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-rw-r--r--editor/translations/ko.po28
1 files changed, 19 insertions, 9 deletions
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 462c59d319..23a9e4dded 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-25 08:40+0000\n"
+"PO-Revision-Date: 2020-06-29 15:26+0000\n"
"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -2329,10 +2329,6 @@ msgid "There is no defined scene to run."
msgstr "실행할 씬이 설정되지 않았습니다."
#: editor/editor_node.cpp
-msgid "Current scene was never saved, please save it prior to running."
-msgstr "현재 씬이 아직 저장되지 않았습니다. 실행하기 전에 저장해주세요."
-
-#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "하위 프로세스를 시작할 수 없습니다!"
@@ -4518,7 +4514,7 @@ msgstr "애니메이션 도구"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
-msgstr "애니메이션(Animation)"
+msgstr "애니메이션"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -7896,7 +7892,7 @@ msgstr "체크된 라디오 항목"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
-msgstr "이름있는 분기."
+msgstr "이름있는 구분자."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
@@ -10420,7 +10416,7 @@ msgstr "씬 인스턴스화"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
-msgstr "분기 씬으로 교체"
+msgstr "가지 씬으로 교체"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
@@ -10465,6 +10461,11 @@ msgid "Make node as Root"
msgstr "노드를 루트로 만들기"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete %d nodes and any children?"
+msgstr "노드 \"%s\"와(과) 자식을 삭제할까요?"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "%d개의 노드를 삭제할까요?"
@@ -10625,7 +10626,7 @@ msgstr "다른 씬에서 병합하기"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "분기를 씬으로 저장"
+msgstr "가지를 씬으로 저장"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -12135,6 +12136,12 @@ msgstr ""
"CollisionShape2D가 작동하려면 반드시 Shape가 있어야 합니다. Shape 리소스를 만"
"들어주세요!"
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
@@ -12692,6 +12699,9 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다."
msgid "Constants cannot be modified."
msgstr "상수는 수정할 수 없습니다."
+#~ msgid "Current scene was never saved, please save it prior to running."
+#~ msgstr "현재 씬이 아직 저장되지 않았습니다. 실행하기 전에 저장해주세요."
+
#~ msgid "Not in resource path."
#~ msgstr "리소스 경로에 없습니다."