diff options
Diffstat (limited to 'editor/translations/nl.po')
-rw-r--r-- | editor/translations/nl.po | 2559 |
1 files changed, 1155 insertions, 1404 deletions
diff --git a/editor/translations/nl.po b/editor/translations/nl.po index b13d86e0f2..a9ed678eac 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1,21 +1,24 @@ # Dutch translation of the Godot Engine editor -# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur +# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # -# Aram Nap <xyphex.aram@gmail.com>, 2017 +# Aram Nap <xyphex.aram@gmail.com>, 2017. +# Robin Arys <robinarys@hotmail.com>, 2017. +# Senno Kaasjager <senno.kaasjager@gmail.com>, 2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2017-04-13 18:15+0000\n" -"Last-Translator: Aram Nap <xyphex.aram@gmail.com>\n" +"PO-Revision-Date: 2017-10-25 23:45+0000\n" +"Last-Translator: Robin Arys <robinarys@hotmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.14-dev\n" +"X-Generator: Weblate 2.17\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -84,7 +87,7 @@ msgstr "Anim Track Wijzig Waarde Modus" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Track Change Wrap Mode" -msgstr "Anim Track Wijzig Waarde Modus" +msgstr "Animatiespoor Wijzig Wikkelmodus" #: editor/animation_editor.cpp msgid "Edit Node Curve" @@ -153,7 +156,7 @@ msgstr "Lineair" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "Constant" +msgstr "Constante" #: editor/animation_editor.cpp msgid "In" @@ -192,10 +195,9 @@ msgid "Create %d NEW tracks and insert keys?" msgstr "Maak %d NIEUWE tracks aan en keys invoeren?" #: editor/animation_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp +#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Create" @@ -279,7 +281,7 @@ msgstr "Verwijder geselecteerde track." #: editor/animation_editor.cpp msgid "Track tools" -msgstr "Track tools" +msgstr "Spoorgereedschappen" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." @@ -312,7 +314,7 @@ msgstr "" #: editor/animation_editor.cpp msgid "Key" -msgstr "Key" +msgstr "Sleutel" #: editor/animation_editor.cpp msgid "Transition" @@ -358,277 +360,13 @@ msgstr "Wijzig Array Waarde Type" msgid "Change Array Value" msgstr "Wijzig Array Waarde" -#: editor/asset_library_editor_plugin.cpp -msgid "Free" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp -msgid "Version:" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Contents:" -msgstr "Constanten:" - -#: editor/asset_library_editor_plugin.cpp -#, fuzzy -msgid "View Files" -msgstr "Bestand:" - -#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp -#: editor/editor_help.cpp editor/property_selector.cpp -#: editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Omschrijving:" - -#: editor/asset_library_editor_plugin.cpp editor/editor_asset_installer.cpp -#: editor/project_manager.cpp -msgid "Install" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp -#: editor/connections_dialog.cpp editor/export_template_manager.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sample_library_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Close" -msgstr "Sluiten" - -#: editor/asset_library_editor_plugin.cpp -msgid "Can't resolve hostname:" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Can't resolve." -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Connection error, please try again." -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Can't connect." -msgstr "Verbind.." - -#: editor/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Can't connect to host:" -msgstr "Verbind Aan Node:" - -#: editor/asset_library_editor_plugin.cpp -msgid "No response from host:" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "No response." -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Request failed, return code:" -msgstr "Opgevraagde bestandsformaat onbekend:" - -#: editor/asset_library_editor_plugin.cpp -msgid "Req. Failed." -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Request failed, too many redirects" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Redirect Loop." -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Failed:" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Bad download hash, assuming file has been tampered with." -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Expected:" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Got:" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Failed sha256 hash check" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Asset Download Error:" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp editor/editor_asset_installer.cpp -msgid "Success!" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Fetching:" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Resolving.." -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Connecting.." -msgstr "Verbind.." - -#: editor/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Requesting.." -msgstr "Testen" - -#: editor/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Error making request" -msgstr "Error bij het opslaan van resource!" - -#: editor/asset_library_editor_plugin.cpp -msgid "Idle" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Retry" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Download Error" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Download for this asset is already in progress!" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "first" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "prev" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "next" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "last" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "All" -msgstr "Alle" - -#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: editor/settings_config_dialog.cpp -msgid "Search:" -msgstr "Zoeken:" - -#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp -msgid "Search" -msgstr "Zoeken" - -#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_font_import_plugin.cpp -#: editor/io_plugins/editor_mesh_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -#: editor/io_plugins/editor_translation_import_plugin.cpp -#: editor/project_manager.cpp -msgid "Import" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp editor/project_settings_editor.cpp -msgid "Plugins" -msgstr "" - -#: editor/asset_library_editor_plugin.cpp -msgid "Sort:" -msgstr "Sorteren:" - -#: editor/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "Omkeren" - -#: editor/asset_library_editor_plugin.cpp editor/project_settings_editor.cpp -msgid "Category:" -msgstr "Categorie:" - -#: editor/asset_library_editor_plugin.cpp -msgid "Site:" -msgstr "Site:" - -#: editor/asset_library_editor_plugin.cpp -msgid "Support.." -msgstr "Ondersteuning.." - -#: editor/asset_library_editor_plugin.cpp -msgid "Official" -msgstr "Officieel" - -#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp -msgid "Community" -msgstr "Gemeenschap" - -#: editor/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Testing" -msgstr "Testen" - -#: editor/asset_library_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "Assets ZIP Bestand" - -#: editor/call_dialog.cpp -msgid "Method List For '%s':" -msgstr "Methode Lijst Voor '%s':" - -#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp -msgid "Call" -msgstr "Aanroep" - -#: editor/call_dialog.cpp -msgid "Method List:" -msgstr "Methode Lijst:" - -#: editor/call_dialog.cpp -msgid "Arguments:" -msgstr "Argumenten:" - -#: editor/call_dialog.cpp -msgid "Return:" -msgstr "Teruggave:" - #: editor/code_editor.cpp msgid "Go to Line" msgstr "Ga naar Regel" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "Regel Nummer:" +msgstr "Regelnummer:" #: editor/code_editor.cpp msgid "No Matches" @@ -659,6 +397,14 @@ msgstr "Hele Woorden" msgid "Selection Only" msgstr "Alleen Selectie" +#: editor/code_editor.cpp editor/editor_node.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Search" +msgstr "Zoeken" + #: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Zoeken" @@ -691,11 +437,11 @@ msgstr "Vragen Bij Vervangen" msgid "Skip" msgstr "Overslaan" -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp msgid "Zoom In" msgstr "Inzoomen" -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp msgid "Zoom Out" msgstr "Uitzoomen" @@ -764,6 +510,20 @@ msgstr "Uitgesteld" msgid "Oneshot" msgstr "Eénschots" +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Sluiten" + #: editor/connections_dialog.cpp msgid "Connect" msgstr "Verbinden" @@ -790,7 +550,7 @@ msgstr "Verbind.." msgid "Disconnect" msgstr "Losmaken" -#: editor/connections_dialog.cpp editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signalen" @@ -807,11 +567,24 @@ msgstr "Favorieten:" msgid "Recent:" msgstr "Recente:" +#: editor/create_dialog.cpp editor/editor_node.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp +msgid "Search:" +msgstr "Zoeken:" + #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Matches:" -msgstr "Matches:" +msgstr "Overeenkomsten:" + +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Omschrijving:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" @@ -872,6 +645,12 @@ msgid "Owners Of:" msgstr "Eigenaren Van:" #: editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" +"Verwijder geselecteerde bestanden van het project? (Kan niet ongedaan " +"worden.)" + +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -882,10 +661,8 @@ msgstr "" "Toch verwijderen? (Kan niet ongedaan worden.)" #: editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" -msgstr "" -"Verwijder geselecteerde bestanden van het project? (Kan niet ongedaan " -"worden.)" +msgid "Cannot remove:\n" +msgstr "Niet wisbaar:\n" #: editor/dependency_editor.cpp msgid "Error loading:" @@ -940,43 +717,71 @@ msgstr "Verwijder" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "" +msgstr "Bedankt van de Godot gemeenschap!" #: editor/editor_about.cpp msgid "Thanks!" -msgstr "" +msgstr "Bedankt!