diff options
Diffstat (limited to 'editor/translations/ko.po')
-rw-r--r-- | editor/translations/ko.po | 37 |
1 files changed, 16 insertions, 21 deletions
diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 11e5313724..28992b142c 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-13 15:07+0000\n" +"PO-Revision-Date: 2019-01-16 20:20+0000\n" "Last-Translator: 송태섭 <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -2372,11 +2372,11 @@ msgstr "에디터 윈도우가 다시 그려질 때 회전!" #: editor/editor_node.cpp msgid "Update Always" -msgstr "항상 갱신" +msgstr "항상 업데이트" #: editor/editor_node.cpp msgid "Update Changes" -msgstr "변경사항만 갱신" +msgstr "변경사항만 업데이트" #: editor/editor_node.cpp msgid "Disable Update Spinner" @@ -2489,7 +2489,7 @@ msgstr "설치된 플러그인:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" -msgstr "갱신" +msgstr "업데이트" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2578,9 +2578,8 @@ msgid "Assign..." msgstr "지정하기..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "유효하지 않은 경로" +msgstr "유효하지 않은 RID" #: editor/editor_properties.cpp msgid "" @@ -4092,7 +4091,7 @@ msgstr "다음" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "마지막으로" +msgstr "끝으로" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -4766,7 +4765,7 @@ msgstr "씬으로부터 가져오기" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" -msgstr "씬으로부터 갱신하기" +msgstr "씬으로부터 업데이트 하기" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -5146,28 +5145,24 @@ msgid "Create Polygon & UV" msgstr "폴리곤 & UV 만들기" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Internal Vertex" -msgstr "새로운 가로 가이드 만들기" +msgstr "내부 꼭짓점 만들기" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" -msgstr "인-컨트롤 포인트 삭제" +msgstr "내부 꼭짓점 삭제" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "유효하지 않은 폴리곤 (3개의 다른 꼭짓점이 필요함)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "폴리곤 편집" +msgstr "사용자 지정 폴리곤 추가" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "충돌 폴리곤 삭제" +msgstr "사용자 지정 폴리곤 삭제" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" @@ -5194,14 +5189,12 @@ msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" msgstr "포인트" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "폴리곤->UV" +msgstr "폴리곤" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" @@ -5237,13 +5230,15 @@ msgstr "폴리곤 크기 조절" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" +msgstr "사용자 지정 폴리곤 만들기. 사용자 지정 폴리곤 렌더링을 활성화합니다." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"사용자 지정 폴리곤을 삭제. 남아있는 폴리곤이 없으면 사용자 지정 폴리곤 렌더링" +"은 비활성화됩니다." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." |