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-rw-r--r--editor/translations/nl.po2559
1 files changed, 1155 insertions, 1404 deletions
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index b13d86e0f2..a9ed678eac 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -1,21 +1,24 @@
# Dutch translation of the Godot Engine editor
-# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
+# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
+# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
-# Aram Nap <xyphex.aram@gmail.com>, 2017
+# Aram Nap <xyphex.aram@gmail.com>, 2017.
+# Robin Arys <robinarys@hotmail.com>, 2017.
+# Senno Kaasjager <senno.kaasjager@gmail.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-04-13 18:15+0000\n"
-"Last-Translator: Aram Nap <xyphex.aram@gmail.com>\n"
+"PO-Revision-Date: 2017-10-25 23:45+0000\n"
+"Last-Translator: Robin Arys <robinarys@hotmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.14-dev\n"
+"X-Generator: Weblate 2.17\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -84,7 +87,7 @@ msgstr "Anim Track Wijzig Waarde Modus"
#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Track Change Wrap Mode"
-msgstr "Anim Track Wijzig Waarde Modus"
+msgstr "Animatiespoor Wijzig Wikkelmodus"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
@@ -153,7 +156,7 @@ msgstr "Lineair"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr "Constant"
+msgstr "Constante"
#: editor/animation_editor.cpp
msgid "In"
@@ -192,10 +195,9 @@ msgid "Create %d NEW tracks and insert keys?"
msgstr "Maak %d NIEUWE tracks aan en keys invoeren?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp
+#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
@@ -279,7 +281,7 @@ msgstr "Verwijder geselecteerde track."
#: editor/animation_editor.cpp
msgid "Track tools"
-msgstr "Track tools"
+msgstr "Spoorgereedschappen"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
@@ -312,7 +314,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Key"
-msgstr "Key"
+msgstr "Sleutel"
#: editor/animation_editor.cpp
msgid "Transition"
@@ -358,277 +360,13 @@ msgstr "Wijzig Array Waarde Type"
msgid "Change Array Value"
msgstr "Wijzig Array Waarde"
-#: editor/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Contents:"
-msgstr "Constanten:"
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "View Files"
-msgstr "Bestand:"
-
-#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
-#: editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Omschrijving:"
-
-#: editor/asset_library_editor_plugin.cpp editor/editor_asset_installer.cpp
-#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
-#: editor/connections_dialog.cpp editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Sluiten"
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Can't connect."
-msgstr "Verbind.."
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Can't connect to host:"
-msgstr "Verbind Aan Node:"
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Request failed, return code:"
-msgstr "Opgevraagde bestandsformaat onbekend:"
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Req. Failed."
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Redirect Loop."
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp editor/editor_asset_installer.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Resolving.."
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Connecting.."
-msgstr "Verbind.."
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Requesting.."
-msgstr "Testen"
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Error making request"
-msgstr "Error bij het opslaan van resource!"
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "first"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Alle"
-
-#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Search:"
-msgstr "Zoeken:"
-
-#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Search"
-msgstr "Zoeken"
-
-#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Sort:"
-msgstr "Sorteren:"
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Reverse"
-msgstr "Omkeren"
-
-#: editor/asset_library_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Category:"
-msgstr "Categorie:"
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr "Site:"
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Support.."
-msgstr "Ondersteuning.."
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr "Officieel"
-
-#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
-msgid "Community"
-msgstr "Gemeenschap"
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Testing"
-msgstr "Testen"
-
-#: editor/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr "Assets ZIP Bestand"
-
-#: editor/call_dialog.cpp
-msgid "Method List For '%s':"
-msgstr "Methode Lijst Voor '%s':"
-
-#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Aanroep"
-
-#: editor/call_dialog.cpp
-msgid "Method List:"
-msgstr "Methode Lijst:"
-
-#: editor/call_dialog.cpp
-msgid "Arguments:"
-msgstr "Argumenten:"
-
-#: editor/call_dialog.cpp
-msgid "Return:"
-msgstr "Teruggave:"
-
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Ga naar Regel"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Regel Nummer:"
+msgstr "Regelnummer:"
#: editor/code_editor.cpp
msgid "No Matches"
@@ -659,6 +397,14 @@ msgstr "Hele Woorden"
msgid "Selection Only"
msgstr "Alleen Selectie"
+#: editor/code_editor.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Search"
+msgstr "Zoeken"
+
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Zoeken"
@@ -691,11 +437,11 @@ msgstr "Vragen Bij Vervangen"
msgid "Skip"
msgstr "Overslaan"
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Inzoomen"
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Uitzoomen"
@@ -764,6 +510,20 @@ msgstr "Uitgesteld"
msgid "Oneshot"
msgstr "Eénschots"
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Sluiten"
+
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Verbinden"
@@ -790,7 +550,7 @@ msgstr "Verbind.."
msgid "Disconnect"
msgstr "Losmaken"
-#: editor/connections_dialog.cpp editor/node_dock.cpp
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signalen"
@@ -807,11 +567,24 @@ msgstr "Favorieten:"
msgid "Recent:"
msgstr "Recente:"
+#: editor/create_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr "Zoeken:"
+
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
-msgstr "Matches:"
+msgstr "Overeenkomsten:"
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Omschrijving:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
@@ -872,6 +645,12 @@ msgid "Owners Of:"
msgstr "Eigenaren Van:"
#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+"Verwijder geselecteerde bestanden van het project? (Kan niet ongedaan "
+"worden.)"
+
+#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -882,10 +661,8 @@ msgstr ""
"Toch verwijderen? (Kan niet ongedaan worden.)"
#: editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (no undo)"
-msgstr ""
-"Verwijder geselecteerde bestanden van het project? (Kan niet ongedaan "
-"worden.)"
+msgid "Cannot remove:\n"
+msgstr "Niet wisbaar:\n"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -940,43 +717,71 @@ msgstr "Verwijder"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "Bedankt van de Godot gemeenschap!"
#: editor/editor_about.cpp
msgid "Thanks!"
