diff options
Diffstat (limited to 'editor/translations/pr.po')
-rw-r--r-- | editor/translations/pr.po | 2156 |
1 files changed, 1818 insertions, 338 deletions
diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 0aa4cbbca8..4d976eb687 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -77,6 +77,14 @@ msgstr "" msgid "Mirror" msgstr "" +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "" @@ -168,11 +176,16 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Yer unique name be evil." + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -302,11 +315,13 @@ msgid "Create %d NEW tracks and insert keys?" msgstr "" #: editor/animation_track_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp -#: editor/plugin_config_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" @@ -420,6 +435,23 @@ msgid "" msgstr "" #: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -553,7 +585,8 @@ msgstr "" msgid "Select tracks to copy:" msgstr "" -#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp @@ -621,6 +654,11 @@ msgstr "" msgid "Selection Only" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -646,17 +684,32 @@ msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" +msgid "Method in target node must be specified." msgstr "" #: editor/connections_dialog.cpp msgid "" -"Target method not found! Specify a valid method or attach a script to target " -"Node." +"Target method not found. Specify a valid method or attach a script to the " +"target node." msgstr "" #: editor/connections_dialog.cpp -msgid "Connect To Node:" +#, fuzzy +msgid "Connect to Node:" +msgstr "Slit th' Node" + +#: editor/connections_dialog.cpp +#, fuzzy +msgid "Connect to Script:" +msgstr "Slit th' Node" + +#: editor/connections_dialog.cpp +#, fuzzy +msgid "From Signal:" +msgstr "Yer signals:" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." msgstr "" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp @@ -666,10 +719,12 @@ msgid "Add" msgstr "" #: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "" @@ -683,21 +738,31 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp -msgid "Path to Node:" +msgid "Advanced" msgstr "" #: editor/connections_dialog.cpp -msgid "Make Function" +msgid "Deferred" msgstr "" #: editor/connections_dialog.cpp -msgid "Deferred" +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +#, fuzzy +msgid "Cannot connect signal" +msgstr "Slit th' Node" + #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -739,12 +804,12 @@ msgstr "" #: editor/connections_dialog.cpp #, fuzzy -msgid "Connect Signal: " +msgid "Connect a Signal to a Method" msgstr "Slit th' Node" #: editor/connections_dialog.cpp #, fuzzy -msgid "Edit Connection: " +msgid "Edit Connection:" msgstr "Slit th' Node" #: editor/connections_dialog.cpp @@ -778,7 +843,6 @@ msgid "Change %s Type" msgstr "th' Base Type:" #: editor/create_dialog.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Change" @@ -809,7 +873,8 @@ msgid "Matches:" msgstr "" #: editor/create_dialog.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "" @@ -825,13 +890,13 @@ msgstr "" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." +"Changes will only take effect when reloaded." msgstr "" #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" -"Changes will take effect when reloaded." +"Changes will only take effect when reloaded." msgstr "" #: editor/dependency_editor.cpp @@ -922,21 +987,13 @@ msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" #: editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" +msgid "Show Dependencies" msgstr "" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "" - #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp @@ -945,6 +1002,14 @@ msgstr "" msgid "Delete" msgstr "" +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "" @@ -1054,7 +1119,7 @@ msgstr "" msgid "Success!" msgstr "" -#: editor/editor_asset_installer.cpp +#: editor/editor_asset_installer.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "" @@ -1185,7 +1250,11 @@ msgid "Open Audio Bus Layout" msgstr "" #: editor/editor_audio_buses.cpp -msgid "There is no 'res://default_bus_layout.tres' file." +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" msgstr "" #: editor/editor_audio_buses.cpp @@ -1239,15 +1308,19 @@ msgid "Valid characters:" msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Invalid name. Must not collide with an existing engine class name." +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing buit-in type name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Invalid name. Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing global constant name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Invalid name. Must not collide with an existing global constant name." +msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1278,11 +1351,12 @@ msgstr "" msgid "Rearrange Autoloads" msgstr "" -#: editor/editor_autoload_settings.cpp -msgid "Invalid Path." -msgstr "" +#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp +#, fuzzy +msgid "Invalid path." +msgstr ": Evil arguments: " -#: editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." msgstr "" @@ -1333,7 +1407,7 @@ msgid "[unsaved]" msgstr "" #: editor/editor_dir_dialog.cpp -msgid "Please select a base directory first" +msgid "Please select a base directory first." msgstr "" #: editor/editor_dir_dialog.cpp @@ -1341,7 +1415,8 @@ msgid "Choose a Directory" msgstr "" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "" @@ -1414,6 +1489,162 @@ msgstr "Yer fancy release package be nowhere." msgid "Template file not found:" msgstr "" +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "3D Editor" +msgstr "Edit" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Script Editor" +msgstr "Edit" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Node Dock" +msgstr "Find ye Node Type" + +#: editor/editor_feature_profile.cpp +msgid "Filesystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "(Editor Disabled)" +msgstr "Edit yer Variable:" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Class Options:" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Enabled Properties:" +msgstr "Paste yer Node" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remote it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Error saving profile to path: '%s'." +msgstr "Blimey! I can't make th' signature object!" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Current Profile" +msgstr "Slit th' Node" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Available Profiles" +msgstr "yer Nodes doing nothin':" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes" +msgstr "" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Class Options" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "Erase Profile" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Select Current Folder" @@ -1436,8 +1667,8 @@ msgstr "" msgid "Open in File Manager" msgstr "" -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#: editor/project_manager.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "" @@ -1496,7 +1727,7 @@ msgstr "" msgid "Go Up" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" @@ -1530,14 +1761,18 @@ msgstr "Slit th' Node" msgid "Next Folder" msgstr "Slit th' Node" -#: editor/editor_file_dialog.cpp -msgid "Go to parent folder" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." msgstr "" #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "" +#: editor/editor_file_dialog.cpp +msgid "Toggle visibility of hidden files." +msgstr "" + #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "" @@ -1552,6 +1787,7 @@ msgstr "" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" msgstr "" @@ -1568,6 +1804,12 @@ msgid "ScanSources" msgstr "" #: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "" @@ -1751,6 +1993,11 @@ msgstr "" msgid "Output:" msgstr "" +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Copy Selection" +msgstr "Yar, Blow th' Selected Down!" + #: editor/editor_log.cpp editor/editor_profiler.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -1900,7 +2147,7 @@ msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" -"Changes to it will not be kept when saving the current scene." +"Changes to it won't be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp @@ -1911,7 +2158,7 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This scene was imported, so changes to it will not be kept.\n" +"This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." @@ -1919,7 +2166,7 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This is a remote object so changes to it will not be kept.\n" +"This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" @@ -1929,27 +2176,6 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp -msgid "" -"No main scene has ever been defined, select one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' does not exist, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' is not a scene file, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" @@ -1957,7 +2183,7 @@ msgstr "" msgid "Could not start subprocess!" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "" @@ -1966,6 +2192,10 @@ msgid "Open Base Scene" msgstr "" #: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "" @@ -2127,6 +2357,27 @@ msgid "Clear Recent Scenes" msgstr "" #: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" @@ -2154,6 +2405,19 @@ msgstr "" msgid "Close Tab" msgstr "Close" +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Close All Tabs" +msgstr "Close" + #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" @@ -2276,10 +2540,6 @@ msgstr "" msgid "Project Settings" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export" -msgstr "" - #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "" @@ -2290,6 +2550,10 @@ msgid "Open Project Data Folder" msgstr "Slit th' Node" #: editor/editor_node.cpp +msgid "Install Android Build Template" +msgstr "" + +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" @@ -2395,6 +2659,10 @@ msgstr "" msgid "Open Editor Settings Folder" msgstr "" +#: editor/editor_node.cpp +msgid "Manage Editor Features" +msgstr "" + #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "" @@ -2407,6 +2675,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" msgstr "" @@ -2496,11 +2765,6 @@ msgstr "" msgid "Disable Update Spinner" msgstr "" -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -#: editor/project_manager.cpp -msgid "Import" -msgstr "" - #: editor/editor_node.cpp msgid "FileSystem" msgstr "" @@ -2526,6 +2790,28 @@ msgid "Don't Save" msgstr "" #: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Manage Templates" +msgstr "Discharge ye' Variable" + +#: editor/editor_node.cpp +msgid "" +"This will install the Android project for custom builds.\n" +"Note that, in order to use it, it needs to be enabled per export preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Android build template is already installed and it won't be overwritten.