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-rw-r--r--editor/translations/sk.po1462
1 files changed, 871 insertions, 591 deletions
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 0494245043..f7ec6adf89 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -86,12 +86,13 @@ msgstr "Veľkosť: "
msgid "Screen Orientation"
msgstr "Popis:"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Nové Okno"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "Ohraničené Pixely"
@@ -100,7 +101,7 @@ msgstr "Ohraničené Pixely"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Prepnúť na Celú Obrazovku"
@@ -113,7 +114,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -127,10 +128,11 @@ msgstr ""
msgid "Position"
msgstr "Pozícia Dock-u"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -222,14 +224,8 @@ msgstr ""
msgid "Function"
msgstr "Funkcie"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -575,13 +571,15 @@ msgid "Project Settings Override"
msgstr "Nastavenia Projektu..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Meno"
@@ -624,6 +622,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Zobraziť Všetko"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Ľavá Šírka"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testovanie"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -740,7 +774,8 @@ msgstr "Na Konci"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fyzická Snímka %"
@@ -751,7 +786,7 @@ msgstr "Fyzická Snímka %"
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -781,9 +816,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtre:"
@@ -910,11 +944,6 @@ msgstr "Cesta"
msgid "Source Code"
msgstr "Prostriedok"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Zmeniť"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -981,7 +1010,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1034,13 +1064,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1135,6 +1166,96 @@ msgstr "Anim Zmeniť Hodnotu Keyframe"
msgid "Anim Change Call"
msgstr "Anim Change Call"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Snímka %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Čas"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Krok Rotácie:"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok Rotácie:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Množstvo:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Nastaviť Rukoväť"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Nastaviť Rukoväť"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animácie"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim Zmeniť čas Keyframe-u"
@@ -1229,7 +1350,7 @@ msgstr "Zapnúť/Vypnúť tento track."
msgid "Update Mode (How this property is set)"
msgstr "Update Mode (Tak ako je táto možnosť nastavená)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Režim Interpolácie"
@@ -1332,16 +1453,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animácie"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Vložiť Track & kľúč"
@@ -2802,7 +2913,7 @@ msgid "Script Editor"
msgstr "Script Editor"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Asset Library"
@@ -3091,11 +3202,11 @@ msgstr "Prehrať Mód:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3231,7 +3342,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Top"
@@ -3429,11 +3540,12 @@ msgstr ""
msgid "Read Only"
msgstr "Iba Metódy"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Zamknúť Označené"
@@ -4891,12 +5003,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Snímka #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Čas"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Volania"
@@ -5307,7 +5413,8 @@ msgstr "Nenašli sa žiadne \"sub-resources\"."
msgid "Color Theme"
msgstr "Súbor:"
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5337,13 +5444,6 @@ msgstr ""
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_light.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -6119,6 +6219,11 @@ msgstr ""
msgid "Flat"
msgstr "Plochý 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Režim Interpolácie"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vyberte Node(y) pre Importovanie"
@@ -6844,9 +6949,9 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -7006,11 +7111,6 @@ msgstr ""
msgid "Materials"
msgstr "Parameter sa Zmenil"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Krok Rotácie:"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7068,17 +7168,18 @@ msgstr "Súbor:"
msgid "Optimizer"
msgstr "Optimalizácia"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Povoliť"
@@ -7178,7 +7279,8 @@ msgstr "Vybrať Režim"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7212,12 +7314,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Veľkosť: "
@@ -7983,7 +8079,8 @@ msgstr "Budúcnosť"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hĺbka"
@@ -8164,7 +8261,7 @@ msgid "Fade Out (s):"
msgstr "Miznutie Von (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Blend"
@@ -8574,7 +8671,7 @@ msgid "Select lightmap bake file:"
msgstr "Vybrať Súbor Šablóny"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Predzobraziť"
@@ -9469,13 +9566,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Prepnúť Mode"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Popis:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Predmet %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Predmety"
@@ -9582,7 +9702,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -10131,13 +10252,12 @@ msgstr ""
msgid "Points"
msgstr "Všetky vybrané"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Polygons"
