diff options
Diffstat (limited to 'editor/translations/nb.po')
-rw-r--r-- | editor/translations/nb.po | 365 |
1 files changed, 110 insertions, 255 deletions
diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 0423b9d708..5ffc9673fb 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -488,6 +488,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Velg Alle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Kutt Noder" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Vis kun spor fra noder valgt i treet." @@ -1384,7 +1394,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Ugyldig navn. Kan ikke kollidere med et eksisterende innebygd type navn." @@ -1602,7 +1612,7 @@ msgstr "Flytt Modus" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "FilSystem" #: editor/editor_feature_profile.cpp @@ -1663,7 +1673,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1678,7 +1688,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Gjeldende Versjon:" #: editor/editor_feature_profile.cpp @@ -1703,16 +1713,11 @@ msgstr "Eksporter" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Tilgjengelige Noder:" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "Søk i klasser" - -#: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options" msgstr "Beskrivelse" @@ -2838,11 +2843,35 @@ msgid "Editor Layout" msgstr "Redigeringsverktøy Layout" #: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Lagre Scene" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Redigeringsverktøy-instillinger" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Åpne den neste Editoren" + +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Skru av/på Fullskjerm" #: editor/editor_node.cpp #, fuzzy +msgid "Toggle System Console" +msgstr "Veksle modus" + +#: editor/editor_node.cpp +#, fuzzy msgid "Open Editor Data/Settings Folder" msgstr "Redigeringsverktøy-instillinger" @@ -2955,15 +2984,18 @@ msgid "Spins when the editor window redraws." msgstr "Snurrer når editorvinduet rendrer om!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Oppdater Alltid" +#, fuzzy +msgid "Update Continuously" +msgstr "Kontinuerlig" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Oppdater Endringer" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Deaktiver Oppdateringsspinner" #: editor/editor_node.cpp @@ -3270,6 +3302,11 @@ msgid "Page: " msgstr "Side: " #: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Fjern Gjenstand" + +#: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" msgstr "Nytt navn:" @@ -3283,11 +3320,6 @@ msgstr "Nytt navn:" msgid "Add Key/Value Pair" msgstr "Legg Til Nøkkel/Verdi Par" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Fjern Gjenstand" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5543,6 +5575,14 @@ msgid "Load Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Omstart Nå" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" @@ -6499,10 +6539,20 @@ msgid "Find Next" msgstr "Finn neste" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Lim inn Noder" + +#: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Lim inn Noder" + +#: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Sorter" @@ -6751,11 +6801,6 @@ msgstr "" msgid "Cut" msgstr "Klipp ut" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Velg Alle" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8403,51 +8448,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8456,203 +8457,27 @@ msgid "Input parameter." msgstr "Snap til foreldre" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10343,6 +10168,11 @@ msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Kollaps alle" + +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10374,8 +10204,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Lag ny %s" #: editor/scene_tree_dock.cpp msgid "" @@ -11838,6 +11669,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12090,7 +11928,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -12103,12 +11945,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -12195,6 +12043,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Søk i klasser" + +#~ msgid "Update Always" +#~ msgstr "Oppdater Alltid" + #~ msgid "Path to Node:" #~ msgstr "Sti til Node:" |