diff options
Diffstat (limited to 'editor/translations/ro.po')
-rw-r--r-- | editor/translations/ro.po | 9743 |
1 files changed, 9508 insertions, 235 deletions
diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 3b993cdffe..4a40aa107b 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -34,6 +34,311 @@ msgstr "" "20)) ? 1 : 2;\n" "X-Generator: Weblate 4.10-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Clipboardul este gol!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Numele scenei curente" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Activați" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Mod Mutare" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Dimensiunea Conturului:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Dimensiunea Conturului:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Screen Orientation" +msgstr "Deschide Recente" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Window" +msgstr "Fereastră Nouă" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Comutare ecran complet" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Poziția Dock-ului" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Dimensiunea Conturului:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Mod Intercalare" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Suprafață Țintă:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nod DimensiuneTimp" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Cadru Fizic %" + +#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Eroare La Salvarea" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Eroare La Salvarea" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Result" +msgstr "Căutați în Ajutor" + +#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp +msgid "Memory" +msgstr "" + +#: core/command_queue_mt.cpp core/message_queue.cpp +#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: servers/visual_server.cpp +msgid "Limits" +msgstr "" + +#: core/command_queue_mt.cpp +#, fuzzy +msgid "Command Queue" +msgstr "Trage: Rotire" + +#: core/command_queue_mt.cpp +msgid "Multithreading Queue Size (KB)" +msgstr "" + +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funcții" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp +#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp +msgid "Data" +msgstr "" + +#: core/io/file_access_network.cpp core/register_core_types.cpp +#: editor/editor_settings.cpp editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +#, fuzzy +msgid "Network" +msgstr "Analizator Network" + +#: core/io/file_access_network.cpp +#, fuzzy +msgid "Remote FS" +msgstr "Ștergeți" + +#: core/io/file_access_network.cpp +msgid "Page Size" +msgstr "" + +#: core/io/file_access_network.cpp +msgid "Page Read Ahead" +msgstr "" + +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + +#: core/io/http_client.cpp +#, fuzzy +msgid "Connection" +msgstr "Conectați" + +#: core/io/http_client.cpp +msgid "Read Chunk Size" +msgstr "" + +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Activează Onion Skinning" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +#, fuzzy +msgid "Network Peer" +msgstr "Analizator Network" + +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp +#, fuzzy +msgid "Root Node" +msgstr "Redenumește" + +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Conectați" + +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Transfer Mode" +msgstr "Mod În Jur" + +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Stream Peer" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + +#: core/io/udp_server.cpp +#, fuzzy +msgid "Max Pending Connections" +msgstr "Modifică Conexiunea:" + #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." @@ -78,7 +383,575 @@ msgstr "Argumente invalide pentru a construi '%s'" msgid "On call to '%s':" msgstr "În apelarea lui '%s':" -#: core/ustring.cpp +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Mod Rotație" + +#: core/message_queue.cpp +msgid "Message Queue" +msgstr "" + +#: core/message_queue.cpp +msgid "Max Size (KB)" +msgstr "" + +#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript_editor.cpp +#: modules/gdscript/language_server/gdscript_text_document.cpp +#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Text Editor" +msgstr "Deschidere în Editor" + +#: core/os/input.cpp editor/editor_settings.cpp +#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp +#: modules/gdscript/gdscript_editor.cpp +#: modules/gdscript/language_server/gdscript_text_document.cpp +#: scene/animation/animation_player.cpp scene/gui/control.cpp +#: scene/main/node.cpp scene/resources/material.cpp +#, fuzzy +msgid "Completion" +msgstr "Copiază Selecția" + +#: core/os/input.cpp editor/editor_settings.cpp +#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp +#: modules/gdscript/language_server/gdscript_text_document.cpp +#: scene/animation/animation_player.cpp scene/gui/control.cpp +#: scene/main/node.cpp scene/resources/material.cpp +msgid "Use Single Quotes" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Toate" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Control versiune" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Comunitate" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Presetare" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "SurseScan" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Adaugă în Grup" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Permanent" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vector" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Mod În Jur" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Presetare" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Snap Relativ" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Dimensiune:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(valoare)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Mod În Jur" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Acțiune" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp +msgid "Strength" +msgstr "" + +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Schimbați" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Sincronizează Modificările Scriptului" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Dimensiune:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Linia Numărul:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp +#, fuzzy +msgid "Application" +msgstr "Acțiune" + +#: core/project_settings.cpp main/main.cpp +#, fuzzy +msgid "Config" +msgstr "Configurare Snap" + +#: core/project_settings.cpp +#, fuzzy +msgid "Project Settings Override" +msgstr "Setări proiect..." + +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp +msgid "Name" +msgstr "Nume" + +#: core/project_settings.cpp editor/editor_help.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Description" +msgstr "Descriere" + +#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: main/main.cpp +msgid "Run" +msgstr "Execută" + +#: core/project_settings.cpp editor/editor_node.cpp +#: editor/run_settings_dialog.cpp main/main.cpp +msgid "Main Scene" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Disable stdout" +msgstr "Dezactivat" + +#: core/project_settings.cpp +#, fuzzy +msgid "Disable stderr" +msgstr "Dezactivat" + +#: core/project_settings.cpp +msgid "Use Hidden Project Data Directory" +msgstr "" + +#: core/project_settings.cpp +msgid "Use Custom User Dir" +msgstr "" + +#: core/project_settings.cpp +msgid "Custom User Dir Name" +msgstr "" + +#: core/project_settings.cpp editor/animation_track_editor.cpp +#: editor/editor_audio_buses.cpp servers/audio_server.cpp +msgid "Audio" +msgstr "Sunet" + +#: core/project_settings.cpp +#, fuzzy +msgid "Default Bus Layout" +msgstr "Încarcă Schema de Pistă Audio implicită." + +#: core/project_settings.cpp editor/editor_export.cpp +#: editor/editor_file_system.cpp editor/editor_node.cpp +#: editor/editor_settings.cpp editor/script_create_dialog.cpp +#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp +msgid "Editor" +msgstr "Editor" + +#: core/project_settings.cpp +msgid "Main Run Args" +msgstr "" + +#: core/project_settings.cpp +msgid "Search In File Extensions" +msgstr "" + +#: core/project_settings.cpp +msgid "Script Templates Search Path" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "Control versiune" + +#: core/project_settings.cpp +msgid "Autoload On Startup" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Plugin Name" +msgstr "Nume plugin:" + +#: core/project_settings.cpp scene/2d/collision_object_2d.cpp +#: scene/3d/collision_object.cpp scene/gui/control.cpp +#, fuzzy +msgid "Input" +msgstr "Adaugă Intrare(Input)" + +#: core/project_settings.cpp +msgid "UI Accept" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "UI Select" +msgstr "Selectează" + +#: core/project_settings.cpp +msgid "UI Cancel" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "UI Focus Next" +msgstr "Cale focalizare" + +#: core/project_settings.cpp +#, fuzzy +msgid "UI Focus Prev" +msgstr "Cale focalizare" + +#: core/project_settings.cpp +#, fuzzy +msgid "UI Left" +msgstr "Mod Rotație" + +#: core/project_settings.cpp +#, fuzzy +msgid "UI Right" +msgstr "Rotație poligon" + +#: core/project_settings.cpp +msgid "UI Up" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "UI Down" +msgstr "Descarcă" + +#: core/project_settings.cpp +msgid "UI Page Up" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Page Down" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Home" +msgstr "" + +#: core/project_settings.cpp +msgid "UI End" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp +#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/physics_2d/physics_2d_server_wrap_mt.h +#: servers/physics_2d/space_2d_sw.cpp +#, fuzzy +msgid "Physics" +msgstr "Cadru Fizic %" + +#: core/project_settings.cpp editor/editor_settings.cpp +#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp +#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp +#: scene/3d/physics_body.cpp scene/resources/world.cpp +#: servers/physics/space_sw.cpp +msgid "3D" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Smooth Trimesh Collision" +msgstr "Creează un Frate de Coliziune Trimesh" + +#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp +#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp +#: servers/visual_server.cpp +msgid "Rendering" +msgstr "" + +#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp +#: servers/visual_server.cpp +msgid "Quality" +msgstr "" + +#: core/project_settings.cpp scene/animation/animation_tree.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp +#, fuzzy +msgid "Filters" +msgstr "Filtre:" + +#: core/project_settings.cpp scene/main/viewport.cpp +msgid "Sharpen Intensity" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp +#: main/main.cpp modules/gdscript/gdscript.cpp +#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: servers/visual_server.cpp +msgid "Debug" +msgstr "Depanare" + +#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp +#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Settings" +msgstr "Setări:" + +#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Profiler" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Max Functions" +msgstr "Faceți Funcția" + +#: core/project_settings.cpp scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Compression" +msgstr "Setare expresie" + +#: core/project_settings.cpp +msgid "Formats" +msgstr "" + +#: core/project_settings.cpp +msgid "Zstd" +msgstr "" + +#: core/project_settings.cpp +msgid "Long Distance Matching" +msgstr "" + +#: core/project_settings.cpp +msgid "Compression Level" +msgstr "" + +#: core/project_settings.cpp +msgid "Window Log Size" +msgstr "" + +#: core/project_settings.cpp +msgid "Zlib" +msgstr "" + +#: core/project_settings.cpp +msgid "Gzip" +msgstr "" + +#: core/project_settings.cpp platform/android/export/export.cpp +msgid "Android" +msgstr "" + +#: core/project_settings.cpp +msgid "Modules" +msgstr "" + +#: core/register_core_types.cpp +msgid "TCP" +msgstr "" + +#: core/register_core_types.cpp +#, fuzzy +msgid "Connect Timeout Seconds" +msgstr "Conectați la Nod:" + +#: core/register_core_types.cpp +msgid "Packet Peer Stream" +msgstr "" + +#: core/register_core_types.cpp +msgid "Max Buffer (Power of 2)" +msgstr "" + +#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp +msgid "SSL" +msgstr "" + +#: core/register_core_types.cpp main/main.cpp +#, fuzzy +msgid "Certificates" +msgstr "Particule" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_resource_picker.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource" +msgstr "Resursă" + +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Închide Scena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "Cale" + +#: core/script_language.cpp +#, fuzzy +msgid "Source Code" +msgstr "Resursă" + +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Sincronizează Modificările Scriptului" + +#: core/translation.cpp editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: core/translation.cpp +#, fuzzy +msgid "Test" +msgstr "Se Testează" + +#: core/translation.cpp scene/resources/font.cpp +msgid "Fallback" +msgstr "" + +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -106,6 +979,115 @@ msgstr "PiB" msgid "EiB" msgstr "EiB" +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp +msgid "Buffers" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Canvas Polygon Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Canvas Polygon Index Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp +#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp +#: servers/physics_2d/physics_2d_server_sw.cpp +#: servers/physics_2d/physics_2d_server_wrap_mt.h +#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp +msgid "2D" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#, fuzzy +msgid "Snapping" +msgstr "Snapping inteligent" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#, fuzzy +msgid "Use GPU Pixel Snap" +msgstr "Utilizează Pixel Snap" + +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Immediate Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +#, fuzzy +msgid "Lightmapping" +msgstr "Procesează Lightmaps" + +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Use Bicubic Sampling" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Elements" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Lights" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy +msgid "Max Renderable Reflections" +msgstr "Centrează Selecția" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Lights Per Object" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Subsurface Scattering" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Scale" +msgstr "Dimensiune:" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy +msgid "Follow Surface" +msgstr "Populează Suprafața" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Weight Samples" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Voxel Cone Tracing" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp +msgid "High Quality" +msgstr "" + +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Blend Shape Max Buffer Size (KB)" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -301,7 +1283,7 @@ msgstr "Discret" msgid "Trigger" msgstr "Trăgaci" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" msgstr "Capturează" @@ -310,7 +1292,8 @@ msgid "Nearest" msgstr "Cel mai apropiat" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp +#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp msgid "Linear" msgstr "Linear" @@ -359,6 +1342,32 @@ msgstr "Schimbați Bucla Animației" msgid "Remove Anim Track" msgstr "Elimină Pista Anim" +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Editors" +msgstr "Editor" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp +msgid "Animation" +msgstr "Animație" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#, fuzzy +msgid "Confirm Insert Track" +msgstr "Anim Inserați Pistă și Cheie" + #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" @@ -488,6 +1497,22 @@ msgstr "Metoda nu a fost găsită în obiect: " msgid "Anim Move Keys" msgstr "Anim Mutați Cheie" +#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp +#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Transform" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_help.cpp +msgid "Methods" +msgstr "Metode" + +#: editor/animation_track_editor.cpp +msgid "Bezier" +msgstr "" + #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" @@ -565,7 +1590,8 @@ msgid "Seconds" msgstr "Secunde" #: editor/animation_track_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp +#: scene/resources/texture.cpp msgid "FPS" msgstr "FPS(cadre pe secundă)" @@ -657,7 +1683,8 @@ msgstr "Eroare Angulară Max:" msgid "Max Optimizable Angle:" msgstr "Max Unghi Optimizabil:" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp +#: servers/visual_server.cpp msgid "Optimize" msgstr "Optimizați" @@ -793,7 +1820,7 @@ msgstr "Departare" msgid "Reset Zoom" msgstr "Resetați zoom-ul" -#: editor/code_editor.cpp +#: editor/code_editor.cpp modules/gdscript/gdscript.cpp msgid "Warnings" msgstr "Avertismente" @@ -861,7 +1888,8 @@ msgstr "Extra Argumente de Chemare:" msgid "Receiver Method:" msgstr "Metodă Primitor:" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/3d/room_manager.cpp +#: servers/visual_server.cpp msgid "Advanced" msgstr "Avansate" @@ -875,7 +1903,7 @@ msgid "" msgstr "" "Amână semnalul stocând-ul într-o coadă, dându-i drumul numai la timp inactiv." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Tragere unică" @@ -1045,15 +2073,6 @@ msgstr "" msgid "Dependencies" msgstr "Dependențe" -#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp -msgid "Resource" -msgstr "Resursă" - -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -msgid "Path" -msgstr "Cale" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependințe:" @@ -1193,10 +2212,10 @@ msgid "Lead Developer" msgstr "Dezvoltator Principal" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Manager de Proiect " #: editor/editor_about.cpp @@ -1402,10 +2421,6 @@ msgid "Delete Effect" msgstr "Ștergeți Efectul" #: editor/editor_audio_buses.cpp -msgid "Audio" -msgstr "Sunet" - -#: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Adaugă Pistă Audio" @@ -1553,6 +2568,9 @@ msgid "Remove Autoload" msgstr "Eliminați Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Activați" @@ -1587,12 +2605,6 @@ msgstr "Cale:" msgid "Node Name:" msgstr "Nume Nod:" -#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp -#: editor/project_manager.cpp editor/settings_config_dialog.cpp -msgid "Name" -msgstr "Nume" - #: editor/editor_autoload_settings.cpp msgid "Global Variable" msgstr "Variabil Global" @@ -1746,6 +2758,10 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" "La exporturile pe 32 de biți PCK-ul încorporat nu poate fi mai mare de 4 GiB." +#: editor/editor_export.cpp +msgid "Convert Text Resources To Binary On Export" +msgstr "" + #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "Editor 3D" @@ -1755,6 +2771,7 @@ msgid "Script Editor" msgstr "Editor de scripturi" #: editor/editor_feature_profile.cpp +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Library" msgstr "Librăria de Resurse" @@ -1908,6 +2925,9 @@ msgid "Import" msgstr "Importare" #: editor/editor_feature_profile.cpp editor/project_export.cpp +#: platform/android/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +#: platform/windows/export/export.cpp msgid "Export" msgstr "Exportare" @@ -1943,6 +2963,11 @@ msgstr "Exportă Profil" msgid "Manage Editor Feature Profiles" msgstr "Administrează Profilele Ferestrei de Editare" +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Default Feature Profile" +msgstr "Administrează Șabloanele de Export" + #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Selectaţi directorul curent" @@ -2012,6 +3037,53 @@ msgstr "Salvați" msgid "Save a File" msgstr "Salvați un Fișier" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#, fuzzy +msgid "Access" +msgstr "Succes!" + +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#, fuzzy +msgid "Display Mode" +msgstr "Mod redare:" + +#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp +#, fuzzy +msgid "Mode" +msgstr "Mod În Jur" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#, fuzzy +msgid "Current Dir" +msgstr "Curent:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#, fuzzy +msgid "Current File" +msgstr "Profil Curent:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#, fuzzy +msgid "Current Path" +msgstr "Curent:" + +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Comutați Fișiere Ascunse" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Înapoi" @@ -2032,7 +3104,8 @@ msgstr "Comutați Fișiere Ascunse" msgid "Toggle Favorite" msgstr "Comutați Favorite" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Comutare mod" @@ -2110,6 +3183,10 @@ msgstr "" msgid "(Re)Importing Assets" msgstr "(Re)Importând Asset-uri" +#: editor/editor_file_system.cpp +msgid "Reimport Missing Imported Files" +msgstr "" + #: editor/editor_help.cpp msgid "Top" msgstr "Sus" @@ -2128,10 +3205,6 @@ msgid "Inherited by:" msgstr "Moştenit de:" #: editor/editor_help.cpp -msgid "Description" -msgstr "Descriere" - -#: editor/editor_help.cpp msgid "Online Tutorials" msgstr "Tutoriale Online" @@ -2149,14 +3222,12 @@ msgid "default:" msgstr "implicit:" #: editor/editor_help.cpp -msgid "Methods" -msgstr "Metode" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Proprietățile Temei" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2209,6 +3280,15 @@ msgstr "" "Nu există în prezent nici o descriere pentru această metodă. Te rog ajută-ne " "de prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ color]!" +#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "Ajutor" + +#: editor/editor_help.cpp +msgid "Sort Functions Alphabetically" +msgstr "" + #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" @@ -2263,14 +3343,18 @@ msgid "Method" msgstr "Metodă" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Semnal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Permanent" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Proprietate" @@ -2282,6 +3366,34 @@ msgstr "Proprietate Temă" msgid "Property:" msgstr "Proprietate:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Doar Metode" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Selectează" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Apeluri" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Rulează" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -2376,6 +3488,7 @@ msgid "Up" msgstr "Sus" #: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: scene/main/node.cpp msgid "Node" msgstr "Nod" @@ -2932,10 +4045,174 @@ msgid "%d more files" msgstr "%d mai multe fișiere" #: editor/editor_node.cpp +msgid "" +"Unable to write to file '%s', file in use, locked or lacking permissions." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "Scenă" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Scene Naming" +msgstr "Calea Scenei:" + +#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Interface" +msgstr "Curăță Derivarea" + +#: editor/editor_node.cpp editor/editor_settings.cpp +#, fuzzy +msgid "Scene Tabs" +msgstr "Comutați între Scene" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Always Show Close Button" +msgstr "Arată Grila" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Resize If Many Tabs" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Minimum Width" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Output" +msgstr "Ieșire" + +#: editor/editor_node.cpp editor/editor_settings.cpp +#, fuzzy +msgid "Always Clear Output On Play" +msgstr "Curăță Afișarea" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Open Output On Play" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Close Output On Stop" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +#, fuzzy +msgid "Auto Save" +msgstr "Nu Salva" + +#: editor/editor_node.cpp editor/editor_settings.cpp +#, fuzzy +msgid "Save Before Running" +msgstr "Salvați scena înainte de a rula..." + +#: editor/editor_node.cpp +msgid "Save On Focus Loss" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +#, fuzzy +msgid "Save Each Scene On Quit" +msgstr "Salvează Scena" + +#: editor/editor_node.cpp editor/editor_settings.cpp +#, fuzzy +msgid "Quit Confirmation" +msgstr "Animație" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Show Update Spinner" +msgstr "Dezactivează Cercul de Actualizare" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "Actualizare continuă" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Only" +msgstr "Modificări ale Actualizării" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Translate Properties" +msgstr "Proprietăți" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Restore Scenes On Load" +msgstr "Nod CăutareTimp" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Show Thumbnail On Hover" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Inspector" +msgstr "Inspector" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Capitalize Properties" +msgstr "Proprietăți" + +#: editor/editor_node.cpp +msgid "Default Float Step" +msgstr "" + +#: editor/editor_node.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Disable Folding" +msgstr "Dezactivat" + +#: editor/editor_node.cpp +msgid "Auto Unfold Foreign Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Horizontal Vector2 Editing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Horizontal Vector Types Editing" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open Resources In Current Inspector" +msgstr "Deschidere în Editor" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Resources To Open In New Inspector" +msgstr "Deschidere în Editor" + +#: editor/editor_node.cpp +msgid "Default Color Picker Mode" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Username" +msgstr "Redenumește" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Public Key Path" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Private Key Path" +msgstr "" + +#: editor/editor_node.cpp msgid "Dock Position" msgstr "Poziția Dock-ului" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Modul Fără Distrageri" @@ -2947,10 +4224,6 @@ msgstr "Comutează modul fără distrageri." msgid "Add a new scene." msgstr "Adaugă o nouă scenă." -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "Scenă" - #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Mergi la o scenă deschisă anterior." @@ -3022,7 +4295,7 @@ msgid "Miscellaneous project or scene-wide tools." msgstr "Proiect Divers sau unelte pentru scenă." #: editor/editor_node.cpp editor/project_manager.cpp -#: editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp msgid "Project" msgstr "Proiect" @@ -3031,10 +4304,6 @@ msgid "Project Settings..." msgstr "Setări proiect..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "Control versiune" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Set Up Version Control" msgstr "Configurați controlul versiunii" @@ -3058,7 +4327,8 @@ msgstr "Instalare șablon compilare Android..." msgid "Open User Data Folder" msgstr "Deschidere dosarul de date editor" -#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +#: editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Unelte" @@ -3075,11 +4345,6 @@ msgstr "Încarcă Presetare a Curbei" msgid "Quit to Project List" msgstr "Închide spre Lista Proiectului" -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/project_export.cpp -msgid "Debug" -msgstr "Depanare" - #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Lansează cu Depanare la Distanță" @@ -3191,10 +4456,6 @@ msgstr "" "Când această opțiune este folosită de la distanță pe un dispozitiv, este " "mult mai eficient dacă este folosit un sistem de fișiere în rețea." -#: editor/editor_node.cpp editor/script_create_dialog.cpp -msgid "Editor" -msgstr "Editor" - #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "Setări Editor..." @@ -3235,10 +4496,6 @@ msgstr "Gestionare caracteristici editor..." msgid "Manage Export Templates..." msgstr "Gestionare șabloane export..." -#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp -msgid "Help" -msgstr "Ajutor" - #: editor/editor_node.cpp #, fuzzy msgid "Online Documentation" @@ -3320,10 +4577,6 @@ msgid "Save & Restart" msgstr "Salvează și Restartează" #: editor/editor_node.cpp -msgid "Update Continuously" -msgstr "Actualizare continuă" - -#: editor/editor_node.cpp #, fuzzy msgid "Update All Changes" msgstr "Actualizează Doar La Modificare" @@ -3342,18 +4595,10 @@ msgid "FileSystem" msgstr "Sistemul De Fișiere" #: editor/editor_node.cpp -msgid "Inspector" -msgstr "Inspector" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Extinde Panoul De Jos" #: editor/editor_node.cpp -msgid "Output" -msgstr "Ieșire" - -#: editor/editor_node.cpp msgid "Don't Save" msgstr "Nu Salva" @@ -3514,6 +4759,7 @@ msgid "Installed Plugins:" msgstr "Pluginuri instalate:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp msgid "Update" msgstr "Actualizare" @@ -3576,7 +4822,9 @@ msgstr "" msgid "Frame #:" msgstr "Cadru #:" -#: editor/editor_profiler.cpp +#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp msgid "Time" msgstr "Timp" @@ -3584,6 +4832,20 @@ msgstr "Timp" msgid "Calls" msgstr "Apeluri" +#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Profiler Frame History Size" +msgstr "" + +#: editor/editor_profiler.cpp +#, fuzzy +msgid "Profiler Frame Max Functions" +msgstr "Creează Contur" + #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "Editare text:" @@ -3592,7 +4854,10 @@ msgstr "Editare text:" msgid "On" msgstr "" -#: editor/editor_properties.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -3696,6 +4961,26 @@ msgstr "Conversie în Mesh2D" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Modificare tip bază:" + +#: editor/editor_resource_picker.cpp +#, fuzzy +msgid "Edited Resource" +msgstr "Adăugare resursă" + +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Editează Filtrele" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -3704,6 +4989,11 @@ msgstr "" msgid "Extend Script" msgstr "Extinde Script" +#: editor/editor_resource_picker.cpp +#, fuzzy +msgid "Script Owner" +msgstr "Execută Scriptul" + #: editor/editor_run_native.cpp #, fuzzy msgid "" @@ -3739,10 +5029,949 @@ msgstr "Nu a putut fi executat scriptul:" msgid "Did you forget the '_run' method?" msgstr "Ai uitat cumva metoda '_run' ?" +#: editor/editor_settings.cpp +#, fuzzy +msgid "Editor Language" +msgstr "Schema Editor" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Display Scale" +msgstr "Afișează Tot" + +#: editor/editor_settings.cpp +msgid "Custom Display Scale" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Main Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Font Antialiased" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Font Hinting" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Main Font" +msgstr "Caracteristici active:" + +#: editor/editor_settings.cpp +msgid "Main Font Bold" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Code Font" +msgstr "Adaugă punct" + +#: editor/editor_settings.cpp +msgid "Dim Editor On Dialog Popup" +msgstr "" + +#: editor/editor_settings.cpp main/main.cpp +msgid "Low Processor Mode Sleep (µsec)" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Unfocused Low Processor Mode Sleep (µsec)" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Separate Distraction Mode" +msgstr "Modul Fără Distrageri" + +#: editor/editor_settings.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Max Array Dictionary Items Per Page" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp +#: scene/register_scene_types.cpp +msgid "Theme" +msgstr "" + +#: editor/editor_settings.cpp editor/import_dock.cpp +msgid "Preset" +msgstr "Presetare" + +#: editor/editor_settings.cpp +msgid "Icon And Font Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Base Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Accent Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/environment.cpp +msgid "Contrast" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Relationship Line Opacity" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Highlight Tabs" +msgstr "Se Genereaza Lightmaps" + +#: editor/editor_settings.cpp +msgid "Border Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Use Graph Node Headers" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Additional Spacing" +msgstr "Zoom Animație" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Custom Theme" +msgstr "Membri" + +#: editor/editor_settings.cpp +msgid "Show Script Button" +msgstr "" + +#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp +#, fuzzy +msgid "Filesystem" +msgstr "Sistemul De Fișiere" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Directories" +msgstr "Direcții" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Autoscan Project Path" +msgstr "Proiect" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Default Project Path" +msgstr "Previzualizare" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "On Save" +msgstr "Salvați" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Compress Binary Resources" +msgstr "Copiați Resursa" + +#: editor/editor_settings.cpp +msgid "Safe Save On Backup Then Rename" +msgstr "" + +#: editor/editor_settings.cpp +msgid "File Dialog" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Thumbnail Size" +msgstr "Miniatură..." + +#: editor/editor_settings.cpp +msgid "Docks" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Scene Tree" +msgstr "Editează Arborele Scenei" + +#: editor/editor_settings.cpp +msgid "Start Create Dialog Fully Expanded" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Always Show Folders" +msgstr "Arată Grila" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Property Editor" +msgstr "Editor Grup" + +#: editor/editor_settings.cpp +msgid "Auto Refresh Interval" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Subresource Hue Tint" +msgstr "Nu s-a găsit nici o sub-resursă." + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Color Theme" +msgstr "Membri" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Line Spacing" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +#, fuzzy +msgid "Highlighting" +msgstr "Direcții" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Syntax Highlighting" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Highlight All Occurrences" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Highlight Current Line" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +msgid "Highlight Type Safe Lines" +msgstr "" + +#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp +#: modules/mono/csharp_script.cpp +#, fuzzy +msgid "Indent" +msgstr "Mod În Jur" + +#: editor/editor_settings.cpp editor/script_editor_debugger.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Type" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Convert Indent On Save" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw Tabs" +msgstr "Apeluri" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw Spaces" +msgstr "Apeluri" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp +#, fuzzy +msgid "Navigation" +msgstr "Creează un Mesh de Navigare" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Smooth Scrolling" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "V Scroll Speed" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Show Minimap" +msgstr "Arată Originea" + +#: editor/editor_settings.cpp +msgid "Minimap Width" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Mouse Extra Buttons Navigate History" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Appearance" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Show Line Numbers" +msgstr "Linia Numărul:" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Line Numbers Zero Padded" +msgstr "Linia Numărul:" + +#: editor/editor_settings.cpp +msgid "Show Bookmark Gutter" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Show Breakpoint Gutter" +msgstr "Șterge puncte" + +#: editor/editor_settings.cpp +msgid "Show Info Gutter" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Folding" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Word Wrap" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Line Length Guidelines" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Length Guideline Soft Column" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Length Guideline Hard Column" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Script List" +msgstr "Editor de scripturi" + +#: editor/editor_settings.cpp +msgid "Show Members Overview" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +#, fuzzy +msgid "Files" +msgstr "Fișier:" + +#: editor/editor_settings.cpp +msgid "Trim Trailing Whitespace On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Autosave Interval Secs" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +msgid "Restore Scripts On Load" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Create Signal Callbacks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Sort Members Outline Alphabetically" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/line_edit.cpp +msgid "Cursor" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Scroll Past End Of File" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Block Caret" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/line_edit.cpp +msgid "Caret Blink" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/line_edit.cpp +msgid "Caret Blink Speed" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Right Click Moves Caret" +msgstr "Click Drept: Ștergere punct" + +#: editor/editor_settings.cpp +msgid "Idle Parse Delay" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Brace Complete" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Complete Delay" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Put Callhint Tooltip Below Current Line" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Callhint Tooltip Offset" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Complete File Paths" +msgstr "" + +#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp +#, fuzzy +msgid "Add Type Hints" +msgstr "Adaugă Obiect" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Show Help Index" +msgstr "Afișare ajutoare" + +#: editor/editor_settings.cpp +msgid "Help Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Help Source Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Help Title Font Size" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Pick Distance" +msgstr "Alege o Scenă Principală" + +#: editor/editor_settings.cpp +msgid "Primary Grid Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Secondary Grid Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Selection Box Color" +msgstr "Numai Selecția" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Primary Grid Steps" +msgstr "Pas Grilă:" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Grid Size" +msgstr "Pas Grilă:" + +#: editor/editor_settings.cpp +msgid "Grid Division Level Max" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Division Level Min" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Division Level Bias" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid XZ Plane" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid XY Plane" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid YZ Plane" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Default FOV" +msgstr "Implicit" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Default Z Near" +msgstr "Implicit" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Default Z Far" +msgstr "Implicit" + +#: editor/editor_settings.cpp +msgid "Lightmap Baking Number Of CPU Threads" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Navigation Scheme" +msgstr "Creează un Mesh de Navigare" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Invert Y Axis" +msgstr "Conversie în Mesh2D" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Invert X Axis" +msgstr "Conversie în Mesh2D" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Zoom Style" +msgstr "Departare" + +#: editor/editor_settings.cpp +msgid "Emulate Numpad" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Emulate 3 Button Mouse" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Orbit Modifier" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Pan Modifier" +msgstr "Mod În Jur" + +#: editor/editor_settings.cpp +msgid "Zoom Modifier" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Warped Mouse Panning" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Navigation Feel" +msgstr "Creează un Mesh de Navigare" + +#: editor/editor_settings.cpp +msgid "Orbit Sensitivity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Orbit Inertia" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Translation Inertia" +msgstr "Tranziţia există!" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Zoom Inertia" +msgstr "Apropiere" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Freelook" +msgstr "Gratis" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Freelook Navigation Scheme" +msgstr "Creează un Mesh de Navigare" + +#: editor/editor_settings.cpp +msgid "Freelook Sensitivity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Inertia" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Base Speed" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Activation Modifier" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Speed Zoom Link" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Grid Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Guides Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Smart Snapping Line Color" +msgstr "Snapping inteligent" + +#: editor/editor_settings.cpp +msgid "Bone Width" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Bone Color 1" +msgstr "Redenumiţi Autoload" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Bone Color 2" +msgstr "Redenumiţi Autoload" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Bone Selected Color" +msgstr "Configură Profilul Selectat:" + +#: editor/editor_settings.cpp +msgid "Bone IK Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Outline Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Bone Outline Size" +msgstr "Dimensiunea Conturului:" + +#: editor/editor_settings.cpp +msgid "Viewport Border Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Constrain Editor View" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Simple Panning" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Scroll To Pan" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Pan Speed" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy +msgid "Poly Editor" +msgstr "Editor UV de poligoane 2D" + +#: editor/editor_settings.cpp +msgid "Point Grab Radius" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy +msgid "Show Previous Outline" +msgstr "Mergeți la Pasul Anterior" + +#: editor/editor_settings.cpp editor/scene_tree_dock.cpp +#, fuzzy +msgid "Autorename Animation Tracks" +msgstr "Redenumește Animația" + +#: editor/editor_settings.cpp +msgid "Default Create Bezier Tracks" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Default Create Reset Tracks" +msgstr "Creați o pista RESET" + +#: editor/editor_settings.cpp +msgid "Onion Layers Past Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Onion Layers Future Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Visual Editors" +msgstr "Editor Grup" + +#: editor/editor_settings.cpp +msgid "Minimap Opacity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Window Placement" +msgstr "" + +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp +msgid "Rect" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Rect Custom Position" +msgstr "Setare poziție de ieșire a curbei" + +#: editor/editor_settings.cpp +msgid "Screen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Font Size" +msgstr "" + +#: editor/editor_settings.