-msgstr ""
+msgstr "Bedankt!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
+msgstr "Godot Engine medewerkers"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr ""
+msgstr "Projectoprichters"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr ""
+msgstr "Hoofdontwikkelaar"
#: editor/editor_about.cpp editor/project_manager.cpp
msgid "Project Manager"
-msgstr ""
+msgstr "Project Manager"
#: editor/editor_about.cpp
msgid "Developers"
-msgstr ""
+msgstr "Ontwikkelaars"
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr "Auteurs"
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr "Platina Sponsors"
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr "Gouden Sponsors"
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr "Mini Sponsors"
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr "Gouden Donors"
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr "Zilveren Donors"
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr "Bronzen Donors"
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr "Donors"
#: editor/editor_about.cpp
msgid "License"
-msgstr ""
+msgstr "Licentie"
#: editor/editor_about.cpp
msgid "Thirdparty License"
-msgstr ""
+msgstr "Derde partijslicentie"
#: editor/editor_about.cpp
msgid ""
@@ -985,135 +790,146 @@ msgid ""
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
+"Godot Engine maakt gebruik van enkele gratis en open-source bibliotheken, "
+"ontwikkeld door derden, die compatibel zijn met onze MIT licentie. Wat volgt "
+"is een exhaustieve lijst van alle componenten van een derde partij met hun "
+"respectievelijke copyrightberichten en licentietermen."
#: editor/editor_about.cpp
-#, fuzzy
msgid "All Components"
-msgstr "Constanten:"
+msgstr "Alle Componenten"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Components"
-msgstr "Constanten:"
+msgstr "Componenten"
#: editor/editor_about.cpp
msgid "Licenses"
-msgstr ""
+msgstr "Licenties"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
-msgstr ""
+msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Uncompressing Assets"
-msgstr "Aan Het Herimporteren"
+msgstr "Bronnen aan het uitpakken"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "Pakket Succesvol Geïnstalleerd!"
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr "Succes!"
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "Installeer"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr ""
+msgstr "Pakketinstalleerder"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
-msgstr ""
+msgstr "Luidsprekers"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr ""
+msgstr "Geluidseffect Toevoegen"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Rename Audio Bus"
-msgstr "Open Audio Bus Layout"
+msgstr "Hernoem audiobus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Toggle Audio Bus Solo"
-msgstr "Open Audio Bus Layout"
+msgstr "Verander audiobus solo"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Toggle Audio Bus Mute"
-msgstr "Open Audio Bus Layout"
+msgstr "Verander audiobus stil"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
+msgstr "Verander audiobusomleiding"
#: editor/editor_audio_buses.cpp
+#, fuzzy
msgid "Select Audio Bus Send"
-msgstr ""
+msgstr "Selecteer audiobus verzend"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr ""
+msgstr "Voeg audiobuseffect toe"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr ""
+msgstr "Verplaats audiobuseffect"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Bus Effect"
-msgstr "Geselecteerde Verwijderen"
+msgstr "Verwijder audiobuseffect"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bus options"
-msgstr ""
+msgstr "Audiobus, versleep om volgorde te veranderen."
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr ""
+msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
-msgstr ""
+msgstr "Stil"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Omleiden"
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr "Audiobusopties"
#: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "Dupliceren"
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr "Herstel Volume"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Effect"
-msgstr "Geselecteerde Verwijderen"
+msgstr "Effect Verwijderen"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add Audio Bus"
-msgstr "Bus Toevoegen"
+msgstr "Audiobus Toevoegen"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr ""
+msgstr "Hoofdaudiobus kan niet verwijderd worden!"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Audio Bus"
-msgstr "Optimaliseer Animatie"
+msgstr "Verwijder audiobus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Duplicate Audio Bus"
-msgstr "Dupliceer Selectie"
+msgstr "Dupliceer Audiobus"
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr "Reset Audiobus Volume"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Move Audio Bus"
-msgstr "Open Audio Bus Layout"
+msgstr "Verplaats audiobus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
@@ -1125,32 +941,32 @@ msgstr "Locatie voor Nieuwe Layout.."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "Open Audio Bus Layout"
+msgstr "Open Audio Bus Lay-out"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
-msgstr ""
+msgstr "Er is geen 'res://default_bus_layout.tres' bestand."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr ""
+msgstr "Ongeldig bestand, geen audiobus layout."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Bus Toevoegen"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Create a new Bus Layout."
-msgstr "Sla Audio Bus Layout Op Als.."
+msgstr "Maak een nieuwe audiobus layout."
-#: editor/editor_audio_buses.cpp editor/script_create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Laden"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr ""
+msgstr "Laad een bestaand audiobus layout."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1158,18 +974,16 @@ msgid "Save As"
msgstr "Opslaan Als"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Save this Bus Layout to a file."
-msgstr "Sla Audio Bus Layout Op Als.."
+msgstr "Sla deze audiobus layout op in een bestand."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-#, fuzzy
msgid "Load Default"
-msgstr "Standaard"
+msgstr "Laad Standaard"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr ""
+msgstr "Laad de standaard audiobus layout."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1220,7 +1034,7 @@ msgstr "Autoload Hernoemen"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "Toggle AutoLoad Globals"
+msgstr "AutoLoad-Globalen omschakelen"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1239,7 +1053,7 @@ msgid "Rearrange Autoloads"
msgstr "Herschik Autoloads"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp scene/gui/file_dialog.cpp
+#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pad:"
@@ -1247,9 +1061,7 @@ msgstr "Pad:"
msgid "Node Name:"
msgstr "Node Naam:"
-#: editor/editor_autoload_settings.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
+#: editor/editor_autoload_settings.cpp editor/project_manager.cpp
msgid "Name"
msgstr "Naam"
@@ -1275,25 +1087,26 @@ msgstr "Scene aan het updaten.."
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
-msgstr ""
+msgstr "Kies eerst een basisfolder"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Kies een Map"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Map Maken"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
-#: editor/project_export.cpp scene/gui/file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Naam:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Map kon niet gemaakt worden."
