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-rw-r--r--editor/translations/nb.po100
1 files changed, 79 insertions, 21 deletions
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 0b9333655f..0a8064f763 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -18,12 +18,15 @@
# Patrick Sletvold <patricksletvold@hotmail.com>, 2021.
# Kristoffer <kskau93@gmail.com>, 2021.
# Lili Zoey <sayaks1@gmail.com>, 2021.
+# slasken06 <ask.skivdal@gmail.com>, 2021.
+# Daniel Skogly <daniel@klungo.no>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
+"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-08-12 21:32+0000\n"
-"Last-Translator: Petter Reinholdtsen <pere-weblate@hungry.com>\n"
+"PO-Revision-Date: 2021-11-03 13:15+0000\n"
+"Last-Translator: Daniel Skogly <daniel@klungo.no>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -31,7 +34,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.8-dev\n"
+"X-Generator: Weblate 4.9-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2504,6 +2507,15 @@ msgstr ""
"Kunne ikke lagre scene. Sannsynligvis kunne ikke avhengigheter (instanser "
"eller arvinger) oppfylles."
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Could not save one or more scenes!"
+msgstr "Kunne ikke starta subprosess!"
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr "Lagre Alle Scener"
+
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Kan ikke overskrive en scene som fortsatt er åpen!"
@@ -2640,6 +2652,10 @@ msgid "Save changes to '%s' before closing?"
msgstr "Lagre endringer til '%s' før lukking?"
#: editor/editor_node.cpp
+msgid "%s no longer exists! Please specify a new save location."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
@@ -2993,10 +3009,6 @@ msgid "Save Scene"
msgstr "Lagre Scene"
#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr "Lagre Alle Scener"
-
-#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Konverter Til..."
@@ -4552,6 +4564,18 @@ msgid "Clear Default for '%s'"
msgstr "Fjern Standard for '%s'"
#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr "Reimporter"
+
+#: editor/import_dock.cpp
+msgid ""
+"You have pending changes that haven't been applied yet. Click Reimport to "
+"apply changes made to the import options.\n"
+"Selecting another resource in the FileSystem dock without clicking Reimport "
+"first will discard changes made in the Import dock."
+msgstr ""
+
+#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer Som:"
@@ -4561,10 +4585,6 @@ msgid "Preset"
msgstr "Preset..."
#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr "Reimporter"
-
-#: editor/import_dock.cpp
#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Lagre scener, om-importer og start om"
@@ -7694,11 +7714,13 @@ msgid "Move Down"
msgstr "Flytt Ned"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Next script"
+#, fuzzy
+msgid "Next Script"
msgstr "Neste skript"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous script"
+#, fuzzy
+msgid "Previous Script"
msgstr "Forrige skript"
#: editor/plugins/script_editor_plugin.cpp
@@ -8060,15 +8082,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Rest Pose from Bones"
msgstr "Fjern Ben"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"
@@ -8134,7 +8156,7 @@ msgstr "Venstre knapp"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Right Perspective"
+msgid "Left Perspective"
msgstr "Perspektiv"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8143,6 +8165,11 @@ msgid "Right Orthogonal"
msgstr "Høyre knapp"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Right Perspective"
+msgstr "Perspektiv"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Orthogonal"
msgstr ""
@@ -8501,6 +8528,27 @@ msgid "Right View"
msgstr "Høyrevisning"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Orbit View Up"
+msgstr "Frontvisning"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View 180"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "Bytt Perspektiv/Ortogonal Fremvisning"
@@ -11486,11 +11534,11 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Key "
+msgid "Physical Key"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Physical Key"
+msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
@@ -14779,6 +14827,14 @@ msgid ""
"Environment -> Default Environment) could not be loaded."
msgstr ""
+#: scene/main/timer.cpp
+msgid ""
+"Very low timer wait times (< 0.05 seconds) may behave in significantly "
+"different ways depending on the rendered or physics frame rate.\n"
+"Consider using a script's process loop instead of relying on a Timer for "
+"very low wait times."
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14788,7 +14844,9 @@ msgid ""
msgstr ""
#: scene/main/viewport.cpp
-msgid "Viewport size must be greater than 0 to render anything."
+msgid ""
+"The Viewport size must be greater than or equal to 2 pixels on both "
+"dimensions to render anything."
msgstr ""
#: scene/resources/occluder_shape.cpp