diff options
Diffstat (limited to 'editor/translations/lv.po')
-rw-r--r-- | editor/translations/lv.po | 231 |
1 files changed, 158 insertions, 73 deletions
diff --git a/editor/translations/lv.po b/editor/translations/lv.po index b6066df271..973e732e2d 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -4,12 +4,13 @@ # This file is distributed under the same license as the Godot source code. # Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018. # Martch Zagorski <martchzagorski@gmail.com>, 2018. +# Jānis Ondzuls <janisond@inbox.lv>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:41+0100\n" -"Last-Translator: Martch Zagorski <martchzagorski@gmail.com>\n" +"PO-Revision-Date: 2020-03-11 12:20+0000\n" +"Last-Translator: Jānis Ondzuls <janisond@inbox.lv>\n" "Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/" "godot/lv/>\n" "Language: lv\n" @@ -18,7 +19,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= " "19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 4.0-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -65,31 +66,31 @@ msgstr "" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" @@ -101,29 +102,27 @@ msgstr "Balancēts" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Spogulis" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Laiks:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Vērtība:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "Ievadiet vērtību šeit" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Dublikāta Izvēle" +msgstr "Dublikāta Vērtības" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "Izdzēst izvēlētos failus?" +msgstr "Izdzēst izvēlēto(ās) vērtību(as)?" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -682,7 +681,7 @@ msgstr "" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "" +msgstr "Izmainīt masīva vērtību" #: editor/code_editor.cpp msgid "Go to Line" @@ -690,19 +689,19 @@ msgstr "Doties uz Rindu" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Rindas Numurs:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "" +msgid "%d replaced." +msgstr "%d aizvietots." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d sakritība." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." -msgstr "" +msgstr "%d sakritības." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -718,16 +717,16 @@ msgstr "Aizvietot" #: editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Aizvietot visu" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Tikai izvēlētais" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Standarts" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" @@ -1465,7 +1464,7 @@ msgstr "" msgid "Remove Autoload" msgstr "" -#: editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" msgstr "Iespējot" @@ -1511,6 +1510,10 @@ msgstr "Nosaukums" msgid "Singleton" msgstr "" +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Atjaunina Ainu" @@ -1797,7 +1800,7 @@ msgstr "" msgid "New Folder..." msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -2893,7 +2896,11 @@ msgid "Q&A" msgstr "" #: editor/editor_node.cpp -msgid "Issue Tracker" +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp @@ -3915,15 +3922,16 @@ msgid "Saving..." msgstr "" #: editor/import_dock.cpp -msgid "Set as Default for '%s'" -msgstr "" +#, fuzzy +msgid "%d Files" +msgstr "Nederīgs nosaukums." #: editor/import_dock.cpp -msgid "Clear Default for '%s'" +msgid "Set as Default for '%s'" msgstr "" #: editor/import_dock.cpp -msgid " Files" +msgid "Clear Default for '%s'" msgstr "" #: editor/import_dock.cpp @@ -3940,7 +3948,7 @@ msgid "Reimport" msgstr "" #: editor/import_dock.cpp -msgid "Save scenes, re-import and restart" +msgid "Save Scenes, Re-Import, and Restart" msgstr "" #: editor/import_dock.cpp @@ -3974,10 +3982,6 @@ msgid "Copy Params" msgstr "" #: editor/inspector_dock.cpp -msgid "Paste Params" -msgstr "" - -#: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" msgstr "" @@ -5806,11 +5810,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5822,12 +5826,29 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Izveidot Jaunu %s" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Izveidot Jaunu %s" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5879,19 +5900,57 @@ msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Sibling" +msgstr "Izveidot" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Multiple Convex Collision Siblings" msgstr "Izveidot" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -6740,14 +6799,6 @@ msgid "Open Godot online documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Request Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Help improve the Godot documentation by giving feedback." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" @@ -7190,6 +7241,10 @@ msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "" @@ -7279,13 +7334,13 @@ msgid "Freelook Slow Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Note: The FPS value displayed is the editor's framerate.\n" -"It cannot be used as a reliable indication of in-game performance." +msgid "View Rotation Locked" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "View Rotation Locked" +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -8329,7 +8384,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9438,11 +9493,17 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Kļūme atverot arhīvu failu, nav ZIP formātā." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9450,11 +9511,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10103,6 +10164,10 @@ msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10137,7 +10202,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10168,10 +10233,6 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - -#: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10180,11 +10241,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10204,6 +10265,15 @@ msgstr "" msgid "Reset" msgstr "Atiestatīt tālummaiņu" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Derīgie simboli:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10655,7 +10725,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10681,6 +10751,12 @@ msgid "Script file already exists." msgstr "" #: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -10755,6 +10831,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" msgstr "Izveidot" @@ -10804,10 +10884,6 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - -#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12087,6 +12163,11 @@ msgid "" "don't use them." msgstr "" +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" @@ -12330,6 +12411,10 @@ msgid "" "texture to some node for display." msgstr "" +#: scene/main/viewport.cpp +msgid "Viewport size must be greater than 0 to render anything." +msgstr "" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." |