diff options
Diffstat (limited to 'editor/translations/th.po')
-rw-r--r-- | editor/translations/th.po | 177 |
1 files changed, 123 insertions, 54 deletions
diff --git a/editor/translations/th.po b/editor/translations/th.po index 3af6fde5a0..d1afffd2cd 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -6,12 +6,13 @@ # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. # Anonymous <noreply@weblate.org>, 2020. +# Lon3r <mptube.p@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-05-26 13:41+0000\n" -"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Lon3r <mptube.p@gmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -516,6 +517,7 @@ msgid "Seconds" msgstr "วินาที" #: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" msgstr "เฟรมเรท" @@ -694,7 +696,7 @@ msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ msgid "Whole Words" msgstr "ทั้งคำ" -#: editor/code_editor.cpp editor/rename_dialog.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "แทนที่" @@ -744,9 +746,8 @@ msgid "Method in target node must be specified." msgstr "ต้องระบุเมธอดในโหนดเป้าหมาย" #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "ไม่สามารถใช้ชื่อนี้ได้:" +msgstr "ไม่สามารถใช้ชื่อนี้ได้." #: editor/connections_dialog.cpp msgid "" @@ -884,6 +885,11 @@ msgid "Signals" msgstr "สัญญาณ" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Filter signals" +msgstr "ตัวกรองไทล์" + +#: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" @@ -921,7 +927,7 @@ msgid "Recent:" msgstr "ล่าสุด:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "ค้นหา:" @@ -1101,6 +1107,9 @@ msgstr "ผู้ริเริ่มโครงการ" msgid "Lead Developer" msgstr "ผู้พัฒนาหลัก" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "ผู้จัดการโครงการ " @@ -1122,6 +1131,16 @@ msgid "Gold Sponsors" msgstr "ผู้สนับสนุนระดับทอง" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ผู้บริจาคระดับเงิน" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ผู้บริจาคระดับทองแดง" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ผู้สนับสนุน" @@ -1438,7 +1457,7 @@ msgstr "จัดลำดับออโต้โหลด" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "เพิ่มออโต้โหลดไม่ได้:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1596,20 +1615,20 @@ msgstr "แก้ไขผังฉาก" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Import Dock" -msgstr "นำเข้า" - -#: editor/editor_feature_profile.cpp -#, fuzzy msgid "Node Dock" msgstr "โหมดเคลื่อนย้าย" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "FileSystem and Import Docks" +msgid "FileSystem Dock" msgstr "ระบบไฟล์" #: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Import Dock" +msgstr "นำเข้า" + +#: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" msgstr "ลบโปรไฟล์ '%s' หรือไม่? (ทำกลับไม่ได้)" @@ -1869,7 +1888,7 @@ msgstr "ไฟล์และโฟลเดอร์:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "ตัวอย่าง:" @@ -2051,7 +2070,7 @@ msgstr "กำหนด" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "กำหนด หลายอย่าง:" #: editor/editor_log.cpp msgid "Output:" @@ -2103,19 +2122,21 @@ msgstr "โหนด" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC กำลังมา" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET กำลังมา" #: editor/editor_network_profiler.cpp +#, fuzzy msgid "Outgoing RPC" -msgstr "" +msgstr "RPC กำลังออก" #: editor/editor_network_profiler.cpp +#, fuzzy msgid "Outgoing RSET" -msgstr "" +msgstr "RSET กำลังออก" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" @@ -2290,10 +2311,6 @@ msgid "There is no defined scene to run." msgstr "ยังไม่ได้เลือกฉากที่จะเล่น" #: editor/editor_node.cpp -msgid "Current scene was never saved, please save it prior to running." -msgstr "ฉากปัจจุบันยังไม่ได้บันทึก กรุณาบันทึกก่อนเริ่มโปรแกรม" - -#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "ไม่สามารถเริ่มขั้นตอนย่อย!" @@ -2723,22 +2740,28 @@ msgstr "ส่งออกพร้อมการแก้ไขจุดบก #: editor/editor_node.cpp msgid "" -"When exporting or deploying, the resulting executable will attempt to " -"connect to the IP of this computer in order to be debugged." -msgstr "เมื่อส่งออก โปรแกรมจะพยายามเชื่อมต่อมายังคอมพิวเตอร์เครื่องนี้เพื่อทำการแก้ไขจุดบกพร่อง" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" #: editor/editor_node.cpp -msgid "Small Deploy with Network FS" +#, fuzzy +msgid "Small Deploy with Network Filesystem" msgstr "ส่งออกโดยใช้ระบบไฟล์เครือข่าย" #: editor/editor_node.cpp +#, fuzzy msgid "" -"When this option is enabled, export or deploy will produce a minimal " -"executable.