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-rw-r--r--editor/translations/sk.po350
1 files changed, 241 insertions, 109 deletions
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 7a5bd57c4c..cedcac1f60 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-09-08 11:40+0000\n"
+"PO-Revision-Date: 2020-10-03 15:29+0000\n"
"Last-Translator: Richard Urban <redasuio1@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
@@ -528,6 +528,7 @@ msgid "Seconds"
msgstr "Sekundy"
#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"
@@ -706,7 +707,7 @@ msgstr "Match Case"
msgid "Whole Words"
msgstr "Celé slová"
-#: editor/code_editor.cpp editor/rename_dialog.cpp
+#: editor/code_editor.cpp
msgid "Replace"
msgstr "Nahradiť"
@@ -897,6 +898,10 @@ msgid "Signals"
msgstr "Signály"
#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr "Signály Filtru"
+
+#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Naozaj chcete odstrániť všetky pripojenia z tohto signálu?"
@@ -934,7 +939,7 @@ msgid "Recent:"
msgstr "Nedávne:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Hľadať:"
@@ -1584,6 +1589,37 @@ msgstr ""
"Povoľte 'Import Etc' v Nastaveniach Projektu, alebo vipnite 'Driver Fallback "
"Enabled'."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+"Target platforma potrebuje 'ETC' kompresor textúr pre GLES2. Povoliť 'Import "
+"Etc' v Nastaveniach Projektu."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+"Target platforma potrebuje 'ETC2' kompresor textúr pre GLES3. Povoliť'Import "
+"Etc 2' v Nastaveniach Projektu."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+"Target platform potrebuje'ETC' kompresor textúr pre driver fallback do "
+"GLES2.\n"
+"Povoľte 'Import Etc' v Nastaveniach Projektu, alebo vipnite 'Driver Fallback "
+"Enabled'."
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1621,16 +1657,16 @@ msgid "Scene Tree Editing"
msgstr "Editovanie Stromu Scén"
#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr "Importovať Dock"
-
-#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Node Dock"
#: editor/editor_feature_profile.cpp
-msgid "FileSystem and Import Docks"
-msgstr "Systém súborov a Import Dock-y"
+msgid "FileSystem Dock"
+msgstr "FileSystém Dock"
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr "Importovať Dock"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
@@ -1894,7 +1930,7 @@ msgstr "Priečinky a Súbory:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Predzobraziť:"
@@ -2771,30 +2807,38 @@ msgstr "Deploy-ovanie z Remote Debug-om"
#: editor/editor_node.cpp
msgid ""
-"When exporting or deploying, the resulting executable will attempt to "
-"connect to the IP of this computer in order to be debugged."
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
-"Pri exportovaní alebo deploy-ovaní, súbor resulting executable sa pokúsi o "
-"pripojenie do IP vášho počítača aby mohol byť debugg-ovaný."
+"Keď je povolená táto možnosť, použitím one-click deploy sa spraví pokus o "
+"pripojenie k IP tohoto počítača takže spustený projekt sa bude dať "
+"debuggovať.\n"
+"Táto možnosť je určená k debughovaniu na diaľku (typicky pre mobilné "
+"zariadenia).\n"
+"Nemusíte ju povoľovať aby ste použili GDScript debugger lokálne."
#: editor/editor_node.cpp
-msgid "Small Deploy with Network FS"
-msgstr "Malý Deploy z Network FS"
+msgid "Small Deploy with Network Filesystem"
+msgstr "Malý Deploy z Network Filesystémom"
#: editor/editor_node.cpp
msgid ""
-"When this option is enabled, export or deploy will produce a minimal "
-"executable.\n"
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
-"On Android, deploy will use the USB cable for faster performance. This "
-"option speeds up testing for games with a large footprint."
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
msgstr ""
-"Keď bude povolená táto možnosť, export alebo deploy vyprodukujú menej \n"
-"súboru executable.\n"
+"Keď povolíte túto možnosť, použitím one-click deploy pre Android exportuje "
+"spustiteľný bez dát projektu.\n"
"Filesystém bude z projektu poskytovaný editorom v sieti.\n"
-"Na Androide, predeploy budete potrebovať USB kábel pre rýchlejší výkon. Táto "
-"možnosť zrýchľuje proces testovania."
