed" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Classify As Game" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Retain Data On Uninstall" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exclude From Recents" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Graphics" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "OpenGL Debug" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Features" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking Frequency" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Passthrough" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Immersive Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Small" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Normal" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Large" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Xlarge" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "User Data Backup" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Allow" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Command Line" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Extra Args" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Salt" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Public Key" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Custom Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Select device from the list" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Uninstalling..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Installing to device, please wait..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not install to device: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on device..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not execute on device." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Debug Keystore, Debug User AND Debug Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Release Keystore, Release User AND Release Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release keystore incorrectly configured in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid Android SDK path in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid public key for APK expansion." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid package name:" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " -"project setting (changed in Godot 3.2.2).\n" -"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" -"Note that the singleton was also renamed from \"GodotPayments\" to " -"\"GodotGooglePlayBilling\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " -"or \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing debug %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing release %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not find keystore, unable to export." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' returned with error #%d" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Verifying %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' verification of %s failed." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting for Android" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Trying to build from a custom built template, but no version info for it " -"exists. Please reinstall from the 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" -"Please reinstall Android build template from 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not write expansion package file!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Building Android Project (gradle)" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Building of Android project failed, check output for the error.\n" -"Alternatively visit docs.godotengine.org for Android build documentation." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Moving output" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to copy and rename export file, check gradle project directory for " -"outputs." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Creating APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" -"Please build a template with all required libraries, or uncheck the missing " -"architectures in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adding files..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not unzip temporary unaligned APK." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier is missing." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "The character '%s' is not allowed in Identifier." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Landscape Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2436 X 1125" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2208 X 1242" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1024 X 768" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 2048 X 1536" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Portrait Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 960" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 1136" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 750 X 1334" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1125 X 2436" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 768 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1536 X 2048" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1242 X 2208" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Targeted Device Family" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Info" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Signature" -msgstr "Amẓ" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Short Version" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Copyright" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Capabilities" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Access Wi-Fi" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Push Notifications" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "User Data" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From Files App" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From iTunes Sharing" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Privacy" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Camera Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Microphone Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Photolibrary Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 120 X 120" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 180 X 180" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 76 X 76" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 152 X 152" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 167 X 167" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store 1024 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 40 X 40" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 80 X 80" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Launch Screen Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Image Scale Mode" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @2x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @3x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Invalid Identifier:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Stop HTTP Server" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run in Browser" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run exported HTML in the system's default browser." -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not open template for export:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Invalid export template:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not write file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Variant" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Type" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "VRAM Texture Compression" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Desktop" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Mobile" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTML" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Icon" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Custom HTML Shell" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Head Include" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Canvas Resize Policy" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Focus Canvas On Start" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Experimental Virtual Keyboard" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Progressive Web App" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Offline Page" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 144 X 144" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 180 X 180" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 512 X 512" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Web" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Host" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Port" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Use SSL" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "SSL Key" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't get filesystem access." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get Info.plist hash." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no exe name." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no bundle id." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, can't load." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create \"%s\" subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to extract thin binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid binary format." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Already signed!" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to process nested resources." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create _CodeSignature subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get CodeResources hash." -msgstr "" - -#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -msgid "Invalid entitlements file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid executable file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't resize signature load command." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create fat binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown bundle type." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown object type." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Category" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "High Res" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Location Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendar Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Desktop Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Documents Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Downloads Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Removable Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Codesign" -msgstr "" - -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Identity" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy -msgid "Timestamp" -msgstr "Akud:" - -#: platform/osx/export/export.cpp -msgid "Hardened Runtime" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Replace Existing Signature" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Entitlements" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Custom File" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow JIT Code Execution" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Unsigned Executable Memory" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Dyld Environment Variables" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Disable Library Validation" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Audio Input" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendars" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Events" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Debugging" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Sandbox" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Server" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Client" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device USB" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device Bluetooth" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Downloads" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Pictures" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Music" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Movies" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Custom Options" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Name" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Password" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Team ID" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"You can check progress manually by opening a Terminal and running the " -"following command:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Run the following command to staple the notarization ticket to the exported " -"application (optional):" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "No identity found." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Creating app bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Could not find template app to export:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Relative symlinks are not supported on this OS, the exported project might " -"be broken!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Requested template binary '%s' not found. It might be missing from your " -"template archive." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making PKG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Ad-hoc signed applications require the 'Disable Library Validation' " -"entitlement to load dynamic libraries." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making ZIP" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Notarization requires the app to be archived first, select the DMG or ZIP " -"export format instead." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Sending archive for notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Invalid bundle identifier:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " -"signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Xcode command line tools are not installed, using built-in " -"\"codesign\". Code signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Code signing is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Hardened runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID name not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID password not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is disabled. The exported project will be blocked by " -"Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Code signing is disabled. The exported project will not run on Macs with " -"enabled Gatekeeper and Apple Silicon powered Macs." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Hardened Runtime is not compatible with ad-hoc signature, and will be " -"disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Timestamping is not compatible with ad-hoc signature, and will be disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is not supported from this OS. The exported project " -"will be blocked by Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Microphone access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Camera access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Location information access is enabled, but usage description is " -"not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Address book access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Calendar access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Photo library access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "macOS" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Force Builtin Codesign" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Architecture" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Short Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Product GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Signing" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Algorithm" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Major" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Minor" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Build" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Revision" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Store Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 44 X 44 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 71 X 71 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 150 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 310 X 310 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Wide 310 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Splash Screen" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Tiles" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 150 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Wide 310 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 310 X 310" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package short name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package publisher display name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "UWP" -msgstr "" - -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Signtool" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Identity Type" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Timestamp Server URL" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Digest Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Modify Resources" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Company Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Description" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Trademarks" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "" -"The rcedit tool must be configured in the Editor Settings (Export > Windows " -"> Rcedit) to change the icon or app information data." -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid icon path:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid file version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid product version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Windows" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Rcedit" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Osslsigncode" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Wine" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/texture.cpp -msgid "Frames" -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp -#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Centered" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip H" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip V" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitoring" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitorable" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Physics Overrides" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Space Override" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Point" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Distance Scale" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Vec" -msgstr "" - -#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Gravity" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Linear Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Angular Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Override" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -msgid "Volume dB" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Pitch Scale" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Autoplay" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Stream Paused" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp -msgid "Max Distance" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp -msgid "Attenuation" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Bus" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -msgid "Area Mask" -msgstr "" - -#: scene/2d/back_buffer_copy.cpp -msgid "Copy Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Anchor Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Rotating" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp -#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp -msgid "Current" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -msgid "Zoom" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp -msgid "Custom Viewport" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp -msgid "Process Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Limit" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Left" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Right" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp -msgid "Bottom" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothed" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin H Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin V Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothing" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "V" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Screen" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Limits" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Drag Margin" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Blend Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Light Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Animation" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim H Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim V Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim Loop" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -msgid "Visibility" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -msgid "Visible" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Self Modulate" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show Behind Parent" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show On Top" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Light Mask" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Use Parent Material" -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " -"define its shape." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "Pickable" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "" -"The One Way Collision property will be ignored when the parent is an Area2D." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Build Mode" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp -#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Disabled" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision Margin" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"Polygon-based shapes are not meant be used nor edited directly through the " -"CollisionShape2D node. Please use the CollisionPolygon2D node instead." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "" -"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Emitting" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Lifetime" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp -msgid "One Shot" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Explosiveness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Lifetime Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fixed FPS" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fract Delta" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Drawing" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Local Coords" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Draw Order" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Emission Shape" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Sphere Radius" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "Rect Extents" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Normals" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Align Y" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Direction" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Spread" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Initial Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Angular Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Orbit Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Linear Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Radial Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Tangential Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Damping" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/resources/particles_material.cpp -msgid "Angle" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Initial Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Hue Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Curve" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node B must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node A" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node B" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/resources/environment.cpp -msgid "Bias" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Disable