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-rw-r--r--editor/translations/ko.po202
1 files changed, 75 insertions, 127 deletions
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 817407e30a..6da251b88b 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-01 11:59+0000\n"
+"PO-Revision-Date: 2019-03-08 15:04+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.5.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -93,14 +93,12 @@ msgid "Delete Selected Key(s)"
msgstr "선택한 키를 삭제"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "포인트 추가"
+msgstr "베지어 포인트 추가"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "포인트 이동"
+msgstr "베지어 포인트 이동"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -131,9 +129,8 @@ msgid "Anim Change Call"
msgstr "애니메이션 호출 변경"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "애니메이션 루프 변경"
+msgstr "애니메이션 길이 변경"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -190,9 +187,8 @@ msgid "Anim Clips:"
msgstr "애니메이션 클립:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "배열 값 변경"
+msgstr "트랙 경로 변경"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -219,9 +215,8 @@ msgid "Time (s): "
msgstr "시간 (초): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle Track Enabled"
-msgstr "도플러 활성화"
+msgstr "트랙 활성화 토글"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -274,19 +269,16 @@ msgid "Delete Key(s)"
msgstr "키 삭제"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "애니메이션 이름 변경:"
+msgstr "애니메이션 업데이트 모드 변경"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "보간 모드"
+msgstr "애니메이션 보간 모드 변경"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "애니메이션 루프 변경"
+msgstr "애니메이션 루프 모드 변경"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -331,14 +323,12 @@ msgid "Anim Insert Key"
msgstr "애니메이션 키 삽입"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "애니메이션 FPS 변경"
+msgstr "애니메이션 스텝 변경"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "오토로드 재정렬"
+msgstr "트랙 재정렬"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -370,9 +360,8 @@ msgid "Not possible to add a new track without a root"
msgstr "루트 없이 새 트랙을 추가할 수 없음"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "트랙 추가"
+msgstr "베지어 트랙 추가"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -383,23 +372,20 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "트랙이 Spatial 타입이 아닙니다, 키를 삽입하실 수 없습니다"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "3D 변형 트랙"
+msgstr "변형 트랙 키 추가"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "트랙 추가"
+msgstr "트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "트랙 경로가 유효하지 않습니다, 메서드 키를 추가하실 수 없습니다."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "호출 메서드 트랙"
+msgstr "메서드 트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -560,17 +546,16 @@ msgid "Copy"
msgstr "복사하기"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "오디오 클립:"
+msgstr "오디오 트랙 클립 추가"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "오디오 트랙 클립 시작 오프셋 변경"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "오디오 트랙 클립 종료 오프셋 변경"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -1382,6 +1367,8 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable support "
"in Project Settings."
msgstr ""
+"대상 플랫폼은 GLES2를 위해 'ETC' 텍스쳐 압축이 필요합니다. 프로젝트 설정에서 "
+"지원을 사용하세요."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1954,14 +1941,12 @@ msgid "Save changes to '%s' before closing?"
msgstr "닫기 전에 '%s'에 변경사항을 저장하시겠습니까?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "리소스 불러오기 실패."
+msgstr "%s 수정된 리소스가 저장되었습니다."
#: editor/editor_node.cpp
-#, fuzzy
msgid "A root node is required to save the scene."
-msgstr "큰 텍스쳐를 위해서는 단 하나의 파일만 요구됩니다."
+msgstr "씬을 저장하기 위해 루트 노드가 필요합니다."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -3592,19 +3577,16 @@ msgstr "불러오기..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "포인트 이동"
+msgstr "노드 포인트 이동"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "블렌드 시간 변경"
+msgstr "BlendSpace1D 제한 변경"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "블렌드 시간 변경"
+msgstr "BlendSpace1D 라벨 변경"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3614,24 +3596,21 @@ msgstr "이 타입의 노드를 사용할 수 없습니다. 오직 루트 노드
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "노드 추가"
+msgstr "노드 포인트 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "애니메이션 추가하기"
+msgstr "애니메이션 포인트 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "경로 포인트 삭제"
+msgstr "BlendSpace1D 포인트 삭제"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "BlendSpace1D 노드 포인트 이동"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3677,29 +3656,24 @@ msgid "Triangle already exists"
msgstr "삼각형이 이미 존재함"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "변수 추가"
+msgstr "삼각형 추가"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Limits"
-msgstr "블렌드 시간 변경"
+msgstr "BlendSpace2D 제한 변경"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Labels"
-msgstr "블렌드 시간 변경"
+msgstr "BlendSpace2D 라벨 변경"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "경로 포인트 삭제"
+msgstr "BlendSpace2D 포인트 삭제"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Triangle"
-msgstr "변수 삭제"
+msgstr "BlendSpace2D 삼각형 삭제"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
@@ -3710,9 +3684,8 @@ msgid "No triangles exist, so no blending can take place."
