diff options
Diffstat (limited to 'editor/translations/pr.po')
-rw-r--r-- | editor/translations/pr.po | 397 |
1 files changed, 296 insertions, 101 deletions
diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 740aaabb1e..8ad62171b2 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,6 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calum Knott <calum@calumk.com>, 2017. # Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017. @@ -656,7 +656,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "" @@ -1098,7 +1098,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1862,8 +1862,8 @@ msgid "Open a File or Directory" msgstr "" #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_properties.cpp editor/inspector_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/editor_properties.cpp editor/import_defaults_editor.cpp +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "" @@ -1956,10 +1956,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2373,6 +2369,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2416,18 +2416,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2476,6 +2464,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -2518,7 +2510,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" #: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" #: editor/editor_node.cpp @@ -2527,8 +2519,9 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp @@ -2919,14 +2912,6 @@ msgid "Help" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Search" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "" @@ -2952,6 +2937,10 @@ msgid "About" msgstr "" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "" @@ -3083,6 +3072,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -3291,7 +3296,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "" @@ -3609,6 +3614,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3647,6 +3657,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "Rename Variable" @@ -3698,24 +3718,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Forge yer Node!" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3738,10 +3745,16 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Forge yer Node!" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3778,7 +3791,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -3848,7 +3864,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -3990,6 +4014,23 @@ msgstr "" msgid "Saving..." msgstr "" +#: editor/import_defaults_editor.cpp +#, fuzzy +msgid "Select Importer" +msgstr "Slit th' Node" + +#: editor/import_defaults_editor.cpp +msgid "Importer:" +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Reset to Defaults" +msgstr "" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + #: editor/import_dock.cpp #, fuzzy msgid "%d Files" @@ -4973,7 +5014,7 @@ msgid "Got:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed sha256 hash check" +msgid "Failed SHA-256 hash check" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -5077,7 +5118,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5108,8 +5148,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5123,9 +5162,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Slit th' Node" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6209,6 +6268,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Discharge ye' Function" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6269,10 +6333,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -6875,6 +6935,14 @@ msgstr "" msgid "Run" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" @@ -6927,16 +6995,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -7033,8 +7091,8 @@ msgstr "Yar, Blow th' Selected Down!" msgid "Go To" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "" @@ -7267,6 +7325,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" @@ -7450,6 +7512,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" +"To zoom further, change the camera's clipping planes (View -> Settings...)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" @@ -8546,10 +8613,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8612,10 +8675,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Change" @@ -9756,6 +9815,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -9889,6 +9952,10 @@ msgid "Projects" msgstr "Rename Function" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" @@ -9953,7 +10020,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "" -"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" @@ -10255,6 +10322,10 @@ msgstr "" msgid "Plugins" msgstr "" +#: editor/project_settings_editor.cpp +msgid "Import Defaults" +msgstr "" + #: editor/property_editor.cpp msgid "Preset..." msgstr "" @@ -10503,6 +10574,15 @@ msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Can't paste root node into the same scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Paste Node(s)" +msgstr "Paste yer Node" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Detach Script" msgstr "Discharge ye' Variable" @@ -10628,6 +10708,11 @@ msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Cut Node(s)" +msgstr "Slit th' Node" + +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" @@ -10740,6 +10825,13 @@ msgid "Remote" msgstr "Discharge ye' Signal" #: editor/scene_tree_dock.cpp +msgid "" +"If selected, the Remote scene tree dock will cause the project to stutter " +"every time it updates.\n" +"Switch back to the Local scene tree dock to improve performance." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Local" msgstr "" @@ -11451,6 +11543,36 @@ msgstr "Paste yer Node" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Yer functions:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Swap yer Expression" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11992,11 +12114,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12008,11 +12132,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12020,9 +12144,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12254,6 +12388,14 @@ msgstr "" msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." +msgstr "" + #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " @@ -12279,6 +12421,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12400,27 +12562,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12480,14 +12642,13 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp -msgid "" -"GIProbes are not supported by the GLES2 video driver.\n" -"Use a BakedLightmap instead." +msgid "Finishing Plot" msgstr "" -#: scene/3d/interpolated_camera.cpp +#: scene/3d/gi_probe.cpp msgid "" -"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." msgstr "" #: scene/3d/light.cpp @@ -12539,6 +12700,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12674,6 +12855,14 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12715,6 +12904,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Yer Calligraphy be wrongly sized." |