+"Na Androide, deployovanie bude potrebovať USB kábel pre rýchlejší výkon. "
+"Táto možnosť zrýchľuje proces testovania."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
@@ -2802,11 +2846,11 @@ msgstr "Viditeľné Tvary Kolízie"
#: editor/editor_node.cpp
msgid ""
-"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
-"running game if this option is turned on."
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
msgstr ""
-"Tvary Kolízie a raycast node-y (pre 2D a 3D) budú viditeľné po spustení hry "
-"ak budete mať zapnutú túto možnosť."
+"Keď je povolená táto možnosť,\n"
+"Tvary Kolízie a raycast node-y (2D a 3D) budú viditeľné po spustení projektu."
#: editor/editor_node.cpp
msgid "Visible Navigation"
@@ -2814,43 +2858,43 @@ msgstr "Viditeľná Navigácia"
#: editor/editor_node.cpp
msgid ""
-"Navigation meshes and polygons will be visible on the running game if this "
-"option is turned on."
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
msgstr ""
-"Navigačné mesh-e a polygony budú viditeľné po spustení hry ak budete mať "
-"zapnutú túto možnosť."
+"Keď bude povolená táto možnosť,\n"
+"Navigačné mesh-e a polygony budú viditeľné po spustení projektu."
#: editor/editor_node.cpp
-msgid "Sync Scene Changes"
-msgstr "Zmeny Synchronizácie Scény"
+msgid "Synchronize Scene Changes"
+msgstr "Zosynchronizovať Zmeny Scény"
#: editor/editor_node.cpp
msgid ""
-"When this option is turned on, any changes made to the scene in the editor "
-"will be replicated in the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
-"Keď zapnete túto možnosť, akékoľvek zmeny v scéne v editore budú náhradné so "
-"spustenou hrou.\n"
-"Keď je použitá na diaľku v zariadení, je to viac efektívne z network "
-"filesystémom."
+"Keď zapnete túto možnosť, akékoľvek zmeny do scény v editore budú náhradené "
+"so spusteným projektom.\n"
+"Keď je použitá na diaľku v zariadení, je to viac efektívne keď je zapnutá "
+"možnosť network filesytem."
#: editor/editor_node.cpp
-msgid "Sync Script Changes"
-msgstr "Zmeny Synchronizácie Scriptu"
+msgid "Synchronize Script Changes"
+msgstr "Zosynchronizovať Zmeny Scriptov"
#: editor/editor_node.cpp
msgid ""
-"When this option is turned on, any script that is saved will be reloaded on "
-"the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
"Keď je zapnutá táto Možnosť, akýkoľvek uložený script bude znovu načítaný v "
-"spustenej hre.\n"
-"Keď je použitá na diaľku zo zariadenia, toto je viac efektívnejšie z network "
-"filesystémom."
+"spustenom projekte.\n"
+"Keď je použitá na diaľku zo zariadenia, tak je to viac efektívnejšie keď je "
+"povolený network filesystem."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -2904,12 +2948,11 @@ msgstr "Spravovať Export Templates..."
msgid "Help"
msgstr "Pomoc"
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Vyhľadať"
@@ -3327,10 +3370,12 @@ msgstr "Pridať Kľúč/Hodnota \"Pair\""
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the export menu."
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
msgstr ""
"Pre túto platformu sa nenašiel žiadny spustiteľný \"export preset\" .\n"
-"Prosím pridajte spustiteľný \"preset\" v export menu."
