summaryrefslogtreecommitdiff
path: root/editor/translations/sv.po
diff options
context:
space:
mode:
Diffstat (limited to 'editor/translations/sv.po')
-rw-r--r--editor/translations/sv.po371
1 files changed, 114 insertions, 257 deletions
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index e746cdadcc..a3d27df45e 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -455,6 +455,17 @@ msgstr ""
msgid "Warning: Editing imported animation"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Select All"
+msgstr "Välj Alla"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Select None"
+msgstr "Välj Node"
+
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
@@ -1445,7 +1456,7 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
#, fuzzy
-msgid "Must not collide with an existing buit-in type name."
+msgid "Must not collide with an existing built-in type name."
msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn."
#: editor/editor_autoload_settings.cpp
@@ -1669,7 +1680,7 @@ msgid "Node Dock"
msgstr "Node Namn:"
#: editor/editor_feature_profile.cpp
-msgid "Filesystem Dock"
+msgid "FileSystem and Import Docks"
msgstr ""
#: editor/editor_feature_profile.cpp
@@ -1729,7 +1740,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
-"Profile '%s' already exists. Remote it first before importing, import "
+"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
@@ -1744,7 +1755,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Current Profile"
+msgid "Current Profile:"
msgstr "Nuvarande Version:"
#: editor/editor_feature_profile.cpp
@@ -1769,16 +1780,11 @@ msgstr "Exportera"
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Available Profiles"
+msgid "Available Profiles:"
msgstr "Tillgängliga Noder:"
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Enabled Classes"
-msgstr "Sök Klasser"
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options"
msgstr "Beskrivning"
@@ -2964,10 +2970,32 @@ msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Take Screenshot"
+msgstr "Vettigt!"
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open in an external image editor."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle System Console"
+msgstr "Växla Läge"
+
+#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr ""
@@ -3080,16 +3108,16 @@ msgstr ""
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Always"
-msgstr "Uppdatera Alltid"
+msgid "Update Continuously"
+msgstr "Kontinuerlig"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update Changes"
+msgid "Update When Changed"
msgstr "Uppdatera Ändringar"
#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
+msgid "Hide Update Spinner"
msgstr ""
#: editor/editor_node.cpp
@@ -3392,6 +3420,11 @@ msgid "Page: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Key:"
msgstr "Nytt namn:"
@@ -3405,11 +3438,6 @@ msgstr "Nytt namn:"
msgid "Add Key/Value Pair"
msgstr ""
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -5657,6 +5685,14 @@ msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Restart"
+msgstr "Starta om nu"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
@@ -6609,11 +6645,21 @@ msgid "Find Next"
msgstr "Hitta Nästa"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Filter scripts"
+msgstr "Filtrera noder"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
+msgid "Filter methods"
+msgstr "Filtrera noder"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Sort"
msgstr "Sortera"
@@ -6877,12 +6923,6 @@ msgstr ""
msgid "Cut"
msgstr "Klipp"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Select All"
-msgstr "Välj Alla"
-
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
@@ -8548,51 +8588,7 @@ msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'camera' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_camera' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_projection' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'viewport_size' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'texture_pixel_size' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for all shader modes."
+msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8600,203 +8596,27 @@ msgid "Input parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'binormal' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'fragcoord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'side' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv2' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'view' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'albedo' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'attenuation' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'diffuse' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_color' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'roughness' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'specular' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transmission' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'modelview' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_size' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_pass' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_pixel_size' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_alpha' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_height' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_uv' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_vec' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'shadow_color' input parameter for light shader mode."
+msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'extra' input parameter for vertex shader mode."
+msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for vertex shader mode."
+msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex shader mode."
+msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for vertex shader mode."
+msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'active' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom_alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'delta' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'emission_transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'index' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'lifetime' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'restart' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'velocity' input parameter for vertex shader mode."
+msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -10529,6 +10349,11 @@ msgstr "Lägg till Barn-Node"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Expand/Collapse All"
+msgstr "Stäng Alla"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Change Type"
msgstr "Ändra Typ"
@@ -10561,7 +10386,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Add/Create a New Node"
+msgid "Add/Create a New Node."
msgstr "Lägga till/Skapa en Ny Node"
#: editor/scene_tree_dock.cpp
@@ -12067,6 +11892,17 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D tjänar bara till att ge en kollisionsform till en "
+"CollisionObject2D-härledd nod. Använd endast det som ett barn till Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. för att ge dem en form."
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -12330,9 +12166,12 @@ msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
-#, fuzzy
-msgid "Raw Mode"
-msgstr "Raw-Läge"
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
@@ -12345,12 +12184,18 @@ msgstr "Lägg till nuvarande färg som en förinställning"
#: scene/gui/container.cpp
msgid ""
-"Container by itself serves no purpose unless a script configures it's "
+"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
#: scene/gui/dialogs.cpp
#, fuzzy
msgid "Alert!"
@@ -12443,6 +12288,18 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Enabled Classes"
+#~ msgstr "Sök Klasser"
+
+#, fuzzy
+#~ msgid "Update Always"
+#~ msgstr "Uppdatera Alltid"
+
+#, fuzzy
+#~ msgid "Raw Mode"
+#~ msgstr "Raw-Läge"
+
+#, fuzzy
#~ msgid "Path to Node:"
#~ msgstr "Sökväg till Node:"