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-rw-r--r--editor/translations/sv.po775
1 files changed, 537 insertions, 238 deletions
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index d3cda1a61a..cab4b7e5bc 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -1,6 +1,6 @@
# Swedish translation of the Godot Engine editor
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# bergmarklund <davemcgroin@gmail.com>, 2017, 2018.
# Christoffer Sundbom <christoffer_karlsson@live.se>, 2017.
@@ -17,12 +17,16 @@
# Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020.
# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020.
# André Andersson <andre.eric.andersson@gmail.com>, 2020.
+# Andreas Westrell <andreas.westrell@gmail.com>, 2020.
+# Gustav Andersson <gustav.andersson96@outlook.com>, 2020.
+# Shaggy <anton_christoffersson@hotmail.com>, 2020.
+# Marcus Toftedahl <marcus.toftedahl@his.se>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-15 02:42+0000\n"
-"Last-Translator: Jonas Robertsson <jonas.robertsson@posteo.net>\n"
+"PO-Revision-Date: 2020-11-04 02:39+0000\n"
+"Last-Translator: Marcus Toftedahl <marcus.toftedahl@his.se>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
@@ -30,7 +34,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.3.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -539,6 +543,7 @@ msgid "Seconds"
msgstr "Sekunder"
#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"
@@ -717,7 +722,7 @@ msgstr "Matcha gemener/versaler"
msgid "Whole Words"
msgstr "Hela Ord"
-#: editor/code_editor.cpp editor/rename_dialog.cpp
+#: editor/code_editor.cpp
msgid "Replace"
msgstr "Ersätt"
@@ -910,6 +915,10 @@ msgid "Signals"
msgstr "Signaler"
#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr "Filtrera signaler"
+
+#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Är du säker att du vill ta bort alla kopplingar från denna signal?"
@@ -947,7 +956,7 @@ msgid "Recent:"
msgstr "Senaste:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Sök:"
@@ -1028,21 +1037,26 @@ msgstr "Sök Ersättningsresurs:"
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
-msgstr "Öppen"
+msgstr "Öppna"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Ägare av:"
#: editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (Can't be restored)"
+#, fuzzy
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
msgstr "Ta bort valda filer från projektet? (Kan ej återställas)"
#: editor/dependency_editor.cpp
+#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
-"Remove them anyway? (no undo)"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
msgstr ""
"Filerna som tas bort krävs av andra resurser för att de ska fungera.\n"
"Ta bort dem ändå? (går inte ångra)"
@@ -1081,9 +1095,8 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Ta bort %d sak(er) permanent? (Går inte ångra!)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "Beroenden"
+msgstr "Visa Beroenden"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
@@ -1091,7 +1104,7 @@ msgstr "Föräldralös Resursutforskare"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
@@ -1129,9 +1142,12 @@ msgstr "Projektgrundare"
msgid "Lead Developer"
msgstr "Ledande utvecklare"
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Projekthanterare "
+msgstr "Projektledare "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1150,6 +1166,14 @@ msgid "Gold Sponsors"
msgstr "Guldsponsorer"
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr "Silverdonatorer"
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr "Bronsdonatorer"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Minisponsorer"
@@ -1231,9 +1255,8 @@ msgid "Success!"
msgstr "Klart!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Innehåll:"
+msgstr "Packet Innehåll:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1256,9 +1279,8 @@ msgid "Rename Audio Bus"
msgstr "Byt namn på Ljud-Buss"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "Växla Ljud-Buss Solo"
+msgstr "Växla Ljud-Buss Volum"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1289,9 +1311,8 @@ msgid "Delete Bus Effect"
msgstr "Ta bort Buss-Effekt"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Drag & drop to rearrange."
-msgstr "Ljud-Buss, dra och släpp för att ändra ordning."
+msgstr "Dra och släpp för att ändra ordning."