\n" +"Remove the \"build\" directory manually before attempting this operation " +"again." +msgstr "" + +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" @@ -2650,10 +2936,6 @@ msgid "Physics Frame %" msgstr "" #: editor/editor_profiler.cpp -msgid "Time:" -msgstr "" - -#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" @@ -2791,10 +3073,6 @@ msgid "Remove Item" msgstr "" #: editor/editor_run_native.cpp -msgid "Select device from the list" -msgstr "" - -#: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." @@ -2828,6 +3106,10 @@ msgstr "" msgid "Select Node(s) to Import" msgstr "" +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" @@ -2995,6 +3277,10 @@ msgid "SSL Handshake Error" msgstr "" #: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp msgid "Current Version:" msgstr "" @@ -3012,8 +3298,9 @@ msgid "Remove Template" msgstr "Discharge ye' Variable" #: editor/export_template_manager.cpp -msgid "Select template file" -msgstr "" +#, fuzzy +msgid "Select Template File" +msgstr "Slit th' Node" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3071,7 +3358,7 @@ msgid "No name provided." msgstr "" #: editor/filesystem_dock.cpp -msgid "Provided name contains invalid characters" +msgid "Provided name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp @@ -3101,20 +3388,25 @@ msgid "Duplicating folder:" msgstr "" #: editor/filesystem_dock.cpp -msgid "Open Scene(s)" +msgid "New Inherited Scene" msgstr "" #: editor/filesystem_dock.cpp -msgid "Instance" +msgid "Open Scenes" msgstr "" #: editor/filesystem_dock.cpp -msgid "Add to favorites" +msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy -msgid "Remove from favorites" +msgid "Add to Favorites" +msgstr "Add Node" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Remove from Favorites" msgstr "Discharge ye' Signal" #: editor/filesystem_dock.cpp @@ -3145,11 +3437,13 @@ msgstr "" msgid "New Resource..." msgstr "" -#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "" -#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "" @@ -3161,12 +3455,14 @@ msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp -msgid "Previous Directory" -msgstr "" +#, fuzzy +msgid "Previous Folder/File" +msgstr "Slit th' Node" #: editor/filesystem_dock.cpp -msgid "Next Directory" -msgstr "" +#, fuzzy +msgid "Next Folder/File" +msgstr "Slit th' Node" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" @@ -3174,7 +3470,7 @@ msgstr "" #: editor/filesystem_dock.cpp #, fuzzy -msgid "Toggle split mode" +msgid "Toggle Split Mode" msgstr "Toggle ye Breakpoint" #: editor/filesystem_dock.cpp @@ -3203,7 +3499,7 @@ msgstr "" msgid "Create Script" msgstr "" -#: editor/find_in_files.cpp +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Find in Files" msgstr "Find ye Node Type" @@ -3221,6 +3517,12 @@ msgstr "" msgid "Filters:" msgstr "Paste yer Node" +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." @@ -3662,7 +3964,7 @@ msgid "Open Animation Node" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Triangle already exists" +msgid "Triangle already exists." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3744,7 +4046,6 @@ msgid "Node Moved" msgstr "Find ye Node Type" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" @@ -3817,8 +4118,9 @@ msgid "Edit Filtered Tracks:" msgstr "Edit yer Variable:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Enable filtering" -msgstr "" +#, fuzzy +msgid "Enable Filtering" +msgstr "Change" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -3933,10 +4235,6 @@ msgid "Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "New" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "" @@ -3953,11 +4251,11 @@ msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Onion Skinning" +msgid "Enable Onion Skinning" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Enable Onion Skinning" +msgid "Onion Skinning Options" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -4505,13 +4803,19 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Children of containers have their anchors and margins values overridden by " -"their parent." +"When active, moving Control nodes changes their anchors instead of their " +"margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4527,10 +4831,51 @@ msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Lock Selected" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Unlock Selected" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Group Selected" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Ungroup Selected" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Clear Bones" +msgstr "Change yer Anim Transform" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." @@ -4604,7 +4949,7 @@ msgid "Snapping Options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to grid" +msgid "Snap to Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4625,31 +4970,32 @@ msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Smart snapping" +msgid "Smart Snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to parent" +msgid "Snap to Parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to node anchor" +msgid "Snap to Node Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to node sides" +msgid "Snap to Node Sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to node center" +msgid "Snap to Node Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to other nodes" -msgstr "" +#, fuzzy +msgid "Snap to Other Nodes" +msgstr "Paste yer Node" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to guides" +msgid "Snap to Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4663,10 +5009,12 @@ msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" @@ -4680,14 +5028,6 @@ msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" @@ -4738,7 +5078,7 @@ msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4790,6 +5130,10 @@ msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" @@ -4812,8 +5156,9 @@ msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change default type" -msgstr "" +#, fuzzy +msgid "Change Default Type" +msgstr "th' Base Type:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -4899,19 +5244,19 @@ msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -msgid "Flat0" +msgid "Flat 0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -msgid "Flat1" +msgid "Flat 1" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Ease in" +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Ease out" +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp @@ -4932,24 +5277,25 @@ msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy -msgid "Add point" +msgid "Add Point" msgstr "Add Signal" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy -msgid "Remove point" +msgid "Remove Point" msgstr "Discharge ye' Signal" #: editor/plugins/curve_editor_plugin.cpp -msgid "Left linear" -msgstr "" +#, fuzzy +msgid "Left Linear" +msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/curve_editor_plugin.cpp -msgid "Right linear" +msgid "Right Linear" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -msgid "Load preset" +msgid "Load Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp @@ -5006,11 +5352,15 @@ msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" +msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" +msgid "Failed creating shapes!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape(s)" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5063,16 +5413,13 @@ msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" -msgstr "" +#, fuzzy +msgid "Create Convex Collision Sibling(s)" +msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -5225,20 +5572,20 @@ msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generating Visibility Rect" +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generate Visibility Rect" +msgid "Generating Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Can only set point into a ParticlesMaterial process material" +msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Convert to CPUParticles" +msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5380,7 +5727,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp -#: editor/project_export.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" @@ -5436,7 +5783,7 @@ msgstr "" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy -msgid "Move joint" +msgid "Move Joint" msgstr "Discharge ye' Signal" #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -5675,7 +6022,6 @@ msgid "Open in Editor" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" @@ -5769,6 +6115,11 @@ msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" @@ -5850,10 +6201,6 @@ msgstr "" msgid "Close All" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Close Other Tabs" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "" @@ -5862,11 +6209,6 @@ msgstr "" msgid "Toggle Scripts Panel" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Next" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" @@ -5893,15 +6235,16 @@ msgid "Debug with External Editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Open Godot online documentation" -msgstr "" +#, fuzzy +msgid "Open Godot online documentation." +msgstr "Yer functions:" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Help improve the Godot documentation by giving feedback" +msgid "Help improve the Godot documentation by giving feedback." msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -5927,10 +6270,12 @@ msgid "" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "" @@ -5944,6 +6289,29 @@ msgid "Search Results" msgstr "Discharge ye' Variable" #: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Connections to method:" +msgstr "Slit th' Node" + +#: editor/plugins/script_text_editor.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Yer signals:" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "" @@ -5956,10 +6324,6 @@ msgstr "" msgid "Go to Function" msgstr "Add Function" -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Standard" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" @@ -5992,6 +6356,11 @@ msgstr "" msgid "Syntax Highlighter" msgstr "" +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" @@ -6021,6 +6390,26 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy +msgid "Toggle Bookmark" +msgstr "Toggle ye Breakpoint" + +#: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Go to Next Bookmark" +msgstr "Toggle ye Breakpoint" + +#: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Go to Previous Bookmark" +msgstr "Toggle ye Breakpoint" + +#: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Remove All Bookmarks" +msgstr "Discharge ye' Variable" + +#: editor/plugins/script_text_editor.cpp +#, fuzzy msgid "Fold/Unfold Line" msgstr "Yar, Blow th' Selected Down!" @@ -6098,6 +6487,12 @@ msgid "Contextual Help" msgstr "" #: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" @@ -6438,7 +6833,7 @@ msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Switch Perspective/Orthogonal view" +msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -6480,11 +6875,12 @@ msgid "Toggle Freelook" msgstr "Toggle ye Breakpoint" #: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap object to floor" +msgid "Snap Object to Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -6629,23 +7025,11 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create collision polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create light occluder." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" +msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6654,15 +7038,27 @@ msgid "Convert to Polygon2D" msgstr "Discharge ye' Function" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D Sibling" msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" @@ -6679,7 +7075,12 @@ msgid "Settings:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" +#, fuzzy +msgid "No Frames Selected" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6687,6 +7088,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" @@ -6729,6 +7134,15 @@ msgid "Animation Frames:" msgstr "Yer unique name be evil." #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Add a Texture from File" +msgstr "Add Node(s) From yer Tree" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" @@ -6746,6 +7160,27 @@ msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Select Frames" +msgstr "Slit th' Node" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" @@ -6811,14 +7246,15 @@ msgstr "" msgid "Remove All Items" msgstr "Discharge ye' Variable" -#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #, fuzzy msgid "Remove All" msgstr "Discharge ye' Signal" #: editor/plugins/theme_editor_plugin.cpp -msgid "Edit theme..." -msgstr "" +#, fuzzy +msgid "Edit Theme" +msgstr "th' Members:" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." @@ -6845,18 +7281,25 @@ msgid "Create From Current Editor Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" -msgstr "" +#, fuzzy +msgid "Toggle Button" +msgstr "Toggle ye Breakpoint" #: editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" -msgstr "" +#, fuzzy +msgid "Disabled Button" +msgstr "Cursed" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Disabled Item" +msgstr "Cursed" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" @@ -6873,6 +7316,22 @@ msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" @@ -6881,8 +7340,9 @@ msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Has,Many,Options" -msgstr "" +#, fuzzy +msgid "Disabled LineEdit" +msgstr "Cursed" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -6897,6 +7357,19 @@ msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Editable Item" +msgstr "Edit yer Variable:" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" @@ -6929,6 +7402,7 @@ msgid "Fix Invalid Tiles" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "Yar, Blow th' Selected Down!" @@ -6971,37 +7445,47 @@ msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Enable Priority" +msgstr "Edit yer Variable:" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" +msgid "" +"Shift+RMB: Line Draw\n" +"Shift+Ctrl+RMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy -msgid "Copy Selection" -msgstr "Yar, Blow th' Selected Down!" +msgid "Pick Tile" +msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate left" +msgid "Rotate Left" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate right" +msgid "Rotate Right" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip horizontally" +msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip vertically" +msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy -msgid "Clear transform" +msgid "Clear Transform" msgstr "Change yer Anim Transform" #: editor/plugins/tile_set_editor_plugin.cpp @@ -7039,6 +7523,42 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision Mode" +msgstr "Ye be fixin' Signal:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion Mode" +msgstr "Ye be fixin' Signal:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation Mode" +msgstr "Ye be fixin' Signal:" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Icon Mode" +msgstr "Slit th' Node" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" @@ -7128,6 +7648,7 @@ msgstr "Yar, Blow th' Selected Down!" msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "Slit th' Node" @@ -7248,6 +7769,73 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add input +" +msgstr "Add Signal" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output +" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add input port" +msgstr "Add Signal" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Change input port type" +msgstr "th' Base Type:" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Remove input port" +msgstr "Discharge ye' Signal" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Remove output port" +msgstr "Discharge ye' Signal" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set expression" +msgstr "Swap yer Expression" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Resize VisualShader node" +msgstr "Discharge ye' Variable" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" @@ -7286,6 +7874,842 @@ msgid "Light" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Color function." +msgstr "Add Function" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Sepia function." +msgstr "Rename Function" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Color uniform." +msgstr "Change yer Anim