@@ -1302,12 +1115,10 @@ msgid "Choose"
msgstr "Kies"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Storing File:"
-msgstr "Opslag Bestand:"
+msgstr "Bestand Opslaan:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Packing"
msgstr "Inpakken"
@@ -1315,30 +1126,6 @@ msgstr "Inpakken"
msgid "Template file not found:\n"
msgstr "Template bestand niet gevonden:\n"
-#: editor/editor_export.cpp
-msgid "Added:"
-msgstr "Toegevoegd:"
-
-#: editor/editor_export.cpp
-msgid "Removed:"
-msgstr "Verwijderd:"
-
-#: editor/editor_export.cpp
-msgid "Error saving atlas:"
-msgstr "Error bij het opslaan van atlas:"
-
-#: editor/editor_export.cpp
-msgid "Could not save atlas subtexture:"
-msgstr "Kon atlas subtexture niet opslaan:"
-
-#: editor/editor_export.cpp
-msgid "Exporting for %s"
-msgstr "Aan het exporteren voor %s"
-
-#: editor/editor_export.cpp
-msgid "Setting Up.."
-msgstr "Aan Het Opzetten.."
-
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Bestand Bestaat, Overschrijven?"
@@ -1423,13 +1210,17 @@ msgstr "Verplaats Favoriet Naar Boven"
msgid "Move Favorite Down"
msgstr "Verplaats Favoriet Naar Beneden"
+#: editor/editor_file_dialog.cpp
+msgid "Go to parent folder"
+msgstr "Ga naar bovenliggende folder"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Mappen & Bestanden:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
-msgstr "Preview:"
+msgstr "Voorbeeld:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
@@ -1437,10 +1228,6 @@ msgid "File:"
msgstr "Bestand:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Filter:"
-msgstr "Filter:"
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Een geldige extensie moet gebruikt worden."
@@ -1450,9 +1237,8 @@ msgid "ScanSources"
msgstr "Scan Bronnen"
#: editor/editor_file_system.cpp
-#, fuzzy
msgid "(Re)Importing Assets"
-msgstr "Aan Het Herimporteren"
+msgstr "Bronnen (Her)Importeren"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -1467,6 +1253,10 @@ msgstr "Klasse Lijst:"
msgid "Search Classes"
msgstr "Zoek Klasses"
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr "Boven"
+
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Klasse:"
@@ -1483,15 +1273,27 @@ msgstr "Geërfd door:"
msgid "Brief Description:"
msgstr "Korte Beschrijving:"
+#: editor/editor_help.cpp
+msgid "Members"
+msgstr "Leden"
+
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Leden:"
#: editor/editor_help.cpp
+msgid "Public Methods"
+msgstr "Publieke Methodes"
+
+#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Publieke Methodes:"
#: editor/editor_help.cpp
+msgid "GUI Theme Items"
+msgstr "GUI Thema Items"
+
+#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI Thema Items:"
@@ -1500,55 +1302,85 @@ msgid "Signals:"
msgstr "Signalen:"
#: editor/editor_help.cpp
-#, fuzzy
+msgid "Enumerations"
+msgstr "Enumeraties"
+
+#: editor/editor_help.cpp
msgid "Enumerations:"
-msgstr "Functies:"
+msgstr "Enumeraties:"
#: editor/editor_help.cpp
msgid "enum "
-msgstr ""
+msgstr "enum "
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr "Constanten"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Constanten:"
#: editor/editor_help.cpp
+msgid "Description"
+msgstr "Beschrijving"
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr "Eigenschappen"
+
+#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "Eigenschap Beschrijving:"
#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+"Er is momenteel geen beschrijving voor deze eigenschap. Help ons alsjeblieft "
+"door [color=$color][url=$url]een toe te voegen[/url][/color]!"
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr "Methodes"
+
+#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Methode Beschrijving:"
#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+"Er is momenteel geen beschrijving voor deze methode. Help ons alsjeblieft "
+"door [color=$color][url=$url]een toe te voegen[/url][/color]!"
+
+#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Zoek Tekst"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Output:"
-msgstr " Uitvoer:"
+msgstr "Uitvoer:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Leegmaken"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "Error bij het opslaan van resource!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "Resource Opslaan Als.."
-#: editor/editor_node.cpp editor/export_template_manager.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-#, fuzzy
+#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Ik snap het.."
@@ -1562,7 +1394,27 @@ msgstr "Opgevraagde bestandsformaat onbekend:"
#: editor/editor_node.cpp
msgid "Error while saving."
-msgstr "Error bij het opslaan."
+msgstr "Fout bij het opslaan."
+
+#: editor/editor_node.cpp
+msgid "Can't open '%s'."
+msgstr "Kan '%s' niet openen."
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr "Fout tijdens het parsen van '%s'."
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr "Onverwacht einde van het bestand '%s'."
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr "'%s' of zijn afhankelijkheden ontbreken."
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr "Fout tijdens het laden van '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
@@ -1578,7 +1430,7 @@ msgstr "Thumbnail Aan Het Maken"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr ""
+msgstr "Deze operatie kan niet gedaan worden zonder boomwortel."
#: editor/editor_node.cpp
msgid ""
@@ -1613,47 +1465,89 @@ msgstr "Error bij het opslaan van layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr ""
+msgstr "Standaard editor layout overschreven."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "Lay-out naam niet gevonden!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
+msgstr "Standaard layout hersteld naar basisinstellingen."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
msgstr ""
+"Dit bestand hoort bij een scene die geïmporteerd werd, dus het is niet "
+"bewerkbaar.\n"
+"Lees de documentatie over scenes importeren om deze workflow beter te "
+"begrijpen."
#: editor/editor_node.cpp
-msgid "Copy Params"
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
msgstr ""
+"Dit bestand hoort bij een scene die werd geïnstantieerd of overgeërfd.\n"
+"Aanpassingen zullen niet worden bijgehouden bij het opslaan van de huidige "
+"scene."
#: editor/editor_node.cpp
-msgid "Paste Params"
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+"Dit bestand werd geïmporteerd, dus het is niet bewerkbaar. Pas de "
+"instellingen aan in het importeerpaneel en importeer het nadien opnieuw."
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
msgstr ""
+"Deze scene werd geïmporteerd, dus aanpassingen zullen niet worden "
+"opgeslagen.\n"
+"Instantieer het of erf het over om er aanpassingen aan te maken.\n"
+"Lees de documentatie over scenes importeren om deze workflow beter te "
+"begrijpen."