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Authors" -msgstr "" +msgstr "Godot Engine medewerkers" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "" +msgstr "Projectoprichters" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "" +msgstr "Hoofdontwikkelaar" #: editor/editor_about.cpp editor/project_manager.cpp msgid "Project Manager" -msgstr "" +msgstr "Project Manager" #: editor/editor_about.cpp msgid "Developers" -msgstr "" +msgstr "Ontwikkelaars" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "Auteurs" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "Platina Sponsors" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "Gouden Sponsors" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "Mini Sponsors" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "Gouden Donors" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "Zilveren Donors" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "Bronzen Donors" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "Donors" #: editor/editor_about.cpp msgid "License" -msgstr "" +msgstr "Licentie" #: editor/editor_about.cpp msgid "Thirdparty License" -msgstr "" +msgstr "Derde partijslicentie" #: editor/editor_about.cpp msgid "" @@ -985,135 +790,146 @@ msgid "" "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" +"Godot Engine maakt gebruik van enkele gratis en open-source bibliotheken, " +"ontwikkeld door derden, die compatibel zijn met onze MIT licentie. Wat volgt " +"is een exhaustieve lijst van alle componenten van een derde partij met hun " +"respectievelijke copyrightberichten en licentietermen." #: editor/editor_about.cpp -#, fuzzy msgid "All Components" -msgstr "Constanten:" +msgstr "Alle Componenten" #: editor/editor_about.cpp -#, fuzzy msgid "Components" -msgstr "Constanten:" +msgstr "Componenten" #: editor/editor_about.cpp msgid "Licenses" -msgstr "" +msgstr "Licenties" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." -msgstr "" +msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat." #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Uncompressing Assets" -msgstr "Aan Het Herimporteren" +msgstr "Bronnen aan het uitpakken" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" -msgstr "" +msgstr "Pakket Succesvol Geïnstalleerd!" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "Succes!" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Install" +msgstr "Installeer" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "" +msgstr "Pakketinstalleerder" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "Luidsprekers" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "" +msgstr "Geluidseffect Toevoegen" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Rename Audio Bus" -msgstr "Open Audio Bus Layout" +msgstr "Hernoem audiobus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Toggle Audio Bus Solo" -msgstr "Open Audio Bus Layout" +msgstr "Verander audiobus solo" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Toggle Audio Bus Mute" -msgstr "Open Audio Bus Layout" +msgstr "Verander audiobus stil" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "" +msgstr "Verander audiobusomleiding" #: editor/editor_audio_buses.cpp +#, fuzzy msgid "Select Audio Bus Send" -msgstr "" +msgstr "Selecteer audiobus verzend" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "" +msgstr "Voeg audiobuseffect toe" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "" +msgstr "Verplaats audiobuseffect" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Delete Bus Effect" -msgstr "Geselecteerde Verwijderen" +msgstr "Verwijder audiobuseffect" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bus options" -msgstr "" +msgstr "Audiobus, versleep om volgorde te veranderen." #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "" +msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "" +msgstr "Stil" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "" +msgstr "Omleiden" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "Audiobusopties" #: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Dupliceren" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "Herstel Volume" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Delete Effect" -msgstr "Geselecteerde Verwijderen" +msgstr "Effect Verwijderen" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add Audio Bus" -msgstr "Bus Toevoegen" +msgstr "Audiobus Toevoegen" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "" +msgstr "Hoofdaudiobus kan niet verwijderd worden!" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Delete Audio Bus" -msgstr "Optimaliseer Animatie" +msgstr "Verwijder audiobus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Duplicate Audio Bus" -msgstr "Dupliceer Selectie" +msgstr "Dupliceer Audiobus" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "Reset Audiobus Volume" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Move Audio Bus" -msgstr "Open Audio Bus Layout" +msgstr "Verplaats audiobus" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." @@ -1125,32 +941,32 @@ msgstr "Locatie voor Nieuwe Layout.." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "Open Audio Bus Layout" +msgstr "Open Audio Bus Lay-out" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." -msgstr "" +msgstr "Er is geen 'res://default_bus_layout.tres' bestand." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "" +msgstr "Ongeldig bestand, geen audiobus layout." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Bus Toevoegen" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Create a new Bus Layout." -msgstr "Sla Audio Bus Layout Op Als.." +msgstr "Maak een nieuwe audiobus layout." -#: editor/editor_audio_buses.cpp editor/script_create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Load" msgstr "Laden" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "" +msgstr "Laad een bestaand audiobus layout." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -1158,18 +974,16 @@ msgid "Save As" msgstr "Opslaan Als" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Save this Bus Layout to a file." -msgstr "Sla Audio Bus Layout Op Als.." +msgstr "Sla deze audiobus layout op in een bestand." #: editor/editor_audio_buses.cpp editor/import_dock.cpp -#, fuzzy msgid "Load Default" -msgstr "Standaard" +msgstr "Laad Standaard" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "" +msgstr "Laad de standaard audiobus layout." #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -1220,7 +1034,7 @@ msgstr "Autoload Hernoemen" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "Toggle AutoLoad Globals" +msgstr "AutoLoad-Globalen omschakelen" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" @@ -1239,7 +1053,7 @@ msgid "Rearrange Autoloads" msgstr "Herschik Autoloads" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp -#: editor/io_plugins/editor_font_import_plugin.cpp scene/gui/file_dialog.cpp +#: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pad:" @@ -1247,9 +1061,7 @@ msgstr "Pad:" msgid "Node Name:" msgstr "Node Naam:" -#: editor/editor_autoload_settings.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp editor/project_manager.cpp msgid "Name" msgstr "Naam" @@ -1275,25 +1087,26 @@ msgstr "Scene aan het updaten.." #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" -msgstr "" +msgstr "Kies eerst een basisfolder" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Kies een Map" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: scene/gui/file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Map Maken" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp -#: editor/project_export.cpp scene/gui/file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Naam:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: scene/gui/file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Map kon niet gemaakt worden." @@ -1302,12 +1115,10 @@ msgid "Choose" msgstr "Kies" #: editor/editor_export.cpp -#, fuzzy msgid "Storing File:" -msgstr "Opslag Bestand:" +msgstr "Bestand Opslaan:" #: editor/editor_export.cpp -#, fuzzy msgid "Packing" msgstr "Inpakken" @@ -1315,30 +1126,6 @@ msgstr "Inpakken" msgid "Template file not found:\n" msgstr "Template bestand niet gevonden:\n" -#: editor/editor_export.cpp -msgid "Added:" -msgstr "Toegevoegd:" - -#: editor/editor_export.cpp -msgid "Removed:" -msgstr "Verwijderd:" - -#: editor/editor_export.cpp -msgid "Error saving atlas:" -msgstr "Error bij het opslaan van atlas:" - -#: editor/editor_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "Kon atlas subtexture niet opslaan:" - -#: editor/editor_export.cpp -msgid "Exporting for %s" -msgstr "Aan het exporteren voor %s" - -#: editor/editor_export.cpp -msgid "Setting Up.." -msgstr "Aan Het Opzetten.." - #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Bestand Bestaat, Overschrijven?" @@ -1423,13 +1210,17 @@ msgstr "Verplaats