diff options
Diffstat (limited to 'editor/translations/ms.po')
-rw-r--r-- | editor/translations/ms.po | 3471 |
1 files changed, 2796 insertions, 675 deletions
diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 36d60885a3..afe9e390fe 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -61,7 +61,6 @@ msgid "On call to '%s':" msgstr "" #: editor/animation_bezier_editor.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "" @@ -73,6 +72,14 @@ msgstr "" msgid "Mirror" msgstr "" +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "" @@ -86,6 +93,14 @@ msgstr "Anim Menduakan Kunci" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Menduakan Kunci" @@ -116,6 +131,40 @@ msgid "Anim Change Call" msgstr "Anim Ubah Panggilan" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Anim Multi Change Keyframe Time" +msgstr "Anim Ubah Masa Keyframe" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Anim Multi Change Transition" +msgstr "Anim Ubah Peralihan" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Anim Multi Change Transform" +msgstr "Anim Ubah Penukaran" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Anim Multi Change Keyframe Value" +msgstr "Anim Ubah Nilai Keyframe" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Anim Multi Change Call" +msgstr "Anim Ubah Panggilan" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -140,15 +189,19 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Add Track" -msgstr "Anim Tambah Trek" +msgid "Animation length (frames)" +msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "" @@ -166,6 +219,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -191,6 +248,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -242,6 +303,18 @@ msgid "Delete Key(s)" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Buang Trek Anim" @@ -254,11 +327,13 @@ msgid "Create %d NEW tracks and insert keys?" msgstr "" #: editor/animation_track_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp -#: editor/plugin_config_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "" @@ -283,6 +358,15 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Anim Ubah Peralihan" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -307,6 +391,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -315,10 +404,24 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -331,6 +434,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -340,6 +447,33 @@ msgid "" msgstr "" #: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Semua Pilihan" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -348,13 +482,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -373,10 +515,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -469,7 +607,8 @@ msgstr "" msgid "Select tracks to copy:" msgstr "" -#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp @@ -477,6 +616,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -497,12 +649,16 @@ msgstr "" msgid "Line Number:" msgstr "" +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." +msgstr "" + #: editor/code_editor.cpp editor/editor_help.cpp -msgid "No Matches" +msgid "%d match." msgstr "" -#: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." msgstr "" #: editor/code_editor.cpp editor/find_in_files.cpp @@ -525,6 +681,11 @@ msgstr "" msgid "Selection Only" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -542,33 +703,37 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Warnings:" +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." msgstr "" -#: editor/code_editor.cpp -msgid "Col:" +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." msgstr "" #: editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" +msgid "Connect to Node:" msgstr "" #: editor/connections_dialog.cpp -msgid "" -"Target method not found! Specify a valid method or attach a script to target " -"Node." +msgid "Connect to Script:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "From Signal:" msgstr "" #: editor/connections_dialog.cpp -msgid "Connect To Node:" +msgid "Scene does not contain any script." msgstr "" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp @@ -578,10 +743,12 @@ msgid "Add" msgstr "" #: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "" @@ -595,21 +762,30 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp -msgid "Path to Node:" +msgid "Advanced" msgstr "" #: editor/connections_dialog.cpp -msgid "Make Function" +msgid "Deferred" msgstr "" #: editor/connections_dialog.cpp -msgid "Deferred" +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "" + #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -629,6 +805,10 @@ msgid "Connect" msgstr "" #: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "" @@ -650,11 +830,11 @@ msgid "Disconnect" msgstr "" #: editor/connections_dialog.cpp -msgid "Connect Signal: " +msgid "Connect a Signal to a Method" msgstr "" #: editor/connections_dialog.cpp -msgid "Edit Connection: " +msgid "Edit Connection:" msgstr "" #: editor/connections_dialog.cpp @@ -686,7 +866,6 @@ msgid "Change %s Type" msgstr "" #: editor/create_dialog.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "" @@ -703,8 +882,7 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" @@ -717,7 +895,8 @@ msgid "Matches:" msgstr "" #: editor/create_dialog.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "" @@ -733,13 +912,13 @@ msgstr "" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." +"Changes will only take effect when reloaded." msgstr "" #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" -"Changes will take effect when reloaded." +"Changes will only take effect when reloaded." msgstr "" #: editor/dependency_editor.cpp @@ -787,7 +966,7 @@ msgid "Owners Of:" msgstr "" #: editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" +msgid "Remove selected files from the project? (Can't be restored)" msgstr "" #: editor/dependency_editor.cpp @@ -797,7 +976,7 @@ msgid "" "Remove them anyway? (no undo)" msgstr "" -#: editor/dependency_editor.cpp editor/export_template_manager.cpp +#: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "" @@ -830,29 +1009,29 @@ msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" #: editor/dependency_editor.cpp -msgid "Owns" +msgid "Show Dependencies" msgstr "" #: editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" -#: editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "" - #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "" @@ -922,14 +1101,14 @@ msgid "License" msgstr "Lesen" #: editor/editor_about.cpp -msgid "Thirdparty License" +msgid "Third-party Licenses" msgstr "" #: editor/editor_about.cpp msgid "" -"Godot Engine relies on a number of thirdparty free and open source " +"Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " -"is an exhaustive list of all such thirdparty components with their " +"is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" @@ -946,7 +1125,7 @@ msgid "Licenses" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -msgid "Error opening package file, not in zip format." +msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp @@ -962,8 +1141,7 @@ msgstr "" msgid "Success!" msgstr "" -#: editor/editor_asset_installer.cpp -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1089,7 +1267,11 @@ msgid "Open Audio Bus Layout" msgstr "" #: editor/editor_audio_buses.cpp -msgid "There is no 'res://default_bus_layout.tres' file." +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" msgstr "" #: editor/editor_audio_buses.cpp @@ -1101,7 +1283,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1130,6 +1312,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -1139,15 +1325,19 @@ msgid "Valid characters:" msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Invalid name. Must not collide with an existing engine class name." +msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Invalid name. Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Invalid name. Must not collide with an existing global constant name." +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1178,11 +1368,11 @@ msgstr "" msgid "Rearrange Autoloads" msgstr "" -#: editor/editor_autoload_settings.cpp -msgid "Invalid Path." +#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp +msgid "Invalid path." msgstr "" -#: editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." msgstr "" @@ -1233,7 +1423,7 @@ msgid "[unsaved]" msgstr "" #: editor/editor_dir_dialog.cpp -msgid "Please select a base directory first" +msgid "Please select a base directory first." msgstr "" #: editor/editor_dir_dialog.cpp @@ -1241,7 +1431,8 @@ msgid "Choose a Directory" msgstr "" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "" @@ -1266,13 +1457,194 @@ msgid "Storing File:" msgstr "" #: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "" +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem and Import Docks" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +#, fuzzy +msgid "(Editor Disabled)" +msgstr "Tidak Aktif" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "" @@ -1293,8 +1665,8 @@ msgstr "" msgid "Open in File Manager" msgstr "" -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#: editor/project_manager.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "" @@ -1377,8 +1749,36 @@ msgstr "" msgid "Move Favorite Down" msgstr "" +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Go to parent folder" +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp @@ -1387,6 +1787,7 @@ msgstr "" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" msgstr "" @@ -1403,6 +1804,12 @@ msgid "ScanSources" msgstr "" #: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "" @@ -1578,6 +1985,11 @@ msgstr "" msgid "Output:" msgstr "" +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Copy Selection" +msgstr "Semua Pilihan" + #: editor/editor_log.cpp editor/editor_profiler.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -1592,12 +2004,16 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + #: editor/editor_node.cpp msgid "Project export failed with error code %d." msgstr "" -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp @@ -1606,6 +2022,16 @@ msgid "OK" msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "" @@ -1715,7 +2141,7 @@ msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" -"Changes to it will not be kept when saving the current scene." +"Changes to it won't be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp @@ -1726,7 +2152,7 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This scene was imported, so changes to it will not be kept.\n" +"This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." @@ -1734,7 +2160,7 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This is a remote object so changes to it will not be kept.\n" +"This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" @@ -1744,56 +2170,47 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp -msgid "" -"No main scene has ever been defined, select one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." +msgid "Current scene was never saved, please save it prior to running." msgstr "" #: editor/editor_node.cpp -msgid "" -"Selected scene '%s' does not exist, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." +msgid "Could not start subprocess!" msgstr "" -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' is not a scene file, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" msgstr "" #: editor/editor_node.cpp -msgid "Current scene was never saved, please save it prior to running." +msgid "Open Base Scene" msgstr "" #: editor/editor_node.cpp -msgid "Could not start subprocess!" +msgid "Quick Open..." msgstr "" #: editor/editor_node.cpp -msgid "Open Scene" +msgid "Quick Open Scene..." msgstr "" #: editor/editor_node.cpp -msgid "Open Base Scene" +msgid "Quick Open Script..." msgstr "" #: editor/editor_node.cpp -msgid "Quick Open Scene..." +msgid "Save & Close" msgstr "" #: editor/editor_node.cpp -msgid "Quick Open Script..." +msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp -msgid "Save & Close" +msgid "Saved %s modified resource(s)." msgstr "" #: editor/editor_node.cpp -msgid "Save changes to '%s' before closing?" +msgid "A root node is required to save the scene." msgstr "" #: editor/editor_node.cpp @@ -1887,6 +2304,14 @@ msgid "Pick a Main Scene" msgstr "" #: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" @@ -1934,6 +2359,27 @@ msgid "Clear Recent Scenes" msgstr "" #: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" @@ -1960,6 +2406,22 @@ msgid "Close Tab" msgstr "" #: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" @@ -2000,6 +2462,11 @@ msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "Semua Pilihan" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2027,20 +2494,16 @@ msgstr "" msgid "Open Scene..." msgstr "" -#: editor/editor_node.cpp -msgid "Save Scene" +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" msgstr "" #: editor/editor_node.cpp -msgid "Save All Scenes" +msgid "Save Scene" msgstr "" #: editor/editor_node.cpp -msgid "Close Scene" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Open Recent" +msgid "Save All Scenes" msgstr "" #: editor/editor_node.cpp @@ -2073,16 +2536,24 @@ msgstr "" msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Project" msgstr "" #: editor/editor_node.cpp -msgid "Project Settings" +msgid "Project Settings..." msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export" +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" msgstr "" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp @@ -2090,7 +2561,7 @@ msgid "Tools" msgstr "" #: editor/editor_node.cpp -msgid "Open Project Data Folder" +msgid "Orphan Resource Explorer..." msgstr "" #: editor/editor_node.cpp @@ -2170,23 +2641,36 @@ msgid "" "filesystem." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "" -#: editor/editor_node.cpp editor/settings_config_dialog.cpp -msgid "Editor Settings" -msgstr "" +#: editor/editor_node.cpp +#, fuzzy +msgid "Editor Settings..." +msgstr "Set Peralihan ke:" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" #: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + +#: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2198,11 +2682,15 @@ msgstr "" msgid "Open Editor Settings Folder" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Manage Export Templates" +#: editor/editor_node.cpp +msgid "Manage Editor Features..." msgstr "" #: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "" @@ -2210,11 +2698,13 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "" @@ -2284,24 +2774,19 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -#: editor/project_manager.cpp -msgid "Import" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2329,6 +2814,27 @@ msgid "Don't Save" msgstr "" #: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will install the Android project for custom builds.