\n" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" -"On Android, deploy will use the USB cable for faster performance. This " -"option speeds up testing for games with a large footprint." +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." msgstr "" "ถ้าเปิดตัวเลือกนี้ ตัวเกมที่ส่งออกจะมีขนาดแค่พอใช้งานได้\n" "ตัวเกมจะได้รับระบบไฟล์จากโปรแกรมแก้ไขผ่านเครือข่าย\n" @@ -2749,9 +2772,10 @@ msgid "Visible Collision Shapes" msgstr "ขอบเขตการชนที่มองเห็นได้" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " -"running game if this option is turned on." +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." msgstr "รูปทรงกายภาพและรังสี (2D และ 3D) จะมองเห็นได้ขณะเริ่มโปรแกรมถ้าเปิดตัวเลือกนี้" #: editor/editor_node.cpp @@ -2759,35 +2783,40 @@ msgid "Visible Navigation" msgstr "แสดงการนำทาง" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Navigation meshes and polygons will be visible on the running game if this " -"option is turned on." +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." msgstr "รูปทรงที่มีเส้นนำทางจะมองเห็นได้เมื่อเริ่มโปรแกรมถ้าเปิดตัวเลือกนี้" #: editor/editor_node.cpp -msgid "Sync Scene Changes" +#, fuzzy +msgid "Synchronize Scene Changes" msgstr "ซิงค์การเปลี่ยนแปลงฉาก" #: editor/editor_node.cpp +#, fuzzy msgid "" -"When this option is turned on, any changes made to the scene in the editor " -"will be replicated in the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" "ถ้าเปิดตัวเลือกนี้ โปรแกรมที่รันอยู่จะได้รับการแก้ไขทันที\n" "เมื่อใช้กับอุปกรณ์แบบรีโมท จะดีกว่าถ้าเปิดระบบไฟล์เครือข่ายด้วย" #: editor/editor_node.cpp -msgid "Sync Script Changes" +#, fuzzy +msgid "Synchronize Script Changes" msgstr "ซิงค์การเปลี่ยนแปลงสคริปต์" #: editor/editor_node.cpp +#, fuzzy msgid "" -"When this option is turned on, any script that is saved will be reloaded on " -"the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" "เมื่อเปิดตัวเลือกนี้ สคริปต์ที่บันทึกจะโหลดในเกมทันที\n" "ถ้าใช้กับอุปกรณ์รีโมท จะดีกว่าถ้าเปิดระบบไฟล์เครือข่ายด้วย" @@ -2849,7 +2878,7 @@ msgstr "ช่วยเหลือ" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "ค้นหา" @@ -3250,9 +3279,11 @@ msgid "Add Key/Value Pair" msgstr "เพิ่มคู่ของคีย์/ค่า" #: editor/editor_run_native.cpp +#, fuzzy msgid "" "No runnable export preset found for this platform.\n" -"Please add a runnable preset in the export menu." +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." msgstr "" "ไม่มีแม่แบบส่งออกที่สามารถรันเกมได้ของแพลตฟอร์มนี้\n" "กรุณาเพิ่มแม่แบบส่งออกในเมนูส่งออก" @@ -5015,7 +5046,7 @@ msgid "Bake Lightmaps" msgstr "สร้าง Lightmaps" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "ตัวอย่าง" @@ -7754,7 +7785,8 @@ msgid "New Animation" msgstr "แอนิเมชันใหม่" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed (FPS):" +#, fuzzy +msgid "Speed:" msgstr "ความเร็ว (เฟรม/วินาที):" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -9849,6 +9881,7 @@ msgstr "" "ทำการสแกนหาโปรเจกต์ ในโฟลเดอร์ %s หรือไม่?\n" "อาจจะใช้เวลาสักครู่" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "ตัวจัดการโปรเจกต์" @@ -10289,11 +10322,18 @@ msgid "Batch Rename" msgstr "เปลี่ยนชื่อ" #: editor/rename_dialog.cpp -msgid "Prefix" +#, fuzzy +msgid "Replace:" +msgstr "แทนที่: " + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Prefix:" msgstr "คำนำหน้า" #: editor/rename_dialog.cpp -msgid "Suffix" +#, fuzzy +msgid "Suffix:" msgstr "คำต่อท้าย" #: editor/rename_dialog.cpp @@ -10340,7 +10380,7 @@ msgid "Per-level Counter" msgstr "ตัวนับต่อเลเวล" #: editor/rename_dialog.cpp -msgid "If set the counter restarts for each group of child nodes" +msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp @@ -10401,7 +10441,7 @@ msgstr "รีเซ็ตซูม" #: editor/rename_dialog.cpp #, fuzzy -msgid "Regular Expression Error" +msgid "Regular Expression Error:" msgstr "แก้ไขสมการ" #: editor/rename_dialog.cpp @@ -10508,6 +10548,11 @@ msgid "Make node as Root" msgstr "ทำโหนดให้เป็นโหนดแม่" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete %d nodes and any children?" +msgstr "ลบโหนด \"%s\" และโหนดลูก?" + +#: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" msgstr "ลบโหนด %d ?" @@ -12168,6 +12213,12 @@ msgid "" "shape resource for it!" msgstr "ต้องมีรูปทรงเพื่อให้ CollisionShape2D ทำงานได้ กรุณาสร้างรูปทรง!" +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " @@ -12407,6 +12458,11 @@ msgstr "" "ไดรเวอร์วีดีโอ GLES2 ไม่สนับสนุน GIProbe\n" "ใช้ BakedLightmap แทน" +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" @@ -12689,6 +12745,19 @@ msgstr "" msgid "Constants cannot be modified." msgstr "ค่าคงที่ไม่สามารถแก้ไขได้" +#, fuzzy +#~ msgid "FileSystem and Import Docks" +#~ msgstr "ระบบไฟล์ และ นำเข้า" + +#~ msgid "" +#~ "When exporting or deploying, the resulting executable will attempt to " +#~ "connect to the IP of this computer in order to be debugged." +#~ msgstr "" +#~ "เมื่อส่งออก โปรแกรมจะพยายามเชื่อมต่อมายังคอมพิวเตอร์เครื่องนี้เพื่อทำการแก้ไขจุดบกพร่อง" + +#~ msgid "Current scene was never saved, please save it prior to running." +#~ msgstr "ฉากปัจจุบันยังไม่ได้บันทึก กรุณาบันทึกก่อนเริ่มโปรแกรม" + #~ msgid "Not in resource path." #~ msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส" |