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-rw-r--r--editor/translations/ko.po37
1 files changed, 16 insertions, 21 deletions
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 11e5313724..28992b142c 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
+"PO-Revision-Date: 2019-01-16 20:20+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -2372,11 +2372,11 @@ msgstr "에디터 윈도우가 다시 그려질 때 회전!"
#: editor/editor_node.cpp
msgid "Update Always"
-msgstr "항상 갱신"
+msgstr "항상 업데이트"
#: editor/editor_node.cpp
msgid "Update Changes"
-msgstr "변경사항만 갱신"
+msgstr "변경사항만 업데이트"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
@@ -2489,7 +2489,7 @@ msgstr "설치된 플러그인:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr "갱신"
+msgstr "업데이트"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2578,9 +2578,8 @@ msgid "Assign..."
msgstr "지정하기..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "유효하지 않은 경로"
+msgstr "유효하지 않은 RID"
#: editor/editor_properties.cpp
msgid ""
@@ -4092,7 +4091,7 @@ msgstr "다음"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr "마지막으로"
+msgstr "끝으로"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4766,7 +4765,7 @@ msgstr "씬으로부터 가져오기"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "씬으로부터 갱신하기"
+msgstr "씬으로부터 업데이트 하기"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -5146,28 +5145,24 @@ msgid "Create Polygon & UV"
msgstr "폴리곤 & UV 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "새로운 가로 가이드 만들기"
+msgstr "내부 꼭짓점 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "인-컨트롤 포인트 삭제"
+msgstr "내부 꼭짓점 삭제"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "유효하지 않은 폴리곤 (3개의 다른 꼭짓점이 필요함)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "폴리곤 편집"
+msgstr "사용자 지정 폴리곤 추가"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "충돌 폴리곤 삭제"
+msgstr "사용자 지정 폴리곤 삭제"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5194,14 +5189,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
msgstr "포인트"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "폴리곤->UV"
+msgstr "폴리곤"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5237,13 +5230,15 @@ msgstr "폴리곤 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "사용자 지정 폴리곤 만들기. 사용자 지정 폴리곤 렌더링을 활성화합니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"사용자 지정 폴리곤을 삭제. 남아있는 폴리곤이 없으면 사용자 지정 폴리곤 렌더링"
+"은 비활성화됩니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."