Collision" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Softness" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Length" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Initial Offset" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp -msgid "Rest Length" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -msgid "Stiffness" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the \"Texture\" " -"property." -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -msgid "Editor Only" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Texture Scale" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -msgid "Energy" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Item Cull Mask" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -msgid "Shadow" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Gradient Length" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Filter Smooth" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "Closed" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp -msgid "Cull Mode" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Width Curve" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -msgid "Default Color" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Fill" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Gradient" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Texture Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Capping" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Joint Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Begin Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "End Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -msgid "Border" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Sharp Limit" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Round Precision" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp -#: scene/resources/dynamic_font.cpp -msgid "Antialiased" -msgstr "" - -#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp -msgid "Multimesh" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp -#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -msgid "Edge Connection Margin" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Target Desired Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Neighbor Dist" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Neighbors" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Time Horizon" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Speed" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Path Max Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Avoidance Enabled" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp -msgid "" -"The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp -msgid "Estimate Radius" -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp -msgid "" -"The NavigationObstacle2D only serves to provide collision avoidance to a " -"Node2D object." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "Navpoly" -msgstr "" - -#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp -#: scene/main/canvas_layer.cpp -msgid "Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Scale" -msgstr "" - -#: scene/2d/node_2d.cpp scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Z As Relative" -msgstr "" - -#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Offset" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Scale" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit Begin" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit End" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Ignore Camera Zoom" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "Mirroring" -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles2D node instead. You can use the \"Convert to " -"CPUParticles2D\" toolbar option for this purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles2D instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles2D\" toolbar option for this " -"purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "" -"A material to process the particles is not assigned, so no behavior is " -"imprinted." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"Particles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Visibility Rect" -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "Process Material" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp -#: scene/resources/texture.cpp -msgid "Curve" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Unit Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "H Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "V Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Cubic Interp" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "Lookahead" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -msgid "Layers" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Linear Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Angular Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Friction" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Bounce" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Physics Material Override" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "" -"Size changes to RigidBody2D (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Mass" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Inertia" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Weight" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Gravity Scale" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Custom Integrator" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Continuous CD" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contacts Reported" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contact Monitor" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Sleeping" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Can Sleep" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Damp" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Angular" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Applied Forces" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Torque" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Safe Margin" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Sync To Physics" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Apply Velocity On Leave" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp -msgid "Normal" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Remainder" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Local Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider ID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider RID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Shape Index" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Metadata" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Invert" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Vertex Colors" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Internal Vertex Count" -msgstr "" - -#: scene/2d/position_2d.cpp -msgid "Gizmo Extents" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Exclude Parent" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Cast To" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Areas" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Bodies" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Remote Path" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Use Global Coordinates" -msgstr "" - -#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp -msgid "Rest" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "Default Length" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "" -"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Hframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Vframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Frame Coords" -msgstr "" - -#: scene/2d/sprite.cpp scene/resources/texture.cpp -msgid "Filter Clip" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "" -"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " -"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Set" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Custom Transform" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Y Sort" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Show Collision" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Compatibility Mode" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Centered Textures" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Clip UV" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Kinematic" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Centered" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Visible" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Passby Press" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Visibility Mode" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnabler2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Pause Animations" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Freeze Bodies" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Particles" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Animated Sprites" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Process Parent" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Physics Process Parent" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus" -msgstr "" - -#: scene/3d/area.cpp -msgid "Uniformity" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Controller ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp -msgid "Rumble" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The controller ID must not be 0 or this controller won't be bound to an " -"actual controller." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Anchor ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The anchor ID must not be 0 or this anchor won't be bound to an actual " -"anchor." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp -msgid "World Scale" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Model" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit Size" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Max dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Out Of Range Mode" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Degrees" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Filter Attenuation dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Doppler" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Tracking" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Finding meshes and lights" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing geometry (%d/%d)" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing environment" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generating capture" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Saving lightmaps" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Done" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp -#: scene/resources/rectangle_shape_2d.cpp -msgid "Extents" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Tweaks" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounces" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounce Indirect Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Denoiser" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Use HDR" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Default Texels Per Unit" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Atlas" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generate" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Max Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky Rotation Degrees" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -msgid "Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Image Path" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Light Data" -msgstr "" - -#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -msgid "Bone Name" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Keep Aspect" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp -msgid "Cull Mask" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Doppler Tracking" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Projection" -msgstr "" - -#: scene/3d/camera.cpp -msgid "FOV" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Frustum Offset" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Near" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Far" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Margin" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Clip To" -msgstr "" - -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -msgid "Ray Pickable" -msgstr "" - -#: scene/3d/collision_object.cpp -#, fuzzy -msgid "Capture On Drag" -msgstr "Amẓ" - -#: scene/3d/collision_object.