diff options
Diffstat (limited to 'editor/translations/sr_Latn.po')
-rw-r--r-- | editor/translations/sr_Latn.po | 786 |
1 files changed, 589 insertions, 197 deletions
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index a2ae9fccea..fcab84a2bf 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1,6 +1,6 @@ # Serbian (latin) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Milos Ponjavusic <brane@branegames.com>, 2018. # BLu <blmasfon@gmail.com>, 2018. @@ -531,6 +531,7 @@ msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" msgstr "" @@ -653,7 +654,7 @@ msgstr "Postavi tranzicije na:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "" @@ -715,7 +716,7 @@ msgstr "" msgid "Whole Words" msgstr "" -#: editor/code_editor.cpp editor/rename_dialog.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" @@ -765,6 +766,10 @@ msgid "Method in target node must be specified." msgstr "" #: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "" + +#: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." @@ -844,7 +849,6 @@ msgstr "" #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -902,6 +906,10 @@ msgid "Signals" msgstr "" #: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" @@ -939,7 +947,7 @@ msgid "Recent:" msgstr "" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" @@ -1023,14 +1031,17 @@ msgid "Owners Of:" msgstr "" #: editor/dependency_editor.cpp -msgid "Remove selected files from the project? (Can't be restored)" +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" -"Remove them anyway? (no undo)" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "" #: editor/dependency_editor.cpp @@ -1075,7 +1086,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1101,6 +1112,10 @@ msgstr "" msgid "Thanks from the Godot community!" msgstr "" +#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp +msgid "Click to copy." +msgstr "" + #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "" @@ -1113,6 +1128,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1134,6 +1152,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -1445,16 +1471,8 @@ msgstr "" msgid "Rearrange Autoloads" msgstr "" -#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp -msgid "Invalid path." -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp -msgid "File does not exist." -msgstr "" - #: editor/editor_autoload_settings.cpp -msgid "Not in resource path." +msgid "Can't add autoload:" msgstr "" #: editor/editor_autoload_settings.cpp @@ -1568,6 +1586,26 @@ msgid "" "Enabled'." msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1605,15 +1643,15 @@ msgid "Scene Tree Editing" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Import Dock" +msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Node Dock" +msgid "FileSystem Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "FileSystem and Import Docks" +msgid "Import Dock" msgstr "" #: editor/editor_feature_profile.cpp @@ -1793,8 +1831,8 @@ msgid "Open a File or Directory" msgstr "" #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_properties.cpp editor/inspector_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/editor_properties.cpp editor/import_defaults_editor.cpp +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "" @@ -1879,7 +1917,7 @@ msgstr "" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "" @@ -1887,10 +1925,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2238,11 +2272,16 @@ msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp -msgid "Error trying to save layout!" +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." msgstr "" #: editor/editor_node.cpp -msgid "Default editor layout overridden." +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." msgstr "" #: editor/editor_node.cpp @@ -2250,7 +2289,7 @@ msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp -msgid "Restored default layout to base settings." +msgid "Restored the Default layout to its base settings." msgstr "" #: editor/editor_node.cpp @@ -2292,7 +2331,7 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp -msgid "Current scene was never saved, please save it prior to running." +msgid "Save scene before running..." msgstr "" #: editor/editor_node.cpp @@ -2339,18 +2378,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2380,11 +2407,14 @@ msgid "Can't reload a scene that was never saved." msgstr "" #: editor/editor_node.cpp -msgid "Revert" -msgstr "" +#, fuzzy +msgid "Reload Saved Scene" +msgstr "Napravi" #: editor/editor_node.cpp -msgid "This action cannot be undone. Revert anyway?" +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." msgstr "" #: editor/editor_node.cpp @@ -2396,6 +2426,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -2438,7 +2472,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" #: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" #: editor/editor_node.cpp @@ -2447,8 +2481,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2651,10 +2686,6 @@ msgid "Redo" msgstr "" #: editor/editor_node.cpp -msgid "Revert Scene" -msgstr "" - -#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" @@ -2714,22 +2745,26 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"When exporting or deploying, the resulting executable will attempt to " -"connect to the IP of this computer in order to be debugged." +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp -msgid "Small Deploy with Network FS" +msgid "Small Deploy with Network Filesystem" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is enabled, export or deploy will produce a minimal " -"executable.