+
+#: editor/editor_node.cpp
+msgid "Copy Params"
+msgstr "Kopieer Parameters"
+
+#: editor/editor_node.cpp
+msgid "Paste Params"
+msgstr "Plak Parameters"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
-msgstr ""
+msgstr "Plak Bron"
#: editor/editor_node.cpp
msgid "Copy Resource"
-msgstr ""
+msgstr "Kopieer Bron"
#: editor/editor_node.cpp
msgid "Make Built-In"
-msgstr ""
+msgstr "Integreer"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "Maak Onderliggende Bronnen Uniek"
#: editor/editor_node.cpp
msgid "Open in Help"
-msgstr ""
+msgstr "Open in Help"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "Er is geen startscene gedefinieerd."
#: editor/editor_node.cpp
msgid ""
@@ -1661,6 +1555,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Er is nooit een hoofdscene gekozen, wil je er een selecteren?\n"
+"Je kan dit later nog aanpassen in \"Projectinstellingen\" onder de categorie "
+"'toepassing'."
#: editor/editor_node.cpp
msgid ""
@@ -1668,6 +1565,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"De geselecteerde scene '%s' bestaat niet, selecteer een andere?\n"
+"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
+"'toepassing'."
#: editor/editor_node.cpp
msgid ""
@@ -1675,169 +1575,197 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"De geselecteerde scene '%s' is geen scenebestand, selecteer een andere?\n"
+"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
+"'toepassing'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr ""
+msgstr "De huidige scene werd nooit opgeslagen, sla ze op voor het uitvoeren."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "Kon het subproces niet opstarten!"
#: editor/editor_node.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "Scene Openen"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Open Basisscene"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
-msgstr ""
+msgstr "Open Scene Snel..."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr ""
+msgstr "Open Script Snel..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Close"
-msgstr "Sla een Bestand Op"
+msgstr "Opslaan & Sluiten"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr ""
+msgstr "Sla wijzigen aan '%s' op voor het afsluiten?"
#: editor/editor_node.cpp
msgid "Save Scene As.."
-msgstr ""
+msgstr "Sla Scene Op Als..."
#: editor/editor_node.cpp
msgid "No"
-msgstr ""
+msgstr "Nee"
#: editor/editor_node.cpp
msgid "Yes"
-msgstr ""
+msgstr "Ja"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr ""
+msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr ""
+msgstr "Deze operatie kan niet uitgevoerd worden zonder scene."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "Exporteer Mesh Library"
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "Exporteer Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr ""
+"Deze operatie kan niet uitgevoerd worden zonder een geselecteerde knoop."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr ""
+msgstr "De huidige scene is nog niet opgeslagen. Toch openen?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr ""
+msgstr "Een scene die nooit opgeslagen is kan je niet opnieuw laden."
#: editor/editor_node.cpp
msgid "Revert"
-msgstr ""
+msgstr "Herstellen"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
+msgstr "Deze actie kan niet ongedaan gemaakt worden. Toch herstellen?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
-msgstr ""
+msgstr "Snel Scene Uitvoeren..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "Afsluiten"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "Sluit de editor af?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr ""
+msgstr "Open de Project Manager?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Quit"
-msgstr "Sla een Bestand Op"
+msgstr "Opslaan & Afsluiten"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
+"Wil je de wijzigen aan de volgende scene(s) opslaan voor het afsluiten?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
+"Wil je de wijzigen aan de volgende scene(s) opslaan voor de Project Manager "
+"opent?"
#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
msgstr ""
+"Deze optie is verouderd. Situaties waar een hernieuwing geforceerd moet "
+"worden zijn softwarefouten. Rapporteer dit alsjeblieft."
#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '"
-msgstr ""
+msgid "Pick a Main Scene"
+msgstr "Kies een Hoofdscene"
#: editor/editor_node.cpp
-msgid "' parsing of config failed."
-msgstr ""
+#, fuzzy
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr "Onmogelijk om de plugin op: '"
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/"
-msgstr ""
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr "Onmogelijk om scriptveld te vinden voor de plugin op: 'res://addons/"
#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '"
-msgstr ""
+#, fuzzy
+msgid "Unable to load addon script from path: '%s'."
+msgstr "Volgend script kon niet geladen worden: '"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr "Volgend script kon niet geladen worden: '"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr "Volgend script kon niet geladen worden: '"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"Scene '%s' werd automatisch geïmporteerd, dus ze kan niet aangepast worden.\n"
+"Om aanpassingen te doen kan je een erfende scene aanmaken."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
-msgstr ""
+msgstr "Oeps"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"Fout tijdens het laden van de scene, ze moet zich in het projectpad "
+"bevinden. Gebruik 'Importeer' om de scene te openen en sla ze nadien ergens "
+"in het projectpad op."
#: editor/editor_node.cpp
-msgid "Error loading scene."
-msgstr ""
+msgid "Scene '%s' has broken dependencies:"
+msgstr "De scene '%s' heeft kapotte afhankelijkheden:"
#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgid "Clear Recent Scenes"
+msgstr "Maak Leeg"
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "Layout Opslaan"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "Layout Verwijderen"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
@@ -1846,87 +1774,87 @@ msgstr "Standaard"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "Scenetab Wisselen"
#: editor/editor_node.cpp
msgid "%d more file(s)"
-msgstr ""
+msgstr "nog %d bestand(en)"
#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
-msgstr ""
+msgstr "nog %d bestand(en) of folder(s)"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Afleidingsvrije Modus"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "Afleidingsvrije modus veranderen."
-#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/editor_node.cpp
msgid "Scene"
-msgstr ""
+msgstr "Scène"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "Ga naar de vorige geopende scene."
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr ""
+msgstr "Volgend tabblad"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "Vorig tabblad"
#: editor/editor_node.cpp
msgid "Filter Files.."
-msgstr ""
+msgstr "Bestanden Filteren..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "Operaties met scenebestanden."
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "Nieuwe Scene"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
-msgstr ""
+msgstr "Nieuwe Geërfde Scene..."
#: editor/editor_node.cpp
msgid "Open Scene.."
-msgstr ""
+msgstr "Scene Openen..."
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "Scene Opslaan"
#: editor/editor_node.cpp
msgid "Save all Scenes"
-msgstr ""
+msgstr "Alle Scenes Opslaan"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "Scene Sluiten"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "Recente Scenes Openen"
#: editor/editor_node.cpp
msgid "Convert To.."
-msgstr ""
+msgstr "Converteer Naar..."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
-msgstr ""
+msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet.."
-msgstr ""
+msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
@@ -1937,57 +1865,59 @@ msgstr "Ongedaan Maken"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
-msgstr ""
+msgstr "Opnieuw"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "Scene Herstellen"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "Diverse project of scene-brede gereedschappen."
#: editor/editor_node.cpp
msgid "Project"
-msgstr ""
+msgstr "Project"
#: editor/editor_node.cpp
msgid "Project Settings"
-msgstr ""
+msgstr "Projectinstellingen"
#: editor/editor_node.cpp
msgid "Run Script"
-msgstr ""
+msgstr "Voer Script Uit"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "Exporteren"
#: editor/editor_node.cpp
msgid "Tools"
-msgstr ""
+msgstr "Gereedschappen"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "Sluit af naar Projectlijst"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr ""
+msgstr "Debuggen"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "Start met Debuggen op Afstand"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
+"Na het exporteren of opstarten van het programma zal het proberen verbinding "
+"maken met het IP-adres van deze computer zodat het gedebugd kan worden."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "Kleine Deployatie over het Netwerk"
#: editor/editor_node.cpp
msgid ""
@@ -2001,7 +1931,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Collision Shapes Zichtbaar"
#: editor/editor_node.cpp
msgid ""
@@ -2011,7 +1941,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "Navigatie Zichtbaar"
#: editor/editor_node.cpp
msgid ""
@@ -2084,6 +2014,10 @@ msgstr ""
msgid "Issue Tracker"
msgstr ""
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr "Gemeenschap"
+
#: editor/editor_node.cpp
msgid "About"
msgstr ""
@@ -2092,7 +2026,7 @@ msgstr ""
msgid "Play the project."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
+#: editor/editor_node.cpp
msgid "Play"
msgstr ""
@@ -2108,7 +2042,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
+#: editor/editor_node.cpp
msgid "Stop"
msgstr ""
@@ -2181,6 +2115,15 @@ msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Importeren"
+
+#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@@ -2196,14 +2139,6 @@ msgstr ""
msgid "Don't Save"
msgstr ""
-#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
-msgid "Re-Import"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
-msgid "Update"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr ""
@@ -2269,11 +2204,28 @@ msgstr "Afhankelijkheden Editor"
msgid "Open the previous Editor"
msgstr ""
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr "Versie:"
+
+#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -2306,7 +2258,7 @@ msgid "Frame %"
msgstr ""
#: editor/editor_profiler.cpp
-msgid "Fixed Frame %"
+msgid "Physics Frame %"
msgstr ""
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
@@ -2325,26 +2277,6 @@ msgstr ""
msgid "Frame #:"
msgstr ""
-#: editor/editor_reimport_dialog.cpp
-msgid "Please wait for scan to complete."
-msgstr ""
-
-#: editor/editor_reimport_dialog.cpp
-msgid "Current scene must be saved to re-import."
-msgstr ""
-
-#: editor/editor_reimport_dialog.cpp
-msgid "Save & Re-Import"
-msgstr ""
-
-#: editor/editor_reimport_dialog.cpp
-msgid "Re-Importing"
-msgstr "Aan Het Herimporteren"
-
-#: editor/editor_reimport_dialog.cpp
-msgid "Re-Import Changed Resources"
-msgstr ""
-
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2455,10 +2387,6 @@ msgid "Importing:"
msgstr "Aan Het Importeren:"
#: editor/export_template_manager.cpp
-msgid "Loading Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
@@ -2493,9 +2421,17 @@ msgid "Cannot navigate to '"
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"\n"
-"Status: Needs Re-Import"
+"Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2506,45 +2442,51 @@ msgid ""
msgstr "Resource"
#: editor/filesystem_dock.cpp
-msgid "Same source and destination files, doing nothing."
+msgid "Cannot move/rename resources root."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Target file exists, can't overwrite. Delete first."
+msgid "Cannot move a folder into itself.\n"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
+#, fuzzy
+msgid "Error moving:\n"
+msgstr "Error bij het laden van:"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Unable to update dependencies:\n"
+msgstr "Scene faalde om te laden door ontbrekende afhankelijkheden:"
#: editor/filesystem_dock.cpp
-msgid "Can't move directories to within themselves."
+msgid "No name provided"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Can't rename deps for:\n"
+msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
-msgid "Error moving file:\n"
-msgstr "Error bij het opslaan van TileSet!"
+msgid "No name provided."
+msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Error moving dir:\n"
-msgstr "Error bij het laden van:"
+msgid "Name contains invalid characters."
+msgstr "Geldige karakters:"
#: editor/filesystem_dock.cpp
-msgid "Can't operate on '..'"
+msgid "A file or folder with this name already exists."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
+#, fuzzy
+msgid "Renaming file:"
+msgstr "Hernoem Variabele"
#: editor/filesystem_dock.cpp
-msgid "No files selected!"
+msgid "Renaming folder:"
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2556,39 +2498,36 @@ msgid "Collapse all"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
+msgid "Copy Path"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies.."
+msgid "Rename.."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View Owners.."
+msgid "Move To.."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
+#, fuzzy
+msgid "New Folder.."
+msgstr "Map Maken"
#: editor/filesystem_dock.cpp
-msgid "Rename or Move.."
+msgid "Show In File Manager"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Move To.."
+msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Info"
+msgid "Edit Dependencies.."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Re-Import.."
+msgid "View Owners.."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2621,6 +2560,11 @@ msgstr ""
msgid "Move"
msgstr ""
+#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Rename"
+msgstr ""
+
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -2635,6 +2579,10 @@ msgid "Import as Single Scene"
msgstr "Scene aan het Updaten"
#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr ""
@@ -2647,6 +2595,18 @@ msgid "Import with Separate Objects+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr ""
@@ -2655,38 +2615,31 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr ""
@@ -2717,579 +2670,54 @@ msgstr ""
msgid "Reimport"
msgstr "Aan Het Herimporteren"
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-msgid "No bit masks to import!"