msgstr "Signály:"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10219,8 +10339,6 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Prichytiť"
@@ -10486,8 +10604,6 @@ msgid "Previous Script"
msgstr "Minulá karta"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
@@ -10728,7 +10844,8 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -12322,7 +12439,7 @@ msgstr "Tlačidlo"
msgid "Disabled Button"
msgstr "Vypnuté"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12651,12 +12768,6 @@ msgstr ""
msgid "Priority"
msgstr "Súbor:"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -12942,6 +13053,140 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "Možnosti Prichytávania"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Popis:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Zvoliť"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Parameter sa Zmenil"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Prepnúť Mode"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Súbor:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "\"Thumbnail\"..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Opakovanie Animácie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Vytvoriť Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Signály:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Anim Zmeniť Veľkosť"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Režim Interpolácie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Iba Výber"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Režim Interpolácie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Viditeľná Navigácia"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Zvoliť"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filter:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "Súbor:"
@@ -14050,7 +14295,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
@@ -14107,12 +14352,6 @@ msgstr "Popis:"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr ""
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14346,6 +14585,20 @@ msgstr "Všetky vybrané"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "Zakladatelia Projektu"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Asset Library"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
@@ -14437,11 +14690,6 @@ msgstr "Manažér Projektu "
#: editor/project_manager.cpp
#, fuzzy
-msgid "Local Projects"
-msgstr "Zakladatelia Projektu"
-
-#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
msgstr "Načítavanie zrkadiel, prosím čakajte..."
@@ -14496,11 +14744,6 @@ msgid "About"
msgstr "O nás"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Asset Library"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -14847,7 +15090,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Pluginy"
@@ -14975,12 +15219,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15403,10 +15641,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15764,11 +15998,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -16135,41 +16364,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Zobraziť Všetko"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Ľavá Šírka"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testovanie"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16423,10 +16617,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "Čas vypršal."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16454,11 +16644,11 @@ msgstr "Inšpektor"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Ísť Naspäť"
@@ -16531,12 +16721,6 @@ msgstr "Režim Interpolácie"
msgid "Invert Faces"
msgstr "Konvertovať Do %s"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Parameter sa Zmenil"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -17008,7 +17192,7 @@ msgstr "Bake Lightmaps"
msgid "Instance Materials"
msgstr "Parameter sa Zmenil"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Prichytiť na Rodiča"
@@ -17026,13 +17210,6 @@ msgstr ""
msgid "Translation"
msgstr "Preložiť Preloženie:"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok Rotácie:"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -17147,7 +17324,6 @@ msgstr "Vytvoriť adresár"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Všetky vybrané"
@@ -17180,7 +17356,7 @@ msgstr "Nastavenia Kostry"
msgid "Skeleton To Node"
msgstr "Zmazať Node"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Popis:"
@@ -17632,11 +17808,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Zmazať Vstup"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -18130,10 +18301,6 @@ msgid "Node Path"
msgstr "Načítať Predvoľbu"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Obnoviť na východzie"
@@ -18193,11 +18360,6 @@ msgstr "Vybrať Režim"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Zmeniť"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Priradiť..."
@@ -18216,7 +18378,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18232,7 +18394,7 @@ msgstr ""
msgid "Compose Array"
msgstr "Zmeniť veľkosť Array-u"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
@@ -18345,11 +18507,6 @@ msgid "Construct %s"
msgstr "Konštanty"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Konštanty"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -18366,10 +18523,6 @@ msgstr "Všetky vybrané"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18548,6 +18701,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18580,6 +18749,10 @@ msgstr ""
msgid "Export Format"
msgstr "Konštanty:"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18610,7 +18783,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Minulá karta"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -19055,6 +19228,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19128,7 +19353,7 @@ msgstr "Úspech!"
msgid "Push Notifications"
msgstr "Prilepiť Animáciu"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Otvoriť priečinok Editor Data"
@@ -20136,12 +20361,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Snímka %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20160,19 +20379,6 @@ msgstr "Spustiť"
msgid "Centered"
msgstr "V Strede"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Odchýlka Mriežky:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20253,8 +20459,7 @@ msgid "Pitch Scale"
msgstr "Veľkosť:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Prepnúť Autoplay"
@@ -20301,7 +20506,8 @@ msgstr "Iba Kovadliny"
msgid "Rotating"
msgstr "Krok Rotácie:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Aktuálny:"
@@ -20328,19 +20534,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Vľavo Hore"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Vpravo Hore"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Vľavo Dole"
@@ -20394,8 +20601,8 @@ msgstr "Volania"
msgid "Draw Drag Margin"
msgstr "Extra Call Argumenty:"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Node"
@@ -20432,11 +20639,6 @@ msgstr ""
msgid "Visible"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20460,10 +20662,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20501,6 +20699,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20619,17 +20822,6 @@ msgstr "Zakladatelia Projektu"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Všetky vybrané"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20729,8 +20921,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20865,7 +21058,7 @@ msgid "Node B"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20875,7 +21068,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Vypnuté"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20914,7 +21107,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21044,7 +21238,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21079,8 +21273,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Povoliť"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21094,16 +21294,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Particly"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Online Dokumentácie"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21487,7 +21677,7 @@ msgstr "Vymazať Bod"
msgid "Use Global Coordinates"
msgstr "Popis:"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Reštartovať"
@@ -21765,28 +21955,11 @@ msgid "Tracking"
msgstr "Zabalovanie"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Anim Zmeniť Veľkosť"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -21902,7 +22075,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Meno Node-u:"
@@ -22080,22 +22253,6 @@ msgid "Autoplace Priority"
msgstr "Súbor:"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Data"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22120,6 +22277,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Prichytenie Pixelov"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Zmeniť"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Prichytenie Pixelov"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Súbor:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Súbor:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Force White Modulate"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Signály Filtru"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Signály Filtru"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Prepnúť Autoplay"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22129,7 +22365,8 @@ msgstr "Emisné Farby"
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Pravítko"
@@ -22239,7 +22476,8 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
+msgid ""
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
@@ -22248,14 +22486,14 @@ msgid ""
"It only provides navigation data."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22377,18 +22615,170 @@ msgstr "Všetky vybrané"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Premiestniť Node"
+msgid "Joint Constraints"
+msgstr "Konštanty"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Ukladanie Scény"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Popis:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Premiestniť Node"
+msgid "Angular Limit Enabled"
+msgstr "Signály Filtru"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Premiestniť Node"
+msgid "Angular Limit Upper"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max. Angular Error:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Popis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineárne"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Popis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animácie"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Signály Filtru"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22430,10 +22820,6 @@ msgid "Params"
msgstr "Parameter sa Zmenil"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22445,11 +22831,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Popis:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22514,15 +22895,6 @@ msgstr "Max. Angular Error:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Ukladanie Scény"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineárne"
@@ -22550,10 +22922,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22770,8 +23138,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22883,6 +23252,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Kopírovať Pozíciu"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Nesprávna veľkosť písma."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Všetky vybrané"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Obsah:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Nastaviť Rukoväť"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22962,34 +23360,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Prichytenie Pixelov"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Preložiť Preloženie:"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Zmeniť"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23130,38 +23506,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Prepnúť Automatické Trojuholníky"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Prepnúť Automatické Trojuholníky"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23196,13 +23540,28 @@ msgid "Autorestart"
msgstr "Auto Reštart:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Auto Reštart:"
+msgid "Random Delay"
+msgstr "Náhodný Reštart (s):"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Množstvo:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Množstvo:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Všetky vybrané"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23215,11 +23574,6 @@ msgstr "Signály:"
msgid "Xfade Time"