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -1351,12 +1372,10 @@ msgid "Move Audio Bus"
msgstr "Flytta Ljud-Buss"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Save Audio Bus Layout As..."
msgstr "Spara Ljud-Buss Layout Som..."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Location for New Layout..."
msgstr "Plats för Ny Layout..."
@@ -1385,9 +1404,8 @@ msgid "Add Bus"
msgstr "Lägg till Buss"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Spara Ljud-Buss Layout Som..."
+msgstr "Lägg till en ny Audio-Buss för detta layout"
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1597,6 +1615,39 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Målplattformen kräver 'ETC' texturkomprimering så GLES2 kan användas som "
+"reserv grafik drivare.\n"
+"Aktivera 'Import Etc' i Projektinställningarna eller deaktivera 'Driver "
+"Fallback Enabled'."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+"Målplattformen kräver 'ETC' texturkomprimering för GLES2. Aktivera 'Import "
+"Etc' i Projektinställningarna."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+"Målplattformen kräver 'ETC2' texturkomprimering för GLES3. Aktivera 'Import "
+"Etc 2' i Projektinställningarna."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+"Målplattformen kräver 'ETC' texturkomprimering för GLES2. Aktivera 'Import "
+"Etc' i Projektinställningarna."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1608,7 +1659,7 @@ msgstr "Mallfil hittades inte:"
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Anpassad release mall hittades inte."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1616,7 +1667,7 @@ msgstr "Mallfil hittades inte:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "Den inbäddade PCK får inte vara större än 4 GiB på 32 bitars exporter."
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1639,17 +1690,18 @@ msgstr "Scenträd (Noder):"
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Import Dock"
-msgstr "Importera"
+msgid "Node Dock"
+msgstr "Node Namn:"
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Node Dock"
-msgstr "Node Namn:"
+msgid "FileSystem Dock"
+msgstr "FilSystem"
#: editor/editor_feature_profile.cpp
-msgid "FileSystem and Import Docks"
-msgstr ""
+#, fuzzy
+msgid "Import Dock"
+msgstr "Importera"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1658,7 +1710,7 @@ msgstr "Ersätt Alla"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profilen måste ha ett giltigt filnamn och får inte innehålla '.'"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1667,7 +1719,7 @@ msgstr "En fil eller mapp med detta namn finns redan."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
+msgstr "(Editor inaktiverad, Egenskaper inaktiverad)"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1686,7 +1738,7 @@ msgstr "Beskrivning:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
-msgstr ""
+msgstr "Aktivera kontextuell redigerare"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1695,7 +1747,7 @@ msgstr "Egenskaper"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
-msgstr ""
+msgstr "Aktivera funktioner:"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1704,13 +1756,15 @@ msgstr "Sök Klasser"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr ""
+msgstr "Fil '%s''s format är ogiltig, import avbruten"
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
+"Profilen '%s' finns redan. Ta bort den före du importerar. Importeringen "
+"avbruten."
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1768,7 +1822,7 @@ msgstr "Radera punkter"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr ""
+msgstr "Godot funktions profil"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1785,18 +1839,16 @@ msgid "Manage Editor Feature Profiles"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select Current Folder"
-msgstr "Skapa Mapp"
+msgstr "Välj Nuvarande Mapp"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Filen finns redan, skriv över?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Välj en Node"
+msgstr "Välj Denna Mapp"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1904,9 +1956,8 @@ msgid "Go to next folder."
msgstr "Gå till överordnad mapp"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "Gå till överordnad mapp"
+msgstr "Gå till överordnad mapp."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
@@ -1925,11 +1976,11 @@ msgstr "Växla Dolda Filer"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr ""
+msgstr "sortera objekt som ett rutnät av bilder."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr ""
+msgstr "Visa objekt som lista."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1937,7 +1988,7 @@ msgstr "Kataloger & Filer:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Förhandsvisning:"
@@ -1945,10 +1996,6 @@ msgstr "Förhandsvisning:"
msgid "File:"
msgstr "Fil:"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr "Måste använda en giltigt filändelse."
-
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "ScanSources"
@@ -2195,7 +2242,7 @@ msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr "Node"
+msgstr "Nod"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -2324,11 +2371,16 @@ msgid "Error saving TileSet!"
msgstr "Fel vid sparande av TileSet!"
#: editor/editor_node.cpp
-msgid "Error trying to save layout!"
-msgstr "Fel vid försök att spara layout!"
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
#: editor/editor_node.cpp
-msgid "Default editor layout overridden."
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
msgstr ""
#: editor/editor_node.cpp
@@ -2336,7 +2388,7 @@ msgid "Layout name not found!"
msgstr "Layoutnamn hittades inte!"
#: editor/editor_node.cpp
-msgid "Restored default layout to base settings."
+msgid "Restored the Default layout to its base settings."
msgstr ""
#: editor/editor_node.cpp
@@ -2395,6 +2447,10 @@ msgid "There is no defined scene to run."
msgstr "Det finns ingen definierad scen att köra."
#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Kunde inte starta underprocess!"
@@ -2442,18 +2498,6 @@ msgstr ""
msgid "Save Scene As..."
msgstr "Spara Scen Som..."
-#: editor/editor_node.cpp
-msgid "No"
-msgstr "Nej"
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr "Ja"
-
-#: editor/editor_node.cpp
-msgid "This scene has never been saved. Save before running?"
-msgstr "Denna scenen har aldrig sparats. Spara innan körning?"
-
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Åtgärden kan inte göras utan en scen."
@@ -2503,6 +2547,10 @@ msgid "Quit"
msgstr "Avsluta"
#: editor/editor_node.cpp
+msgid "Yes"
+msgstr "Ja"
+
+#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Stäng redigeraren?"
@@ -2854,22 +2902,26 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When exporting or deploying, the resulting executable will attempt to "
-"connect to the IP of this computer in order to be debugged."
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
-msgid "Small Deploy with Network FS"
+msgid "Small Deploy with Network Filesystem"
msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When this option is enabled, export or deploy will produce a minimal "
-"executable.\n"
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
-"On Android, deploy will use the USB cable for faster performance. This "
-"option speeds up testing for games with a large footprint."
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
msgstr ""
#: editor/editor_node.cpp
@@ -2878,8 +2930,8 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
-"running game if this option is turned on."
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
msgstr ""
#: editor/editor_node.cpp
@@ -2888,32 +2940,34 @@ msgstr "Synlig Navigation"
#: editor/editor_node.cpp
msgid ""
-"Navigation meshes and polygons will be visible on the running game if this "
-"option is turned on."
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
msgstr ""
#: editor/editor_node.cpp
-msgid "Sync Scene Changes"
+#, fuzzy
+msgid "Synchronize Scene Changes"
msgstr "Synkronisera scenändringar"
#: editor/editor_node.cpp
msgid ""
-"When this option is turned on, any changes made to the scene in the editor "
-"will be replicated in the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp
-msgid "Sync Script Changes"
+#, fuzzy
+msgid "Synchronize Script Changes"
msgstr "Synkronisera skriptändringar"
#: editor/editor_node.cpp
msgid ""
-"When this option is turned on, any script that is saved will be reloaded on "
-"the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp editor/script_create_dialog.cpp
@@ -2971,12 +3025,11 @@ msgstr "Mallar"
msgid "Help"
msgstr "Hjälp"
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Sök"
@@ -3096,9 +3149,8 @@ msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "Mallar"
+msgstr "Hantera Mallar"
#: editor/editor_node.cpp
msgid ""
@@ -3395,7 +3447,8 @@ msgstr ""
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the export menu."
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
msgstr ""
#: editor/editor_run_script.cpp
@@ -3707,6 +3760,16 @@ msgid "Name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Byter namn på filen:"
@@ -3762,16 +3825,6 @@ msgstr ""
msgid "View Owners..."
msgstr "Visa Ägare..."
