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-rw-r--r--editor/translations/sk.po317
1 files changed, 228 insertions, 89 deletions
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 9ef7eb1d1a..2ea30329d5 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-09-08 11:40+0000\n"
+"PO-Revision-Date: 2020-10-03 15:29+0000\n"
"Last-Translator: Richard Urban <redasuio1@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
@@ -898,9 +898,8 @@ msgid "Signals"
msgstr "Signály"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "Filter:"
+msgstr "Signály Filtru"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -1028,14 +1027,19 @@ msgid "Owners Of:"
msgstr "Majitelia:"
#: editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (Can't be restored)"
+#, fuzzy
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
msgstr "Odstrániť vybraté súbory z projektu? (nedá sa vrátiť späť)"
#: editor/dependency_editor.cpp
+#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
-"Remove them anyway? (no undo)"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
msgstr ""
"Súbory ktoré budú odstránené vyžadujú ďalšie zdroje, aby mohli pracovať.\n"
"Odstrániť aj napriek tomu? (nedá sa vrátiť späť)"
@@ -1590,6 +1594,37 @@ msgstr ""
"Povoľte 'Import Etc' v Nastaveniach Projektu, alebo vipnite 'Driver Fallback "
"Enabled'."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+"Target platforma potrebuje 'ETC' kompresor textúr pre GLES2. Povoliť 'Import "
+"Etc' v Nastaveniach Projektu."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+"Target platforma potrebuje 'ETC2' kompresor textúr pre GLES3. Povoliť'Import "
+"Etc 2' v Nastaveniach Projektu."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+"Target platform potrebuje'ETC' kompresor textúr pre driver fallback do "
+"GLES2.\n"
+"Povoľte 'Import Etc' v Nastaveniach Projektu, alebo vipnite 'Driver Fallback "
+"Enabled'."
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1631,9 +1666,8 @@ msgid "Node Dock"
msgstr "Node Dock"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "FileSystém"
+msgstr "FileSystém Dock"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -2269,19 +2303,25 @@ msgid "Error saving TileSet!"
msgstr "Error pri ukladaní TileSet-u!"
#: editor/editor_node.cpp
-msgid "Error trying to save layout!"
-msgstr "Error pri ukladaní layout-i!"
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
#: editor/editor_node.cpp
-msgid "Default editor layout overridden."
-msgstr "Predvolený editor layout je prepísaný."
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Meno Layout-u sa nenašlo!"
#: editor/editor_node.cpp
-msgid "Restored default layout to base settings."
+#, fuzzy
+msgid "Restored the Default layout to its base settings."
msgstr "Obnovené predvolené rozloženie na základné nastavenia."
#: editor/editor_node.cpp
@@ -2785,14 +2825,18 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
+"Keď je povolená táto možnosť, použitím one-click deploy sa spraví pokus o "
+"pripojenie k IP tohoto počítača takže spustený projekt sa bude dať "
+"debuggovať.\n"
+"Táto možnosť je určená k debughovaniu na diaľku (typicky pre mobilné "
+"zariadenia).\n"
+"Nemusíte ju povoľovať aby ste použili GDScript debugger lokálne."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Small Deploy with Network Filesystem"
-msgstr "Malý Deploy z Network FS"
+msgstr "Malý Deploy z Network Filesystémom"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@@ -2801,63 +2845,57 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
-"Keď bude povolená táto možnosť, export alebo deploy vyprodukujú menej \n"
-"súboru executable.\n"
+"Keď povolíte túto možnosť, použitím one-click deploy pre Android exportuje "
+"spustiteľný bez dát projektu.\n"
"Filesystém bude z projektu poskytovaný editorom v sieti.\n"
-"Na Androide, predeploy budete potrebovať USB kábel pre rýchlejší výkon. Táto "
-"možnosť zrýchľuje proces testovania."
+"Na Androide, deployovanie bude potrebovať USB kábel pre rýchlejší výkon. "
+"Táto možnosť zrýchľuje proces testovania."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Viditeľné Tvary Kolízie"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
-"Tvary Kolízie a raycast node-y (pre 2D a 3D) budú viditeľné po spustení hry "
-"ak budete mať zapnutú túto možnosť."
+"Keď je povolená táto možnosť,\n"
+"Tvary Kolízie a raycast node-y (2D a 3D) budú viditeľné po spustení projektu."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Viditeľná Navigácia"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
-"Navigačné mesh-e a polygony budú viditeľné po spustení hry ak budete mať "
-"zapnutú túto možnosť."
+"Keď bude povolená táto možnosť,\n"
+"Navigačné mesh-e a polygony budú viditeľné po spustení projektu."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Scene Changes"
-msgstr "Zmeny Synchronizácie Scény"
+msgstr "Zosynchronizovať Zmeny Scény"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Keď zapnete túto možnosť, akékoľvek zmeny v scéne v editore budú náhradné so "
-"spustenou hrou.\n"
-"Keď je použitá na diaľku v zariadení, je to viac efektívne z network "
-"filesystémom."