\n" +"Note that, in order to use it, it needs to be enabled per export preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Android build template is already installed and it won't be overwritten.\n" +"Remove the \"build\" directory manually before attempting this operation " +"again." +msgstr "" + +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" @@ -2451,10 +2957,6 @@ msgid "Physics Frame %" msgstr "" #: editor/editor_profiler.cpp -msgid "Time:" -msgstr "" - -#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" @@ -2475,6 +2977,10 @@ msgid "Calls" msgstr "" #: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "" @@ -2495,6 +3001,10 @@ msgid "Assign..." msgstr "" #: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." @@ -2568,24 +3078,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - -#: editor/editor_run_native.cpp -msgid "Select device from the list" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -2622,6 +3128,10 @@ msgstr "" msgid "Select Node(s) to Import" msgstr "" +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" @@ -2631,7 +3141,7 @@ msgid "Import From Node:" msgstr "" #: editor/export_template_manager.cpp -msgid "Re-Download" +msgid "Redownload" msgstr "" #: editor/export_template_manager.cpp @@ -2648,6 +3158,10 @@ msgid "Download" msgstr "" #: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp msgid "(Missing)" msgstr "" @@ -2709,12 +3223,10 @@ msgid "No response." msgstr "" #: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." msgstr "" #: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "" @@ -2728,13 +3240,17 @@ msgid "Download Complete." msgstr "" #: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" -"Templates installation failed. The problematic templates archives can be " -"found at '%s'." +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." msgstr "" #: editor/export_template_manager.cpp -msgid "Error requesting url: " +msgid "Error requesting URL:" msgstr "" #: editor/export_template_manager.cpp @@ -2784,6 +3300,10 @@ msgid "SSL Handshake Error" msgstr "" #: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp msgid "Current Version:" msgstr "" @@ -2800,7 +3320,7 @@ msgid "Remove Template" msgstr "" #: editor/export_template_manager.cpp -msgid "Select template file" +msgid "Select Template File" msgstr "" #: editor/export_template_manager.cpp @@ -2815,27 +3335,11 @@ msgstr "" msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "" -#: editor/file_type_cache.cpp -msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" -msgstr "" - #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "" #: editor/filesystem_dock.cpp -msgid "Cannot navigate to '%s' as it has not been found in the file system!" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "View items as a grid of thumbnails." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "View items as a list." -msgstr "" - -#: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" @@ -2864,15 +3368,15 @@ msgid "No name provided." msgstr "" #: editor/filesystem_dock.cpp -msgid "Provided name contains invalid characters" +msgid "Provided name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp -msgid "Name contains invalid characters." +msgid "A file or folder with this name already exists." msgstr "" #: editor/filesystem_dock.cpp -msgid "A file or folder with this name already exists." +msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp @@ -2892,7 +3396,11 @@ msgid "Duplicating folder:" msgstr "" #: editor/filesystem_dock.cpp -msgid "Open Scene(s)" +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" msgstr "" #: editor/filesystem_dock.cpp @@ -2900,11 +3408,11 @@ msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp -msgid "Add to favorites" +msgid "Add to Favorites" msgstr "" #: editor/filesystem_dock.cpp -msgid "Remove from favorites" +msgid "Remove from Favorites" msgstr "" #: editor/filesystem_dock.cpp @@ -2927,6 +3435,10 @@ msgstr "" msgid "Move To..." msgstr "" +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "" @@ -2935,11 +3447,13 @@ msgstr "" msgid "New Resource..." msgstr "" -#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "" -#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "" @@ -2951,11 +3465,11 @@ msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp -msgid "Previous Directory" +msgid "Previous Folder/File" msgstr "" #: editor/filesystem_dock.cpp -msgid "Next Directory" +msgid "Next Folder/File" msgstr "" #: editor/filesystem_dock.cpp @@ -2963,7 +3477,7 @@ msgid "Re-Scan Filesystem" msgstr "" #: editor/filesystem_dock.cpp -msgid "Toggle split mode" +msgid "Toggle Split Mode" msgstr "" #: editor/filesystem_dock.cpp @@ -2971,10 +3485,6 @@ msgid "Search files" msgstr "" #: editor/filesystem_dock.cpp -msgid "Instance the selected scene(s) as child of the selected node." -msgstr "" - -#: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." @@ -2992,11 +3502,15 @@ msgstr "" msgid "Overwrite" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: editor/find_in_files.cpp +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" msgstr "" @@ -3012,6 +3526,12 @@ msgstr "" msgid "Filters:" msgstr "" +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." @@ -3046,6 +3566,14 @@ msgid "Search complete" msgstr "" #: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp msgid "Group name already exists." msgstr "" @@ -3053,15 +3581,25 @@ msgstr "" msgid "Invalid group name." msgstr "" +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +#, fuzzy +msgid "Delete Group" +msgstr "Semua Pilihan" + #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "" #: editor/groups_editor.cpp -msgid "Nodes not in Group" +msgid "Nodes Not in Group" msgstr "" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "" @@ -3070,11 +3608,11 @@ msgid "Nodes in Group" msgstr "" #: editor/groups_editor.cpp -msgid "Add to Group" +msgid "Empty groups will be automatically removed." msgstr "" #: editor/groups_editor.cpp -msgid "Remove from Group" +msgid "Group Editor" msgstr "" #: editor/groups_editor.cpp @@ -3182,6 +3720,19 @@ msgstr "" msgid "Reimport" msgstr "" +#: editor/import_dock.cpp +msgid "Save scenes, re-import and restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "" @@ -3268,7 +3819,7 @@ msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp -msgid "Select a Node to edit Signals and Groups." +msgid "Select a single node to edit its signals and groups." msgstr "" #: editor/plugin_config_dialog.cpp @@ -3305,37 +3856,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3355,12 +3906,44 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Set Peralihan ke:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3396,7 +3979,28 @@ msgid "Open Animation