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Rename..."
-msgstr "Byt namn..."
-
-#: editor/filesystem_dock.cpp
-#, fuzzy
-msgid "Duplicate..."
-msgstr "Duplicera"
-
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Move To..."
@@ -3805,11 +3858,19 @@ msgid "Collapse All"
msgstr "Stäng Alla"
#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr "Byt namn"
+#, fuzzy
+msgid "Duplicate..."
+msgstr "Duplicera"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Move to Trash"
+msgstr "Flytta Autoload"
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Rename..."
+msgstr "Byt namn..."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3846,9 +3907,11 @@ msgid "Move"
msgstr "Flytta"
#: editor/filesystem_dock.cpp
-#, fuzzy
-msgid "There is already file or folder with the same name in this location."
-msgstr "En fil eller mapp med detta namn finns redan."
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Byt namn"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
@@ -3924,8 +3987,18 @@ msgstr "Sparar..."
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Search complete"
-msgstr "Söktext"
+msgid "%d match in %d file."
+msgstr "%d matchningar."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "%d matches in %d file."
+msgstr "%d matchningar."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "%d matches in %d files."
+msgstr "%d matchningar."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4452,7 +4525,6 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Node Namn:"
@@ -5088,14 +5160,12 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "Laddar ner"
+msgstr "Laddar ner (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "Laddar ner"
+msgstr "Laddar ner..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -5110,9 +5180,8 @@ msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Installera"
+msgstr "Installera..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -5128,38 +5197,35 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Nyligen Uppdaterade"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Äldst Uppdaterade"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Namn (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Namn (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "Licens"
+msgstr "Licens (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "Licens"
+msgstr "Licens (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
-msgstr ""
+msgstr "Första"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "Föregående flik"
+msgstr "Föregående"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -5167,7 +5233,7 @@ msgstr "Nästa"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Sista"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
@@ -5175,16 +5241,15 @@ msgstr "Alla"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "Inga resultat för \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Import..."
-msgstr "Importera"
+msgstr "Importera..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr ""
+msgstr "Tillägg..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
@@ -5200,9 +5265,8 @@ msgid "Site:"
msgstr "Webbplats:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Support"
-msgstr "Importera"
+msgstr "Support"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
@@ -5213,9 +5277,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Loading..."
-msgstr "Ladda"
+msgstr "Laddar..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -5224,8 +5287,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
-"Save your scene (for images to be saved in the same dir), or pick a save "
-"path from the BakedLightmap properties."
+"Save your scene and try again."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5239,11 +5301,31 @@ msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
+msgid "Select lightmap bake file:"
+msgstr "Välj mall-fil"
+
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Förhandsgranska"
@@ -5313,29 +5395,44 @@ msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Move pivot"
-msgstr "Flytta Upp"
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem"
+msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Move anchor"
-msgstr "Flytta Ner"
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr "Roterar %s grader."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize CanvasItem"
+msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem"
+msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem"
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6337,6 +6434,11 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles2D"
+msgstr "Konvertera till Versaler"
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
@@ -6397,10 +6499,6 @@ msgstr ""
msgid "Generate Visibility AABB"
msgstr ""
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -6631,7 +6729,8 @@ msgid "Move Points"
msgstr "Flytta Ner"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
+#, fuzzy
+msgid "Command: Rotate"
msgstr "Ctrl: Rotera"
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -6639,6 +6738,15 @@ msgid "Shift: Move All"
msgstr "Skift: Flytta Alla"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Shift+Command: Scale"
+msgstr "Skift+Ctrl: Skala"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr "Ctrl: Rotera"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Skift+Ctrl: Skala"
@@ -6677,12 +6785,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon->UV"
+msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "UV->Polygon"
-msgstr ""
+#, fuzzy
+msgid "Copy UV to Polygon"