Favoriet Naar Boven" msgid "Move Favorite Down" msgstr "Verplaats Favoriet Naar Beneden" +#: editor/editor_file_dialog.cpp +msgid "Go to parent folder" +msgstr "Ga naar bovenliggende folder" + #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Mappen & Bestanden:" #: editor/editor_file_dialog.cpp msgid "Preview:" -msgstr "Preview:" +msgstr "Voorbeeld:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp @@ -1437,10 +1228,6 @@ msgid "File:" msgstr "Bestand:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Filter:" -msgstr "Filter:" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Een geldige extensie moet gebruikt worden." @@ -1450,9 +1237,8 @@ msgid "ScanSources" msgstr "Scan Bronnen" #: editor/editor_file_system.cpp -#, fuzzy msgid "(Re)Importing Assets" -msgstr "Aan Het Herimporteren" +msgstr "Bronnen (Her)Importeren" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -1467,6 +1253,10 @@ msgstr "Klasse Lijst:" msgid "Search Classes" msgstr "Zoek Klasses" +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "Boven" + #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Klasse:" @@ -1483,15 +1273,27 @@ msgstr "Geërfd door:" msgid "Brief Description:" msgstr "Korte Beschrijving:" +#: editor/editor_help.cpp +msgid "Members" +msgstr "Leden" + #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Leden:" #: editor/editor_help.cpp +msgid "Public Methods" +msgstr "Publieke Methodes" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "Publieke Methodes:" #: editor/editor_help.cpp +msgid "GUI Theme Items" +msgstr "GUI Thema Items" + +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "GUI Thema Items:" @@ -1500,55 +1302,85 @@ msgid "Signals:" msgstr "Signalen:" #: editor/editor_help.cpp -#, fuzzy +msgid "Enumerations" +msgstr "Enumeraties" + +#: editor/editor_help.cpp msgid "Enumerations:" -msgstr "Functies:" +msgstr "Enumeraties:" #: editor/editor_help.cpp msgid "enum " -msgstr "" +msgstr "enum " + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "Constanten" #: editor/editor_help.cpp msgid "Constants:" msgstr "Constanten:" #: editor/editor_help.cpp +msgid "Description" +msgstr "Beschrijving" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "Eigenschappen" + +#: editor/editor_help.cpp msgid "Property Description:" msgstr "Eigenschap Beschrijving:" #: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" +"Er is momenteel geen beschrijving voor deze eigenschap. Help ons alsjeblieft " +"door [color=$color][url=$url]een toe te voegen[/url][/color]!" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "Methodes" + +#: editor/editor_help.cpp msgid "Method Description:" msgstr "Methode Beschrijving:" #: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" +"Er is momenteel geen beschrijving voor deze methode. Help ons alsjeblieft " +"door [color=$color][url=$url]een toe te voegen[/url][/color]!" + +#: editor/editor_help.cpp msgid "Search Text" msgstr "Zoek Tekst" #: editor/editor_log.cpp -#, fuzzy msgid "Output:" -msgstr " Uitvoer:" +msgstr "Uitvoer:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp -#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp -#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp +#: editor/property_editor.cpp editor/script_editor_debugger.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Clear" msgstr "Leegmaken" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "Error bij het opslaan van resource!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "Resource Opslaan Als.." -#: editor/editor_node.cpp editor/export_template_manager.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp -#, fuzzy +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Ik snap het.." @@ -1562,7 +1394,27 @@ msgstr "Opgevraagde bestandsformaat onbekend:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "Error bij het opslaan." +msgstr "Fout bij het opslaan." + +#: editor/editor_node.cpp +msgid "Can't open '%s'." +msgstr "Kan '%s' niet openen." + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "Fout tijdens het parsen van '%s'." + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "Onverwacht einde van het bestand '%s'." + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "'%s' of zijn afhankelijkheden ontbreken." + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "Fout tijdens het laden van '%s'." #: editor/editor_node.cpp msgid "Saving Scene" @@ -1578,7 +1430,7 @@ msgstr "Thumbnail Aan Het Maken" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "" +msgstr "Deze operatie kan niet gedaan worden zonder boomwortel." #: editor/editor_node.cpp msgid "" @@ -1613,47 +1465,89 @@ msgstr "Error bij het opslaan van layout!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "Standaard editor layout overschreven." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Lay-out naam niet gevonden!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." +msgstr "Standaard layout hersteld naar basisinstellingen." + +#: editor/editor_node.cpp +#, fuzzy +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." msgstr "" +"Dit bestand hoort bij een scene die geïmporteerd werd, dus het is niet " +"bewerkbaar.\n" +"Lees de documentatie over scenes importeren om deze workflow beter te " +"begrijpen." #: editor/editor_node.cpp -msgid "Copy Params" +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it will not be kept when saving the current scene." msgstr "" +"Dit bestand hoort bij een scene die werd geïnstantieerd of overgeërfd.\n" +"Aanpassingen zullen niet worden bijgehouden bij het opslaan van de huidige " +"scene." #: editor/editor_node.cpp -msgid "Paste Params" +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" +"Dit bestand werd geïmporteerd, dus het is niet bewerkbaar. Pas de " +"instellingen aan in het importeerpaneel en importeer het nadien opnieuw." + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it will not be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." msgstr "" +"Deze scene werd geïmporteerd, dus aanpassingen zullen niet worden " +"opgeslagen.\n" +"Instantieer het of erf het over om er aanpassingen aan te maken.\n" +"Lees de documentatie over scenes importeren om deze workflow beter te " +"begrijpen." + +#: editor/editor_node.cpp +msgid "Copy Params" +msgstr "Kopieer Parameters" + +#: editor/editor_node.cpp +msgid "Paste Params" +msgstr "Plak Parameters" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "" +msgstr "Plak Bron" #: editor/editor_node.cpp msgid "Copy Resource" -msgstr "" +msgstr "Kopieer Bron" #: editor/editor_node.cpp msgid "Make Built-In" -msgstr "" +msgstr "Integreer" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "Maak Onderliggende Bronnen Uniek" #: editor/editor_node.cpp msgid "Open in Help" -msgstr "" +msgstr "Open in Help" #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Er is geen startscene gedefinieerd." #: editor/editor_node.cpp msgid "" @@ -1661,6 +1555,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Er is nooit een hoofdscene gekozen, wil je er een selecteren?\n" +"Je kan dit later nog aanpassen in \"Projectinstellingen\" onder de categorie " +"'toepassing'." #: editor/editor_node.cpp msgid "" @@ -1668,6 +1565,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"De geselecteerde scene '%s' bestaat niet, selecteer een andere?\n" +"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie " +"'toepassing'." #: editor/editor_node.cpp msgid "" @@ -1675,169 +1575,197 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"De geselecteerde scene '%s' is geen scenebestand, selecteer een andere?\n" +"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie " +"'toepassing'." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." -msgstr "" +msgstr "De huidige scene werd nooit opgeslagen, sla ze op voor het uitvoeren." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Kon het subproces niet opstarten!" #: editor/editor_node.cpp msgid "Open Scene" -msgstr "" +msgstr "Scene Openen" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Open Basisscene" #: editor/editor_node.cpp msgid "Quick Open Scene.." -msgstr "" +msgstr "Open Scene Snel..." #: editor/editor_node.cpp msgid "Quick Open Script.." -msgstr "" +msgstr "Open Script Snel..." #: editor/editor_node.cpp -#, fuzzy msgid "Save & Close" -msgstr "Sla een Bestand Op" +msgstr "Opslaan & Sluiten" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "Sla wijzigen aan '%s' op voor het afsluiten?" #: editor/editor_node.cpp msgid "Save Scene As.." -msgstr "" +msgstr "Sla Scene Op Als..." #: editor/editor_node.cpp msgid "No" -msgstr "" +msgstr "Nee" #: editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "Ja" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "" +msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "" +msgstr "Deze operatie kan niet uitgevoerd worden zonder scene." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Exporteer Mesh Library" #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "Exporteer Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "" +"Deze operatie kan niet uitgevoerd worden zonder een geselecteerde knoop." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "" +msgstr "De huidige scene is nog niet opgeslagen. Toch openen?