diff options
Diffstat (limited to 'editor/translations/ml.po')
-rw-r--r-- | editor/translations/ml.po | 143 |
1 files changed, 113 insertions, 30 deletions
diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 0fc2207a60..e3ed585a4a 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1,6 +1,6 @@ # Malayalam translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # christy james <jkuttu@gmail.com>, 2018. # Lakshmi-Jayakumar <lakshmi.jayakumar.tkm@gmail.com>, 2019. @@ -1003,14 +1003,17 @@ msgid "Owners Of:" msgstr "" #: editor/dependency_editor.cpp -msgid "Remove selected files from the project? (Can't be restored)" +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" -"Remove them anyway? (no undo)" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "" #: editor/dependency_editor.cpp @@ -1055,7 +1058,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2237,11 +2240,16 @@ msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp -msgid "Error trying to save layout!" +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." msgstr "" #: editor/editor_node.cpp -msgid "Default editor layout overridden." +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." msgstr "" #: editor/editor_node.cpp @@ -2249,7 +2257,7 @@ msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp -msgid "Restored default layout to base settings." +msgid "Restored the Default layout to its base settings." msgstr "" #: editor/editor_node.cpp @@ -3528,6 +3536,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3575,14 +3593,6 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" @@ -3610,10 +3620,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3647,7 +3662,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -3714,7 +3732,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8037,10 +8063,23 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "സൂചികകൾ നീക്കം ചെയ്യുക" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -8229,10 +8268,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8289,10 +8324,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -9411,6 +9442,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11569,6 +11604,10 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11821,6 +11860,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12081,6 +12140,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12215,6 +12294,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " |