diff options
Diffstat (limited to 'editor/translations/pr.po')
-rw-r--r-- | editor/translations/pr.po | 744 |
1 files changed, 665 insertions, 79 deletions
diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 7b4329c771..daa3074190 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,6 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calum Knott <calum@calumk.com>, 2017. # Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017. @@ -341,6 +341,10 @@ msgid "Duplicate Key(s)" msgstr "Rename Variable" #: editor/animation_track_editor.cpp +msgid "Add RESET Value(s)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Delete Key(s)" msgstr "Yar, Blow th' Selected Down!" @@ -376,6 +380,7 @@ msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -509,6 +514,10 @@ msgid "" msgstr "" #: editor/animation_track_editor.cpp +msgid "Anim Add RESET Keys" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" @@ -833,6 +842,7 @@ msgstr "" #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" @@ -884,8 +894,7 @@ msgstr "Slit th' Node" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -1483,6 +1492,10 @@ msgid "Invalid name." msgstr "" #: editor/editor_autoload_settings.cpp +msgid "Cannot begin with a digit." +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" @@ -1588,7 +1601,9 @@ msgstr "" msgid "[empty]" msgstr "" -#: editor/editor_data.cpp +#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "[unsaved]" msgstr "" @@ -1609,6 +1624,7 @@ msgstr "" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "" @@ -1936,7 +1952,6 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp editor/find_in_files.cpp -#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -2055,7 +2070,8 @@ msgstr "" msgid "Preview:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "" @@ -2104,7 +2120,7 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "override:" +msgid "overrides %s:" msgstr "" #: editor/editor_help.cpp @@ -2229,7 +2245,7 @@ msgstr "" msgid "Signal" msgstr "Yer signals:" -#: editor/editor_help_search.cpp +#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp msgid "Constant" msgstr "" @@ -2246,7 +2262,22 @@ msgstr "Paste yer Node" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp +msgid "Pin value" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "" +"Pinning a value forces it to be saved even if it's equal to the default." +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Pin value [Disabled because '%s' is editor-only]" +msgstr "" + #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" @@ -2255,6 +2286,29 @@ msgstr "" msgid "Set Multiple:" msgstr "" +#: editor/editor_inspector.cpp +msgid "Pinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Unpinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Copy Property" +msgstr "Paste yer Node" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Paste Property" +msgstr "Paste yer Node" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Copy Property Path" +msgstr "Forge yer Node!" + #: editor/editor_log.cpp msgid "Output:" msgstr "Cap'n's Log:" @@ -2931,7 +2985,7 @@ msgstr "" #: editor/editor_node.cpp #, fuzzy -msgid "Open Project Data Folder" +msgid "Open User Data Folder" msgstr "Slit th' Node" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp @@ -3005,6 +3059,20 @@ msgid "" msgstr "" #: editor/editor_node.cpp +msgid "Force Shader Fallbacks" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, shaders will be used in their fallback form " +"(either visible via an ubershader or hidden) during all the run time.\n" +"This is useful for verifying the look and performance of fallbacks, which " +"are normally displayed briefly.\n" +"Asynchronous shader compilation must be enabled in the project settings for " +"this option to make a difference." +msgstr "" + +#: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "" @@ -3055,11 +3123,6 @@ msgid "Toggle Fullscreen" msgstr "" #: editor/editor_node.cpp -#, fuzzy -msgid "Toggle System Console" -msgstr "Toggle ye Breakpoint" - -#: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -3283,6 +3346,7 @@ msgid "Load Errors" msgstr "" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +#: modules/visual_script/visual_script_nodes.cpp msgid "Select" msgstr "" @@ -3362,7 +3426,6 @@ msgid "Author" msgstr "" #: editor/editor_plugin_settings.cpp -#: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" @@ -3594,6 +3657,12 @@ msgstr "" msgid "Import From Node:" msgstr "" +#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). +#: editor/editor_vcs_interface.cpp +#, fuzzy +msgid "%s Error" +msgstr "Error loading yer Calligraphy Pen." + #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." msgstr "" @@ -4109,6 +4178,10 @@ msgstr "Find ye Node Type" msgid "Find:" msgstr "" +#: editor/find_in_files.cpp editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + #: editor/find_in_files.cpp msgid "Folder:" msgstr "" @@ -4133,6 +4206,11 @@ msgstr "" msgid "Replace..." msgstr "" +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Replace in Files" +msgstr "Find ye Node Type" + #: editor/find_in_files.cpp msgid "Find: " msgstr "" @@ -4142,7 +4220,7 @@ msgid "Replace: " msgstr "" #: editor/find_in_files.cpp -msgid "Replace all (no undo)" +msgid "Replace All (NO UNDO)" msgstr "" #: editor/find_in_files.cpp @@ -4363,6 +4441,12 @@ msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +#: editor/import_dock.cpp +msgid "" +"Select a resource file in the filesystem or in the inspector to adjust " +"import settings." +msgstr "" + #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "" @@ -4476,6 +4560,7 @@ msgid "Subfolder:" msgstr "" #: editor/plugin_config_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Author:" msgstr "" @@ -5842,6 +5927,11 @@ msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Alt+Drag: Scale selected node." +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "V: Set selected node's pivot position." msgstr "Discharge ye' Signal" @@ -5871,6 +5961,10 @@ msgid "Scale Mode" msgstr "Slit th' Node" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Shift: Scale proportionally." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" @@ -5969,20 +6063,44 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Lock Selected Node(s)" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Unlock Selected Node(s)" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Group Selected Node(s)" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Ungroup Selected Node(s)" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Skeleton Options" msgstr "Yar, Blow th' Selected Down!" @@ -6150,6 +6268,7 @@ msgid "Zoom to 1600%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Add %s" msgstr "" @@ -7630,6 +7749,11 @@ msgid "Find in Files..." msgstr "Find ye Node Type" #: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Replace in Files..." +msgstr "Find ye Node Type" + +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" @@ -8159,6 +8283,18 @@ msgid "Toggle Freelook" msgstr "Toggle ye Breakpoint" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Decrease Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Increase Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Reset Field of View to Default" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" @@ -8918,40 +9054,48 @@ msgid "Another Theme" msgstr "th' Members:" #: editor/plugins/theme_editor_plugin.cpp -msgid "Confirm Item Rename" +#, fuzzy +msgid "Add Type" +msgstr "Find ye Node Type" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Filter the list of types or create a new custom type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Cancel Item Rename" +#, fuzzy +msgid "Available Node-based types:" +msgstr "yer Nodes doing nothin':" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Type name is empty!