diff options
Diffstat (limited to 'editor/translations/nl.po')
-rw-r--r-- | editor/translations/nl.po | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 80c2ab188d..669ed2e73d 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -50,13 +50,14 @@ # Hugo van de Kuilen <hugo.vandekuilen1234567890@gmail.com>, 2021. # tobeqz <vanveenjorik+tobeqz@gmail.com>, 2021. # Edgar <Edgar@anotherfoxguy.com>, 2021. +# Daan van Luijk <daanvl@outlook.be>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-24 20:52+0000\n" -"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" +"PO-Revision-Date: 2021-11-07 22:23+0000\n" +"Last-Translator: Daan van Luijk <daanvl@outlook.be>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -419,9 +420,8 @@ msgstr "node '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp -#, fuzzy msgid "animation" -msgstr "Animatie" +msgstr "animatie" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." @@ -1787,6 +1787,8 @@ msgstr "Laat u 3D scenes weergeven en bewerken." #: editor/editor_feature_profile.cpp msgid "Allows to edit scripts using the integrated script editor." msgstr "" +"Staat toe het script aan te passen door middel van de geïntegreerde script " +"editor" #: editor/editor_feature_profile.cpp msgid "Provides built-in access to the Asset Library." @@ -2168,7 +2170,7 @@ msgstr "Thema-eigenschappen" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "Enumeratie" +msgstr "Enumeraties" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" @@ -7838,14 +7840,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Dit skelet heeft geen botten, maak een aantal Bone2D-knopen als kind." #: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" -msgstr "CreëerRest Pose vanuit botten" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "Botten in rusthouding zetten" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "CreëerRest Pose vanuit botten" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" |