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +#, fuzzy +msgid "Remote Host" +msgstr "Ștergeți" + +#: editor/editor_settings.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +#, fuzzy +msgid "Remote Port" +msgstr "Elimină punct" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Editor SSL Certificates" +msgstr "Setări ale Editorului" + +#: editor/editor_settings.cpp +msgid "Project Manager" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Sorting Order" +msgstr "Redenumind directorul:" + +#: editor/editor_settings.cpp +msgid "Symbol Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Keyword Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Control Flow Keyword Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Base Type Color" +msgstr "Modificare tip bază:" + +#: editor/editor_settings.cpp +msgid "Engine Type Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "User Type Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Comment Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "String Color" +msgstr "Fişierul se Stochează:" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Background Color" +msgstr "Nume nevalid." + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Completion Background Color" +msgstr "Nume nevalid." + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Completion Selected Color" +msgstr "Importă Scena" + +#: editor/editor_settings.cpp +msgid "Completion Existing Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Completion Scroll Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Completion Font Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Text Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Line Number Color" +msgstr "Linia Numărul:" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Safe Line Number Color" +msgstr "Linia Numărul:" + +#: editor/editor_settings.cpp +msgid "Caret Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Caret Background Color" +msgstr "Nume nevalid." + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Text Selected Color" +msgstr "Ştergeți Cheile Selectate" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Selection Color" +msgstr "Numai Selecția" + +#: editor/editor_settings.cpp +msgid "Brace Mismatch Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Current Line Color" +msgstr "Numele scenei curente" + +#: editor/editor_settings.cpp +msgid "Line Length Guideline Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Word Highlighted Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Number Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Function Color" +msgstr "Funcții" + +#: editor/editor_settings.cpp +msgid "Member Variable Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Mark Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bookmark Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Breakpoint Color" +msgstr "Șterge puncte" + +#: editor/editor_settings.cpp +msgid "Executing Line Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Folding Color" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Search Result Color" +msgstr "Căutați în Ajutor" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Search Result Border Color" +msgstr "Căutați în Ajutor" + #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plat0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selectează Nodul(rile) pentru Importare" @@ -3788,6 +6017,22 @@ msgid "Starting the download..." msgstr "" #: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "HTTP Proxy" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Host" +msgstr "" + +#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp +#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Port" +msgstr "" + +#: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "Eroare la solicitarea URL:" @@ -4046,6 +6291,15 @@ msgid "" "You may experience a short editor freeze when they finish." msgstr "" +#: editor/fileserver/editor_file_server.cpp +msgid "File Server" +msgstr "" + +#: editor/fileserver/editor_file_server.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Password" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "Favorite" @@ -4409,6 +6663,14 @@ msgstr "Editor Grup" msgid "Manage Groups" msgstr "Gestionați grupuri" +#: editor/import/editor_import_collada.cpp +msgid "Collada" +msgstr "" + +#: editor/import/editor_import_collada.cpp +msgid "Use Ambient" +msgstr "" + #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Importă ca Scenă Simplă" @@ -4490,6 +6752,12 @@ msgstr "" msgid "Saving..." msgstr "Se Salvează..." +#: editor/import/resource_importer_texture.cpp +msgid "" +"Warning, no suitable PC VRAM compression enabled in Project Settings. This " +"texture will not display correctly on PC." +msgstr "" + #: editor/import_defaults_editor.cpp #, fuzzy msgid "Select Importer" @@ -4537,10 +6805,6 @@ msgid "Import As:" msgstr "Importă Ca:" #: editor/import_dock.cpp -msgid "Preset" -msgstr "Presetare" - -#: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "" @@ -4747,6 +7011,14 @@ msgstr "Adaugă Animația" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Add %s" +msgstr "Adaugă %s" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." @@ -5120,10 +7392,6 @@ msgid "Animation Tools" msgstr "Unelte Animație" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation" -msgstr "Animație" - -#: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nou" @@ -5166,7 +7434,9 @@ msgstr "Trecut" msgid "Future" msgstr "Viitor" -#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Adâncime" @@ -5254,6 +7524,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -5262,6 +7533,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -5347,10 +7620,12 @@ msgid "Fade Out (s):" msgstr "Reliefează (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Amestec" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: servers/audio/effects/audio_effect_compressor.cpp msgid "Mix" msgstr "Amestecare" @@ -5465,6 +7740,10 @@ msgstr "Editează Filtrele Nodurilor" msgid "Filters..." msgstr "Filtre..." +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp +msgid "Use Threads" +msgstr "" + #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Conținut:" @@ -5593,6 +7872,11 @@ msgid "Download Error" msgstr "Eroare Descărcare" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Available URLs" +msgstr "Profile Disponibile:" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Descărcarea acestui asset rulează deja!" @@ -5627,12 +7911,12 @@ msgstr "Licență" msgid "First" msgstr "primul" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Previous" msgstr "Fila anterioară" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Next" msgstr "Fila următoare" @@ -6067,7 +8351,8 @@ msgid "Zoom Reset" msgstr "Resetare zoom" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp +#: scene/gui/tree.cpp msgid "Select Mode" msgstr "Selectare mod" @@ -6294,10 +8579,29 @@ msgstr "Perspectivă" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Always Show Grid" +msgid "Show" msgstr "Arată Grila" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show When Snapping" +msgstr "Snapping inteligent" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Hide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Toggle Grid" +msgstr "Comutare mod" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "Grilă" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "Afișare ajutoare" @@ -6449,11 +8753,6 @@ msgid "Zoom to 1600%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Add %s" -msgstr "Adaugă %s" - -#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Se adaugă %s..." @@ -6520,7 +8819,7 @@ msgstr "Curăță Masca de Emisie" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp msgid "Particles" msgstr "Particule" @@ -6662,7 +8961,9 @@ msgstr "" msgid "Item %d" msgstr "Obiect %d" -#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp +#: scene/gui/menu_button.cpp scene/gui/option_button.cpp +#: scene/gui/popup_menu.cpp msgid "Items" msgstr "Obiecte" @@ -6767,7 +9068,11 @@ msgstr "Nu s-a putut creea un contur!" msgid "Create Outline" msgstr "Creează Contur" -#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp +#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp +#: scene/resources/texture.cpp msgid "Mesh" msgstr "Mesh" @@ -6875,7 +9180,7 @@ msgstr "" "Actualizează din Scenă existenta?:\n" "%s" -#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "Bibliotecă meshuri" @@ -6901,6 +9206,23 @@ msgstr "Importă din Scenă" msgid "Update from Scene" msgstr "Actualizează din Scenă" +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Apply without Transforms" +msgstr "Anim Schimbare transformare" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Apply with Transforms" +msgstr "Anim Schimbare transformare" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Preview Size" +msgstr "Previzualizare" + #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "Niciun mesh sursă specificată (și niciun MultiMesh setat în nod)." @@ -7067,7 +9389,7 @@ msgstr "Puncte de suprafață" msgid "Surface Points+Normal (Directed)" msgstr "Puncte de suprafață+Normală (Dirijat)" -#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp msgid "Volume" msgstr "Volum" @@ -7169,6 +9491,7 @@ msgstr "Închidere curbă" #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/theme_editor_preview.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +#: main/main.cpp servers/visual_server.cpp msgid "Options" msgstr "" @@ -7218,6 +9541,19 @@ msgstr "Ștergere punct de Control-Intrare" msgid "Split Segment (in curve)" msgstr "Divizare segment (pe curbă)" +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: modules/csg/csg_gizmos.cpp +msgid "3D Gizmos" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: modules/csg/csg_gizmos.cpp +#, fuzzy +msgid "Gizmo Colors" +msgstr "Culori de Emisie" + #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" @@ -7299,21 +9635,25 @@ msgstr "Deschideți editorul UV Poligon 2D." msgid "Polygon 2D UV Editor" msgstr "Editor UV de poligoane 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "Deplasare punct" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Poligon->UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp #, fuzzy msgid "Bones" msgstr "Creează Oase" @@ -7398,7 +9738,9 @@ msgstr "Ștergere UV" msgid "Grid Settings" msgstr "Setări ale Editorului" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Aliniere" @@ -7407,10 +9749,6 @@ msgid "Enable Snap" msgstr "Activează aliniere" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid" -msgstr "Grilă" - -#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Arată Grila" @@ -7538,6 +9876,11 @@ msgid "Close and save changes?" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Auto Reload Scripts On External Change" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "Eroare la scrierea TextFile:" @@ -7620,6 +9963,10 @@ msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Auto Reload And Parse Scripts On Save" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" @@ -7641,7 +9988,7 @@ msgstr "" msgid "Filter methods" msgstr "Metode de filtrare" -#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp msgid "Sort" msgstr "" @@ -7668,6 +10015,8 @@ msgid "Previous Script" msgstr "Fila anterioară" #: editor/plugins/script_editor_plugin.cpp +#: modules/gdnative/videodecoder/video_stream_gdnative.cpp +#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp msgid "File" msgstr "" @@ -7702,11 +10051,6 @@ msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Import Theme..." msgstr "Se Importa Scena..." @@ -7727,10 +10071,6 @@ msgstr "" msgid "Close Docs" msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -msgid "Run" -msgstr "Execută" - #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -7796,16 +10136,66 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Debugger" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Results" msgstr "Căutați în Ajutor" #: editor/plugins/script_editor_plugin.cpp +msgid "Open Dominant Script On Scene Change" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "External" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Use External Editor" +msgstr "Deschide Editorul următor" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Exec Path" +msgstr "Exportă Proiectul" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Script Temperature Enabled" +msgstr "Selectare fișier șablon" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Highlight Current Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script Temperature History Size" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Current Script Background Color" +msgstr "Nume nevalid." + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Group Help Pages" +msgstr "Elminați Selecția" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Sort Scripts By" +msgstr "Extinde Script" + +#: editor/plugins/script_editor_plugin.cpp +msgid "List Script Names As" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Exec Flags" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Clear Recent Scripts" msgstr "Curăță Scenele Recente" @@ -7816,11 +10206,13 @@ msgid "Connections to method:" msgstr "Conectați la Nod:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Source" msgstr "Resursă" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -7866,6 +10258,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -7956,10 +10349,6 @@ msgid "Convert Indent to Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Auto Indent" -msgstr "" - -#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find in Files..." msgstr "Filtrează fișierele..." @@ -8026,7 +10415,7 @@ msgid "" "What action should be taken?" msgstr "" -#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp msgid "Shader" msgstr "" @@ -8063,7 +10452,9 @@ msgstr "extindere:" msgid "Create physical bones" msgstr "Creează un Mesh de Navigare" -#: editor/plugins/skeleton_editor_plugin.cpp +#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Singleton (Unicat)" @@ -8080,7 +10471,7 @@ msgstr "Rulează" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -8170,7 +10561,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Mod Rotație" @@ -8182,11 +10573,6 @@ msgid "Translate" msgstr "Tradu Snap:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Scale" -msgstr "Dimensiune:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" @@ -8337,7 +10723,7 @@ msgstr "" msgid "Half Resolution" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp msgid "Audio Listener" msgstr "" @@ -8444,7 +10830,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Utilizează Snap" @@ -8530,11 +10916,6 @@ msgid "Reset Field of View to Default" msgstr "Încărcați Implicit" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Object to Floor" msgstr "Snap pe grilă" @@ -8654,6 +11035,24 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Manipulator Gizmo Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Manipulator Gizmo Opacity" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Show Viewport Rotation Gizmo" +msgstr "Curăță Rotația Cursorului" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Instanced" +msgstr "Instanță" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" msgstr "" @@ -8825,6 +11224,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -9395,11 +11797,6 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Base Type" -msgstr "Modificare tip bază:" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -9655,6 +12052,55 @@ msgstr "" msgid "Clear Transform" msgstr "Anim Schimbare transformare" +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Tile Map" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Palette Min Width" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Palette Item Hseparation" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Show Tile Names" +msgstr "Arată Oasele" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Show Tile Ids" +msgstr "Arată Riglele" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Sort Tiles By Name" +msgstr "Căută fișiere" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Bucket Fill Preview" +msgstr "Se creează Previzualizările Mesh-ului" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Editor Side" +msgstr "Editor" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Display Grid" +msgstr "Afișează Tot" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Axis Color" +msgstr "Culori de Emisie" + #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "" @@ -9701,11 +12147,18 @@ msgstr "Fila anterioară" msgid "Select the previous shape, subtile, or Tile." msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp +#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Regiunea" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" msgstr "Nod de Animație" @@ -9715,26 +12168,24 @@ msgstr "Nod de Animație" msgid "Occlusion" msgstr "Editează Poligon" -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Navigation" -msgstr "Creează un Mesh de Navigare" - -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp #, fuzzy msgid "Bitmask" msgstr "Mod Rotație" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/3d/physics_joint.cpp +#: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Priority" msgstr "Exportă Proiectul" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp +#: scene/gui/item_list.cpp msgid "Icon" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp #, fuzzy msgid "Z Index" msgstr "Mod În Jur" @@ -9768,7 +12219,7 @@ msgstr "Mod Rotație" msgid "Priority Mode" msgstr "Exportă Proiectul" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp #, fuzzy msgid "Icon Mode" msgstr "Mod În Jur" @@ -10020,10 +12471,6 @@ msgid "No VCS plugins are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" @@ -10089,27 +12536,10 @@ msgid "Remote Login" msgstr "Elimină punct" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Username" -msgstr "Redenumește" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Password" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Public Key Path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Private Key Path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" msgstr "" @@ -10374,7 +12804,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -11121,6 +13552,11 @@ msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "Exportă Proiectul" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -11134,12 +13570,7 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "Exportă Proiectul" - -#: editor/project_export.cpp +#: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -11197,7 +13628,9 @@ msgstr "Execută Scriptul" msgid "GDScript Export Mode:" msgstr "Mod export script:" -#: editor/project_export.