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-rw-r--r--editor/translations/pt_BR.po17
1 files changed, 6 insertions, 11 deletions
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 9f9138e20a..25cdec4f49 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -2653,7 +2653,7 @@ msgstr ""
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script. \n"
+"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Não foi possível localizar a área do script para o complemento do plugin em: "
@@ -3102,6 +3102,10 @@ msgid "About"
msgstr "Sobre"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Roda o projeto."
@@ -5341,18 +5345,9 @@ msgstr ""
"contidos na região quadrada [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support; lightmaps can't be "
-"baked.\n"
-"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation "
-"on Godot.app in the application settings\n"
-"then restart the editor."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
-"Godot editor was built without ray tracing support; lightmaps can't be baked."
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"O editor Godot foi construído sem suporte à ray tracing, os lightmaps não "
"podem ser bakeados."