diff options
Diffstat (limited to 'editor/translations/ko.po')
-rw-r--r-- | editor/translations/ko.po | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 23a9e4dded..9b19450d58 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -18,11 +18,12 @@ # Tilto_ <tilto0822@develable.xyz>, 2020. # Myeongjin Lee <aranet100@gmail.com>, 2020. # Doyun Kwon <caen4516@gmail.com>, 2020. +# Jun Hyung Shin <shmishmi79@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-06-29 15:26+0000\n" +"PO-Revision-Date: 2020-07-31 03:47+0000\n" "Last-Translator: Ch. <ccwpc@hanmail.net>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -7359,7 +7360,6 @@ msgid "XForm Dialog" msgstr "XForm 대화 상자" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Click to toggle between visibility states.\n" "\n" @@ -10461,9 +10461,8 @@ msgid "Make node as Root" msgstr "노드를 루트로 만들기" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "노드 \"%s\"와(과) 자식을 삭제할까요?" +msgstr "%d 개의 노드와 모든 자식 노드를 삭제할까요?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" @@ -12141,6 +12140,8 @@ msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"폴리곤 기반 Shape는 CollisionShape2D에 추가하거나 거기서 편집하게끔 설계하지 " +"않았습니다. 대신 CollisionPolygon2D 노드를 사용하십시오." #: scene/2d/cpu_particles_2d.cpp msgid "" |