-msgstr ""
-
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Target path is empty."
-msgstr ""
-
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Target path must be a complete resource path."
-msgstr ""
-
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Target path must exist."
-msgstr ""
-
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Save path is empty!"
-msgstr ""
-
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-msgid "Import BitMasks"
-msgstr ""
-
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Source Texture(s):"
-msgstr ""
-
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Target Path:"
-msgstr ""
-
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Accept"
-msgstr ""
-
-#: editor/io_plugins/editor_bitmask_import_plugin.cpp
-msgid "Bit Mask"
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "No source font file!"
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "No target font resource!"
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid ""
-"Invalid file extension.\n"
-"Please use .font."
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Can't load/process source font."
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Couldn't save font."
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Source Font:"
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Source Font Size:"
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Dest Resource:"
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "The quick brown fox jumps over the lazy dog."
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Test:"
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Options:"
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Font Import"
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid ""
-"This file is already a Godot font file, please supply a BMFont type file "
-"instead."
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Failed opening as BMFont file."
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Error initializing FreeType."
-msgstr "Error bij het initialiseren van FreeType."
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Unknown font format."
-msgstr "Onbekende lettertype formaat."
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Error loading font."
-msgstr "Error bij het laden van lettertype."
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Invalid font size."
-msgstr "Ongeldige lettertype grootte."
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Invalid font custom source."
-msgstr ""
-
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Font"
-msgstr ""
-
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "No meshes to import!"
-msgstr ""
-
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Single Mesh Import"
-msgstr ""
-
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Source Mesh(es):"
-msgstr ""
-
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Surface %d"
-msgstr ""
-
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "No samples to import!"
-msgstr ""
-
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Import Audio Samples"
-msgstr ""
-
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Source Sample(s):"
-msgstr ""
-
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Audio Sample"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "New Clip"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Animation Options"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Bake FPS:"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Clips"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Start(s)"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "End(s)"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Filters"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Source path is empty."
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Couldn't load post-import script."
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Invalid/broken script for post-import."
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Error importing scene."
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import 3D Scene"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Source Scene:"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Same as Target Scene"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Shared"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Target Texture Folder:"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Post-Process Script:"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Custom Root Node Type:"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Auto"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Root Node Name:"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "The Following Files are Missing:"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import Anyway"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Annuleren"
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import & Open"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Edited scene has not been saved, open imported scene anyway?"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import Image:"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Can't import a file over itself:"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Couldn't localize path: %s (already local)"
-msgstr ""
-
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "3D Scene Animation"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Uncompressed"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Compress Lossless (PNG)"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Compress Lossy (WebP)"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Compress (VRAM)"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture Compression Quality (WebP):"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture Options"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Please specify some files!"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "At least one file needed for Atlas."
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Error importing:"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Only one file is required for large texture."
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Max Texture Size:"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures for Atlas (2D)"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Cell Size:"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Large Texture"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Large Textures (2D)"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Source Texture"
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
msgstr ""
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Base Atlas Texture"
+#: editor/node_dock.cpp
+msgid "Groups"
msgstr ""
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Source Texture(s)"
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures for 2D"
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Poly"
msgstr ""
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures for 3D"
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly"
msgstr ""
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures"
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
msgstr ""
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "2D Texture"
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
msgstr ""
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "3D Texture"
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Poly And Point"
msgstr ""
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Atlas Texture"
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
msgstr ""
-#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
-"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
-"the project."
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Crop empty space."
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Large Texture"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Load Source Image"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Slicing"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Inserting"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Saving"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't save large texture:"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Build Atlas For:"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Loading Image:"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't load image:"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Converting Images"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Cropping Images"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Blitting Images"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't save atlas image:"
-msgstr ""
-
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't save converted texture:"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Invalid source!"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Invalid translation source!"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Column"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/script_create_dialog.cpp
-msgid "Language"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "No items to import!"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "No target path!"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Import Translations"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Couldn't import!"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Import Translation"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Source CSV:"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Ignore First Row"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Add to Project (project.godot)"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Import Languages:"
-msgstr ""
-
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Translation"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+"Edit existing polygon:\n"
+"LMB: Move Point.\n"
+"Ctrl+LMB: Split Segment.\n"
+"RMB: Erase Point."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3446,7 +2874,6 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3557,10 +2984,6 @@ msgid "Delete Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
@@ -3616,64 +3039,182 @@ msgstr ""
msgid "Filters.."
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Parsing %d Triangles:"
-msgstr ""
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Vrij"
-#: editor/plugins/baked_light_baker.cpp
-msgid "Triangle #"
-msgstr ""
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr "Inhoud:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr "Bekijk Bestanden"
-#: editor/plugins/baked_light_baker.cpp
-msgid "Light Baker Setup:"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Parsing Geometry"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Fixing Lights"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr "Verbindingsfout, probeer het nog eens."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr "Kan niet verbinden."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr "Kan niet verbinden met host:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr "Geen antwoord van host:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr "Geen antwoord."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr "Aanvraag mislukt, retourcode:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr "Aanv. Mislukt."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr "Aanvraag mislukt, te veel redirects"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr "Redirectlus."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr "Mislukt:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Making BVH"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr "Verwacht:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr "Gekregen:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr "Sha256 hash controle mislukt"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr "Asset download fout:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr "Ophalen:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving.."
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Creating Light Octree"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr "Verbinden.."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr "Opvragen..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr "Fout bij opvragen"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Creating Octree Texture"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr "Probeer opnieuw"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Transfer to Lightmaps:"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Allocating Texture #"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "first"
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Baking Triangle #"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "prev"
msgstr ""
-#: editor/plugins/baked_light_baker.cpp
-msgid "Post-Processing Texture #"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "next"
msgstr ""
-#: editor/plugins/baked_light_editor_plugin.cpp
-msgid "Bake!"
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "last"
msgstr ""
-#: editor/plugins/baked_light_editor_plugin.cpp
-msgid "Reset the lightmap octree baking process (start over)."
