diff options
Diffstat (limited to 'editor/translations/lv.po')
-rw-r--r-- | editor/translations/lv.po | 452 |
1 files changed, 338 insertions, 114 deletions
diff --git a/editor/translations/lv.po b/editor/translations/lv.po index faf22e8f4e..09379f2903 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1,18 +1,19 @@ # Latvian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018. # Martch Zagorski <martchzagorski@gmail.com>, 2018, 2020. # Jānis Ondzuls <janisond@inbox.lv>, 2020. # Anonymous <noreply@weblate.org>, 2020. # StiLins <aigars.skilins@gmail.com>, 2020. +# Rihards Kubilis <oldcar@inbox.lv>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-06-04 18:34+0000\n" -"Last-Translator: StiLins <aigars.skilins@gmail.com>\n" +"PO-Revision-Date: 2020-11-15 12:43+0000\n" +"Last-Translator: Rihards Kubilis <oldcar@inbox.lv>\n" "Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/" "godot/lv/>\n" "Language: lv\n" @@ -21,7 +22,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= " "19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1032,14 +1033,19 @@ msgid "Owners Of:" msgstr "Īpašnieki:" #: editor/dependency_editor.cpp -msgid "Remove selected files from the project? (Can't be restored)" +#, fuzzy +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "Vai noņemt izvēlētos failus no projekta? (Netiks atjaunoti)" #: editor/dependency_editor.cpp +#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" -"Remove them anyway? (no undo)" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "" "Faili, kurus Jūs vēlaties noņemt ir nepieciešami citiem resursiem lai tie " "varētu strādāt.\n" @@ -1087,7 +1093,7 @@ msgstr "Bāreņu Resursu Pārlūks" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1591,6 +1597,26 @@ msgid "" "Enabled'." msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1907,10 +1933,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -1976,7 +1998,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Constants" -msgstr "" +msgstr "Konstantes" #: editor/editor_help.cpp msgid "Property Descriptions" @@ -2255,11 +2277,16 @@ msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp -msgid "Error trying to save layout!" +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." msgstr "" #: editor/editor_node.cpp -msgid "Default editor layout overridden." +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." msgstr "" #: editor/editor_node.cpp @@ -2267,7 +2294,7 @@ msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp -msgid "Restored default layout to base settings." +msgid "Restored the Default layout to its base settings." msgstr "" #: editor/editor_node.cpp @@ -2309,6 +2336,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2352,18 +2383,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2412,6 +2431,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -2843,8 +2866,7 @@ msgstr "" msgid "Help" msgstr "" -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp @@ -3548,6 +3570,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3595,14 +3627,6 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" @@ -3630,10 +3654,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3667,7 +3696,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -3734,8 +3766,19 @@ msgid "Searching..." msgstr "Meklē..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d sakritības." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d sakritības." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d sakritības." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4225,7 +4268,6 @@ msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node Moved" msgstr "" @@ -4954,8 +4996,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4969,9 +5010,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Izvēlēties Šablona Failu" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -5038,27 +5099,43 @@ msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move pivot" +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem" +msgid "Rotate %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move anchor" +msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize CanvasItem" +msgid "Move CanvasItem \"%s\" Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem" +msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem" +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6011,6 +6088,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Izveidot" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6071,10 +6153,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -6301,7 +6379,7 @@ msgid "Move Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" +msgid "Command: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -6309,6 +6387,14 @@ msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" @@ -6347,12 +6433,13 @@ msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" +msgid "Copy Polygon to UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "" +#, fuzzy +msgid "Copy UV to Polygon" +msgstr "Izveidot" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -6799,11 +6886,6 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" @@ -6812,6 +6894,11 @@ msgstr "" msgid "Breakpoints" msgstr "Izveidot" +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" @@ -7039,6 +7126,10 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" @@ -7910,6 +8001,12 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" @@ -8066,10 +8163,25 @@ msgid "Create a new rectangle." msgstr "Izveidot jaunu taisnstūri." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Izveidot jaunu taisnstūri." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Izveidot jaunu daudzstūri." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Izveidot" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Izdzēst Izvēlēto(ās) Atslēgu(as)" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -8271,10 +8383,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8337,10 +8445,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Nomainīt" @@ -8443,6 +8547,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "Node(s) Moved" +msgstr "Mezgls Noņemts" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Duplicate Nodes" msgstr "Dublicēt atslēgvietnes" @@ -8461,6 +8570,10 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -9116,6 +9229,10 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" @@ -9176,18 +9293,6 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp -msgid "Add initial export..." -msgstr "Pievienot sākuma eksportu..." - -#: editor/project_export.cpp -msgid "Add previous patches..." -msgstr "" - -#: editor/project_export.cpp -msgid "Delete patch '%s' from list?" -msgstr "" - -#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -9275,18 +9380,6 @@ msgid "" msgstr "" #: editor/project_export.cpp -msgid "Patches" -msgstr "" - -#: editor/project_export.cpp -msgid "Make Patch" -msgstr "" - -#: editor/project_export.cpp -msgid "Pack File" -msgstr "" - -#: editor/project_export.cpp msgid "Features" msgstr "" @@ -9479,6 +9572,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11138,6 +11235,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11641,11 +11766,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11657,17 +11784,31 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11705,6 +11846,22 @@ msgid "" msgstr "" #: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." @@ -11729,7 +11886,13 @@ msgid "" msgstr "" #: platform/android/export/export.cpp -msgid "No build apk generated at: " +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." msgstr "" #: platform/iphone/export/export.cpp @@ -11901,6 +12064,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12022,27 +12205,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12102,6 +12285,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12161,6 +12348,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12296,6 +12503,14 @@ msgstr "Brīdinājums!" msgid "Please Confirm..." msgstr "Lūdzu Apstipriniet..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12337,6 +12552,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Nederīgs fonta izmērs." @@ -12367,6 +12588,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Add initial export..." +#~ msgstr "Pievienot sākuma eksportu..." + #, fuzzy #~ msgid "Brief Description" #~ msgstr "Apraksts:" |