summaryrefslogtreecommitdiff
path: root/editor/translations/pr.po
diff options
context:
space:
mode:
Diffstat (limited to 'editor/translations/pr.po')
-rw-r--r--editor/translations/pr.po54
1 files changed, 46 insertions, 8 deletions
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 4c073f8542..e8e4e5c79d 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -4494,6 +4494,7 @@ msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
msgid "Project"
msgstr ""
@@ -7309,7 +7310,8 @@ msgid "8 Bit"
msgstr ""
#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr ""
@@ -15326,18 +15328,20 @@ msgstr ""
msgid "Make Local"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
msgstr "Discharge ye' Signal"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+"Yer name be backstabin'! She be used by another dastardly func/var/signal:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
msgstr "Discharge ye' Signal"
#: editor/scene_tree_dock.cpp
@@ -15537,6 +15541,11 @@ msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Discharge ye' Signal"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid "(Connecting From)"
msgstr "Slit th' Node"
@@ -15601,6 +15610,10 @@ msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
@@ -17481,6 +17494,20 @@ msgstr "All yer Booty"
msgid "Auto Update Project"
msgstr "Rename Function"
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Slit th' Node"
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Yer functions:"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -19295,6 +19322,11 @@ msgstr "Slit th' Node"
msgid "Custom BG Color"
msgstr "Slit th' Node"
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Edit"
+
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20127,6 +20159,12 @@ msgid "Show Name On Square 310 X 310"
msgstr ""
#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
msgstr "Yer unique name be evil."