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Override Item" +msgid "Are you sure you want to create an empty type?" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Unpin this StyleBox as a main style." +msgid "Confirm Item Rename" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Pin this StyleBox as a main style. Editing its properties will update the " -"same properties in all other StyleBoxes of this type." +msgid "Cancel Item Rename" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Add Type" -msgstr "Find ye Node Type" +msgid "Override Item" +msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Unpin this StyleBox as a main style." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Node Types:" -msgstr "Find ye Node Type" +msgid "" +"Pin this StyleBox as a main style. Editing its properties will update the " +"same properties in all other StyleBoxes of this type." +msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" @@ -8970,6 +9114,10 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme:" msgstr "th' Members:" @@ -9566,7 +9714,7 @@ msgid "TileSet" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No VCS addons are available." +msgid "No VCS plugins are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp @@ -9574,7 +9722,12 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No files added to stage" +msgid "" +"Remote settings are empty. VCS features that use the network may not work." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp @@ -9582,7 +9735,37 @@ msgid "Commit" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "VCS Addon is not initialized" +#, fuzzy +msgid "Staged Changes" +msgstr "Change" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Unstaged Changes" +msgstr "Change" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Date:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Subtitle:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Do you want to remove the %s branch?" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Do you want to remove the %s remote?" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Apply" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp @@ -9594,7 +9777,37 @@ msgid "Initialize" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Staging area" +#, fuzzy +msgid "Remote Login" +msgstr "Discharge ye' Signal" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Username" +msgstr "Rename Function" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Password" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Public Key Path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Select SSH public key path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Private Key Path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Select SSH private key path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Passphrase" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp @@ -9604,52 +9817,142 @@ msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Changes" +msgid "Discard all changes" msgstr "Change" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Modified" -msgstr "" +#, fuzzy +msgid "Stage all changes" +msgstr "Change" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Renamed" -msgstr "Rename Function" +msgid "Unstage all changes" +msgstr "Change" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Deleted" -msgstr "Slit th' Node" +msgid "Commit Message" +msgstr "Change" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Typechange" +msgid "Commit Changes" msgstr "Change" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Stage Selected" +msgid "Commit List" +msgstr "Change" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit list size" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "10" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "20" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "30" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Branches" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Create New Branch" msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Stage All" +#, fuzzy +msgid "Remove Branch" +msgstr "Rename Function" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Branch Name" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Commit Changes" +msgid "Remotes" +msgstr "Discharge ye' Signal" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Create New Remote" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Remove Remote" +msgstr "Discharge ye' Variable" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Remote Name" +msgstr "Discharge ye' Signal" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Remote URL" +msgstr "Discharge ye' Signal" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Fetch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Pull" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Push" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Force Push" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Rename Function" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Slit th' Node" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" msgstr "Change" #: editor/plugins/version_control_editor_plugin.cpp -msgid "View file diffs before committing them to the latest version" +msgid "Unmerged" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No file diff is active" +msgid "Split" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Detect changes in file diff" +msgid "Unified" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -11404,10 +11707,6 @@ msgid "Batch Rename" msgstr "" #: editor/rename_dialog.cpp -msgid "Replace:" -msgstr "" - -#: editor/rename_dialog.cpp msgid "Prefix:" msgstr "" @@ -11688,6 +11987,20 @@ msgid "" msgstr "" #: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is a child of an already instantiated scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is part of an inherited scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" @@ -12222,6 +12535,7 @@ msgid "Export list to a CSV file" msgstr "" #: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp msgid "Resource Path" msgstr "" @@ -12665,63 +12979,68 @@ msgstr "All yer Booty" msgid "End of inner exception stack trace" msgstr "" -#: modules/recast/navigation_mesh_editor_plugin.cpp +#: modules/navigation/navigation_mesh_editor_plugin.cpp +#: scene/3d/navigation_mesh_instance.