msgstr "Čas X-Miznutia (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Odchýlka Mriežky:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23291,11 +23645,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Signály Filtru"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23650,11 +23999,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Prepnúť Autoplay"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -24284,7 +24628,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Prehrať Mód:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24432,23 +24776,18 @@ msgstr "Popis"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Import"
-
-#: scene/main/node.cpp
-#, fuzzy
msgid "Pause Mode"
msgstr "Pohyb Mód"
#: scene/main/node.cpp
#, fuzzy
-msgid "Display Folded"
-msgstr "Zobraziť Všetko"
+msgid "Physics Interpolation Mode"
+msgstr "Režim Interpolácie"
#: scene/main/node.cpp
#, fuzzy
-msgid "Unique Name In Owner"
-msgstr "Meno Node-u:"
+msgid "Display Folded"
+msgstr "Zobraziť Všetko"
#: scene/main/node.cpp
#, fuzzy
@@ -24475,11 +24814,6 @@ msgstr "Nastaviť Viac:"
msgid "Process Priority"
msgstr "Súbor:"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Režim Interpolácie"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24512,7 +24846,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Nastaviť Viac:"
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24817,11 +25152,6 @@ msgid "Panel"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "Funkcie"
@@ -25149,17 +25479,17 @@ msgstr "Vypnuté"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Separator"
+msgid "Labeled Separator Left"
msgstr "Popis:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Labeled Separator Left"
+msgid "Labeled Separator Right"
msgstr "Popis:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Labeled Separator Right"
+msgid "Font Separator"
msgstr "Popis:"
#: scene/resources/default_theme/default_theme.cpp
@@ -25203,11 +25533,6 @@ msgstr "Všetky vybrané"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Separation"
-msgstr "Popis:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Resizer"
msgstr "Zmeniť veľkosť Array-u"
@@ -25940,15 +26265,6 @@ msgid "Color Correction"
msgstr "Všetky vybrané"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Varovania"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nedávne:"
@@ -25960,6 +26276,11 @@ msgstr "Režim bez rozptyľovania"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Hĺbka"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Odchýlka Mriežky:"
@@ -25983,11 +26304,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Súbor:"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Ďalšia karta"
@@ -26005,10 +26321,6 @@ msgid "Vertex Lighting"
msgstr "Smery"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Veľkosť: "
@@ -26018,11 +26330,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Prichytenie Pixelov"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -26041,6 +26348,10 @@ msgid "Ensure Correct Normals"
msgstr "Vytvoriť adresár"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -26106,10 +26417,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Particly"
@@ -26133,26 +26440,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Emisné Farby"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Všetky vybrané"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Pravítko"
#: scene/resources/material.cpp
#, fuzzy
@@ -26160,24 +26450,8 @@ msgid "Emission"
msgstr "Emisná Maska"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emisné Farby"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emisné Farby"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emisná Maska"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Emisné Farby"
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -26188,35 +26462,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Všetky vybrané"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Vyčistiť"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Zmazať Pozíciu"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Súbor:"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -26225,15 +26484,6 @@ msgid "Ambient Occlusion"
msgstr "Signály:"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Pravítko"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -26266,11 +26516,6 @@ msgstr "Prechody: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Prechody: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Popis:"
@@ -26317,15 +26562,20 @@ msgstr "Pohyb Mód"
msgid "Lightmap Size Hint"
msgstr "Bake Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Blend2 Node"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Súbor:"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Anim Zmeniť Veľkosť"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -26349,26 +26599,6 @@ msgstr "Inštancie"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Vytvoriť adresár"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Vytvoriť adresár"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Zmeniť veľkosť Array-u"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Custom Data Array"
-msgstr "Zmeniť veľkosť Array-u"
-
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Partition Type"
@@ -26557,6 +26787,11 @@ msgstr "Vpravo Hore"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Vložiť"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26565,15 +26800,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Spustiť Vlastnú Scénu"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Signály:"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Meno Node-u:"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -26649,10 +26893,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26677,6 +26917,20 @@ msgstr "Strana: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Zobraziť Návody"
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Ísť Naspäť"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Zmena Veľkosti"
@@ -26687,13 +26941,13 @@ msgstr "Zachytiť"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Prehrať Mód:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Prehrať Mód:"
+msgid "To"
+msgstr "Top"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26729,8 +26983,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "Režim Interpolácie"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Pravítko"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Pohyb Mód"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Pohyb Mód"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Pohyb Mód"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -27166,6 +27441,11 @@ msgstr "Režim Interpolácie"
msgid "Collision Unsafe Fraction"
msgstr "Režim Interpolácie"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fyzická Snímka %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -27181,13 +27461,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""