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape or CollisionPolygon as a child to define " -"its shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"Plane shapes don't work well and will be removed in future versions. Please " -"don't use them." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has been assigned." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "" -"CPUParticles animation requires the usage of a SpatialMaterial whose " -"Billboard Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Box Extents" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Inner Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Height" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Axis" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Rotate Y" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Disable Z" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Flatness" -msgstr "" - -#: scene/3d/cull_instance.cpp servers/visual_server.cpp -msgid "Portals" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Portal Mode" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Include In Bound" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Allow Merging" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Plotting Meshes" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"GIProbes are not supported by the GLES2 video driver.\n" -"Use a BakedLightmap instead." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"The GIProbe Compress property has been deprecated due to known bugs and no " -"longer has any effect.\n" -"To remove this warning, disable the GIProbe's Compress property." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Subdiv" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Dynamic Range" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Pixel Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Shaded" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Fixed Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Modulate" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -msgid "Font" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -msgid "Horizontal Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Vertical Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp -msgid "Autowrap" -msgstr "" - -#: scene/3d/light.cpp -msgid "Indirect Energy" -msgstr "" - -#: scene/3d/light.cpp -msgid "Negative" -msgstr "" - -#: scene/3d/light.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -msgid "Specular" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bake Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Contact" -msgstr "" - -#: scene/3d/light.cpp -msgid "Reverse Cull Face" -msgstr "" - -#: scene/3d/light.cpp servers/visual_server.cpp -msgid "Directional Shadow" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 1" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 2" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 3" -msgstr "" - -#: scene/3d/light.cpp -msgid "Blend Splits" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bias Split Scale" -msgstr "" - -#: scene/3d/light.cpp -msgid "Depth Range" -msgstr "" - -#: scene/3d/light.cpp -msgid "Omni" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Detail" -msgstr "" - -#: scene/3d/light.cpp -msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" - -#: scene/3d/light.cpp -msgid "Spot" -msgstr "" - -#: scene/3d/light.cpp -msgid "Angle Attenuation" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Transform Normals" -msgstr "" - -#: scene/3d/navigation.cpp scene/resources/curve.cpp -msgid "Up Vector" -msgstr "" - -#: scene/3d/navigation.cpp -msgid "Cell Height" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Agent Height Offset" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Ignore Y" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "" -"The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -msgid "NavMesh" -msgstr "" - -#: scene/3d/navigation_obstacle.cpp -msgid "" -"The NavigationObstacle only serves to provide collision avoidance to a " -"Spatial inheriting parent object." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "No shape is set." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "Only uniform scales are supported." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to " -"CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"On macOS, Particles rendering is much slower than CPUParticles due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Particles animation requires the usage of a SpatialMaterial whose Billboard " -"Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/particles.cpp -msgid "Visibility AABB" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Draw Passes" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Passes" -msgstr "" - -#: scene/3d/path.cpp -msgid "PathFollow only works when set as a child of a Path node." -msgstr "" - -#: scene/3d/path.cpp -msgid "" -"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " -"parent Path's Curve resource." -msgstr "" - -#: scene/3d/path.cpp -msgid "Rotation Mode" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "" -"Size changes to RigidBody (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Axis Lock" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Joint Constraints" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Swing Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp -msgid "Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Bias" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Damping" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Body Offset" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node B must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Joint is not connected to any PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Solver" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Exclude Nodes" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Params" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Motor" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Target Velocity" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy -msgid "Max Impulse" -msgstr "Azal:" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Restitution" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Force Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Equilibrium Point" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Z" -msgstr "" - -#: scene/3d/portal.cpp -msgid "The RoomManager should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A Room should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A RoomGroup should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "Portal Active" -msgstr "" - -#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp -msgid "Two Way" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Linked Room" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Use Default Margin" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Group Name" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Dispatch Mode" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Grid Radius" -msgstr "" - -#: scene/3d/ray_cast.cpp -msgid "Debug Shape" -msgstr "" - -#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - -#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -msgid "Update Mode" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Origin Offset" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Box Projection" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Enable Shadows" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Color" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Contrib" -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "" -"The \"Remote Path\" property must point to a valid Spatial or Spatial-" -"derived node to work." -msgstr "" - -#: scene/3d/room.cpp -msgid "A Room cannot have another Room as a child or grandchild." -msgstr "" - -#: scene/3d/room.cpp -msgid "The RoomManager should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "A RoomGroup should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "" -"Room convex hull contains a large number of planes.\n" -"Consider simplifying the room bound in order to increase performance." -msgstr "" - -#: scene/3d/room.cpp -msgid "Use Default Simplify" -msgstr "" - -#: scene/3d/room.cpp scene/3d/room_manager.cpp -msgid "Room Simplify" -msgstr "" - -#: scene/3d/room.cpp -msgid "Bound" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "Roomgroup Priority" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "The RoomManager should not be placed inside a RoomGroup." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList has not been assigned." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList node should be a Spatial (or derived from Spatial)." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal Depth Limit is set to Zero.\n" -"Only the Room that the Camera is in will render." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "There should only be one RoomManager in the SceneTree." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Main" -msgstr "" - -#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Active" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roomlist" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Mode" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Filename" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "Gameplay" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Gameplay Monitor" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Use Secondary PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Merge Meshes" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Show Margins" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Debug Sprawl" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Overlap Warning Threshold" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Preview Camera" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal Depth Limit" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Default Portal Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roaming Expansion Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"RoomList path is invalid.\n" -"Please check the RoomList branch has been assigned in the RoomManager." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "RoomList contains no Rooms, aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Misnamed nodes detected, check output log for details. Aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal link room not found, check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal autolink failed, check output log for details.\n" -"Check the portal is facing outwards from the source room." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Room overlap detected, cameras may work incorrectly in overlapping area.\n" -"Check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Error calculating room bounds.\n" -"Ensure all rooms contain geometry or manual bounds." -msgstr "" - -#: scene/3d/skeleton.cpp scene/resources/skin.cpp -msgid "Pose" -msgstr "" - -#: scene/3d/skeleton.cpp -msgid "Bound Children" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pinned Points" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Attachments" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Point Index" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Spatial Attachment Path" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Physics Enabled" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Parent Collision Ignore" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Simulation Precision" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Total Mass" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Linear Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Areaangular Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Volume Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pressure Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Damping Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Drag Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pose Matching Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "This body will be ignored until you set a mesh." -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "" -"Size changes to SoftBody will be overridden by the physics engine when " -"running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Matrix" -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Gizmo" -msgstr "" - -#: scene/3d/spatial_velocity_tracker.cpp -msgid "Track Physics Step" -msgstr "" - -#: scene/3d/spring_arm.cpp -msgid "Spring Length" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -msgid "Opacity" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Transparent" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "" -"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " -"it as a child of a VehicleBody." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Per-Wheel Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Engine Force" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Brake" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "VehicleBody Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Traction" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Wheel" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Roll Influence" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Friction Slip" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Suspension" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Max Force" -msgstr "" - -#: scene/3d/visibility_notifier.cpp -msgid "AABB" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp -msgid "Geometry" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Override" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Overlay" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Cast Shadow" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Extra Cull Margin" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Baked Light" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Generate Lightmap" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Lightmap Scale" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp -#: scene/resources/material.cpp -msgid "Min Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Max Hysteresis" -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"WorldEnvironment requires its \"Environment\" property to contain an " -"Environment to have a visible effect." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Mix Mode" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadein Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadeout Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Auto Restart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Autorestart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Random Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Add Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Blend Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Seek Position" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Input Count" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Xfade Time" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Switch Mode" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Auto Advance" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Advance Condition" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Anim Apply Reset" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Assigned Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Reset On Save" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Length" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Position" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Options" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Method Call Mode" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "In node '%s', invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Nothing connected to input '%s' of node '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "No root AnimationNode for the graph is set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "The AnimationPlayer root node is not a valid node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Tree Root" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Anim Player" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Root Motion" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Track" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Playback" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Master Player" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Base Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Animation Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Zero Y" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Root Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Tip Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Interpolation" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Override Tip Basis" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Use Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Target Node" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Max Iterations" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" - -#: scene/audio/audio_stream_player.cpp -msgid "Mix Target" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp -#: scene/gui/texture_rect.cpp -msgid "Stretch Mode" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp -msgid "Alignment" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Shortcut In Tooltip" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Action Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Keep Pressed Outside" -msgstr "" - -#: scene/gui/base_button.cpp scene/gui/shortcut.cpp -msgid "Shortcut" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Group" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp -msgid "Clip Text" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp -#: scene/gui/spin_box.cpp -msgid "Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Icon Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Expand Icon" -msgstr "" - -#: scene/gui/center_container.cpp -msgid "Use Top Left" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "" -"Color: #%s\n" -"LMB: Apply color\n" -"RMB: Remove preset" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Edit Alpha" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Deferred Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Enabled" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Visible" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Pick a color from the editor window." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Switch between hexadecimal and code values." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Add current color as a preset." -msgstr "" - -#: scene/gui/container.cpp -msgid "" -"Container by itself serves no purpose unless a script configures its " -"children placement behavior.\n" -"If you don't intend to add a script, use a plain Control node instead." -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Overrides" -msgstr "" - -#: scene/gui/control.cpp -msgid "" -"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " -"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." -msgstr "" - -#: scene/gui/control.cpp -msgid "Anchor" -msgstr "" - -#: scene/gui/control.cpp -msgid "Grow Direction" -msgstr "" - -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pivot Offset" -msgstr "" - -#: scene/gui/control.cpp -msgid "Clip Content" -msgstr "" - -#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp -msgid "Hint" -msgstr "" - -#: scene/gui/control.cpp -msgid "Tooltip" -msgstr "" - -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -msgid "Focus" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Left" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Top" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Right" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Bottom" -msgstr "" - -#: scene/gui/control.cpp -msgid "Next" -msgstr "" - -#: scene/gui/control.cpp -msgid "Previous" -msgstr "" - -#: scene/gui/control.cpp -msgid "Mouse" -msgstr "" - -#: scene/gui/control.cpp -msgid "Default Cursor Shape" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pass On Modal Close Click" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags" -msgstr "" - -#: scene/gui/control.cpp -msgid "Stretch Ratio" -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Type Variation" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Window Title" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Dialog" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Hide On OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Mode Overrides Title" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Right Disconnects" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Scroll Offset" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Snap Distance" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Min" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Max" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Step" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Show Zoom Label" -msgstr "" - -#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimap" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Enable grid minimap." -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Show Close" -msgstr "" - -#: scene/gui/graph_node.cpp scene/gui/option_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected" -msgstr "" - -#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Comment" -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Overlay" -msgstr "" - -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Columns" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp -#: scene/gui/tree.cpp scene/main/viewport.cpp -#, fuzzy -msgid "Timers" -msgstr "Akud:" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow Reselect" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow RMB Select" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Text Lines" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Auto Height" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Columns" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Same Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Icon Scale" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Icon Size" -msgstr "" - -#: scene/gui/label.cpp -msgid "V Align" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Visible Characters" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Percent Visible" -msgstr "" - -#: scene/gui/label.cpp -msgid "Lines Skipped" -msgstr "" - -#: scene/gui/label.cpp -msgid "Max Lines Visible" -msgstr "" - -#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp -msgid "Max Length" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret Character" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Expand To Text Length" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Context Menu Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Virtual Keyboard Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Clear Button Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Shortcut Keys Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Middle Mouse Paste Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Selecting Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp -#: scene/gui/text_edit.cpp -msgid "Deselect On Focus Loss Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Right Icon" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Placeholder" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Alpha" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Caret" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink Speed" -msgstr "" - -#: scene/gui/link_button.cpp -msgid "Underline" -msgstr "" - -#: scene/gui/menu_button.cpp -msgid "Switch On Hover" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Draw Center" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Region Rect" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "Patch Margin" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "" -"The Tile and Tile Fit options for Axis Stretch properties are only effective " -"when using the GLES3 rendering backend.