+msgstr "Konvertera till %s"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -7154,11 +7263,6 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
@@ -7167,6 +7271,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Radera punkter"
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@@ -7961,7 +8070,7 @@ msgid "New Animation"
msgstr "Animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed (FPS):"
+msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -8300,6 +8409,12 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
@@ -8470,10 +8585,25 @@ msgstr "Skapa Ny"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "New Rectangle"
+msgstr "Ny Scen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Skapa Prenumeration"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "New Polygon"
+msgstr "Redigera Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Selected Shape"
+msgstr "Ta bort valda nycklar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
@@ -8686,10 +8816,6 @@ msgid "Error"
msgstr "Fel"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr ""
@@ -8754,10 +8880,6 @@ msgid "Stage All"
msgstr "Spara Alla"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Add a commit message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "Synkronisera Skript-ändringar"
@@ -8865,6 +8987,11 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
+msgid "Node(s) Moved"
+msgstr "Node Namn:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Duplicate Nodes"
msgstr "Duplicera Nod(er)"
@@ -8883,6 +9010,11 @@ msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "UniformRef Name Changed"
+msgstr "Uppdatera Ändringar"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -9551,6 +9683,10 @@ msgid ""
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@@ -9612,19 +9748,6 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
-msgid "Add initial export..."
-msgstr "Favoriter:"
-
-#: editor/project_export.cpp
-msgid "Add previous patches..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete patch '%s' from list?"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@@ -9715,19 +9838,6 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-msgid "Patches"
-msgstr "Patchar"
-
-#: editor/project_export.cpp
-msgid "Make Patch"
-msgstr "Gör Patch"
-
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Pack File"
-msgstr "Packar"
-
-#: editor/project_export.cpp
msgid "Features"
msgstr ""
@@ -9825,11 +9935,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
-msgstr ""
+msgstr "Välj en tom mapp."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
+msgstr "Välj en \"project.godot\" eller \".zip\" fil."
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
@@ -9888,18 +9998,16 @@ msgid "Import Existing Project"
msgstr "Importera Befintligt Projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "Importera"
+msgstr "Importera & Ändra"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Skapa Nytt Projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Skapa Skript"
+msgstr "Skapa & Ändra"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -9925,19 +10033,27 @@ msgstr "Sökväg till projektet:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Renderare:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Högre visuell kvalitet\n"
+"Alla funktioner tillgängliga\n"
+"Inkompatibel med äldre hårdvara\n"
+"Inte rekommenderad för webbspel"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
@@ -9950,10 +10066,14 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Lägre visuell kvalitet\n"
+"Några funktioner fattas\n"
+"Fungerar på de flesta hårdvaror\n"
+"Rekommenderad för webbspel"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
+msgstr "Rendrerare kan bytas senare men scener kan behöva ändras."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -10040,6 +10160,8 @@ msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
+"Vill du ta bort projektet från listan?\n"
+"Projektetmappens innehåll kommer inte ändras."
#: editor/project_manager.cpp
msgid ""
@@ -10059,6 +10181,7 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Projektledare"
@@ -10070,7 +10193,7 @@ msgstr "Projekt"
#: editor/project_manager.cpp
msgid "Last Modified"
-msgstr ""
+msgstr "Senast Ändrad"
#: editor/project_manager.cpp
msgid "Scan"
@@ -10498,11 +10621,16 @@ msgid "Batch Rename"
msgstr "Byt namn"
#: editor/rename_dialog.cpp
-msgid "Prefix"
+#, fuzzy
+msgid "Replace:"
+msgstr "Ersätt:"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Suffix"
+msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10554,7 +10682,7 @@ msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "If set the counter restarts for each group of child nodes"
+msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
@@ -10616,8 +10744,9 @@ msgid "Reset"
msgstr "Återställ Zoom"
#: editor/rename_dialog.cpp
-msgid "Regular Expression Error"
-msgstr ""
+#, fuzzy
+msgid "Regular Expression Error:"
+msgstr "Nuvarande Version:"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -11657,6 +11786,37 @@ msgstr "Filtrera noder"
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Direct lighting"
+msgstr "Sektioner:"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Post processing"
+msgstr "Nuvarande Version:"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Plotting lightmaps"
+msgstr "Genererar Lightmaps"
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
@@ -12176,11 +12336,13 @@ msgid "Select device from the list"
msgstr "Välj enhet från listan"
#: platform/android/export/export.cpp
-msgid "ADB executable not configured in the Editor Settings."
+msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export.cpp
-msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
msgstr ""
#: platform/android/export/export.cpp
@@ -12192,17 +12354,31 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export.cpp
-msgid "Custom build requires a valid Android SDK path in Editor Settings."
+msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
-msgid "Invalid Android SDK path for custom build in Editor Settings."
+msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export.cpp
@@ -12241,6 +12417,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
@@ -12265,7 +12457,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
-msgid "No build apk generated at: "
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@@ -12445,6 +12643,26 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -12577,28 +12795,31 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin kräver en ARVRCamera Barn-Node"
#: scene/3d/baked_lightmap.cpp
-msgid "%d%%"
+msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "(Time Left: %d:%02d s)"
+msgid "Preparing geometry (%d/%d)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Meshes: "
+msgid "Preparing environment"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Lights:"
-msgstr ""
+#, fuzzy
+msgid "Generating capture"
+msgstr "Genererar Lightmaps"
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Saving lightmaps"
+msgstr "Genererar Lightmaps"
#: scene/3d/baked_lightmap.cpp
-msgid "Lighting Meshes: "
-msgstr ""
+#, fuzzy
+msgid "Done"
+msgstr "Klar!"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12663,11 +12884,20 @@ msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+#: scene/3d/interpolated_camera.cpp
+msgid ""
+"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12719,6 +12949,26 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -12859,6 +13109,14 @@ msgstr "Varning!"
msgid "Please Confirm..."
msgstr "Vänligen Bekräfta..."
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "Måste använda en giltigt filändelse."
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -12900,6 +13158,12 @@ msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
msgstr "Ogiltig teckenstorlek."
@@ -12930,6 +13194,45 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "No"
+#~ msgstr "Nej"
+
+#~ msgid "This scene has never been saved. Save before running?"
+#~ msgstr "Denna scenen har aldrig sparats. Spara innan körning?"
+
+#, fuzzy
+#~ msgid "Search complete"
+#~ msgstr "Söktext"
+
+#, fuzzy
+#~ msgid "There is already file or folder with the same name in this location."
+#~ msgstr "En fil eller mapp med detta namn finns redan."
+
+#~ msgid "Error trying to save layout!"
+#~ msgstr "Fel vid försök att spara layout!"
+
+#, fuzzy
+#~ msgid "Move pivot"
+#~ msgstr "Flytta Upp"
+
+#, fuzzy
+#~ msgid "Move anchor"
+#~ msgstr "Flytta Ner"
+
+#, fuzzy
+#~ msgid "Add initial export..."
+#~ msgstr "Favoriter:"
+
+#~ msgid "Patches"
+#~ msgstr "Patchar"
+
+#~ msgid "Make Patch"
+#~ msgstr "Gör Patch"
+
+#, fuzzy
+#~ msgid "Pack File"
+#~ msgstr "Packar"
+
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr ""
#~ "Nuvarande scen har aldrig sparats, vänligen spara den innan körning."
@@ -13088,10 +13391,6 @@ msgstr ""
#~ msgstr "Misslyckades att ladda resurs."
#, fuzzy
-#~ msgid "Done"
-#~ msgstr "Klar!"
-
-#, fuzzy
#~ msgid "Failed to create C# project."
#~ msgstr "Misslyckades att ladda resurs."