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "" +msgstr "Een scene die nooit opgeslagen is kan je niet opnieuw laden." #: editor/editor_node.cpp msgid "Revert" -msgstr "" +msgstr "Herstellen" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "" +msgstr "Deze actie kan niet ongedaan gemaakt worden. Toch herstellen?" #: editor/editor_node.cpp msgid "Quick Run Scene.." -msgstr "" +msgstr "Snel Scene Uitvoeren..." #: editor/editor_node.cpp msgid "Quit" -msgstr "" +msgstr "Afsluiten" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "" +msgstr "Sluit de editor af?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "" +msgstr "Open de Project Manager?" #: editor/editor_node.cpp -#, fuzzy msgid "Save & Quit" -msgstr "Sla een Bestand Op" +msgstr "Opslaan & Afsluiten" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" +"Wil je de wijzigen aan de volgende scene(s) opslaan voor het afsluiten?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" +"Wil je de wijzigen aan de volgende scene(s) opslaan voor de Project Manager " +"opent?" #: editor/editor_node.cpp -msgid "Pick a Main Scene" +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." msgstr "" +"Deze optie is verouderd. Situaties waar een hernieuwing geforceerd moet " +"worden zijn softwarefouten. Rapporteer dit alsjeblieft." #: editor/editor_node.cpp -msgid "Unable to enable addon plugin at: '" -msgstr "" +msgid "Pick a Main Scene" +msgstr "Kies een Hoofdscene" #: editor/editor_node.cpp -msgid "' parsing of config failed." -msgstr "" +#, fuzzy +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "Onmogelijk om de plugin op: '" #: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: 'res://addons/" -msgstr "" +#, fuzzy +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "Onmogelijk om scriptveld te vinden voor de plugin op: 'res://addons/" #: editor/editor_node.cpp -msgid "Unable to load addon script from path: '" -msgstr "" +#, fuzzy +msgid "Unable to load addon script from path: '%s'." +msgstr "Volgend script kon niet geladen worden: '" + +#: editor/editor_node.cpp +#, fuzzy +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "Volgend script kon niet geladen worden: '" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "Volgend script kon niet geladen worden: '" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"Scene '%s' werd automatisch geïmporteerd, dus ze kan niet aangepast worden.\n" +"Om aanpassingen te doen kan je een erfende scene aanmaken." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ugh" -msgstr "" +msgstr "Oeps" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"Fout tijdens het laden van de scene, ze moet zich in het projectpad " +"bevinden. Gebruik 'Importeer' om de scene te openen en sla ze nadien ergens " +"in het projectpad op." #: editor/editor_node.cpp -msgid "Error loading scene." -msgstr "" +msgid "Scene '%s' has broken dependencies:" +msgstr "De scene '%s' heeft kapotte afhankelijkheden:" #: editor/editor_node.cpp -msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgid "Clear Recent Scenes" +msgstr "Maak Leeg" #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "Layout Opslaan" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "Layout Verwijderen" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp @@ -1846,87 +1774,87 @@ msgstr "Standaard" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "Scenetab Wisselen" #: editor/editor_node.cpp msgid "%d more file(s)" -msgstr "" +msgstr "nog %d bestand(en)" #: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" -msgstr "" +msgstr "nog %d bestand(en) of folder(s)" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "Afleidingsvrije Modus" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Afleidingsvrije modus veranderen." -#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp msgid "Scene" -msgstr "" +msgstr "Scène" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "" +msgstr "Ga naar de vorige geopende scene." #: editor/editor_node.cpp msgid "Next tab" -msgstr "" +msgstr "Volgend tabblad" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "" +msgstr "Vorig tabblad" #: editor/editor_node.cpp msgid "Filter Files.." -msgstr "" +msgstr "Bestanden Filteren..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Operaties met scenebestanden." #: editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "Nieuwe Scene" #: editor/editor_node.cpp msgid "New Inherited Scene.." -msgstr "" +msgstr "Nieuwe Geërfde Scene..." #: editor/editor_node.cpp msgid "Open Scene.." -msgstr "" +msgstr "Scene Openen..." #: editor/editor_node.cpp msgid "Save Scene" -msgstr "" +msgstr "Scene Opslaan" #: editor/editor_node.cpp msgid "Save all Scenes" -msgstr "" +msgstr "Alle Scenes Opslaan" #: editor/editor_node.cpp msgid "Close Scene" -msgstr "" +msgstr "Scene Sluiten" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "" +msgstr "Recente Scenes Openen" #: editor/editor_node.cpp msgid "Convert To.." -msgstr "" +msgstr "Converteer Naar..." #: editor/editor_node.cpp msgid "MeshLibrary.." -msgstr "" +msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet.." -msgstr "" +msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp @@ -1937,57 +1865,59 @@ msgstr "Ongedaan Maken" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Redo" -msgstr "" +msgstr "Opnieuw" #: editor/editor_node.cpp msgid "Revert Scene" -msgstr "" +msgstr "Scene Herstellen" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "Diverse project of scene-brede gereedschappen." #: editor/editor_node.cpp msgid "Project" -msgstr "" +msgstr "Project" #: editor/editor_node.cpp msgid "Project Settings" -msgstr "" +msgstr "Projectinstellingen" #: editor/editor_node.cpp msgid "Run Script" -msgstr "" +msgstr "Voer Script Uit" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Exporteren" #: editor/editor_node.cpp msgid "Tools" -msgstr "" +msgstr "Gereedschappen" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "" +msgstr "Sluit af naar Projectlijst" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" -msgstr "" +msgstr "Debuggen" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "" +msgstr "Start met Debuggen op Afstand" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" +"Na het exporteren of opstarten van het programma zal het proberen verbinding " +"maken met het IP-adres van deze computer zodat het gedebugd kan worden." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "" +msgstr "Kleine Deployatie over het Netwerk" #: editor/editor_node.cpp msgid "" @@ -2001,7 +1931,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "Collision Shapes Zichtbaar" #: editor/editor_node.cpp msgid "" @@ -2011,7 +1941,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" -msgstr "" +msgstr "Navigatie Zichtbaar" #: editor/editor_node.cpp msgid "" @@ -2084,6 +2014,10 @@ msgstr "" msgid "Issue Tracker" msgstr "" +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "Gemeenschap" + #: editor/editor_node.cpp msgid "About" msgstr "" @@ -2092,7 +2026,7 @@ msgstr "" msgid "Play the project." msgstr "" -#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp msgid "Play" msgstr "" @@ -2108,7 +2042,7 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp msgid "Stop" msgstr "" @@ -2181,6 +2115,15 @@ msgid "Object properties." msgstr "" #: editor/editor_node.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "Importeren" + +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" @@ -2196,14 +2139,6 @@ msgstr "" msgid "Don't Save" msgstr "" -#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp -msgid "Re-Import" -msgstr "" - -#: editor/editor_node.cpp editor/editor_plugin_settings.cpp -msgid "Update" -msgstr "" - #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" @@ -2269,11 +2204,28 @@ msgstr "Afhankelijkheden Editor" msgid "Open the previous Editor" msgstr "" +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "Versie:" + +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" @@ -2306,7 +2258,7 @@ msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp -msgid "Fixed Frame %" +msgid "Physics Frame %" msgstr "" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp @@ -2325,26 +2277,6 @@ msgstr "" msgid "Frame #:" msgstr "" -#: editor/editor_reimport_dialog.cpp -msgid "Please wait for scan to complete." -msgstr "" - -#: editor/editor_reimport_dialog.cpp -msgid "Current scene must be saved to re-import." -msgstr "" - -#: editor/editor_reimport_dialog.cpp -msgid "Save & Re-Import" -msgstr "" - -#: editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "Aan Het Herimporteren" - -#: editor/editor_reimport_dialog.cpp -msgid "Re-Import Changed Resources" -msgstr "" - #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "" @@ -2455,10 +2387,6 @@ msgid "Importing:" msgstr "Aan Het Importeren:" #: editor/export_template_manager.cpp -msgid "Loading Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp msgid "Current Version:" msgstr "" @@ -2493,9 +2421,17 @@ msgid "Cannot navigate to '" msgstr "" #: editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View items as a list" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "" "\n" -"Status: Needs Re-Import" +"Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp @@ -2506,45 +2442,51 @@ msgid "" msgstr "Resource" #: editor/filesystem_dock.cpp -msgid "Same source and destination files, doing nothing." +msgid "Cannot move/rename resources root." msgstr "" #: editor/filesystem_dock.cpp -msgid "Target file exists, can't overwrite. Delete first." +msgid "Cannot move a folder into itself.