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Alle"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
msgstr ""
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr "Sorteren:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr "Omkeren"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr "Categorie:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr "Site:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr "Ondersteuning.."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr "Officieel"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Testing"
+msgstr "Testen"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr "Assets ZIP Bestand"
+
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr ""
@@ -3716,11 +3257,15 @@ msgid "Edit CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom (%):"
+msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3771,59 +3316,73 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
+#, fuzzy
+msgid "Toggles snapping"
+msgstr "Breekpunt Aan- of Uitschakelen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
+msgid "Snapping options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
+msgid "Snap to grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
+msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Bewerken"
+msgid "Configure Snap..."
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Snap"
+msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
+msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
+msgid "Smart snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
+msgid "Snap to parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap.."
+msgid "Snap to node anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton.."
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3852,11 +3411,16 @@ msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Reset"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Set.."
+msgid "Show rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3868,7 +3432,7 @@ msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchor"
+msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3892,11 +3456,20 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set a Value"
+msgid "Drag pivot from mouse position"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap (Pixels):"
+#, fuzzy
+msgid "Set pivot at mouse position"
+msgstr "Verwijder Signaal"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3907,23 +3480,28 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
@@ -3937,45 +3515,6 @@ msgid ""
"Drag & drop + Alt : Change node type"
msgstr ""
-#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Create a new polygon from scratch."
-msgstr ""
-
-#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
-msgid ""
-"Edit existing polygon:\n"
-"LMB: Move Point.\n"
-"Ctrl+LMB: Split Segment.\n"
-"RMB: Erase Point."
-msgstr ""
-
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
@@ -3985,14 +3524,6 @@ msgid "Set Handle"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Creating Mesh Library"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Thumbnail.."
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
@@ -4015,6 +3546,27 @@ msgid "Update from Scene"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+#, fuzzy
+msgid "Ease in"
+msgstr "Schaal Selectie"
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
@@ -4094,22 +3646,18 @@ msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
@@ -4211,6 +3759,10 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
@@ -4338,12 +3890,73 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Create Navigation Polygon"
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh.\n"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Marking walkable triangles..."
+msgstr "Lokale wijziging aan het opslaan.."
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Done!"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Remove Poly And Point"
+msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -4517,16 +4130,19 @@ msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
+#, fuzzy
msgid "Set Curve Point Position"
-msgstr ""
+msgstr "Verwijder Signaal"
#: editor/plugins/path_editor_plugin.cpp
+#, fuzzy
msgid "Set Curve In Position"
-msgstr ""
+msgstr "Verwijder Signaal"
#: editor/plugins/path_editor_plugin.cpp
+#, fuzzy
msgid "Set Curve Out Position"
-msgstr ""
+msgstr "Verwijder Signaal"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
@@ -4586,6 +4202,14 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Bewerken"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
@@ -4640,63 +4264,10 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Plakken"
-#: editor/plugins/rich_text_editor_plugin.cpp
-msgid "Parse BBCode"
-msgstr ""
-
-#: editor/plugins/sample_editor_plugin.cpp
-msgid "Length:"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "Open Sample File(s)"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "ERROR: Couldn't load sample!"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "Add Sample"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "Rename Sample"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "Delete Sample"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "16 Bits"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "8 Bits"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "Stereo"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/plugins/sample_library_editor_plugin.cpp
-msgid "Pitch"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4787,6 +4358,10 @@ msgstr ""
msgid "Close All"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Toggle Scripts Panel"
@@ -4816,7 +4391,8 @@ msgstr ""
msgid "Break"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
@@ -4830,18 +4406,6 @@ msgid "Debug with external editor"
msgstr "Afhankelijkheden Editor"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Window"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr ""
@@ -4924,8 +4488,9 @@ msgid "Cut"
msgstr "Knippen"
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
-#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopiëren"
@@ -5190,10 +4755,6 @@ msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling to %s%%."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
@@ -5210,10 +4771,6 @@ msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
@@ -5449,6 +5006,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
@@ -5594,6 +5155,10 @@ msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
@@ -5606,11 +5171,12 @@ msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Up"
-msgstr ""
+#, fuzzy
+msgid "Move (Before)"
+msgstr "Kopiëer Nodes"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Down"
+msgid "Move (After)"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
@@ -5689,7 +5255,11 @@ msgid "Remove All"
msgstr "Verwijderen"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Edit theme.."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5774,6 +5344,10 @@ msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
@@ -5824,7 +5398,7 @@ msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket"
+msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5891,6 +5465,10 @@ msgid "Delete preset '%s'?"
msgstr "Verwijder geselecteerde bestanden?"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted: "
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -5963,19 +5541,30 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, the path must exist!"
+#, fuzzy
+msgid "The path does not exist."
+msgstr "Bestand bestaat niet."
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, project.godot must not exist."
+msgid ""
+"Your project will be created in a non empty folder (you might want to create "
+"a new folder)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, project.godot must exist."
+msgid "Please choose a folder that does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5983,10 +5572,26 @@ msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
+msgid " "
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
+msgid "Couldn't get project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
@@ -5995,15 +5600,20 @@ msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Import Existing Project"
+#, fuzzy
+msgid "Rename Project"
+msgstr "Hernoem Functie"
+
+#: editor/project_manager.cpp
+msgid "Couldn't get project.godot in the project path."
msgstr ""
#: editor/project_manager.cpp
-msgid "Project Path (Must Exist):"
+msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Project Name:"
+msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
@@ -6011,19 +5621,24 @@ msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Project Path:"
+msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install Project:"
+msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Browse"
+#, fuzzy
+msgid "Create folder"
+msgstr "Map Maken"
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
-msgid "New Game Project"
+msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
@@ -6035,6 +5650,11 @@ msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Can't open project"
+msgstr "Verbind.."
+
+#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
@@ -6061,16 +5681,18 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"You are about the scan %s folders for existing Godot projects. Do you "
-"confirm?"
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
msgstr ""
#: editor/project_manager.cpp
-msgid "Project List"
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
msgstr ""
#: editor/project_manager.cpp
-msgid "Run"
+msgid "Project List"
msgstr ""
#: editor/project_manager.cpp
@@ -6095,6 +5717,10 @@ msgid "Exit"
msgstr ""
#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
#, fuzzy
msgid "Can't run project"
msgstr "Verbind.."