\n" -"The GLES2 backend is currently in use, so these modes will act like Stretch " -"instead." -msgstr "" - -#: scene/gui/popup.cpp -msgid "Popup" -msgstr "" - -#: scene/gui/popup.cpp -msgid "Exclusive" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine, but they will hide upon " -"running." -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Checkable Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On State Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Submenu Popup Delay" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Allow Search" -msgstr "" - -#: scene/gui/progress_bar.cpp -msgid "Percent" -msgstr "" - -#: scene/gui/range.cpp -msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "Azal:" - -#: scene/gui/range.cpp scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "Azal:" - -#: scene/gui/range.cpp -msgid "Page" -msgstr "" - -#: scene/gui/range.cpp -msgid "Exp Edit" -msgstr "" - -#: scene/gui/range.cpp -msgid "Rounded" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Greater" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Lesser" -msgstr "" - -#: scene/gui/reference_rect.cpp -msgid "Border Color" -msgstr "" - -#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp -msgid "Border Width" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Relative Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Absolute Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Elapsed Time" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Env" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Character" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "BBCode" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Meta Underlined" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Tab Size" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Fit Content Height" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Active" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Following" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Selection Enabled" -msgstr "" - -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Override Selected Font Color" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Custom Effects" -msgstr "" - -#: scene/gui/scroll_bar.cpp -msgid "Custom Step" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "" -"ScrollContainer is intended to work with a single child control.\n" -"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " -"minimum size manually." -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Follow Focus" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Horizontal Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Vertical Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Default Scroll Deadzone" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Scrollable" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Tick Count" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Ticks On Borders" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Prefix" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Suffix" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Split Offset" -msgstr "" - -#: scene/gui/split_container.cpp scene/gui/tree.cpp -msgid "Collapsed" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Dragger Visibility" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Tab Align" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Current Tab" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Tabs Visible" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "All Tabs In Front" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Drag To Rearrange Enabled" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Use Hidden Tabs For Min Size" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Tab Close Display Policy" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Scrolling Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Readonly" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Bookmark Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Breakpoint Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Fold Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Hiding Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Wrap Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Vertical" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Horizontal" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Draw" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Block Mode" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Moving By Right Click" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect (sec)" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Undo Stack Max Size" -msgstr "" - -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Hover" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -#: scene/gui/video_player.cpp -msgid "Expand" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Over" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Mode" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/material.cpp -msgid "Tint" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Radial Fill" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Initial Angle" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Degrees" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp -msgid "Center Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Nine Patch Stretch" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Left" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Top" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Right" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Bottom" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Custom Minimum Height" -msgstr "" - -#: scene/gui/tree.cpp -msgid "(Other)" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Column Titles Visible" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Folding" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Root" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Drop Mode Flags" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Audio Track" -msgstr "" - -#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Buffering Msec" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Stream Position" -msgstr "" - -#: scene/gui/viewport_container.cpp -msgid "Stretch Shrink" -msgstr "" - -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download File" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download Chunk Size" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Body Size Limit" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Max Redirects" -msgstr "" - -#: scene/main/http_request.cpp -#, fuzzy -msgid "Timeout" -msgstr "Akud:" - -#: scene/main/node.cpp -msgid "" -"Setting node name '%s' to be unique within scene for '%s', but it's already " -"claimed by '%s'. This node is no longer set unique." -msgstr "" - -#: scene/main/node.cpp -msgid "Name Num Separator" -msgstr "" - -#: scene/main/node.cpp -msgid "Name Casing" -msgstr "" - -#: scene/main/node.cpp -msgid "Editor Description" -msgstr "" - -#: scene/main/node.cpp -msgid "Pause Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Physics Interpolation Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Display Folded" -msgstr "" - -#: scene/main/node.cpp -msgid "Filename" -msgstr "" - -#: scene/main/node.cpp -msgid "Owner" -msgstr "" - -#: scene/main/node.cpp scene/main/scene_tree.cpp -msgid "Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Custom Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Process Priority" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Time Left" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Collisions Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Navigation Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Font Oversampling" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Edited Scene Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Multiplayer Poll" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp -#: scene/resources/shape_2d.cpp -msgid "Shapes" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Shape Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Contact Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Disabled Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Max Contacts Displayed" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -msgid "Draw 2D Outlines" -msgstr "" - -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Reflections" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Size" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Subdiv" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "MSAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use FXAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Debanding" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "HDR" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "Use 32 BPC Depth" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Default Environment" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "" -"Default Environment as specified in Project Settings (Rendering -> " -"Environment -> Default Environment) could not be loaded." -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Enable Object Picking" -msgstr "" - -#: scene/main/timer.cpp -msgid "" -"Very low timer wait times (< 0.05 seconds) may behave in significantly " -"different ways depending on the rendered or physics frame rate.\n" -"Consider using a script's process loop instead of relying on a Timer for " -"very low wait times." -msgstr "" - -#: scene/main/timer.cpp -msgid "Autostart" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Viewport Path" -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." -msgstr "" - -#: scene/main/viewport.cpp -msgid "ARVR" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Size Override Stretch" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Own World" -msgstr "" - -#: scene/main/viewport.cpp scene/resources/world_2d.cpp -msgid "World" -msgstr "" - -#: scene/main/viewport.cpp -msgid "World 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Transparent BG" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Handle Input Locally" -msgstr "" - -#: scene/main/viewport.cpp -msgid "FXAA" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debanding" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Keep 3D Linear" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Direct To Screen" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debug Draw" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Target" -msgstr "" - -#: scene/main/viewport.cpp -msgid "V Flip" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Clear Mode" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Object Picking" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable Input" -msgstr "" - -#: scene/main/viewport.cpp servers/visual_server.cpp -msgid "Shadow Atlas" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 0" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 1" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 2" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 3" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Global Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Tooltip Delay (sec)" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Swap OK Cancel" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Layer Names" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Use hiDPI" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom Font" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -msgid "Stereo" -msgstr "" - -#: scene/resources/concave_polygon_shape_2d.cpp -msgid "Segments" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Resolution" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Interval" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Underline Spacing" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Check V Adjust" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "On Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Shadow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Outline Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset X" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset Y" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow As Outline" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Selected" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Uneditable" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimum Spaces" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/world.cpp -#: scene/resources/world_2d.cpp -msgid "Space" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folded" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Fold" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Readonly" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Max Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Slider" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tick" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Updown" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scaleborder Size" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close H Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close V Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Parent Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Toggle Hidden" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Accel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Frame" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Default Frame" -msgstr "Azal:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Default Focus" -msgstr "Azal:" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Comment Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Unfocused" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Normal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Select Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Collapsed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Guide Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Drop Position Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Relationship Line Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Font Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Item Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Relationship Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Guides" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Border" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Speed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Icon Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Side Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Top Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Large" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "File Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Files Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Screen Picker" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Add Preset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Hue" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Sample" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Overbright Indicator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG Icon" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Normal Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Mono Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Top" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Bottom" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Autohide" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "More" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Minor" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Major" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Fill" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Stroke" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Activity" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Pos" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Neg" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Horizontal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Vertical" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Hinting" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Override Oversampling" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Path" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Size" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Color" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Use Mipmaps" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Extra Spacing" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Char" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Data" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/sky.cpp -msgid "Sky" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Orientation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation Degrees" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/texture.cpp -msgid "Camera Feed ID" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Contribution" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth End" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "White" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SS Reflections" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Steps" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade In" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Tolerance" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Roughness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Edge Sharpness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Far Blur" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Near Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Levels" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "1" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "2" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "3" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "4" -msgstr "" - -#: scene/resources/environment.cpp -msgid "5" -msgstr "" - -#: scene/resources/environment.cpp -msgid "6" -msgstr "" - -#: scene/resources/environment.cpp -msgid "7" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bloom" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Scale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bicubic Upscale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Adjustments" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Brightness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Saturation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Color Correction" -msgstr "" - -#: scene/resources/font.cpp -msgid "Ascent" -msgstr "" - -#: scene/resources/font.cpp -msgid "Distance Field" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Raw Data" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Offsets" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Width" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Depth" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Data" -msgstr "" - -#: scene/resources/line_shape_2d.cpp -msgid "D" -msgstr "" - -#: scene/resources/material.cpp -msgid "Next Pass" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Shadow To Opacity" -msgstr "" - -#: scene/resources/material.cpp -msgid "Unshaded" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Lighting" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "World Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex Force sRGB" -msgstr "" - -#: scene/resources/material.cpp -msgid "Do Not Receive Shadows" -msgstr "" - -#: scene/resources/material.cpp -msgid "Disable Ambient Light" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ensure Correct Normals" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex MSDF" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Color" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use As Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Is sRGB" -msgstr "" - -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Parameters" -msgstr "" - -#: scene/resources/material.cpp -msgid "Diffuse Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Specular Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Keep Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Alpha Scissor" -msgstr "" - -#: scene/resources/material.cpp -msgid "Particles Anim" -msgstr "" - -#: scene/resources/material.cpp -msgid "H Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "V Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Metallic" -msgstr "" - -#: scene/resources/material.cpp -msgid "Texture Channel" -msgstr "" - -#: scene/resources/material.cpp -msgid "Emission" -msgstr "" - -#: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "NormalMap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Rim" -msgstr "" - -#: scene/resources/material.cpp -msgid "Clearcoat" -msgstr "" - -#: scene/resources/material.cpp -msgid "Gloss" -msgstr "" - -#: scene/resources/material.cpp -msgid "Anisotropy" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flowmap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ambient Occlusion" -msgstr "" - -#: scene/resources/material.cpp -msgid "Deep Parallax" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Min Layers" -msgstr "Azal:" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Max Layers" -msgstr "Azal:" - -#: scene/resources/material.cpp -msgid "Flip Tangent" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Binormal" -msgstr "" - -#: scene/resources/material.cpp -msgid "Subsurf Scatter" -msgstr "" - -#: scene/resources/material.cpp -msgid "Transmission" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction" -msgstr "" - -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp -msgid "Detail" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV Layer" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV1" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar Sharpness" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "Proximity Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Async Mode" -msgstr "" - -#: scene/resources/mesh.cpp -msgid "Lightmap Size Hint" -msgstr "" - -#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp -msgid "Custom AABB" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "Mesh Transform" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "NavMesh Transform" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Color Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Transform Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Custom Data Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Instance Count" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Visible Instance Count" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Partition Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Parsed Geometry Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Geometry Mode" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Group Name" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Agent" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Climb" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Slope" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Merge Size" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Edge" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Verts Per Poly" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Distance" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Low Hanging Obstacles" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Ledge Spans" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "Spheres" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "OccluderShapeSphere Set Spheres" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Polygon Points" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Hole Points" -msgstr "" - -#: scene/resources/packed_scene.cpp -msgid "Bundled" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Normal Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Count" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Random" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Curve" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Rough" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Absorbent" -msgstr "" - -#: scene/resources/plane_shape.cpp -msgid "Plane" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Flip Faces" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Mid Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Width" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Depth" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Top Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Bottom Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Left To Right" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Is Hemisphere" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Curve Step" -msgstr "" - -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Slips On Slope" -msgstr "" - -#: scene/resources/segment_shape_2d.cpp -msgid "A" -msgstr "" - -#: scene/resources/shape_2d.cpp -msgid "Custom Solver Bias" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind Count" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bone" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Radiance Size" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Panorama" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Top Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Horizon Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Bottom Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Latitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Longitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Min" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Max" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Content Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Expand Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Skew" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Radius" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Detail" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Anti