diff options
Diffstat (limited to 'editor/translations/pr.po')
-rw-r--r-- | editor/translations/pr.po | 77 |
1 files changed, 62 insertions, 15 deletions
diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 53881a76de..6f42056ecf 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,5 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur +# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017. @@ -1205,10 +1206,6 @@ msgid "File:" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" @@ -1653,19 +1650,24 @@ msgid "Pick a Main Scene" msgstr "" #: editor/editor_node.cpp -msgid "Unable to enable addon plugin at: '" +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" #: editor/editor_node.cpp -msgid "' parsing of config failed." +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" #: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: 'res://addons/" +msgid "Unable to load addon script from path: '%s'." msgstr "" #: editor/editor_node.cpp -msgid "Unable to load addon script from path: '" +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" #: editor/editor_node.cpp @@ -2185,7 +2187,7 @@ msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp -msgid "Fixed Frame %" +msgid "Physics Frame %" msgstr "" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp @@ -3839,7 +3841,7 @@ msgid "Eroding walkable area..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp -msgid "Partioning..." +msgid "Partitioning..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp @@ -4301,7 +4303,8 @@ msgstr "" msgid "Break" msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" @@ -4395,7 +4398,8 @@ msgid "Cut" msgstr "" #: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "" @@ -5154,7 +5158,11 @@ msgid "Remove All" msgstr "Discharge ye' Signal" #: editor/plugins/theme_editor_plugin.cpp -msgid "Theme" +msgid "Edit theme.." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -5437,7 +5445,7 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exists." +msgid "The path does not exist." msgstr "" #: editor/project_manager.cpp @@ -5566,6 +5574,12 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"Language changed.\n" +"The UI will update next time the editor or project manager starts." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" @@ -5596,6 +5610,10 @@ msgid "Exit" msgstr "" #: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp msgid "Can't run project" msgstr "" @@ -5819,6 +5837,14 @@ msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" @@ -5879,6 +5905,27 @@ msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show all locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show only selected locales" +msgstr "" + +#: editor/project_settings_editor.cpp +#, fuzzy +msgid "Filter mode:" +msgstr "Paste yer Node" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" |