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-rw-r--r--editor/translations/pr.po743
1 files changed, 571 insertions, 172 deletions
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 29256da025..139d252495 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -217,9 +217,10 @@ msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Slit th' Node"
@@ -333,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Shiver me timbers! Ye input %i (not passed) in ye expression!"
#: core/math/expression.cpp
@@ -377,6 +379,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
+#: core/os/input.cpp
+#, fuzzy
+msgid "Mouse Mode"
+msgstr "Slit th' Node"
+
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
+msgstr ""
+
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
@@ -565,7 +576,8 @@ msgstr "Yar, Blow th' Selected Down!"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr ""
@@ -653,24 +665,23 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-msgid "Search In File Extensions"
+msgid "Scene Naming"
msgstr ""
#: core/project_settings.cpp
-msgid "Script Templates Search Path"
+msgid "Search In File Extensions"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+msgid "Version Control Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-msgid "Plugin Name"
+msgid "Version Control Plugin Name"
msgstr ""
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
@@ -779,7 +790,8 @@ msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/gui/file_dialog.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Paste yer Node"
@@ -1052,6 +1064,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "O'en"
@@ -1068,7 +1081,7 @@ msgstr "See'in Double"
msgid "Time:"
msgstr "Sundial:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Grub:"
@@ -1329,10 +1342,70 @@ msgid "Remove this track."
msgstr "Discharge ye' Signal"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "Sundial:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Discharge ye' Signal"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Slit th' Node"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Yer index property name be thrown overboard!"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Slit th' Node"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Yer functions:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1546,7 +1619,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr "VariableGet be in davy jones locker! Not in th' script: "
#: editor/animation_track_editor.cpp
@@ -2155,7 +2228,7 @@ msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
+msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
@@ -2451,7 +2524,7 @@ msgid "Bus Options"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2504,8 +2577,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -2711,6 +2784,23 @@ msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Forge yer Node!"
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
@@ -2726,6 +2816,27 @@ msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Paste yer Node"
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2832,8 +2943,27 @@ msgstr "Yer fancy debug package be nowhere."
msgid "Custom release template not found."
msgstr "Yer fancy release package be nowhere."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Discharge ye' Variable"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Yer index property name be thrown overboard!"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
msgstr ""
#: editor/editor_export.cpp
@@ -3015,9 +3145,9 @@ msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr ""
@@ -4126,14 +4256,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4253,6 +4375,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Rename Function"
@@ -4281,6 +4407,10 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
@@ -4929,11 +5059,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5030,6 +5162,11 @@ msgid ""
"as runnable."
msgstr ""
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Yer functions:"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
@@ -5294,7 +5431,9 @@ msgid "Draw Spaces"
msgstr "Call"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation"
msgstr "Ye be fixin' Signal:"
@@ -5855,10 +5994,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6622,14 +6763,6 @@ msgid "Replace in Files"
msgstr "Find ye Node Type"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6762,7 +6895,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Paste yer Node"
@@ -7018,7 +7151,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7046,6 +7179,18 @@ msgid "Saving..."
msgstr ""
#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
msgstr ""
@@ -7865,10 +8010,12 @@ msgstr ""
msgid "Directions"
msgstr "Yer functions:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8028,8 +8175,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Add Function"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -8046,11 +8194,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8965,6 +9108,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9029,6 +9173,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9783,8 +9931,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Swap yer Expression"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10022,6 +10171,7 @@ msgid "Points"
msgstr "Discharge ye' Signal"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Ye be fixin' Signal:"
@@ -10178,13 +10328,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10193,10 +10336,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10919,13 +11058,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Slit th' Node"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Add Function"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10949,11 +11092,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11442,8 +11580,9 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
+#, fuzzy
+msgid "Convert to MeshInstance2D"
+msgstr "Discharge ye' Function"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11476,15 +11615,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Add Function"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -12466,8 +12606,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -13956,20 +14095,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
+msgid "Export the project for all the presets defined."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
+msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
@@ -13977,14 +14111,6 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -14085,34 +14211,47 @@ msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
+#, fuzzy
+msgid "Export PCK/Zip..."
+msgstr "Edit"
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "Rename Function"
#: editor/project_export.cpp
-msgid "Export mode?"
+msgid "Export All"
msgstr ""
#: editor/project_export.cpp
-msgid "Export All"
+msgid "Choose an export mode:"
msgstr ""
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
+msgstr "Edit"
+
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "Rename Function"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Yer functions:"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -14389,11 +14528,11 @@ msgid "Project Manager"
msgstr "Yer functions:"
#: editor/project_manager.cpp
-msgid "Loading, please wait..."
+msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
-msgid "Last Modified"
+msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
@@ -15593,7 +15732,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "Discharge ye' Signal"
#: editor/script_editor_debugger.cpp
@@ -16446,7 +16585,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Ye be fixin' Signal:"
@@ -16618,7 +16757,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17040,7 +17179,6 @@ msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17070,6 +17208,19 @@ msgstr "Slit th' Node"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Ye be fixin' Signal:"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Ye be fixin' Signal:"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
@@ -17488,7 +17639,8 @@ msgstr ""
"workin' memry'! Swab the decks!"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Blow the man down! Yer node's booty got ye n' a evil sequence output: "
#: modules/visual_script/visual_script.cpp
@@ -17498,7 +17650,8 @@ msgstr ""
"Captain!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Avast! Yer stack has burst! Her depth be: "
#: modules/visual_script/visual_script.cpp
@@ -17901,7 +18054,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Yar! Yer input aint iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17909,7 +18063,8 @@ msgid "Iterator became invalid"
msgstr "Yer Iterator be no good"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Yer Iterator be no good: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18071,11 +18226,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Evil argument of th' type: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Evil arguments: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18088,11 +18245,13 @@ msgid "Var Name"
msgstr "Change"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet be in davy jones locker! Not in th' script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet be in davy jones locker! Not in th' script: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18613,10 +18772,6 @@ msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18721,12 +18876,16 @@ msgstr ""
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Yer signals:"
+
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18742,6 +18901,10 @@ msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18770,7 +18933,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18781,19 +18944,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18806,7 +18967,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
@@ -18821,7 +18982,7 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18829,15 +18990,12 @@ msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -18848,8 +19006,9 @@ msgid "Adding files..."
msgstr "Find ye Node Type"
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
+#, fuzzy
+msgid "Could not export project files."
+msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -19087,6 +19246,17 @@ msgstr "Slit th' Node"
msgid "Custom BG Color"
msgstr "Slit th' Node"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Discharge ye' Variable"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Yer fancy release package be nowhere."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -19109,24 +19279,34 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Invalid export template:"
+msgid "Invalid export template: \"%s\"."
msgstr "Yer index property name be thrown overboard!"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
+#, fuzzy
+msgid "Could not write file: \"%s\"."
+msgstr "Slit th' Node"
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Rename Variable"
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read file:"
+msgid "Could not read file: \"%s\"."
msgstr "Slit th' Node"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Yer functions:"
@@ -19201,16 +19381,18 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
+#, fuzzy
+msgid "Could not read HTML shell: \"%s\"."
+msgstr "Slit th' Node"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
+#, fuzzy
+msgid "Error starting HTTP server: %d."
+msgstr "Error loading yer Calligraphy Pen."
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -19497,9 +19679,27 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Slit th' Node"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Ye be fixin' Signal:"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19515,18 +19715,72 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Error loading yer Calligraphy Pen."
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Yer functions:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Yer index property name be thrown overboard!"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19534,7 +19788,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19576,6 +19830,15 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Yer functions:"
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Yer name's got no valid identifier:"
@@ -19887,6 +20150,10 @@ msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -19933,6 +20200,65 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Slit th' Node"
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Yer name's got no valid identifier:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Yer Calligraphy be wrongly sized."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -19954,6 +20280,23 @@ msgid "Invalid product version:"
msgstr "Yer product GUID be evil."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Yer Calligraphy be wrongly sized."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
@@ -19969,6 +20312,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20083,7 +20430,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -20878,13 +21226,16 @@ msgid ""
msgstr ""
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
+msgid "Navpoly"
msgstr ""
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Slit th' Node"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
@@ -22004,12 +22355,6 @@ msgid ""
"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
msgid "NavMesh"
msgstr ""
@@ -24526,6 +24871,16 @@ msgid "3D Physics"
msgstr ""
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25894,7 +26249,7 @@ msgstr "Add Function"
msgid "Refraction"
msgstr "Yer functions:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -25972,7 +26327,12 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Sampling"
+msgstr "Slit th' Node"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Partition Type"
msgstr "Edit yer Variable:"
#: scene/resources/navigation_mesh.cpp
@@ -25988,7 +26348,11 @@ msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -26000,11 +26364,16 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Regions"
+msgstr "Yer functions:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -26017,6 +26386,11 @@ msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Details"
+msgstr "Change"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
@@ -26033,7 +26407,7 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
@@ -26429,6 +26803,11 @@ msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -26445,6 +26824,26 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "th' Base Type:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "th' Base Type:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "th' Base Type:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Slit th' Node"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""