Node" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Triangle already exists" +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Anim Tambah Trek" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3408,6 +4012,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3425,6 +4033,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3434,11 +4046,53 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Set Peralihan ke:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Semua Pilihan" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3454,6 +4108,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3464,7 +4123,7 @@ msgid "Edit Filtered Tracks:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Enable filtering" +msgid "Enable Filtering" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -3579,10 +4238,6 @@ msgid "Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "New" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Transitions..." msgstr "Set Peralihan ke:" @@ -3600,11 +4255,11 @@ msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Onion Skinning" +msgid "Enable Onion Skinning" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Enable Onion Skinning" +msgid "Onion Skinning Options" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -3680,6 +4335,20 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Set Peralihan ke:" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3708,6 +4377,19 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Set Peralihan ke:" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -3887,10 +4569,6 @@ msgid "View Files" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve hostname:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "" @@ -3903,14 +4581,42 @@ msgid "No response from host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" @@ -3951,6 +4657,10 @@ msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" @@ -3979,13 +4689,15 @@ msgid "Last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#: editor/project_settings_editor.cpp -msgid "Plugins" +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp @@ -3993,7 +4705,7 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" +msgid "Reverse sorting." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4006,7 +4718,7 @@ msgid "Site:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Support..." +msgid "Support" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -4018,6 +4730,10 @@ msgid "Testing" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" @@ -4068,31 +4784,32 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +msgid "Create Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +msgid "Remove Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" -msgstr "" +#, fuzzy +msgid "Remove Horizontal Guide" +msgstr "Buang Trek Anim" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4120,6 +4837,22 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -4132,10 +4865,54 @@ msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Group Selected" +msgstr "Semua Pilihan" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Ungroup Selected" +msgstr "Semua Pilihan" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Clear Guides" +msgstr "Anim Ubah Penukaran" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Clear Bones" +msgstr "Anim Ubah Penukaran" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." @@ -4148,6 +4925,7 @@ msgid "Zoom Reset" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" msgstr "" @@ -4168,14 +4946,17 @@ msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" msgstr "" @@ -4199,6 +4980,7 @@ msgid "Toggle snapping." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" @@ -4207,7 +4989,7 @@ msgid "Snapping Options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to grid" +msgid "Snap to Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4215,44 +4997,44 @@ msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap..." +msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" +msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" +msgid "Smart Snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Smart snapping" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to parent" +msgid "Snap to Parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to node anchor" +msgid "Snap to Node Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to node sides" +msgid "Snap to Node Sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to node center" +msgid "Snap to Node Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to other nodes" +msgid "Snap to Other Nodes" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to guides" +msgid "Snap to Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4266,10 +5048,12 @@ msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" @@ -4282,14 +5066,6 @@ msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" @@ -4340,11 +5116,35 @@ msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4368,6 +5168,10 @@ msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" @@ -4390,7 +5194,7 @@ msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change default type" +msgid "Change Default Type" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4415,6 +5219,49 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -4430,19 +5277,19 @@ msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -msgid "Flat0" +msgid "Flat 0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -msgid "Flat1" +msgid "Flat 1" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Ease in" +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Ease out" +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp @@ -4462,23 +5309,25 @@ msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -msgid "Add point" -msgstr "" +#, fuzzy +msgid "Add Point" +msgstr "Set Peralihan ke:" #: editor/plugins/curve_editor_plugin.cpp -msgid "Remove point" -msgstr "" +#, fuzzy +msgid "Remove Point" +msgstr "Buang Trek Anim" #: editor/plugins/curve_editor_plugin.cpp -msgid "Left linear" +msgid "Left Linear" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -msgid "Right linear" +msgid "Right Linear" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -msgid "Load preset" +msgid "Load Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp @@ -4497,6 +5346,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -4530,11 +5383,15 @@ msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" +msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" +msgid "Failed creating shapes!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape(s)" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -4587,15 +5444,11 @@ msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" +msgid "Create Convex Collision Sibling(s)" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -4680,14 +5533,6 @@ msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp -msgid "Parent has no solid faces to populate." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Couldn't map area." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" @@ -4749,19 +5594,12 @@ msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generating Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." +msgid "Generating Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp @@ -4769,25 +5607,7 @@ msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Convert to CPUParticles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" +msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp @@ -4795,32 +5615,24 @@ msgstr "" msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Faces contain no area!" +msgid "The geometry doesn't contain any faces." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "No faces!" +msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." +msgid "\"%s\" doesn't contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." +msgid "\"%s\" doesn't contain face geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -4856,11 +5668,11 @@ msgid "Generating AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" +msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Generate Visibility AABB" +msgid "Generate AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp @@ -4941,7 +5753,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp -#: editor/project_export.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" @@ -4992,7 +5804,7 @@ msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/physical_bone_plugin.cpp -msgid "Move joint" +msgid "Move Joint" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -5015,31 +5827,33 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon & UV" +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Split point with itself." +msgid "Create Polygon & UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Split can't form an existing edge." +msgid "Create Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Split already exists." +msgid "Remove Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Add Split" +msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Invalid Split: " +msgid "Add Custom Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Split" +msgid "Remove Custom Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -5067,11 +5881,11 @@ msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Poly" +msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Splits" +msgid "Polygons" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -5107,11 +5921,13 @@ msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Connect two points to make a split." +msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Select a split to erase it." +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -5143,7 +5959,6 @@ msgid "Grid Settings" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" @@ -5221,7 +6036,6 @@ msgid "Open in Editor" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" @@ -5250,11 +6064,7 @@ msgid "Error writing TextFile:" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Error: could not load file." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error could not load file." +msgid "Could not load file at:" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -5278,7 +6088,7 @@ msgid "Error Importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "New TextFile..." +msgid "New Text File..." msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -5306,7 +6116,16 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -5314,6 +6133,10 @@ msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -5346,6 +6169,10 @@ msgid "Open..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" @@ -5383,15 +6210,11 @@ msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Close Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Close Other Tabs" +msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp @@ -5402,11 +6225,6 @@ msgstr "" msgid "Toggle Scripts Panel" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Next" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" @@ -5433,7 +6251,15 @@ msgid "Debug with External Editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Open Godot online documentation" +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback." msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -5459,10 +6285,12 @@ msgid "" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "" @@ -5474,6 +6302,31 @@ msgstr "" msgid "Search Results" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "" @@ -5486,10 +6339,6 @@ msgstr "" msgid "Go to Function" msgstr "" -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Standard" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" @@ -5522,14 +6371,23 @@ msgstr "" msgid "Syntax Highlighter" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Cut" +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp -msgid "Select All" +msgid "Cut" msgstr "" #: editor/plugins/script_text_editor.cpp @@ -5569,6 +6427,11 @@ msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Evaluate Selection" +msgstr "Semua Pilihan" + +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" @@ -5585,28 +6448,31 @@ msgid "Auto Indent" msgstr "" #: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Toggle Breakpoint" +msgid "Find Previous" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Remove All Breakpoints" +msgid "Find in Files..." msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Go to Next Breakpoint" +msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Breakpoint" +msgid "Toggle Bookmark" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Find Previous" +msgid "Go to Next Bookmark" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Find in Files..." +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp @@ -5618,7 +6484,26 @@ msgid "Go to Line..." msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Contextual Help" +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" msgstr "" #: editor/plugins/shader_editor_plugin.cpp @@ -5630,6 +6515,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5738,10 +6631,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5786,7 +6675,11 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5842,7 +6735,7 @@ msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Doppler Enable" +msgid "Enable Doppler" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -5878,46 +6771,36 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "View Rotation Locked" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Select Mode (Q)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "" -"Drag: Rotate\n" -"Alt+Drag: Move\n" -"Alt+RMB: Depth list selection" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode (W)" +msgid "View Rotation Locked" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode (E)" +msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Mode (R)" +msgid "Snap Nodes To Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Local Coords" +msgid "Couldn't find a solid floor to snap the selection to." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Local Space Mode (%s)" +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Mode (%s)" +msgid "Use Local Space" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -5945,7 +6828,7 @@ msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Switch Perspective/Orthogonal view" +msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -5961,35 +6844,16 @@ msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Selection With View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Tool Select" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Tool Move" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Tool Rotate" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Tool Scale" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap object to floor" +msgid "Snap Object to Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -6034,7 +6898,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Settings" +msgid "Settings..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -6098,7 +6962,24 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Semua Pilihan" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6114,15 +6995,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Create CollisionPolygon2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6142,7 +7043,11 @@ msgid "Settings:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6150,19 +7055,19 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Resource clipboard is empty or not a texture!" +msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste Frame" +msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Empty" +msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" +msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6174,7 +7079,12 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" +msgstr "Set Peralihan ke:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6186,7 +7096,15 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6206,6 +7124,26 @@ msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" @@ -6255,10 +7193,6 @@ msgid "TextureRegion" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Can't save theme to file:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" @@ -6270,12 +7204,12 @@ msgstr "" msgid "Remove All Items" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Edit theme..." +msgid "Edit Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -6303,18 +7237,24 @@ msgid "Create From Current Editor Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" +msgid "Toggle Button" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" -msgstr "" +#, fuzzy +msgid "Disabled Button" +msgstr "Tidak Aktif" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Disabled Item" +msgstr "Tidak Aktif" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" @@ -6331,6 +7271,22 @@ msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" @@ -6339,8 +7295,9 @@ msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Has,Many,Options" -msgstr "" +#, fuzzy +msgid "Disabled LineEdit" +msgstr "Tidak Aktif" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -6355,6 +7312,18 @@ msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" @@ -6387,6 +7356,7 @@ msgid "Fix Invalid Tiles" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "Semua Pilihan" @@ -6420,11 +7390,11 @@ msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" +msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" +msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp @@ -6432,33 +7402,34 @@ msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy -msgid "Copy Selection" -msgstr "Semua Pilihan" +msgid "Pick Tile" +msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate left" +msgid "Rotate Left" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate right" +msgid "Rotate Right" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip horizontally" +msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip vertically" +msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy -msgid "Clear transform" +msgid "Clear Transform" msgstr "Anim Ubah Penukaran" #: editor/plugins/tile_set_editor_plugin.cpp @@ -6478,6 +7449,54 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" @@ -6490,6 +7509,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6555,6 +7578,7 @@ msgstr "Semua Pilihan" msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" @@ -6614,6 +7638,14 @@ msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" msgstr "" @@ -6654,6 +7686,102 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input +" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output +" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Change input port type" +msgstr "Anim Ubah Peralihan" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Anim Menduakan Kunci" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Semua Pilihan" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6666,9 +7794,699 @@ msgid "Light" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Color uniform." +msgstr "Anim Ubah Penukaran" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Scalar uniform." +msgstr "Anim Ubah Penukaran" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which placed on top of the resulted " +"shader. You can place various function definitions inside and call it later " +"in the Expressions. You can also declare varyings, uniforms and constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6682,7 +8500,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6694,6 +8521,14 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -6804,6 +8639,10 @@ msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp msgid "Export With Debug" msgstr "" @@ -6828,6 +8667,10 @@ msgid "Directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" @@ -6874,10 +8717,6 @@ msgid "Rename Project" msgstr "" #: editor/project_manager.cpp -msgid "New Game Project" -msgstr "" - -#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" @@ -6906,19 +8745,43 @@ msgid "Project Name:" msgstr "" #: editor/project_manager.cpp -msgid "Create folder" +msgid "Project Path:" msgstr "" #: editor/project_manager.cpp -msgid "Project Path:" +msgid "Project Installation Path:" msgstr "" #: editor/project_manager.cpp -msgid "Project Installation Path:" +msgid "Renderer:" msgstr "" #: editor/project_manager.cpp -msgid "Browse" +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp @@ -6926,6 +8789,14 @@ msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "" @@ -6935,14 +8806,27 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" -"Warning: You will not be able to open the project with previous versions of " -"the engine anymore." +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." msgstr "" #: editor/project_manager.cpp @@ -6954,7 +8838,7 @@ msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" -"Please edit the project and set the main scene in \"Project Settings\" under " +"Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" @@ -6965,23 +8849,37 @@ msgid "" msgstr "" #: editor/project_manager.cpp -msgid "Are you sure to run more than one project?" +msgid "Are you sure to run %d projects at once?" msgstr "" #: editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" -"The UI will update next time the editor or project manager starts." +"The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" -"You are about the scan %s folders for existing Godot projects. Do you " -"confirm?" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." msgstr "" #: editor/project_manager.cpp @@ -6989,7 +8887,7 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Project List" +msgid "Projects" msgstr "" #: editor/project_manager.cpp @@ -7005,11 +8903,11 @@ msgid "New Project" msgstr "" #: editor/project_manager.cpp -msgid "Templates" +msgid "Remove Missing" msgstr "" #: editor/project_manager.cpp -msgid "Exit" +msgid "Templates" msgstr "" #: editor/project_manager.cpp @@ -7022,8 +8920,8 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"You don't currently have any projects.\n" -"Would you like to explore the official example projects in the Asset Library?" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" msgstr "" #: editor/project_settings_editor.cpp @@ -7049,7 +8947,7 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -msgid "Action '%s' already exists!" +msgid "An action with the name '%s' already exists." msgstr "" #: editor/project_settings_editor.cpp @@ -7203,10 +9101,6 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -msgid "Already existing" -msgstr "" - -#: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" @@ -7271,7 +9165,7 @@ msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Editor must be restarted for changes to take effect" +msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp @@ -7332,11 +9226,11 @@ msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp -msgid "Show all locales" +msgid "Show All Locales" msgstr "" #: editor/project_settings_editor.cpp -msgid "Show only selected locales" +msgid "Show Selected Locales Only" msgstr "" #: editor/project_settings_editor.cpp @@ -7351,12 +9245,8 @@ msgstr "" msgid "AutoLoad" msgstr "" -#: editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: editor/property_editor.cpp -msgid "Ease Out" +#: editor/project_settings_editor.cpp +msgid "Plugins" msgstr "" #: editor/property_editor.cpp @@ -7411,14 +9301,6 @@ msgstr "" msgid "Select Method" msgstr "" -#: editor/pvrtc_compress.cpp -msgid "Could not execute PVRTC tool:" -msgstr "" - -#: editor/pvrtc_compress.cpp -msgid "Can't load back converted image using PVRTC tool:" -msgstr "" - #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Batch Rename" @@ -7433,7 +9315,7 @@ msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp -msgid "Advanced options" +msgid "Advanced Options" msgstr "" #: editor/rename_dialog.cpp @@ -7615,6 +9497,22 @@ msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7649,6 +9547,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -7665,8 +9567,9 @@ msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Custom Node" -msgstr "" +#, fuzzy +msgid "Other Node" +msgstr "Semua Pilihan" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -7685,6 +9588,10 @@ msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." @@ -7707,15 +9614,15 @@ msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Open documentation" +msgid "Open Documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" +msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add Child Node" +msgid "Expand/Collapse All" msgstr "" #: editor/scene_tree_dock.cpp @@ -7727,6 +9634,10 @@ msgid "Extend Script" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Make Scene Root" msgstr "" @@ -7738,7 +9649,7 @@ msgstr "" msgid "Save Branch as Scene" msgstr "" -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "" @@ -7747,7 +9658,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -7781,29 +9692,41 @@ msgid "Toggle Visible" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" -"Node has connection(s) and group(s).\n" +"Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" -"Node has connections.\n" +"Node has %s connection(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" -"Node is in group(s).\n" +"Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp -msgid "Open Script" +#: editor/scene_tree_editor.cpp +msgid "Open Script:" msgstr "" #: editor/scene_tree_editor.cpp @@ -7849,87 +9772,91 @@ msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp -msgid "Error loading template '%s'" +msgid "Path is empty." msgstr "" #: editor/script_create_dialog.cpp -msgid "Error - Could not create script in filesystem." +msgid "Filename is empty." msgstr "" #: editor/script_create_dialog.cpp -msgid "Error loading script from %s" +msgid "Path is not local." msgstr "" #: editor/script_create_dialog.cpp -msgid "N/A" +msgid "Invalid base path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Open Script/Choose Location" +msgid "A directory with the same name exists." msgstr "" #: editor/script_create_dialog.cpp -msgid "Path is empty" +msgid "Invalid extension." msgstr "" #: editor/script_create_dialog.cpp -msgid "Filename is empty" +msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp -msgid "Path is not local" +msgid "Error loading template '%s'" msgstr "" #: editor/script_create_dialog.cpp -msgid "Invalid base path" +msgid "Error - Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp -msgid "Directory of the same name exists" +msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp -msgid "File exists, will be reused" +msgid "Overrides" msgstr "" #: editor/script_create_dialog.cpp -msgid "Invalid extension" +msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp -msgid "Wrong extension chosen" +msgid "Open Script / Choose Location" msgstr "" #: editor/script_create_dialog.cpp -msgid "Invalid Path" +msgid "Open Script" msgstr "" #: editor/script_create_dialog.cpp -msgid "Invalid class name" +msgid "File exists, it will be reused." msgstr "" #: editor/script_create_dialog.cpp -msgid "Invalid inherited parent name or path" +msgid "Invalid class name." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script valid" +msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp -msgid "Built-in script (into scene file)" +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp -msgid "Create new script file" +msgid "Built-in script (into scene file)." msgstr "" #: editor/script_create_dialog.cpp -msgid "Load existing script file" +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp @@ -7972,7 +9899,7 @@ msgstr "" msgid "Pick one or more items from the list to display the graph." msgstr "" -#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" @@ -8060,6 +9987,26 @@ msgstr "" msgid "Set From Tree" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8177,6 +10124,14 @@ msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "" @@ -8262,7 +10217,12 @@ msgid "GridMap Fill Selection" msgstr "Semua Pilihan" #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Duplicate Selection" +#, fuzzy +msgid "GridMap Paste Selection" +msgstr "Semua Pilihan" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -8326,18 +10286,6 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Create Area" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Create Exterior Connector" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Erase Area" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -8358,58 +10306,6 @@ msgstr "" msgid "Class name can't be a reserved keyword" msgstr "" -#: modules/mono/editor/godotsharp_editor.cpp -msgid "Generating solution..." -msgstr "" - -#: modules/mono/editor/godotsharp_editor.cpp -msgid "Generating C# project..." -msgstr "" - -#: modules/mono/editor/godotsharp_editor.cpp -msgid "Failed to create solution." -msgstr "" - -#: modules/mono/editor/godotsharp_editor.cpp -msgid "Failed to save solution." -msgstr "" - -#: modules/mono/editor/godotsharp_editor.cpp -msgid "Done" -msgstr "" - -#: modules/mono/editor/godotsharp_editor.cpp -msgid "Failed to create C# project." -msgstr "" - -#: modules/mono/editor/godotsharp_editor.cpp -msgid "Mono" -msgstr "" - -#: modules/mono/editor/godotsharp_editor.cpp -msgid "About C# support" -msgstr "" - -#: modules/mono/editor/godotsharp_editor.cpp -msgid "Create C# solution" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp -msgid "Builds" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp -msgid "Build Project" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp -msgid "View log" -msgstr "" - #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -8525,10 +10421,26 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" @@ -8565,10 +10477,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8649,6 +10557,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -8693,15 +10605,7 @@ msgid "Available Nodes:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" +msgid "Select or create a function to edit its graph." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -8721,10 +10625,6 @@ msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" msgstr "" @@ -8794,6 +10694,128 @@ msgstr "" msgid "Set %s" msgstr "" +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path for custom build in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android project is not installed for compiling. Install from Editor menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "No build apk generated at: " +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier segments must be of non-zero length." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "A digit cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "" +"The character '%s' cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The Identifier must have at least one '.' separator." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" @@ -8826,9 +10848,53 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " +"A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" @@ -8877,7 +10943,7 @@ msgstr "" #: scene/2d/light_2d.cpp msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " +"A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" @@ -8887,7 +10953,7 @@ msgid "" msgstr "" #: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp @@ -8907,6 +10973,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -8947,38 +11020,45 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " +"VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "ARVRCamera must have an ARVROrigin node as its parent" +msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "ARVRController must have an ARVROrigin node as its parent" +msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" -"The controller id must not be 0 or this controller will not be bound to an " -"actual controller" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "ARVRAnchor must have an ARVROrigin node as its parent" +msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" -"The anchor id must not be 0 or this anchor will not be bound to an actual " -"anchor" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "ARVROrigin requires an ARVRCamera child node" +msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp @@ -9033,7 +11113,13 @@ msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9042,14 +11128,24 @@ msgstr "" #: scene/3d/cpu_particles.cpp msgid "" -"CPUParticles animation requires the usage of a SpatialMaterial with " -"\"Billboard Particles\" enabled." +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" @@ -9062,27 +11158,30 @@ msgstr "" #: scene/3d/particles.cpp msgid "" -"Nothing is visible because meshes have not been assigned to draw passes." +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" -"Particles animation requires the usage of a SpatialMaterial with \"Billboard " -"Particles\" enabled." +"Nothing is visible because meshes have not been assigned to draw passes." msgstr "" -#: scene/3d/path.cpp -msgid "PathFollow only works when set as a child of a Path node." +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp -msgid "OrientedPathFollow only works when set as a child of a Path node." +msgid "PathFollow only works when set as a child of a Path node." msgstr "" #: scene/3d/path.cpp msgid "" -"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve " -"resource." +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp @@ -9093,26 +11192,13 @@ msgid "" msgstr "" #: scene/3d/remote_transform.cpp -msgid "Path property must point to a valid Spatial node to work." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." msgstr "" #: scene/3d/soft_body.cpp -msgid "This body will be ignored until you set a mesh" +msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp @@ -9124,7 +11210,7 @@ msgstr "" #: scene/3d/sprite_3d.cpp msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " +"A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" @@ -9134,6 +11220,23 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9155,7 +11258,7 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "" #: scene/animation/animation_tree.cpp -msgid "A root AnimationNode for the graph is not set." +msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp @@ -9167,7 +11270,7 @@ msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp -msgid "AnimationPlayer root is not a valid node." +msgid "The AnimationPlayer root node is not a valid node." msgstr "" #: scene/animation/animation_tree_player.cpp @@ -9175,11 +11278,36 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/dialogs.cpp @@ -9193,18 +11321,18 @@ msgstr "" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." +"functions. Making them visible for editing is fine, but they will hide upon " +"running." msgstr "" #: scene/gui/range.cpp -msgid "If exp_edit is true min_value must be > 0." +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" -"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" @@ -9226,28 +11354,20 @@ msgid "" "texture to some node for display." msgstr "" -#: scene/resources/dynamic_font.cpp -msgid "Error initializing FreeType." -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Unknown font format." -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Error loading font." +#: scene/resources/visual_shader.cpp +msgid "Input" msgstr "" -#: scene/resources/dynamic_font.cpp -msgid "Invalid font size." +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." msgstr "" -#: scene/resources/visual_shader.cpp -msgid "Input" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." msgstr "" #: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for shader." +msgid "Invalid comparison function for that type." msgstr "" #: servers/visual/shader_language.cpp @@ -9262,8 +11382,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" -#~ msgid "Disabled" -#~ msgstr "Tidak Aktif" +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" #~ msgid "Move Anim Track Up" #~ msgstr "Ubah Trek Anim Ke Atas" |