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-rw-r--r--editor/translations/sv.po2298
1 files changed, 1913 insertions, 385 deletions
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 2f08a32697..e746cdadcc 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -77,6 +77,15 @@ msgstr "Balanserad"
msgid "Mirror"
msgstr "Spegla"
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "Tid:"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Value:"
+msgstr "Värde"
+
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Infoga Nyckel Här"
@@ -305,11 +314,13 @@ msgid "Create %d NEW tracks and insert keys?"
msgstr "Skapa %d NYA spår och infoga nycklar?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
-#: editor/plugin_config_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Skapa"
@@ -428,6 +439,23 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
@@ -577,7 +605,8 @@ msgstr "Skalnings förhållande:"
msgid "Select tracks to copy:"
msgstr ""
-#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
@@ -652,6 +681,11 @@ msgstr "Ersätt Alla"
msgid "Selection Only"
msgstr "Endast Urval"
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -679,22 +713,37 @@ msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Method in target Node must be specified!"
+msgid "Method in target node must be specified."
msgstr "Metod i Mål-Node måste specificeras!"
#: editor/connections_dialog.cpp
#, fuzzy
msgid ""
-"Target method not found! Specify a valid method or attach a script to target "
-"Node."
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
msgstr ""
"Målmetod hittades inte! Specificera en giltig metod eller koppla ett skript "
"till Mål-Node."
#: editor/connections_dialog.cpp
-msgid "Connect To Node:"
+#, fuzzy
+msgid "Connect to Node:"
msgstr "Anslut Till Node:"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect to Script:"
+msgstr "Anslut Till Node:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "From Signal:"
+msgstr "Signaler:"
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
@@ -702,10 +751,12 @@ msgid "Add"
msgstr "Lägg till"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Ta bort"
@@ -722,23 +773,32 @@ msgstr "Extra Call Argument:"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Path to Node:"
-msgstr "Sökväg till Node:"
-
-#: editor/connections_dialog.cpp
-#, fuzzy
-msgid "Make Function"
-msgstr "Skapa Funktion"
+msgid "Advanced"
+msgstr "Balanserad"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Uppskjuten"
#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
#, fuzzy
msgid "Oneshot"
msgstr "Oneshot"
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Cannot connect signal"
+msgstr "Ansluter Signal:"
+
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -782,12 +842,12 @@ msgstr "Koppla från"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Connect Signal: "
+msgid "Connect a Signal to a Method"
msgstr "Ansluter Signal:"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Edit Connection: "
+msgid "Edit Connection:"
msgstr "Anslutningsfel"
#: editor/connections_dialog.cpp
@@ -824,7 +884,6 @@ msgid "Change %s Type"
msgstr "Ändra Typ"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change"
msgstr "Ändra"
@@ -859,7 +918,8 @@ msgid "Matches:"
msgstr "Matchar:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beskrivning:"
@@ -877,7 +937,7 @@ msgstr "Beroenden För:"
#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
-"Changes will not take effect unless reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
"Scen '%s' håller på att redigeras.\n"
"Ändringarna börjar inte gälla förrän omladdning."
@@ -886,7 +946,7 @@ msgstr ""
#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
-"Changes will take effect when reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
"Resurs '%s' är i användning.\n"
"Ändringarna börjar gälla när den laddas om."
@@ -999,22 +1059,13 @@ msgstr "Ta bort %d sak(er) permanent? (Går inte ångra!)"
#: editor/dependency_editor.cpp
#, fuzzy
-msgid "Owns"
-msgstr "Äger"
-
-#: editor/dependency_editor.cpp
-#, fuzzy
-msgid "Resources Without Explicit Ownership:"
-msgstr "Resurser Utan Explicit Ägande:"
+msgid "Show Dependencies"
+msgstr "Beroenden"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Föräldralös Resursutforskare"
-#: editor/dependency_editor.cpp
-msgid "Delete selected files?"
-msgstr "Ta bort valda filer?"
-
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -1023,6 +1074,16 @@ msgstr "Ta bort valda filer?"
msgid "Delete"
msgstr "Ta bort"
+#: editor/dependency_editor.cpp
+#, fuzzy
+msgid "Owns"
+msgstr "Äger"
+
+#: editor/dependency_editor.cpp
+#, fuzzy
+msgid "Resources Without Explicit Ownership:"
+msgstr "Resurser Utan Explicit Ägande:"
+
#: editor/dictionary_property_edit.cpp
#, fuzzy
msgid "Change Dictionary Key"
@@ -1157,7 +1218,7 @@ msgstr "Paketet installerades!"
msgid "Success!"
msgstr "Klart!"
-#: editor/editor_asset_installer.cpp
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Installera"
@@ -1308,9 +1369,12 @@ msgid "Open Audio Bus Layout"
msgstr "Öppna Ljud-Buss Layout"
#: editor/editor_audio_buses.cpp
-#, fuzzy
-msgid "There is no 'res://default_bus_layout.tres' file."
-msgstr "Det finns ingen 'res://default_bus_layout.tres' fil."
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
#: editor/editor_audio_buses.cpp
#, fuzzy
@@ -1375,22 +1439,26 @@ msgstr "Giltiga tecken:"
#: editor/editor_autoload_settings.cpp
#, fuzzy
-msgid "Invalid name. Must not collide with an existing engine class name."
