diff options
Diffstat (limited to 'editor/translations/lt.po')
-rw-r--r-- | editor/translations/lt.po | 134 |
1 files changed, 83 insertions, 51 deletions
diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 4d3884d5f8..c723a4ebb5 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -5,12 +5,13 @@ # Ignas Kiela <ignaskiela@super.lt>, 2017. # Kornelijus <kornelijus.github@gmail.com>, 2017, 2018. # Ignotas Gražys <ignotas.gr@gmail.com>, 2020. +# Kornelijus Tvarijanavičius <kornelitvari@protonmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-06 04:41+0000\n" -"Last-Translator: Ignotas Gražys <ignotas.gr@gmail.com>\n" +"PO-Revision-Date: 2020-09-22 03:23+0000\n" +"Last-Translator: Kornelijus Tvarijanavičius <kornelitvari@protonmail.com>\n" "Language-Team: Lithuanian <https://hosted.weblate.org/projects/godot-engine/" "godot/lt/>\n" "Language: lt\n" @@ -19,12 +20,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || n" "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Netinkamo tipo argumentas į convert(), naudoti TYPE_* konstantas." +msgstr "" +"Netinkamo tipo argumentas į funkciją convert(), naudokite TYPE_* konstantas." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -530,6 +532,7 @@ msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" msgstr "" @@ -712,7 +715,7 @@ msgstr "" msgid "Whole Words" msgstr "" -#: editor/code_editor.cpp editor/rename_dialog.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "" @@ -743,11 +746,11 @@ msgstr "Priartinti" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "Nutolinti" +msgstr "Ištolinti" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "Atstatyti Priartinimą" +msgstr "Atstatyti priartinimą" #: editor/code_editor.cpp msgid "Warnings" @@ -862,7 +865,7 @@ msgstr "" #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "Uždaryti" +msgstr "Užverti" #: editor/connections_dialog.cpp msgid "Connect" @@ -913,6 +916,11 @@ msgid "Signals" msgstr "Signalai" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Filter signals" +msgstr "Filtrai..." + +#: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" @@ -953,7 +961,7 @@ msgid "Recent:" msgstr "Naujausi:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" @@ -1127,6 +1135,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1148,6 +1159,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -1615,16 +1634,16 @@ msgid "Scene Tree Editing" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Import Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp #, fuzzy msgid "Node Dock" msgstr "Naujas pavadinimas:" #: editor/editor_feature_profile.cpp -msgid "FileSystem and Import Docks" +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" msgstr "" #: editor/editor_feature_profile.cpp @@ -1901,7 +1920,7 @@ msgstr "" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "" @@ -2745,22 +2764,26 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"When exporting or deploying, the resulting executable will attempt to " -"connect to the IP of this computer in order to be debugged." +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp -msgid "Small Deploy with Network FS" +msgid "Small Deploy with Network Filesystem" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is enabled, export or deploy will produce a minimal " -"executable.\n" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" -"On Android, deploy will use the USB cable for faster performance. This " -"option speeds up testing for games with a large footprint." +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." msgstr "" #: editor/editor_node.cpp @@ -2769,8 +2792,8 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " -"running game if this option is turned on." +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." msgstr "" #: editor/editor_node.cpp @@ -2779,32 +2802,32 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Navigation meshes and polygons will be visible on the running game if this " -"option is turned on." +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." msgstr "" #: editor/editor_node.cpp -msgid "Sync Scene Changes" +msgid "Synchronize Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any changes made to the scene in the editor " -"will be replicated in the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp -msgid "Sync Script Changes" +msgid "Synchronize Script Changes" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any script that is saved will be reloaded on " -"the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp @@ -2865,7 +2888,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "" @@ -3036,15 +3059,15 @@ msgstr "" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "Atidaryti 2D Editorių" +msgstr "Atverti 2D editorių" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "Atidaryti 3D Editorių" +msgstr "Atverti 3D editorių" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "Atidaryti Skriptų Editorių" +msgstr "Atverti skriptų editorių" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" @@ -3274,7 +3297,8 @@ msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" -"Please add a runnable preset in the export menu." +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." msgstr "" #: editor/editor_run_script.cpp @@ -5066,7 +5090,7 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "" @@ -7711,7 +7735,7 @@ msgid "New Animation" msgstr "Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed (FPS):" +msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -9762,6 +9786,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" @@ -10195,11 +10220,15 @@ msgid "Batch Rename" msgstr "Animacija: Pervadinti Takelį" #: editor/rename_dialog.cpp -msgid "Prefix" +msgid "Replace:" msgstr "" #: editor/rename_dialog.cpp -msgid "Suffix" +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp @@ -10246,7 +10275,7 @@ msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp -msgid "If set the counter restarts for each group of child nodes" +msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp @@ -10306,7 +10335,7 @@ msgid "Reset" msgstr "Atstatyti Priartinimą" #: editor/rename_dialog.cpp -msgid "Regular Expression Error" +msgid "Regular Expression Error:" msgstr "" #: editor/rename_dialog.cpp @@ -10418,9 +10447,8 @@ msgid "Delete %d nodes and any children?" msgstr "Ištrinti Efektą" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "Ištrinti Efektą" +msgstr "Ištrinti %d nodus?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10431,9 +10459,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "Ištrinti Efektą" +msgstr "Ištrinti nodą \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -12287,6 +12314,11 @@ msgid "" "Use a BakedLightmap instead." msgstr "" +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" |