+"Keď zapnete túto možnosť, akékoľvek zmeny do scény v editore budú náhradené "
+"so spusteným projektom.\n"
+"Keď je použitá na diaľku v zariadení, je to viac efektívne keď je zapnutá "
+"možnosť network filesytem."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Script Changes"
-msgstr "Zmeny Synchronizácie Scriptu"
+msgstr "Zosynchronizovať Zmeny Scriptov"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
@@ -2865,9 +2903,9 @@ msgid ""
"filesystem option is enabled."
msgstr ""
"Keď je zapnutá táto Možnosť, akýkoľvek uložený script bude znovu načítaný v "
-"spustenej hre.\n"
-"Keď je použitá na diaľku zo zariadenia, toto je viac efektívnejšie z network "
-"filesystémom."
+"spustenom projekte.\n"
+"Keď je použitá na diaľku zo zariadenia, tak je to viac efektívnejšie keď je "
+"povolený network filesystem."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -2921,8 +2959,7 @@ msgstr "Spravovať Export Templates..."
msgid "Help"
msgstr "Pomoc"
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
@@ -3342,14 +3379,14 @@ msgid "Add Key/Value Pair"
msgstr "Pridať Kľúč/Hodnota \"Pair\""
#: editor/editor_run_native.cpp
-#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Pre túto platformu sa nenašiel žiadny spustiteľný \"export preset\" .\n"
-"Prosím pridajte spustiteľný \"preset\" v export menu."
+"Prosím pridajte spustiteľný \"preset\" v export menu alebo definujte "
+"existujúci \"preset\" ako spustiteľný."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -3714,6 +3751,11 @@ msgid "Move To..."
msgstr "Presunúť Do..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Move to Trash"
+msgstr "Presunúť AutoLoad-y"
+
+#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Nová Scéna..."
@@ -4345,7 +4387,6 @@ msgid "Add Node to BlendTree"
msgstr "Pridať Node do BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node sa pohol"
@@ -5172,27 +5213,50 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Vytvoriť Horizontálne a Vertikálne Návody"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move pivot"
-msgstr "Presunúť pivot"
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem"
+#, fuzzy
+msgid "Rotate %d CanvasItems"
msgstr "Otočiť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move anchor"
-msgstr "Presunúť kovadlinu"
+#, fuzzy
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr "Otočiť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize CanvasItem"
-msgstr "Zmeniť Veľkosť CanvasItem-u"
+#, fuzzy
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr "Presunúť CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem"
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Scale %d CanvasItems"
msgstr "Veľkosť CanvasItem-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem"
+#, fuzzy
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr "Veľkosť CanvasItem-u"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move %d CanvasItems"
+msgstr "Presunúť CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Presunúť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5670,6 +5734,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Zoberte a položte + Shift : pridajte node ako súrodenca\n"
+"Zoberte a položte + Alt : Zmente typ node-u"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
@@ -6468,14 +6534,23 @@ msgid "Move Points"
msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
+#, fuzzy
+msgid "Command: Rotate"
+msgstr "Potiahnutím: Otáčenie"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
@@ -6514,12 +6589,13 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon->UV"
+msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "UV->Polygon"
-msgstr ""
+#, fuzzy
+msgid "Copy UV to Polygon"
+msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -6975,11 +7051,6 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
@@ -6988,6 +7059,11 @@ msgstr ""
msgid "Breakpoints"
msgstr "Všetky vybrané"
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@@ -8100,6 +8176,12 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
@@ -8662,6 +8744,11 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
+msgid "Node(s) Moved"
+msgstr "Node sa pohol"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Duplicate Nodes"
msgstr "Duplikovať výber"
@@ -8681,6 +8768,11 @@ msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "UniformRef Name Changed"
+msgstr "Parameter sa Zmenil"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -9345,6 +9437,10 @@ msgid ""
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
@@ -9406,19 +9502,6 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
-msgid "Add initial export..."
-msgstr "Signály:"
-
-#: editor/project_export.cpp
-msgid "Add previous patches..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete patch '%s' from list?"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
@@ -9506,19 +9589,6 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-msgid "Patches"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Make Patch"
-msgstr ""
-
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Pack File"
-msgstr "Súbor:"
-
-#: editor/project_export.cpp
msgid "Features"
msgstr ""
@@ -11948,6 +12018,14 @@ msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -11989,6 +12067,38 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find the zipalign tool."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Aligning APK..."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to complete APK alignment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to delete unaligned APK."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
@@ -12013,7 +12123,13 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
-msgid "No build apk generated at: "
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
@@ -12665,6 +12781,29 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Error trying to save layout!"
+#~ msgstr "Error pri ukladaní layout-i!"
+
+#~ msgid "Default editor layout overridden."
+#~ msgstr "Predvolený editor layout je prepísaný."
+
+#~ msgid "Move pivot"
+#~ msgstr "Presunúť pivot"
+
+#~ msgid "Move anchor"
+#~ msgstr "Presunúť kovadlinu"
+
+#~ msgid "Resize CanvasItem"
+#~ msgstr "Zmeniť Veľkosť CanvasItem-u"
+
+#, fuzzy
+#~ msgid "Add initial export..."
+#~ msgstr "Signály:"
+
+#, fuzzy
+#~ msgid "Pack File"
+#~ msgstr "Súbor:"
+
#~ msgid "FileSystem and Import Docks"
#~ msgstr "Systém súborov a Import Dock-y"