+msgid "Must not collide with an existing engine class name."
msgstr ""
"Ogiltigt namn. Får inte vara samma som ett befintligt engine class-namn."
#: editor/editor_autoload_settings.cpp
#, fuzzy
-msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgid "Must not collide with an existing buit-in type name."
msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn."
#: editor/editor_autoload_settings.cpp
#, fuzzy
-msgid "Invalid name. Must not collide with an existing global constant name."
+msgid "Must not collide with an existing global constant name."
msgstr ""
"Ogiltigt namn. Får inte vara samma som ett befintligt global constant-namn."
#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' finns redan!"
@@ -1424,12 +1492,12 @@ msgstr "Aktivera"
msgid "Rearrange Autoloads"
msgstr "Ändra ordning på Autoloads"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Invalid Path."
+msgid "Invalid path."
msgstr "Ogiltig Sökväg."
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Fil existerar inte."
@@ -1488,7 +1556,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp
#, fuzzy
-msgid "Please select a base directory first"
+msgid "Please select a base directory first."
msgstr "Vänligen välj en baskatalog först"
#: editor/editor_dir_dialog.cpp
@@ -1497,7 +1565,8 @@ msgid "Choose a Directory"
msgstr "Välj en Katalog"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Skapa Mapp"
@@ -1569,6 +1638,174 @@ msgstr ""
msgid "Template file not found:"
msgstr "Mallfil hittades inte:\n"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "3D Editor"
+msgstr "Öppna Skript-Redigerare"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Script Editor"
+msgstr "Öppna Skript-Redigerare"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Asset Library"
+msgstr "Bibliotek"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Scene Tree Editing"
+msgstr "Scenträd (Noder):"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Import Dock"
+msgstr "Importera"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Node Dock"
+msgstr "Node Namn:"
+
+#: editor/editor_feature_profile.cpp
+msgid "Filesystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Erase profile '%s'? (no undo)"
+msgstr "Ersätt Alla"
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Profile with this name already exists."
+msgstr "En fil eller mapp med detta namn finns redan."
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "(Properties Disabled)"
+msgstr "Egenskaper"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "(Editor Disabled)"
+msgstr "Redigera Variabel"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options:"
+msgstr "Beskrivning:"
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Properties:"
+msgstr "Egenskaper"
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Classes:"
+msgstr "Sök Klasser"
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remote it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Error saving profile to path: '%s'."
+msgstr "Fel vid laddning av mall '%s'"
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Current Profile"
+msgstr "Nuvarande Version:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Make Current"
+msgstr "Nuvarande:"
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr "Ny"
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Import"
+msgstr "Importera"
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_export.cpp
+msgid "Export"
+msgstr "Exportera"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Available Profiles"
+msgstr "Tillgängliga Noder:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Classes"
+msgstr "Sök Klasser"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options"
+msgstr "Beskrivning"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "New profile name:"
+msgstr "Nytt namn:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Erase Profile"
+msgstr "Radera punkter"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Import Profile(s)"
+msgstr "%d fler filer"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Export Profile"
+msgstr "Exportera Projekt"
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select Current Folder"
@@ -1594,8 +1831,8 @@ msgstr "Kopiera Sökvägen"
msgid "Open in File Manager"
msgstr "Visa I Filhanteraren"
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#: editor/project_manager.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "Visa I Filhanteraren"
@@ -1657,7 +1894,7 @@ msgstr "Gå Framåt"
msgid "Go Up"
msgstr "Gå Upp"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Toggle Hidden Files"
msgstr "Växla Dolda Filer"
@@ -1694,8 +1931,9 @@ msgstr "Föregående flik"
msgid "Next Folder"
msgstr "Skapa Mapp"
-#: editor/editor_file_dialog.cpp
-msgid "Go to parent folder"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Go to parent folder."
msgstr "Gå till överordnad mapp"
#: editor/editor_file_dialog.cpp
@@ -1703,6 +1941,11 @@ msgstr "Gå till överordnad mapp"
msgid "(Un)favorite current folder."
msgstr "Kunde inte skapa mapp."
+#: editor/editor_file_dialog.cpp
+#, fuzzy
+msgid "Toggle visibility of hidden files."
+msgstr "Växla Dolda Filer"
+
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr ""
@@ -1718,6 +1961,7 @@ msgstr "Kataloger & Filer:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "Förhandsvisning:"
@@ -1736,6 +1980,12 @@ msgid "ScanSources"
msgstr "ScanSources"
#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
#, fuzzy
msgid "(Re)Importing Assets"
msgstr "(Om)Importerar Tillgångar"
@@ -1949,6 +2199,11 @@ msgstr ""
msgid "Output:"
msgstr "Output:"
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Copy Selection"
+msgstr "Ta bort Urval"
+
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -2122,7 +2377,7 @@ msgstr ""
#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it will not be kept when saving the current scene."
+"Changes to it won't be kept when saving the current scene."
msgstr ""
"Denna resurs tillhör en scen som var instansierad eller ärvd.\n"
"Ändringar på den kommer inte att sparas när du sparar den nuvarande scenen."
