diff options
Diffstat (limited to 'editor/translations/pr.po')
-rw-r--r-- | editor/translations/pr.po | 743 |
1 files changed, 571 insertions, 172 deletions
diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 29256da025..139d252495 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -217,9 +217,10 @@ msgid "Data" msgstr "" #: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h +#: scene/gui/file_dialog.cpp #, fuzzy msgid "Network" msgstr "Slit th' Node" @@ -333,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Shiver me timbers! Ye input %i (not passed) in ye expression!" #: core/math/expression.cpp @@ -377,6 +379,15 @@ msgstr "" msgid "Max Size (KB)" msgstr "" +#: core/os/input.cpp +#, fuzzy +msgid "Mouse Mode" +msgstr "Slit th' Node" + +#: core/os/input.cpp +msgid "Use Accumulated Input" +msgstr "" + #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" @@ -565,7 +576,8 @@ msgstr "Yar, Blow th' Selected Down!" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp +#: main/main.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp msgid "Run" msgstr "" @@ -653,24 +665,23 @@ msgid "Main Run Args" msgstr "" #: core/project_settings.cpp -msgid "Search In File Extensions" +msgid "Scene Naming" msgstr "" #: core/project_settings.cpp -msgid "Script Templates Search Path" +msgid "Search In File Extensions" msgstr "" -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" +#: core/project_settings.cpp +msgid "Script Templates Search Path" msgstr "" #: core/project_settings.cpp -msgid "Autoload On Startup" +msgid "Version Control Autoload On Startup" msgstr "" #: core/project_settings.cpp -msgid "Plugin Name" +msgid "Version Control Plugin Name" msgstr "" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp @@ -779,7 +790,8 @@ msgid "Quality" msgstr "" #: core/project_settings.cpp scene/gui/file_dialog.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Paste yer Node" @@ -1052,6 +1064,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "O'en" @@ -1068,7 +1081,7 @@ msgstr "See'in Double" msgid "Time:" msgstr "Sundial:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Grub:" @@ -1329,10 +1342,70 @@ msgid "Remove this track." msgstr "Discharge ye' Signal" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" +msgstr "Sundial:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Discharge ye' Signal" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Slit th' Node" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Yer index property name be thrown overboard!" + +#: editor/animation_track_editor.cpp +msgid "Easing:" msgstr "" #: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Slit th' Node" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Yer functions:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1546,7 +1619,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "VariableGet be in davy jones locker! Not in th' script: " #: editor/animation_track_editor.cpp @@ -2155,7 +2228,7 @@ msgid "Open" msgstr "" #: editor/dependency_editor.cpp -msgid "Owners Of:" +msgid "Owners of: %s (Total: %d)" msgstr "" #: editor/dependency_editor.cpp @@ -2451,7 +2524,7 @@ msgid "Bus Options" msgstr "Yar, Blow th' Selected Down!" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2504,8 +2577,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -2711,6 +2784,23 @@ msgid "Choose" msgstr "" #: editor/editor_export.cpp +msgid "Project export for platform:" +msgstr "" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Completed with errors." +msgstr "Forge yer Node!" + +#: editor/editor_export.cpp +msgid "Completed successfully." +msgstr "" + +#: editor/editor_export.cpp +msgid "Failed." +msgstr "" + +#: editor/editor_export.cpp msgid "Storing File:" msgstr "" @@ -2726,6 +2816,27 @@ msgid "Packing" msgstr "" #: editor/editor_export.cpp +msgid "Save PCK" +msgstr "" + +#: editor/editor_export.cpp +msgid "Cannot create file \"%s\"." +msgstr "" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Failed to export project files." +msgstr "Paste yer Node" + +#: editor/editor_export.cpp +msgid "Can't open file to read from path \"%s\"." +msgstr "" + +#: editor/editor_export.cpp +msgid "Save ZIP" +msgstr "" + +#: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." @@ -2832,8 +2943,27 @@ msgstr "Yer fancy debug package be nowhere." msgid "Custom release template not found." msgstr "Yer fancy release package be nowhere." +#: editor/editor_export.cpp +#, fuzzy +msgid "Prepare Template" +msgstr "Discharge ye' Variable" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +msgid "The given export path doesn't exist." +msgstr "" + #: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" +msgid "Template file not found: \"%s\"." +msgstr "" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Failed to copy export template." +msgstr "Yer index property name be thrown overboard!" + +#: editor/editor_export.cpp platform/windows/export/export.cpp +#: platform/x11/export/export.cpp +msgid "PCK Embedding" msgstr "" #: editor/editor_export.cpp @@ -3015,9 +3145,9 @@ msgid "Import" msgstr "" #: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp +#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Export" msgstr "" @@ -4126,14 +4256,6 @@ msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene Naming" -msgstr "" - #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp msgid "Interface" @@ -4253,6 +4375,10 @@ msgid "Default Color Picker Mode" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Username" msgstr "Rename Function" @@ -4281,6 +4407,10 @@ msgstr "" msgid "Add a new scene." msgstr "" +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "" + #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" @@ -4929,11 +5059,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5030,6 +5162,11 @@ msgid "" "as runnable." msgstr "" +#: editor/editor_run_native.cpp +#, fuzzy +msgid "Project Run" +msgstr "Yer functions:" + #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" @@ -5294,7 +5431,9 @@ msgid "Draw Spaces" msgstr "Call" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp +#: scene/main/scene_tree.cpp scene/resources/world.cpp +#: scene/resources/world_2d.cpp #, fuzzy msgid "Navigation" msgstr "Ye be fixin' Signal:" @@ -5855,10 +5994,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6622,14 +6763,6 @@ msgid "Replace in Files" msgstr "Find ye Node Type" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6762,7 +6895,7 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Filter" msgstr "Paste yer Node" @@ -7018,7 +7151,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7046,6 +7179,18 @@ msgid "Saving..." msgstr "" #: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used as a normal map in 3D. Enabling red-green " +"texture compression to reduce memory usage (blue channel is discarded)." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " +"generation and VRAM texture compression." +msgstr "" + +#: editor/import/resource_importer_texture.cpp msgid "2D, Detect 3D" msgstr "" @@ -7865,10 +8010,12 @@ msgstr "" msgid "Directions" msgstr "Yer functions:" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8028,8 +8175,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Add Function" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -8046,11 +8194,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8965,6 +9108,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9029,6 +9173,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9783,8 +9931,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Swap yer Expression" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10022,6 +10171,7 @@ msgid "Points" msgstr "Discharge ye' Signal" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Ye be fixin' Signal:" @@ -10178,13 +10328,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10193,10 +10336,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10919,13 +11058,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Slit th' Node" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Add Function" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10949,11 +11092,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11442,8 +11580,9 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" -msgstr "" +#, fuzzy +msgid "Convert to MeshInstance2D" +msgstr "Discharge ye' Function" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -11476,15 +11615,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Add Function" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -12466,8 +12606,7 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp +#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp msgid "Region" msgstr "" @@ -13956,20 +14095,15 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp -msgid "Delete preset '%s'?" +msgid "Export the project for all the presets defined." msgstr "" #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." +msgid "All presets must have an export path defined for Export All to work." msgstr "" #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." +msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp @@ -13977,14 +14111,6 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" - -#: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -14085,34 +14211,47 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Edit" #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Rename Function" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Edit" + #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Rename Function" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp +#, fuzzy +msgid "Project Export" +msgstr "Yer functions:" + +#: editor/project_export.cpp msgid "Manage Export Templates" msgstr "" @@ -14389,11 +14528,11 @@ msgid "Project