Transform" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'camera' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'inv_camera' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'inv_projection' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'normal' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'projection' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'time' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'viewport_size' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'world' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'alpha' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'color' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'texture_pixel_size' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'uv' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'alpha' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'binormal' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'color' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'fragcoord' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'point_coord' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'screen_uv' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'side' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'tangent' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'uv' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'uv2' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'vertex' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'view' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'albedo' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'attenuation' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'diffuse' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'light' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'light_color' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'roughness' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'specular' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'transmission' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'modelview' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'point_size' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'tangent' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'light_pass' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'point_coord' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'screen_pixel_size' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'screen_uv' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'light_alpha' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'light_height' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'light_uv' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'light_vec' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'normal' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'shadow_color' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'extra' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'projection' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'vertex' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'world' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'active' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'alpha' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'color' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'custom' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'custom_alpha' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'delta' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'emission_transform' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'index' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'lifetime' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'restart' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'time' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'transform' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'velocity' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Scalar uniform." +msgstr "Change yer Anim Transform" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Vector function." +msgstr "Discharge ye' Function" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns a vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns a vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns a vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " +"local differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " +"local differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " +"local differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " +"local differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " +"in 'x' and 'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " +"in 'x' and 'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "" @@ -7476,6 +8900,10 @@ msgid "Directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" @@ -7524,10 +8952,6 @@ msgid "Rename Project" msgstr "Rename Function" #: editor/project_manager.cpp -msgid "New Game Project" -msgstr "" - -#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" @@ -7556,10 +8980,6 @@ msgid "Project Name:" msgstr "" #: editor/project_manager.cpp -msgid "Create folder" -msgstr "" - -#: editor/project_manager.cpp msgid "Project Path:" msgstr "" @@ -7568,10 +8988,6 @@ msgid "Project Installation Path:" msgstr "" #: editor/project_manager.cpp -msgid "Browse" -msgstr "" - -#: editor/project_manager.cpp msgid "Renderer:" msgstr "" @@ -7624,8 +9040,8 @@ msgid "" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" -"Warning: You will not be able to open the project with previous versions of " -"the engine anymore." +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." msgstr "" #: editor/project_manager.cpp @@ -7636,8 +9052,8 @@ msgid "" "%s\n" "\n" "Do you want to convert it?