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" -#: modules/recast/navigation_mesh_editor_plugin.cpp +#: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Done!" msgstr "" @@ -13111,6 +13430,40 @@ msgstr "" msgid "Edit Member" msgstr "th' Members:" +#: modules/visual_script/visual_script_expression.cpp +#, fuzzy +msgid "Expression" +msgstr "Swap yer Expression" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Condition" +msgstr "Yer functions:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "if (cond) is:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "while (cond):" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "for (elem) in (input):" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Yar! Yer input aint iterable: " @@ -13123,6 +13476,82 @@ msgstr "Yer Iterator be no good" msgid "Iterator became invalid: " msgstr "Yer Iterator be no good: " +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "in order:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Switch" +msgstr "Switch" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "'input' is:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Type Cast" +msgstr "th' Base Type:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Is %s?" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "On %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "On Self" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Subtract %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Multiply %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Divide %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Mod %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "ShiftLeft %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "ShiftRight %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitAnd %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitOr %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitXor %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Yer index property name be thrown overboard!" @@ -13139,6 +13568,19 @@ msgstr "There be no Node at ye path's end!" msgid "Invalid index property name '%s' in node %s." msgstr "Yer index property name '%s' in node %s be walkin' th' plank!" +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Emit %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Yer functions:" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Compose Array" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Evil argument of th' type: " @@ -13148,6 +13590,10 @@ msgid ": Invalid arguments: " msgstr ": Evil arguments: " #: modules/visual_script/visual_script_nodes.cpp +msgid "a if cond, else b" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet be in davy jones locker! Not in th' script: " @@ -13156,6 +13602,60 @@ msgid "VariableSet not found in script: " msgstr "VariableSet be in davy jones locker! Not in th' script: " #: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Preload" +msgstr "Add yer Preload Node" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Index" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Set Index" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Global Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Class Constant" +msgstr "Yar, Blow th' Selected Down!" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Basic Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Math Constant" +msgstr "Slit th' Node" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Engine Singleton" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Get Scene Node" +msgstr "Slit th' Node" + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Get Scene Tree" +msgstr "Yar, Blow th' Selected Down!" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Self" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "CustomNode" +msgstr "Slit th' Node" + +#: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "Yer fancy node got no _step() method, we can't get th' graph." @@ -13167,13 +13667,70 @@ msgstr "" "Yer return value from _step() be no good! She must be th' integer (seq out) " "or th' string (error)." +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "SubCall" +msgstr "Call" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Construct %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Local Var" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Set Local Var" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Action %s" +msgstr "Add Function" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Deconstruct %s" +msgstr "" + #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" msgstr "Discharge ye' Variable" -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Get %s" +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Yield" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Wait" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Next Frame" +msgstr "Forge yer Node!" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Next Physics Frame" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "%s sec(s)" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "WaitSignal" +msgstr "Yer signals:" + +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "WaitNodeSignal" +msgstr "Yer signals:" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitInstanceSignal" msgstr "" #: platform/android/export/export_plugin.cpp @@ -13715,6 +14272,16 @@ msgstr "" msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" +#: scene/2d/navigation_agent_2d.cpp +msgid "The NavigationAgent2D can be used only under a Node2D node." +msgstr "" + +#: scene/2d/navigation_obstacle_2d.cpp +msgid "" +"The NavigationObstacle2D only serves to provide collision avoidance to a " +"Node2D object." +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -13736,7 +14303,16 @@ msgstr "" msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " -"CPUParticles\" option for this purpose." +"CPUParticles2D\" toolbar option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " +"transform feedback being implemented on the CPU instead of the GPU.\n" +"Consider using CPUParticles2D instead when targeting macOS.\n" +"You can use the \"Convert to CPUParticles2D\" toolbar option for this " +"purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp @@ -13921,16 +14497,22 @@ msgstr "" msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." +#: scene/3d/navigation_agent.cpp +msgid "The NavigationAgent can be used only under a spatial node." msgstr "" -#: scene/3d/navigation_mesh.cpp +#: scene/3d/navigation_mesh_instance.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" +#: scene/3d/navigation_obstacle.cpp +msgid "" +"The NavigationObstacle only serves to provide collision avoidance to a " +"spatial object." +msgstr "" + #: scene/3d/occluder.cpp msgid "No shape is set." msgstr "" @@ -13943,7 +14525,15 @@ msgstr "" msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" option for this purpose." +"\" toolbar option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"On macOS, Particles rendering is much slower than CPUParticles due to " +"transform feedback being implemented on the CPU instead of the GPU.\n" +"Consider using CPUParticles instead when targeting macOS.\n" +"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14329,10 +14919,6 @@ msgid "" msgstr "" #: servers/visual/shader_language.cpp -msgid "Fragment-stage varying could not been accessed in custom function!" -msgstr "" - -#: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" |