@@ -2139,7 +2394,7 @@ msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid ""
-"This scene was imported, so changes to it will not be kept.\n"
+"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
@@ -2152,7 +2407,7 @@ msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid ""
-"This is a remote object so changes to it will not be kept.\n"
+"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
@@ -2165,39 +2420,6 @@ msgid "There is no defined scene to run."
msgstr "Det finns ingen definierad scen att köra."
#: editor/editor_node.cpp
-#, fuzzy
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-"Ingen huvudscen har definierats, välj en giltig?\n"
-"Du kan ändra det senare i \"Projektinställningar\" under 'Applikation'-"
-"kategorin."
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-"Vald scene '%s' finns inte, välj en giltig?\n"
-"Du kan ändra det senare i \"Projektinställningar\" under 'Applikation'-"
-"kategorin."
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-"Vald scen '%s' är inte en scenfil, välj en giltig?\n"
-"Du kan ändra det senare i \"Projektinställningar\" under 'Applikation'-"
-"kategorin."
-
-#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "Nuvarande scen har aldrig sparats, vänligen spara den innan körning."
@@ -2206,7 +2428,7 @@ msgstr "Nuvarande scen har aldrig sparats, vänligen spara den innan körning."
msgid "Could not start subprocess!"
msgstr "Kunde inte starta underprocess!"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Öppna Scen"
@@ -2217,6 +2439,11 @@ msgstr "Öppna Bas-Scen"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Quick Open..."
+msgstr "Snabböppna Scen..."
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Quick Open Scene..."
msgstr "Snabböppna Scen..."
@@ -2420,6 +2647,39 @@ msgid "Clear Recent Scenes"
msgstr "Rensa Senaste Scener"
#: editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"Ingen huvudscen har definierats, välj en giltig?\n"
+"Du kan ändra det senare i \"Projektinställningar\" under 'Applikation'-"
+"kategorin."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"Vald scene '%s' finns inte, välj en giltig?\n"
+"Du kan ändra det senare i \"Projektinställningar\" under 'Applikation'-"
+"kategorin."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"Vald scen '%s' är inte en scenfil, välj en giltig?\n"
+"Du kan ändra det senare i \"Projektinställningar\" under 'Applikation'-"
+"kategorin."
+
+#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Spara Layout"
@@ -2449,6 +2709,20 @@ msgstr "Spela Scen"
msgid "Close Tab"
msgstr "Stänga Övriga Flikar"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close Other Tabs"
+msgstr "Stänga Övriga Flikar"
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close All Tabs"
+msgstr "Stäng Alla"
+
#: editor/editor_node.cpp
#, fuzzy
msgid "Switch Scene Tab"
@@ -2583,10 +2857,6 @@ msgstr "Projekt"
msgid "Project Settings"
msgstr "Projektinställningar"
-#: editor/editor_node.cpp editor/project_export.cpp
-msgid "Export"
-msgstr "Exportera"
-
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Verktyg"
@@ -2597,6 +2867,10 @@ msgid "Open Project Data Folder"
msgstr "Öppna Projekthanteraren?"
#: editor/editor_node.cpp
+msgid "Install Android Build Template"
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Quit to Project List"
msgstr "Avsluta till Projektlistan"
@@ -2705,6 +2979,10 @@ msgstr ""
msgid "Open Editor Settings Folder"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Manage Editor Features"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2717,6 +2995,7 @@ msgstr "Hjälp"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Sök"
@@ -2813,11 +3092,6 @@ msgstr "Uppdatera Ändringar"
msgid "Disable Update Spinner"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Importera"
-
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@@ -2845,6 +3119,28 @@ msgid "Don't Save"
msgstr "Spara Inte"
#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Manage Templates"
+msgstr "Mallar"
+
+#: editor/editor_node.cpp
+msgid ""
+"This will install the Android project for custom builds.\n"
+"Note that, in order to use it, it needs to be enabled per export preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Android build template is already installed and it won't be overwritten.\n"
+"Remove the \"build\" directory manually before attempting this operation "
+"again."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr ""
@@ -2973,10 +3269,6 @@ msgid "Physics Frame %"
msgstr ""
#: editor/editor_profiler.cpp
-msgid "Time:"
-msgstr "Tid:"
-
-#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
@@ -3119,11 +3411,6 @@ msgid "Remove Item"
msgstr ""
#: editor/editor_run_native.cpp
-#, fuzzy
-msgid "Select device from the list"
-msgstr "Välj enhet från listan"
-
-#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
@@ -3161,6 +3448,10 @@ msgstr ""
msgid "Select Node(s) to Import"
msgstr "Välj Nod(er) att Importera"
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr "Bläddra"
+
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""
@@ -3338,6 +3629,11 @@ msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
+msgid "Uncompressing Android Build Sources"
+msgstr "Dekomprimerar Tillgångar"
+
+#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Current Version:"
msgstr "Nuvarande Version:"
@@ -3358,7 +3654,7 @@ msgstr "Ta Bort Mall"
#: editor/export_template_manager.cpp
#, fuzzy
-msgid "Select template file"
+msgid "Select Template File"
msgstr "Välj mall-fil"
#: editor/export_template_manager.cpp
@@ -3419,7 +3715,7 @@ msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters"
+msgid "Provided name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -3453,7 +3749,12 @@ msgstr "Byter namn på mappen:"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Open Scene(s)"
+msgid "New Inherited Scene"
+msgstr "Ny Ärvd Scen..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open Scenes"
msgstr "Öppna Scen"
#: editor/filesystem_dock.cpp
@@ -3463,12 +3764,12 @@ msgstr "Instans"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Add to favorites"
+msgid "Add to Favorites"
msgstr "Favoriter:"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Remove from favorites"
+msgid "Remove from Favorites"
msgstr "Ta bort från Grupp"
#: editor/filesystem_dock.cpp
@@ -3505,12 +3806,14 @@ msgstr "Nytt Skript"
msgid "New Resource..."
msgstr "Spara Resurs Som..."
