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-rw-r--r--editor/translations/pl.po18
1 files changed, 15 insertions, 3 deletions
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 122c89f2b6..483d572041 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -52,7 +52,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-19 22:33+0000\n"
+"PO-Revision-Date: 2021-04-22 14:39+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -2572,9 +2572,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Nie można załadować skryptu dodatku z ścieżki: \"%s\"."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nie można załadować skryptu dodatku ze ścieżki: \"%s\" W kodzie znajduje się "
"błąd, sprawdź składnię."
@@ -3020,6 +3022,10 @@ msgid "About"
msgstr "O silniku"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Uruchom projekt."
@@ -5251,6 +5257,7 @@ msgstr ""
"mieszczą się w kwadratowym obszarze [0.0, 1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7580,6 +7587,8 @@ msgstr "Obroty widoku zablokowane"
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
+"By przybliżyć bardziej, zmień płaszczyzny odcięcia kamery (Widok -> "
+"Ustawienia...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -10971,6 +10980,9 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
+"Kiedy wybrany, dok zdalnego drzewa sceny będzie powodował przestoje za "
+"każdym razem, gdy się aktualizuje.\n"
+"Zmień z powrotem na drzewo lokalne, by zwiększyć wydajność."
#: editor/scene_tree_dock.cpp
msgid "Local"