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-rw-r--r--editor/translations/nl.po5369
1 files changed, 4015 insertions, 1354 deletions
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index ab181f04fe..2c836b5685 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -26,12 +26,22 @@
# Tahar Meijs <tntmeijs@gmail.com>, 2018.
# Laurent Windels <laurentwindels@yahoo.com>, 2018.
# rxadmin <r.van.eeghem@gmail.com>, 2018.
+# Peter Goelst <muis24@gmail.com>, 2019.
+# Wouter Buckens <wou.buc@gmail.com>, 2019.
+# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019.
+# jef dered <themen098s@vivaldi.net>, 2019.
+# Alex H. <sandertjeh13@hotmail.com>, 2019.
+# edouardgr <edouard.gruyters@gmail.com>, 2019.
+# Jimmy De Smet <J773@telenet.be>, 2019.
+# Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>, 2019.
+# Hector Peeters <hector.peeters@gmail.com>, 2019.
+# Shawn Gyina <gyina.shawn@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: rxadmin <r.van.eeghem@gmail.com>\n"
+"PO-Revision-Date: 2019-08-04 14:23+0000\n"
+"Last-Translator: Shawn Gyina <gyina.shawn@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -39,12 +49,12 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten."
+msgstr "Ongeldig argumenttype aan convert(), gebruik TYPE_* constanten."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -82,7 +92,6 @@ msgid "On call to '%s':"
msgstr "Tijdens invocatie van '%s':"
#: editor/animation_bezier_editor.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Vrij"
@@ -94,6 +103,14 @@ msgstr "Gebalanceerd"
msgid "Mirror"
msgstr "Spiegel"
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "Tijd:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr "Waarde:"
+
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Hier Key invoegen"
@@ -106,6 +123,14 @@ msgstr "Kopieer Geselecteerde Key(s)"
msgid "Delete Selected Key(s)"
msgstr "Geselecteerde Key(s) Verwijderen"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr "Bézierpunt toevoegen"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr "Beweeg Bézierpunten"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dupliceer Keys"
@@ -135,6 +160,40 @@ msgid "Anim Change Call"
msgstr "Anim Wijzig Aanroep"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Wijzig Keyframe Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Wijzig Overgang"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Wijzig Transform"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Wijzig Keyframe Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Wijzig Aanroep"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr "Verander Animatielengte"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Verander Animatie Lus"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Eigenschap Track"
@@ -159,14 +218,19 @@ msgid "Animation Playback Track"
msgstr "Animatie Terugspelen Track"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Track Toevoegen"
+msgid "Animation length (frames)"
+msgstr "Animatielengte (in frames)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Animatielengte (in seconden)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Track Toevoegen"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animatie Loopen"
@@ -184,8 +248,12 @@ msgid "Anim Clips:"
msgstr "Animatieclips:"
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr "Verander Track pad"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Aan-uitschakelaar Track."
+msgstr "Schakel deze track aan/uit."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -206,7 +274,11 @@ msgstr "Verwijder deze track."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr "Tijd (s): "
+msgstr "Tijd (en): "
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr "Track schakelaar ingeschakeld"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -252,11 +324,23 @@ msgstr "Voer Sleutel in"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "Dupliceer Key(s)"
+msgstr "Dupliceer Sleutel(s)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "Verwijder Key(s)"
+msgstr "Verwijder Sleutel(s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr "Verander animatie update modus"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr "Verander Animatie Interpolatiemodus"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr "Verander Animatie lus Modus"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -271,11 +355,13 @@ msgid "Create %d NEW tracks and insert keys?"
msgstr "Maak %d NIEUWE tracks aan en keys invoeren?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
-#: editor/plugin_config_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Maken"
@@ -300,6 +386,14 @@ msgid "Anim Insert Key"
msgstr "Anim Key Invoegen"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr "Verander Animatiestappen"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr "Herschik Tracks"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"Transformatie tracks zijn alleen te gebruiken met nodes die een dimensionale "
@@ -330,6 +424,10 @@ msgid "Not possible to add a new track without a root"
msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root"
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr "Voeg Bézierbaan Toe"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Track path is niet geldig, dus kan geen key toevoegen."
@@ -338,10 +436,23 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Track is niet van het type Spatial, kan geen key invoegen"
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr "Voeg Transformatie Track Sleutel toe"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr "Voeg Track sleutel toe"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Track path is niet geldig, dus kan geen methode key toevoegen."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Voeg Methode Track sleutel toe"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Methode niet gevonden in object "
@@ -354,6 +465,10 @@ msgid "Clipboard is empty"
msgstr "Klembord is leeg"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Plak sporen"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Schaal Keys"
@@ -365,6 +480,41 @@ msgstr ""
"aanwezig is."
#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+"Deze animatie behoort tot een geïmporteerde scène, dus veranderingen aan "
+"geïmporteerde tracks zullen niet worden opgeslagen.\n"
+"\n"
+"Om aangepaste tracks toe te voegen, navigeert u naar de importinstellingen "
+"van de scène en stelt u deze in\n"
+"\"Animation > Storage\" naar \"Files\", schakel \"Animation > Keep Custom "
+"Tracks\" in, dan herimporteren.\n"
+"U kunt ook een importvoorinstelling gebruiken die animaties importeert om "
+"bestanden te scheiden."
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr "Waarschuwing: Geïmporteerde animatie bewerken"
+
+#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr "Alles Selecteren"
+
+#: editor/animation_track_editor.cpp
+msgid "Select None"
+msgstr "Niets Selecteren"
+
+#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Toon alleen sporen die horen bij de geselecteerde node in de boom."
@@ -374,13 +524,21 @@ msgstr "Sporen weergeven op basis van nodes of als lijst."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Snap (s): "
-msgstr "Stap(pen):"
+msgid "Snap:"
+msgstr "Snap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Animatie stap waarde."
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr "Seconden"
+
+#: editor/animation_track_editor.cpp
+msgid "FPS"
+msgstr "FPS"
+
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -399,12 +557,8 @@ msgid "Copy Tracks"
msgstr "Kopieer sporen"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Plak sporen"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr "Schaal Selectie"
+msgstr "Schaal selectie"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
@@ -423,14 +577,12 @@ msgid "Delete Selection"
msgstr "Verwijder Selectie"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Ga Naar Volgende Stap"
+msgstr "Ga naar Volgende Stap"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Ga Naar Vorige Stap"
+msgstr "Ga naar Vorige Stap"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -496,7 +648,8 @@ msgstr "Schaal Ratio:"
msgid "Select tracks to copy:"
msgstr "Selecteer sporen om te kopieren:"
-#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
@@ -504,6 +657,18 @@ msgstr "Selecteer sporen om te kopieren:"
msgid "Copy"
msgstr "Kopiëren"
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr "Voeg audiospoor clip toe"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr "Wijzig start afwijking van audiospoorclip"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr "Wijzig eind afwijking van audiospoorclip"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Array Grootte Wijzigen"
@@ -524,14 +689,20 @@ msgstr "Ga naar Regel"
msgid "Line Number:"
msgstr "Regelnummer:"
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "No Matches"
-msgstr "Geen Overeenkomsten"
-
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d voorgekomen waarde(s) vervangen."
+#: editor/code_editor.cpp editor/editor_help.cpp
+#, fuzzy
+msgid "%d match."
+msgstr "%d overeenkomst(en) gevonden."
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+#, fuzzy
+msgid "%d matches."
+msgstr "%d overeenkomst(en) gevonden."
+
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Hoofdlettergevoelig"
@@ -552,6 +723,11 @@ msgstr "Alle Vervangen"
msgid "Selection Only"
msgstr "Alleen Selectie"
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr "Standaard"
+
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -569,38 +745,45 @@ msgid "Reset Zoom"
msgstr "Initialiseer Zoom"
#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Waarschuwingen:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Vooraanzicht"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Regel:"
+msgid "Warnings"
+msgstr "Waarschuwingen"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolom:"
+msgid "Line and column numbers."
+msgstr "Regel- en kolomnummers."
#: editor/connections_dialog.cpp
-msgid "Method in target Node must be specified!"
-msgstr "Methode in doel Node moet gespecificeerd worden!"
+msgid "Method in target node must be specified."
+msgstr "Methode in doel Node moet gespecificeerd worden."
#: editor/connections_dialog.cpp
msgid ""
-"Target method not found! Specify a valid method or attach a script to target "
-"Node."
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
msgstr ""
-"Doel methode niet gevonden! Specificeer een geldige methode of koppel een "
+"Doel methode niet gevonden. Specificeer een geldige methode of koppel een "
"script aan de doel Node."
#: editor/connections_dialog.cpp
-msgid "Connect To Node:"
+#, fuzzy
+msgid "Connect to Node:"
msgstr "Verbind Aan Node:"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect to Script:"
+msgstr "Kan niet verbinden met host:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "From Signal:"
+msgstr "Signalen:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Scene does not contain any script."
+msgstr "Node bevat geen geometrie."
+
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
@@ -608,10 +791,12 @@ msgid "Add"
msgstr "Toevoegen"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Verwijderen"
@@ -625,21 +810,32 @@ msgid "Extra Call Arguments:"
msgstr "Extra Aanroep Argumenten:"
#: editor/connections_dialog.cpp
-msgid "Path to Node:"
-msgstr "Pad naar Node:"
-
-#: editor/connections_dialog.cpp
-msgid "Make Function"
-msgstr "Maak Functie"
+#, fuzzy
+msgid "Advanced"
+msgstr "Uitlijnen opties"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Uitgesteld"
#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Eénschots"
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Cannot connect signal"
+msgstr "Verbind met Signaal: "
+
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -659,6 +855,11 @@ msgid "Connect"
msgstr "Verbinden"
#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Signal:"
+msgstr "Signalen:"
+
+#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Verbind '%s' met '%s'"
@@ -667,9 +868,8 @@ msgid "Disconnect '%s' from '%s'"
msgstr "Ontkoppel '%s' van '%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "Ontkoppel '%s' van '%s'"
+msgstr "Ontkoppel alles van signaal: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -681,11 +881,13 @@ msgid "Disconnect"
msgstr "Losmaken"
#: editor/connections_dialog.cpp
-msgid "Connect Signal: "
+#, fuzzy
+msgid "Connect a Signal to a Method"
msgstr "Verbind met Signaal: "
#: editor/connections_dialog.cpp
-msgid "Edit Connection: "
+#, fuzzy
+msgid "Edit Connection:"
msgstr "Verbinding bewerken: "
#: editor/connections_dialog.cpp
@@ -703,14 +905,12 @@ msgstr ""
"Weet je zeker dat je alle verbindingen naar dit signaal wilt verwijderen?"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "Losmaken"
+msgstr "Ontkoppel Alles"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Bewerken"
+msgstr "Bewerken..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -721,7 +921,6 @@ msgid "Change %s Type"
msgstr "Wijzig %s Type"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Wijzig"
@@ -738,8 +937,7 @@ msgstr "Favorieten:"
msgid "Recent:"
msgstr "Recente:"
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
@@ -752,7 +950,8 @@ msgid "Matches:"
msgstr "Overeenkomsten:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Omschrijving:"
@@ -766,17 +965,19 @@ msgid "Dependencies For:"
msgstr "Afhankelijkheden Voor:"
#: editor/dependency_editor.cpp
+#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
-"Changes will not take effect unless reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
"Scene '%s' wordt op dit moment gewijzigd.\n"
"Wijzigingen hebben geen effect tenzij de scene herladen worden."
#: editor/dependency_editor.cpp
+#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
-"Changes will take effect when reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
"Resource '%s' is in gebruik.\n"
"Wijzigingen zullen effect hebben wanneer herladen."
@@ -826,7 +1027,8 @@ msgid "Owners Of:"
msgstr "Eigenaren Van:"
#: editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (no undo)"
+#, fuzzy
+msgid "Remove selected files from the project? (Can't be restored)"
msgstr ""
"Verwijder geselecteerde bestanden van het project? (Kan niet ongedaan "
"worden.)"
@@ -841,7 +1043,7 @@ msgstr ""
"te laten werken.\n"
"Toch verwijderen? (Kan niet ongedaan worden.)"
-#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Niet te verwijderen:"
@@ -850,9 +1052,8 @@ msgid "Error loading:"
msgstr "Error bij het laden van:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Scene faalde om te laden door ontbrekende afhankelijkheden:"
+msgstr "Laden mislukt vanwege het ontbrekende van afhankelijkheden:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -875,29 +1076,30 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "%d item(s) permanent verwijderen? (Kan niet ongedaan worden!)"
#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr "Eigenaar Van"
+#, fuzzy
+msgid "Show Dependencies"
+msgstr "Afhankelijkheden"
#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr "Resources Zonder Expliciet Bezit:"
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Wees Resource Verkenner"
-#: editor/dependency_editor.cpp
-msgid "Delete selected files?"
-msgstr "Verwijder geselecteerde bestanden?"
-
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Verwijder"
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "Eigenaar Van"
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "Resources Zonder Expliciet Bezit:"
+
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Wijzig Array Sleutel"
@@ -967,14 +1169,16 @@ msgid "License"
msgstr "Licentie"
#: editor/editor_about.cpp
-msgid "Thirdparty License"
+#, fuzzy
+msgid "Third-party Licenses"
msgstr "Derde partijslicentie"
#: editor/editor_about.cpp
+#, fuzzy
msgid ""
-"Godot Engine relies on a number of thirdparty free and open source "
+"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such thirdparty components with their "
+"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine maakt gebruik van enkele gratis en open-source bibliotheken, "
@@ -995,7 +1199,8 @@ msgid "Licenses"
msgstr "Licenties"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Error opening package file, not in zip format."
+#, fuzzy
+msgid "Error opening package file, not in ZIP format."
msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
#: editor/editor_asset_installer.cpp
@@ -1003,17 +1208,15 @@ msgid "Uncompressing Assets"
msgstr "Bronnen aan het uitpakken"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
-msgstr "Pakket Succesvol Geïnstalleerd!"
+msgstr "Pakket succesvol geïnstalleerd!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Succes!"
+msgstr "Geslaagd!"
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Installeer"
@@ -1139,8 +1342,12 @@ msgid "Open Audio Bus Layout"
msgstr "Open Audio Bus Lay-out"
#: editor/editor_audio_buses.cpp
-msgid "There is no 'res://default_bus_layout.tres' file."
-msgstr "Er is geen 'res://default_bus_layout.tres' bestand."
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Indeling"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -1151,8 +1358,9 @@ msgid "Add Bus"
msgstr "Bus Toevoegen"
#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr "Maak een nieuwe audiobus layout."
+#, fuzzy
+msgid "Add a new Audio Bus to this layout."
+msgstr "Voeg een nieuwe Audio Bus toe aan deze layout."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1180,6 +1388,10 @@ msgstr "Laad Standaard"
msgid "Load the default Bus Layout."
msgstr "Laad de standaard audiobus layout."
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr "Maak een nieuwe audiobus layout."
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ongeldige naam."
@@ -1189,21 +1401,28 @@ msgid "Valid characters:"
msgstr "Geldige karakters:"
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing engine class name."
+#, fuzzy
+msgid "Must not collide with an existing engine class name."
msgstr "Ongeldige naam. Moet niet botsen met een bestaande engine klasse naam."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing buit-in type name."
+#, fuzzy
+msgid "Must not collide with an existing built-in type name."
msgstr ""
"Ongeldige naam. Mag niet botsen met een bestaande ingebouwde type naam."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing global constant name."
+#, fuzzy
+msgid "Must not collide with an existing global constant name."
msgstr ""
"Ongeldige naam. Mag niet botsen met de naam van een bestaande globale "
"constante."
#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' bestaat al!"
@@ -1231,11 +1450,12 @@ msgstr "Inschakelen"
msgid "Rearrange Autoloads"
msgstr "Herschik Autoloads"
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Invalid path."
msgstr "Ongeldig Pad."
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Bestand bestaat niet."
@@ -1286,7 +1506,8 @@ msgid "[unsaved]"
msgstr "[niet opgeslagen]"
#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first"
+#, fuzzy
+msgid "Please select a base directory first."
msgstr "Kies eerst een basisfolder"
#: editor/editor_dir_dialog.cpp
@@ -1294,7 +1515,8 @@ msgid "Choose a Directory"
msgstr "Kies een Map"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Map Maken"
@@ -1319,13 +1541,221 @@ msgid "Storing File:"
msgstr "Bestand Opslaan:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Geen exporteersjabloon gevonden op het verwachte pad:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Inpakken"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+"Doel platform heeft 'ETC' afbeelding compressie nodig voor GLES2. Activeer "
+"'Importeer ETC' in de project instellingen."
