diff options
Diffstat (limited to 'editor/translations/sl.po')
-rw-r--r-- | editor/translations/sl.po | 138 |
1 files changed, 108 insertions, 30 deletions
diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 6f63bb7483..3a30fcac1a 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -726,8 +726,9 @@ msgid "Line Number:" msgstr "Številka Vrste:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Zamenjana %d ponovitev/e." +#, fuzzy +msgid "%d replaced." +msgstr "Zamenjaj" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -4124,6 +4125,11 @@ msgid "Saving..." msgstr "Shranjevanje..." #: editor/import_dock.cpp +#, fuzzy +msgid "%d Files" +msgstr " Datoteke" + +#: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Nastavi kot Privzeto za '%s'" @@ -4132,10 +4138,6 @@ msgid "Clear Default for '%s'" msgstr "Počisti privzeto za '%s'" #: editor/import_dock.cpp -msgid " Files" -msgstr " Datoteke" - -#: editor/import_dock.cpp msgid "Import As:" msgstr "Uvozi Kot:" @@ -6122,28 +6124,46 @@ msgid "Mesh is empty!" msgstr "Model je prazen!" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Ustvari Statično Telo TriModel" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" +msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Shape" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Ustvari Nov %s" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Mape ni mogoče ustvariti." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Ustvari Nov %s" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6195,19 +6215,57 @@ msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Ustvarite Poligon" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Ustvarite Poligon" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8725,7 +8783,7 @@ msgstr "Izvozi Ploščno Zbirko" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9858,11 +9916,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "Datoteka ne obstaja." + +#: editor/project_manager.cpp +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Napaka pri odpiranju datoteke paketa, ker ni v formatu zip." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9871,11 +9936,11 @@ msgstr "Izberite prazno mapo." #: editor/project_manager.cpp #, fuzzy -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Izberite datoteko 'projekt.godot'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10539,6 +10604,11 @@ msgstr "" #: editor/rename_dialog.cpp #, fuzzy +msgid "Use Regular Expressions" +msgstr "Trenutna Različica:" + +#: editor/rename_dialog.cpp +#, fuzzy msgid "Advanced Options" msgstr "Možnosti pripenjanja" @@ -10577,7 +10647,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10608,10 +10678,6 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - -#: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10620,11 +10686,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10644,6 +10710,15 @@ msgstr "" msgid "Reset" msgstr "Ponastavi Povečavo/Pomanjšavo" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Veljavni znaki:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11112,7 +11187,7 @@ msgstr "Neveljaveno prevzeto ime ali pot nadrejenega" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "Drevo animacije je veljavno." #: editor/script_create_dialog.cpp @@ -11218,6 +11293,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" msgstr "Izbriši točke" @@ -11268,10 +11347,6 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - -#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12876,6 +12951,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Zamenjana %d ponovitev/e." + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" |