@@ -6132,17 +5758,14 @@ msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-#: scene/gui/input_action.cpp
msgid "Meta+"
msgstr "Meta+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-#: scene/gui/input_action.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-#: scene/gui/input_action.cpp
msgid "Alt+"
msgstr "Alt+"
@@ -6203,7 +5826,7 @@ msgstr "Wijzig"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
+#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "As"
@@ -6223,31 +5846,31 @@ msgstr ""
msgid "Add Event"
msgstr ""
-#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
+#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Apparaat"
-#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
+#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Knop"
-#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
+#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Linker Knop."
-#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
+#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Rechter Knop."
-#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
+#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Middelste Knop."
-#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
+#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Scrollwiel Omhoog."
-#: editor/project_settings_editor.cpp scene/gui/input_action.cpp
+#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Scrollwiel Omlaag."
@@ -6257,7 +5880,7 @@ msgid "Add Global Property"
msgstr "Getter Property Toevoegen"
#: editor/project_settings_editor.cpp
-msgid "Select an setting item first!"
+msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6275,6 +5898,15 @@ msgid "Delete Item"
msgstr "Verwijder"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Can't contain '/' or ':'"
+msgstr "Kan niet verbinden met host:"
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
@@ -6315,6 +5947,14 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
@@ -6375,6 +6015,27 @@ msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Filter mode:"
+msgstr "Filter:"
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
@@ -6424,10 +6085,19 @@ msgid "New Script"
msgstr ""
#: editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/property_editor.cpp
msgid "Show in File System"
msgstr ""
#: editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "Verbind Aan Node:"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -6465,6 +6135,10 @@ msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
@@ -6492,26 +6166,6 @@ msgstr ""
msgid "Reparent"
msgstr ""
-#: editor/resources_dock.cpp
-msgid "Create New Resource"
-msgstr ""
-
-#: editor/resources_dock.cpp
-msgid "Open Resource"
-msgstr ""
-
-#: editor/resources_dock.cpp
-msgid "Save Resource"
-msgstr ""
-
-#: editor/resources_dock.cpp
-msgid "Resource Tools"
-msgstr ""
-
-#: editor/resources_dock.cpp
-msgid "Make Local"
-msgstr ""
-
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
@@ -6639,14 +6293,6 @@ msgid "Sub-Resources:"
msgstr "Resource"
#: editor/scene_tree_dock.cpp
-msgid "Edit Groups"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Edit Connections"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
@@ -6832,6 +6478,15 @@ msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "File exists, will be reused"
+msgstr "Bestand Bestaat, Overschrijven?"
+
+#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
@@ -6875,6 +6530,10 @@ msgid "Load existing script file"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Inherits"
msgstr "Erft:"
@@ -6918,6 +6577,10 @@ msgid "Function:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
@@ -6998,6 +6661,10 @@ msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
@@ -7073,12 +6740,28 @@ msgstr ""
msgid "Change Probe Extents"
msgstr ""
+#: modules/gdnative/gd_native_library_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gd_native_library_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gd_native_library_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten."
-#: modules/gdscript/gd_functions.cpp
+#: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat."
@@ -7131,10 +6814,6 @@ msgid "GridMap Duplicate Selection"
msgstr "Dupliceer Selectie"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
@@ -7230,13 +6909,8 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Tiles"
-msgstr "Bestand:"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Areas"
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -7449,10 +7123,18 @@ msgid "Return"
msgstr "Teruggave"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Call"
+msgstr "Aanroep"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr "Krijg"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "Wijzig Array Waarde"
@@ -7867,6 +7549,12 @@ msgstr ""
"Een SpriteFrames resource moet gemaakt of gegeven worden in de 'Frames' "
"eigenschap om AnimatedSprite3D frames te laten tonen."
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -7876,6 +7564,10 @@ msgid "Add current color as a preset"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Annuleren"
+
+#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"
@@ -7883,10 +7575,6 @@ msgstr "Alarm!"
msgid "Please Confirm..."
msgstr "Bevestig Alsjeblieft..."
-#: scene/gui/input_action.cpp
-msgid "Ctrl+"
-msgstr "Ctrl+"
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -7922,6 +7610,69 @@ msgstr ""
"inhoud direct op het scherm te weergeven. Anders, maak er een RenderTarget "
"van en wijs zijn interne texture toe aan een node om te tonen."
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr "Error bij het initialiseren van FreeType."
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr "Onbekende lettertype formaat."
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr "Error bij het laden van lettertype."
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr "Ongeldige lettertype grootte."
+
+#~ msgid "Filter:"
+#~ msgstr "Filter:"
+
+#~ msgid "' parsing of config failed."
+#~ msgstr "' te activeren. Het configuratiebestand kon niet gelezen worden."
+
+#~ msgid "Method List For '%s':"
+#~ msgstr "Methodelijst voor '%s':"
+
+#~ msgid "Arguments:"
+#~ msgstr "Argumenten:"
+
+#~ msgid "Return:"
+#~ msgstr "Teruggave:"
+
+#~ msgid "Added:"
+#~ msgstr "Toegevoegd:"
+
+#~ msgid "Removed:"
+#~ msgstr "Verwijderd:"
+
+#~ msgid "Error saving atlas:"
+#~ msgstr "Error bij het opslaan van atlas:"
+
+#~ msgid "Could not save atlas subtexture:"
+#~ msgstr "Kon atlas subtexture niet opslaan:"
+
+#~ msgid "Exporting for %s"
+#~ msgstr "Aan het exporteren voor %s"
+
+#~ msgid "Setting Up.."
+#~ msgstr "Aan Het Opzetten.."
+
+#~ msgid "Re-Importing"
+#~ msgstr "Aan Het Herimporteren"
+
+#, fuzzy
+#~ msgid "Error moving file:\n"
+#~ msgstr "Error bij het opslaan van TileSet!"
+
+#, fuzzy
+#~ msgid "Tiles"
+#~ msgstr "Bestand:"
+
+#~ msgid "Ctrl+"
+#~ msgstr "Ctrl+"
+
#~ msgid "just pressed"
#~ msgstr "reeds ingedrukt"