+"Prosím pridajte spustiteľný \"preset\" v export menu alebo definujte "
+"existujúci \"preset\" ako spustiteľný."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -4326,7 +4371,6 @@ msgid "Add Node to BlendTree"
msgstr "Pridať Node do BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node sa pohol"
@@ -5088,7 +5132,7 @@ msgid "Bake Lightmaps"
msgstr "Bake Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Predzobraziť"
@@ -5153,27 +5197,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Vytvoriť Horizontálne a Vertikálne Návody"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move pivot"
-msgstr "Presunúť pivot"
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate %d CanvasItems"
+msgstr "Otočiť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Otočiť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move anchor"
-msgstr "Presunúť kovadlinu"
+#, fuzzy
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr "Presunúť CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize CanvasItem"
-msgstr "Zmeniť Veľkosť CanvasItem-u"
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Scale %d CanvasItems"
+msgstr "Veľkosť CanvasItem-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem"
+#, fuzzy
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Veľkosť CanvasItem-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem"
+#, fuzzy
+msgid "Move %d CanvasItems"
+msgstr "Presunúť CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Presunúť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5651,6 +5718,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Zoberte a položte + Shift : pridajte node ako súrodenca\n"
+"Zoberte a položte + Alt : Zmente typ node-u"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
@@ -6449,14 +6518,23 @@ msgid "Move Points"
msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
+#, fuzzy
+msgid "Command: Rotate"
+msgstr "Potiahnutím: Otáčenie"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@@ -6495,12 +6573,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon->UV"
+msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "UV->Polygon"
-msgstr ""
+#, fuzzy
+msgid "Copy UV to Polygon"
+msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -6956,11 +7035,6 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
@@ -6969,6 +7043,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Všetky vybrané"
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@@ -7744,7 +7823,7 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed (FPS):"
+msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -8081,6 +8160,12 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
@@ -8643,6 +8728,11 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
+msgid "Node(s) Moved"
+msgstr "Node sa pohol"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Duplicate Nodes"
msgstr "Duplikovať výber"
@@ -8662,6 +8752,11 @@ msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "UniformRef Name Changed"
+msgstr "Parameter sa Zmenil"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -9326,6 +9421,10 @@ msgid ""
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@@ -9387,19 +9486,6 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
-msgid "Add initial export..."
-msgstr "Signály:"
-
-#: editor/project_export.cpp
-msgid "Add previous patches..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete patch '%s' from list?"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@@ -9487,19 +9573,6 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-msgid "Patches"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Make Patch"
-msgstr ""
-
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Pack File"
-msgstr "Súbor:"
-
-#: editor/project_export.cpp
msgid "Features"
msgstr ""
@@ -10261,11 +10334,16 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Prefix"
+#, fuzzy
+msgid "Replace:"
+msgstr "Nahradiť: "
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Suffix"
+msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10311,7 +10389,7 @@ msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "If set the counter restarts for each group of child nodes"
+msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
@@ -10369,7 +10447,7 @@ msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expression Error"
+msgid "Regular Expression Error:"
msgstr ""
#: editor/rename_dialog.cpp
@@ -11965,6 +12043,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
@@ -11989,7 +12083,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
-msgid "No build apk generated at: "
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@@ -12382,6 +12482,11 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
+#: scene/3d/interpolated_camera.cpp
+msgid ""
+"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12636,6 +12741,33 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Move pivot"
+#~ msgstr "Presunúť pivot"
+
+#~ msgid "Move anchor"
+#~ msgstr "Presunúť kovadlinu"
+
+#~ msgid "Resize CanvasItem"
+#~ msgstr "Zmeniť Veľkosť CanvasItem-u"
+
+#, fuzzy
+#~ msgid "Add initial export..."
+#~ msgstr "Signály:"
+
+#, fuzzy
+#~ msgid "Pack File"
+#~ msgstr "Súbor:"
+
+#~ msgid "FileSystem and Import Docks"
+#~ msgstr "Systém súborov a Import Dock-y"
+
+#~ msgid ""
+#~ "When exporting or deploying, the resulting executable will attempt to "
+#~ "connect to the IP of this computer in order to be debugged."
+#~ msgstr ""
+#~ "Pri exportovaní alebo deploy-ovaní, súbor resulting executable sa pokúsi "
+#~ "o pripojenie do IP vášho počítača aby mohol byť debugg-ovaný."
+
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr "Aktuálna scéna sa nikdy neuložila, prosím uložte ju pred spustením."