diff options
Diffstat (limited to 'editor/translations/nb.po')
-rw-r--r-- | editor/translations/nb.po | 233 |
1 files changed, 159 insertions, 74 deletions
diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 86a6c618b6..3c54f55e99 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -2,7 +2,7 @@ # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020. +# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020, 2021. # Anonymous <GentleSaucepan@protonmail.com>, 2017. # Elias <eliasnykrem@gmail.com>, 2018. # flesk <eivindkn@gmail.com>, 2017, 2019. @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-09 05:49+0000\n" +"PO-Revision-Date: 2021-01-12 13:32+0000\n" "Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n" "Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-" "engine/godot/nb_NO/>\n" @@ -28,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2059,10 +2059,6 @@ msgstr "Forhåndsvisning:" msgid "File:" msgstr "Fil:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Må ha en gyldig filutvidelse." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Gjennomsøk kilder" @@ -2521,6 +2517,10 @@ msgid "There is no defined scene to run." msgstr "Det er ingen definert scene å kjøre." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kunne ikke starta subprosess!" @@ -2566,18 +2566,6 @@ msgstr "En rotnode kreves for å lagre scenen." msgid "Save Scene As..." msgstr "Lagre Scene Som..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nei" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Denne scene har aldri blitt lagret. Lagre før kjøring?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Denne operasjonen kan ikke gjøres uten en scene." @@ -2626,6 +2614,10 @@ msgid "Quit" msgstr "Avslutt" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Avslutt editoren?" @@ -2745,14 +2737,14 @@ msgstr "" "'applikasjon'." #: editor/editor_node.cpp +#, fuzzy msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"Valgte scene '%s' er ikke en scenefil, velg en gyldig én?\n" -"Du kan endre dette senere i \"Prosjekt Instillinger\" under 'applikasjon' " -"kategorien." +"Den valgte scenen «%s» er ikke en scenefil, velg en gyldig scenefil?\n" +"Du kan endre dette senere i «Prosjektinnstillinger» i «program»-kategorien." #: editor/editor_node.cpp msgid "Save Layout" @@ -3071,9 +3063,8 @@ msgid "Editor" msgstr "Redigeringsverktøy" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger for redigeringsverktøy …" #: editor/editor_node.cpp msgid "Editor Layout" @@ -3085,9 +3076,8 @@ msgid "Take Screenshot" msgstr "Lagre Scene" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Redigeringsverktøy-instillinger" +msgstr "Skjermavbildninger lagres i redigeringsdata/innstillingsmappen." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -3099,18 +3089,16 @@ msgid "Toggle System Console" msgstr "Veksle modus" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Åpne data for redigeringsverktøy/innstillingsmappe" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "Åpne Redigererdatamappen" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Åpne mappe for redigeringsverktøyinnstillinger" #: editor/editor_node.cpp #, fuzzy @@ -3299,6 +3287,23 @@ msgstr "Åpne & Kjør et Skript" #: editor/editor_node.cpp #, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "De følgende filene feilet ekstrahering fra pakke:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Gjeninnlat" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Lagre på nytt" + +#: editor/editor_node.cpp +#, fuzzy msgid "New Inherited" msgstr "Ny Arvet" @@ -5458,8 +5463,7 @@ msgstr "Assets ZIP-Fil" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5473,9 +5477,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "Laging av lysmapbilder feilet, forsikre om at stien er skrivbar." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Velg malfil" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6624,6 +6648,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konverter til store versaler" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6684,10 +6713,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -6999,9 +7024,8 @@ msgid "Clear UV" msgstr "Fjern UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Rutenettsinnstillinger" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" @@ -7374,16 +7398,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Gjeninnlat" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Lagre på nytt" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Feilsøking" @@ -7725,6 +7739,11 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Størrelse: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" @@ -8050,9 +8069,8 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger …" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -8222,9 +8240,8 @@ msgid "Update Preview" msgstr "Forhåndsvis" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -10433,6 +10450,11 @@ msgid "Projects" msgstr "Prosjekter" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Henter fillager, vennligst vent..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" @@ -11725,7 +11747,7 @@ msgstr "Endre Anker" #: editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger for redigeringsverktøy" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -12042,6 +12064,38 @@ msgstr "Lim inn Noder" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Retninger" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Innrykk Høyre" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Gjeldende Versjon:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Genererer Lyskart" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12577,11 +12631,13 @@ msgid "Select device from the list" msgstr "Velg enhet fra listen" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12593,11 +12649,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12605,9 +12661,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -13011,28 +13077,31 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Genererer Lyskart" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Genererer Lyskart" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Ferdig!" #: scene/3d/collision_object.cpp msgid "" @@ -13091,6 +13160,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13309,6 +13382,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Må ha en gyldig filutvidelse." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13355,6 +13432,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Ugyldig fontstørrelse." @@ -13384,6 +13467,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." +#~ msgid "No" +#~ msgstr "Nei" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Denne scene har aldri blitt lagret. Lagre før kjøring?" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Søk Tekst" @@ -13614,10 +13703,6 @@ msgstr "Konstanter kan ikke endres." #~ msgstr "Kunne ikke laste ressurs." #, fuzzy -#~ msgid "Done" -#~ msgstr "Ferdig!" - -#, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "Kunne ikke laste ressurs." |