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Aangepast debug pakket niet gevonden."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Aangepast release pakket niet gevonden."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Template bestand niet gevonden:"
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "3D Editor"
+msgstr "Verwerker"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Script Editor"
+msgstr "Open Script Bewerker"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Asset Library"
+msgstr "Open Asset Bibliotheek"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Scene Tree Editing"
+msgstr "Scene Uitvoerinstellingen"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Import Dock"
+msgstr "Importeren"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Node Dock"
+msgstr "Verplaatsingsmodus"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "FileSystem and Import Docks"
+msgstr "Bestandssysteem"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Erase profile '%s'? (no undo)"
+msgstr "Alle vervangen (geen ongedaan maken)"
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Profile with this name already exists."
+msgstr "Er bestaat al een bestand of map met deze naam."
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "(Properties Disabled)"
+msgstr "Alleen Eigenschappen"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "(Editor Disabled)"
+msgstr "Uitgeschakeld"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options:"
+msgstr "Klassebeschrijving:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enable Contextual Editor"
+msgstr "Open de volgende Editor"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Properties:"
+msgstr "Eigenschappen:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Features:"
+msgstr "Kenmerken"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Classes:"
+msgstr "Zoek Klasses"
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Error saving profile to path: '%s'."
+msgstr "Error bij het laden van sjabloon '%s'"
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Current Profile:"
+msgstr "Huidige Versie:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Make Current"
+msgstr "Huidig:"
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr "Nieuw"
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Importeren"
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr "Exporteren"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Available Profiles:"
+msgstr "Beschikbare Nodes:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options"
+msgstr "Klassebeschrijving"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "New profile name:"
+msgstr "Nieuwe naam:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Erase Profile"
+msgstr "Wis TileMap"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Import Profile(s)"
+msgstr "Geïmporteerd Project"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Export Profile"
+msgstr "Project Exporteren"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Manage Editor Feature Profiles"
+msgstr "Beheer Export Templates"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Selecteer Huidige Map"
@@ -1335,21 +1765,19 @@ msgid "File Exists, Overwrite?"
msgstr "Bestand Bestaat, Overschrijven?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Selecteer Modus"
+msgstr "Selecteer deze map"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopieer Pad"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Weergeven in Bestandsbeheer"
+msgstr "Openen in Bestandsbeheer"
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#: editor/project_manager.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "Weergeven in Bestandsbeheer"
@@ -1433,16 +1861,50 @@ msgstr "Verplaats Favoriet Naar Boven"
msgid "Move Favorite Down"
msgstr "Verplaats Favoriet Naar Beneden"
+#: editor/editor_file_dialog.cpp
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Ga naar bovenliggende folder"
+
+#: editor/editor_file_dialog.cpp
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Ga naar bovenliggende folder"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder"
+#, fuzzy
+msgid "Go to parent folder."
msgstr "Ga naar bovenliggende folder"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Zoek bestanden"
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr "(On)favoriet huidige map."
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
+msgstr "Toggle Verborgen Bestanden"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr "Toon items in een miniatuurraster."
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr "Bekijk items als een lijst."
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Mappen & Bestanden:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "Voorbeeld:"
@@ -1459,6 +1921,12 @@ msgid "ScanSources"
msgstr "Scan Bronnen"
#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Bronnen (Her)Importeren"
@@ -1495,19 +1963,16 @@ msgid "Methods"
msgstr "Methodes"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Methodes"
+msgstr "Methodes:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Eigenschappen"
+msgstr "Thema Eigenschappen"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Eigenschappen:"
+msgstr "Thema Eigenschappen:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1534,14 +1999,12 @@ msgid "Constants:"
msgstr "Constanten:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Beschrijving"
+msgstr "Klassebeschrijving"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Omschrijving:"
+msgstr "Klassebeschrijving:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1599,34 +2062,28 @@ msgid "Search Help"
msgstr "Zoek Hulp"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Weergave Normaalvector"
+msgstr "Alles tonen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Klassen"
+msgstr "Alleen Klassen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Methodes"
+msgstr "Alleen Methoden"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Signalen"
+msgstr "Alleen Signalen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Constanten"
+msgstr "Alleen Constanten"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Eigenschappen"
+msgstr "Alleen Eigenschappen"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1639,13 +2096,12 @@ msgid "Member Type"
msgstr "Leden"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Klasse:"
+msgstr "Klasse"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Eigenschap:"
#: editor/editor_inspector.cpp
msgid "Set"
@@ -1653,12 +2109,16 @@ msgstr "Zet"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Zet Meerdere:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Uitvoer:"
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr "Selectie kopiëren"
+
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1673,13 +2133,17 @@ msgstr "Leegmaken"
msgid "Clear Output"
msgstr "Maak Uitvoer Leeg"
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "Project exporteren faalt door foutcode %d."
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr "Error bij het opslaan van resource!"
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr "De geïmporteerde bronnen kunnen niet worden opgeslagen."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1687,6 +2151,19 @@ msgid "OK"
msgstr "Oké"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr "Error bij het opslaan van resource!"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+"Deze bron kan niet worden opgeslagen omdat het niet bij de bewerkte scene "
+"behoort. Maak het eerst uniek."
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Resource Opslaan Als..."
@@ -1705,6 +2182,7 @@ msgstr "Fout bij het opslaan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
+"Kan '%s' niet openen. Het bestand is mogelijks verplaatst of verwijderd."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1743,6 +2221,8 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Deze scene kan niet opgeslagen worden vanwege een cyclische instantiëring.\n"
+"Opslaan is pas mogelijk als dit opgelost wordt."
#: editor/editor_node.cpp
msgid ""
@@ -1754,7 +2234,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Kan geen scenes overschrijven die nog open zijn!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1799,9 +2279,10 @@ msgstr ""
"beter te begrijpen."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it will not be kept when saving the current scene."
+"Changes to it won't be kept when saving the current scene."
msgstr ""
"Dit bestand hoort bij een scene die geïnstantieerd of overgeërfd werd.\n"
"Aanpassingen zullen niet worden bijgehouden bij het opslaan van de huidige "
@@ -1816,8 +2297,9 @@ msgstr ""
"instellingen aan in het importeerpaneel en importeer het nadien opnieuw."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"This scene was imported, so changes to it will not be kept.\n"
+"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
@@ -1829,8 +2311,9 @@ msgstr ""
"begrijpen."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"This is a remote object so changes to it will not be kept.\n"
+"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
@@ -1844,36 +2327,6 @@ msgid "There is no defined scene to run."
msgstr "Er is geen startscene gedefinieerd."
#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-"Er is nooit een hoofdscene gekozen, wil je er een selecteren?\n"
-"Je kan dit later nog aanpassen in \"Projectinstellingen\" onder de categorie "
-"'toepassing'."
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-"De geselecteerde scene '%s' bestaat niet, selecteer een andere?\n"
-"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
-"'toepassing'."
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-"De geselecteerde scene '%s' is geen scenebestand, selecteer een andere?\n"
-"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
-"'toepassing'."
-
-#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "De huidige scene werd nooit opgeslagen, sla ze op voor het uitvoeren."
@@ -1881,7 +2334,7 @@ msgstr "De huidige scene werd nooit opgeslagen, sla ze op voor het uitvoeren."
msgid "Could not start subprocess!"
msgstr "Kon het subproces niet opstarten!"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Scene Openen"
@@ -1890,6 +2343,11 @@ msgid "Open Base Scene"
msgstr "Open Basisscene"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Quick Open..."
+msgstr "Open Scene Snel..."
+
+#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Open Scene Snel..."
@@ -1906,6 +2364,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Sla wijzigen aan '%s' op voor het afsluiten?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Mislukt om resource te laden."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr "Een hoofdknooppunt is vereist voor het opslaan van de scène."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Sla Scene Op Als..."
@@ -2002,6 +2469,15 @@ msgid "Pick a Main Scene"
msgstr "Kies een Hoofdscene"
#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr "Scene Sluiten"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Reopen Closed Scene"
+msgstr "Scene Sluiten"
+
+#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Inschakelen plug-in is gefaald op: '%s' inlezen van configuratiebestand "
@@ -2017,12 +2493,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Volgend script kon niet geladen worden: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Volgend script kon niet geladen worden: '%s' Script is niet in tool modus."
+"Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de "
+"code te zijn, controleer de syntax."
#: editor/editor_node.cpp
msgid ""
@@ -2061,6 +2537,36 @@ msgid "Clear Recent Scenes"
msgstr "Maak Leeg"
#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"Er is nooit een hoofdscene gekozen, wil je er een selecteren?\n"
+"Je kan dit later nog aanpassen in \"Projectinstellingen\" onder de categorie "
+"'toepassing'."
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"De geselecteerde scene '%s' bestaat niet, selecteer een andere?\n"
+"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
+"'toepassing'."
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"De geselecteerde scene '%s' is geen scenebestand, selecteer een andere?\n"
+"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
+"'toepassing'."
+
+#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Layout Opslaan"
@@ -2085,11 +2591,28 @@ msgid "Play This Scene"
msgstr "Speel Scene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
+msgstr "Tabblad sluiten"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Undo Close Tab"
+msgstr "Tabblad sluiten"
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
msgstr "Sluit Andere Tabbladen"
#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close All Tabs"
+msgstr "Sluit Alles"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Scenetab Wisselen"
@@ -2130,6 +2653,11 @@ msgid "Go to previously opened scene."
msgstr "Ga naar de vorige geopende scene."
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Copy Text"
+msgstr "Kopieer Pad"
+
+#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Volgend tabblad"
@@ -2157,6 +2685,10 @@ msgstr "Nieuwe Geërfde Scene..."
msgid "Open Scene..."
msgstr "Scene Openen..."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr "Recente Scenes Openen"
+
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Scene Opslaan"
@@ -2167,22 +2699,16 @@ msgid "Save All Scenes"
msgstr "Alle Scenes Opslaan"
#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr "Scene Sluiten"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr "Recente Scenes Openen"
-
-#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Converteer Naar..."
#: editor/editor_node.cpp
+#, fuzzy
msgid "MeshLibrary..."
-msgstr "MeshLibrary..."
+msgstr "MeshBibilotheek..."
#: editor/editor_node.cpp
+#, fuzzy
msgid "TileSet..."
msgstr "TileSet..."
@@ -2204,26 +2730,37 @@ msgstr "Scene Herstellen"
msgid "Miscellaneous project or scene-wide tools."
msgstr "Diverse project of scene-brede gereedschappen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Project"
msgstr "Project"
#: editor/editor_node.cpp
-msgid "Project Settings"
+#, fuzzy
+msgid "Project Settings..."
msgstr "Projectinstellingen"
-#: editor/editor_node.cpp editor/project_export.cpp
-msgid "Export"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Export..."
msgstr "Exporteren"
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Open de Project Manager?"
+
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Gereedschappen"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Open Project Data Folder"
-msgstr "Open de Project Manager?"
+msgid "Orphan Resource Explorer..."
+msgstr "Wees Resource Verkenner"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2280,7 +2817,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "Navigatie Zichtbaar"
+msgstr "Navigatie zichtbaar"
#: editor/editor_node.cpp
msgid ""
@@ -2292,7 +2829,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Synchroniseer Scene Veranderingen"
+msgstr "Sceneveranderingen synchroniseren"
#: editor/editor_node.cpp
msgid ""
@@ -2308,7 +2845,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Synchroniseer Script Veranderingen"
+msgstr "Scriptveranderingen synchroniseren"
#: editor/editor_node.cpp
msgid ""
@@ -2322,12 +2859,14 @@ msgstr ""
"Wanneer dit op afstand wordt gebruikt op een andere machine, is dit "
"efficiënter met het netwerk bestandssysteem."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+#, fuzzy
msgid "Editor"
-msgstr "Editor"
+msgstr "Verwerker"
-#: editor/editor_node.cpp editor/settings_config_dialog.cpp
-msgid "Editor Settings"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Editor Settings..."
msgstr "Editor Instellingen"
#: editor/editor_node.cpp
@@ -2335,28 +2874,47 @@ msgid "Editor Layout"
msgstr "Editor Layout"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Take Screenshot"
+msgstr "Klinkt logisch!"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr "Open Editor Data/Instellingen Map"
+
+#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Schakel Volledig Scherm"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Toggle System Console"
+msgstr "Gesplitste modus omschakelen"
+
+#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "Editor Instellingen"
+msgstr "Open Editor Data/Instellingen Map"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Open Editor Data Map"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Editor Instellingen"
+msgstr "Open Editor Instellingen Map"
-#: editor/editor_node.cpp editor/project_export.cpp
-msgid "Manage Export Templates"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Manage Editor Features..."
msgstr "Beheer Export Templates"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Manage Export Templates..."
+msgstr "Beheer Export Templates"
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Help"
@@ -2364,11 +2922,13 @@ msgstr "Help"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Zoeken"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Documentatie"
@@ -2430,35 +2990,33 @@ msgstr "Speel Aangepaste Scene"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Om de video driver te veranderen moet de editor herstart worden."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Opslaan & Afsluiten"
+msgstr "Opslaan & Herstarten"
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
+#, fuzzy
+msgid "Spins when the editor window redraws."
msgstr "Draait wanneer het editor venster opnieuw ververst wordt!"
#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr "Altijd Updaten"
+#, fuzzy
+msgid "Update Continuously"
+msgstr "Doorlopend"
#: editor/editor_node.cpp
-msgid "Update Changes"
+#, fuzzy
+msgid "Update When Changed"
msgstr "Update Veranderingen"
#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
+#, fuzzy
+msgid "Hide Update Spinner"
msgstr "Schakel Update Draaier Uit"
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Importeren"
-
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Bestandssysteem"
@@ -2472,9 +3030,8 @@ msgid "Node"
msgstr "Knooppunt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "Klap alles uit"
+msgstr "Vergroot onderste paneel"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2485,6 +3042,28 @@ msgid "Don't Save"
msgstr "Niet Opslaan"
#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Manage Templates"
+msgstr "Beheer Export Templates"
+
+#: editor/editor_node.cpp
+msgid ""
+"This will install the Android project for custom builds.\n"
+"Note that, in order to use it, it needs to be enabled per export preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Android build template is already installed and it won't be overwritten.\n"
+"Remove the \"build\" directory manually before attempting this operation "
+"again."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Sjablonen importeren Vanuit ZIP-Bestand"
@@ -2553,9 +3132,8 @@ msgid "Thumbnail..."
msgstr "Voorbeeld..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Bewerk Poly"
+msgstr "Bewerk Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2579,15 +3157,13 @@ msgid "Status:"
msgstr "Staat:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Bewerken"
+msgstr "Bewerken:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Starten!"
+msgstr "Start"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2610,10 +3186,6 @@ msgid "Physics Frame %"
msgstr "Physics Frame %"
#: editor/editor_profiler.cpp
-msgid "Time:"
-msgstr "Tijd:"
-
-#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusief"
@@ -2634,16 +3206,21 @@ msgid "Calls"
msgstr "Aanroepen"
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Bewerk Thema..."
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
-msgstr ""
+msgstr "Aan"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Laag"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d, waarde %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
@@ -2651,19 +3228,28 @@ msgstr "[Leeg]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "Toewijzen..."
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "Ongeldige RID"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"De geselecteerde hulpbron (%s) komt niet overeen met het verwachte type van "
+"deze eigenschap (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Kan geen ViewportTexture creëren op bronnen die zijn opgeslagen als een "
+"bestand.\n"
+"Bron moet toebehoren aan een scène."
#: editor/editor_properties.cpp
msgid ""
@@ -2672,6 +3258,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Kan geen ViewportTexture creëren op deze bron omdat deze niet is ingesteld "
+"als 'local to scene'.\n"
+"Schakel de 'local to scene' eigenschap op deze bron in (en op alle bronnen "
+"die het bevat tot en met een knooppunt)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2679,11 +3269,11 @@ msgstr "Kies een Aanzicht portaal"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "Nieuw Script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "Nieuw %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
@@ -2704,53 +3294,44 @@ msgid "Paste"
msgstr "Plakken"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert To %s"
-msgstr "Verbind Aan Node:"
+msgstr "Omzetten naar %s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Openen in Editor"
+msgstr "Editor Openen"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Selected node is not a Viewport!"
-msgstr "Geselecteerde ..... is geen Aanzicht Portaal!"