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -11218,6 +13651,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):" msgstr "" #: editor/project_export.cpp +msgid "" +"Note: Encryption key needs to be stored in the binary,\n" +"you need to build the export templates from source." +msgstr "" + +#: editor/project_export.cpp +#, fuzzy +msgid "More Info..." +msgstr "Mută În..." + +#: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" @@ -11519,8 +13963,10 @@ msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" msgid "Project Manager" -msgstr "" +msgstr "Manager de Proiect " #: editor/project_manager.cpp #, fuzzy @@ -11672,10 +14118,6 @@ msgid "All Devices" msgstr "" #: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - -#: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -11728,10 +14170,6 @@ msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp -msgid "Axis" -msgstr "" - -#: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -11879,11 +14317,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Acțiune" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -11920,10 +14354,6 @@ msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp -msgid "Locale" -msgstr "" - -#: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" @@ -12079,7 +14509,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Pas" @@ -12162,15 +14594,11 @@ msgstr "" msgid "Run Mode:" msgstr "Modul de Execuție:" -#: editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "" - -#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" @@ -12506,6 +14934,20 @@ msgstr "" msgid "Clear Inheritance? (No Undo!)" msgstr "Curăță Derivarea? (Fără Întoarcere)" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Show Scene Tree Root Selection" +msgstr "Centrează Selecția" + +#: editor/scene_tree_dock.cpp +msgid "Derive Script Globals By Name" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Use Favorites Root Selection" +msgstr "Încadrează în Ecran Selecția" + #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visible" @@ -12816,7 +15258,15 @@ msgid "Filter stack variables" msgstr "Filtrare Tiles" #: editor/script_editor_debugger.cpp -msgid "Profiler" +msgid "Auto Switch To Remote Scene Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote Scene Tree Refresh Interval" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote Inspect Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp @@ -12828,6 +15278,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -12857,19 +15308,16 @@ msgstr "Exportă Profil" msgid "Resource Path" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Type" -msgstr "" - -#: editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_effect_record.cpp msgid "Format" msgstr "" -#: editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp scene/main/viewport.cpp msgid "Usage" msgstr "" -#: editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp servers/visual_server.cpp msgid "Misc" msgstr "" @@ -12924,9 +15372,17 @@ msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp +msgid "Stream Player 3D" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +msgid "Camera" +msgstr "" + #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" @@ -12935,6 +15391,25 @@ msgstr "" msgid "Change Camera Size" msgstr "" +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Joint" +msgstr "Deplasare punct" + +#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Shape" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Visibility Notifier" +msgstr "" + #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" @@ -12944,9 +15419,23 @@ msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Reflection Probe" +msgstr "Numai Selecția" + +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "GI Probe" +msgstr "Procesează Sonda GI" + +#: editor/spatial_editor_gizmos.cpp +msgid "Baked Indirect Light" +msgstr "" + #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" @@ -12977,15 +15466,79 @@ msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy +msgid "Navigation Edge" +msgstr "Creează un Mesh de Navigare" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Navigation Edge Disabled" +msgstr "Creează un Mesh de Navigare" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Navigation Solid" +msgstr "Creează un Mesh de Navigare" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Navigation Solid Disabled" +msgstr "Creează un Mesh de Navigare" + +#: editor/spatial_editor_gizmos.cpp +msgid "Joint Body A" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Joint Body B" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Room Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Room Overlap" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy msgid "Set Room Point Position" msgstr "Setare poziție punct de curbă" +#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp +#, fuzzy +msgid "Portal Margin" +msgstr "Setează Mâner" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Arrow" +msgstr "" + #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Portal Point Position" msgstr "Setare poziție punct de curbă" #: editor/spatial_editor_gizmos.cpp +msgid "Portal Front" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Portal Back" +msgstr "Înapoi" + +#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Occluder" +msgstr "Editează Poligon" + +#: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Radius" msgstr "" @@ -13004,6 +15557,469 @@ msgstr "Setare poziție punct de curbă" msgid "Set Occluder Hole Point Position" msgstr "Setare poziție punct de curbă" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Occluder Polygon Front" +msgstr "Creează Poligon de Ocluziune" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Occluder Polygon Back" +msgstr "Creează Poligon de Ocluziune" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Occluder Hole" +msgstr "Creează Poligon de Ocluziune" + +#: main/main.cpp +msgid "Godot Physics" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/visual/visual_server_scene.cpp +msgid "Use BVH" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/visual/visual_server_scene.cpp +#, fuzzy +msgid "BVH Collision Margin" +msgstr "Nod de Animație" + +#: main/main.cpp +#, fuzzy +msgid "Crash Handler" +msgstr "Setează Mâner" + +#: main/main.cpp +#, fuzzy +msgid "Multithreaded Server" +msgstr "Set MultiNod" + +#: main/main.cpp +msgid "RID Pool Prealloc" +msgstr "" + +#: main/main.cpp +msgid "Debugger stdout" +msgstr "" + +#: main/main.cpp +msgid "Max Chars Per Second" +msgstr "" + +#: main/main.cpp +msgid "Max Messages Per Frame" +msgstr "" + +#: main/main.cpp +msgid "Max Errors Per Second" +msgstr "" + +#: main/main.cpp +msgid "Max Warnings Per Second" +msgstr "" + +#: main/main.cpp +msgid "Flush stdout On Print" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "Logging" +msgstr "" + +#: main/main.cpp +msgid "File Logging" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Enable File Logging" +msgstr "Schimbați Lung Anim" + +#: main/main.cpp +#, fuzzy +msgid "Log Path" +msgstr "Copiere cale" + +#: main/main.cpp +msgid "Max Log Files" +msgstr "" + +#: main/main.cpp +msgid "Driver" +msgstr "" + +#: main/main.cpp +msgid "Driver Name" +msgstr "" + +#: main/main.cpp +msgid "Fallback To GLES2" +msgstr "" + +#: main/main.cpp +msgid "Use Nvidia Rect Flicker Workaround" +msgstr "" + +#: main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Afișează Tot" + +#: main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: main/main.cpp +msgid "Always On Top" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Test Width" +msgstr "Stânga liniară" + +#: main/main.cpp +#, fuzzy +msgid "Test Height" +msgstr "Se Testează" + +#: main/main.cpp +msgid "DPI" +msgstr "" + +#: main/main.cpp +msgid "Allow hiDPI" +msgstr "" + +#: main/main.cpp +msgid "V-Sync" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Use V-Sync" +msgstr "Utilizează Snap" + +#: main/main.cpp +msgid "Per Pixel Transparency" +msgstr "" + +#: main/main.cpp +msgid "Allowed" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Enabled" +msgstr "Activați" + +#: main/main.cpp +msgid "Intended Usage" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Framebuffer Allocation" +msgstr "Încadrează în Ecran Selecția" + +#: main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Energy Saving" +msgstr "Eroare La Salvarea" + +#: main/main.cpp +msgid "Threads" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h +#, fuzzy +msgid "Thread Model" +msgstr "Comutare mod" + +#: main/main.cpp +msgid "Thread Safe BVH" +msgstr "" + +#: main/main.cpp +msgid "Handheld" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Orientation" +msgstr "Deschide Recente" + +#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Common" +msgstr "Comunitate" + +#: main/main.cpp +#, fuzzy +msgid "Physics FPS" +msgstr "Cadru Fizic %" + +#: main/main.cpp +#, fuzzy +msgid "Force FPS" +msgstr "Mesh Sursă:" + +#: main/main.cpp +msgid "Enable Pause Aware Picking" +msgstr "" + +#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp +#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp +#: scene/main/viewport.cpp scene/register_scene_types.cpp +msgid "GUI" +msgstr "" + +#: main/main.cpp +msgid "Drop Mouse On GUI Input Disabled" +msgstr "" + +#: main/main.cpp +msgid "stdout" +msgstr "" + +#: main/main.cpp +msgid "Print FPS" +msgstr "" + +#: main/main.cpp +msgid "Verbose stdout" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Încadrează în Ecran Selecția" + +#: main/main.cpp +msgid "Low Processor Mode" +msgstr "" + +#: main/main.cpp +msgid "Delta Sync After Draw" +msgstr "" + +#: main/main.cpp +msgid "iOS" +msgstr "" + +#: main/main.cpp +msgid "Hide Home Indicator" +msgstr "" + +#: main/main.cpp +msgid "Input Devices" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Pointing" +msgstr "Deplasare punct" + +#: main/main.cpp +msgid "Touch Delay" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "GLES3" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +#, fuzzy +msgid "Shaders" +msgstr "Schimbați" + +#: main/main.cpp +msgid "Debug Shader Fallbacks" +msgstr "" + +#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp +#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp +#: scene/resources/world.cpp +#, fuzzy +msgid "Environment" +msgstr "Pregătim mediul de lucru" + +#: main/main.cpp +msgid "Default Clear Color" +msgstr "" + +#: main/main.cpp +msgid "Boot Splash" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Show Image" +msgstr "Arată Oasele" + +#: main/main.cpp +msgid "Image" +msgstr "" + +#: main/main.cpp +msgid "Fullsize" +msgstr "" + +#: main/main.cpp scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Filter" +msgstr "Filtre:" + +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Redenumiţi Autoload" + +#: main/main.cpp +msgid "macOS Native Icon" +msgstr "" + +#: main/main.cpp +msgid "Windows Native Icon" +msgstr "" + +#: main/main.cpp +msgid "Buffering" +msgstr "" + +#: main/main.cpp +msgid "Agile Event Flushing" +msgstr "" + +#: main/main.cpp +msgid "Emulate Touch From Mouse" +msgstr "" + +#: main/main.cpp +msgid "Emulate Mouse From Touch" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Mouse Cursor" +msgstr "Închidere curbă" + +#: main/main.cpp +#, fuzzy +msgid "Custom Image" +msgstr "Creează Nod" + +#: main/main.cpp +msgid "Custom Image Hotspot" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Tooltip Position Offset" +msgstr "Compensare Rotație:" + +#: main/main.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Mono" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Debugger Agent" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Wait For Debugger" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Wait Timeout" +msgstr "Pauză." + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "" + +#: main/main.cpp +msgid "Runtime" +msgstr "" + +#: main/main.cpp +msgid "Unhandled Exception Policy" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Main Loop Type" +msgstr "Schimbați Tipul %s" + +#: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp +msgid "Stretch" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Aspect" +msgstr "Inspector" + +#: main/main.cpp +msgid "Shrink" +msgstr "" + +#: main/main.cpp +msgid "Auto Accept Quit" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Quit On Go Back" +msgstr "Înapoi" + +#: main/main.cpp scene/main/viewport.cpp +#, fuzzy +msgid "Snap Controls To Pixels" +msgstr "Snap pe fețele nodului" + +#: main/main.cpp +msgid "Dynamic Fonts" +msgstr "" + +#: main/main.cpp +msgid "Use Oversampling" +msgstr "" + +#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp +msgid "Active Soft World" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "CSG" +msgstr "" + #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" @@ -13023,6 +16039,214 @@ msgstr "Modifică Ancorele și Limitele" msgid "Change Torus Outer Radius" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Operation" +msgstr "Enumerări:" + +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Nod de Animație" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp +#, fuzzy +msgid "Collision Layer" +msgstr "Nod de Animație" + +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp +#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Mask" +msgstr "Nod de Animație" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Conversie în Mesh2D" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Material" +msgstr "Modificări ale Actualizării" + +#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp +msgid "Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp +msgid "Radial Segments" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Rings" +msgstr "Avertismente" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "PasOmogen" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Sides" +msgstr "Afișare ghiduri" + +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Inner Radius" +msgstr "Modifică Ancorele și Limitele" + +#: modules/csg/csg_shape.cpp +msgid "Outer Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Ring Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Poligon->UV" + +#: modules/csg/csg_shape.cpp +msgid "Spin Degrees" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Spin Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Creează Nod" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Interval Type" +msgstr "Creează un nou ghid orizontal" + +#: modules/csg/csg_shape.cpp +msgid "Path Interval" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Simplify Angle" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Rotation" +msgstr "Rotație aleatorie:" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Creează Oase" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Continuu" + +#: modules/csg/csg_shape.cpp +msgid "Path U Distance" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rotație aleatorie:" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Compression Mode" +msgstr "Nod de Animație" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Mod În Jur" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instanță" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Arată Grila" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Utilizează Snap" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Config File" +msgstr "Fişierul se Stochează:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Încărcați" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Singleton (Unicat)" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Library" +msgstr "" + #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" @@ -13069,17 +16293,58 @@ msgid "Disabled GDNative Singleton" msgstr "Dezactivează Cercul de Actualizare" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Library" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Clasă:" + +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Script Class" +msgstr "Execută Scriptul" + +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Icon Path" +msgstr "Cale focalizare" + #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript.cpp +#, fuzzy +msgid "GDScript" +msgstr "Execută Scriptul" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Function Definition Color" +msgstr "" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Node Path Color" +msgstr "" + +#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp +msgid "Max Call Stack" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Treat Warnings As Errors" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Exclude Addons" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Autocomplete Setters And Getters" +msgstr "" + #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -13116,6 +16381,23 @@ msgstr "" msgid "Object can't provide a length." msgstr "" +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Language Server" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +#, fuzzy +msgid "Enable Smart Resolve" +msgstr "Nu se poate Soluționa" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Show Native Symbols In Editor" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Use Thread" +msgstr "" + #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp #, fuzzy msgid "Export Mesh GLTF2" @@ -13126,6 +16408,379 @@ msgstr "Exportă Librăria de Mesh-uri" msgid "Export GLTF..." msgstr "Export..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Compensare Grilă:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Componente" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Dimensiune Aleatorie:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Cantitate:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Amestecare" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instanță" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Analiza geometriei..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Implicit" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Dimensiunea Conturului:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linear" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Schimbați" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Procesează Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Modificări ale Actualizării" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Snap către părinte" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Tradu Snap:" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Pas Rotație:" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Deplasare punct" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp +msgid "Unique Names" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp +#, fuzzy +msgid "Godot Bone Node" +msgstr "Nod CăutareTimp" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Salvează Scena" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Arată Originea" + +#: modules/gltf/gltf_skin.cpp +msgid "Inverse Binds" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Deplasare punct" + +#: modules/gltf/gltf_skin.cpp +msgid "Joint I To Bone I" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joint I To Name" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operator scalar." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versiune:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versiune:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Nodes" +msgstr "Nod" + +#: modules/gltf/gltf_state.cpp +msgid "Buffer Views" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Accessors" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Meshes" +msgstr "Mesh" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Materials" +msgstr "Modificări ale Actualizării" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Calea Scenei:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Redenumește" + +#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp +#: scene/resources/font.cpp +#, fuzzy +msgid "Textures" +msgstr "Elimină Șablon" + +#: modules/gltf/gltf_state.cpp +msgid "Images" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Skins" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Cameras" +msgstr "" + +#: modules/gltf/gltf_state.cpp servers/visual_server.cpp +#, fuzzy +msgid "Lights" +msgstr "Procesează Lightmaps" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Unique Animation Names" +msgstr "Nume Nou Animație:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Skeletons" +msgstr "Singleton (Unicat)" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Skeleton To Node" +msgstr "Singleton (Unicat)" + +#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp +#, fuzzy +msgid "Animations" +msgstr "Animaţii:" + +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Arată Oasele" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Physics Material" +msgstr "Cadru Fizic %" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Procesează Lightmaps" + +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Cell" +msgstr "" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Octant Size" +msgstr "Dimensiunea Conturului:" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centrează Selecția" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centrează Selecția" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centrează Selecția" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" +msgstr "" + #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "Planul următor" @@ -13174,10 +16829,6 @@ msgid "GridMap Selection" msgstr "Toată selecția" #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Grid Map" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "Perspectivă Snap" @@ -13295,6 +16946,63 @@ msgstr "Setare expresie" msgid "Plotting lightmaps" msgstr "Se Genereaza Lightmaps" +#: modules/lightmapper_cpu/register_types.cpp +#, fuzzy +msgid "CPU Lightmapper" +msgstr "Procesează Lightmaps" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Low Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Medium Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "High Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Ultra Quality Ray Count" +msgstr "" + +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Compensare Grilă:" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Eye Height" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "IOD" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +#, fuzzy +msgid "Display Width" +msgstr "Afișează Tot" + +#: modules/mobile_vr/mobile_vr_interface.cpp +#, fuzzy +msgid "Display To Lens" +msgstr "Afișează Tot" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Oversample" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "K1" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "K2" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -13304,6 +17012,11 @@ msgstr "" msgid "Build Solution" msgstr "Toată selecția" +#: modules/mono/editor/csharp_project.cpp +#, fuzzy +msgid "Auto Update Project" +msgstr "Exportă Proiectul" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -13373,6 +17086,101 @@ msgstr "Analiza geometriei..." msgid "Done!" msgstr "Efectuat!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Dimensiune Aleatorie:" + +#: modules/opensimplex/noise_texture.cpp +msgid "Bump Strength" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "Noise" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Compensare Grilă:" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Octaves" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Period" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Persistence" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Lacunarity" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nume" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Setări:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Local Port" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Description URL" +msgstr "Descriere" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Modificare tip bază:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" +msgstr "" + +#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Default Input Values" +msgstr "Șterge Intrare(Input)" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -13403,6 +17211,11 @@ msgstr "" msgid "Stack overflow with stack depth: " msgstr "" +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "Visual Script" +msgstr "Curăță Scriptul" + #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -13733,6 +17546,7 @@ msgid "Edit Member" msgstr "Membri" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Setare expresie" @@ -13743,6 +17557,17 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy +msgid "Return Enabled" +msgstr "Filtrare semne" + +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Type" +msgstr "Tip Membru" + +#: modules/visual_script/visual_script_flow_control.