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Expand All"
msgstr "Expandera alla"
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "Stäng Alla"
@@ -3523,12 +3826,14 @@ msgid "Rename"
msgstr "Byt namn"
#: editor/filesystem_dock.cpp
-msgid "Previous Directory"
-msgstr ""
+#, fuzzy
+msgid "Previous Folder/File"
+msgstr "Föregående flik"
#: editor/filesystem_dock.cpp
-msgid "Next Directory"
-msgstr ""
+#, fuzzy
+msgid "Next Folder/File"
+msgstr "Skapa Mapp"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
@@ -3536,7 +3841,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Toggle split mode"
+msgid "Toggle Split Mode"
msgstr "Växla Läge"
#: editor/filesystem_dock.cpp
@@ -3567,7 +3872,7 @@ msgstr ""
msgid "Create Script"
msgstr "Skapa Skript"
-#: editor/find_in_files.cpp
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
msgstr "%d fler filer"
@@ -3587,6 +3892,12 @@ msgstr "Skapa Mapp"
msgid "Filters:"
msgstr "Filtrera noder"
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -4062,7 +4373,7 @@ msgstr "Animations-Node"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
-msgid "Triangle already exists"
+msgid "Triangle already exists."
msgstr "ERROR: Animationsnamn finns redan!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4144,7 +4455,6 @@ msgid "Node Moved"
msgstr "Node Namn:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -4222,7 +4532,7 @@ msgstr "Redigera Filter"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
-msgid "Enable filtering"
+msgid "Enable Filtering"
msgstr "Redigerbara Barn"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -4345,10 +4655,6 @@ msgid "Animation"
msgstr "Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New"
-msgstr "Ny"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "Övergångar"
@@ -4367,12 +4673,13 @@ msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning"
+msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
+#, fuzzy
+msgid "Onion Skinning Options"
+msgstr "Alternativ"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -4944,13 +5251,19 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4966,10 +5279,51 @@ msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected"
+msgstr "Välj"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected"
+msgstr "Ta bort Urval"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected"
+msgstr "Ta bort Urval"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr "Skapa från Scen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Bones"
+msgstr "Rensa"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
@@ -5044,7 +5398,7 @@ msgid "Snapping Options"
msgstr "Alternativ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to grid"
+msgid "Snap to Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5065,31 +5419,32 @@ msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart snapping"
+msgid "Smart Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to parent"
+msgid "Snap to Parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node anchor"
+msgid "Snap to Node Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node sides"
+msgid "Snap to Node Sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node center"
+msgid "Snap to Node Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to other nodes"
-msgstr ""
+#, fuzzy
+msgid "Snap to Other Nodes"
+msgstr "Klistra in Noder"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to guides"
+msgid "Snap to Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5103,11 +5458,13 @@ msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Makes sure the object's children are not selectable."
msgstr "Ser till att objektets barn inte är valbara."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Restores the object's children's ability to be selected."
msgstr "Återställer objektets barns egenskap att väljas."
@@ -5122,14 +5479,6 @@ msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
@@ -5180,8 +5529,8 @@ msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "Layout"
+msgid "Preview Canvas Scale"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@@ -5234,6 +5583,11 @@ msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Pan View"
+msgstr "Vy bakifrån"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Lägg till %s"
@@ -5257,8 +5611,9 @@ msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change default type"
-msgstr ""
+#, fuzzy
+msgid "Change Default Type"
+msgstr "Ändra Typ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5349,19 +5704,19 @@ msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat0"
+msgid "Flat 0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat1"
+msgid "Flat 1"
msgstr ""
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease in"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
msgstr ""
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease out"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -5381,24 +5736,29 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add point"
-msgstr ""
+#, fuzzy
+msgid "Add Point"
+msgstr "Lägg Till Node"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove point"
-msgstr ""
+#, fuzzy
+msgid "Remove Point"
+msgstr "Flytta Ner"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left linear"
-msgstr ""
+#, fuzzy
+msgid "Left Linear"
+msgstr "Linjär"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right linear"
-msgstr ""
+#, fuzzy
+msgid "Right Linear"
+msgstr "Vy från höger"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load preset"
-msgstr ""
+#, fuzzy
+msgid "Load Preset"
+msgstr "Ladda Resurs"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
@@ -5454,14 +5814,19 @@ msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Shape"
+msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape"
+msgid "Failed creating shapes!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Convex Shape(s)"
+msgstr "Skapa Ny"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
@@ -5511,16 +5876,13 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling"
-msgstr ""
+#, fuzzy
+msgid "Create Convex Collision Sibling(s)"
+msgstr "Skapa Prenumeration"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
@@ -5682,6 +6044,12 @@ msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Konvertera till Versaler"
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr ""
@@ -5695,12 +6063,6 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
-msgid "Convert to CPUParticles"
-msgstr "Konvertera till Versaler"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
@@ -5840,7 +6202,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
-#: editor/project_export.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#, fuzzy
msgid "Options"
msgstr "Alternativ"
@@ -5893,7 +6255,7 @@ msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
-msgid "Move joint"
+msgid "Move Joint"
msgstr "Flytta Ner"
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -6135,7 +6497,6 @@ msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Ladda Resurs"
@@ -6242,6 +6603,12 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Find Next"
+msgstr "Hitta Nästa"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
@@ -6334,11 +6701,6 @@ msgstr ""
msgid "Close All"
msgstr "Stäng Alla"
-#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Close Other Tabs"
-msgstr "Stänga Övriga Flikar"
-
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Kör"
@@ -6347,12 +6709,6 @@ msgstr "Kör"
msgid "Toggle Scripts Panel"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#, fuzzy
-msgid "Find Next"
-msgstr "Hitta Nästa"
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
@@ -6379,15 +6735,16 @@ msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation"
-msgstr ""
+#, fuzzy
+msgid "Open Godot online documentation."