Manager" msgstr "Yer functions:" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp @@ -15593,7 +15732,7 @@ msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Remote " +msgid "Remote %s:" msgstr "Discharge ye' Signal" #: editor/script_editor_debugger.cpp @@ -16446,7 +16585,7 @@ msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#: scene/3d/collision_polygon.cpp #, fuzzy msgid "Polygon" msgstr "Ye be fixin' Signal:" @@ -16618,7 +16757,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17040,7 +17179,6 @@ msgid "Use In Baked Light" msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" @@ -17070,6 +17208,19 @@ msgstr "Slit th' Node" msgid "Mask" msgstr "" +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +#, fuzzy +msgid "Bake Navigation" +msgstr "Ye be fixin' Signal:" + +#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp +#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Navigation Layers" +msgstr "Ye be fixin' Signal:" + #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "" @@ -17488,7 +17639,8 @@ msgstr "" "workin' memry'! Swab the decks!" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Blow the man down! Yer node's booty got ye n' a evil sequence output: " #: modules/visual_script/visual_script.cpp @@ -17498,7 +17650,8 @@ msgstr "" "Captain!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Avast! Yer stack has burst! Her depth be: " #: modules/visual_script/visual_script.cpp @@ -17901,7 +18054,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Yar! Yer input aint iterable: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17909,7 +18063,8 @@ msgid "Iterator became invalid" msgstr "Yer Iterator be no good" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Yer Iterator be no good: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18071,11 +18226,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Evil argument of th' type: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Evil arguments: " #: modules/visual_script/visual_script_nodes.cpp @@ -18088,11 +18245,13 @@ msgid "Var Name" msgstr "Change" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet be in davy jones locker! Not in th' script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet be in davy jones locker! Not in th' script: " #: modules/visual_script/visual_script_nodes.cpp @@ -18613,10 +18772,6 @@ msgid "Could not execute on device." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "" - -#: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -18721,12 +18876,16 @@ msgstr "" msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" +#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Code Signing" +msgstr "Yer signals:" + #: platform/android/export/export_plugin.cpp msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." +"'apksigner' could not be found. Please check that the command is available " +"in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" #: platform/android/export/export_plugin.cpp @@ -18742,6 +18901,10 @@ msgid "Could not find keystore, unable to export." msgstr "" #: platform/android/export/export_plugin.cpp +msgid "Could not start apksigner executable." +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "" @@ -18770,7 +18933,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" +msgid "Unsupported export format!" msgstr "" #: platform/android/export/export_plugin.cpp @@ -18781,19 +18944,17 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" +"Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" +"Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" +msgid "Could not export project files to gradle project." msgstr "" #: platform/android/export/export_plugin.cpp @@ -18806,7 +18967,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Building of Android project failed, check output for the error.\n" +"Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" @@ -18821,7 +18982,7 @@ msgid "" msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" +msgid "Package not found: \"%s\"." msgstr "" #: platform/android/export/export_plugin.cpp @@ -18829,15 +18990,12 @@ msgid "Creating APK..." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" +msgid "Could not find template APK to export: \"%s\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" +"Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" @@ -18848,8 +19006,9 @@ msgid "Adding files..." msgstr "Find ye Node Type" #: platform/android/export/export_plugin.cpp -msgid "Could not export project files" -msgstr "" +#, fuzzy +msgid "Could not export project files." +msgstr "Slit th' Node" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -19087,6 +19246,17 @@ msgstr "Slit th' Node" msgid "Custom BG Color" msgstr "Slit th' Node" +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Prepare Templates" +msgstr "Discharge ye' Variable" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Export