\n" msgstr "" #: editor/filesystem_dock.cpp -msgid "Same source and destination paths, doing nothing." -msgstr "" +#, fuzzy +msgid "Error moving:\n" +msgstr "Error bij het laden van:" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Unable to update dependencies:\n" +msgstr "Scene faalde om te laden door ontbrekende afhankelijkheden:" #: editor/filesystem_dock.cpp -msgid "Can't move directories to within themselves." +msgid "No name provided" msgstr "" #: editor/filesystem_dock.cpp -msgid "Can't rename deps for:\n" +msgid "Provided name contains invalid characters" msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Error moving file:\n" -msgstr "Error bij het opslaan van TileSet!" +msgid "No name provided." +msgstr "" #: editor/filesystem_dock.cpp #, fuzzy -msgid "Error moving dir:\n" -msgstr "Error bij het laden van:" +msgid "Name contains invalid characters." +msgstr "Geldige karakters:" #: editor/filesystem_dock.cpp -msgid "Can't operate on '..'" +msgid "A file or folder with this name already exists." msgstr "" #: editor/filesystem_dock.cpp -msgid "Pick New Name and Location For:" -msgstr "" +#, fuzzy +msgid "Renaming file:" +msgstr "Hernoem Variabele" #: editor/filesystem_dock.cpp -msgid "No files selected!" +msgid "Renaming folder:" msgstr "" #: editor/filesystem_dock.cpp @@ -2556,39 +2498,36 @@ msgid "Collapse all" msgstr "" #: editor/filesystem_dock.cpp -msgid "Show In File Manager" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Instance" +msgid "Copy Path" msgstr "" #: editor/filesystem_dock.cpp -msgid "Edit Dependencies.." +msgid "Rename.." msgstr "" #: editor/filesystem_dock.cpp -msgid "View Owners.." +msgid "Move To.." msgstr "" #: editor/filesystem_dock.cpp -msgid "Copy Path" -msgstr "" +#, fuzzy +msgid "New Folder.." +msgstr "Map Maken" #: editor/filesystem_dock.cpp -msgid "Rename or Move.." +msgid "Show In File Manager" msgstr "" #: editor/filesystem_dock.cpp -msgid "Move To.." +msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp -msgid "Info" +msgid "Edit Dependencies.." msgstr "" #: editor/filesystem_dock.cpp -msgid "Re-Import.." +msgid "View Owners.." msgstr "" #: editor/filesystem_dock.cpp @@ -2621,6 +2560,11 @@ msgstr "" msgid "Move" msgstr "" +#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/project_manager.cpp +msgid "Rename" +msgstr "" + #: editor/groups_editor.cpp msgid "Add to Group" msgstr "" @@ -2635,6 +2579,10 @@ msgid "Import as Single Scene" msgstr "Scene aan het Updaten" #: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "" @@ -2647,6 +2595,18 @@ msgid "Import with Separate Objects+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "" @@ -2655,38 +2615,31 @@ msgid "Import as Multiple Scenes+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "" #: editor/import/resource_importer_scene.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." msgstr "" #: editor/import/resource_importer_scene.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." msgstr "" #: editor/import/resource_importer_scene.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/import/resource_importer_scene.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." msgstr "" @@ -2717,579 +2670,54 @@ msgstr "" msgid "Reimport" msgstr "Aan Het Herimporteren" -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -msgid "No bit masks to import!" -msgstr "" - -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Target path is empty." -msgstr "" - -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Target path must be a complete resource path." -msgstr "" - -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Target path must exist." -msgstr "" - -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_mesh_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Save path is empty!" -msgstr "" - -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -msgid "Import BitMasks" -msgstr "" - -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s):" -msgstr "" - -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_mesh_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Target Path:" -msgstr "" - -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_font_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Accept" -msgstr "" - -#: editor/io_plugins/editor_bitmask_import_plugin.cpp -msgid "Bit Mask" -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "No source font file!" -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "No target font resource!" -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "" -"Invalid file extension.\n" -"Please use .font." -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "Can't load/process source font." -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "Couldn't save font." -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font:" -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font Size:" -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "Dest Resource:" -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "The quick brown fox jumps over the lazy dog." -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "Test:" -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -#: editor/io_plugins/editor_mesh_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Options:" -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font Import" -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "" -"This file is already a Godot font file, please supply a BMFont type file " -"instead." -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "Failed opening as BMFont file." -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -#: scene/resources/dynamic_font.cpp -msgid "Error initializing FreeType." -msgstr "Error bij het initialiseren van FreeType." - -#: editor/io_plugins/editor_font_import_plugin.cpp -#: scene/resources/dynamic_font.cpp -msgid "Unknown font format." -msgstr "Onbekende lettertype formaat." - -#: editor/io_plugins/editor_font_import_plugin.cpp -#: scene/resources/dynamic_font.cpp -msgid "Error loading font." -msgstr "Error bij het laden van lettertype." - -#: editor/io_plugins/editor_font_import_plugin.cpp -#: scene/resources/dynamic_font.cpp -msgid "Invalid font size." -msgstr "Ongeldige lettertype grootte." - -#: editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font custom source." -msgstr "" - -#: editor/io_plugins/editor_font_import_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Font" -msgstr "" - -#: editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "No meshes to import!" -msgstr "" - -#: editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Single Mesh Import" -msgstr "" - -#: editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Source Mesh(es):" -msgstr "" - -#: editor/io_plugins/editor_mesh_import_plugin.cpp -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh" -msgstr "" - -#: editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: editor/io_plugins/editor_sample_import_plugin.cpp -msgid "No samples to import!" -msgstr "" - -#: editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Import Audio Samples" -msgstr "" - -#: editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Source Sample(s):" -msgstr "" - -#: editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Audio Sample" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "New Clip" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Animation Options" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Flags" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Bake FPS:" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Optimizer" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Linear Error" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angular Error" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angle" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Clips" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Start(s)" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "End(s)" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Loop" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Filters" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source path is empty." -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script." -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import." -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error importing scene." -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import 3D Scene" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source Scene:" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Same as Target Scene" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Shared" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Target Texture Folder:" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Post-Process Script:" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Custom Root Node Type:" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Auto" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Root Node Name:" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "The Following Files are Missing:" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Anyway" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp -msgid "Cancel" -msgstr "Annuleren" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Image:" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Can't import a file over itself:" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't localize path: %s (already local)" -msgstr "" - -#: editor/io_plugins/editor_scene_import_plugin.cpp -msgid "3D Scene Animation" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Uncompressed" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossless (PNG)" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossy (WebP)" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress (VRAM)" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Format" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Compression Quality (WebP):" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Options" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Please specify some files!" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "At least one file needed for Atlas." -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Error importing:" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Only one file is required for large texture." -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Max Texture Size:" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for Atlas (2D)" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cell Size:" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Large Texture" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Textures (2D)" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture" +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" msgstr "" -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Base Atlas Texture" +#: editor/node_dock.cpp +msgid "Groups" msgstr "" -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s)" +#: editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." msgstr "" -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 2D" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Poly" msgstr "" -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 3D" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Edit Poly" msgstr "" -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures" +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" msgstr "" -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "2D Texture" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" msgstr "" -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "3D Texture" +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Poly And Point" msgstr "" -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Atlas Texture" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create a new polygon from scratch." msgstr "" -#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" -"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " -"the project." -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Crop empty space." -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Texture" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Load Source Image" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Slicing" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Inserting" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Saving" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save large texture:" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Build Atlas For:" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Loading Image:" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't load image:" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Converting Images" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cropping Images" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Blitting Images" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save atlas image:" -msgstr "" - -#: editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save converted texture:" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid source!" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid translation source!" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Column" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -#: editor/script_create_dialog.cpp -msgid "Language" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No items to import!" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No target path!" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translations" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Couldn't import!" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translation" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Source CSV:" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Ignore First Row" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Compress" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (project.godot)" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Languages:" -msgstr "" - -#: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Translation" -msgstr "" - -#: editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: editor/node_dock.cpp -msgid "Groups" -msgstr "" - -#: editor/node_dock.cpp -msgid "Select a Node to edit Signals and Groups." +"Edit existing polygon:\n" +"LMB: Move Point.\n" +"Ctrl+LMB: Split Segment.\n" +"RMB: Erase Point." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -3446,7 +2874,6 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sample_library_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" @@ -3557,10 +2984,6 @@ msgid "Delete Input" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp -msgid "Rename" -msgstr "" - -#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" @@ -3616,64 +3039,182 @@ msgstr "" msgid "Filters.." msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Parsing %d Triangles:" -msgstr "" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Free" +msgstr "Vrij" -#: editor/plugins/baked_light_baker.cpp -msgid "Triangle #" -msgstr "" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "Inhoud:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "Bekijk Bestanden" -#: editor/plugins/baked_light_baker.cpp -msgid "Light Baker Setup:" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Parsing Geometry" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Fixing Lights" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "Verbindingsfout, probeer het nog eens." + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "Kan niet verbinden." + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "Kan niet verbinden met host:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "Geen antwoord van host:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "Geen antwoord." + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "Aanvraag mislukt, retourcode:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Req. Failed." +msgstr "Aanv. Mislukt." + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "Aanvraag mislukt, te veel redirects" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect Loop." +msgstr "Redirectlus." + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "Mislukt:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Making BVH" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "Verwacht:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "Gekregen:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "Sha256 hash controle mislukt" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "Asset download fout:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Fetching:" +msgstr "Ophalen:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving.." msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Creating Light Octree" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting.." +msgstr "Verbinden.." + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting.." +msgstr "Opvragen..." + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "Fout bij opvragen" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Creating Octree Texture" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "Probeer opnieuw" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Transfer to Lightmaps:" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Allocating Texture #" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "first" msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Baking Triangle #" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "prev" msgstr "" -#: editor/plugins/baked_light_baker.cpp -msgid "Post-Processing Texture #" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "next" msgstr "" -#: editor/plugins/baked_light_editor_plugin.cpp -msgid "Bake!" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "last" msgstr "" -#: editor/plugins/baked_light_editor_plugin.cpp -msgid "Reset the lightmap octree baking process (start over)." +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "Alle" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Plugins" msgstr "" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Sort:" +msgstr "Sorteren:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "Omkeren" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "Categorie:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "Site:" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support.." +msgstr "Ondersteuning.." + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "Officieel" + +#: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Testing" +msgstr "Testen" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "Assets ZIP Bestand" + #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" @@ -3716,11 +3257,15 @@ msgid "Edit CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom (%):" +msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -3771,59 +3316,73 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." +#, fuzzy +msgid "Toggles snapping" +msgstr "Breekpunt Aan- of Uitschakelen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." +msgid "Snapping options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." +msgid "Snap to grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." +msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit" -msgstr "Bewerken" +msgid "Configure Snap..." +msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" +msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Grid" +msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" +msgid "Smart snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" +msgid "Snap to parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." +msgid "Snap to node anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" +msgid "Snap to node sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to other nodes" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton.." +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -3852,11 +3411,16 @@ msgid "View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Reset" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show helpers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Set.." +msgid "Show rulers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -3868,7 +3432,7 @@ msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchor" +msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -3892,11 +3456,20 @@ msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set a Value" +msgid "Drag pivot from mouse position" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap (Pixels):" +#, fuzzy +msgid "Set pivot at mouse position" +msgstr "Verwijder Signaal" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -3907,23 +3480,28 @@ msgstr "" msgid "Adding %s..." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" @@ -3937,45 +3515,6 @@ msgid "" "Drag & drop + Alt : Change node type" msgstr "" -#: editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Poly" -msgstr "" - -#: editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: editor/plugins/collision_polygon_editor_plugin.cpp -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: editor/plugins/collision_polygon_editor_plugin.cpp -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "" - -#: editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -#: editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create a new polygon from scratch." -msgstr "" - -#: editor/plugins/collision_polygon_2d_editor_plugin.cpp -msgid "" -"Edit existing polygon:\n" -"LMB: Move Point.\n" -"Ctrl+LMB: Split Segment.\n" -"RMB: Erase Point." -msgstr "" - #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" @@ -3985,14 +3524,6 @@ msgid "Set Handle" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Creating Mesh Library" -msgstr "" - -#: editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Thumbnail.." -msgstr "" - -#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" @@ -4015,6 +3546,27 @@ msgid "Update from Scene" msgstr "" #: editor/plugins/curve_editor_plugin.cpp +msgid "Flat0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +#, fuzzy +msgid "Ease in" +msgstr "Schaal Selectie" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "" @@ -4094,22 +3646,18 @@ msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp -#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp -#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp -#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp -#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" @@ -4211,6 +3759,10 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" @@ -4338,12 +3890,73 @@ msgstr "" msgid "Populate" msgstr "" -#: editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Navigation Polygon" +#: editor/plugins/navigation_mesh_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: editor/plugins/navigation_mesh_editor_plugin.cpp +msgid "Bake the navigation mesh.\n" +msgstr "" + +#: editor/plugins/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +#, fuzzy +msgid "Marking walkable triangles..." +msgstr "Lokale wijziging aan het opslaan.." + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: editor/plugins/navigation_mesh_generator.cpp +msgid "Done!" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Remove Poly And Point" +msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp @@ -4517,16 +4130,19 @@ msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp +#, fuzzy msgid "Set Curve Point Position" -msgstr "" +msgstr "Verwijder Signaal" #: editor/plugins/path_editor_plugin.cpp +#, fuzzy msgid "Set Curve In Position" -msgstr "" +msgstr "Verwijder Signaal" #: editor/plugins/path_editor_plugin.cpp +#, fuzzy msgid "Set Curve Out Position" -msgstr "" +msgstr "Verwijder Signaal" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" @@ -4586,6 +4202,14 @@ msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Bewerken" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" @@ -4640,63 +4264,10 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Plakken" -#: editor/plugins/rich_text_editor_plugin.cpp -msgid "Parse BBCode" -msgstr "" - -#: editor/plugins/sample_editor_plugin.cpp -msgid "Length:" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "Open Sample File(s)" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "ERROR: Couldn't load sample!" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "Add Sample" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "Rename Sample" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "Delete Sample" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "16 Bits" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "8 Bits" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "Stereo" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "Mono" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Format" -msgstr "" - -#: editor/plugins/sample_library_editor_plugin.cpp -msgid "Pitch" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" @@ -4787,6 +4358,10 @@ msgstr "" msgid "Close All" msgstr "" +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Toggle Scripts Panel" @@ -4816,7 +4391,8 @@ msgstr "" msgid "Break" msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" @@ -4830,18 +4406,6 @@ msgid "Debug with external editor" msgstr "Afhankelijkheden Editor" #: editor/plugins/script_editor_plugin.cpp -msgid "Window" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Move Left" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Move Right" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "" @@ -4924,8 +4488,9 @@ msgid "Cut" msgstr "Knippen" #: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp -#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Kopiëren" @@ -5190,10 +4755,6 @@ msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling to %s%%." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" @@ -5210,10 +4771,6 @@ msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Top" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" @@ -5449,6 +5006,10 @@ msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" @@ -5594,6 +5155,10 @@ msgid "Speed (FPS):" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" @@ -5606,11 +5171,12 @@ msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Up" -msgstr "" +#, fuzzy +msgid "Move (Before)" +msgstr "Kopiëer Nodes" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Down" +msgid "Move (After)" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp @@ -5689,7 +5255,11 @@ msgid "Remove All" msgstr "Verwijderen" #: editor/plugins/theme_editor_plugin.cpp -msgid "Theme" +msgid "Edit theme.." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -5774,6 +5344,10 @@ msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" @@ -5824,7 +5398,7 @@ msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" +msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp @@ -5891,6 +5465,10 @@ msgid "Delete preset '%s'?" msgstr "Verwijder geselecteerde bestanden?" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted: " +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -5963,19 +5541,30 @@ msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "Invalid project path, the path must exist!" +#, fuzzy +msgid "The path does not exist." +msgstr "Bestand bestaat niet." + +#: editor/project_manager.cpp +msgid "Please choose a 'project.godot' file." msgstr "" #: editor/project_manager.cpp -msgid "Invalid project path, project.godot must not exist." +msgid "" +"Your project will be created in a non empty folder (you might want to create " +"a new folder)." msgstr "" #: editor/project_manager.cpp -msgid "Invalid project path, project.godot must exist." +msgid "Please choose a folder that does not contain a 'project.godot' file." msgstr "" #: editor/project_manager.cpp @@ -5983,10 +5572,26 @@ msgid "Imported Project" msgstr "" #: editor/project_manager.cpp +msgid " " +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp +msgid "Couldn't get project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" @@ -5995,15 +5600,20 @@ msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp -msgid "Import Existing Project" +#, fuzzy +msgid "Rename Project" +msgstr "Hernoem Functie" + +#: editor/project_manager.cpp +msgid "Couldn't get project.godot in the project path." msgstr "" #: editor/project_manager.cpp -msgid "Project Path (Must Exist):" +msgid "New Game Project" msgstr "" #: editor/project_manager.cpp -msgid "Project Name:" +msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp @@ -6011,19 +5621,24 @@ msgid "Create New Project" msgstr "" #: editor/project_manager.cpp -msgid "Project Path:" +msgid "Install Project:" msgstr "" #: editor/project_manager.cpp -msgid "Install Project:" +msgid "Project Name:" msgstr "" #: editor/project_manager.cpp -msgid "Browse" +#, fuzzy +msgid "Create folder" +msgstr "Map Maken" + +#: editor/project_manager.cpp +msgid "Project Path:" msgstr "" #: editor/project_manager.cpp -msgid "New Game Project" +msgid "Browse" msgstr "" #: editor/project_manager.cpp @@ -6035,6 +5650,11 @@ msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp +#, fuzzy +msgid "Can't open project" +msgstr "Verbind.." + +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" @@ -6061,16 +5681,18 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"You are about the scan %s folders for existing Godot projects. Do you " -"confirm?" +"Language changed.\n" +"The UI will update next time the editor or project manager starts." msgstr "" #: editor/project_manager.cpp -msgid "Project List" +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" msgstr "" #: editor/project_manager.cpp -msgid "Run" +msgid "Project List" msgstr "" #: editor/project_manager.cpp @@ -6095,6 +5717,10 @@ msgid "Exit" msgstr "" #: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "Verbind.." @@ -6132,17 +5758,14 @@ msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#: scene/gui/input_action.cpp msgid "Meta+" msgstr "Meta+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#: scene/gui/input_action.cpp msgid "Shift+" msgstr "Shift+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#: scene/gui/input_action.cpp msgid "Alt+" msgstr "Alt+" @@ -6203,7 +5826,7 @@ msgstr "Wijzig" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/gui/input_action.cpp +#: editor/project_settings_editor.cpp msgid "Axis" msgstr "As" @@ -6223,31 +5846,31 @@ msgstr "" msgid "Add Event" msgstr "" -#: editor/project_settings_editor.cpp scene/gui/input_action.cpp +#: editor/project_settings_editor.cpp msgid "Device" msgstr "Apparaat" -#: editor/project_settings_editor.cpp scene/gui/input_action.cpp +#: editor/project_settings_editor.cpp msgid "Button" msgstr "Knop" -#: editor/project_settings_editor.cpp scene/gui/input_action.cpp +#: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Linker Knop." -#: editor/project_settings_editor.cpp scene/gui/input_action.cpp +#: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Rechter Knop." -#: editor/project_settings_editor.cpp scene/gui/input_action.cpp +#: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Middelste Knop." -#: editor/project_settings_editor.cpp scene/gui/input_action.cpp +#: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Scrollwiel Omhoog." -#: editor/project_settings_editor.cpp scene/gui/input_action.cpp +#: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Scrollwiel Omlaag." @@ -6257,7 +5880,7 @@ msgid "Add Global Property" msgstr "Getter Property Toevoegen" #: editor/project_settings_editor.cpp -msgid "Select an setting item first!" +msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp @@ -6275,6 +5898,15 @@ msgid "Delete Item" msgstr "Verwijder" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Can't contain '/' or ':'" +msgstr "Kan niet verbinden met host:" + +#: editor/project_settings_editor.cpp +msgid "Already existing" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" @@ -6315,6 +5947,14 @@ msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" @@ -6375,6 +6015,27 @@ msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show all locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show only selected locales" +msgstr "" + +#: editor/project_settings_editor.cpp +#, fuzzy +msgid "Filter mode:" +msgstr "Filter:" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" @@ -6424,10 +6085,19 @@ msgid "New Script" msgstr "" #: editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/property_editor.cpp msgid "Show in File System" msgstr "" #: editor/property_editor.cpp +#, fuzzy +msgid "Convert To %s" +msgstr "Verbind Aan Node:" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6465,6 +6135,10 @@ msgid "Select Property" msgstr "" #: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp msgid "Select Method" msgstr "" @@ -6492,26 +6166,6 @@ msgstr "" msgid "Reparent" msgstr "" -#: editor/resources_dock.cpp -msgid "Create New Resource" -msgstr "" - -#: editor/resources_dock.cpp -msgid "Open Resource" -msgstr "" - -#: editor/resources_dock.cpp -msgid "Save Resource" -msgstr "" - -#: editor/resources_dock.cpp -msgid "Resource Tools" -msgstr "" - -#: editor/resources_dock.cpp -msgid "Make Local" -msgstr "" - #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" @@ -6639,14 +6293,6 @@ msgid "Sub-Resources:" msgstr "Resource" #: editor/scene_tree_dock.cpp -msgid "Edit Groups" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Edit Connections" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" @@ -6832,6 +6478,15 @@ msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp +msgid "Directory of the same name exists" +msgstr "" + +#: editor/script_create_dialog.cpp +#, fuzzy +msgid "File exists, will be reused" +msgstr "Bestand Bestaat, Overschrijven?" + +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" @@ -6875,6 +6530,10 @@ msgid "Load existing script file" msgstr "" #: editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: editor/script_create_dialog.cpp #, fuzzy msgid "Inherits" msgstr "Erft:" @@ -6918,6 +6577,10 @@ msgid "Function:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" @@ -6998,6 +6661,10 @@ msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" @@ -7073,12 +6740,28 @@ msgstr "" msgid "Change Probe Extents" msgstr "" +#: modules/gdnative/gd_native_library_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gd_native_library_editor.cpp +msgid "Status" +msgstr "" + +#: modules/gdnative/gd_native_library_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten." -#: modules/gdscript/gd_functions.cpp +#: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat." @@ -7131,10 +6814,6 @@ msgid "GridMap Duplicate Selection" msgstr "Dupliceer Selectie" #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paint" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" @@ -7230,13 +6909,8 @@ msgstr "" msgid "Pick Distance:" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Tiles" -msgstr "Bestand:" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Areas" +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Builds" msgstr "" #: modules/visual_script/visual_script.cpp @@ -7449,10 +7123,18 @@ msgid "Return" msgstr "Teruggave" #: modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Aanroep" + +#: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "Krijg" #: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Input Value" msgstr "Wijzig Array Waarde" @@ -7867,6 +7549,12 @@ msgstr "" "Een SpriteFrames resource moet gemaakt of gegeven worden in de 'Frames' " "eigenschap om AnimatedSprite3D frames te laten tonen." +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" @@ -7876,6 +7564,10 @@ msgid "Add current color as a preset" msgstr "" #: scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Annuleren" + +#: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alarm!" @@ -7883,10 +7575,6 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Bevestig Alsjeblieft..." -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -7922,6 +7610,69 @@ msgstr "" "inhoud direct op het scherm te weergeven. Anders, maak er een RenderTarget " "van en wijs zijn interne texture toe aan een node om te tonen." +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Error bij het initialiseren van FreeType." + +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Onbekende lettertype formaat." + +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Error bij het laden van lettertype." + +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Ongeldige lettertype grootte." + +#~ msgid "Filter:" +#~ msgstr "Filter:" + +#~ msgid "' parsing of config failed." +#~ msgstr "' te activeren. Het configuratiebestand kon niet gelezen worden." + +#~ msgid "Method List For '%s':" +#~ msgstr "Methodelijst voor '%s':" + +#~ msgid "Arguments:" +#~ msgstr "Argumenten:" + +#~ msgid "Return:" +#~ msgstr "Teruggave:" + +#~ msgid "Added:" +#~ msgstr "Toegevoegd:" + +#~ msgid "Removed:" +#~ msgstr "Verwijderd:" + +#~ msgid "Error saving atlas:" +#~ msgstr "Error bij het opslaan van atlas:" + +#~ msgid "Could not save atlas subtexture:" +#~ msgstr "Kon atlas subtexture niet opslaan:" + +#~ msgid "Exporting for %s" +#~ msgstr "Aan het exporteren voor %s" + +#~ msgid "Setting Up.." +#~ msgstr "Aan Het Opzetten.." + +#~ msgid "Re-Importing" +#~ msgstr "Aan Het Herimporteren" + +#, fuzzy +#~ msgid "Error moving file:\n" +#~ msgstr "Error bij het opslaan van TileSet!" + +#, fuzzy +#~ msgid "Tiles" +#~ msgstr "Bestand:" + +#~ msgid "Ctrl+" +#~ msgstr "Ctrl+" + #~ msgid "just pressed" #~ msgstr "reeds ingedrukt" |