+msgstr "Öppna Senaste"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback"
+msgid "Help improve the Godot documentation by giving feedback."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -6414,11 +6771,13 @@ msgid ""
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Reload"
msgstr "Ladda om"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Resave"
msgstr "Spara om"
@@ -6434,6 +6793,31 @@ msgstr "Sök Hjälp"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
+msgid "Connections to method:"
+msgstr "Anslut Till Node:"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Source"
+msgstr "Källa:"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Signal"
+msgstr "Signaler"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr "Anslut '%s' till '%s'"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
msgid "Line"
msgstr "Rad:"
@@ -6446,10 +6830,6 @@ msgstr ""
msgid "Go to Function"
msgstr "Funktion:"
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
@@ -6486,6 +6866,11 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -6516,6 +6901,26 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Toggle Bookmark"
+msgstr "Växla Läge"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Next Bookmark"
+msgstr "Gå Till Nästa Steg"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Previous Bookmark"
+msgstr "Ge Till Föregående Steg"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Remove All Bookmarks"
+msgstr "Ta bort Alla"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -6597,6 +7002,12 @@ msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
@@ -6971,7 +7382,7 @@ msgid "Right View"
msgstr "Vy från höger"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal view"
+msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7011,12 +7422,13 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform"
msgstr "Transformera"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap object to floor"
+msgid "Snap Object to Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7162,30 +7574,22 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
+#, fuzzy
+msgid "Convert to Mesh2D"
+msgstr "Konvertera till %s"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
+msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Mesh2D"
+msgid "Convert to Polygon2D"
msgstr "Konvertera till %s"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Convert to Polygon2D"
-msgstr "Konvertera till %s"
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7193,10 +7597,18 @@ msgid "Create CollisionPolygon2D Sibling"
msgstr "Skapa Prenumeration"
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
@@ -7215,7 +7627,12 @@ msgid "Settings:"
msgstr "Inställningar"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
+#, fuzzy
+msgid "No Frames Selected"
+msgstr "Ansluten"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7223,6 +7640,10 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
@@ -7268,6 +7689,15 @@ msgid "Animation Frames:"
msgstr "Nytt Animationsnamn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Add a Texture from File"
+msgstr "Flytta nuvarande spår upp."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
@@ -7286,6 +7716,29 @@ msgid "Move (After)"
msgstr "Flytta (efter)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Select Frames"
+msgstr "Välj en Node"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Select/Clear All Frames"
+msgstr "Välj Alla"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Create Frames from Sprite Sheet"
+msgstr "Skapa från Scen"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
@@ -7352,14 +7805,14 @@ msgstr "Lägg till Alla"
msgid "Remove All Items"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Remove All"
msgstr "Ta bort Alla"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Edit theme..."
+msgid "Edit Theme"
msgstr "Redigera tema..."
#: editor/plugins/theme_editor_plugin.cpp
@@ -7388,18 +7841,25 @@ msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio1"
-msgstr ""
+#, fuzzy
+msgid "Toggle Button"
+msgstr "Musknapp"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio2"
-msgstr ""
+#, fuzzy
+msgid "Disabled Button"
+msgstr "Avaktiverad"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Disabled Item"
+msgstr "Avaktiverad"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
@@ -7416,6 +7876,22 @@ msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -7425,8 +7901,8 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Has,Many,Options"
-msgstr "Alternativ"
+msgid "Disabled LineEdit"
+msgstr "Avaktiverad"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -7442,6 +7918,20 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Editable Item"
+msgstr "Redigerbara Barn"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Has,Many,Options"
+msgstr "Alternativ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Data Type:"
msgstr "Datatyp:"
@@ -7477,6 +7967,7 @@ msgid "Fix Invalid Tiles"
msgstr "Ogiltigt namn."