+msgstr "Geselecteerde knoop is geen Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "Grootte: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Pagina: "
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Verwijder Item"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Key:"
-msgstr "Nieuwe naam:"
+msgstr "Nieuwe Sleutel:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "Nieuwe naam:"
+msgstr "Nieuwe Waarde:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Verwijder Item"
-
-#: editor/editor_run_native.cpp
-msgid "Select device from the list"
-msgstr "Selecteer apparaat uit de lijst"
+msgstr "Sleutel-Waarde Paar Toevoegen"
#: editor/editor_run_native.cpp
msgid ""
@@ -2788,6 +3369,10 @@ msgstr "Ben je de '_run' methode vergeten?"
msgid "Select Node(s) to Import"
msgstr "Selecteer Node(s) om te Importeren"
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr "Bladeren"
+
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Scene Pad:"
@@ -2797,7 +3382,8 @@ msgid "Import From Node:"
msgstr "Importeer Vanuit Node:"
#: editor/export_template_manager.cpp
-msgid "Re-Download"
+#, fuzzy
+msgid "Redownload"
msgstr "Opnieuw Downloaden"
#: editor/export_template_manager.cpp
@@ -2814,6 +3400,10 @@ msgid "Download"
msgstr "Download"
#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Missend)"
@@ -2834,9 +3424,8 @@ msgid "Can't open export templates zip."
msgstr "Kan exportsjablonen niet openen."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "Ongeldig version.txt formaat in sjablonen."
+msgstr "Ongeldig version.txt formaat in sjablonen: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2878,12 +3467,10 @@ msgid "No response."
msgstr "Geen antwoord."
#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Aanvraag Mislukt."
#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Redirectlus."
@@ -2897,13 +3484,22 @@ msgid "Download Complete."
msgstr "Download Voltooid."
#: editor/export_template_manager.cpp
+#, fuzzy
+msgid "Cannot remove temporary file:"
+msgstr "Kan thema niet opslaan in bestand:"
+
+#: editor/export_template_manager.cpp
+#, fuzzy
msgid ""
-"Templates installation failed. The problematic templates archives can be "
-"found at '%s'."
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
msgstr ""
+"Installatie van templates mislukt. De problematische template archieven "
+"kunnen gevonden worden op '%s'."
#: editor/export_template_manager.cpp
-msgid "Error requesting url: "
+#, fuzzy
+msgid "Error requesting URL:"
msgstr "Fout bij het opvragen van een URL: "
#: editor/export_template_manager.cpp
@@ -2953,6 +3549,11 @@ msgid "SSL Handshake Error"
msgstr "SSL Handshake Foutmelding"
#: editor/export_template_manager.cpp
+#, fuzzy
+msgid "Uncompressing Android Build Sources"
+msgstr "Bronnen aan het uitpakken"
+
+#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Huidige Versie:"
@@ -2969,7 +3570,8 @@ msgid "Remove Template"
msgstr "Verwijder Sjabloon"
#: editor/export_template_manager.cpp
-msgid "Select template file"
+#, fuzzy
+msgid "Select Template File"
msgstr "Selecteer sjabloonbestand"
#: editor/export_template_manager.cpp
@@ -2981,36 +3583,12 @@ msgid "Download Templates"
msgstr "Download Sjablonen"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "Selecteer mirror uit lijst: "
-
-#: editor/file_type_cache.cpp
-msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
-msgstr ""
-"Kan niet schrijven in file_type_cache.cch, de bestandstype cache wordt niet "
-"bewaard!"
+msgstr "Selecteer mirror uit lijst: (Shift-klik: In Browser openen)"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favorieten:"
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-msgstr ""
-"Kan niet naar '%s' navigeren omdat het niet in het bestandssysteem gevonden "
-"is!"
-
-#: editor/filesystem_dock.cpp
-#, fuzzy
-msgid "View items as a grid of thumbnails."
-msgstr "Toon items in een rooster van miniaturen"
-
-#: editor/filesystem_dock.cpp
-#, fuzzy
-msgid "View items as a list."
-msgstr "Bekijk objecten als een lijst"
+msgstr "Favorieten"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -3043,18 +3621,19 @@ msgid "No name provided."
msgstr "Geen naam opgegeven."
#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters"
+#, fuzzy
+msgid "Provided name contains invalid characters."
msgstr "De opgegeven naam bevat ongeldige tekens"
#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr "Naam bevat ongeldige tekens."
-
-#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Er bestaat al een bestand of map met deze naam."
#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr "Naam bevat ongeldige tekens."
+
+#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Hernoem bestand:"
@@ -3071,8 +3650,14 @@ msgid "Duplicating folder:"
msgstr "Folder dupliceren:"
#: editor/filesystem_dock.cpp
-msgid "Open Scene(s)"
-msgstr "Scene(s) Openen"
+#, fuzzy
+msgid "New Inherited Scene"
+msgstr "Nieuwe Geërfde Scene..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open Scenes"
+msgstr "Scene Openen"
#: editor/filesystem_dock.cpp
msgid "Instance"
@@ -3080,13 +3665,13 @@ msgstr "Instantie"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Add to favorites"
-msgstr "Favorieten:"
+msgid "Add to Favorites"
+msgstr "Aan favorieten toevoegen"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Remove from favorites"
-msgstr "Verwijderen uit Groep"
+msgid "Remove from Favorites"
+msgstr "Uit favorieten verwijderen"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3108,25 +3693,28 @@ msgstr "Dupliceren..."
msgid "Move To..."
msgstr "Verplaats Naar..."
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/filesystem_dock.cpp
#, fuzzy
+msgid "New Scene..."
+msgstr "Nieuwe Scene"
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
-msgstr "Open Script Snel..."
+msgstr "Nieuw Script..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "Resource Opslaan Als..."
+msgstr "Nieuwe Hulpbron..."
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
msgid "Expand All"
-msgstr "Klap alles uit"
+msgstr "Alles uitklappen"
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
msgid "Collapse All"
-msgstr "Klap alles in"
+msgstr "Alles inklappen"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3136,12 +3724,14 @@ msgid "Rename"
msgstr "Hernoemen"
#: editor/filesystem_dock.cpp
-msgid "Previous Directory"
-msgstr "Vorige Map"
+#, fuzzy
+msgid "Previous Folder/File"
+msgstr "Vorige Folder"
#: editor/filesystem_dock.cpp
-msgid "Next Directory"
-msgstr "Volgende Map"
+#, fuzzy
+msgid "Next Folder/File"
+msgstr "Volgende Folder"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
@@ -3149,19 +3739,12 @@ msgstr "Bestandssysteem Opnieuw Scannen"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Toggle split mode"
-msgstr "Toggle Modus"
+msgid "Toggle Split Mode"
+msgstr "Gesplitste modus omschakelen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "Zoek Klasses"
-
-#: editor/filesystem_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-"Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de "
-"geselecteerde knoop."
+msgstr "Zoek bestanden"
#: editor/filesystem_dock.cpp
msgid ""
@@ -3176,27 +3759,30 @@ msgid "Move"
msgstr "Verplaatsen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "There is already file or folder with the same name in this location."
-msgstr "Er is al een map in dit pad met dezelfde naam."
+msgstr "Er is al een bestand of map met dezelfde naam op dit pad."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Overschrijven"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Create Scene"
+msgstr "Creëer vanuit Scene"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Creëer Script"
-#: editor/find_in_files.cpp
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
msgstr "Vind Tegel"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Zoeken"
+msgstr "Zoeken:"
#: editor/find_in_files.cpp
#, fuzzy
@@ -3204,9 +3790,14 @@ msgid "Folder:"
msgstr "Map Maken"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filter:"
+msgstr "Filters:"
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3222,24 +3813,20 @@ msgid "Cancel"
msgstr "Annuleer"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find: "
-msgstr "Zoeken"
+msgstr "Zoeken: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace: "
-msgstr "Vervangen"
+msgstr "Vervangen: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace all (no undo)"
-msgstr "Alle Vervangen"
+msgstr "Alle vervangen (geen ongedaan maken)"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Opslaan..."
+msgstr "Aan het zoeken..."
#: editor/find_in_files.cpp
#, fuzzy
@@ -3247,14 +3834,30 @@ msgid "Search complete"
msgstr "Zoek Tekst"
#: editor/groups_editor.cpp
-#, fuzzy
+msgid "Add to Group"
+msgstr "Toevoegen aan Groep"
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr "Verwijderen uit Groep"
+
+#: editor/groups_editor.cpp
msgid "Group name already exists."
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Groepnaam bestaat al."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "Ongeldige naam."
+msgstr "Ongeldige groepnaam."
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Rename Group"
+msgstr "Groepen beheren"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Delete Group"
+msgstr "Layout Verwijderen"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3262,31 +3865,30 @@ msgstr "Groepen"
#: editor/groups_editor.cpp
#, fuzzy
-msgid "Nodes not in Group"
-msgstr "Toevoegen aan Groep"
+msgid "Nodes Not in Group"
+msgstr "Knopen niet in de groep"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#, fuzzy
+#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr "Filter:"
+msgstr "Filter knopen"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
-msgstr "Toevoegen aan Groep"
+msgstr "Knopen in de groep"
#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr "Toevoegen aan Groep"
+msgid "Empty groups will be automatically removed."
+msgstr ""
#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr "Verwijderen uit Groep"
+#, fuzzy
+msgid "Group Editor"
+msgstr "Open Script Bewerker"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "Groepen"
+msgstr "Groepen beheren"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3389,6 +3991,22 @@ msgstr "Voorinstelling..."
msgid "Reimport"
msgstr "Herimporteer"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Sla scènes op, her-importeer en start opnieuw op"
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Om de video driver te veranderen moet de editor herstart worden."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"WAARSCHUWING: Er bestaan Assets die gebruikmaken van deze bron, hierdoor "
+"kunnen deze mogelijk niet worden geladen."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Mislukt om resource te laden."
@@ -3417,9 +4035,8 @@ msgid "Paste Params"
msgstr "Plak Parameters"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Bronnen klembord is leeg!"
+msgstr "Hulpbron in klembord bewerken"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -3466,9 +4083,8 @@ msgid "Object properties."
msgstr "Objecteigenschappen."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Filter:"
+msgstr "Filter eigenschappen"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3479,90 +4095,79 @@ msgid "MultiNode Set"
msgstr "MultiNode Set"
#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#, fuzzy
+msgid "Select a single node to edit its signals and groups."
msgstr "Selecteer een Node om Signalen en Groepen aan te passen."
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Bewerk Poly"
+msgstr "Een plugin bewerken"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Subscriptie Maken"
+msgstr "Een plugin aanmaken"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "Plugins"
+msgstr "Pluginnaam:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Submap:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "Taal:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Projectnaam:"
+msgstr "Scriptnaam:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Nu activeren?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Creëer Poly"
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
-msgid "Edit Polygon"
-msgstr "Bewerk Poly"
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr "Punt Toevoegen"
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
-msgid "Edit Polygon (Remove Point)"
-msgstr "Bewerk Poly (Verwijder punt)"
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
-msgid "Remove Polygon And Point"
-msgstr "Verwijder Poly en punt"
+msgstr "Veelhoek aanmaken"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Verwijder punten"
+msgstr "Punten aanmaken."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Bewerk bestaande polygoon:\n"
-"LMK: Verplaats punt.\n"
-"Ctrl+LMK: Splits segment.\n"
-"RMK: Wis punt."
+"Punten bewerken:\n"
+"LMK: Punt verplaasten\n"
+"RMK: Punt wissen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "RMB: Verwijder Punt."
+msgstr "Punten wissen."
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr "Veelhoek bewerken"
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr "Punt Toevoegen"
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr "Veelhoek bewerken (punt verwijderen)"
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr "Veelhoek en punt verwijderen"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3576,15 +4181,52 @@ msgstr "Voeg Animatie Toe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Laden"
+msgstr "Laden..."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Beweeg Punt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Wijzig overlooptijd"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Wijzig overlooptijd"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
+"Dit knooptype kan niet gebruikt worden. Alleen wortelknopen zijn toegestaan."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Node Toevoegen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Voeg Animatie Toe"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Verwijder Pad Punt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr "Verplaats BlendSpace1D knooppunt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3594,60 +4236,91 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"AnimationTree is niet actief.\n"
+"Activeer om te kunnen afspelen, bekijk node waarschuwingen indien activatie "
+"mislukt."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Zet de overgangspositie binnen de ruimte"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Selecteer en verplaats punten, maak punten aan met RMK."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr ""
+msgstr "Schakel automatisch uitlijnen en rasterweergave in."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "Beweeg Punt"
+msgstr "Punt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Animatie Node"
+msgstr "Animatieknoop openen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
-msgid "Triangle already exists"
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgid "Triangle already exists."
+msgstr "Driehoek bestaat al"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Variabele Toevoegen"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Wijzig overlooptijd"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Wijzig overlooptijd"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Verwijder Pad Punt"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Verwijder Variabele"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "Er bestaan geen driehoeken, blending kan niet plaatsvinden."
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "AutoLoad-Globalen omschakelen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Maak driehoeken door punten te verbinden."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "Punten en driehoeken wissen."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
+msgstr "Genereer geblende driehoeken automatisch (in plaats van handmatig)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3655,49 +4328,113 @@ msgid "Blend:"
msgstr "Mengen:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Materiaal Wijzigingen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Filters Bewerken"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "Output Node kan niet worden toegevoegd aan de blend tree."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Voeg Node(s) Toe Uit Tree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Verplaatsingsmodus"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
+"Verbinding niet mogelijk, poort kan in gebruik zijn of de verbinding kan "
+"ongeldig zijn."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Verbonden"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Verbinding Verbroken"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animatie"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Alles Selecteren"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete Node(s)"
+msgstr "Verwijder knooppunt(en)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Aan-uitschakelaar Track."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Wijzig Anim Lengte"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
+msgstr "Geen animatiespeler ingesteld, spoornamen konden niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
+msgstr "Animatiespelerpad is ongeldig, spoornamen konden niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"Animatiespeler heeft geen geldig pad voor de wortelknoop, spoornamen konden "
+"niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
+msgid "Node Renamed"
+msgstr "Node Naam:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
-msgstr "Node Toevoegen"
+msgstr "Voeg knoop toe..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Filters Bewerken"
+msgstr "Bewerk gefilterde sporen:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable filtering"
-msgstr ""
+#, fuzzy
+msgid "Enable Filtering"
+msgstr "Activeer filtering"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3725,14 +4462,12 @@ msgid "Remove Animation"
msgstr "Verwijder Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "FOUTMELDING: Invalide animatie naam!"
+msgstr "Ongeldige animatienaam!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Animatienaam bestaat al!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3742,12 +4477,11 @@ msgstr "Animatie Hernoemen"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
-msgstr "Meng Volgende Aangepast"
+msgstr "Meng met volgende aanpassing"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Change Blend Time"
-msgstr "Wijzig Meng Tijd"
+msgstr "Wijzig overlooptijd"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
@@ -3758,14 +4492,12 @@ msgid "Duplicate Animation"
msgstr "Dupliceer Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "FOUTMELDING: Geen animatie om te kopiëren!"
+msgstr "Geen animatie om te kopiëren!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "FOUTMELDING: Geen animatie resource op klembord!"
+msgstr "Geen animatie hulpbron op klembord!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -3776,9 +4508,8 @@ msgid "Paste Animation"
msgstr "Plak Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "FOUTMELDING: Geen animatie om aan te passen!"
+msgstr "Geen animatie om aan te passen!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -3818,18 +4549,13 @@ msgid "Animation"
msgstr "Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New"
-msgstr "Nieuw"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Transities"
+msgstr "Bewerk overgangen..."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
-msgstr "Openen in Editor"
+msgstr "In Inspecteur openen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3840,14 +4566,15 @@ msgid "Autoplay on Load"
msgstr "Automatisch afspelen bij laden"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning"
-msgstr "Ui Schillen"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "\"Onion Skinning\" Inschakelen"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Onion Skinning Options"
+msgstr "Ui Schillen"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Richtingen"
@@ -3888,9 +4615,8 @@ msgid "Include Gizmos (3D)"
msgstr "Inclusief Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "Plak Animatie"
+msgstr "Animatiespeler vastzetten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3921,28 +4647,44 @@ msgid "Cross-Animation Blend Times"
msgstr "Cross-animatie mixtijden"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Verplaatsingsmodus"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Voeg vertaling toe"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Node Toevoegen"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Einde"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Onmiddellijk"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Synchroniseren"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Aan het einde"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "Verplaats"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Start- en eindknopen zijn nodig voor een sub-overgang"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -3950,39 +4692,54 @@ msgid "No playback resource set at path: %s."
msgstr "Niet in resource pad."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Verwijderd:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Overgangsknoop"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr "Stel in als Start Node (Autoplay)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Knopen selecteren en bewegen.\n"
+"RMK om nieuwe knopen toe te voegen.\n"
+"Shift-LMK om verbindingen aan te maken."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Maake Nieuwe %s"
+msgstr "Nieuwe knopen maken."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Verbind Aan Node:"
+msgstr "Knopen verbinden."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Verwijder geselecteerde track."