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy msgid "Condition" msgstr "animație" @@ -13788,6 +17613,11 @@ msgid "in order:" msgstr "Redenumind directorul:" #: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Steps" +msgstr "Pas" + +#: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" msgstr "" @@ -13803,6 +17633,12 @@ msgstr "" msgid "Is %s?" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Base Script" +msgstr "Extinde Script" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" msgstr "" @@ -13813,6 +17649,44 @@ msgid "On Self" msgstr "Propriu" #: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Call Mode" +msgstr "Mod Redimensionare (R)" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Basic Type" +msgstr "Modificare tip bază:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Încarcă presetare" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Argument Cache" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Use Default Args" +msgstr "Încărcați Implicit" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caractere valide:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "Mod Redimensionare (R)" + +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Subtract %s" msgstr "La caracterul %s" @@ -13853,6 +17727,20 @@ msgid "BitXor %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Set Mode" +msgstr "Selectare mod" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Type Cache" +msgstr "Schimbați" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Assign Op" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" @@ -13881,15 +17769,15 @@ msgstr "Setați %s" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy -msgid "Function" -msgstr "Funcții" - -#: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" msgstr "Redimensionați Array-ul" #: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Operator" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" @@ -13902,6 +17790,11 @@ msgid "a if cond, else b" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nume" + +#: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -13982,6 +17875,10 @@ msgstr "" msgid "SubCall" msgstr "Apeluri" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -13989,6 +17886,11 @@ msgstr "Constante" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy +msgid "Constructor" +msgstr "Constante" + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy msgid "Get Local Var" msgstr "Creează Oase" @@ -14006,6 +17908,10 @@ msgstr "Acțiune" msgid "Deconstruct %s" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Elem Cache" +msgstr "" + #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" @@ -14033,6 +17939,11 @@ msgstr "Cadru Fizic %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Timp" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -14048,6 +17959,98 @@ msgstr "Semnal" msgid "WaitInstanceSignal" msgstr "Instanță" +#: modules/webrtc/webrtc_data_channel.cpp +#, fuzzy +msgid "Write Mode" +msgstr "Exportă Proiectul" + +#: modules/websocket/websocket_client.cpp +msgid "Verify SSL" +msgstr "" + +#: modules/websocket/websocket_client.cpp +msgid "Trusted SSL Certificate" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Private Key" +msgstr "" + +#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp +msgid "SSL Certificate" +msgstr "" + +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "CA Chain" +msgstr "Curăță Lanțul IK" + +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Pauză." + +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Session Mode" +msgstr "Mod regiune" + +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Required Features" +msgstr "Caracteristici active:" + +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Optional Features" +msgstr "Caracteristici active:" + +#: modules/webxr/webxr_interface.cpp +msgid "Requested Reference Space Types" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Reference Space Type" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Visibility State" +msgstr "Generare Dreptunghi de Vizibilitate" + +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Reîncearcă" + +#: platform/android/export/export.cpp +msgid "Android SDK Path" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore User" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore Pass" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Force System User" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Shutdown ADB On Exit" +msgstr "" + #: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "" @@ -14424,6 +18427,27 @@ msgstr "Directorul nu a putut fi creat." msgid "Error starting HTTP server:" msgstr "Eroare la scrierea TextFile:" +#: platform/javascript/export/export.cpp +msgid "Web" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "HTTP Host" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "HTTP Port" +msgstr "" + +#: platform/javascript/export/export.cpp +#, fuzzy +msgid "Use SSL" +msgstr "Utilizează Snap" + +#: platform/javascript/export/export.cpp +msgid "SSL Key" +msgstr "" + #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." msgstr "" @@ -14687,6 +18711,14 @@ msgid "" "specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "macOS" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Force Builtin Codesign" +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14745,6 +18777,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/uwp/export/export.cpp +msgid "UWP" +msgstr "" + +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp +#, fuzzy +msgid "Signtool" +msgstr "Semnal" + +#: platform/uwp/export/export.cpp +msgid "Debug Certificate" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Debug Password" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Debug Algorithm" +msgstr "" + #: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " @@ -14766,12 +18819,354 @@ msgstr "Trebuie să utilizaţi o extensie valida." msgid "Invalid product version:" msgstr "Nume de Proiect Nevalid." +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Windows" +msgstr "Fereastră Nouă" + +#: platform/windows/export/export.cpp +msgid "Rcedit" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Osslsigncode" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Wine" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/texture.cpp +#, fuzzy +msgid "Frames" +msgstr "Cadru %" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Cadru %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Dimensiune:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Rulează" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centrează Selecția" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Physics Overrides" +msgstr "Cadru Fizic %" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Space Override" +msgstr "extindere:" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Număr de Puncte Generate:" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Distance Scale" +msgstr "Instanță" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Previzualizare" + +#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Gravity" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Linear Damp" +msgstr "Linear" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Angular Damp" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Audio Bus" +msgstr "Adaugă Pistă Audio" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Override" +msgstr "extindere:" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp +#, fuzzy +msgid "Volume dB" +msgstr "Volum" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +#: servers/audio/effects/audio_effect_pitch_shift.cpp +#, fuzzy +msgid "Pitch Scale" +msgstr "Dimensiune:" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +#, fuzzy +msgid "Autoplay" +msgstr "Comutează Auto-Execuție" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Stream Paused" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Distance" +msgstr "Instanță" + +#: scene/2d/audio_stream_player_2d.cpp +#, fuzzy +msgid "Attenuation" +msgstr "Animație" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +#, fuzzy +msgid "Bus" +msgstr "Adaugați Pistă Audio" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +msgid "Area Mask" +msgstr "" + +#: scene/2d/back_buffer_copy.cpp +#, fuzzy +msgid "Copy Mode" +msgstr "Copiază Postura" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Anchor Mode" +msgstr "Mod În Jur" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Pas Rotație:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Curent:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Apropiere" + +#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Custom Viewport" +msgstr "Arată Fereastra de Lucru" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp +#, fuzzy +msgid "Process Mode" +msgstr "Mod Mutare" + +#: scene/2d/camera_2d.cpp +msgid "Limit" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "PasOmogen" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Margin" +msgstr "Setează Mâner" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Setează Mâner" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Setează Mâner" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothing" +msgstr "PasOmogen" + +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "V" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin" +msgstr "Setează Mâner" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Apeluri" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Apeluri" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Setează Mâner" + +#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Blend Mode" +msgstr "Nod Amestec2" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Light Mode" +msgstr "Dreapta liniară" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Particule" + +#: scene/2d/canvas_item.cpp +msgid "Particles Anim H Frames" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Particles Anim V Frames" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Particule" + +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp +msgid "Visibility" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Populare" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Populare" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Show On Top" +msgstr "Arată Originea" + +#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp +msgid "Light Mask" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Toplevel" +msgstr "" + #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " @@ -14785,6 +19180,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -14804,6 +19203,29 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp +#, fuzzy +msgid "Build Mode" +msgstr "Mod riglă" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Dezactivat" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Creare Poligon de Navigare" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision Margin" +msgstr "Creare Poligon de Navigare" + #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " @@ -14829,6 +19251,193 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Setări:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Amount" +msgstr "Cantitate:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Lifetime" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +#, fuzzy +msgid "One Shot" +msgstr "Nod OneShot" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Preprocess" +msgstr "Setare expresie" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Explosiveness" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Randomness" +msgstr "Restartare Aleatorie (s):" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Lifetime Randomness" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fixed FPS" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Drawing" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Proiect" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Draw Order" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp +#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp +#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp +#: scene/gui/texture_rect.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Texture" +msgstr "Elimină Șablon" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Emission Shape" +msgstr "Mască de Emisie" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Sphere Radius" +msgstr "Sursă de Emisie: " + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Dimensiune Aleatorie:" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/sprite_3d.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/texture.cpp +msgid "Flags" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Direction" +msgstr "Direcții" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Spread" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Initial Velocity" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Angular Velocity" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Orbit Velocity" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Linear Accel" +msgstr "Linear" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Radial Accel" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Tangential Accel" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Damping" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Angle" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color Ramp" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color Initial Ramp" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Hue Variation" +msgstr "Enumerări:" + #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "" @@ -14849,12 +19458,123 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nod" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nod" + +#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp +msgid "Bias" +msgstr "" + +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Dezactivat" + +#: scene/2d/joints_2d.cpp +msgid "Softness" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/resources/animation.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Length" +msgstr "" + +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Initial Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp +msgid "Rest Length" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp +msgid "Stiffness" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + +#: scene/2d/light_2d.cpp +msgid "Texture Scale" +msgstr "" + +#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Energy" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Layer Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Layer Max" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Item Cull Mask" +msgstr "" + +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp +msgid "Shadow" +msgstr "" + +#: scene/2d/light_2d.cpp +#, fuzzy +msgid "Buffer Size" +msgstr "Dimensiunea Conturului:" + +#: scene/2d/light_2d.cpp +#, fuzzy +msgid "Gradient Length" +msgstr "Implicit" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtre:" + +#: scene/2d/light_2d.cpp +#, fuzzy +msgid "Filter Smooth" +msgstr "Metode de filtrare" + +#: scene/2d/light_occluder_2d.cpp +#, fuzzy +msgid "Closed" +msgstr "Aproape" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Cull Mode" +msgstr "Mod riglă" + #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." @@ -14864,16 +19584,130 @@ msgstr "" msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Width Curve" +msgstr "Închidere curbă" + +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Implicit" + +#: scene/2d/line_2d.cpp scene/resources/texture.cpp +msgid "Fill" +msgstr "" + +#: scene/2d/line_2d.cpp scene/resources/texture.cpp +msgid "Gradient" +msgstr "" + +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Texture Mode" +msgstr "Mod riglă" + +#: scene/2d/line_2d.cpp +msgid "Capping" +msgstr "" + +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Joint Mode" +msgstr "Mod În Jur" + +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Begin Cap Mode" +msgstr "Mod regiune" + +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "End Cap Mode" +msgstr "Mod Snap:" + +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Border" +msgstr "Redenumind directorul:" + +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Round Precision" +msgstr "" + +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" +msgstr "" + +#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp +msgid "Multimesh" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Modifică Conexiunea:" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Target Desired Distance" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Neighbor Dist" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Max Neighbors" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Time Horizon" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Max Speed" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Max Distance" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Rotație poligon" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Particule" + +#: scene/2d/navigation_polygon.cpp +#, fuzzy +msgid "Outlines" +msgstr "Dimensiunea Conturului:" + #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -14886,11 +19720,83 @@ msgid "" "node. It only provides navigation data." msgstr "" +#: scene/2d/navigation_polygon.cpp +msgid "Navpoly" +msgstr "" + +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation Degrees" +msgstr "Pas Rotație:" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Rotation" +msgstr "Permanent" + +#: scene/2d/node_2d.cpp +msgid "Global Rotation Degrees" +msgstr "" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Dimensiune Aleatorie:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Anim Schimbare transformare" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Snap Relativ" + +#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp +msgid "Scroll" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Utilizează Snap" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Motion" +msgstr "Acțiune" + +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Oglinda" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -14919,10 +19825,83 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Exportă Proiectul" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "Process Material" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp +#, fuzzy +msgid "Curve" +msgstr "Închidere curbă" + #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" +#: scene/2d/path_2d.cpp scene/3d/path.cpp +#, fuzzy +msgid "Unit Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "Lookahead" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp +msgid "Layers" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Doar Constante" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Doar Constante" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp +#: scene/resources/physics_material.cpp +#, fuzzy +msgid "Friction" +msgstr "Funcții" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp +#: scene/resources/physics_material.cpp +msgid "Bounce" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Physics Material Override" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Gravity" +msgstr "Previzualizare" + #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " @@ -14930,10 +19909,204 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Mass" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Inertia" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Weight" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Gravity Scale" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Custom Integrator" +msgstr "Creează Nod" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" +msgstr "Continuu" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contacts Reported" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Snapping inteligent" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Angular" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Applied Forces" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Mesh Sursă:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Safe Margin" +msgstr "Setează Mâner" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Cadru Fizic %" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Moving platform" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Dimensiune Aleatorie:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Nod de Animație" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID nevalid" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Nod de Animație" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Nod de Animație" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Metadata" +msgstr "" + +#: scene/2d/polygon_2d.cpp +msgid "Invert" +msgstr "" + +#: scene/2d/polygon_2d.cpp +#, fuzzy +msgid "Vertex Colors" +msgstr "Culori de Emisie" + +#: scene/2d/polygon_2d.cpp +#, fuzzy +msgid "Internal Vertex Count" +msgstr "Creează un nou ghid orizontal" + +#: scene/2d/position_2d.cpp +msgid "Gizmo Extents" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Cast To" +msgstr "Creează Nod" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" + #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Elimină punct" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Permanent" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Restart" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Default Length" +msgstr "Implicit" + #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" @@ -14947,6 +20120,24 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Hframes" +msgstr "" + +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Vframes" +msgstr "" + +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Cadru %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrare scripturi" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -14954,17 +20145,111 @@ msgid "" "KinematicBody2D, etc. to give them a shape." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Set" +msgstr "Set de dale" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Quadrant Size" +msgstr "Dimensiunea Conturului:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Custom Transform" +msgstr "Anim Schimbare transformare" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Half Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" +msgstr "Arată Originea" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Sorare:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Nod de Animație" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Exportă Proiectul" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Caracteristici active:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Nod de Animație" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Shape Centered" +msgstr "Snap către ancora nodului" + +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Shape Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Visibility Mode" +msgstr "Exportă Proiectul" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" +#: scene/3d/area.cpp +msgid "Reverb Bus" +msgstr "" + +#: scene/3d/area.cpp +#, fuzzy +msgid "Uniformity" +msgstr "Modificări ale Actualizării" + #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp +msgid "Controller ID" +msgstr "" + +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp +msgid "Rumble" +msgstr "" + +#: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" @@ -14975,6 +20260,11 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp +#, fuzzy +msgid "Anchor ID" +msgstr "Doar ancore" + +#: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" @@ -14988,6 +20278,99 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Dimensiune Aleatorie:" + +#: scene/3d/audio_stream_player_3d.cpp +#, fuzzy +msgid "Attenuation Model" +msgstr "Nod de Animație" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Unit dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Unit Size" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Max dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Out Of Range Mode" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +#, fuzzy +msgid "Emission Angle" +msgstr "Culori de Emisie" + +#: scene/3d/audio_stream_player_3d.cpp +#, fuzzy +msgid "Degrees" +msgstr "Pas Rotație:" + +#: scene/3d/audio_stream_player_3d.cpp +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animație" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Filter" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" + +#: scene/3d/audio_stream_player_3d.cpp +#, fuzzy +msgid "Doppler" +msgstr "Schimbați Lung Anim" + +#: scene/3d/audio_stream_player_3d.cpp +#, fuzzy +msgid "Tracking" +msgstr "Ambalare" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Bounds" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Cell Space Transform" +msgstr "Anim Schimbare transformare" + +#: scene/3d/baked_lightmap.cpp +msgid "Cell Subdiv" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "User Data" +msgstr "Curăță Derivarea" + #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "" @@ -15014,6 +20397,158 @@ msgstr "Se Genereaza Lightmaps" msgid "Done" msgstr "Efectuat" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Conținut:" + +#: scene/3d/baked_lightmap.cpp +msgid "Tweaks" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Bounces" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Bounce Indirect Energy" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtre:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Culori de Emisie" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Default Texels Per Unit" +msgstr "Implicit" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Atlas" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Generate" +msgstr "General" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Max Size" +msgstr "Dimensiunea Conturului:" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Sky" +msgstr "Creează Nod" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Pas Rotație:" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Creează Nod" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Mutați Pista Efect" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Rotație poligon" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Creează un Mesh de Navigare" + +#: scene/3d/baked_lightmap.cpp +msgid "Image Path" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Light Data" +msgstr "" + +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nume Nod:" + +#: scene/3d/camera.cpp +msgid "Keep Aspect" +msgstr "" + +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp +msgid "Cull Mask" +msgstr "" + +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Lista De Proprietati" + +#: scene/3d/camera.cpp +#, fuzzy +msgid "Projection" +msgstr "Proiect" + +#: scene/3d/camera.cpp +msgid "FOV" +msgstr "" + +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Compensare Grilă:" + +#: scene/3d/camera.cpp +#, fuzzy +msgid "Near" +msgstr "Cel mai apropiat" + +#: scene/3d/camera.cpp +msgid "Far" +msgstr "" + +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Margin" +msgstr "Setează Mâner" + +#: scene/3d/camera.cpp +msgid "Clip To" +msgstr "" + +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" +msgstr "" + +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Capturează" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -15066,6 +20601,78 @@ msgid "" "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Box Extents" +msgstr "Conținut:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" +msgstr "Mască de Emisie" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Modifică Ancorele și Limitele" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Rotație poligon" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Avertismente" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Flatness" +msgstr "" + +#: scene/3d/cull_instance.cpp servers/visual_server.cpp +msgid "Portals" +msgstr "" + +#: scene/3d/cull_instance.cpp +#, fuzzy +msgid "Portal Mode" +msgstr "Exportă Proiectul" + +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +#, fuzzy +msgid "Autoplace Priority" +msgstr "Editează Filtrele" + +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Dynamic Range" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Normal Bias" +msgstr "" + +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Compress" +msgstr "Componente" + #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" @@ -15087,10 +20694,88 @@ msgid "" "To remove this warning, disable the GIProbe's Compress property." msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Subdiv" +msgstr "" + +#: scene/3d/light.cpp +msgid "Negative" +msgstr "" + +#: scene/3d/light.cpp +#, fuzzy +msgid "Bake Mode" +msgstr "Mod Rotație" + +#: scene/3d/light.cpp +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Resetați Volumul Pistei Audio" + +#: scene/3d/light.cpp servers/visual_server.cpp +#, fuzzy +msgid "Directional Shadow" +msgstr "Direcții" + +#: scene/3d/light.cpp +#, fuzzy +msgid "Blend Splits" +msgstr "Timpi de Amestecare:" + +#: scene/3d/light.cpp +#, fuzzy +msgid "Depth Range" +msgstr "Adâncime" + +#: scene/3d/light.cpp +msgid "Omni" +msgstr "" + +#: scene/3d/light.cpp +#, fuzzy +msgid "Shadow Mode" +msgstr "Comutare mod" + +#: scene/3d/light.cpp +#, fuzzy +msgid "Shadow Detail" +msgstr "Încărcați Implicit" + #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +#: scene/3d/light.cpp +msgid "Spot" +msgstr "" + +#: scene/3d/mesh_instance.cpp +msgid "Software Skinning" +msgstr "" + +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Transformare uniformă." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vector" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Se Testează" + +#: scene/3d/navigation_agent.cpp +msgid "Agent Height Offset" +msgstr "" + +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -15101,6 +20786,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/navigation_mesh_instance.cpp +msgid "Navmesh" +msgstr "" + #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " @@ -15141,6 +20830,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Generare Vizibilitate AABB" + +#: scene/3d/particles.cpp +#, fuzzy +msgid "Draw Passes" +msgstr "Apeluri" + +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Apeluri" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -15151,6 +20855,11 @@ msgid "" "parent Path's Curve resource." msgstr "" +#: scene/3d/path.cpp +#, fuzzy +msgid "Rotation Mode" +msgstr "Mod Rotație" + #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " @@ -15158,6 +20867,15 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_body.cpp +msgid "Axis Lock" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Body Offset" +msgstr "Compensare Grilă:" + #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "" @@ -15178,6 +20896,56 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBodies" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Solver" +msgstr "" + +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Creează Nod" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Upper" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Lower" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Upper Angle" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Lower Angle" +msgstr "" + +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Swing Span" +msgstr "Salvând Scena" + +#: scene/3d/physics_joint.cpp +msgid "Twist Span" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit X" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit Y" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit Z" +msgstr "" + #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." msgstr "" @@ -15190,6 +20958,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Înapoi" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Implicit" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupuri" + +#: scene/3d/proximity_group.cpp +msgid "Dispatch Mode" +msgstr "" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Modifică Ancorele și Limitele" + +#: scene/3d/ray_cast.cpp +#, fuzzy +msgid "Debug Shape" +msgstr "Depanare" + +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" +msgstr "" + +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp +#, fuzzy +msgid "Update Mode" +msgstr "Mod Rotație" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Origin Offset" +msgstr "Compensare Grilă:" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Box Projection" +msgstr "Proiect" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Activează aliniere" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Culori de Emisie" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Culori de Emisie" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Rotație poligon" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -15214,6 +21058,23 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + +#: scene/3d/room.cpp +msgid "Room Simplify" +msgstr "" + +#: scene/3d/room.cpp +msgid "Bound" +msgstr "" + +#: scene/3d/room_group.cpp +#, fuzzy +msgid "Roomgroup Priority" +msgstr "Exportă Proiectul" + #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." msgstr "" @@ -15237,6 +21098,33 @@ msgid "There should only be one RoomManager in the SceneTree." msgstr "" #: scene/3d/room_manager.cpp +msgid "Main" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + +#: scene/3d/room_manager.cpp servers/visual_server.cpp +#, fuzzy +msgid "PVS" +msgstr "FPS(cadre pe secundă)" + +#: scene/3d/room_manager.cpp +#, fuzzy +msgid "PVS Mode" +msgstr "Mod În Jur" + +#: scene/3d/room_manager.cpp +#, fuzzy +msgid "PVS Filename" +msgstr "Fișiere ZIP" + +#: scene/3d/room_manager.cpp servers/visual_server.cpp +msgid "Gameplay" +msgstr "" + +#: scene/3d/room_manager.cpp msgid "" "RoomList path is invalid.\n" "Please check the RoomList branch has been assigned in the RoomManager." @@ -15273,6 +21161,53 @@ msgid "" msgstr "" #: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Cadru Fizic %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Creare Poligon de Navigare" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Simulation Precision" +msgstr "Arborele Animației este nevalid." + +#: scene/3d/soft_body.cpp +msgid "Total Mass" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Linear Stiffness" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Areaangular Stiffness" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Volume Stiffness" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Damping Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Drag Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Pose Matching Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" @@ -15283,6 +21218,40 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/spatial.cpp +msgid "Matrix" +msgstr "" + +#: scene/3d/spatial.cpp +msgid "Gizmo" +msgstr "" + +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Cadru Fizic %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +msgid "Opacity" +msgstr "" + +#: scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Pixel Size" +msgstr "Conectare prin pixeli" + +#: scene/3d/sprite_3d.cpp +msgid "Billboard" +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "Alpha Cut" +msgstr "" + #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -15295,6 +21264,124 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Per-Wheel Motion" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Engine Force" +msgstr "Documentație Online" + +#: scene/3d/vehicle_body.cpp +msgid "Brake" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Steering" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "VehicleBody Motion" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Enumerări:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Wheel" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funcții" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Suspension" +msgstr "Setare expresie" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Eroare!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Enumerări:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + +#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Geometry" +msgstr "Reîncearcă" + +#: scene/3d/visual_instance.cpp +msgid "Material Override" +msgstr "" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Material Overlay" +msgstr "Modificări ale Actualizării" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Cast Shadow" +msgstr "Creează Nod" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Extra Cull Margin" +msgstr "Extra Argumente de Chemare:" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Baked Light" +msgstr "Procesează Lightmaps" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Se Genereaza Lightmaps" + +#: scene/3d/visual_instance.cpp +msgid "Lightmap Scale" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "LOD" +msgstr "" + +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instanță" + +#: scene/3d/visual_instance.cpp +msgid "Min Hysteresis" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Max Hysteresis" +msgstr "" + #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " @@ -15312,6 +21399,38 @@ msgid "" "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +#: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp +msgid "Min Space" +msgstr "" + +#: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp +msgid "Max Space" +msgstr "" + +#: scene/animation/animation_blend_space_1d.cpp +msgid "Value Label" +msgstr "" + +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Auto Triangles" +msgstr "Comutați Globale AutoLoad" + +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Comutați Globale AutoLoad" + +#: scene/animation/animation_blend_space_2d.cpp +msgid "X Label" +msgstr "" + +#: scene/animation/animation_blend_space_2d.cpp +msgid "Y Label" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -15321,10 +21440,120 @@ msgstr "" msgid "Animation not found: '%s'" msgstr "Unelte Animație" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Mix Mode" +msgstr "Nod de Amestecare" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Fadein Time" +msgstr "Timp X-Decolorare (s):" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Fadeout Time" +msgstr "Timp X-Decolorare (s):" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "autorestart_" +msgstr "Restartare Automată:" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Restartare Automată:" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart Delay" +msgstr "Restartare Automată:" + +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart Random Delay" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Input Count" +msgstr "Adaugă Intrare(Input)" + +#: scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Xfade Time" +msgstr "Timp X-Decolorare (s):" + +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Compensare Grilă:" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Switch Mode" +msgstr "Mod Redimensionare (R)" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Setează Auto-Avansare" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opțiuni Snapping" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" +#: scene/animation/animation_player.cpp +#, fuzzy +msgid "Current Animation" +msgstr "Animație" + +#: scene/animation/animation_player.cpp +#, fuzzy +msgid "Assigned Animation" +msgstr "Adaugă Animația" + +#: scene/animation/animation_player.cpp +msgid "Reset On Save" +msgstr "" + +#: scene/animation/animation_player.cpp +#, fuzzy +msgid "Current Animation Length" +msgstr "Schimbă Durata Animației" + +#: scene/animation/animation_player.cpp +#, fuzzy +msgid "Current Animation Position" +msgstr "Adaugă Animația" + +#: scene/animation/animation_player.cpp +#, fuzzy +msgid "Playback Options" +msgstr "Opțiuni Clasă:" + +#: scene/animation/animation_player.cpp +#, fuzzy +msgid "Default Blend Time" +msgstr "Implicit" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Acțiune" + +#: scene/animation/animation_player.cpp +msgid "Method Call Mode" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" @@ -15338,6 +21567,11 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nimic conectat la intrarea '%s' a nodului '%s'." #: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Filter Enabled" +msgstr "Filtrare semne" + +#: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" @@ -15355,10 +21589,190 @@ msgstr "" msgid "The AnimationPlayer root node is not a valid node." msgstr "Arborele Animației este nevalid." +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Tree Root" +msgstr "Creare nod rădăcină:" + +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Lipește Animație" + +#: scene/animation/animation_tree.cpp +msgid "Root Motion" +msgstr "" + +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Adăugați Pistă" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Playback" +msgstr "Rulează" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Lipiţi Parametrii" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Exportă Proiectul" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animație" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Redenumește" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Creează Oase" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Interpolation" +msgstr "Mod Intercalare" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "extindere:" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Creează Nod" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Faceți Funcția" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Rulează Scena" + +#: scene/audio/audio_stream_player.cpp +msgid "Mix Target" +msgstr "" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Păstrare raport" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp +#: scene/gui/texture_rect.cpp +#, fuzzy +msgid "Stretch Mode" +msgstr "Selectare mod" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp +msgid "Alignment" +msgstr "" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Horizontal" +msgstr "Mută ghidul orizontal" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Mută ghidul vertical" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Arată Originea" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Action Mode" +msgstr "Mod În Jur" + +#: scene/gui/base_button.cpp +msgid "Enabled Focus Mode" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Keep Pressed Outside" +msgstr "" + +#: scene/gui/base_button.cpp scene/gui/shortcut.cpp +#, fuzzy +msgid "Shortcut" +msgstr "Facilitare din" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Group" +msgstr "Grupuri" + +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copiază textul" + +#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp +#: scene/gui/spin_box.cpp +msgid "Align" +msgstr "" + +#: scene/gui/button.cpp +msgid "Icon Align" +msgstr "" + +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Extinde Toate" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Mod Rotație" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -15367,6 +21781,36 @@ msgid "" msgstr "" #: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Editează Poligon" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Selectare mod" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Mod În Jur" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Amânat(ă)" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Activați" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -15399,6 +21843,89 @@ msgid "" "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +#: scene/gui/control.cpp +#, fuzzy +msgid "Anchor" +msgstr "Doar ancore" + +#: scene/gui/control.cpp +#, fuzzy +msgid "Grow Direction" +msgstr "Direcții" + +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Min Size" +msgstr "Dimensiunea Conturului:" + +#: scene/gui/control.cpp +#, fuzzy +msgid "Pivot Offset" +msgstr "Compensare Grilă:" + +#: scene/gui/control.cpp +#, fuzzy +msgid "Clip Content" +msgstr "Permanent" + +#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp +msgid "Hint" +msgstr "" + +#: scene/gui/control.cpp +#, fuzzy +msgid "Tooltip" +msgstr "Unelte" + +#: scene/gui/control.cpp +#, fuzzy +msgid "Focus" +msgstr "Cale focalizare" + +#: scene/gui/control.cpp +msgid "Mouse" +msgstr "" + +#: scene/gui/control.cpp +#, fuzzy +msgid "Default Cursor Shape" +msgstr "Încarcă Schema de Pistă Audio implicită." + +#: scene/gui/control.cpp +msgid "Pass On Modal Close Click" +msgstr "" + +#: scene/gui/control.cpp +msgid "Size Flags" +msgstr "" + +#: scene/gui/control.cpp +#, fuzzy +msgid "Stretch Ratio" +msgstr "Selectare mod" + +#: scene/gui/control.cpp +#, fuzzy +msgid "Theme Type Variation" +msgstr "Proprietățile Temei" + +#: scene/gui/dialogs.cpp +msgid "Window Title" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Dialog" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +#, fuzzy +msgid "Autowrap" +msgstr "Comutează Auto-Execuție" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -15408,13 +21935,257 @@ msgid "Please Confirm..." msgstr "" #: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "extindere:" + +#: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Trebuie să utilizaţi o extensie valida." #: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Right Disconnects" +msgstr "Deconectați" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Compensare Grilă:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instanță" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" +msgstr "Apropiere" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Apropiere" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Departare" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Arată Oasele" + +#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp +msgid "Minimap" +msgstr "" + +#: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "Activează minimapa in format grilă." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Arată Oasele" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Selectează" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Comunitate" + +#: scene/gui/graph_node.cpp +msgid "Overlay" +msgstr "" + +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Columns" +msgstr "Volum" + +#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp +#: scene/gui/tree.cpp scene/main/viewport.cpp +#, fuzzy +msgid "Timers" +msgstr "Timp" + +#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Resetați" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Toată selecția" + +#: scene/gui/item_list.cpp +msgid "Max Text Lines" +msgstr "" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Se Testează" + +#: scene/gui/item_list.cpp +msgid "Max Columns" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Column Width" +msgstr "" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Dimensiune Aleatorie:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Conectare prin pixeli" + +#: scene/gui/label.cpp +msgid "Valign" +msgstr "" + +#: scene/gui/label.cpp scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Visible Characters" +msgstr "Caractere valide:" + +#: scene/gui/label.cpp scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Percent Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/gui/label.cpp +msgid "Lines Skipped" +msgstr "" + +#: scene/gui/label.cpp +msgid "Max Lines Visible" +msgstr "" + +#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp +msgid "Max Length" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caractere valide:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrare semne" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrare semne" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrare semne" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Numai Selecția" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Right Icon" +msgstr "Dreapta liniară" + +#: scene/gui/line_edit.cpp +msgid "Placeholder" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Alpha" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Caret" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Blink Speed" +msgstr "Rulează Scena" + +#: scene/gui/link_button.cpp +msgid "Underline" +msgstr "" + +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Mod Redimensionare (R)" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Mod regiune" + +#: scene/gui/nine_patch_rect.cpp +#, fuzzy +msgid "Patch Margin" +msgstr "Setează Mâner" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Axis Stretch" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -15424,16 +22195,166 @@ msgid "" msgstr "" #: scene/gui/popup.cpp +#, fuzzy +msgid "Popup" +msgstr "Populare" + +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusiv" + +#: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centrează Selecția" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Șterge Selecția" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Șterge Selecția" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Căutare" + +#: scene/gui/progress_bar.cpp +#, fuzzy +msgid "Percent" +msgstr "Recent:" + #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "(valoare)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valoare:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Modificare" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupuri" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Redenumiţi Autoload" + +#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp +msgid "Border Width" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Mod În Jur" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Mod În Jur" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Timpi de Amestecare:" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caractere valide:" + +#: scene/gui/rich_text_label.cpp +msgid "BBCode" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Meta Underlined" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Tab Size" +msgstr "Dimensiunea Conturului:" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Se Testează" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Numai Selecția" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Configură Profilul Selectat:" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Custom Effects" +msgstr "Mutați Pista Efect" + +#: scene/gui/scroll_bar.cpp +#, fuzzy +msgid "Custom Step" +msgstr "Creează Nod" + #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" @@ -15441,16 +22362,480 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Populează Suprafața" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtrare semne" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrare semne" + +#: scene/gui/scroll_container.cpp +msgid "Default Scroll Deadzone" +msgstr "" + +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + +#: scene/gui/slider.cpp +msgid "Tick Count" +msgstr "" + +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Redenumind directorul:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Compensare Grilă:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Reduceți Toate" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Dragger Visibility" +msgstr "Generare Dreptunghi de Vizibilitate" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Tab Align" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Current Tab" +msgstr "Curent:" + +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Pista Audio, Trageți și Plasați pentru a rearanja." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + +#: scene/gui/tabs.cpp +msgid "Tab Close Display Policy" +msgstr "" + +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Șterge puncte" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Folderul:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Activați" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Activați" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Mută ghidul vertical" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Mută ghidul orizontal" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Apeluri" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Nod OneShot" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Undo Stack Max Size" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Hover" +msgstr "" + +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Focused" +msgstr "Cale focalizare" + +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Click Mask" +msgstr "Nod de Animație" + +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp +#, fuzzy +msgid "Expand" +msgstr "Extinde Toate" + +#: scene/gui/texture_progress.cpp +msgid "Under" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Over" +msgstr "" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Progress" +msgstr "Proprietățile Temei" + +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Fill Mode" +msgstr "Mod redare:" + +#: scene/gui/texture_progress.cpp +msgid "Tint" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Radial Fill" +msgstr "" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Initial Angle" +msgstr "Compensare Grilă:" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Fill Degrees" +msgstr "Pas Rotație:" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centrează Selecția" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Mod Intercalare" + +#: scene/gui/tree.cpp +msgid "Custom Minimum Height" +msgstr "" + #: scene/gui/tree.cpp msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Dezactivat" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Creare nod rădăcină:" + +#: scene/gui/tree.cpp +msgid "Drop Mode Flags" +msgstr "" + +#: scene/gui/video_player.cpp +#, fuzzy +msgid "Audio Track" +msgstr "Adăugați Pistă" + +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + +#: scene/gui/video_player.cpp +msgid "Buffering (msec)" +msgstr "" + +#: scene/gui/video_player.cpp +#, fuzzy +msgid "Stream Position" +msgstr "Setare Curbă În Poziție" + +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Selectare mod" + +#: scene/main/canvas_layer.cpp +#, fuzzy +msgid "Follow Viewport" +msgstr "Arată Fereastra de Lucru" + +#: scene/main/http_request.cpp +#, fuzzy +msgid "Download File" +msgstr "Descarcă" + +#: scene/main/http_request.cpp +#, fuzzy +msgid "Download Chunk Size" +msgstr "Se Descarcă" + +#: scene/main/http_request.cpp +msgid "Body Size Limit" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Max Redirects" +msgstr "" + +#: scene/main/http_request.cpp +#, fuzzy +msgid "Timeout" +msgstr "Pauză." + +#: scene/main/node.cpp +msgid "Name Num Separator" +msgstr "" + +#: scene/main/node.cpp +msgid "Name Casing" +msgstr "" + +#: scene/main/node.cpp +#, fuzzy +msgid "Editor Description" +msgstr "Descriere" + +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Exportă Proiectul" + +#: scene/main/node.cpp +#, fuzzy +msgid "Pause Mode" +msgstr "Mod În Jur" + +#: scene/main/node.cpp +#, fuzzy +msgid "Display Folded" +msgstr "Afișează Tot" + +#: scene/main/node.cpp +#, fuzzy +msgid "Filename" +msgstr "Redenumește" + +#: scene/main/node.cpp +#, fuzzy +msgid "Owner" +msgstr "Stăpâni La:" + +#: scene/main/node.cpp scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer" +msgstr "Seteaza Multiple:" + +#: scene/main/node.cpp +#, fuzzy +msgid "Custom Multiplayer" +msgstr "Seteaza Multiple:" + +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Editează Filtrele" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Mod Intercalare" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Mod Rotație" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Nod de Animație" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Creează un Mesh de Navigare" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Edited Scene Root" +msgstr "Salvează Scena" + +#: scene/main/scene_tree.cpp +msgid "Root" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Seteaza Multiple:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Mod Intercalare" + +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +msgid "Shapes" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Shape Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Contact Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Geometry Color" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Disabled Geometry Color" +msgstr "Dezactivat" + +#: scene/main/scene_tree.cpp +msgid "Max Contacts Displayed" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#, fuzzy +msgid "Draw 2D Outlines" +msgstr "Creează Contur" + +#: scene/main/scene_tree.cpp servers/visual_server.cpp +#, fuzzy +msgid "Reflections" +msgstr "Direcții" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Atlas Size" +msgstr "Dimensiunea Conturului:" + +#: scene/main/scene_tree.cpp +msgid "Atlas Subdiv" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "MSAA" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use FXAA" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Debanding" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "HDR" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Default Environment" +msgstr "Pregătim mediul de lucru" + #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Enable Object Picking" +msgstr "Activează Onion Skinning" + #: scene/main/timer.cpp msgid "" "Very low timer wait times (< 0.05 seconds) may behave in significantly " @@ -15459,6 +22844,16 @@ msgid "" "very low wait times." msgstr "" +#: scene/main/timer.cpp +#, fuzzy +msgid "Autostart" +msgstr "Restartare Automată:" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "Exportă Proiectul" + #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " @@ -15473,10 +22868,1162 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "extindere:" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + +#: scene/main/viewport.cpp scene/resources/world_2d.cpp +msgid "World" +msgstr "" + +#: scene/main/viewport.cpp +msgid "World 2D" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Tradu Snap:" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Se Descarcă" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Dezactivat" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Stânga liniară" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debug Draw" +msgstr "Depanare" + +#: scene/main/viewport.cpp +msgid "Render Target" +msgstr "" + +#: scene/main/viewport.cpp +msgid "V Flip" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Clear Mode" +msgstr "Mod riglă" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Activați" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Activați" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Activează Onion Skinning" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Dezactivat" + +#: scene/main/viewport.cpp servers/visual_server.cpp +#, fuzzy +msgid "Shadow Atlas" +msgstr "Arată Oasele" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Canvas Transform" +msgstr "Anim Schimbare transformare" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Anim Schimbare transformare" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "Use hiDPI" +msgstr "" + +#: scene/register_scene_types.cpp +#, fuzzy +msgid "Custom" +msgstr "Creează Nod" + +#: scene/register_scene_types.cpp +#, fuzzy +msgid "Custom Font" +msgstr "Creează Nod" + +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop Mode" +msgstr "Mod Mutare" + +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop Begin" +msgstr "Mod Mutare" + +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop End" +msgstr "Mod Mutare" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Nod de Amestecare" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" + +#: scene/resources/curve.cpp +#, fuzzy +msgid "Bake Resolution" +msgstr "Faceți Funcția" + +#: scene/resources/curve.cpp +msgid "Bake Interval" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Hinting" +msgstr "" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "extindere:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Font Path" +msgstr "Cale focalizare" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Size" +msgstr "Dimensiunea Conturului:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funcții" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Semnale" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Extra Spacing" +msgstr "Opțiunii Extra:" + +#: scene/resources/dynamic_font.cpp +msgid "Font" +msgstr "" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Font Data" +msgstr "Conectare date nod" + +#: scene/resources/environment.cpp +msgid "Background" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Custom FOV" +msgstr "Creează Nod" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Orientation" +msgstr "Deschide Recente" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Pas Rotație:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Pas Rotație:" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Ambient Light" +msgstr "Rotație poligon" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Contribution" +msgstr "animație" + +#: scene/resources/environment.cpp +msgid "Fog" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sun Color" +msgstr "Fişierul se Stochează:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sun Amount" +msgstr "Cantitate:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Adâncime" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Adâncime" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Adâncime" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" +msgstr "Închidere curbă" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrare semne" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transmit Curve" +msgstr "Închidere curbă" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrare semne" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "Dreapta liniară" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Dreapta liniară" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Închidere curbă" + +#: scene/resources/environment.cpp +msgid "Tonemap" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Exposure" +msgstr "Exportare" + +#: scene/resources/environment.cpp +msgid "White" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Auto Exposure" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Min Luma" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Max Luma" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "SS Reflections" +msgstr "Scalați Selecția" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Max Steps" +msgstr "Pas" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Fade In" +msgstr "Estompează (s):" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Fade Out" +msgstr "Reliefează (s):" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Tolerance" +msgstr "Adâncime" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Radius 2" +msgstr "Rotație poligon" + +#: scene/resources/environment.cpp +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Dreapta liniară" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Blur" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Edge Sharpness" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DOF Far Blur" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instanță" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transition" +msgstr "Tranziție: " + +#: scene/resources/environment.cpp +msgid "DOF Near Blur" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Bloom" +msgstr "" + +#: scene/resources/environment.cpp +msgid "HDR Threshold" +msgstr "" + +#: scene/resources/environment.cpp +msgid "HDR Luminance Cap" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "HDR Scale" +msgstr "Dimensiune:" + +#: scene/resources/environment.cpp +msgid "Bicubic Upscale" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Adjustments" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Brightness" +msgstr "Procesează Lightmaps" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Saturation" +msgstr "Enumerări:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Color Correction" +msgstr "Funcția de culoare." + +#: scene/resources/font.cpp +msgid "Chars" +msgstr "" + +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Avertismente" + +#: scene/resources/font.cpp +#, fuzzy +msgid "Ascent" +msgstr "Recent:" + +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Modul Fără Distrageri" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Compensare Grilă:" + +#: scene/resources/height_map_shape.cpp +msgid "Map Width" +msgstr "" + +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Depth" +msgstr "Adâncime" + +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Adâncime" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Render