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-rw-r--r--editor/translations/te.po671
1 files changed, 491 insertions, 180 deletions
diff --git a/editor/translations/te.po b/editor/translations/te.po
index a6c727fe89..eff6151683 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -1,12 +1,12 @@
# Telugu translation of the Godot Engine editor
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
-# suresh p <suresh9247@gmail.com>, 2019.
+# suresh p <suresh9247@gmail.com>, 2019, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2019-01-16 20:20+0000\n"
+"PO-Revision-Date: 2020-09-15 07:17+0000\n"
"Last-Translator: suresh p <suresh9247@gmail.com>\n"
"Language-Team: Telugu <https://hosted.weblate.org/projects/godot-engine/"
"godot/te/>\n"
@@ -14,16 +14,17 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
+"() కు మార్చడానికి ఈ వాదన (argument) సరికాదు, దానికి TYPE_* స్థిరాంకాలను(constants) ఉపయోగించండి."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "స్ట్రింగ్(string ) యొక్క పొడవు 1 అక్షరం మాత్రమే ఆశిస్తుంది."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -39,11 +40,11 @@ msgstr "వ్యక్తీకరణలో చెల్లని ఇన్ప
#: core/math/expression.cpp
#, fuzzy
msgid "self can't be used because instance is null (not passed)"
-msgstr "తనకు తానుగా ఉపయోగించుకోలేదు ఎందుకంటే instance ఒక శూన్యం (ఆమోదించబడలేదు )"
+msgstr "తనకు తానుగా(self) ఉపయోగించుకోలేదు ఎందుకంటే instance ఒక శూన్యం (ఆమోదించబడలేదు )"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "oparator % s,% s మరియు % s కు చెల్లని oparands."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -508,6 +509,7 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr ""
@@ -686,7 +688,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp editor/rename_dialog.cpp
+#: editor/code_editor.cpp
msgid "Replace"
msgstr ""
@@ -736,6 +738,10 @@ msgid "Method in target node must be specified."
msgstr ""
#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr ""
+
+#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
@@ -815,7 +821,6 @@ msgstr ""
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -872,6 +877,10 @@ msgid "Signals"
msgstr ""
#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
@@ -909,7 +918,7 @@ msgid "Recent:"
msgstr ""
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
@@ -993,14 +1002,17 @@ msgid "Owners Of:"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (Can't be restored)"
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
-"Remove them anyway? (no undo)"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
msgstr ""
#: editor/dependency_editor.cpp
@@ -1045,7 +1057,7 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
@@ -1083,6 +1095,9 @@ msgstr ""
msgid "Lead Developer"
msgstr ""
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr ""
@@ -1104,6 +1119,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
@@ -1415,16 +1438,8 @@ msgstr ""
msgid "Rearrange Autoloads"
msgstr ""
-#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Can't add autoload:"
msgstr ""
#: editor/editor_autoload_settings.cpp
@@ -1538,6 +1553,26 @@ msgid ""
"Enabled'."
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1575,15 +1610,15 @@ msgid "Scene Tree Editing"
msgstr ""
#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
+msgid "Node Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
+msgid "FileSystem Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
-msgid "FileSystem and Import Docks"
+msgid "Import Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
@@ -1846,7 +1881,7 @@ msgstr ""
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr ""
@@ -1854,10 +1889,6 @@ msgstr ""
msgid "File:"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -2202,11 +2233,16 @@ msgid "Error saving TileSet!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Error trying to save layout!"
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
msgstr ""
#: editor/editor_node.cpp
-msgid "Default editor layout overridden."
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
msgstr ""
#: editor/editor_node.cpp
@@ -2214,7 +2250,7 @@ msgid "Layout name not found!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Restored default layout to base settings."
+msgid "Restored the Default layout to its base settings."
msgstr ""
#: editor/editor_node.cpp
@@ -2256,7 +2292,7 @@ msgid "There is no defined scene to run."
msgstr ""
#: editor/editor_node.cpp
-msgid "Current scene was never saved, please save it prior to running."
+msgid "Save scene before running..."
msgstr ""
#: editor/editor_node.cpp
@@ -2303,18 +2339,6 @@ msgstr ""
msgid "Save Scene As..."
msgstr ""
-#: editor/editor_node.cpp
-msgid "No"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This scene has never been saved. Save before running?"
-msgstr ""
-
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr ""
@@ -2344,11 +2368,13 @@ msgid "Can't reload a scene that was never saved."
msgstr ""
#: editor/editor_node.cpp
-msgid "Revert"
+msgid "Reload Saved Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "This action cannot be undone. Revert anyway?"
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
#: editor/editor_node.cpp
@@ -2360,6 +2386,10 @@ msgid "Quit"
msgstr ""
#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr ""
@@ -2614,10 +2644,6 @@ msgid "Redo"
msgstr ""
#: editor/editor_node.cpp
-msgid "Revert Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -2677,22 +2703,26 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When exporting or deploying, the resulting executable will attempt to "
-"connect to the IP of this computer in order to be debugged."
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
-msgid "Small Deploy with Network FS"
+msgid "Small Deploy with Network Filesystem"
msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When this option is enabled, export or deploy will produce a minimal "
-"executable.\n"
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
-"On Android, deploy will use the USB cable for faster performance. This "
-"option speeds up testing for games with a large footprint."
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
msgstr ""
#: editor/editor_node.cpp
@@ -2701,8 +2731,8 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
-"running game if this option is turned on."
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
msgstr ""
#: editor/editor_node.cpp
@@ -2711,32 +2741,32 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Navigation meshes and polygons will be visible on the running game if this "
-"option is turned on."
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
msgstr ""
#: editor/editor_node.cpp
-msgid "Sync Scene Changes"
+msgid "Synchronize Scene Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When this option is turned on, any changes made to the scene in the editor "
-"will be replicated in the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp
-msgid "Sync Script Changes"
+msgid "Synchronize Script Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When this option is turned on, any script that is saved will be reloaded on "
-"the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp editor/script_create_dialog.cpp
@@ -2791,12 +2821,11 @@ msgstr ""
msgid "Help"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr ""
@@ -2954,6 +2983,22 @@ msgid "Open & Run a Script"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "New Inherited"
msgstr ""
@@ -3196,7 +3241,8 @@ msgstr ""
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the export menu."
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
msgstr ""
#: editor/editor_run_script.cpp
@@ -3223,6 +3269,10 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
+#: editor/editor_spin_slider.cpp
+msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -3491,6 +3541,16 @@ msgid "Name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr ""
@@ -3538,14 +3598,6 @@ msgstr ""
msgid "View Owners..."
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicate..."
-msgstr ""
-
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr ""
@@ -3573,10 +3625,15 @@ msgid "Collapse All"
msgstr ""
#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move to Trash"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -3610,7 +3667,10 @@ msgid "Move"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "There is already file or folder with the same name in this location."
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
msgstr ""
#: editor/filesystem_dock.cpp
@@ -3677,7 +3737,15 @@ msgid "Searching..."
msgstr ""
#: editor/find_in_files.cpp
-msgid "Search complete"
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
msgstr ""
#: editor/groups_editor.cpp
@@ -3807,6 +3875,10 @@ msgid "Error running post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr ""
@@ -4164,7 +4236,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
@@ -4893,8 +4964,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
-"Save your scene (for images to be saved in the same dir), or pick a save "
-"path from the BakedLightmap properties."
+"Save your scene and try again."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -4908,11 +4978,30 @@ msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr ""
@@ -4977,27 +5066,43 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move pivot"
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem"
+msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move anchor"
+msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize CanvasItem"
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem"
+msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem"
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5950,6 +6055,10 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
@@ -6010,10 +6119,6 @@ msgstr ""
msgid "Generate Visibility AABB"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -6236,7 +6341,7 @@ msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
+msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -6244,6 +6349,14 @@ msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@@ -6282,11 +6395,11 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon->UV"
+msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "UV->Polygon"
+msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -6638,16 +6751,6 @@ msgid ""
"What action should be taken?:"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
@@ -6678,11 +6781,11 @@ msgid ""
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Line"
+msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "(ignore)"
+msgid "Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -6728,16 +6831,16 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
+msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
+msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
@@ -6962,6 +7065,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
@@ -7152,6 +7259,15 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
msgstr ""
@@ -7485,7 +7601,7 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed (FPS):"
+msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7806,6 +7922,12 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
@@ -7954,10 +8076,22 @@ msgid "Create a new rectangle."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
@@ -8146,10 +8280,6 @@ msgid "Error"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr ""
@@ -8207,10 +8337,6 @@ msgid "Stage All"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Add a commit message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr ""
@@ -8308,6 +8434,10 @@ msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
@@ -8325,6 +8455,10 @@ msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -8979,6 +9113,10 @@ msgid ""
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@@ -9039,18 +9177,6 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Add initial export..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Add previous patches..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete patch '%s' from list?"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@@ -9138,18 +9264,6 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-msgid "Patches"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Make Patch"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Pack File"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Features"
msgstr ""
@@ -9341,6 +9455,10 @@ msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
@@ -9462,6 +9580,7 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -9471,6 +9590,10 @@ msgid "Projects"
msgstr ""
#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
@@ -9892,11 +10015,15 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Prefix"
+msgid "Replace:"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Suffix"
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9942,7 +10069,7 @@ msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "If set the counter restarts for each group of child nodes"
+msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
@@ -10000,7 +10127,7 @@ msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expression Error"
+msgid "Regular Expression Error:"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10070,7 +10197,7 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Detach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -10106,6 +10233,10 @@ msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr ""
@@ -10228,6 +10359,13 @@ msgid "Open Documentation"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
@@ -10274,11 +10412,11 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script for the selected node."
+msgid "Attach a new or existing script to the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Clear a script for the selected node."
+msgid "Detach the script from the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -10398,6 +10536,10 @@ msgid "A directory with the same name exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr ""
@@ -10438,6 +10580,10 @@ msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr ""
@@ -10955,6 +11101,34 @@ msgstr ""
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -11450,11 +11624,13 @@ msgid "Select device from the list"
msgstr ""
#: platform/android/export/export.cpp
-msgid "ADB executable not configured in the Editor Settings."
+msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export.cpp
-msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
msgstr ""
#: platform/android/export/export.cpp
@@ -11462,17 +11638,35 @@ msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
-msgid "Custom build requires a valid Android SDK path in Editor Settings."
+msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export.cpp
-msgid "Invalid Android SDK path for custom build in Editor Settings."
+msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export.cpp
@@ -11485,6 +11679,48 @@ msgstr ""
#: platform/android/export/export.cpp
msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
+"\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
@@ -11508,7 +11744,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
-msgid "No build apk generated at: "
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@@ -11662,12 +11904,38 @@ msgid ""
"shape resource for it!"
msgstr ""
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -11789,27 +12057,27 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "%d%%"
+msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "(Time Left: %d:%02d s)"
+msgid "Preparing geometry (%d/%d)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Meshes: "
+msgid "Preparing environment"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Lights:"
+msgid "Generating capture"
msgstr ""
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Lighting Meshes: "
+msgid "Done"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -11869,11 +12137,20 @@ msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+#: scene/3d/interpolated_camera.cpp
+msgid ""
+"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -11923,6 +12200,26 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -12057,6 +12354,14 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -12098,6 +12403,12 @@ msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""