\n" -"Warning: You will not be able to open the project with previous versions of " -"the engine anymore." +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." msgstr "" #: editor/project_manager.cpp @@ -7649,7 +9065,7 @@ msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" -"Please edit the project and set the main scene in \"Project Settings\" under " +"Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" @@ -7660,23 +9076,37 @@ msgid "" msgstr "" #: editor/project_manager.cpp -msgid "Are you sure to run more than one project?" +msgid "Are you sure to run %d projects at once?" msgstr "" #: editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list? (Folders contents will not be " +"modified)" msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" -"The UI will update next time the editor or project manager starts." +"The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" -"You are about the scan %s folders for existing Godot projects. Do you " -"confirm?" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." msgstr "" #: editor/project_manager.cpp @@ -7701,6 +9131,11 @@ msgstr "" #: editor/project_manager.cpp #, fuzzy +msgid "Remove Missing" +msgstr "Discharge ye' Signal" + +#: editor/project_manager.cpp +#, fuzzy msgid "Templates" msgstr "Discharge ye' Variable" @@ -7718,8 +9153,8 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"You don't currently have any projects.\n" -"Would you like to explore the official example projects in the Asset Library?" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" msgstr "" #: editor/project_settings_editor.cpp @@ -7745,7 +9180,7 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -msgid "Action '%s' already exists!" +msgid "An action with the name '%s' already exists." msgstr "" #: editor/project_settings_editor.cpp @@ -7901,10 +9336,6 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -msgid "Already existing" -msgstr "" - -#: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" @@ -7969,7 +9400,7 @@ msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Editor must be restarted for changes to take effect" +msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp @@ -8030,11 +9461,11 @@ msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp -msgid "Show all locales" +msgid "Show All Locales" msgstr "" #: editor/project_settings_editor.cpp -msgid "Show only selected locales" +msgid "Show Selected Locales Only" msgstr "" #: editor/project_settings_editor.cpp @@ -8051,14 +9482,6 @@ msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: editor/property_editor.cpp -msgid "Ease Out" -msgstr "" - -#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -8133,7 +9556,7 @@ msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp -msgid "Advanced options" +msgid "Advanced Options" msgstr "" #: editor/rename_dialog.cpp @@ -8388,7 +9811,7 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Custom Node" +msgid "Other Node" msgstr "Slit th' Node" #: editor/scene_tree_dock.cpp @@ -8431,7 +9854,7 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Open documentation" +msgid "Open Documentation" msgstr "Yer functions:" #: editor/scene_tree_dock.cpp @@ -8458,7 +9881,7 @@ msgstr "" msgid "Save Branch as Scene" msgstr "" -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Node Path" msgstr "Forge yer Node!" @@ -8504,6 +9927,20 @@ msgid "Toggle Visible" msgstr "Toggle ye Breakpoint" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Unlock Node" +msgstr "Slit th' Node" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +#, fuzzy +msgid "(Connecting From)" +msgstr "Slit th' Node" + +#: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" @@ -8525,9 +9962,10 @@ msgid "" "Click to show groups dock." msgstr "" -#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp -msgid "Open Script" -msgstr "" +#: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Open Script:" +msgstr "Edit" #: editor/scene_tree_editor.cpp msgid "" @@ -8572,74 +10010,77 @@ msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Error loading template '%s'" -msgstr "Blimey! I can't make th' signature object!" +msgid "Path is empty." +msgstr "" #: editor/script_create_dialog.cpp -msgid "Error - Could not create script in filesystem." +msgid "Filename is empty." msgstr "" #: editor/script_create_dialog.cpp -msgid "Error loading script from %s" -msgstr "" +#, fuzzy +msgid "Path is not local." +msgstr "There be no Node at ye path's end!" #: editor/script_create_dialog.cpp -msgid "N/A" -msgstr "" +#, fuzzy +msgid "Invalid base path." +msgstr ": Evil arguments: " #: editor/script_create_dialog.cpp -msgid "Open Script/Choose Location" +msgid "A directory with the same name exists." msgstr "" #: editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "" +#, fuzzy +msgid "Invalid extension." +msgstr "Yer Calligraphy be wrongly sized." #: editor/script_create_dialog.cpp -msgid "Filename is empty" +msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp -msgid "Path is not local" -msgstr "" +#, fuzzy +msgid "Error loading template '%s'" +msgstr "Blimey! I can't make th' signature object!" #: editor/script_create_dialog.cpp -msgid "Invalid base path" +msgid "Error - Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp -msgid "Directory of the same name exists" +msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp -msgid "File exists, will be reused" +msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp -msgid "Invalid extension" +msgid "Open Script / Choose Location" msgstr "" #: editor/script_create_dialog.cpp -msgid "Wrong extension chosen" +msgid "Open Script" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Invalid Path" -msgstr ": Evil arguments: " +msgid "File exists, it will be reused." +msgstr "" #: editor/script_create_dialog.cpp -msgid "Invalid class name" -msgstr "" +#, fuzzy +msgid "Invalid class name." +msgstr "Yer unique name be evil." #: editor/script_create_dialog.cpp #, fuzzy -msgid "Invalid inherited parent name or path" +msgid "Invalid inherited parent name or path." msgstr "Yer index property name be thrown overboard!" #: editor/script_create_dialog.cpp -msgid "Script valid" +msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -8647,15 +10088,16 @@ msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp -msgid "Built-in script (into scene file)" +msgid "Built-in script (into scene file)." msgstr "" #: editor/script_create_dialog.cpp -msgid "Create new script file" -msgstr "" +#, fuzzy +msgid "Will create a new script file." +msgstr "Yar, Blow th' Selected Down!" #: editor/script_create_dialog.cpp -msgid "Load existing script file" +msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp @@ -8789,6 +10231,10 @@ msgstr "" msgid "Set From Tree" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" msgstr "" @@ -8919,6 +10365,14 @@ msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "" @@ -9009,8 +10463,9 @@ msgid "GridMap Fill Selection" msgstr "Yar, Blow th' Selected Down!" #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Duplicate Selection" -msgstr "" +#, fuzzy +msgid "GridMap Paste Selection" +msgstr "Yar, Blow th' Selected Down!" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -9077,18 +10532,6 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Create Area" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Create Exterior Connector" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Erase Area" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clear Selection" msgstr "Yar, Blow th' Selected Down!" @@ -9467,18 +10910,11 @@ msgid "Available Nodes:" msgstr "yer Nodes doing nothin':" #: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" +#, fuzzy +msgid "Select or create a function to edit its graph." msgstr "Grab or make yer function t' edit ye graph" #: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Edit ye Signal Arguments:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Edit yer Variable:" - -#: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Yar, Blow th' Selected Down!" @@ -9609,6 +11045,19 @@ msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp +msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path for custom build in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android project is not installed for compiling. Install from Editor menu." +msgstr "" + +#: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" @@ -9617,6 +11066,34 @@ msgstr "" msgid "Invalid package name:" msgstr "Yer unique name be evil." +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "No build apk generated at: " +msgstr "" + #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" @@ -9873,27 +11350,27 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "ARVRController must have an ARVROrigin node as its parent" +msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" -"The controller id must not be 0 or this controller will not be bound to an " -"actual controller" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "ARVRAnchor must have an ARVROrigin node as its parent" +msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" -"The anchor id must not be 0 or this anchor will not be bound to an actual " -"anchor" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "ARVROrigin requires an ARVRCamera child node" +msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp @@ -9963,8 +11440,8 @@ msgstr "" #: scene/3d/cpu_particles.cpp msgid "" -"CPUParticles animation requires the usage of a SpatialMaterial with " -"\"Billboard Particles\" enabled." +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp @@ -10001,8 +11478,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" -"Particles animation requires the usage of a SpatialMaterial with \"Billboard " -"Particles\" enabled." +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp @@ -10027,7 +11504,7 @@ msgid "Path property must point to a valid Spatial node to work." msgstr "" #: scene/3d/soft_body.cpp -msgid "This body will be ignored until you set a mesh" +msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp @@ -10125,7 +11602,7 @@ msgstr "" msgid "" "Container by itself serves no purpose unless a script configures it's " "children placement behavior.\n" -"If you dont't intend to add a script, then please use a plain 'Control' node " +"If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" @@ -10137,10 +11614,6 @@ msgstr "" msgid "Please Confirm..." msgstr "" -#: scene/gui/file_dialog.cpp -msgid "Go to parent folder." -msgstr "" - #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -10214,6 +11687,20 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" + +#, fuzzy +#~ msgid "Custom Node" +#~ msgstr "Slit th' Node" + +#~ msgid "Edit Signal Arguments:" +#~ msgstr "Edit ye Signal Arguments:" + +#~ msgid "Edit Variable:" +#~ msgstr "Edit yer Variable:" + #, fuzzy #~ msgid "Add Split" #~ msgstr "Add Signal" @@ -10237,9 +11724,6 @@ msgstr "" #~ msgid "Get" #~ msgstr "Get" -#~ msgid "Disabled" -#~ msgstr "Cursed" - #, fuzzy #~ msgid "Set pivot at mouse position" #~ msgstr "Discharge ye' Signal" @@ -10262,10 +11746,6 @@ msgstr "" #~ msgid "Call" #~ msgstr "Call" -#, fuzzy -#~ msgid "Edit Variable" -#~ msgstr "Edit yer Variable:" - #~ msgid "Move Add Key" #~ msgstr "Move yer Add Key" |