Priority" +msgstr "Editează Filtrele" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Next Pass" +msgstr "Planul următor" + +#: scene/resources/material.cpp +msgid "Vertex Color" +msgstr "" + +#: scene/resources/material.cpp servers/visual_server.cpp +#, fuzzy +msgid "Parameters" +msgstr "Modificări ale Actualizării" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Diffuse Mode" +msgstr "Mod În Jur" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Mod riglă" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Mod Intercalare" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Stânga liniară" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Dimensiunea Conturului:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Mod riglă" + +#: scene/resources/material.cpp +msgid "Grow" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Grow Amount" +msgstr "Cantitate:" + +#: scene/resources/material.cpp +msgid "Alpha Scissor Threshold" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Particles Anim" +msgstr "Particule" + +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Cadru %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Cadru %" + +#: scene/resources/material.cpp +msgid "Albedo" +msgstr "" + +#: scene/resources/material.cpp +msgid "Metallic" +msgstr "" + +#: scene/resources/material.cpp +msgid "Metallic Specular" +msgstr "" + +#: scene/resources/material.cpp +msgid "Metallic Texture Channel" +msgstr "" + +#: scene/resources/material.cpp +msgid "Roughness Texture Channel" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Emission" +msgstr "Mască de Emisie" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Emission Energy" +msgstr "Culori de Emisie" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Emission Operator" +msgstr "Culori de Emisie" + +#: scene/resources/material.cpp +msgid "NormalMap" +msgstr "" + +#: scene/resources/material.cpp +msgid "Rim" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Rim Tint" +msgstr "Înclinare aleatorie:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Clearcoat" +msgstr "Curăță" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Clearcoat Gloss" +msgstr "Curăță Postura" + +#: scene/resources/material.cpp +msgid "Anisotropy" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Ambient Occlusion" +msgstr "Editează Poligon" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Texture Channel" +msgstr "Mod riglă" + +#: scene/resources/material.cpp +msgid "Deep Parallax" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Layers" +msgstr "Nod de Animație" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "Valoare:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" +msgstr "" + +#: scene/resources/material.cpp +msgid "Subsurf Scatter" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Transmission" +msgstr "Tranziție: " + +#: scene/resources/material.cpp +#, fuzzy +msgid "Refraction" +msgstr "Enumerări:" + +#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp +msgid "Detail" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV Layer" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV1" +msgstr "" + +#: scene/resources/material.cpp +msgid "Triplanar Sharpness" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV2" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Proximity Fade" +msgstr "Exportă Proiectul" + +#: scene/resources/material.cpp +msgid "Distance Fade" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Async Mode" +msgstr "Mod În Jur" + +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Procesează Lightmaps" + +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Blend Shape Mode" +msgstr "Nod Amestec2" + +#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp +msgid "Custom AABB" +msgstr "" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Format" +msgstr "Culoare uniformă." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform Format" +msgstr "Transformare uniformă." + +#: scene/resources/multimesh.cpp +msgid "Custom Data Format" +msgstr "" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Instance Count" +msgstr "Instanță" + +#: scene/resources/multimesh.cpp +msgid "Visible Instance Count" +msgstr "" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform Array" +msgstr "Transformare uniformă." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformare hartă UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Redimensionați Array-ul" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Redimensionați Array-ul" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Sample Partition Type" +msgstr "Modificare tip bază:" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Parsed Geometry Type" +msgstr "Analiza geometriei..." + +#: scene/resources/navigation_mesh.cpp +msgid "Source Geometry Mode" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Resursă" + +#: scene/resources/navigation_mesh.cpp +msgid "Agent" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Max Climb" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Max Slope" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Merge Size" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Edge" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Max Error" +msgstr "Eroare!" + +#: scene/resources/navigation_mesh.cpp +msgid "Verts Per Poly" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Sample Distance" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Sample Max Error" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + +#: scene/resources/occluder_shape.cpp +msgid "Spheres" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Poligon->UV" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Deplasare punct" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Trail" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Divisor" +msgstr "" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Size Modifier" +msgstr "Mod În Jur" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "Mod În Jur" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" +msgstr "Puncte de Emisie:" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Normal Texture" +msgstr "Sursă de Emisie: " + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Texture" +msgstr "Membri" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Count" +msgstr "Adaugă Intrare(Input)" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Planul următor" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Mid Height" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Width" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Height" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Depth" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Top Radius" +msgstr "Rotație poligon" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Bottom Radius" +msgstr "Rotație poligon" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Left To Right" +msgstr "Rotație poligon" + +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + +#: scene/resources/shader.cpp +msgid "Code" +msgstr "" + +#: scene/resources/shader.cpp +#, fuzzy +msgid "Custom Defines" +msgstr "Rulează Scena Personalizată" + +#: scene/resources/shape_2d.cpp +msgid "Custom Solver Bias" +msgstr "" + +#: scene/resources/sky.cpp +#, fuzzy +msgid "Radiance Size" +msgstr "Dimensiunea Conturului:" + +#: scene/resources/sky.cpp +msgid "Panorama" +msgstr "" + +#: scene/resources/sky.cpp +#, fuzzy +msgid "Top Color" +msgstr "Redenumiţi Autoload" + +#: scene/resources/sky.cpp +#, fuzzy +msgid "Horizon Color" +msgstr "Fişierul se Stochează:" + +#: scene/resources/sky.cpp +#, fuzzy +msgid "Ground" +msgstr "Grupuri" + +#: scene/resources/sky.cpp +#, fuzzy +msgid "Bottom Color" +msgstr "Redenumiţi Autoload" + +#: scene/resources/sky.cpp +#, fuzzy +msgid "Sun" +msgstr "Execută" + +#: scene/resources/sky.cpp +msgid "Latitude" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Longitude" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Angle Min" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Angle Max" +msgstr "" + +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Content Margin" +msgstr "Setează Mâner" + +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Expand Margin" +msgstr "Extinde Toate" + +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Corner Radius" +msgstr "Modifică Ancorele și Limitele" + +#: scene/resources/style_box.cpp +msgid "Corner Detail" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Anti Aliasing" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Anti Aliasing Size" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Grow Begin" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Grow End" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Storage" +msgstr "Fişierul se Stochează:" + +#: scene/resources/texture.cpp +msgid "Lossy Quality" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Load Path" +msgstr "Încarcă presetare" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Base Texture" +msgstr "Elimină Șablon" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Dimensiunea Conturului:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Storage Mode" +msgstr "Mod Redimensionare (R)" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Capturează" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Mod redare:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Mod redare:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Base" +msgstr "Modificare tip bază:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Current Frame" +msgstr "Numele scenei curente" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Mod În Jur" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Sensibil la Majuscule" + +#: scene/resources/theme.cpp +#, fuzzy +msgid "Default Font" +msgstr "Implicit" + +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Initialized" +msgstr "" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Input Name" +msgstr "Parametru de intrare." + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Uniform Name" +msgstr "Modificări ale Actualizării" + #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " @@ -15492,9 +24039,417 @@ msgid "Invalid source for shader." msgstr "" #: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Texture Type" +msgstr "Modificare tip bază:" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Cube Map" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Administrează Șabloanele de Export" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Șterge Intrare(Input)" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Color Default" +msgstr "Încărcați Implicit" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "" +#: scene/resources/world.cpp +msgid "Fallback Environment" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Apeluri" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scenă" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Direct Space State" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Gravity Vector" +msgstr "Previzualizare" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Linear Damp" +msgstr "Stânga liniară" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Angular Damp" +msgstr "" + +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "AR" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Curăță Derivarea" + +#: servers/audio/audio_stream.cpp +msgid "Audio Stream" +msgstr "" + +#: servers/audio/audio_stream.cpp +#, fuzzy +msgid "Random Pitch" +msgstr "Înclinare aleatorie:" + +#: servers/audio/effects/audio_effect_capture.cpp +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +#: servers/audio/effects/audio_stream_generator.cpp +msgid "Buffer Length" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "Voice Count" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Dry" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Wet" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Threshold" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Gain" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Attack (µs)" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Release (ms)" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Sidechain" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Tap 1" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Delay (ms)" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Level dB" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_panner.cpp +#, fuzzy +msgid "Pan" +msgstr "Ambalare" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Tap 2" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +#, fuzzy +msgid "Feedback" +msgstr "Trimite Feedbackul Docs" + +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Low-pass" +msgstr "Ocolire" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Pre Gain" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Keep Hf Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Drive" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Post Gain" +msgstr "" + +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "Resonance" +msgstr "Resursă" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Ceiling dB" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Threshold dB" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Soft Clip dB" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Soft Clip Ratio" +msgstr "" + +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Range Min Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Range Max Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Rate Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_pitch_shift.cpp +msgid "Oversampling" +msgstr "" + +#: servers/audio/effects/audio_effect_pitch_shift.cpp +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +#, fuzzy +msgid "FFT Size" +msgstr "Dimensiunea Conturului:" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Predelay" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "(msec)" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Room Size" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +#, fuzzy +msgid "High-pass" +msgstr "Ocolire" + +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +msgid "Tap Back Pos" +msgstr "" + +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Pan Pullout" +msgstr "" + +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +#, fuzzy +msgid "Time Pullout (ms)" +msgstr "Pauză." + +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Surround" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Enable Audio Input" +msgstr "Redenumiţi Pista Audio" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Output Latency" +msgstr "Ieșire" + +#: servers/audio_server.cpp +msgid "Channel Disable Threshold dB" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Channel Disable Time" +msgstr "Schimbă Timpul Amestecului" + +#: servers/audio_server.cpp +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Adaugă Intrare(Input)" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Capturare din Pixel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Variabil Global" + +#: servers/camera/camera_feed.cpp +msgid "Feed" +msgstr "" + +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Sleep Threshold Linear" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Sleep Threshold Angular" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Time Before Sleep" +msgstr "" + +#: servers/physics_2d/physics_2d_server_sw.cpp +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Dimensiunea Conturului:" + +#: servers/physics_2d/physics_2d_server_sw.cpp +msgid "Large Object Surface Threshold In Cells" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linear" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Previzualizare" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Linear" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Exclude" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Nod de Animație" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Centrează Selecția" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" +msgstr "" + #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." msgstr "" @@ -15522,3 +24477,321 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" + +#: servers/visual/visual_server_scene.cpp +#, fuzzy +msgid "Spatial Partitioning" +msgstr "Partiționare..." + +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrare semne" + +#: servers/visual_server.cpp +#, fuzzy +msgid "VRAM Compression" +msgstr "Setare expresie" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Import BPTC" +msgstr "Importare" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Import S3TC" +msgstr "Importare" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Import ETC" +msgstr "Importare" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Import ETC2" +msgstr "Importare" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Import PVRTC" +msgstr "Importare" + +#: servers/visual_server.cpp +msgid "Lossless Compression" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Force PNG" +msgstr "Mesh Sursă:" + +#: servers/visual_server.cpp +msgid "WebP Compression Level" +msgstr "" + +#: servers/visual_server.cpp +msgid "Time Rollover Secs" +msgstr "" + +#: servers/visual_server.cpp +msgid "Cubemap Size" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 0 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 1 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 2 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 3 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shadows" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Filter Mode" +msgstr "Mod riglă" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Texture Array Reflections" +msgstr "Centrează Selecția" + +#: servers/visual_server.cpp +msgid "High Quality GGX" +msgstr "" + +#: servers/visual_server.cpp +msgid "Irradiance Max Size" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shading" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Vertex Shading" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Lambert Over Burley" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Blinn Over GGX" +msgstr "" + +#: servers/visual_server.cpp +msgid "Mesh Storage" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Split Stream" +msgstr "Închidere curbă" + +#: servers/visual_server.cpp +msgid "Use Physical Light Attenuation" +msgstr "" + +#: servers/visual_server.cpp +msgid "Depth Prepass" +msgstr "" + +#: servers/visual_server.cpp +msgid "Disable For Vendors" +msgstr "" + +#: servers/visual_server.cpp +msgid "Anisotropic Filter Level" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Nearest Mipmap Filter" +msgstr "" + +#: servers/visual_server.cpp +msgid "Skinning" +msgstr "" + +#: servers/visual_server.cpp +msgid "Software Skinning Fallback" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Software Skinning" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Software Skinning" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Ninepatch Mode" +msgstr "Mod Intercalare" + +#: servers/visual_server.cpp +#, fuzzy +msgid "OpenGL" +msgstr "Deschide" + +#: servers/visual_server.cpp +msgid "Batching Send Null" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Batching Stream" +msgstr "Redenumește" + +#: servers/visual_server.cpp +msgid "Legacy Orphan Buffers" +msgstr "" + +#: servers/visual_server.cpp +msgid "Legacy Stream" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Batching" +msgstr "Caut..." + +#: servers/visual_server.cpp +msgid "Use Batching" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Use Batching In Editor" +msgstr "Ieși din editor?" + +#: servers/visual_server.cpp +msgid "Single Rect Fallback" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Join Item Commands" +msgstr "" + +#: servers/visual_server.cpp +msgid "Colored Vertex Format Threshold" +msgstr "" + +#: servers/visual_server.cpp +msgid "Scissor Area Threshold" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Max Join Items" +msgstr "Gestionare șabloane export..." + +#: servers/visual_server.cpp +msgid "Batch Buffer Size" +msgstr "" + +#: servers/visual_server.cpp +msgid "Item Reordering Lookahead" +msgstr "" + +#: servers/visual_server.cpp +msgid "Flash Batching" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Diagnose Frame" +msgstr "Mod Mutare" + +#: servers/visual_server.cpp +msgid "GLES2" +msgstr "" + +#: servers/visual_server.cpp +msgid "Compatibility" +msgstr "" + +#: servers/visual_server.cpp +msgid "Disable Half Float" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Precision" +msgstr "Setare expresie" + +#: servers/visual_server.cpp +msgid "UV Contract" +msgstr "" + +#: servers/visual_server.cpp +msgid "UV Contract Amount" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Use Simple PVS" +msgstr "Utilizează Snap" + +#: servers/visual_server.cpp +msgid "PVS Logging" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Use Signals" +msgstr "Semnale" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Remove Danglers" +msgstr "Elimină Șablon" + +#: servers/visual_server.cpp +msgid "Flip Imported Portals" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Occlusion Culling" +msgstr "Editează Poligon" + +#: servers/visual_server.cpp +msgid "Max Active Spheres" +msgstr "" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Max Active Polygons" +msgstr "Deplasare poligon" + +#: servers/visual_server.cpp +#, fuzzy +msgid "Shader Compilation Mode" +msgstr "Mod Intercalare" + +#: servers/visual_server.cpp +msgid "Max Simultaneous Compiles" +msgstr "" + +#: servers/visual_server.cpp +msgid "Log Active Async Compiles Count" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shader Cache Size (MB)" +msgstr "" |