diff options
Diffstat (limited to 'editor/translations/pt_BR.po')
-rw-r--r-- | editor/translations/pt_BR.po | 1696 |
1 files changed, 1035 insertions, 661 deletions
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index ea8089b407..74e61e14bc 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -138,12 +138,13 @@ # Douglas S. Elias <douglassantoselias@gmail.com>, 2022. # Daniel Abrante <danielabrante@protonmail.com>, 2022. # blue wemes <bluewemes@gmail.com>, 2022. +# José Miranda Neto <dodimi95@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2022-05-03 07:14+0000\n" +"PO-Revision-Date: 2022-06-08 06:48+0000\n" "Last-Translator: Douglas Leão <djlsplays@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" @@ -152,7 +153,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.12.1\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -206,11 +207,12 @@ msgstr "Tamanho Máximo da Janela" msgid "Screen Orientation" msgstr "Orientação da Tela" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Janela" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Sem Bordas" @@ -218,7 +220,7 @@ msgstr "Sem Bordas" msgid "Per Pixel Transparency Enabled" msgstr "Transparência Por Pixel Ativada" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Tela Cheia" @@ -230,7 +232,7 @@ msgstr "Maximizado" msgid "Minimized" msgstr "Minimizado" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Redimensionável" @@ -243,10 +245,11 @@ msgstr "Redimensionável" msgid "Position" msgstr "Posição" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -328,14 +331,8 @@ msgstr "Tamanho da Fila de Multithreading (KB)" msgid "Function" msgstr "Função" -#: core/image.cpp core/packed_data_container.cpp -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp -#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp -#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "Dados" @@ -446,7 +443,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Entrada inválida %i (não passada) na expressão" #: core/math/expression.cpp @@ -513,7 +511,7 @@ msgstr "Meta" #: core/os/input_event.cpp msgid "Command" -msgstr "Command" +msgstr "Comando" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -649,13 +647,15 @@ msgid "Project Settings Override" msgstr "Substituição de Configurações do Projeto" #: core/project_settings.cpp core/resource.cpp -#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp +#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp +#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/main/node.cpp +#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp +#: scene/resources/skin.cpp msgid "Name" msgstr "Nome" @@ -696,6 +696,43 @@ msgstr "Usar Diretório de Usuário Personalizado" msgid "Custom User Dir Name" msgstr "Nome do Diretório de Usuário Personalizado" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Exibir Tudo" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Luz" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Largura Esquerda" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testando" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -800,7 +837,8 @@ msgstr "End (UI)" #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Physics" msgstr "Física" @@ -810,7 +848,7 @@ msgstr "Física" #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp +#: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" msgstr "3D" @@ -840,9 +878,8 @@ msgstr "Renderização" msgid "Quality" msgstr "Qualidade" -#: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp -#: servers/visual_server.cpp +#: core/project_settings.cpp scene/gui/file_dialog.cpp +#: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Filters" msgstr "Filtros" @@ -961,10 +998,6 @@ msgstr "Caminho" msgid "Source Code" msgstr "Código fonte" -#: core/translation.cpp -msgid "Messages" -msgstr "Mensagens" - #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Localidade" @@ -1030,7 +1063,8 @@ msgstr "Tamanho do buffer do índice do polígono da tela (KB)" #: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/visual_server.cpp msgid "2D" msgstr "2D" @@ -1082,13 +1116,14 @@ msgstr "" msgid "Subsurface Scattering" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp +#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" @@ -1114,6 +1149,7 @@ msgstr "Alta qualidade" msgid "Blend Shape Max Buffer Size (KB)" msgstr "Tamanho máximo do buffer da forma de mistura (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratuito" @@ -1130,7 +1166,7 @@ msgstr "Espelhar" msgid "Time:" msgstr "Tempo:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valor:" @@ -1182,6 +1218,96 @@ msgstr "Alterar Valor de Quadro-Chave da Anim" msgid "Anim Change Call" msgstr "Alterar Chamada da Animação" +#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Frame" +msgstr "Frame %" + +#: editor/animation_track_editor.cpp editor/editor_profiler.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp +msgid "Time" +msgstr "Tempo" + +#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Location" +msgstr "Localização" + +#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp +#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +msgid "Rotation" +msgstr "Rotação" + +#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp +msgid "Value" +msgstr "Valor" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Arg Count" +msgstr "Quantidade" + +#: editor/animation_track_editor.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp +msgid "Type" +msgstr "Tipo" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In Handle" +msgstr "Definir Manipulador" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out Handle" +msgstr "Definir Manipulador" + +#: editor/animation_track_editor.cpp +#: editor/import/resource_importer_texture.cpp +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start Offset" +msgstr "Deslocamento da Grade:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End Offset" +msgstr "Deslocamento H" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp +msgid "Animation" +msgstr "Animação" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing" +msgstr "Facilitar Entrada-Saída" + #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "Alterar Tempo de Quadro-Chave da Anim Multi" @@ -1276,7 +1402,7 @@ msgstr "Ligar/desligar esta faixa." msgid "Update Mode (How this property is set)" msgstr "Modo de Atualização (Como esta propriedade é setada)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Modo de Interpolação" @@ -1289,10 +1415,75 @@ msgid "Remove this track." msgstr "Remover esta faixa." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posição" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotação" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Escala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tipo:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Template de exportação inválido:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Facilitar Entrada-Saída" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Definir Manipulador" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Definir Manipulador" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Par de stream" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Reinício(s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "[i]Fade In[/i](s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animações:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Habilitar Faixa" @@ -1378,16 +1569,6 @@ msgid "Editors" msgstr "Editores" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "Animação" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy msgid "Confirm Insert Track" msgstr "Inserir Trilha e Chave na Anim" @@ -1516,7 +1697,8 @@ msgid "Add Method Track Key" msgstr "Adicionar Chave de Trilha de Método" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Método não encontrado no objeto: " #: editor/animation_track_editor.cpp @@ -2483,8 +2665,9 @@ msgstr "Abrir Layout de Canais de Áudio" msgid "There is no '%s' file." msgstr "Não existe o arquivo '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Layout" #: editor/editor_audio_buses.cpp @@ -2840,7 +3023,7 @@ msgid "Script Editor" msgstr "Editor de Script" #: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Asset Library" msgstr "Biblioteca de Assets" @@ -3122,11 +3305,11 @@ msgstr "Modo de Exibição" #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "Modo" @@ -3257,7 +3440,7 @@ msgstr "" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Top" msgstr "Início" @@ -3453,11 +3636,12 @@ msgstr "Valor" msgid "Read Only" msgstr "Apenas Leitura" -#: editor/editor_inspector.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp msgid "Checkable" msgstr "Checável" -#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp msgid "Checked" msgstr "Checado" @@ -4916,12 +5100,6 @@ msgstr "" msgid "Frame #:" msgstr "Frame nº:" -#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "Tempo" - #: editor/editor_profiler.cpp msgid "Calls" msgstr "Chamadas" @@ -5002,11 +5180,14 @@ msgid "Selected node is not a Viewport!" msgstr "O nó selecionado não é uma Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Tamanho: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Tamanho:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Página: " #: editor/editor_properties_array_dict.cpp @@ -5334,7 +5515,8 @@ msgstr "Sub-Recursos" msgid "Color Theme" msgstr "Tema do Editor" -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +#: editor/editor_settings.cpp scene/3d/label_3d.cpp +#: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" msgstr "" @@ -5366,13 +5548,6 @@ msgstr "" msgid "Indent" msgstr "Recuar Esquerda" -#: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_light.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "Tipo" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Recuar" @@ -5981,10 +6156,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gerenciador de Projetos" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Ordem de Classificação" @@ -6156,6 +6333,11 @@ msgstr "" msgid "Flat" msgstr "Plano 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Modo Colisão" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecione Nó(s) para Importar" @@ -6748,14 +6930,6 @@ msgid "Replace in Files" msgstr "Substituir em Arquivos" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Encontrar: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Substituir: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Substituir tudo (SEM DESFAZER)" @@ -6870,9 +7044,9 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp +#: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" msgstr "" @@ -7025,11 +7199,6 @@ msgstr "" msgid "Materials" msgstr "Materiais" -#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Location" -msgstr "Localização" - #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Keep On Reimport" @@ -7088,17 +7257,18 @@ msgstr "Transformação" msgid "Optimizer" msgstr "Otimizar" -#: editor/import/resource_importer_scene.cpp main/main.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp #: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp #: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp -#: scene/resources/curve.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp +#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Enabled" msgstr "Habilitar" @@ -7146,7 +7316,8 @@ msgid "Generating Lightmaps" msgstr "Generando Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generando para a Malha: " #: editor/import/resource_importer_scene.cpp @@ -7195,7 +7366,8 @@ msgstr "Modo de Seleção" msgid "BPTC LDR" msgstr "" -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" @@ -7229,12 +7401,6 @@ msgid "Normal Map Invert Y" msgstr "Inverter Y do Mapa Normal" #: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Size Limit" msgstr "Limites" @@ -7996,17 +8162,20 @@ msgstr "Opções do Onion Skinning" msgid "Directions" msgstr "Direções" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Passado" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Futuro" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp +#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp +#: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profundidade" @@ -8158,7 +8327,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Definir a animação final. Isso é útil para sub-transições." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transição: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8175,11 +8345,6 @@ msgid "New name:" msgstr "Novo nome:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Escala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "[i]Fade In[/i](s):" @@ -8188,7 +8353,7 @@ msgid "Fade Out (s):" msgstr "[i]Fade Out[/i](s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp msgid "Blend" msgstr "Misturar" @@ -8600,7 +8765,7 @@ msgid "Select lightmap bake file:" msgstr "Selecione o arquivo de lightmap bake:" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp msgid "Preview" msgstr "Visualização" @@ -9093,6 +9258,7 @@ msgstr "Criar esqueleto(s) customizado do(s) nó(s)" msgid "Clear Custom Bones" msgstr "Limpar os ossos personalizados" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9159,6 +9325,10 @@ msgid "Preview Canvas Scale" msgstr "Pré-visualização da escala do Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Layout" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Máscara de translação para inserção de chaves." @@ -9474,13 +9644,36 @@ msgstr "" msgid "Toggle Grid Snap" msgstr "Alternar Modo" +#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp +#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Text" +msgstr "Texto" + +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +#: scene/gui/button.cpp scene/gui/item_list.cpp +msgid "Icon" +msgstr "Ícone" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "ID" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Separator" +msgstr "Separação:" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" -#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/menu_button.cpp scene/gui/option_button.cpp -#: scene/gui/popup_menu.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Itens" @@ -9583,7 +9776,8 @@ msgstr "Criar Contorno" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp +#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp +#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "Malha" @@ -9908,7 +10102,8 @@ msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Origem da Emissão: " #: editor/plugins/particles_editor_plugin.cpp @@ -10141,12 +10336,11 @@ msgstr "UV" msgid "Points" msgstr "Pontos" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "Polygons" msgstr "Polígonos" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp msgid "Bones" msgstr "Ossos" @@ -10229,8 +10423,6 @@ msgid "Grid Settings" msgstr "Configurações da grade" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" msgstr "Snap" @@ -10302,13 +10494,6 @@ msgid "Instance:" msgstr "Instância:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tipo:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir no Editor" @@ -10317,10 +10502,6 @@ msgstr "Abrir no Editor" msgid "Load Resource" msgstr "Carregar Recurso" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Inverter Horizontalmente" @@ -10487,8 +10668,6 @@ msgid "Previous Script" msgstr "Script anterior" #: editor/plugins/script_editor_plugin.cpp -#: modules/gdnative/videodecoder/video_stream_gdnative.cpp -#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp #: scene/resources/default_theme/default_theme.cpp msgid "File" msgstr "Arquivo" @@ -10722,7 +10901,8 @@ msgid "Convert Case" msgstr "Converter Maíusculas/Minúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/gui/label.cpp +#: scene/3d/label_3d.cpp scene/gui/label.cpp +#: scene/resources/primitive_meshes.cpp msgid "Uppercase" msgstr "Maiúscula" @@ -11018,12 +11198,16 @@ msgstr "Rotacionar" msgid "Translate" msgstr "Translação" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Escalonando: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Transladando: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11047,11 +11231,6 @@ msgid "Yaw:" msgstr "Guinada:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Tamanho:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objetos Desenhados:" @@ -11571,15 +11750,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Simplificação: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Diminuir (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Produzir (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp @@ -12241,7 +12423,7 @@ msgstr "Alternar Botão" msgid "Disabled Button" msgstr "Botão Desativado" -#: editor/plugins/theme_editor_preview.cpp +#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp msgid "Item" msgstr "Item" @@ -12560,12 +12742,6 @@ msgstr "Bitmask" msgid "Priority" msgstr "Prioridade" -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "Ícone" - #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "Índice Z" @@ -12828,6 +13004,139 @@ msgid "This property can't be changed." msgstr "Esta propriedade não pode ser alterada." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Snap Options" +msgstr "Opções de encaixe" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp +#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp +#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +msgid "Offset" +msgstr "Deslocamento" + +#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp +#: scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Step" +msgstr "Passo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Separation" +msgstr "Separação:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Tile" +msgstr "Selecionar" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Texture" +msgstr "Texto" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tex Offset" +msgstr "Deslocamento do Byte" + +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp +#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp +msgid "Material" +msgstr "Material" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Popular" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tile Mode" +msgstr "Alternar Modo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Autotile Bitmask Mode" +msgstr "Modo Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Size" +msgstr "Tamanho do Contorno:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Spacing" +msgstr "Loop da Animação" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occluder Offset" +msgstr "Criar Polígono de Oclusão" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation Offset" +msgstr "Modo Navegação" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Offset" +msgstr "Deslocamento Base" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Transform" +msgstr "Transformação" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision" +msgstr "Colisão" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way" +msgstr "Selecionar Apenas" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way Margin" +msgstr "Modo Colisão" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Navigation" +msgstr "Navegação Visível" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Occlusion" +msgstr "Selecionar" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tileset Script" +msgstr "Filtrar scripts" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "Conjunto de Telha" @@ -13912,6 +14221,14 @@ msgid "Runnable" msgstr "Executável" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Excluir definição '%s'?" @@ -13968,7 +14285,7 @@ msgstr "" "clique.\n" "Somente uma predefinição por plataforma pode ser marcada como executável." -#: editor/project_export.cpp scene/main/resource_preloader.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "Recursos" @@ -14028,12 +14345,6 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Modo de Exportação do GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Text" -msgstr "Texto" - #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "Bytecode Compilado (Carregamento Mais Rápido)" @@ -14063,19 +14374,27 @@ msgid "More Info..." msgstr "Mover Para..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportar PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportar Projeto" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Modo de exportação?" +msgid "Export All" +msgstr "Exportar tudo" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Por favor, escolha uma pasta vazia." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportar tudo" #: editor/project_export.cpp editor/project_manager.cpp @@ -14083,7 +14402,8 @@ msgid "ZIP File" msgstr "Arquivo ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Pacote de Jogos Godot" #: editor/project_export.cpp @@ -14273,6 +14593,18 @@ msgstr "Projeto ausente" msgid "Error: Project is missing on the filesystem." msgstr "Erro: Projeto não encontrado no sistema de arquivos." +#: editor/project_manager.cpp editor/scene_tree_dock.cpp +msgid "Local" +msgstr "Local" + +#: editor/project_manager.cpp +msgid "Local Projects" +msgstr "Projetos Locais" + +#: editor/project_manager.cpp +msgid "Asset Library Projects" +msgstr "Projetos da Biblioteca de Recursos" + #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "Não é possível abrir o projeto em '%s'." @@ -14395,18 +14727,14 @@ msgid "Project Manager" msgstr "Gerenciador de Projetos" #: editor/project_manager.cpp -msgid "Local Projects" -msgstr "Projetos Locais" +msgid "Last Modified" +msgstr "Ultima Modificação" #: editor/project_manager.cpp msgid "Loading, please wait..." msgstr "Carregando, por favor aguarde." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "Ultima Modificação" - -#: editor/project_manager.cpp msgid "Edit Project" msgstr "Editar Projeto" @@ -14447,10 +14775,6 @@ msgid "About" msgstr "Sobre" #: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "Projetos da Biblioteca de Recursos" - -#: editor/project_manager.cpp msgid "Restart Now" msgstr "Reiniciar Agora" @@ -14797,7 +15121,8 @@ msgstr "Idiomas:" msgid "AutoLoad" msgstr "AutoLoad" -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp msgid "Plugins" msgstr "Plugins" @@ -14925,12 +15250,6 @@ msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos. msgid "Initial value for the counter" msgstr "Valor inicial para o contador" -#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "Passo" - #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "Quantidade pela qual o contador é incrementado para cada nó" @@ -15383,10 +15702,6 @@ msgstr "" "Volte para o painel da árvore de cena Local para melhorar o desempenho." #: editor/scene_tree_dock.cpp -msgid "Local" -msgstr "Local" - -#: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Limpar Herança? (Irreversível!)" @@ -15640,7 +15955,8 @@ msgid "Attach Node Script" msgstr "Adicionar Script ao Nó" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remoto " #: editor/script_editor_debugger.cpp @@ -15741,11 +16057,6 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "Valor" - -#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitores" @@ -16109,42 +16420,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Exibir Tudo" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Luz" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Largura Esquerda" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testando" - #: main/main.cpp msgid "DPI" msgstr "" @@ -16403,10 +16678,6 @@ msgstr "Depurador" msgid "Wait Timeout" msgstr "Tempo Limite de Espera" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - #: main/main.cpp msgid "Runtime" msgstr "" @@ -16435,11 +16706,11 @@ msgstr "Inspetor" msgid "Shrink" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Quit On Go Back" msgstr "Voltar" @@ -16512,11 +16783,6 @@ msgstr "Modo Colisão" msgid "Invert Faces" msgstr "Converter Maíusculas/Minúsculas" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Material" -msgstr "Material" - #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp @@ -16740,7 +17006,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative Singleton desativado" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotecas: " #: modules/gdnative/nativescript/nativescript.cpp @@ -16762,9 +17029,8 @@ msgstr "GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp -#, fuzzy msgid "GDScript" -msgstr "Roteiro" +msgstr "GDScript" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" @@ -16983,7 +17249,7 @@ msgstr "Faça mapas de luz" msgid "Instance Materials" msgstr "Materiais da Instância" -#: modules/gltf/gltf_node.cpp +#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Parent" msgstr "Reparentar" @@ -17002,12 +17268,6 @@ msgstr "" msgid "Translation" msgstr "Traduções" -#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "Rotação" - #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Children" @@ -17125,7 +17385,6 @@ msgstr "Nome do nó raiz" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#: scene/resources/font.cpp #, fuzzy msgid "Textures" msgstr "Funcionalidades" @@ -17156,7 +17415,7 @@ msgstr "Esqueletos" msgid "Skeleton To Node" msgstr "Selecione um Nó" -#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp +#: modules/gltf/gltf_state.cpp msgid "Animations" msgstr "Animações" @@ -17598,11 +17857,6 @@ msgstr "" msgid "IGD Status" msgstr "Estado" -#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Default Input Values" -msgstr "Alterar Valor da Entrada" - #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -17628,7 +17882,8 @@ msgstr "" "corrente do nó! Conserte seu nó, por favor." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "O nó retornou uma saída de sequência inválida: " #: modules/visual_script/visual_script.cpp @@ -17636,7 +17891,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Sequência encontrada mas o nó não está na pilha, reporte um bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Sobrecarga da pilha com profundidade: " #: modules/visual_script/visual_script.cpp @@ -18007,7 +18263,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Tipo de entrada não iterável: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18015,7 +18272,8 @@ msgid "Iterator became invalid" msgstr "Iterador tornou-se inválido" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterador tornou-se inválido: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18084,11 +18342,6 @@ msgstr "Copiar Caminho do Nó" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Argument Cache" -msgstr "Alterar Nome do Argumento" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" msgstr "Redefinir para o padrão" @@ -18148,11 +18401,6 @@ msgstr "Modo de Seleção" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Type Cache" -msgstr "Tipo de Projeção" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" msgstr "Atribuir" @@ -18171,7 +18419,8 @@ msgid "Base object is not a Node!" msgstr "Objeto base não é um Nó!" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" +#, fuzzy +msgid "Path does not lead to Node!" msgstr "Caminho não leva a um Nó!" #: modules/visual_script/visual_script_func_nodes.cpp @@ -18188,18 +18437,20 @@ msgstr "Conjunto %s" msgid "Compose Array" msgstr "Redimensionar Vetor" -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Operator" msgstr "Iterador" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Argumento inválido do tipo: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp @@ -18212,11 +18463,13 @@ msgid "Var Name" msgstr "Nome" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet não encontrada no script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet não encontrada no script: " #: modules/visual_script/visual_script_nodes.cpp @@ -18309,11 +18562,6 @@ msgstr "Constantes" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy -msgid "Constructor" -msgstr "Constantes" - -#: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" msgstr "Usar Espaço Local" @@ -18331,10 +18579,6 @@ msgstr "Ação" msgid "Deconstruct %s" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Elem Cache" -msgstr "" - #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "Buscar VisualScript" @@ -18515,6 +18759,22 @@ msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp +msgid "Launcher Icons" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Main 192 X 192" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Foreground 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Background 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "Nome do pacote está faltando." @@ -18551,6 +18811,11 @@ msgstr "Usar Diretório de Usuário Personalizado" msgid "Export Format" msgstr "Caminho de Exportação" +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +#, fuzzy +msgid "Architectures" +msgstr "Arquitetura" + #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Keystore" @@ -18585,7 +18850,7 @@ msgstr "" msgid "Clear Previous Install" msgstr "Inspecionar a Instância Anterior" -#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp +#: platform/android/export/export_plugin.cpp msgid "Code" msgstr "" @@ -19062,6 +19327,58 @@ msgid "The character '%s' is not allowed in Identifier." msgstr "O caractere '%s' não é permitido no identificador." #: platform/iphone/export/export.cpp +msgid "Landscape Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2436 X 1125" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2208 X 1242" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1024 X 768" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 2048 X 1536" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Portrait Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 960" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 1136" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 750 X 1334" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1125 X 2436" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 768 X 1024" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1536 X 2048" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1242 X 2208" +msgstr "" + +#: platform/iphone/export/export.cpp msgid "App Store Team ID" msgstr "" @@ -19132,7 +19449,7 @@ msgstr "Acesso" msgid "Push Notifications" msgstr "Notificações Push" -#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp +#: platform/iphone/export/export.cpp msgid "User Data" msgstr "Dados do Usuário" @@ -20141,12 +20458,6 @@ msgstr "" "Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " "\"Frames\" para que o AnimatedSprite mostre quadros." -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Frame" -msgstr "Frame %" - #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy @@ -20165,18 +20476,6 @@ msgstr "Rodar" msgid "Centered" msgstr "Centro" -#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/style_box.cpp -msgid "Offset" -msgstr "Deslocamento" - #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" @@ -20260,8 +20559,7 @@ msgid "Pitch Scale" msgstr "Escala" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp #, fuzzy msgid "Autoplay" msgstr "Alternar Início Automático" @@ -20306,7 +20604,8 @@ msgstr "Modo Ícone" msgid "Rotating" msgstr "Rotacionando" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp +#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp msgid "Current" msgstr "Atual" @@ -20332,19 +20631,20 @@ msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Left" msgstr "Esquerda (UI)" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Right" msgstr "Luz" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Bottom" msgstr "Inferior Esquerda" @@ -20401,8 +20701,8 @@ msgstr "Limites de Desenho" msgid "Draw Drag Margin" msgstr "Definir Margem" -#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nó Blend2" @@ -20441,12 +20741,6 @@ msgstr "Alternar Visibilidade" msgid "Visible" msgstr "Alternar Visibilidade" -#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Popular" - #: scene/2d/canvas_item.cpp #, fuzzy msgid "Self Modulate" @@ -20471,10 +20765,6 @@ msgstr "Luz" msgid "Use Parent Material" msgstr "" -#: scene/2d/canvas_item.cpp -msgid "Toplevel" -msgstr "" - #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " @@ -20526,6 +20816,11 @@ msgstr "" "Polígono inválido. Pelo menos 2 pontos são necessários no modo de construção " "\"Segmentos\"." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -20646,17 +20941,6 @@ msgstr "Projetos Locais" msgid "Draw Order" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp -#: scene/gui/texture_rect.cpp scene/resources/material.cpp -#: scene/resources/sky.cpp scene/resources/style_box.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Texture" -msgstr "Texto" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -20760,8 +21044,9 @@ msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp +#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp +#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" @@ -20889,7 +21174,7 @@ msgid "Node B" msgstr "Nó B" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_joint.cpp +#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" @@ -20899,7 +21184,7 @@ msgstr "" msgid "Disable Collision" msgstr "Botão Desativado" -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" msgstr "" @@ -20939,7 +21224,8 @@ msgid "Texture Scale" msgstr "Região da Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp +#: scene/3d/light.