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-rw-r--r--editor/translations/nl.po36
1 files changed, 18 insertions, 18 deletions
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index abbf9a02bf..669ed2e73d 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -50,13 +50,14 @@
# Hugo van de Kuilen <hugo.vandekuilen1234567890@gmail.com>, 2021.
# tobeqz <vanveenjorik+tobeqz@gmail.com>, 2021.
# Edgar <Edgar@anotherfoxguy.com>, 2021.
+# Daan van Luijk <daanvl@outlook.be>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-04 13:31+0000\n"
-"Last-Translator: Edgar <Edgar@anotherfoxguy.com>\n"
+"PO-Revision-Date: 2021-11-07 22:23+0000\n"
+"Last-Translator: Daan van Luijk <daanvl@outlook.be>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -419,9 +420,8 @@ msgstr "node '%s'"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "animation"
-msgstr "Animatie"
+msgstr "animatie"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
@@ -990,9 +990,8 @@ msgid "Edit..."
msgstr "Bewerken..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go to Method"
-msgstr "Naar methode springen"
+msgstr "Ga naar methode"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -1788,6 +1787,8 @@ msgstr "Laat u 3D scenes weergeven en bewerken."
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""
+"Staat toe het script aan te passen door middel van de geïntegreerde script "
+"editor"
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
@@ -1814,13 +1815,12 @@ msgid ""
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(current)"
-msgstr "(Huidig)"
+msgstr "(huidig)"
#: editor/editor_feature_profile.cpp
msgid "(none)"
-msgstr ""
+msgstr "(geen)"
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
@@ -2170,7 +2170,7 @@ msgstr "Thema-eigenschappen"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "Enumeratie"
+msgstr "Enumeraties"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
@@ -7840,14 +7840,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Dit skelet heeft geen botten, maak een aantal Bone2D-knopen als kind."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr "CreëerRest Pose vanuit botten"
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "Botten in rusthouding zetten"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr "CreëerRest Pose vanuit botten"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"
@@ -11316,14 +11316,14 @@ msgstr ""
"`/` karakter bevatten."
#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr "Toets "
-
-#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr "Toets "
+
+#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Controllerknop"