\n" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" -"On Android, deploy will use the USB cable for faster performance. This " -"option speeds up testing for games with a large footprint." +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." msgstr "" #: editor/editor_node.cpp @@ -2738,8 +2773,8 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " -"running game if this option is turned on." +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." msgstr "" #: editor/editor_node.cpp @@ -2748,32 +2783,32 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Navigation meshes and polygons will be visible on the running game if this " -"option is turned on." +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." msgstr "" #: editor/editor_node.cpp -msgid "Sync Scene Changes" +msgid "Synchronize Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any changes made to the scene in the editor " -"will be replicated in the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp -msgid "Sync Script Changes" +msgid "Synchronize Script Changes" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any script that is saved will be reloaded on " -"the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp @@ -2829,15 +2864,6 @@ msgstr "" msgid "Help" msgstr "" -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/rename_dialog.cpp -msgid "Search" -msgstr "" - #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" @@ -2864,6 +2890,10 @@ msgid "About" msgstr "O nama / O Godou" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" @@ -2993,6 +3023,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -3196,7 +3242,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "" @@ -3236,7 +3282,8 @@ msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" -"Please add a runnable preset in the export menu." +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." msgstr "" #: editor/editor_run_script.cpp @@ -3263,6 +3310,10 @@ msgstr "" msgid "Did you forget the '_run' method?" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -3495,6 +3546,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3531,6 +3587,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3578,14 +3644,6 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" @@ -3613,10 +3671,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3650,7 +3713,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -3718,7 +3784,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -3849,9 +3923,30 @@ msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "" +#: editor/import_defaults_editor.cpp +#, fuzzy +msgid "Select Importer" +msgstr "Uduplaj Selekciju" + +#: editor/import_defaults_editor.cpp +msgid "Importer:" +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Reset to Defaults" +msgstr "" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + #: editor/import_dock.cpp msgid "%d Files" msgstr "" @@ -4212,7 +4307,6 @@ msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node Moved" msgstr "" @@ -4818,7 +4912,7 @@ msgid "Got:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed sha256 hash check" +msgid "Failed SHA-256 hash check" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4922,7 +5016,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4953,8 +5046,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4968,11 +5060,30 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "" @@ -5041,27 +5152,43 @@ msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move pivot" +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem" +msgid "Rotate %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move anchor" +msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize CanvasItem" +msgid "Move CanvasItem \"%s\" Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem" +msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem" +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6030,6 +6157,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Napravi" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6090,10 +6222,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -6321,7 +6449,7 @@ msgid "Move Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" +msgid "Command: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -6329,6 +6457,14 @@ msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" @@ -6367,12 +6503,13 @@ msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" +msgid "Copy Polygon to UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "" +#, fuzzy +msgid "Copy UV to Polygon" +msgstr "Napravi" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -6672,6 +6809,14 @@ msgstr "" msgid "Run" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" @@ -6723,16 +6868,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -6763,15 +6898,15 @@ msgid "" msgstr "" #: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Line" msgstr "Linearna" #: editor/plugins/script_text_editor.cpp -msgid "(ignore)" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Go to Function" msgstr "" @@ -6814,11 +6949,6 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" @@ -6827,8 +6957,13 @@ msgstr "" msgid "Breakpoints" msgstr "Napravi" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "" @@ -7054,6 +7189,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" @@ -7235,6 +7374,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" +"To zoom further, change the camera's clipping planes (View -> Settings...)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" @@ -7244,6 +7388,15 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" msgstr "" @@ -7587,7 +7740,7 @@ msgid "New Animation" msgstr "Optimizuj Animaciju" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed (FPS):" +msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7914,6 +8067,12 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" @@ -8072,10 +8231,25 @@ msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Izbriši označeni ključ(eve)" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -8278,10 +8452,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8343,10 +8513,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -8447,6 +8613,10 @@ msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "Animacija Uduplaj Ključeve" @@ -8466,6 +8636,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -9127,6 +9301,10 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" @@ -9187,18 +9365,6 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp -msgid "Add initial export..." -msgstr "" - -#: editor/project_export.cpp -msgid "Add previous patches..." -msgstr "" - -#: editor/project_export.cpp -msgid "Delete patch '%s' from list?" -msgstr "" - -#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -9286,18 +9452,6 @@ msgid "" msgstr "" #: editor/project_export.cpp -msgid "Patches" -msgstr "" - -#: editor/project_export.cpp -msgid "Make Patch" -msgstr "" - -#: editor/project_export.cpp -msgid "Pack File" -msgstr "" - -#: editor/project_export.cpp msgid "Features" msgstr "" @@ -9489,6 +9643,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -9610,6 +9768,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" @@ -9619,6 +9778,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" @@ -9682,7 +9845,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "" -"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" @@ -9982,6 +10145,10 @@ msgstr "" msgid "Plugins" msgstr "" +#: editor/project_settings_editor.cpp +msgid "Import Defaults" +msgstr "" + #: editor/property_editor.cpp msgid "Preset..." msgstr "" @@ -10044,11 +10211,15 @@ msgid "Batch Rename" msgstr "Animacija Preimenuj Kanal" #: editor/rename_dialog.cpp -msgid "Prefix" +msgid "Replace:" msgstr "" #: editor/rename_dialog.cpp -msgid "Suffix" +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp @@ -10094,7 +10265,7 @@ msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp -msgid "If set the counter restarts for each group of child nodes" +msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp @@ -10152,7 +10323,7 @@ msgid "Reset" msgstr "" #: editor/rename_dialog.cpp -msgid "Regular Expression Error" +msgid "Regular Expression Error:" msgstr "" #: editor/rename_dialog.cpp @@ -10222,7 +10393,16 @@ msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Clear Script" +msgid "Can't paste root node into the same scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Paste Node(s)" +msgstr "Animacija Uduplaj Ključeve" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" msgstr "" #: editor/scene_tree_dock.cpp @@ -10259,6 +10439,11 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "Delete %d nodes and any children?" +msgstr "Animacija Obriši Ključeve" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Delete %d nodes?" msgstr "Animacija Obriši Ključeve" @@ -10341,6 +10526,11 @@ msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Cut Node(s)" +msgstr "Animacija Uduplaj Ključeve" + +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" @@ -10383,6 +10573,13 @@ msgid "Open Documentation" msgstr "" #: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -10431,11 +10628,11 @@ msgid "" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Attach a new or existing script for the selected node." +msgid "Attach a new or existing script to the selected node." msgstr "" #: editor/scene_tree_dock.cpp -msgid "Clear a script for the selected node." +msgid "Detach the script from the selected node." msgstr "" #: editor/scene_tree_dock.cpp @@ -10443,6 +10640,13 @@ msgid "Remote" msgstr "" #: editor/scene_tree_dock.cpp +msgid "" +"If selected, the Remote scene tree dock will cause the project to stutter " +"every time it updates.\n" +"Switch back to the Local scene tree dock to improve performance." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Local" msgstr "" @@ -10555,6 +10759,10 @@ msgid "A directory with the same name exists." msgstr "" #: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Invalid extension." msgstr "" @@ -10595,6 +10803,10 @@ msgid "File exists, it will be reused." msgstr "" #: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Invalid class name." msgstr "" @@ -11119,6 +11331,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11627,11 +11867,19 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Either Debug Keystore, Debug User AND Debug Password settings must be " +"configured OR none of them." msgstr "" #: platform/android/export/export.cpp @@ -11639,17 +11887,41 @@ msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "" +"Either Release Keystore, Release User AND Release Password settings must be " +"configured OR none of them." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11662,6 +11934,48 @@ msgstr "" #: platform/android/export/export.cpp msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" +"\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" @@ -11685,7 +11999,13 @@ msgid "" msgstr "" #: platform/android/export/export.cpp -msgid "No build apk generated at: " +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." msgstr "" #: platform/iphone/export/export.cpp @@ -11826,6 +12146,14 @@ msgstr "" msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." +msgstr "" + #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " @@ -11839,12 +12167,38 @@ msgid "" "shape resource for it!" msgstr "" +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -11966,27 +12320,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12046,6 +12400,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12100,6 +12458,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12234,6 +12612,14 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12275,6 +12661,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" |