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-rw-r--r--editor/translations/pl.po5
1 files changed, 3 insertions, 2 deletions
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 14bbb799aa..de1d6d5375 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -42,7 +42,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"PO-Revision-Date: 2020-03-16 09:43+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -5981,7 +5981,6 @@ msgstr ""
"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Utwórz pojedynczego wypukłego sąsiada kolizji"
@@ -12400,6 +12399,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape nie obsługuje węzła RigidBody w innym trybie niż "
+"statyczny."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."