template not found." +msgstr "Yer fancy release package be nowhere." + #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" @@ -19109,24 +19279,34 @@ msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp -msgid "Could not open template for export:" +msgid "Could not open template for export: \"%s\"." msgstr "" #: platform/javascript/export/export.cpp #, fuzzy -msgid "Invalid export template:" +msgid "Invalid export template: \"%s\"." msgstr "Yer index property name be thrown overboard!" #: platform/javascript/export/export.cpp -msgid "Could not write file:" -msgstr "" +#, fuzzy +msgid "Could not write file: \"%s\"." +msgstr "Slit th' Node" + +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Icon Creation" +msgstr "Rename Variable" #: platform/javascript/export/export.cpp #, fuzzy -msgid "Could not read file:" +msgid "Could not read file: \"%s\"." msgstr "Slit th' Node" #: platform/javascript/export/export.cpp +msgid "PWA" +msgstr "" + +#: platform/javascript/export/export.cpp #, fuzzy msgid "Variant" msgstr "Yer functions:" @@ -19201,16 +19381,18 @@ msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" -msgstr "" +#, fuzzy +msgid "Could not read HTML shell: \"%s\"." +msgstr "Slit th' Node" #: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" +msgid "Could not create HTTP server directory: %s." msgstr "" #: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" -msgstr "" +#, fuzzy +msgid "Error starting HTTP server: %d." +msgstr "Error loading yer Calligraphy Pen." #: platform/javascript/export/export.cpp msgid "Web" @@ -19497,9 +19679,27 @@ msgid "Apple Team ID" msgstr "" #: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not open icon file \"%s\"." +msgstr "Slit th' Node" + +#: platform/osx/export/export.cpp +msgid "Could not start xcrun executable." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization failed." +msgstr "Ye be fixin' Signal:" + +#: platform/osx/export/export.cpp +msgid "Notarization request UUID: \"%s\"" +msgstr "" + +#: platform/osx/export/export.cpp msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." +"The notarization process generally takes less than an hour. When the process " +"is completed, you'll receive an email." msgstr "" #: platform/osx/export/export.cpp @@ -19515,18 +19715,72 @@ msgid "" msgstr "" #: platform/osx/export/export.cpp +msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign failed with error \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign require regex module." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Could not start codesign executable, make sure Xcode command line tools are " +"installed." +msgstr "" + +#: platform/osx/export/export.cpp platform/windows/export/export.cpp msgid "No identity found." msgstr "" #: platform/osx/export/export.cpp +#, fuzzy +msgid "Cannot sign file %s." +msgstr "Error loading yer Calligraphy Pen." + +#: platform/osx/export/export.cpp +msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "DMG Creation" +msgstr "Yer functions:" + +#: platform/osx/export/export.cpp +msgid "Could not start hdiutil executable." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed - file exists." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed." +msgstr "" + +#: platform/osx/export/export.cpp msgid "Creating app bundle" msgstr "" #: platform/osx/export/export.cpp -msgid "Could not find template app to export:" +msgid "Could not find template app to export: \"%s\"." msgstr "" #: platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid export format." +msgstr "Yer index property name be thrown overboard!" + +#: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" @@ -19534,7 +19788,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "" -"Requested template binary '%s' not found. It might be missing from your " +"Requested template binary \"%s\" not found. It might be missing from your " "template archive." msgstr "" @@ -19576,6 +19830,15 @@ msgstr "" #: platform/osx/export/export.cpp #, fuzzy +msgid "ZIP Creation" +msgstr "Yer functions:" + +#: platform/osx/export/export.cpp +msgid "Could not open file to read from path \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy msgid "Invalid bundle identifier:" msgstr "Yer name's got no valid identifier:" @@ -19887,6 +20150,10 @@ msgid "Debug Algorithm" msgstr "" #: platform/windows/export/export.cpp +msgid "Failed to rename temporary file \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp msgid "Identity Type" msgstr "" @@ -19933,6 +20200,65 @@ msgid "Trademarks" msgstr "" #: platform/windows/export/export.cpp +#, fuzzy +msgid "Resources Modification" +msgstr "Slit th' Node" + +#: platform/windows/export/export.cpp +msgid "Could not find rcedit executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find wine executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Could not start rcedit