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" @@ -21071,7 +21357,7 @@ msgstr "Inicializar" msgid "Multimesh" msgstr "" -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" @@ -21106,8 +21392,14 @@ msgstr "Velocidade Máxima" msgid "Path Max Distance" msgstr "Distância Máxima do Caminho" +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance Enabled" +msgstr "Habilitar" + #: scene/2d/navigation_agent_2d.cpp -msgid "The NavigationAgent2D can be used only under a Node2D node." +msgid "" +"The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp @@ -21120,14 +21412,6 @@ msgid "" "Node2D object." msgstr "" -#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp -msgid "Vertices" -msgstr "Vértices" - -#: scene/2d/navigation_polygon.cpp -msgid "Outlines" -msgstr "Contornos" - #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -21530,7 +21814,7 @@ msgstr "Remover Ponto" msgid "Use Global Coordinates" msgstr "Próxima Coordenada" -#: scene/2d/skeleton_2d.cpp +#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Rest" msgstr "Reiniciar" @@ -21808,29 +22092,11 @@ msgid "Tracking" msgstr "Empacotando" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Bounds" -msgstr "Limites" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Cell Space Transform" -msgstr "Limpar Transformação" - -#: scene/3d/baked_lightmap.cpp -msgid "Cell Subdiv" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Octree" -msgstr "Subárvore" - -#: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "Encontrando malhas e luzes" @@ -21942,7 +22208,7 @@ msgstr "Caminho da Imagem" msgid "Light Data" msgstr "Com Dados" -#: scene/3d/bone_attachment.cpp +#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp msgid "Bone Name" msgstr "Nome do Osso" @@ -22134,23 +22400,6 @@ msgid "Autoplace Priority" msgstr "Ativar Prioridade" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" -msgstr "" - -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Dynamic Data" -msgstr "Biblioteca Dinâmica" - -#: scene/3d/gi_probe.cpp -msgid "Dynamic Range" -msgstr "Alcance Dinâmico" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "Planejando Malhas" @@ -22180,6 +22429,87 @@ msgstr "" msgid "Subdiv" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Range" +msgstr "Alcance Dinâmico" + +#: scene/3d/gi_probe.cpp scene/3d/light.cpp +msgid "Normal Bias" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Pixel Size" +msgstr "Snap de Pixel" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Billboard" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Shaded" +msgstr "Shader" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Double Sided" +msgstr "Clique Duplo" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "No Depth Test" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Fixed Size" +msgstr "Visão Frontal" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Alpha Cut" +msgstr "" + +#: scene/3d/label_3d.cpp scene/resources/material.cpp +msgid "Alpha Scissor Threshold" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Render Priority" +msgstr "Ativar Prioridade" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Render Priority" +msgstr "Ativar Prioridade" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Modulate" +msgstr "Forçar Módulo Branco" + +#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp +#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Font" +msgstr "Fontes" + +#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Horizontal Alignment" +msgstr "Horizontal:" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Vertical Alignment" +msgstr "Filtrar sinais" + +#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp +#, fuzzy +msgid "Autowrap" +msgstr "AutoLoad" + #: scene/3d/light.cpp #, fuzzy msgid "Indirect Energy" @@ -22189,7 +22519,8 @@ msgstr "Cores de Emissão" msgid "Negative" msgstr "Negativo" -#: scene/3d/light.cpp +#: scene/3d/light.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Specular" msgstr "Modo de Régua" @@ -22292,7 +22623,8 @@ msgid "Ignore Y" msgstr "(Ignore)" #: scene/3d/navigation_agent.cpp -msgid "The NavigationAgent can be used only under a spatial node." +msgid "" +"The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "" #: scene/3d/navigation_mesh_instance.cpp @@ -22303,7 +22635,7 @@ msgstr "" "NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele " "apenas fornece dados de navegação." -#: scene/3d/navigation_mesh_instance.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp #, fuzzy msgid "NavMesh" msgstr "Bake NavMesh" @@ -22311,7 +22643,7 @@ msgstr "Bake NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22444,18 +22776,169 @@ msgstr "Ação" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock X" -msgstr "Mover Nó" +msgid "Joint Constraints" +msgstr "Constantes" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Impulse Clamp" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Swing Span" +msgstr "Salvando Cena" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Twist Span" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "Relaxamento" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Y" -msgstr "Mover Nó" +msgid "Angular Limit Enabled" +msgstr "Filtrar sinais" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Z" -msgstr "Mover Nó" +msgid "Angular Limit Upper" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Lower" +msgstr "Orto Angular" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Bias" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Softness" +msgstr "Animação" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Relaxation" +msgstr "Animação" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Upper" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Lower" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Softness" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Restitution" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Damping" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Restitution" +msgstr "Animação" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Damping" +msgstr "Animação" + +#: scene/3d/physics_body.cpp +msgid "X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Z" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Enabled" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Enabled" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Stiffness" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Damping" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Equilibrium Point" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Restitution" +msgstr "Descrição" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Damping" +msgstr "Linear" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Restitution" +msgstr "Descrição" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Damping" +msgstr "Animação" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "ERP" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Spring Enabled" +msgstr "Filtrar sinais" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Stiffness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Equilibrium Point" +msgstr "" #: scene/3d/physics_body.cpp msgid "Body Offset" @@ -22495,10 +22978,6 @@ msgid "Params" msgstr "Parâmetros" #: scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -22512,10 +22991,6 @@ msgstr "Maiúscula" msgid "Lower" msgstr "Minúscula" -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -msgid "Relaxation" -msgstr "Relaxamento" - #: scene/3d/physics_joint.cpp msgid "Motor" msgstr "" @@ -22578,15 +23053,6 @@ msgstr "Orto Angular" #: scene/3d/physics_joint.cpp #, fuzzy -msgid "Swing Span" -msgstr "Salvando Cena" - -#: scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit X" msgstr "Linear" @@ -22613,10 +23079,6 @@ msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Motor X" msgstr "" @@ -22836,8 +23298,9 @@ msgstr "Só Deve existir um RoomManager na SceneTree." msgid "Main" msgstr "" -#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp -#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp +#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Active" @@ -22963,6 +23426,35 @@ msgstr "" "Erro ao calcular os limites da sala.