+msgstr "De uitgekozen knoop of overgang verwijderen."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
+"Schakel tussen automatisch afspelen van deze animatie bij start, herstart of "
+"zoek naar nul."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "Stel eindanimatie in. Dit is handig voor sub-transities."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Transitie"
+msgstr "Overgang: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4084,8 +4841,9 @@ msgid "OneShot Node"
msgstr "OneShot Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
msgid "Mix Node"
-msgstr "Mix Node"
+msgstr "Meng Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
@@ -4108,8 +4866,9 @@ msgid "TimeSeek Node"
msgstr "TimeSeek Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
msgid "Transition Node"
-msgstr "Transition Node"
+msgstr "Overgangsknoop"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
@@ -4132,10 +4891,6 @@ msgid "View Files"
msgstr "Bekijk Bestanden"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr "Kan hostname niet herleiden:"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Verbindingsfout, probeer het nog eens."
@@ -4148,14 +4903,47 @@ msgid "No response from host:"
msgstr "Geen antwoord van host:"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr "Kan hostname niet herleiden:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Aanvraag mislukt, retourcode:"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed."
+msgstr "Aanvraag Mislukt."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Cannot save response to:"
+msgstr "Kan thema niet opslaan in bestand:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Aanvraag mislukt, te veel redirects"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Redirect loop."
+msgstr "Redirectlus."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, timeout"
+msgstr "Aanvraag mislukt, retourcode:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Timeout."
+msgstr "Tijd"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Slechte download hash, ervan uitgaand dat met het bestand is geknoeid."
@@ -4176,14 +4964,12 @@ msgid "Asset Download Error:"
msgstr "Asset Download Foutmelding:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "Bezig met downloaden"
+msgstr "Bezig met neerladen (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "Bezig met downloaden"
+msgstr "Bezig met neerladen..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -4198,6 +4984,11 @@ msgid "Idle"
msgstr "Inactief"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Install..."
+msgstr "Installeer"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Probeer opnieuw"
@@ -4210,14 +5001,12 @@ msgid "Download for this asset is already in progress!"
msgstr "Download voor dit onderdeel is al bezig!"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
-msgstr "eerste"
+msgstr "Eerste"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "Vorig tabblad"
+msgstr "Vorige"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -4225,16 +5014,20 @@ msgstr "Volgende"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Laatste"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
-msgid "Plugins"
+#, fuzzy
+msgid "Import..."
+msgstr "Importeren"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Plugins..."
msgstr "Plugins"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
@@ -4242,8 +5035,9 @@ msgid "Sort:"
msgstr "Sorteren:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Reverse"
-msgstr "Omkeren"
+#, fuzzy
+msgid "Reverse sorting."
+msgstr "Opvragen..."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4255,7 +5049,8 @@ msgid "Site:"
msgstr "Site:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support..."
+#, fuzzy
+msgid "Support"
msgstr "Ondersteuning..."
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4267,6 +5062,11 @@ msgid "Testing"
msgstr "Testen"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Loading..."
+msgstr "Laden..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Assets ZIP Bestand"
@@ -4324,62 +5124,83 @@ msgid "Rotation Step:"
msgstr "Rotatie Stap:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move vertical guide"
+#, fuzzy
+msgid "Move Vertical Guide"
msgstr "Verplaats vertical gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create new vertical guide"
+#, fuzzy
+msgid "Create Vertical Guide"
msgstr "Maak nieuwe verticale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove vertical guide"
+#, fuzzy
+msgid "Remove Vertical Guide"
msgstr "Verwijder de verticale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move horizontal guide"
+#, fuzzy
+msgid "Move Horizontal Guide"
msgstr "Verplaats de horizontale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create new horizontal guide"
+#, fuzzy
+msgid "Create Horizontal Guide"
msgstr "Maak nieuwe horizontale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove horizontal guide"
+#, fuzzy
+msgid "Remove Horizontal Guide"
msgstr "Verwijder de horizontale gids"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create new horizontal and vertical guides"
+#, fuzzy
+msgid "Create Horizontal and Vertical Guides"
msgstr "Maak nieuwe horizontale en verticale gidsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "Verplaats Draaipunt"
+msgstr "Draaipunt verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "CanvasItem roteren"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "Verplaats Actie"
+msgstr "Anker verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Formaat van CanvasItem wijzigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Schaal CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Verplaats CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Waarschuwing: De positie en grootte van de kinderen van een houder worden "
+"alleen door hun ouder bepaald."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+"Vooraf ingestelde waardes voor de ankers en marges van een Control Node."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4394,23 +5215,72 @@ msgid "Change Anchors"
msgstr "Wijzig Ankers"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected"
+msgstr "Gereedschappen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected"
+msgstr "Geselecteerde Verwijderen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected"
+msgstr "Selectie kopiëren"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected"
+msgstr "Selectie kopiëren"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Plak Houding"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Guides"
+msgstr "Maak Houding Leeg"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr "Maak één of meerdere op maat gemaakte botten van één of meerdere Nodes"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Bones"
+msgstr "Maak Houding Leeg"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr "Maak IK Ketting"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr "Maak IK Ketting Leeg"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Waarschuwing: De positie en grootte van de kinderen van een houder worden "
+"alleen door hun ouder bepaald."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Uitzoomen"
+msgstr "Zoom terugzetten"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "Selecteer Modus"
@@ -4433,17 +5303,19 @@ msgid "Alt+RMB: Depth list selection"
msgstr "Alt + RMB: Diepte lijst selectie"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Verplaatsingsmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Rotatiemodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr "Schaalstand (R)"
+msgstr "Schaalwijze"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4463,21 +5335,21 @@ msgid "Pan Mode"
msgstr "Verschuif Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "Snappen Aan- of Uitschakelen"
+msgstr "Automatisch schikken omschakelen."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Gebruik Uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "Uitlijnen opties"
+msgstr "Opties voor automatisch schikken"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to grid"
+#, fuzzy
+msgid "Snap to Grid"
msgstr "Uitlijnen op raster"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4485,11 +5357,6 @@ msgid "Use Rotation Snap"
msgstr "Gebruik Rotatie Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr "Configureer Snap..."
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Snap Relatief"
@@ -4498,32 +5365,43 @@ msgid "Use Pixel Snap"
msgstr "Gebruik Pixel Uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart snapping"
+#, fuzzy
+msgid "Smart Snapping"
msgstr "Slim Uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to parent"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr "Configureer Snap..."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to Parent"
msgstr "Snap naar ouder"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node anchor"
+#, fuzzy
+msgid "Snap to Node Anchor"
msgstr "Snap naar node anker"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node sides"
+#, fuzzy
+msgid "Snap to Node Sides"
msgstr "Uitlijnen naar node zijden"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Snap to node center"
-msgstr "Snap naar node anker"
+msgid "Snap to Node Center"
+msgstr "Schik automatisch aan middelpunt knoop"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to other nodes"
+#, fuzzy
+msgid "Snap to Other Nodes"
msgstr "Uitlijnen naar andere nodes"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to guides"
+#, fuzzy
+msgid "Snap to Guides"
msgstr "Op hulplijnen uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4538,36 +5416,29 @@ msgid "Unlock the selected object (can be moved)."
msgstr "Ontgrendel het geselecteerde object (kan verplaatst worden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
"Zorgt ervoor dat de kinderen van dit object niet geselecteerd kunnen worden."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
"Herstelt de mogelijkheid van selecteerbaarheid bij de kinderen van het "
"object."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Singleton"
+msgstr "Skeletinstellingen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Laat Botten Zien"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr "Maak IK Ketting"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr "Maak IK Ketting Leeg"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Maak één of meerdere op maat gemaakte botten van één of meerdere Nodes"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4606,7 +5477,7 @@ msgstr "Toon Aanzicht Portaal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Toon Groep en Slot Iconen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4617,13 +5488,47 @@ msgid "Frame Selection"
msgstr "Raam Selectie"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "Indeling"
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Translation mask for inserting keys."
+msgstr "Vertaalmasker voor het invoegen van sleutels."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotation mask for inserting keys."
+msgstr "Rotatiemasker voor het invoegen van sleutels."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Insert keys."
-msgstr "Voer Sleutels In"
+msgid "Scale mask for inserting keys."
+msgstr "Schaalmasker voor het invoegen van sleutels."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Insert keys (based on mask)."
+msgstr "Voeg Sleutel in (Bestaande Banen)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Auto insert keys when objects are translated, rotated on scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+"Automatische invoegtoetsen bij het vertalen van objecten, geroteerd op "
+"schaal (op basis van masker).\n"
+"Sleutels worden alleen toegevoegd aan bestaande tracks, er worden geen "
+"nieuwe tracks aangemaakt.\n"
+"Sleutels moeten voor de eerste keer handmatig worden ingevoerd."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Auto Insert Key"
+msgstr "Anim Key Invoegen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -4646,6 +5551,11 @@ msgid "Divide grid step by 2"
msgstr "Deel rasterstap door 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Pan View"
+msgstr "Achteraanzicht"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Voeg %s Toe"
@@ -4668,7 +5578,8 @@ msgid "Error instancing scene from %s"
msgstr "Er is iets misgegaan bij het instantiëren van scene vanaf %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change default type"
+#, fuzzy
+msgid "Change Default Type"
msgstr "Wijzig standaard type"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4696,6 +5607,50 @@ msgstr "Bewerk Poly (Verwijder punt)"
msgid "Set Handle"
msgstr "Stel Handgreep In"
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr "Laad Emissie Masker"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Restart"
+msgstr "Herstart Nu"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr "Leeg Emissie Masker"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr "Partikels"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr "Telling Gegenereerde Punten:"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr "Emissie Masker"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr "Neem uit Pixel"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr "Kleuren Emissie"
+
#: editor/plugins/cpu_particles_editor_plugin.cpp
#, fuzzy
msgid "CPUParticles"
@@ -4712,20 +5667,22 @@ msgid "Create Emission Points From Node"
msgstr "Creëer Emissie Punten Vanuit Node"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat0"
+#, fuzzy
+msgid "Flat 0"
msgstr "Plat0"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat1"
+#, fuzzy
+msgid "Flat 1"
msgstr "Plat1"
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease in"
-msgstr "Rustig Aanzetten"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease out"
-msgstr "Rustig Afzetten"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
@@ -4744,23 +5701,28 @@ msgid "Load Curve Preset"
msgstr "Laad Curve Preset"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add point"
+#, fuzzy
+msgid "Add Point"
msgstr "Punt toevoegen"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove point"
+#, fuzzy
+msgid "Remove Point"
msgstr "Punt verwijderen"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left linear"
+#, fuzzy
+msgid "Left Linear"
msgstr "Links Lineair"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right linear"
+#, fuzzy
+msgid "Right Linear"
msgstr "Rechtslijnig"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load preset"
+#, fuzzy
+msgid "Load Preset"
msgstr "Laad voorinstelling"
#: editor/plugins/curve_editor_plugin.cpp
@@ -4780,6 +5742,10 @@ msgstr "Houd Shift ingedrukt om de raaklijnen individueel te bewerken"
msgid "Bake GI Probe"
msgstr "Bak GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr "Gradient aangepast"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -4816,12 +5782,16 @@ msgstr "Dit werkt niet op scene root!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Trimesh Shape"
+msgid "Create Trimesh Static Shape"
msgstr "Creëer Trimesh Vorm"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Failed creating shapes!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape"
+msgid "Create Convex Shape(s)"
msgstr "Creëer Convexe Vorm"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -4875,15 +5845,12 @@ msgid "Create Trimesh Static Body"
msgstr "Creëer Trimesh Statisch Lichaam"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Static Body"
-msgstr "Creëer Convex Statisch Lichaam"
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Creëer Trimesh Botsing Broer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling"
+#, fuzzy
+msgid "Create Convex Collision Sibling(s)"
msgstr "Creëer Convex Botsing Broer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -4971,15 +5938,6 @@ msgid "Surface source is invalid (no faces)."
msgstr "Oppervlakte bron is ongeldig (geen vlakken)."
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
-msgid "Parent has no solid faces to populate."
-msgstr "Ouder heeft geen vaste vlakken om te bevolken."
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Couldn't map area."
-msgstr "Kon het gebied niet mappen."
-
-#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Selecteer een Bron Mesh:"
@@ -5041,81 +5999,51 @@ msgid "Create Navigation Polygon"
msgstr "Creëer Navigatie Polygoon"
#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
-msgid "Generating Visibility Rect"
-msgstr "Genereer Zichtbaarheid Rechthoek"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Error loading image:"
-msgstr "Error bij het laden van afbeelding:"
+msgid "Convert to CPUParticles"
+msgstr "Converteer Naar Hoofdletters"
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "No pixels with transparency > 128 in image..."
-msgstr "Geen pixels met transparantie > 128 in afbeelding..."
+#, fuzzy
+msgid "Generating Visibility Rect"
+msgstr "Genereer Zichtbaarheid Rechthoek"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Genereer Zichtbaarheid Rechthoek"
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr "Laad Emissie Masker"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr "Leeg Emissie Masker"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
-msgid "Convert to CPUParticles"
-msgstr "Converteer Naar Hoofdletters"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Particles"
-msgstr "Partikels"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr "Telling Gegenereerde Punten:"
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Genereer Tijd (sec):"
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr "Emissie Masker"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr "Neem uit Pixel"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr "Kleuren Emissie"
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
-msgstr "Vlakken bevatten geen gebied!"
+#, fuzzy
+msgid "The geometry doesn't contain any faces."
+msgstr "Node bevat geen geometrie (vlakken)."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
-msgstr "Geen vlakken!"
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
+#, fuzzy
+msgid "\"%s\" doesn't contain geometry."
msgstr "Node bevat geen geometrie."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Node bevat geen geometrie (vlakken)."
+#, fuzzy
+msgid "\"%s\" doesn't contain face geometry."
+msgstr "Node bevat geen geometrie."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -5150,13 +6078,13 @@ msgid "Generating AABB"
msgstr "AABB Genereren"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Genereer AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Genereer Zichtbaarheid AABB"
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Genereer AABB"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Verwijder Punt van Curve"
@@ -5237,7 +6165,7 @@ msgstr "Sluit Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
-#: editor/project_export.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Opties"
@@ -5249,7 +6177,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "Spiegel Lengtehendels"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
@@ -5289,13 +6217,13 @@ msgstr "Splits Segment (in curve)"
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
-msgid "Move joint"
+msgid "Move Joint"
msgstr "Beweeg Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "De Polygon2D skeleteigenschap wijst niet naar een Skeleton2D Node"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5307,43 +6235,49 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"Deze polygoon bevat geen textuur.\n"
+"Stel een textuur in om de UV aan te kunnen passen."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Creëer UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+"Polygon2D heeft interne hoekpunten waardoor deze niet meer bewerkt kan "
+"worden via de viewport."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon & UV"
msgstr "Creëer Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Maak nieuwe horizontale gids"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "Bestaat al"
+msgid "Remove Internal Vertex"
+msgstr "Verwijder In-Controle Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Punt toevoegen"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Ongeldige Polygoon (heeft minimaal 3 verschillende hoekpunten nodig)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Ongeldig Pad."
+msgid "Add Custom Polygon"
+msgstr "Bewerk Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Punt verwijderen"
+msgid "Remove Custom Polygon"
+msgstr "Verwijder Poly en punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5356,7 +6290,7 @@ msgstr "Transformatie Type"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
-msgstr ""
+msgstr "Teken Botgewichten"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5369,17 +6303,17 @@ msgstr "Polygon 2D UV Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Bewerk Poly"
+msgid "Points"
+msgstr "Beweeg Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Splits Pad"
+msgid "Polygons"
+msgstr "Polygon->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5416,25 +6350,30 @@ msgid "Scale Polygon"
msgstr "Schaal Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Creëer een op maat gemaakte polygoon. Schakelt het renderen van op maat "
+"gemaakte polygonen in."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Selecteer een map om te scannen"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Verwijder een op maat gemaakte polygoon. Als er geen overblijven zal het "
+"renderen van op maat gemaakte polygonen worden uitgeschakeld."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
-msgstr ""
+msgstr "Teken gewichten met gespecificeerde intensiteit."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
-msgstr ""
+msgstr "Wis gewichten met gespecificeerde intensiteit."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -5454,7 +6393,6 @@ msgid "Grid Settings"
msgstr "Instellingen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Snap"
@@ -5538,7 +6476,6 @@ msgid "Open in Editor"
msgstr "Openen in Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Laad Bron"
@@ -5548,7 +6485,7 @@ msgstr "BronnenPrelader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "AnimationTree heeft geen ingesteld pad naar een AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
@@ -5570,13 +6507,8 @@ msgstr "Error bij het opslaan van TileSet!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
-msgid "Error: could not load file."
-msgstr "Map kon niet gemaakt worden."
-
-#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Error could not load file."
-msgstr "Map kon niet gemaakt worden."
+msgid "Could not load file at:"
+msgstr "Niet gevonden titel:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5605,7 +6537,7 @@ msgstr "Fout bij importeren"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
-msgid "New TextFile..."
+msgid "New Text File..."
msgstr "Nieuwe Map..."
#: editor/plugins/script_editor_plugin.cpp
@@ -5635,12 +6567,28 @@ msgid "Save Theme As..."
msgstr "Thema Opslaan Als..."
#: editor/plugins/script_editor_plugin.cpp
-msgid " Class Reference"
+#, fuzzy
+msgid "%s Class Reference"
msgstr " Klasse Referentie"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr "Vind Volgende"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Filter scripts"
+msgstr "Filter eigenschappen"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "Schakel het alfabetisch sorteren van de methode lijst in of uit."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Filter methods"
+msgstr "Filter:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -5676,6 +6624,11 @@ msgid "Open..."
msgstr "Openen"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Reopen Closed Script"
+msgstr "Omschrijving:"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Alles Opslaan"
@@ -5715,16 +6668,12 @@ msgid "Save Theme"
msgstr "Thema Opslaan"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr "Sluit Docs"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Sluit Alles"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr "Sluit Andere Tabbladen"
+msgid "Close Docs"
+msgstr "Sluit Docs"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
@@ -5734,11 +6683,6 @@ msgstr "Starten"
msgid "Toggle Scripts Panel"
msgstr "Schakel Scripten Paneel"
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr "Vind Volgende"
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Stap Over"
@@ -5766,10 +6710,21 @@ msgid "Debug with External Editor"
msgstr "Debug met externe editor"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation"
+#, fuzzy
+msgid "Open Godot online documentation."
msgstr "Open Godot online documentatie"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Request Docs"
+msgstr "Verzoek Documenten"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Help improve the Godot documentation by giving feedback."
+msgstr "Help de Godot-documentatie te verbeteren door feedback te geven"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Zoek in de referentie documentatie."
@@ -5794,10 +6749,12 @@ msgstr ""
"Welke aktie moet worden genomen?:"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Herlaad"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Heropslaan"
@@ -5810,6 +6767,36 @@ msgstr "Debugger"
msgid "Search Results"
msgstr "Zoek Hulp"
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Recent Scripts"
+msgstr "Maak Leeg"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Connections to method:"
+msgstr "Verbind Aan Node:"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Source"
+msgstr "Resource"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Signal"
+msgstr "Signalen"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr "Ontkoppel '%s' van '%s'"
+
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
@@ -5817,17 +6804,13 @@ msgstr "Regel:"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(negeren)"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "Ga Naar Functie..."
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Alleen bronnen uit bestandssysteem kunnen gedropt worden."
@@ -5859,18 +6842,28 @@ msgstr "Maak Hoofdletters"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
+msgstr "Syntax Markeren"
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
msgstr ""
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Breakpoints"
+msgstr "Punten aanmaken."
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Knippen"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr "Alles Selecteren"
-
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Verwijder Regel"
@@ -5908,6 +6901,11 @@ msgid "Complete Symbol"
msgstr "Voltooi Symbool"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Evaluate Selection"
+msgstr "Schaal selectie"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Trim Navolgende Spaties"
@@ -5926,32 +6924,37 @@ msgid "Auto Indent"
msgstr "Auto Indentatie"
#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr "Breekpunt Aan- of Uitschakelen"
+msgid "Find Previous"
+msgstr "Vind Vorige"
#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr "Verwijder Alle Breekpunten"
+#, fuzzy
+msgid "Find in Files..."
+msgstr "Bestanden Filteren..."
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "Contextuele Hulp"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
-msgid "Go to Next Breakpoint"
-msgstr "Ga Naar Volgende Breekpunt"
+msgid "Toggle Bookmark"
+msgstr "Toggle Favoriet"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
-msgid "Go to Previous Breakpoint"
-msgstr "Ga Naar Vorige Breekpunt"
+msgid "Go to Next Bookmark"
+msgstr "Ga Naar Volgende Breekpunt"
#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr "Vind Vorige"
+#, fuzzy
+msgid "Go to Previous Bookmark"
+msgstr "Ga Naar Vorige Breekpunt"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
-msgid "Find in Files..."
-msgstr "Bestanden Filteren..."
+msgid "Remove All Bookmarks"
+msgstr "Verwijder Alle Items"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -5964,16 +6967,51 @@ msgid "Go to Line..."
msgstr "Ga Naar Regel..."
#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr "Contextuele Hulp"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "Breekpunt Aan- of Uitschakelen"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "Verwijder Alle Breekpunten"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Next Breakpoint"
+msgstr "Ga Naar Volgende Breekpunt"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Previous Breakpoint"
+msgstr "Ga Naar Vorige Breekpunt"
+
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+"De volgende bestanden zijn nieuwer op de schijf.\n"
+"Welke aktie moet worden genomen?:"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
+"Dit skelet heeft geen botten, creëer enkele Bone2D-knooppunten als kinderen."
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Creëer Emissie Punten Vanuit Mesh"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr "Stel Rustpose in op Botten"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
@@ -5982,11 +7020,11 @@ msgstr "Singleton"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "Maak Rustpose (van Botten)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "Stel Botten in op Rustpose"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
@@ -6063,7 +7101,7 @@ msgstr "Schakelaar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6090,10 +7128,6 @@ msgid "Vertices"
msgstr "Vertices"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Bovenaanzicht."
@@ -6138,9 +7172,15 @@ msgid "Rear"
msgstr "Achter"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Uitlijnen met zicht"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Arrangeer Selectie naar Aanzicht"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Geen ouder om kind aan te instantiëren."
@@ -6195,8 +7235,9 @@ msgid "Audio Listener"
msgstr "Audio Luisteraar"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Doppler Enable"
-msgstr "Inschakelen Doppler"
+#, fuzzy
+msgid "Enable Doppler"
+msgstr "Activeer filtering"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -6232,6 +7273,16 @@ msgid "Freelook Speed Modifier"
msgstr "Vrijekijk Snelheid Modificator"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+"Opmerking: De weergegeven FPS waarde is de verversingssnelheid van de "
+"editor.\n"
+"Deze waarde kan niet worden gebruikt als een betrouwbare indicatie van in-"
+"game performance."
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Bekijk Informatie"
@@ -6241,8 +7292,13 @@ msgid "XForm Dialog"
msgstr "XForm Dialoog"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Select Mode (Q)"
-msgstr "Selectiestand (Q)"
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Uitlijnen op raster"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -6255,29 +7311,9 @@ msgstr ""
"Alt+RMB: Diepte selectie"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
-msgstr "Beweegstand (W)"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
-msgstr "Rotatiestand (E)"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode (R)"
-msgstr "Schaalstand (R)"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Local Coords"
-msgstr "Lokale Coördinaten"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Local Space Mode (%s)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Snap Mode (%s)"
-msgstr "Op hulplijnen uitlijnen"
+msgid "Use Local Space"
+msgstr "Lokale Ruimtemodus (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -6304,7 +7340,8 @@ msgid "Right View"
msgstr "Rechter Zijaanzicht"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal view"
+#, fuzzy
+msgid "Switch Perspective/Orthogonal View"
msgstr "Schakel Perspectief/Orthogonaal aanzicht"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6320,37 +7357,19 @@ msgid "Focus Selection"
msgstr "Focus Selectie"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Arrangeer Selectie naar Aanzicht"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Tool Select"
-msgstr "Gereedschappen"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Tool Move"
-msgstr "Beweeg Gereedschap"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Tool Rotate"
-msgstr "Roteer Gereedschap"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Tool Scale"
-msgstr "Verschalen Gereedschap"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "Toggle Favoriet"
#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformatie"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap object to floor"
-msgstr ""
+#, fuzzy
+msgid "Snap Object to Floor"
+msgstr "Lijn object uit op vloer"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -6395,7 +7414,8 @@ msgstr "Bekijk Raster"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings"
+#, fuzzy
+msgid "Settings..."
msgstr "Instellingen"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6459,8 +7479,28 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
-msgstr ""
+msgid "Nameless gizmo"
+msgstr "Naamloos apparaat"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create Mesh2D"
+msgstr "Creëer Omlijning Mesh"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon2D"
+msgstr "Creëer Poly"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create CollisionPolygon2D"
+msgstr "Creëer Navigatie Polygoon"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create LightOccluder2D"
+msgstr "Creëer Occluder Polygon"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -6469,34 +7509,59 @@ msgstr "Mesh is leeg!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
+msgstr "Kan geen Sprite converteren dat animatieframes gebruikt om te meshen."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Sprite"
-msgstr "Sprite-Frames"
+msgid "Convert to Mesh2D"
+msgstr "Verbind Aan Node:"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to 2D Mesh"
-msgstr "Verbind Aan Node:"
+msgid "Invalid geometry, can't create polygon."
+msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Create 2D Mesh"
-msgstr "Creëer Omlijning Mesh"
+msgid "Convert to Polygon2D"
+msgstr "Beweeg Polygon"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid geometry, can't create collision polygon."
+msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh."
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create CollisionPolygon2D Sibling"
+msgstr "Creëer Navigatie Polygoon"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid geometry, can't create light occluder."
+msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh."
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create LightOccluder2D Sibling"
+msgstr "Creëer Occluder Polygon"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "Sprite-Frames"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "Simplificatie: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
-msgstr ""
+msgstr "Vergroot (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -6509,16 +7574,26 @@ msgid "Settings:"
msgstr "Instellingen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr "FOUT: Kan frame benodigdheden niet laden!"
+#, fuzzy
+msgid "No Frames Selected"
+msgstr "Raam Selectie"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Add %d Frame(s)"
+msgstr "Voeg Frame toe"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Voeg Frame toe"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr "FOUT: Kan frame benodigdheden niet laden!"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
+msgstr "Klembord van bron is leeg of het is niet een textuur!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
@@ -6529,10 +7604,6 @@ msgid "Add Empty"
msgstr "Lege Toevoegen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Verander Animatie Lus"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Verander Animatie FPS"
@@ -6541,10 +7612,16 @@ msgid "(empty)"
msgstr "(leeg)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animaties"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animatie"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Snelheid (FPS):"
@@ -6553,10 +7630,20 @@ msgid "Loop"
msgstr "Lus"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Animatie Frames"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Add a Texture from File"
+msgstr "Texture(n) aan TileSet toevoegen."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Lege Toevoegen (Hiervoor)"
@@ -6573,17 +7660,42 @@ msgid "Move (After)"
msgstr "Verplaats (Hierna)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Select Frames"
+msgstr "Selecteer een Node"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Horizontal:"
+msgstr "Horizontaal omdraaien"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Vertical:"
+msgstr "Vertices"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Select/Clear All Frames"
+msgstr "Alles Selecteren"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Create Frames from Sprite Sheet"
+msgstr "Creëer vanuit Scene"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "Sprite-Frames"
#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
msgid "Set Region Rect"
-msgstr ""
+msgstr "Stel Gebied Vierkant in"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Stel Handgreep In"
+msgstr "Stel Marge In"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6605,19 +7717,19 @@ msgstr "Rooster Snap"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
-msgstr ""
+msgstr "Automatisch Snijden"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr ""
+msgstr "Afstand:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
-msgstr ""
+msgstr "Stap:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr ""
+msgstr "Separatie:"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
@@ -6625,10 +7737,6 @@ msgid "TextureRegion"
msgstr "Textuur Regio"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Can't save theme to file:"
-msgstr "Kan thema niet opslaan in bestand:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Alle Items Toevoegen"
@@ -6640,12 +7748,13 @@ msgstr "Allen Toevoegen"
msgid "Remove All Items"
msgstr "Verwijder Alle Items"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr "Verwijder Alles"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit theme..."
+#, fuzzy
+msgid "Edit Theme"
msgstr "Bewerk Thema..."
#: editor/plugins/theme_editor_plugin.cpp
@@ -6654,11 +7763,11 @@ msgstr "Thema Bewerkingsmenu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
-msgstr ""
+msgstr "Class Items Toevoegen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr ""
+msgstr "Class Items Verwijderen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
@@ -6673,37 +7782,61 @@ msgid "Create From Current Editor Theme"
msgstr "Creëer Derivatie Huidig Editor Thema"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio1"
-msgstr ""
+#, fuzzy
+msgid "Toggle Button"
+msgstr "Muis Knop"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio2"
-msgstr ""
+#, fuzzy
+msgid "Disabled Button"
+msgstr "Middelste Knop"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Item"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Disabled Item"
+msgstr "Uitgeschakeld"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
-msgstr ""
+msgstr "Item Aanvinken"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
-msgstr ""
+msgstr "Item Aangevinkt"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Radio Item"
-msgstr "Item Toevoegen"
+msgstr "Radio Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
+msgstr "Radio Item Aangevinkt"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Subitem 1"
+msgstr "Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Subitem 2"
+msgstr "Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
-msgstr "Had"
+msgstr "Heeft"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
@@ -6711,8 +7844,8 @@ msgstr "Veel"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Has,Many,Options"
-msgstr "Opties"
+msgid "Disabled LineEdit"
+msgstr "Uitgeschakeld"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6727,6 +7860,19 @@ msgid "Tab 3"
msgstr "Tabblad 3"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Editable Item"
+msgstr "Variabele Bewerken:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr "Heeft,Veel,Opties"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Data Type:"
@@ -6760,13 +7906,14 @@ msgid "Fix Invalid Tiles"
msgstr "Ongeldige naam."
#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "Centreer Selectie"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr ""
+msgstr "Teken TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -6774,35 +7921,41 @@ msgstr "Teken Lijn"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
-msgstr ""
+msgstr "Teken Driehoek"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
-msgstr ""
+msgstr "Opvullen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr ""
+msgstr "Wis TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Vind Tegel"
+msgstr "Tegel vinden"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transponeren"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror X"
-msgstr "Spiegel X"
+msgid "Disable Autotile"
+msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror Y"
-msgstr "Spiegel Y"
+#, fuzzy
+msgid "Enable Priority"
+msgstr "Filters Bewerken"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
+msgstr "Teken Tegel"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -6811,41 +7964,36 @@ msgstr "Kies Tegel"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Copy Selection"
-msgstr "Verwijder Selectie"
+msgid "Rotate Left"
+msgstr "Naar links draaien"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Rotate left"
-msgstr "Rotatiemodus"
+msgid "Rotate Right"
+msgstr "Naar rechts draaien"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Rotate right"
-msgstr "Roteer Polygon"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip horizontally"
-msgstr ""
+msgid "Flip Horizontally"
+msgstr "Horizontaal omdraaien"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip vertically"
-msgstr ""
+#, fuzzy
+msgid "Flip Vertically"
+msgstr "Verticaal omdraaien"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Clear transform"
-msgstr "Transformatie"
+msgid "Clear Transform"
+msgstr "Transform vrijmaken"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Voeg Node(s) Toe Uit Tree"
+msgstr "Texture(n) aan TileSet toevoegen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Verwijder Signaal"
+msgstr "Geselecteerde Texture uit TileSet verwijderen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6856,48 +8004,112 @@ msgid "Merge from Scene"
msgstr "Vervoeg vanuit Scene"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
+#, fuzzy
+msgid "Next Coordinate"
+msgstr "Volgend script"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr "Selecteer de volgende shape, sub-tegel of Tegel."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Paste bitmask."
-msgstr "Plak Animatie"
+msgid "Previous Coordinate"
+msgstr "Vorig tabblad"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr "Selecteer de vorige shape, subtegel of Tegel."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Region Mode"
+msgstr "Uitvoermodus:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Collision Mode"
+msgstr "Interpolatiemodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occlusion Mode"
+msgstr "Bewerk Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Mode"
+msgstr "Creëer Navigatie Mesh"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Bitmask Mode"
+msgstr "Rotatiemodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Priority Mode"
+msgstr "Exporteer Modus:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Icon Mode"
+msgstr "Verschuif Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Z Index Mode"
+msgstr "Verschuif Modus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr "Bitmasker kopiëren."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr "Animatie plakken."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
-msgstr "RMB: Verwijder Punt."
+msgstr "Bitmasker wissen."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Nieuwe knopen maken."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
-msgstr "Creëer een compleet nieuwe polygon."
+msgstr "Nieuwe veelhoek aanmaken."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Hou veelhoek in Rect bereik"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
+"Activeer automatisch schikken en toon raster (configureerbaar in de "
+"Inspecteur)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Verwijder Signaal"
+msgstr ""
+"Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikt maken "
+"zullen verwijderd worden."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Geen Texture geselecteerd om te verwijderen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "Creëer vanuit scène? Hiermee worden alle huidige tegels overschreven."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -6910,13 +8122,16 @@ msgstr "Verwijder Sjabloon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr ""
+msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"Versleep handles om Vierkant te bewerken.\n"
+"Klik op een andere Tegel om deze te bewerken."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6940,6 +8155,7 @@ msgstr "Verwijder punten"
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr "Selecteer een sub-tegel om zijn prioriteit te veranderen."
@@ -6949,6 +8165,9 @@ msgid ""
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
+"Selecteer subtegel om te gebruiken als icoon, wordt ook gebruikt op "
+"ongeldige autotegel bindingen.\n"
+"Klik op een andere Tegel om deze aan te passen."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6976,7 +8195,7 @@ msgstr "Map Maken"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "Tegel Icoon Instellen"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7005,7 +8224,17 @@ msgstr "Plak Animatie"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "Wis Tegel Bitmasker"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Make Polygon Concave"
+msgstr "Beweeg Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Make Polygon Convex"
+msgstr "Beweeg Polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7034,7 +8263,7 @@ msgstr "Filters Bewerken"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "Wijzig Tegel Z Index"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7057,6 +8286,117 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add input +"
+msgstr "Voeg invoer toe"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add output +"
+msgstr "Voeg invoer toe"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar"
+msgstr "Schaal:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector"
+msgstr "Inspecteur"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add input port"
+msgstr "Voeg invoer toe"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port type"
+msgstr "Wijzig standaard type"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change output port type"
+msgstr "Wijzig standaard type"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port name"
+msgstr "Verander Input Naam"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change output port name"
+msgstr "Verander Input Naam"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove input port"
+msgstr "Punt verwijderen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove output port"
+msgstr "Punt verwijderen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set expression"
+msgstr "Verander Expressie"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Resize VisualShader node"
+msgstr "Shader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Uniform Name"
+msgstr "Uniforme naam instellen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Stel in als Standaard voor '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "Shader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Dupliceer Graaf Knooppunt(en)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr "Plak Nodes"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Nodes"
+msgstr "Alles Selecteren"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr "Visuele Shader Invoertype Gewijzigd"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "Vertices"
@@ -7073,9 +8413,723 @@ msgstr "Rechts"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
+msgid "Show resulted shader code."
+msgstr "Creëer Node"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Create Shader Node"
+msgstr "Creëer Node"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color function."
+msgstr "Ga Naar Functie..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Grayscale function."
+msgstr "Maak Functie"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Sepia function."
+msgstr "Hernoem Functie"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Difference operator."
+msgstr "Alleen verschillen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color constant."
+msgstr "Constante"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color uniform."
+msgstr "Transform vrijmaken"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Boolean constant."
+msgstr "Verander Vec Constante"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Input parameter."
+msgstr "Snap naar ouder"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar function."
+msgstr "Verander Scalar Functie"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar operator."
+msgstr "Verander Scalar Operator"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar constant."
+msgstr "Verander Shalar Constante"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar uniform."
+msgstr "Verander Scalar Uniform"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Cubic texture uniform lookup."
+msgstr "Verander Textuur Uniform"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "2D texture uniform lookup."
+msgstr "Verander Textuur Uniform"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "2D texture uniform lookup with triplanar."
+msgstr "Verander Textuur Uniform"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform function."
+msgstr "Transformatie Dialoog..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform constant."
+msgstr "Transformatie Afgebroken."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform uniform."
+msgstr "Transformatie Afgebroken."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector function."
+msgstr "Ga Naar Functie..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector operator."
+msgstr "Verander Vec Operator"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector constant."
+msgstr "Verander Vec Constante"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector uniform."
+msgstr "Verander Vec Uniform"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which placed on top of the resulted "
+"shader. You can place various function definitions inside and call it later "
+"in the Expressions. You can also declare varyings, uniforms and constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "VisualShader"
msgstr "Shader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Filters Bewerken"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Shader Wijzigingen"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Uitvoerbaar"
@@ -7089,8 +9143,22 @@ msgid "Delete preset '%s'?"
msgstr "Verwijder voorinstelling '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
msgstr ""
+"Exporteren van project voor platform '%s' is mislukt.\n"
+"Exportsjablonen zijn mogelijk niet aanwezig of ongeldig."
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+"Exporteren van project voor platform '%s' is mislukt.\n"
+"Dit probleem wordt mogelijk veroorzaakt door een foutieve instelling in de "
+"vooraf ingestelde exportinstellingen of uw eigen exportinstellingen."
#: editor/project_export.cpp
#, fuzzy
@@ -7103,6 +9171,15 @@ msgid "Exporting All"
msgstr "Aan het exporteren voor %s"
#: editor/project_export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist:"
+msgstr "Dit pad bestaat niet."
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Voorinstelling"
@@ -7117,11 +9194,11 @@ msgstr "Project Exporteren"
#: editor/project_export.cpp
msgid "Resources"
-msgstr ""
+msgstr "Bronnen"
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr ""
+msgstr "Exporteer alle bronnen in het project"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
@@ -7129,25 +9206,29 @@ msgstr "Exporteer geselecteerde scenes (en afhankelijkheden)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr ""
+msgstr "Exporteer geselecteerde bronnen (en afhankelijkheden)"
#: editor/project_export.cpp
msgid "Export Mode:"
-msgstr ""
+msgstr "Exporteer Modus:"
#: editor/project_export.cpp
msgid "Resources to export:"
-msgstr ""
+msgstr "Bronnen te exporteren:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
+"Filters voor het exporteren van bestanden dat geen bron zijn (scheiden met "
+"een komma, bijv.: *.json, *.txt)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
+"Filters voor het uitsluiten van bestanden van het project (scheiden met een "
+"komma, bijv.: *.json, *.txt)"
#: editor/project_export.cpp
msgid "Patches"
@@ -7155,7 +9236,7 @@ msgstr "Patches"
#: editor/project_export.cpp
msgid "Make Patch"
-msgstr ""
+msgstr "Maak Patch"
#: editor/project_export.cpp
msgid "Features"
@@ -7181,23 +9262,23 @@ msgstr "Project Exporteren"
#: editor/project_export.cpp
msgid "Text"
-msgstr ""
+msgstr "Tekst"
#: editor/project_export.cpp
msgid "Compiled"
-msgstr ""
+msgstr "Gecompileerd"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr ""
+msgstr "Versleuteld (Verstrek hieronder de sleutel)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Ongeldige Encryptiesleutel (moet 64 tekens lang zijn)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
+msgstr "Script Encryptiesleutel (256-bits als hexadecimale):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -7218,6 +9299,10 @@ msgid "Export templates for this platform are missing:"
msgstr "Vermiste Exportsjablonen voor dit platform:"
#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr "Beheer Export Templates"
+
+#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exporteer Met Debug"
@@ -7227,7 +9312,7 @@ msgstr "Dit pad bestaat niet."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr ""
+msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -7240,7 +9325,11 @@ msgstr "Kies alstublieft een 'project.godot' bestand."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
-msgstr ""
+msgstr "Map bevat al een Godot project."
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr "Nieuw spelproject"
#: editor/project_manager.cpp
msgid "Imported Project"
@@ -7272,6 +9361,8 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
+"Kan project.godot in project pad niet laden (error %d). Mogelijk is het "
+"bestand niet aanwezig of corrupt."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7283,7 +9374,7 @@ msgstr "Kan project.godot niet in projectpad maken."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "De volgende bestanden konden niet worden uitgepakt:"
#: editor/project_manager.cpp
#, fuzzy
@@ -7291,10 +9382,6 @@ msgid "Rename Project"
msgstr "Hernoem Functie"
#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr "Nieuw spelproject"
-
-#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importeer bestaand project"
@@ -7324,11 +9411,6 @@ msgid "Project Name:"
msgstr "Projectnaam:"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Create folder"
-msgstr "Map Maken"
-
-#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Projectpad:"
@@ -7337,8 +9419,46 @@ msgid "Project Installation Path:"
msgstr "Project Installatie Path:"
#: editor/project_manager.cpp
-msgid "Browse"
-msgstr "Bladeren"
+msgid "Renderer:"
+msgstr "Renderer:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Hogere beeldkwaliteit\n"
+"Alle features beschikbaar\n"
+"Incompatibel met verouderde hardware\n"
+"Niet aanbevolen voor web gebaseerde games"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Lagere beeldkwaliteit\n"
+"Sommige features zijn niet beschikbaar\n"
+"Werkt op bijna alle hardware\n"
+"Aanbevolen voor web gebaseerde games"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Renderer kan later worden gewijzigd, scenes moeten dan mogelijk worden "
+"bijgesteld."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -7346,6 +9466,15 @@ msgstr "Naamloos Project"
#: editor/project_manager.cpp
#, fuzzy
+msgid "Missing Project"
+msgstr "Importeer bestaand project"
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
msgid "Can't open project at '%s'."
msgstr "Kan project niet openen"
@@ -7354,6 +9483,30 @@ msgid "Are you sure to open more than one project?"
msgstr "Weet je zeker dat je meer dan één project wilt openen?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+"Het volgende project-configuratiebestand specificeert niet door welke versie "
+"van Godot deze gemaakt is.\n"
+"\n"
+"%s\n"
+"\n"
+"Als je doorgaat met het openen van dit bestand, zal het worden geconverteerd "
+"naar Godot's huidige format voor project-configuratiebestanden.\n"
+"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere "
+"versies van Godot Engine."
+
+#: editor/project_manager.cpp
+#, fuzzy
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7361,20 +9514,31 @@ msgid ""
"%s\n"
"\n"
"Do you want to convert it?\n"
-"Warning: You will not be able to open the project with previous versions of "
-"the engine anymore."
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
msgstr ""
+"Het volgende project-configuratiebestand was gegenereerd door een oudere "
+"versie van Godot Engine, en moet worden geconverteerd voor deze versie:\n"
+"\n"
+"%s\n"
+"\n"
+"Wil je dit project-configuratiebestand converteren?\n"
+"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere "
+"versies van Godot Engine."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"Het project-configuratiebestand is gemaakt door een nieuwere versie van "
+"Godot Engine, en is incompatibel met de huidige versie."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in \"Project Settings\" under "
+"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Kan project niet uitvoeren: geen hoofdscène gedefinieerd.\n"
@@ -7386,37 +9550,64 @@ msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
+"Kan project niet starten: Assets moeten worden geïmporteerd.\n"
+"Wijzig het project om de initiële import te starten."
#: editor/project_manager.cpp
-msgid "Are you sure to run more than one project?"
+#, fuzzy
+msgid "Are you sure to run %d projects at once?"
msgstr "Weet je zeker dat je meerdere projecten wilt uitvoeren?"
#: editor/project_manager.cpp
-msgid "Remove project from the list? (Folder contents will not be modified)"
+#, fuzzy
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
msgstr ""
"Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+"Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+"Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)"
+
+#: editor/project_manager.cpp
+#, fuzzy
msgid ""
"Language changed.\n"
-"The UI will update next time the editor or project manager starts."
+"The interface will update after restarting the editor or project manager."
msgstr ""
"Taal veranderd. De gebruikersinterface wordt bijgewerkt de volgende keer dat "
"de editor of projectmanager wordt gestart."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"You are about the scan %s folders for existing Godot projects. Do you "
-"confirm?"
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
msgstr ""
+"U staat op het punt om %s folders te scannen voor bestaande Godot projecten. "
+"Akkoord?"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Project Manager"
#: editor/project_manager.cpp
-msgid "Project List"
-msgstr "Projectlijst"
+#, fuzzy
+msgid "Projects"
+msgstr "Project"
#: editor/project_manager.cpp
msgid "Scan"
@@ -7432,12 +9623,13 @@ msgstr "Nieuw Project"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Templates"
-msgstr "Verwijder Selectie"
+msgid "Remove Missing"
+msgstr "Punt verwijderen"
#: editor/project_manager.cpp
-msgid "Exit"
-msgstr ""
+#, fuzzy
+msgid "Templates"
+msgstr "Verwijder Selectie"
#: editor/project_manager.cpp
msgid "Restart Now"
@@ -7449,49 +9641,54 @@ msgid "Can't run project"
msgstr "Verbind..."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"You don't currently have any projects.\n"
-"Would you like to explore the official example projects in the Asset Library?"
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+"U heeft momenteel geen projecten.\n"
+"Wilt u de officiële voorbeeldprojecten verkennen in de Asset Library?"
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr ""
+msgstr "Sleutel "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
-msgstr ""
+msgstr "Controller Knop"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
-msgstr ""
+msgstr "Controller Axis"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "Muis Knop"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
+"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of "
+"'\"' bevatten"
#: editor/project_settings_editor.cpp
-msgid "Action '%s' already exists!"
-msgstr ""
+#, fuzzy
+msgid "An action with the name '%s' already exists."
+msgstr "Action '%s' bestaat al!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
-msgstr ""
+msgstr "Hernoem Input Action Event"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Verander Animatie Naam:"
+msgstr "Wijzig Action Deadzone"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
-msgstr ""
+msgstr "Toevoegen Input Action Event"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7512,35 +9709,35 @@ msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
-msgstr ""
+msgstr "Control+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
-msgstr ""
+msgstr "Druk op een toets..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
-msgstr ""
+msgstr "Muis Knop Index:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr ""
+msgstr "Links Knop"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr ""
+msgstr "Rechts Knop"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "Middelste Knop"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
-msgstr ""
+msgstr "Muiswiel Omhoog Knop"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
-msgstr ""
+msgstr "Muiswiel Omlaag Knop"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7564,7 +9761,7 @@ msgstr "Knop"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
-msgstr ""
+msgstr "Controller Axis Index:"
#: editor/project_settings_editor.cpp
msgid "Axis"
@@ -7572,7 +9769,7 @@ msgstr "As"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
-msgstr ""
+msgstr "Controller Knop Index:"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7581,11 +9778,11 @@ msgstr "Schaal Selectie"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr ""
+msgstr "Wis Input Action Event"
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr ""
+msgstr "Event Toevoegen"
#: editor/project_settings_editor.cpp
msgid "Button"
@@ -7618,15 +9815,15 @@ msgstr "Getter Property Toevoegen"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
-msgstr ""
+msgstr "Selecteer eerst een instellingsitem!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr ""
+msgstr "Eigenschap '%s' bestaat niet."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
+msgstr "Instelling '%s' is intern, en kan niet worden verwijderd."
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7638,26 +9835,24 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Already existing"
-msgstr "Bestaat al"
+"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of "
+"'\"' bevatten."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr ""
+msgstr "Toevoegen Input Action"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr ""
+msgstr "Fout bij opslaan instellingen."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr ""
+msgstr "Instellingen succesvol opgeslagen."
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
-msgstr ""
+msgstr "Override voor Feature"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
@@ -7669,31 +9864,33 @@ msgstr "Verwijder vertaling"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
-msgstr ""
+msgstr "Voeg Remapped Path toe"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Resource Remap Add Remap"
-msgstr ""
+msgstr "Bron Remap Toevoegen"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Change Resource Remap Language"
-msgstr ""
+msgstr "Wijzig Bron Remap Taal"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
-msgstr ""
+msgstr "Verwijder Bron Remap"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
-msgstr ""
+msgstr "Verwijder Bron Remap Optie"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
-msgstr ""
+msgstr "Lokale Filter Gewijzigd"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
-msgstr ""
+msgstr "Lokale Filtermodus Gewijzigd"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
@@ -7705,11 +9902,12 @@ msgstr "Algemeen"
#: editor/project_settings_editor.cpp
msgid "Override For..."
-msgstr ""
+msgstr "Override Voor..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Editor must be restarted for changes to take effect"
-msgstr ""
+#, fuzzy
+msgid "The editor must be restarted for changes to take effect."
+msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -7717,7 +9915,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
-msgstr ""
+msgstr "Action:"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7726,19 +9924,19 @@ msgstr "Verplaats Actie"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Deadzone"
#: editor/project_settings_editor.cpp
msgid "Device:"
-msgstr ""
+msgstr "Apparaat:"
#: editor/project_settings_editor.cpp
msgid "Index:"
-msgstr ""
+msgstr "Index:"
#: editor/project_settings_editor.cpp
msgid "Localization"
-msgstr ""
+msgstr "Lokalisatie"
#: editor/project_settings_editor.cpp
msgid "Translations"
@@ -7750,31 +9948,35 @@ msgstr "Vertalingen:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
-msgstr ""
+msgstr "Remaps"
#: editor/project_settings_editor.cpp
msgid "Resources:"
-msgstr ""
+msgstr "Bronnen:"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Remaps by Locale:"
-msgstr ""
+msgstr "Remaps door Locale:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr ""
+msgstr "Locale"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Locales Filter"
-msgstr ""
+msgstr "Lokalen Filter"
#: editor/project_settings_editor.cpp
-msgid "Show all locales"
-msgstr ""
+#, fuzzy
+msgid "Show All Locales"
+msgstr "Laat Botten Zien"
#: editor/project_settings_editor.cpp
-msgid "Show only selected locales"
-msgstr ""
+#, fuzzy
+msgid "Show Selected Locales Only"
+msgstr "Alleen Selectie"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7787,19 +9989,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
+msgstr "Automatisch Laden"
-#: editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr "Plugins"
#: editor/property_editor.cpp
msgid "Zero"
-msgstr ""
+msgstr "Nul"
#: editor/property_editor.cpp
msgid "Easing In-Out"
@@ -7815,11 +10013,11 @@ msgstr "Bestand..."
#: editor/property_editor.cpp
msgid "Dir..."
-msgstr ""
+msgstr "Pad..."
#: editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "Toewijzen"
#: editor/property_editor.cpp
#, fuzzy
@@ -7828,7 +10026,7 @@ msgstr "Alles Selecteren"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr ""
+msgstr "Fout bij laden bestand: Niet een bron!"
#: editor/property_editor.cpp
#, fuzzy
@@ -7837,7 +10035,7 @@ msgstr "Plak Nodes"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "Bit %d, waarde %d."
#: editor/property_selector.cpp
msgid "Select Property"
@@ -7845,19 +10043,11 @@ msgstr "Selecteer Eigenschap"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
-msgstr ""
+msgstr "Selecteer Virtuele Method"
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr ""
-
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
-msgstr ""
-
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
-msgstr ""
+msgstr "Selecteer Method"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
@@ -7866,20 +10056,20 @@ msgstr "Hernoemen"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "Voorvoegsel"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "Achtervoegsel"
#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Advanced options"
+msgid "Advanced Options"
msgstr "Uitlijnen opties"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Plaatsvervanger"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7888,7 +10078,7 @@ msgstr "Node Naam:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Naam van primaire Node, indien beschikbaar"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7910,18 +10100,22 @@ msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Sequentiële integer teller.\n"
+"Vergelijk tellersopties."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
-msgstr ""
+msgstr "Per Niveau teller"
#: editor/rename_dialog.cpp
+#, fuzzy
msgid "If set the counter restarts for each group of child nodes"
msgstr ""
+"Herstart de teller voor iedere groep van secundaire Nodes indien ingesteld"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Initiële waarde van teller"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7930,17 +10124,19 @@ msgstr "Stap(pen):"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "Hoeveelheid waarmee de teller incrementeert voor iedere Node"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Vulling"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Minimum aantal nummers voor de teller.\n"
+"Missende nummers worden opgevuld met nullen."
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7949,23 +10145,23 @@ msgstr "Verander Expressie"
#: editor/rename_dialog.cpp
msgid "Post-Process"
-msgstr ""
+msgstr "Post-Process"
#: editor/rename_dialog.cpp
msgid "Keep"
-msgstr ""
+msgstr "Houd"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
-msgstr ""
+msgstr "CamelCase naar under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
-msgstr ""
+msgstr "under_scored naar CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Case"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7996,7 +10192,7 @@ msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr ""
+msgstr "Houd Globale Transformatie"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
@@ -8004,11 +10200,11 @@ msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "Uitvoermodus:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr ""
+msgstr "Huidige Scene"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
@@ -8016,15 +10212,15 @@ msgstr "Hoofdscène"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr ""
+msgstr "Hoofdscene Argumenten:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Scene Uitvoerinstellingen"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr ""
+msgstr "Geen ouder om scenes mee te instantiëren."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
@@ -8038,7 +10234,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr ""
+msgstr "Instantie Scene(s)"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
@@ -8046,29 +10242,49 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
-msgstr ""
+msgstr "Script vrijmaken"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "This operation can't be done on the tree root."
-msgstr ""
+msgstr "Deze bewerking kan niet worden uitgevoerd op de tree root."
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Move Node In Parent"
-msgstr ""
+msgstr "Verplaats knooppunt naar ouder"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "Verplaats knooppunten naar ouder"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)?"
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Klinkt logisch!"
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr "Verwijder knooppunt(en)?"
+
+#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
@@ -8101,6 +10317,11 @@ msgstr "Maak Botten"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Klinkt logisch!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Creëer Node"
@@ -8120,8 +10341,8 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Custom Node"
-msgstr "Knip Nodes"
+msgid "Other Node"
+msgstr "Alles Selecteren"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -8140,14 +10361,20 @@ msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Change type of node(s)"
+msgstr "Verander Input Naam"
+
+#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Error saving scene."
-msgstr ""
+msgstr "Fout scene opslaan."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
@@ -8164,20 +10391,22 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Open documentation"
+msgid "Open Documentation"
msgstr "Open Godot online documentatie"
#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
+msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
+#, fuzzy
+msgid "Expand/Collapse All"
+msgstr "Alles inklappen"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Change Type"
-msgstr ""
+msgstr "Verander Type"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -8186,6 +10415,11 @@ msgstr "Omschrijving:"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Voeg nieuwe knooppunt aan"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Klinkt logisch!"
@@ -8197,18 +10431,20 @@ msgstr ""
msgid "Save Branch as Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Kopiëer Nodes"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Delete (No Confirm)"
-msgstr ""
+msgstr "Verwijder (Geen bevestiging)"
#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node"
-msgstr ""
+#, fuzzy
+msgid "Add/Create a New Node."
+msgstr "Voeg nieuwe knooppunt aan"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -8222,7 +10458,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr ""
+msgstr "Verwijder script van selecteerde knooppunt."
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -8230,8 +10466,9 @@ msgid "Remote"
msgstr "Verwijderen"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Local"
-msgstr ""
+msgstr "Lokaal"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
@@ -8243,30 +10480,46 @@ msgid "Toggle Visible"
msgstr "Toggle Verborgen Bestanden"
#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Unlock Node"
+msgstr "Alles Selecteren"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Button Group"
+msgstr "Toevoegen aan Groep"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "(Connecting From)"
+msgstr "Verbindingsfout"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid "Node configuration warning:"
-msgstr ""
+msgstr "Knooppunt configuratie waarschuwing:"
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s).\n"
+"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connections.\n"
+"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node is in group(s).\n"
+"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#: editor/scene_tree_editor.cpp
#, fuzzy
-msgid "Open Script"
+msgid "Open Script:"
msgstr "Omschrijving:"
#: editor/scene_tree_editor.cpp
@@ -8312,88 +10565,109 @@ msgid "Select a Node"
msgstr "Selecteer een Node"
#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr "Error bij het laden van sjabloon '%s'"
+#, fuzzy
+msgid "Path is empty."
+msgstr "Path is leeg"
#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr "Fout - Kon geen script aanmaken in bestandssysteem."
+#, fuzzy
+msgid "Filename is empty."
+msgstr "Bestandsnaam is leeg"
#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr "Fout bij het laden script van %s"
+#, fuzzy
+msgid "Path is not local."
+msgstr "Path is niet lokaal"
#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr "Niet van toepassing"
+#, fuzzy
+msgid "Invalid base path."
+msgstr "Ongeldig basis path"
#: editor/script_create_dialog.cpp
-msgid "Open Script/Choose Location"
-msgstr "Open Script/Kies Locatie"
+#, fuzzy
+msgid "A directory with the same name exists."
+msgstr "Directory met dezelfde naam bestaat al"
#: editor/script_create_dialog.cpp
-msgid "Path is empty"
-msgstr "Path is leeg"
+#, fuzzy
+msgid "Invalid extension."
+msgstr "Ongeldige extensie"
#: editor/script_create_dialog.cpp
-msgid "Filename is empty"
-msgstr "Bestandsnaam is leeg"
+#, fuzzy
+msgid "Wrong extension chosen."
+msgstr "Verkeerde extensie gekozen"
#: editor/script_create_dialog.cpp
-msgid "Path is not local"
-msgstr "Path is niet lokaal"
+msgid "Error loading template '%s'"
+msgstr "Error bij het laden van sjabloon '%s'"
#: editor/script_create_dialog.cpp
-msgid "Invalid base path"
-msgstr "Ongeldig basis path"
+msgid "Error - Could not create script in filesystem."
+msgstr "Fout - Kon geen script aanmaken in bestandssysteem."
#: editor/script_create_dialog.cpp
-msgid "Directory of the same name exists"
-msgstr "Directory met dezelfde naam bestaat al"
+msgid "Error loading script from %s"
+msgstr "Fout bij het laden script van %s"
#: editor/script_create_dialog.cpp
-msgid "File exists, will be reused"
-msgstr "Bestand Bestaat, zal herbruikt worden"
+#, fuzzy
+msgid "Overrides"
+msgstr "Overschrijven"
#: editor/script_create_dialog.cpp
-msgid "Invalid extension"
-msgstr "Ongeldige extensie"
+msgid "N/A"
+msgstr "Niet van toepassing"
#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen"
-msgstr "Verkeerde extensie gekozen"
+#, fuzzy
+msgid "Open Script / Choose Location"
+msgstr "Open Script/Kies Locatie"
+
+#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
+msgstr "Omschrijving:"
#: editor/script_create_dialog.cpp
-msgid "Invalid Path"
-msgstr "Ongeldig Path"
+#, fuzzy
+msgid "File exists, it will be reused."
+msgstr "Bestand Bestaat, zal herbruikt worden"
#: editor/script_create_dialog.cpp
-msgid "Invalid class name"
+#, fuzzy
+msgid "Invalid class name."
msgstr "Ongeldige klassenaam"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Invalid inherited parent name or path"
+msgid "Invalid inherited parent name or path."
msgstr "Ongeldige index eigenschap naam."
#: editor/script_create_dialog.cpp
-msgid "Script valid"
+#, fuzzy
+msgid "Script is valid."
msgstr "Script geldig"
#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9 and _"
+#, fuzzy
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "Toegestaan: a-z, A-Z, 0-9 en _"
#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)"
+#, fuzzy
+msgid "Built-in script (into scene file)."
msgstr "Ingebouwd script (in scene bestand)"
#: editor/script_create_dialog.cpp
-msgid "Create new script file"
+#, fuzzy
+msgid "Will create a new script file."
msgstr "Maak nieuw script bestand"
#: editor/script_create_dialog.cpp
-msgid "Load existing script file"
+#, fuzzy
+msgid "Will load an existing script file."
msgstr "Laad bestaand script"
#: editor/script_create_dialog.cpp
@@ -8437,7 +10711,7 @@ msgstr ""
msgid "Pick one or more items from the list to display the graph."
msgstr ""
-#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Fouten"
@@ -8525,6 +10799,29 @@ msgstr ""
msgid "Set From Tree"
msgstr ""
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Rustig Afzetten"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Snelkoppelingen"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Wijzig Ankers"
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr "Editor Instellingen"
+
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Snelkoppelingen"
@@ -8642,6 +10939,15 @@ msgid "GDNativeLibrary"
msgstr "GDInheemsBibliotheek"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#, fuzzy
+msgid "Disabled GDNative Singleton"
+msgstr "Schakel Update Draaier Uit"
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Bibliotheek"
@@ -8734,8 +11040,12 @@ msgstr "Geselecteerde Verwijderen"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "Dupliceer Selectie"
+msgid "GridMap Paste Selection"
+msgstr "Geselecteerde Verwijderen"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -8800,19 +11110,6 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Create Area"
-msgstr "Nieuwe Maken"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Create Exterior Connector"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Erase Area"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Selection"
msgstr "Schaal Selectie"
@@ -8833,64 +11130,6 @@ msgstr ""
msgid "Class name can't be a reserved keyword"
msgstr ""
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Generating solution..."
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Generating C# project..."
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Failed to create solution."
-msgstr "Mislukt om resource te laden."
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Failed to save solution."
-msgstr "Mislukt om resource te laden."
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Done"
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Failed to create C# project."
-msgstr "Mislukt om resource te laden."
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Mono"
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "About C# support"
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Create C# solution"
-msgstr "Subscriptie Maken"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Builds"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
-msgid "Build Project"
-msgstr "Project"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
-msgid "View log"
-msgstr "Bekijk Bestanden"
-
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -9019,10 +11258,31 @@ msgid "Set Variable Type"
msgstr "Variabele Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Override an existing built-in function."
+msgstr ""
+"Ongeldige naam. Mag niet botsen met een bestaande ingebouwde type naam."
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Create a new function."
+msgstr "Nieuwe knopen maken."
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabelen:"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Create a new variable."
+msgstr "Nieuwe knopen maken."
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Create a new signal."
+msgstr "Nieuwe veelhoek aanmaken."
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Naam is geen geldige identifier:"
@@ -9059,10 +11319,6 @@ msgid "Change Expression"
msgstr "Verander Expressie"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Node Toevoegen"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Verwijder ongeldige keys"
@@ -9160,6 +11416,11 @@ msgid "Change Input Value"
msgstr "Wijzig Array Waarde"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Formaat van CanvasItem wijzigen"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9205,18 +11466,11 @@ msgid "Available Nodes:"
msgstr "Beschikbare Nodes:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit graph"
+#, fuzzy
+msgid "Select or create a function to edit its graph."
msgstr "Selecteer of maak een functie om de grafiek te bewerken"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal Arguments:"
-msgstr "Signaal Argumenten Bewerken:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable:"
-msgstr "Variabele Bewerken:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Geselecteerde Verwijderen"
@@ -9233,10 +11487,6 @@ msgid "Cut Nodes"
msgstr "Knip Nodes"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr "Plak Nodes"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "Leden"
@@ -9311,6 +11561,131 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Custom build requires a valid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path for custom build in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android project is not installed for compiling. Install from Editor menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ongeldige klassenaam"
+
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "No build apk generated at: "
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Naam is geen geldige identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Naam is geen geldige identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9349,9 +11724,62 @@ msgstr "Map kon niet gemaakt worden."
msgid "Using default boot splash image."
msgstr "Map kon niet gemaakt worden."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ongeldige unieke naam."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Ongeldig product GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Ongeldige uitgever GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Ongeldige achtergrondkleur."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
+"zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
+"zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
+
#: scene/2d/animated_sprite.cpp
+#, fuzzy
msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' "
@@ -9414,8 +11842,9 @@ msgid ""
msgstr ""
#: scene/2d/light_2d.cpp
+#, fuzzy
msgid ""
-"A texture with the shape of the light must be supplied to the 'texture' "
+"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
"Een textuur met de vorm van het licht moet worden aangeboden in de 'texture' "
@@ -9429,7 +11858,8 @@ msgstr ""
"laten werken."
#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+#, fuzzy
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"De occluder polygoon van deze occluder is leeg. Teken alsjeblieft een "
"polygoon!"
@@ -9457,6 +11887,13 @@ msgstr ""
"ParallaxLayer node werkt alleen wanneer het een kind is van een "
"ParallaxBackground node."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9498,40 +11935,53 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D dient enkel om een bots vorm te koppelen aan een node "
+"afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van "
+"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te "
+"geven."
+
#: scene/2d/visibility_notifier_2d.cpp
+#, fuzzy
msgid ""
-"VisibilityEnable2D works best when used with the edited scene root directly "
+"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D werkt het beste wanneer het gebruikt wordt met de "
"aangepaste scene root direct als ouder."
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent"
+msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
-"The controller id must not be 0 or this controller will not be bound to an "
-"actual controller"
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
-"The anchor id must not be 0 or this anchor will not be bound to an actual "
-"anchor"
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node"
+msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -9590,27 +12040,44 @@ msgstr ""
"van Area, StaticBody, RigidBody, KinematicBody etc. om ze een vorm te geven."
#: scene/3d/collision_shape.cpp
+#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it!"