#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "Rensa Urval"
@@ -7521,37 +8012,47 @@ msgid "Mirror Y"
msgstr "Spegla Y"
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Enable Priority"
+msgstr "Redigera Filter"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
+msgid ""
+"Shift+RMB: Line Draw\n"
+"Shift+Ctrl+RMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
-msgid "Copy Selection"
-msgstr "Ta bort Urval"
+msgid "Pick Tile"
+msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate left"
+msgid "Rotate Left"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate right"
+msgid "Rotate Right"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip horizontally"
+msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip vertically"
+msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Clear transform"
+msgid "Clear Transform"
msgstr "Transformera"
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -7590,6 +8091,45 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Region Mode"
+msgstr "Raw-Läge"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Collision Mode"
+msgstr "Animations-Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occlusion Mode"
+msgstr "Redigera Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Mode"
+msgstr "Animations-Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Bitmask Mode"
+msgstr "Raw-Läge"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Priority Mode"
+msgstr "Exportera Projekt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Icon Mode"
+msgstr "Växla Läge"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
@@ -7679,6 +8219,7 @@ msgstr "Radera punkter"
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr "Skapa Mapp"
@@ -7802,6 +8343,75 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add input +"
+msgstr "Lägg till Signal"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output +"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar"
+msgstr "Skala:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector"
+msgstr "Inspektör"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add input port"
+msgstr "Favoriter:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port type"
+msgstr "Ändra Typ"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port name"
+msgstr "Ändra Animationsnamn:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove input port"
+msgstr "Ta bort Autoload"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove output port"
+msgstr "Ta Bort Mall"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set expression"
+msgstr "Nuvarande Version:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
@@ -7841,6 +8451,849 @@ msgid "Light"
msgstr "Höger"
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Create Shader Node"
+msgstr "Skapa Node"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color function."
+msgstr "Funktion:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Grayscale function."
+msgstr "Skapa Funktion"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Sepia function."
+msgstr "Byt namn på funktion"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color constant."
+msgstr "Konstant"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color uniform."
+msgstr "Transformera"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'camera' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'inv_camera' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'inv_projection' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'normal' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'projection' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'time' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'viewport_size' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'world' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'texture_pixel_size' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'binormal' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'fragcoord' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_coord' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_uv' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'side' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'tangent' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv2' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'vertex' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'view' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'albedo' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'attenuation' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'diffuse' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_color' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'roughness' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'specular' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'transmission' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'modelview' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_size' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'tangent' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_pass' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_coord' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_pixel_size' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_uv' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_alpha' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_height' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_uv' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_vec' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'normal' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'shadow_color' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'extra' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'projection' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'vertex' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'world' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'active' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'custom' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'custom_alpha' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'delta' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'emission_transform' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'index' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'lifetime' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'restart' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'time' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'transform' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'velocity' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar function."
+msgstr "Skala urval"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar uniform."
+msgstr "Transformera"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform function."
+msgstr "Transformera"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform constant."
+msgstr "Transformera"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform uniform."
+msgstr "Transformera"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector function."
+msgstr "Ta bort Funktion"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns a vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns a vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns a vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative "
+"in 'x' and 'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative "
+"in 'x' and 'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -8040,6 +9493,11 @@ msgid "Directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "New Game Project"
+msgstr "Nytt Spelprojekt"
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -8091,11 +9549,6 @@ msgstr "Byt namn på Projekt"
#: editor/project_manager.cpp
#, fuzzy
-msgid "New Game Project"
-msgstr "Nytt Spelprojekt"
-
-#: editor/project_manager.cpp
-#, fuzzy
msgid "Import Existing Project"
msgstr "Importera Befintligt Projekt"
@@ -8130,10 +9583,6 @@ msgid "Project Name:"
msgstr "Projektnamn:"
#: editor/project_manager.cpp
-msgid "Create folder"
-msgstr "Skapa mapp"
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Project Path:"
msgstr "Sökväg till projektet:"
@@ -8144,10 +9593,6 @@ msgid "Project Installation Path:"
msgstr "Sökväg till projektet:"
#: editor/project_manager.cpp
-msgid "Browse"
-msgstr "Bläddra"
-
-#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
@@ -8202,8 +9647,8 @@ msgid ""
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
-"Warning: You will not be able to open the project with previous versions of "
-"the engine anymore."
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
msgstr ""
#: editor/project_manager.cpp
@@ -8214,8 +9659,8 @@ msgid ""
"%s\n"
"\n"
"Do you want to convert it?\n"
-"Warning: You will not be able to open the project with previous versions of "
-"the engine anymore."
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
msgstr ""
#: editor/project_manager.cpp
@@ -8225,11 +9670,15 @@ msgid ""
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in \"Project Settings\" under "
+"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
+"Ingen huvudscen har definierats, välj en giltig?\n"
+"Du kan ändra det senare i \"Projektinställningar\" under 'Applikation'-"
+"kategorin."
#: editor/project_manager.cpp
msgid ""
@@ -8238,23 +9687,37 @@ msgid ""
msgstr ""
#: editor/project_manager.cpp
-msgid "Are you sure to run more than one project?"
+msgid "Are you sure to run %d projects at once?"
msgstr ""
#: editor/project_manager.cpp
-msgid "Remove project from the list? (Folder contents will not be modified)"
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list? (Folders contents will not be "
+"modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
-"The UI will update next time the editor or project manager starts."
+"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
-"You are about the scan %s folders for existing Godot projects. Do you "
-"confirm?"
