diff options
Diffstat (limited to 'editor/translations/sv.po')
-rw-r--r-- | editor/translations/sv.po | 371 |
1 files changed, 114 insertions, 257 deletions
diff --git a/editor/translations/sv.po b/editor/translations/sv.po index e746cdadcc..a3d27df45e 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -455,6 +455,17 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Select All" +msgstr "Välj Alla" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Välj Node" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1445,7 +1456,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn." #: editor/editor_autoload_settings.cpp @@ -1669,7 +1680,7 @@ msgid "Node Dock" msgstr "Node Namn:" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1729,7 +1740,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1744,7 +1755,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Nuvarande Version:" #: editor/editor_feature_profile.cpp @@ -1769,16 +1780,11 @@ msgstr "Exportera" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Tillgängliga Noder:" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "Sök Klasser" - -#: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options" msgstr "Beskrivning" @@ -2964,10 +2970,32 @@ msgid "Editor Layout" msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Vettigt!" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Växla Läge" + +#: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -3080,16 +3108,16 @@ msgstr "" #: editor/editor_node.cpp #, fuzzy -msgid "Update Always" -msgstr "Uppdatera Alltid" +msgid "Update Continuously" +msgstr "Kontinuerlig" #: editor/editor_node.cpp #, fuzzy -msgid "Update Changes" +msgid "Update When Changed" msgstr "Uppdatera Ändringar" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3392,6 +3420,11 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" msgstr "Nytt namn:" @@ -3405,11 +3438,6 @@ msgstr "Nytt namn:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5657,6 +5685,14 @@ msgid "Load Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Starta om nu" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" @@ -6609,11 +6645,21 @@ msgid "Find Next" msgstr "Hitta Nästa" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrera noder" + +#: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy +msgid "Filter methods" +msgstr "Filtrera noder" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Sort" msgstr "Sortera" @@ -6877,12 +6923,6 @@ msgstr "" msgid "Cut" msgstr "Klipp" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -#, fuzzy -msgid "Select All" -msgstr "Välj Alla" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8548,51 +8588,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8600,203 +8596,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10529,6 +10349,11 @@ msgstr "Lägg till Barn-Node" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "Expand/Collapse All" +msgstr "Stäng Alla" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Change Type" msgstr "Ändra Typ" @@ -10561,7 +10386,7 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "Lägga till/Skapa en Ny Node" #: editor/scene_tree_dock.cpp @@ -12067,6 +11892,17 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D tjänar bara till att ge en kollisionsform till en " +"CollisionObject2D-härledd nod. Använd endast det som ett barn till Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. för att ge dem en form." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12330,9 +12166,12 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -#, fuzzy -msgid "Raw Mode" -msgstr "Raw-Läge" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12345,12 +12184,18 @@ msgstr "Lägg till nuvarande färg som en förinställning" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp #, fuzzy msgid "Alert!" @@ -12443,6 +12288,18 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Sök Klasser" + +#, fuzzy +#~ msgid "Update Always" +#~ msgstr "Uppdatera Alltid" + +#, fuzzy +#~ msgid "Raw Mode" +#~ msgstr "Raw-Läge" + +#, fuzzy #~ msgid "Path to Node:" #~ msgstr "Sökväg till Node:" |