diff options
Diffstat (limited to 'editor/translations/ko.po')
-rw-r--r-- | editor/translations/ko.po | 123 |
1 files changed, 85 insertions, 38 deletions
diff --git a/editor/translations/ko.po b/editor/translations/ko.po index fb4bf92e30..8800745e09 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -421,6 +421,11 @@ msgstr "메타" msgid "Command" msgstr "명령" +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical" +msgstr " (물리)" + #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp @@ -5468,6 +5473,11 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "마우스 부가 버튼으로 히스토리 둘러보기" #: editor/editor_settings.cpp +#, fuzzy +msgid "Drag And Drop Selection" +msgstr "그리드맵 선택" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "모습" @@ -18634,6 +18644,11 @@ msgid "The package must have at least one '.' separator." msgstr "패키지는 적어도 하나의 '.' 분리 기호가 있어야 합니다." #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Custom Build" +msgstr "노드 잘라내기" + +#: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" @@ -18642,6 +18657,16 @@ msgstr "" msgid "Export Format" msgstr "경로 내보내기" +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Min SDK" +msgstr "윤곽선 크기:" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Target SDK" +msgstr "Target(대상)" + #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #, fuzzy msgid "Architectures" @@ -18684,16 +18709,6 @@ msgstr "이전 인스턴스 검사" msgid "Code" msgstr "" -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Min SDK" -msgstr "윤곽선 크기:" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Target SDK" -msgstr "Target(대상)" - #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Package" @@ -18940,14 +18955,14 @@ msgstr "플러그인을 사용하려면 \"Use Custom Build\"가 활성화되어 #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "\"손 추적\" 은 \"Xr 모드\" 가 \"Oculus Mobile VR\"일 때만 사용 가능합니다." #: platform/android/export/export_plugin.cpp #, fuzzy -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "" "\"손 추적\" 은 \"Xr 모드\" 가 \"Oculus Mobile VR\"일 때만 사용 가능합니다." @@ -18958,18 +18973,38 @@ msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유 #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유효합니다." #: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp #, fuzzy msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유효합니다." #: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp @@ -20653,7 +20688,7 @@ msgstr "줌 인" msgid "Custom Viewport" msgstr "뷰포트 1개" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy @@ -21418,6 +21453,11 @@ msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy +msgid "Pathfinding" +msgstr "바인딩" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy msgid "Path Desired Distance" msgstr "거리 선택:" @@ -21426,6 +21466,21 @@ msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Path Max Distance" +msgstr "거리 선택:" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance" +msgstr "고급" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance Enabled" +msgstr "활성화" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" @@ -21443,16 +21498,6 @@ msgstr "수평으로 뒤집기" msgid "Max Speed" msgstr "속도:" -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Path Max Distance" -msgstr "거리 선택:" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Avoidance Enabled" -msgstr "활성화" - #: scene/2d/navigation_agent_2d.cpp msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." @@ -24875,6 +24920,11 @@ msgstr "폴더:" #: scene/gui/text_edit.cpp #, fuzzy +msgid "Drag And Drop Selection Enabled" +msgstr "선택 영역만" + +#: scene/gui/text_edit.cpp +#, fuzzy msgid "Hiding Enabled" msgstr "활성화" @@ -25285,22 +25335,19 @@ msgstr "경로 내보내기" #: scene/main/viewport.cpp msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." +"The Viewport size must be greater than or equal to 2 pixels on both " +"dimensions to render anything." msgstr "" -"뷰포트를 렌더 대상으로 설정하지 않았습니다. 뷰포트의 내용을 화면에 직접 표시" -"하려면, Control의 자식 노드로 만들어서 크기를 얻어야 합니다. 그렇지 않을 경" -"우, 화면에 표시하기 위해서는 뷰포트를 RenderTarget으로 만들고 내부적인 텍스처" -"를 다른 노드에 지정해야 합니다." +"무엇이든 렌더링하려면 뷰포트 크기가 양쪽 차원에서 2픽셀 이상이어야 합니다." #: scene/main/viewport.cpp msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." msgstr "" -"무엇이든 렌더링하려면 뷰포트 크기가 양쪽 차원에서 2픽셀 이상이어야 합니다." #: scene/main/viewport.cpp msgid "ARVR" |