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
msgstr ""
#: editor/project_manager.cpp
@@ -8284,6 +9747,11 @@ msgstr "Nytt Projekt"
#: editor/project_manager.cpp
#, fuzzy
+msgid "Remove Missing"
+msgstr "Ta bort Animation"
+
+#: editor/project_manager.cpp
+#, fuzzy
msgid "Templates"
msgstr "Mallar"
@@ -8304,8 +9772,8 @@ msgstr "Kan inte köra projektet"
#: editor/project_manager.cpp
msgid ""
-"You don't currently have any projects.\n"
-"Would you like to explore the official example projects in the Asset Library?"
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -8333,8 +9801,9 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Action '%s' already exists!"
-msgstr ""
+#, fuzzy
+msgid "An action with the name '%s' already exists."
+msgstr "ERROR: Animationsnamn finns redan!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -8494,10 +9963,6 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Already existing"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
@@ -8564,7 +10029,7 @@ msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Editor must be restarted for changes to take effect"
+msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
@@ -8629,12 +10094,13 @@ msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Show all locales"
+msgid "Show All Locales"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Show only selected locales"
-msgstr ""
+#, fuzzy
+msgid "Show Selected Locales Only"
+msgstr "Endast Urval"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
@@ -8649,14 +10115,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/property_editor.cpp
#, fuzzy
msgid "Zero"
msgstr "Noll"
@@ -8734,8 +10192,9 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Advanced options"
-msgstr ""
+#, fuzzy
+msgid "Advanced Options"
+msgstr "Alternativ"
#: editor/rename_dialog.cpp
msgid "Substitute"
@@ -9013,8 +10472,8 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Custom Node"
-msgstr "Klipp ut Noder"
+msgid "Other Node"
+msgstr "Ta bort Nod(er)"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -9060,7 +10519,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Open documentation"
+msgid "Open Documentation"
msgstr "Öppna Senaste"
#: editor/scene_tree_dock.cpp
@@ -9091,7 +10550,7 @@ msgstr ""
msgid "Save Branch as Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Kopiera Node-Sökväg"
@@ -9138,6 +10597,21 @@ msgid "Toggle Visible"
msgstr "Växla Dolda Filer"
#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Unlock Node"
+msgstr "Välj Node"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Button Group"
+msgstr "Lägg till i Grupp"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "(Connecting From)"
+msgstr "Anslutningsfel"
+
+#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
@@ -9159,9 +10633,9 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#: editor/scene_tree_editor.cpp
#, fuzzy
-msgid "Open Script"
+msgid "Open Script:"
msgstr "Öppna Skript"
#: editor/scene_tree_editor.cpp
@@ -9214,78 +10688,81 @@ msgstr "Välj en Node"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Error loading template '%s'"
-msgstr "Fel vid laddning av mall '%s'"
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr "Fel - Kunde inte skapa Skript i filsystemet."
+msgid "Path is empty."
+msgstr "Sökvägen är tom"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Error loading script from %s"
-msgstr "Fel vid laddning av Skript från %s"
+msgid "Filename is empty."
+msgstr "Sökvägen är tom"
#: editor/script_create_dialog.cpp
-msgid "N/A"
+msgid "Path is not local."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open Script/Choose Location"
-msgstr "Öppna Skript-Redigerare"
+msgid "Invalid base path."
+msgstr "Ogiltig Sökväg."
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Path is empty"
-msgstr "Sökvägen är tom"
+msgid "A directory with the same name exists."
+msgstr "Katalog med samma namn finns redan"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Filename is empty"
-msgstr "Sökvägen är tom"
+msgid "Invalid extension."
+msgstr "Måste använda en giltigt filändelse."
#: editor/script_create_dialog.cpp
-msgid "Path is not local"
+msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Invalid base path"
-msgstr ""
+#, fuzzy
+msgid "Error loading template '%s'"
+msgstr "Fel vid laddning av mall '%s'"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Directory of the same name exists"
-msgstr "Katalog med samma namn finns redan"
+msgid "Error - Could not create script in filesystem."
+msgstr "Fel - Kunde inte skapa Skript i filsystemet."
#: editor/script_create_dialog.cpp
-msgid "File exists, will be reused"
-msgstr ""
+#, fuzzy
+msgid "Error loading script from %s"
+msgstr "Fel vid laddning av Skript från %s"
#: editor/script_create_dialog.cpp
-msgid "Invalid extension"
+msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen"
-msgstr ""
+#, fuzzy
+msgid "Open Script / Choose Location"
+msgstr "Öppna Skript-Redigerare"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Invalid Path"
-msgstr "Ogiltig Sökväg"
+msgid "Open Script"
+msgstr "Öppna Skript"
#: editor/script_create_dialog.cpp
-msgid "Invalid class name"
+msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path"
+#, fuzzy
+msgid "Invalid class name."
+msgstr "Ogiltigt namn."
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script valid"
+msgid "Script is valid."
msgstr "Skript giltigt"
#: editor/script_create_dialog.cpp
@@ -9293,17 +10770,18 @@ msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "Tillåtna: a-z, a-Z, 0-9 och _"
#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)"
-msgstr ""
+#, fuzzy
+msgid "Built-in script (into scene file)."
+msgstr "Åtgärder med scenfiler."