Aliasing" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow Begin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow End" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Load Path" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base Texture" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Image Size" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Side" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Front" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Back" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Storage Mode" -msgstr "" - -#: scene/resources/texture.cpp -#, fuzzy -msgid "Lossy Storage Quality" -msgstr "Amẓ" - -#: scene/resources/texture.cpp -msgid "From" -msgstr "" - -#: scene/resources/texture.cpp -msgid "To" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Current Frame" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Pause" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Which Feed" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Camera Is Active" -msgstr "" - -#: scene/resources/theme.cpp -msgid "Default Font" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Output Port For Preview" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Depth Draw" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Cull" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Diffuse" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Async" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Modes" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Input Name" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Uniform Name" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "" -"The sampler port is connected but not used. Consider changing the source to " -"'SamplerPort'." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for preview." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for shader." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Texture Type" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Cube Map" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Default Value Enabled" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Default Value" -msgstr "Azal:" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Color Default" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid comparison function for that type." -msgstr "" - -#: scene/resources/world.cpp -msgid "Fallback Environment" -msgstr "" - -#: scene/resources/world.cpp -msgid "Scenario" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Direct Space State" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity Vector" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Linear Damp" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Angular Damp" -msgstr "" - -#: scene/resources/world_2d.cpp -msgid "Canvas" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Primary" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Initialized" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "AR" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Anchor Detection Enabled" -msgstr "" - -#: servers/arvr_server.cpp -msgid "Primary Interface" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Audio Stream" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Random Pitch" -msgstr "" - -#: servers/audio/effects/audio_effect_capture.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#: servers/audio/effects/audio_stream_generator.cpp -msgid "Buffer Length" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice Count" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Dry" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Wet" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Rate Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Depth (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Level dB" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_panner.cpp -msgid "Pan" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack (µs)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Mix" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Sidechain" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 1" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 2" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Feedback" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Low-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Pre Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Keep Hf Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Drive" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Post Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Resonance" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Ceiling dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Threshold dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip Ratio" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Min Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Max Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Oversampling" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "FFT Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Room Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "High-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Tap Back Pos" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Pan Pullout" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Surround" -msgstr "" - -#: servers/audio_server.cpp -msgid "Enable Audio Input" -msgstr "" - -#: servers/audio_server.cpp -msgid "Output Latency" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Threshold dB" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Time" -msgstr "" - -#: servers/audio_server.cpp -msgid "Video Delay Compensation (ms)" -msgstr "" - -#: servers/audio_server.cpp -msgid "Bus Count" -msgstr "" - -#: servers/audio_server.cpp -#, fuzzy -msgid "Capture Device" -msgstr "Amẓ" - -#: servers/audio_server.cpp -msgid "Global Rate Scale" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Feed" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Is Active" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Linear" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Angular" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Time Before Sleep" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "BP Hash Table Size" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Large Object Surface Threshold In Cells" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Mass" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Inertia" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Angular Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Linear Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Gravity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Linear Velocity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Exclude" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Shape RID" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Bodies" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Areas" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion Remainder" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Point" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Normal" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Depth" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Safe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Unsafe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Physics Engine" -msgstr "" - -#: servers/physics_server.cpp -msgid "Center Of Mass" -msgstr "" - -#: servers/physics_server.cpp -msgid "Principal Inertia Axes" -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Varying may not be assigned in the '%s' function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'vertex' function may not be reassigned in " -"'fragment' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'fragment' function may not be reassigned in " -"'vertex' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to uniform." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Constants cannot be modified." -msgstr "" - -#: servers/visual/visual_server_scene.cpp -msgid "Spatial Partitioning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Render Loop Enabled" -msgstr "" - -#: servers/visual_server.cpp -msgid "VRAM Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import BPTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import S3TC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import PVRTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Lossless Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force PNG" -msgstr "" - -#: servers/visual_server.cpp -msgid "WebP Compression Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Time Rollover Secs" -msgstr "" - -#: servers/visual_server.cpp -msgid "Cubemap Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 0 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 1 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 2 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 3 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shadows" -msgstr "" - -#: servers/visual_server.cpp -msgid "Filter Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Texture Array Reflections" -msgstr "" - -#: servers/visual_server.cpp -msgid "High Quality GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Irradiance Max Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Vertex Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Lambert Over Burley" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Blinn Over GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Mesh Storage" -msgstr "" - -#: servers/visual_server.cpp -msgid "Split Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Physical Light Attenuation" -msgstr "" - -#: servers/visual_server.cpp -msgid "Depth Prepass" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable For Vendors" -msgstr "" - -#: servers/visual_server.cpp -msgid "Anisotropic Filter Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Nearest Mipmap Filter" -msgstr "" - -#: servers/visual_server.cpp -msgid "Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Software Skinning Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Ninepatch Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "OpenGL" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Send Null" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Orphan Buffers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching In Editor" -msgstr "" - -#: servers/visual_server.cpp -msgid "Single Rect Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Item Commands" -msgstr "" - -#: servers/visual_server.cpp -msgid "Colored Vertex Format Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Scissor Area Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Items" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batch Buffer Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Item Reordering Lookahead" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flash Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Diagnose Frame" -msgstr "" - -#: servers/visual_server.cpp -msgid "GLES2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Compatibility" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable Half Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Enable High Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Precision" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract Amount" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Simple PVS" -msgstr "" - -#: servers/visual_server.cpp -msgid "PVS Logging" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Signals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Remove Danglers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flip Imported Portals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Occlusion Culling" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Spheres" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Polygons" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Compilation Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Simultaneous Compiles" -msgstr "" - -#: servers/visual_server.cpp -msgid "Log Active Async Compiles Count" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Cache Size (MB)" -msgstr "" |