+"shape resource for it."
msgstr ""
"Een vorm moet gegeven worden om CollisionShape te laten werken. Maak "
"alsjeblieft een vorm resource voor deze!"
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial with "
-"\"Billboard Particles\" enabled."
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
@@ -9627,13 +12094,20 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
-"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
-"Particles\" enabled."
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
@@ -9642,14 +12116,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9660,29 +12129,15 @@ msgid ""
msgstr ""
#: scene/3d/remote_transform.cpp
-msgid "Path property must point to a valid Spatial node to work."
-msgstr ""
-"Pad eigenschap moet verwijzen naar een geldige Spatial node om te werken."
-
-#: scene/3d/scenario_fx.cpp
-msgid "WorldEnvironment needs an Environment resource."
-msgstr ""
-
-#: scene/3d/scenario_fx.cpp
+#, fuzzy
msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-"Slechts één WorldEnvironment is toegestaan per scene (of set van "
-"geïnstantieerde scenes)."
-
-#: scene/3d/scenario_fx.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
msgstr ""
+"Pad eigenschap moet verwijzen naar een geldige Spatial node om te werken."
#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh"
+msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
@@ -9693,8 +12148,9 @@ msgid ""
msgstr ""
#: scene/3d/sprite_3d.cpp
+#, fuzzy
msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Een SpriteFrames resource moet gemaakt of gegeven worden in de 'Frames' "
@@ -9706,6 +12162,25 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+"Slechts één WorldEnvironment is toegestaan per scene (of set van "
+"geïnstantieerde scenes)."
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -9730,7 +12205,7 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Ontkoppel '%s' van '%s'"
#: scene/animation/animation_tree.cpp
-msgid "A root AnimationNode for the graph is not set."
+msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
@@ -9745,7 +12220,7 @@ msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
-msgid "AnimationPlayer root is not a valid node."
+msgid "The AnimationPlayer root node is not a valid node."
msgstr "Animatie boom is ongeldig."
#: scene/animation/animation_tree_player.cpp
@@ -9753,13 +12228,40 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
-msgstr "Raw-modus"
+msgid "Pick a color from the screen."
+msgstr ""
#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset"
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw"
+msgstr "Yaw"
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Add current color as a preset."
msgstr "Huidige kleur als een preset toevoegen"
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"
@@ -9769,23 +12271,24 @@ msgid "Please Confirm..."
msgstr "Bevestig Alsjeblieft..."
#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine though, but they will "
-"hide upon running."
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
msgstr ""
"Standaard verbergen pop-ups zich tenzij je popup() aanroept of één van de "
"popup*() functies. Ze zichtbaar maken om te bewerken is prima, maar ze "
"zullen zich verbergen bij het uitvoeren."
#: scene/gui/range.cpp
-msgid "If exp_edit is true min_value must be > 0."
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
@@ -9814,31 +12317,23 @@ msgstr ""
"hebt zijn inhoud direct op het scherm te weergeven. Anders, maak er een "
"RenderTarget van en wijs zijn interne texture toe aan een node om te tonen."
-#: scene/resources/dynamic_font.cpp
-msgid "Error initializing FreeType."
-msgstr "Error bij het initialiseren van FreeType."
-
-#: scene/resources/dynamic_font.cpp
-msgid "Unknown font format."
-msgstr "Onbekende lettertype formaat."
-
-#: scene/resources/dynamic_font.cpp
-msgid "Error loading font."
-msgstr "Fout bij het laden van lettertype."
-
-#: scene/resources/dynamic_font.cpp
-msgid "Invalid font size."
-msgstr "Ongeldige lettertype grootte."
-
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Voeg invoer toe"
+msgstr "Invoer"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Invalid source for preview."
+msgstr "Ongeldige bron voor shader."
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
-msgstr "Ongeldige lettertype grootte."
+msgstr "Ongeldige bron voor shader."
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid comparison function for that type."
+msgstr "Ongeldige bron voor shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -9852,6 +12347,288 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
+
+#~ msgid "No Matches"
+#~ msgstr "Geen Overeenkomsten"
+
+#~ msgid ""
+#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
+#~ msgstr ""
+#~ "Kan niet schrijven in file_type_cache.cch, de bestandstype cache wordt "
+#~ "niet bewaard!"
+
+#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+#~ msgstr ""
+#~ "Kan niet naar '%s' navigeren omdat het niet in het bestandssysteem "
+#~ "gevonden is!"
+
+#~ msgid "Error loading image:"
+#~ msgstr "Error bij het laden van afbeelding:"
+
+#~ msgid "No pixels with transparency > 128 in image..."
+#~ msgstr "Geen pixels met transparantie > 128 in afbeelding..."
+
+#, fuzzy
+#~ msgid "Parent has no solid faces to populate."
+#~ msgstr "Ouder heeft geen vaste vlakken om te bevolken."
+
+#~ msgid "Couldn't map area."
+#~ msgstr "Kon het gebied niet mappen."
+
+#~ msgid "Faces contain no area!"
+#~ msgstr "Vlakken bevatten geen gebied!"
+
+#~ msgid "No faces!"
+#~ msgstr "Geen vlakken!"
+
+#, fuzzy
+#~ msgid "Error: could not load file."
+#~ msgstr "Map kon niet gemaakt worden."
+
+#, fuzzy
+#~ msgid "Error could not load file."
+#~ msgstr "Map kon niet gemaakt worden."
+
+#~ msgid "Doppler Enable"
+#~ msgstr "Inschakelen Doppler"
+
+#~ msgid "Select Mode (Q)"
+#~ msgstr "Selectiestand (Q)"
+
+#~ msgid "Move Mode (W)"
+#~ msgstr "Beweegstand (W)"
+
+#~ msgid "Rotate Mode (E)"
+#~ msgstr "Rotatiestand (E)"
+
+#~ msgid "Scale Mode (R)"
+#~ msgstr "Schaalstand (R)"
+
+#~ msgid "Local Coords"
+#~ msgstr "Lokale Coördinaten"
+
+#, fuzzy
+#~ msgid "Snap Mode (%s)"
+#~ msgstr "Op hulplijnen uitlijnen"
+
+#~ msgid "Tool Select"
+#~ msgstr "Gereedschappen"
+
+#~ msgid "Tool Move"
+#~ msgstr "Beweeg Gereedschap"
+
+#~ msgid "Tool Rotate"
+#~ msgstr "Roteer Gereedschap"
+
+#~ msgid "Tool Scale"
+#~ msgstr "Verschalen Gereedschap"
+
+#, fuzzy
+#~ msgid ""
+#~ "Remove all missing projects from the list? (Folders contents will not be "
+#~ "modified)"
+#~ msgstr ""
+#~ "Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)"
+
+#~ msgid "Project List"
+#~ msgstr "Projectlijst"
+
+#~ msgid "Exit"
+#~ msgstr "Sluiten"
+
+#~ msgid "Could not execute PVRTC tool:"
+#~ msgstr "Kan PVRTC tool niet uitvoeren:"
+
+#~ msgid "Can't load back converted image using PVRTC tool:"
+#~ msgstr "Kan geconverteerd beeld niet laden met de PVRTC tool:"
+
+#~ msgid "Error initializing FreeType."
+#~ msgstr "Error bij het initialiseren van FreeType."
+
+#~ msgid "Unknown font format."
+#~ msgstr "Onbekende lettertype formaat."
+
+#~ msgid "Error loading font."
+#~ msgstr "Fout bij het laden van lettertype."
+
+#~ msgid "Invalid font size."
+#~ msgstr "Ongeldige lettertype grootte."
+
+#~ msgid "Previous Folder"
+#~ msgstr "Vorige Folder"
+
+#~ msgid "Next Folder"
+#~ msgstr "Volgende Folder"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Open de volgende Editor"
+
+#~ msgid "Reverse"
+#~ msgstr "Omkeren"
+
+#~ msgid "Mirror X"
+#~ msgstr "Spiegel X"
+
+#~ msgid "Mirror Y"
+#~ msgstr "Spiegel Y"
+
+#, fuzzy
+#~ msgid "Failed to create solution."
+#~ msgstr "Mislukt om resource te laden."
+
+#, fuzzy
+#~ msgid "Failed to save solution."
+#~ msgstr "Mislukt om resource te laden."
+
+#, fuzzy
+#~ msgid "Failed to create C# project."
+#~ msgstr "Mislukt om resource te laden."
+
+#, fuzzy
+#~ msgid "Create C# solution"
+#~ msgstr "Subscriptie Maken"
+
+#, fuzzy
+#~ msgid "Build Project"
+#~ msgstr "Project"
+
+#, fuzzy
+#~ msgid "View log"
+#~ msgstr "Bekijk Bestanden"
+
+#, fuzzy
+#~ msgid "Enabled Classes"
+#~ msgstr "Zoek Klasses"
+
+#~ msgid "Update Always"
+#~ msgstr "Altijd Updaten"
+
+#~ msgid "Raw Mode"
+#~ msgstr "Raw-modus"
+
+#~ msgid "Path to Node:"
+#~ msgstr "Pad naar Node:"
+
+#~ msgid "Delete selected files?"
+#~ msgstr "Verwijder geselecteerde bestanden?"
+
+#~ msgid "There is no 'res://default_bus_layout.tres' file."
+#~ msgstr "Er is geen 'res://default_bus_layout.tres' bestand."
+
+#~ msgid "Go to parent folder"
+#~ msgstr "Ga naar bovenliggende folder"
+
+#~ msgid "Select device from the list"
+#~ msgstr "Selecteer apparaat uit de lijst"
+
+#~ msgid "Open Scene(s)"
+#~ msgstr "Scene(s) Openen"
+
+#~ msgid "Previous Directory"
+#~ msgstr "Vorige Map"
+
+#~ msgid "Next Directory"
+#~ msgstr "Volgende Map"
+
+#~ msgid "Ease in"
+#~ msgstr "Rustig Aanzetten"
+
+#~ msgid "Ease out"
+#~ msgstr "Rustig Afzetten"
+
+#~ msgid "Create Convex Static Body"
+#~ msgstr "Creëer Convex Statisch Lichaam"
+
+#, fuzzy
+#~ msgid "Create folder"
+#~ msgstr "Map Maken"
+
+#~ msgid "Already existing"
+#~ msgstr "Bestaat al"
+
+#, fuzzy
+#~ msgid "Custom Node"
+#~ msgstr "Knip Nodes"
+
+#~ msgid "Invalid Path"
+#~ msgstr "Ongeldig Path"
+
+#, fuzzy
+#~ msgid "GridMap Duplicate Selection"
+#~ msgstr "Dupliceer Selectie"
+
+#, fuzzy
+#~ msgid "Create Area"
+#~ msgstr "Nieuwe Maken"
+
+#~ msgid "Edit Signal Arguments:"
+#~ msgstr "Signaal Argumenten Bewerken:"
+
+#~ msgid "Edit Variable:"
+#~ msgstr "Variabele Bewerken:"
+
+#, fuzzy
+#~ msgid "Snap (s): "
+#~ msgstr "Stap(pen):"
+
+#, fuzzy
+#~ msgid "Insert keys."
+#~ msgstr "Voer Sleutels In"
+
+#~ msgid "Instance the selected scene(s) as child of the selected node."
+#~ msgstr ""
+#~ "Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de "
+#~ "geselecteerde knoop."
+
+#~ msgid "Warnings:"
+#~ msgstr "Waarschuwingen:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Lettertypegrootte:"
+
+#~ msgid "Line:"
+#~ msgstr "Regel:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolom:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Bestaat al"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Punt toevoegen"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Ongeldig Pad."
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Punt verwijderen"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Bewerk Poly"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Splits Pad"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Selecteer een map om te scannen"
+
#~ msgid "No name provided"
#~ msgstr "Geen naam opgegeven"
@@ -9912,9 +12689,6 @@ msgstr ""
#~ msgid "Class List:"
#~ msgstr "Klasse Lijst:"
-#~ msgid "Search Classes"
-#~ msgstr "Zoek Klasses"
-
#~ msgid "Public Methods"
#~ msgstr "Publieke Methodes"
@@ -9970,10 +12744,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "Converteer Naar Kleine Letters"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Uitlijnen op raster"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "0 Graden Roteren"
@@ -9995,21 +12765,9 @@ msgstr ""
#~ msgid "Get"
#~ msgstr "Krijg"
-#~ msgid "Change Scalar Constant"
-#~ msgstr "Verander Shalar Constante"
-
-#~ msgid "Change Vec Constant"
-#~ msgstr "Verander Vec Constante"
-
#~ msgid "Change RGB Constant"
#~ msgstr "Verander RGB Constante"
-#~ msgid "Change Scalar Operator"
-#~ msgstr "Verander Scalar Operator"
-
-#~ msgid "Change Vec Operator"
-#~ msgstr "Verander Vec Operator"
-
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Verander Vec Scalar Operator"
@@ -10019,18 +12777,9 @@ msgstr ""
#~ msgid "Toggle Rot Only"
#~ msgstr "Aan/Uit Alleen Rot"
-#~ msgid "Change Scalar Function"
-#~ msgstr "Verander Scalar Functie"
-
#~ msgid "Change Vec Function"
#~ msgstr "Verander Vec Functie"
-#~ msgid "Change Scalar Uniform"
-#~ msgstr "Verander Scalar Uniform"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Verander Vec Uniform"
-
#~ msgid "Change RGB Uniform"
#~ msgstr "Verander RGB Uniform"
@@ -10040,9 +12789,6 @@ msgstr ""
#~ msgid "Change XForm Uniform"
#~ msgstr "Verander XForm Uniform"
-#~ msgid "Change Texture Uniform"
-#~ msgstr "Verander Textuur Uniform"
-
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Verander Cubemap Uniform"
@@ -10062,9 +12808,6 @@ msgstr ""
#~ msgid "Modify Curve Map"
#~ msgstr "Wijzig Curve Map"
-#~ msgid "Change Input Name"
-#~ msgstr "Verander Input Naam"
-
#~ msgid "Connect Graph Nodes"
#~ msgstr "Verbind Graaf Knooppunten"
@@ -10077,9 +12820,6 @@ msgstr ""
#~ msgid "Move Shader Graph Node"
#~ msgstr "Verplaats Shader Graaf Knooppunten"
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Dupliceer Graaf Knooppunt(en)"
-
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Verwijder Shader Graaf Knooppunt(en)"
@@ -10092,9 +12832,6 @@ msgstr ""
#~ msgid "Add Shader Graph Node"
#~ msgstr "Voeg Shader Graaf Knooppunt Toe"
-#~ msgid "Disabled"
-#~ msgstr "Uitgeschakeld"
-
#~ msgid "Move Anim Track Up"
#~ msgstr "Verplaats Anim Track Omhoog"
@@ -10137,9 +12874,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "Uit-In"
-#~ msgid "Change Anim Len"
-#~ msgstr "Wijzig Anim Lengte"
-
#~ msgid "Change Anim Loop"
#~ msgstr "Wijzig Anim Lus"
@@ -10255,9 +12989,6 @@ msgstr ""
#~ msgid "Erase selection"
#~ msgstr "Verwijder Selectie"
-#~ msgid "Could not find tile:"
-#~ msgstr "Niet gevonden titel:"
-
#~ msgid "Item name or ID:"
#~ msgstr "Item naam of identificatiecode:"
@@ -10283,10 +13014,6 @@ msgstr ""
#~ msgstr "Aanroep"
#, fuzzy
-#~ msgid "Edit Variable"
-#~ msgstr "Variabele Bewerken:"
-
-#, fuzzy
#~ msgid "Edit Signal"
#~ msgstr "Signaal Bewerken:"
@@ -10333,12 +13060,6 @@ msgstr ""
#~ msgstr "Lijst:"
#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr "Resource"
-
-#, fuzzy
#~ msgid "Add Point to Line2D"
#~ msgstr "Ga naar Regel"
@@ -10383,9 +13104,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "Toegevoegd:"
-#~ msgid "Removed:"
-#~ msgstr "Verwijderd:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Kon atlas subtexture niet opslaan:"
@@ -10419,63 +13137,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Error bij het maken van het pakket signatuur."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Geen export templates gevonden.\n"
-#~ "Download en installeer export templates."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Custom debug pakket niet gevonden."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Custom release pakket niet gevonden."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Ongeldige unieke naam."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ongeldig product GUID."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Ongeldige uitgever GUID."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Ongeldige achtergrondkleur."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 "
-#~ "zijn)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 "
-#~ "zijn)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
-#~ "zijn)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
-#~ "zijn)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 "
-#~ "zijn)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
-
#~ msgid "Node From Scene"
#~ msgstr "Node Uit Scene"