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Create new script file"
+msgid "Will create a new script file."
msgstr "Skapa ny Skript-fil"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Load existing script file"
+msgid "Will load an existing script file."
msgstr "Ladda in befintlig Skript-fil"
#: editor/script_create_dialog.cpp
@@ -9444,6 +10922,10 @@ msgstr ""
msgid "Set From Tree"
msgstr ""
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Erase Shortcut"
@@ -9580,6 +11062,14 @@ msgid "GDNativeLibrary"
msgstr "GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Library"
msgstr "Bibliotek"
@@ -9672,8 +11162,9 @@ msgid "GridMap Fill Selection"
msgstr "Alla urval"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr ""
+#, fuzzy
+msgid "GridMap Paste Selection"
+msgstr "Alla urval"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
@@ -9743,18 +11234,6 @@ msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Create Area"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Create Exterior Connector"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Erase Area"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "Rensa Urval"
@@ -10134,19 +11613,10 @@ msgid "Available Nodes:"
msgstr "Tillgängliga Noder:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal Arguments:"
+msgid "Select or create a function to edit its graph."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Variable:"
-msgstr "Redigera Variabel:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr ""
@@ -10279,6 +11749,19 @@ msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid "Custom build requires a valid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path for custom build in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android project is not installed for compiling. Install from Editor menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
@@ -10287,6 +11770,34 @@ msgstr ""
msgid "Invalid package name:"
msgstr "Ogiltigt namn."
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "No build apk generated at: "
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""
@@ -10567,28 +12078,28 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent"
+msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
-"The controller id must not be 0 or this controller will not be bound to an "
-"actual controller"
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
-"The anchor id must not be 0 or this anchor will not be bound to an actual "
-"anchor"
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "ARVROrigin requires an ARVRCamera child node"
+msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin kräver en ARVRCamera Barn-Node"
#: scene/3d/baked_lightmap.cpp
@@ -10667,8 +12178,8 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial with "
-"\"Billboard Particles\" enabled."
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -10705,8 +12216,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
-"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
-"Particles\" enabled."
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
@@ -10733,7 +12244,7 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh"
+msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
@@ -10836,7 +12347,7 @@ msgstr "Lägg till nuvarande färg som en förinställning"
msgid ""
"Container by itself serves no purpose unless a script configures it's "
"children placement behavior.\n"
-"If you dont't intend to add a script, then please use a plain 'Control' node "
+"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
@@ -10850,11 +12361,6 @@ msgstr "Varning!"
msgid "Please Confirm..."
msgstr "Vänligen Bekräfta..."
-#: scene/gui/file_dialog.cpp
-#, fuzzy
-msgid "Go to parent folder."
-msgstr "Gå till överordnad mapp"
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -10932,6 +12438,47 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
+
+#, fuzzy
+#~ msgid "Path to Node:"
+#~ msgstr "Sökväg till Node:"
+
+#~ msgid "Delete selected files?"
+#~ msgstr "Ta bort valda filer?"
+
+#, fuzzy
+#~ msgid "There is no 'res://default_bus_layout.tres' file."
+#~ msgstr "Det finns ingen 'res://default_bus_layout.tres' fil."
+
+#~ msgid "Go to parent folder"
+#~ msgstr "Gå till överordnad mapp"
+
+#, fuzzy
+#~ msgid "Select device from the list"
+#~ msgstr "Välj enhet från listan"
+
+#, fuzzy
+#~ msgid "Open Scene(s)"
+#~ msgstr "Öppna Scen"
+
+#~ msgid "Create folder"
+#~ msgstr "Skapa mapp"
+
+#, fuzzy
+#~ msgid "Custom Node"
+#~ msgstr "Klipp ut Noder"
+
+#, fuzzy
+#~ msgid "Invalid Path"
+#~ msgstr "Ogiltig Sökväg"
+
+#, fuzzy
+#~ msgid "Edit Variable:"
+#~ msgstr "Redigera Variabel:"
+
#, fuzzy
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "Instansiera valda scen(er) som barn till vald Node."
@@ -10961,10 +12508,6 @@ msgstr ""
#~ msgstr "Autoload '%s' finns redan!"
#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Lägg till Signal"
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Ta Bort Mall"
@@ -11020,10 +12563,6 @@ msgstr ""
#~ msgstr "Klasslista:"
#, fuzzy
-#~ msgid "Search Classes"
-#~ msgstr "Sök Klasser"
-
-#, fuzzy
#~ msgid "Public Methods"
#~ msgstr "Publika Metoder"
@@ -11086,10 +12625,6 @@ msgstr ""
#~ msgstr "Fel:"
#, fuzzy
-#~ msgid "Source:"
-#~ msgstr "Källa:"
-
-#, fuzzy
#~ msgid "Variable"
#~ msgstr "Variabel"
@@ -11097,9 +12632,6 @@ msgstr ""
#~ msgid "Errors:"
#~ msgstr "Fel:"
-#~ msgid "Disabled"
-#~ msgstr "Avaktiverad"
-
#~ msgid "Move Anim Track Up"
#~ msgstr "Flytta Anim Spåra Uppåt"
@@ -11216,10 +12748,6 @@ msgstr ""
#~ msgid "Iterator"
#~ msgstr "Iterator"
-#, fuzzy
-#~ msgid "Edit Variable"
-#~ msgstr "Redigera Variabel"
-
#~ msgid "Not found!"
#~ msgstr "Hittades inte!"