\n" "Certifique-se de que todos os quartos contenham geometria ou limites manuais." +#: scene/3d/skeleton.cpp scene/resources/skin.cpp +#, fuzzy +msgid "Pose" +msgstr "Copiar Pose" + +#: scene/3d/skeleton.cpp +#, fuzzy +msgid "Bound Children" +msgstr "Filhos Editáveis" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Pinned Points" +msgstr "%s fixado" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Attachments" +msgstr "Ajustamentos" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Point Index" +msgstr "Índice Z" + +#: scene/3d/soft_body.cpp +msgid "Spatial Attachment Path" +msgstr "" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Physics Enabled" @@ -23045,34 +23537,11 @@ msgstr "" msgid "Opacity" msgstr "" -#: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Pixel Size" -msgstr "Snap de Pixel" - -#: scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - #: scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "Transparent" msgstr "Transparente" #: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Shaded" -msgstr "Shader" - -#: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Double Sided" -msgstr "Clique Duplo" - -#: scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." @@ -23224,40 +23693,6 @@ msgstr "" "Este WorldEnvironment está sendo ignorado. Adicione uma Camera (para cenas " "3D) ou defina o Background Mode deste ambiente para Canvas (para cenas 2D)." -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Min Space" -msgstr "Cena Principal" - -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -msgid "Max Space" -msgstr "" - -#: scene/animation/animation_blend_space_1d.cpp -#, fuzzy -msgid "Value Label" -msgstr "Valor" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Auto Triangles" -msgstr "Alternar Triângulos Automáticos" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Triangles" -msgstr "Alternar Triângulos Automáticos" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "X Label" -msgstr "" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "Y Label" -msgstr "" - #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "No nó do BlendTree '%s', animação não encontrada: '%s'" @@ -23292,13 +23727,28 @@ msgid "Autorestart" msgstr "Reinício Automático:" #: scene/animation/animation_blend_tree.cpp +msgid "Delay" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp #, fuzzy -msgid "Autorestart Delay" -msgstr "Reinício Automático:" +msgid "Random Delay" +msgstr "Inclinação aleatória:" #: scene/animation/animation_blend_tree.cpp -msgid "Autorestart Random Delay" -msgstr "" +#, fuzzy +msgid "Add Amount" +msgstr "Quantidade" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Blend Amount" +msgstr "Quantidade da Escala" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Seek Position" +msgstr "Colocar a Curva na Posição" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -23311,11 +23761,6 @@ msgstr "Adicionar porta de entrada" msgid "Xfade Time" msgstr "Tempo do X-Fade (s):" -#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Graph Offset" -msgstr "Deslocamento da Grade:" - #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" @@ -23386,11 +23831,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nada está ligado à entrada '%s' do nó '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy -msgid "Filter Enabled" -msgstr "Filtrar sinais" - -#: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "Nenhuma raiz AnimationNode para o gráfico está definida." @@ -23760,11 +24200,6 @@ msgstr "Diálogo XForm" msgid "Hide On OK" msgstr "" -#: scene/gui/dialogs.cpp scene/gui/label.cpp -#, fuzzy -msgid "Autowrap" -msgstr "AutoLoad" - #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerta!" @@ -24417,7 +24852,7 @@ msgstr "" msgid "Fill Mode" msgstr "Modo Panorâmico:" -#: scene/gui/texture_progress.cpp +#: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" msgstr "" @@ -24564,23 +24999,18 @@ msgstr "Descrição" #: scene/main/node.cpp #, fuzzy -msgid "Import Path" -msgstr "Caminho de Exportação" - -#: scene/main/node.cpp -#, fuzzy msgid "Pause Mode" msgstr "Modo Panorâmico" #: scene/main/node.cpp #, fuzzy -msgid "Display Folded" -msgstr "Exibir Sem Sombreamento" +msgid "Physics Interpolation Mode" +msgstr "Modo de Interpolação" #: scene/main/node.cpp #, fuzzy -msgid "Unique Name In Owner" -msgstr "Nome Único" +msgid "Display Folded" +msgstr "Exibir Sem Sombreamento" #: scene/main/node.cpp #, fuzzy @@ -24607,11 +25037,6 @@ msgstr "Definir Múltiplos:" msgid "Process Priority" msgstr "Ativar Prioridade" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Modo de Interpolação" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24645,7 +25070,8 @@ msgstr "" msgid "Multiplayer Poll" msgstr "Definir Múltiplos:" -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp +#: scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -24972,12 +25398,6 @@ msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp -#, fuzzy -msgid "Font" -msgstr "Fontes" - -#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color" msgstr "Escolher Cor" @@ -25310,11 +25730,6 @@ msgstr "Corte Desabilitado" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separator" -msgstr "Separação:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Labeled Separator Left" msgstr "Separador Nomeado" @@ -25325,6 +25740,11 @@ msgstr "Separador Nomeado" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Separador de Cor da Fonte" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Renomear Item de Cor" @@ -25364,11 +25784,6 @@ msgstr "Breakpoints" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separation" -msgstr "Separação:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer" msgstr "Redimensionável" @@ -26108,15 +26523,6 @@ msgid "Color Correction" msgstr "Correção de Cor" #: scene/resources/font.cpp -msgid "Chars" -msgstr "" - -#: scene/resources/font.cpp -#, fuzzy -msgid "Kernings" -msgstr "Avisos" - -#: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recente:" @@ -26128,6 +26534,11 @@ msgstr "Modo Sem Distrações" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profundidade" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Deslocamento:" @@ -26151,11 +26562,6 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Render Priority" -msgstr "Ativar Prioridade" - -#: scene/resources/material.cpp -#, fuzzy msgid "Next Pass" msgstr "Próximo Plano" @@ -26173,10 +26579,6 @@ msgid "Vertex Lighting" msgstr "Iluminação direta" #: scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Use Point