executable, configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"rcedit failed to modify executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find signtool executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find osslsigncode executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid identity type." +msgstr "Yer name's got no valid identifier:" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid timestamp server." +msgstr "Yer Calligraphy be wrongly sized." + +#: platform/windows/export/export.cpp +msgid "" +"Could not start signtool executable, configure signtool path in the Editor " +"Settings (Export > Windows > Signtool)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Signtool failed to sign executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Failed to remove temporary file \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." @@ -19954,6 +20280,23 @@ msgid "Invalid product version:" msgstr "Yer product GUID be evil." #: platform/windows/export/export.cpp +msgid "Windows executables cannot be >= 4 GiB." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +#, fuzzy +msgid "Failed to open executable file \"%s\"." +msgstr "Yer Calligraphy be wrongly sized." + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable file header corrupted." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable \"pck\" section not found." +msgstr "" + +#: platform/windows/export/export.cpp msgid "Windows" msgstr "" @@ -19969,6 +20312,10 @@ msgstr "" msgid "Wine" msgstr "" +#: platform/x11/export/export.cpp +msgid "32-bit executables cannot have embedded data >= 4 GiB." +msgstr "" + #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp #, fuzzy @@ -20083,7 +20430,8 @@ msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp +#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -20878,13 +21226,16 @@ msgid "" msgstr "" #: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." +msgid "Navpoly" msgstr "" -#: scene/2d/navigation_polygon.cpp -msgid "Navpoly" +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Enter Cost" +msgstr "Slit th' Node" + +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +msgid "Travel Cost" msgstr "" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp @@ -22004,12 +22355,6 @@ msgid "" "The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "" -#: scene/3d/navigation_mesh_instance.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp msgid "NavMesh" msgstr "" @@ -24526,6 +24871,16 @@ msgid "3D Physics" msgstr "" #: scene/register_scene_types.cpp +#, fuzzy +msgid "2D Navigation" +msgstr "Ye be fixin' Signal:" + +#: scene/register_scene_types.cpp +#, fuzzy +msgid "3D Navigation" +msgstr "Ye be fixin' Signal:" + +#: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" @@ -25894,7 +26249,7 @@ msgstr "Add Function" msgid "Refraction" msgstr "Yer functions:" -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/material.cpp msgid "Detail" msgstr "" @@ -25972,7 +26327,12 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Sample Partition Type" +msgid "Sampling" +msgstr "Slit th' Node" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Partition Type" msgstr "Edit yer Variable:" #: scene/resources/navigation_mesh.cpp @@ -25988,7 +26348,11 @@ msgid "Source Group Name" msgstr "" #: scene/resources/navigation_mesh.cpp -msgid "Agent" +msgid "Cells" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Agents" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -26000,11 +26364,16 @@ msgid "Max Slope" msgstr "" #: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Regions" +msgstr "Yer functions:" + +#: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" #: scene/resources/navigation_mesh.cpp -msgid "Edge" +msgid "Edges" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -26017,6 +26386,11 @@ msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Details" +msgstr "Change" + +#: scene/resources/navigation_mesh.cpp msgid "Sample Distance" msgstr "" @@ -26033,7 +26407,7 @@ msgid "Ledge Spans" msgstr "" #: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" +msgid "Walkable Low Height Spans" msgstr "" #: scene/resources/occluder_shape.cpp @@ -26429,6 +26803,11 @@ msgid "Scenario" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Navigation Map" +msgstr "Ye be fixin' Signal:" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -26445,6 +26824,26 @@ msgstr "Yar, Blow th' Selected Down!" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world.cpp +#, fuzzy +msgid "Default Map Up" +msgstr "th' Base Type:" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Size" +msgstr "th' Base Type:" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Height" +msgstr "th' Base Type:" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Edge Connection Margin" +msgstr "Slit th' Node" + #: scene/resources/world_2d.cpp msgid "Canvas" msgstr "" |