summaryrefslogtreecommitdiff
path: root/editor/translations/lv.po
diff options
context:
space:
mode:
Diffstat (limited to 'editor/translations/lv.po')
-rw-r--r--editor/translations/lv.po231
1 files changed, 158 insertions, 73 deletions
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index b6066df271..973e732e2d 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
# Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018.
# Martch Zagorski <martchzagorski@gmail.com>, 2018.
+# Jānis Ondzuls <janisond@inbox.lv>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: Martch Zagorski <martchzagorski@gmail.com>\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"Last-Translator: Jānis Ondzuls <janisond@inbox.lv>\n"
"Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lv/>\n"
"Language: lv\n"
@@ -18,7 +19,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= "
"19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -65,31 +66,31 @@ msgstr ""
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -101,29 +102,27 @@ msgstr "Balancēts"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "Spogulis"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "Laiks:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
-msgstr ""
+msgstr "Vērtība:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr ""
+msgstr "Ievadiet vērtību šeit"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Dublikāta Izvēle"
+msgstr "Dublikāta Vērtības"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Izdzēst izvēlētos failus?"
+msgstr "Izdzēst izvēlēto(ās) vērtību(as)?"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -682,7 +681,7 @@ msgstr ""
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Izmainīt masīva vērtību"
#: editor/code_editor.cpp
msgid "Go to Line"
@@ -690,19 +689,19 @@ msgstr "Doties uz Rindu"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "Rindas Numurs:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+msgid "%d replaced."
+msgstr "%d aizvietots."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "%d sakritība."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr ""
+msgstr "%d sakritības."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -718,16 +717,16 @@ msgstr "Aizvietot"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "Aizvietot visu"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "Tikai izvēlētais"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Standarts"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
@@ -1465,7 +1464,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Iespējot"
@@ -1511,6 +1510,10 @@ msgstr "Nosaukums"
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Atjaunina Ainu"
@@ -1797,7 +1800,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -2893,7 +2896,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3915,15 +3922,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Nederīgs nosaukums."
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3940,7 +3948,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -3974,10 +3982,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5806,11 +5810,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5822,12 +5826,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Izveidot Jaunu %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Izveidot Jaunu %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5879,19 +5900,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Izveidot"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Izveidot"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -6740,14 +6799,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7190,6 +7241,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7279,13 +7334,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8329,7 +8384,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9438,11 +9493,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Kļūme atverot arhīvu failu, nav ZIP formātā."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9450,11 +9511,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10103,6 +10164,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10137,7 +10202,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10168,10 +10233,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10180,11 +10241,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10204,6 +10265,15 @@ msgstr ""
msgid "Reset"
msgstr "Atiestatīt tālummaiņu"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Derīgie simboli:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10655,7 +10725,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10681,6 +10751,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10755,6 +10831,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Izveidot"
@@ -10804,10 +10884,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12087,6 +12163,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12330,6 +12411,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."