Size" msgstr "Visão Frontal" @@ -26186,11 +26588,6 @@ msgid "World Triplanar" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Fixed Size" -msgstr "Visão Frontal" - -#: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" msgstr "" @@ -26209,6 +26606,10 @@ msgid "Ensure Correct Normals" msgstr "Normais de Transformação" #: scene/resources/material.cpp +msgid "Albedo Tex MSDF" +msgstr "" + +#: scene/resources/material.cpp #, fuzzy msgid "Vertex Color" msgstr "Vértice" @@ -26274,10 +26675,6 @@ msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Particles Anim" msgstr "Partículas" @@ -26301,49 +26698,17 @@ msgid "Metallic" msgstr "Metálico" #: scene/resources/material.cpp -msgid "Metallic Specular" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Metallic Texture" -msgstr "Textura Normal" - -#: scene/resources/material.cpp -msgid "Metallic Texture Channel" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy -msgid "Roughness Texture" -msgstr "Remover textura" - -#: scene/resources/material.cpp -msgid "Roughness Texture Channel" -msgstr "" +msgid "Texture Channel" +msgstr "Região da Textura" #: scene/resources/material.cpp msgid "Emission" msgstr "Emissão" #: scene/resources/material.cpp -#, fuzzy -msgid "Emission Energy" -msgstr "Cores de Emissão" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission Operator" -msgstr "Cores de Emissão" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission On UV2" -msgstr "Máscara de Emissão" - -#: scene/resources/material.cpp -msgid "Emission Texture" -msgstr "Textura de Emissão" +msgid "On UV2" +msgstr "" #: scene/resources/material.cpp msgid "NormalMap" @@ -26355,35 +26720,19 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Rim Tint" -msgstr "Inclinação aleatória:" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Rim Texture" -msgstr "Remover textura" - -#: scene/resources/material.cpp -#, fuzzy msgid "Clearcoat" msgstr "Limpar" #: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Gloss" -msgstr "Limpar Pose" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Texture" -msgstr "Tema do Editor" +msgid "Gloss" +msgstr "" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "Anisotrópico" #: scene/resources/material.cpp -msgid "Anisotropy Flowmap" +msgid "Flowmap" msgstr "" #: scene/resources/material.cpp @@ -26392,15 +26741,6 @@ msgid "Ambient Occlusion" msgstr "Oclusão" #: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Texture Channel" -msgstr "Região da Textura" - -#: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" @@ -26432,11 +26772,6 @@ msgid "Transmission" msgstr "Transmissão" #: scene/resources/material.cpp -#, fuzzy -msgid "Transmission Texture" -msgstr "Transmissão" - -#: scene/resources/material.cpp msgid "Refraction" msgstr "Refração" @@ -26486,15 +26821,20 @@ msgstr "Modo Panorâmico" msgid "Lightmap Size Hint" msgstr "Faça mapas de luz" -#: scene/resources/mesh.cpp -#, fuzzy -msgid "Blend Shape Mode" -msgstr "Nó Blend2" - #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "Mesh Transform" +msgstr "Transformação" + +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "NavMesh Transform" +msgstr "Limpar Transformação" + #: scene/resources/multimesh.cpp msgid "Color Format" msgstr "Formato de Cor" @@ -26516,25 +26856,6 @@ msgstr "Instância" msgid "Visible Instance Count" msgstr "" -#: scene/resources/multimesh.cpp -msgid "Transform Array" -msgstr "Matriz de Transformação" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform 2D Array" -msgstr "Transformar Mapa UV" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Color Array" -msgstr "Redimensionar Vetor" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Custom Data Array" -msgstr "Redimensionar Vetor" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sample Partition Type" @@ -26727,6 +27048,11 @@ msgstr "Superior Direita" msgid "Is Hemisphere" msgstr "" +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Curve Step" +msgstr "Dvidir Curva" + #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" @@ -26735,15 +27061,25 @@ msgstr "" msgid "A" msgstr "" -#: scene/resources/shader.cpp -#, fuzzy -msgid "Custom Defines" -msgstr "Rodar Outra Cena" - #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind Count" +msgstr "Adicionar porta de entrada" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind" +msgstr "VInculamento" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bone" +msgstr "Ossos" + #: scene/resources/sky.cpp #, fuzzy msgid "Radiance Size" @@ -26823,10 +27159,6 @@ msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp -msgid "Anti Aliasing Size" -msgstr "" - -#: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" @@ -26850,6 +27182,21 @@ msgstr "Tamanho da Imagem" #: scene/resources/texture.cpp #, fuzzy +msgid "Side" +msgstr "Mostrar Guias" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Front" +msgstr "Visão Frontal" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Back" +msgstr "Voltar" + +#: scene/resources/texture.cpp +#, fuzzy msgid "Storage Mode" msgstr "Modo de Escalonamento" @@ -26860,13 +27207,13 @@ msgstr "Capturar" #: scene/resources/texture.cpp #, fuzzy -msgid "Fill From" +msgid "From" msgstr "Modo Panorâmico:" #: scene/resources/texture.cpp #, fuzzy -msgid "Fill To" -msgstr "Modo Panorâmico:" +msgid "To" +msgstr "Início" #: scene/resources/texture.cpp #, fuzzy @@ -26903,8 +27250,28 @@ msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy -msgid "Initialized" -msgstr "Inicializar" +msgid "Depth Draw" +msgstr "Modo de Interpolação" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Cull" +msgstr "Modo de Régua" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Diffuse" +msgstr "Modo Panorâmico" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Async" +msgstr "Modo Panorâmico" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Modes" +msgstr "Modo" #: scene/resources/visual_shader.cpp #, fuzzy @@ -27349,6 +27716,11 @@ msgstr "Modo Colisão" msgid "Collision Unsafe Fraction" msgstr "Modo Colisão" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Physics Engine" +msgstr "Frame de Física %" + #: servers/physics_server.cpp #, fuzzy msgid "Center Of Mass" @@ -27363,16 +27735,18 @@ msgid "Varying may not be assigned in the '%s' function." msgstr "A variação não pode ser atribuída na função '%s'." #: servers/visual/shader_language.cpp +#, fuzzy msgid "" -"Varyings which assigned in 'vertex' function may not be reassigned in " +"Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" "As variações atribuídas na função 'vertex' não podem ser reatribuídas em " "'fragment' ou 'light'." #: servers/visual/shader_language.cpp +#, fuzzy msgid "" -"Varyings which assigned in 'fragment' function may not be reassigned in " +"Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" "Variações atribuídas na função 'fragment' não podem ser reatribuídas em " |