msgstr "삼각형이 존재하지 않습니다, 블랜딩이 일어나지 않습니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Toggle Auto Triangles"
-msgstr "오토로드 글로벌 토글"
+msgstr "자동 삼각형 토글"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
@@ -3732,9 +3705,8 @@ msgid "Blend:"
msgstr "블렌드:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed"
-msgstr "머티리얼 변경"
+msgstr "매개변수 변경됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3746,15 +3718,13 @@ msgid "Output node can't be added to the blend tree."
msgstr "출력 노드를 블렌드 트리에 추가할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Add Node to BlendTree"
-msgstr "트리에서 노드 추가"
+msgstr "BlendTree에 노드 추가"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "이동 모드"
+msgstr "노드 이동됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3763,36 +3733,30 @@ msgstr "연결할 수 없습니다, 포트가 사용 중이거나 유효하지
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "연결됨"
+msgstr "노드 연결됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "연결 해제됨"
+msgstr "노드 연결 해제됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "새로운 애니메이션"
+msgstr "애니메이션 설정"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
msgstr "노드 삭제"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "이 트랙을 키거나 끕니다."
+msgstr "필터 켜기/끄기 토글"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Change Filter"
-msgstr "로케일 필터 변경됨"
+msgstr "필터 변경"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
@@ -3814,9 +3778,8 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "노드 이름"
+msgstr "노드 이름 변경됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4044,14 +4007,12 @@ msgid "Cross-Animation Blend Times"
msgstr "교차-애니메이션 블렌드 시간"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "이동 모드"
+msgstr "노드 이동"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "번역 추가"
+msgstr "전환 추가"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4087,18 +4048,16 @@ msgid "No playback resource set at path: %s."
msgstr "다음 경로에 설정된 재생 리소스가 없습니다: %s."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "제거됨:"
+msgstr "노드 삭제됨"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "전환 노드"
+msgstr "전환 삭제됨"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "시작 노드 설정 (자동 재생)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4915,7 +4874,7 @@ msgstr "GI 프로브 굽기"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "기울기 편집됨"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -6063,14 +6022,12 @@ msgstr ""
"이 스켈레톤은 본을 가지고 있지 않습니다, 자식으로 Bone2D 노드를 추가하세요."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Rest Pose from Bones"
-msgstr "(본으로부터) 휴식 포즈 만들기"
+msgstr "본으로부터 휴식 포즈 만들기"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Set Rest Pose to Bones"
-msgstr "(본으로부터) 휴식 포즈 만들기"
+msgstr "본에 휴식 포즈 설정"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
@@ -6225,9 +6182,8 @@ msgid "Rear"
msgstr "뒷면"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align with View"
-msgstr "뷰에 정렬"
+msgstr "뷰와 정렬"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -6322,6 +6278,8 @@ msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
+"참고: FPS 값은 에디터의 프레임 속도입니다.\n"
+"게임 내 성능을 보증하는 표시로 볼 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -6332,9 +6290,8 @@ msgid "XForm Dialog"
msgstr "XForm 대화 상자"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Nodes To Floor"
-msgstr "바닥에 스냅"
+msgstr "노드를 바닥에 스냅"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
@@ -6941,9 +6898,8 @@ msgid "Erase bitmask."
msgstr "비트 마스크 지우기."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "새 노드 만들기."
+msgstr "새 사각형 만들기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
@@ -7125,26 +7081,23 @@ msgstr "TileSet(타일 셋)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
-msgstr ""
+msgstr "통일 이름 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set Input Default Port"
-msgstr "'%s'을(를) 기본으로 지정"
+msgstr "입력 기본 포트 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node to Visual Shader"
-msgstr "비주얼 셰이더"
+msgstr "노드를 비주얼 셰이더에 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
msgstr "노드 복제"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
-msgstr ""
+msgstr "비주얼 셰이더 입력 타입 변경됨"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -7163,14 +7116,12 @@ msgid "VisualShader"
msgstr "비주얼 셰이더"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property"
-msgstr "필터 우선 순위 편집"
+msgstr "비주얼 속성 편집됨"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Visual Shader Mode Changed"
-msgstr "셰이더 변경"
+msgstr "비주얼 셰이더 모드 변경됨"
#: editor/project_export.cpp
msgid "Runnable"
@@ -7189,6 +7140,8 @@ msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
+"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
+"내보내기 템플릿이 없거나 올바르지 않습니다."
#: editor/project_export.cpp
msgid ""
@@ -7196,6 +7149,8 @@ msgid ""
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
+"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
+"내보내기 프리셋이나 내보내기 설정의 구성 문제가 원인으로 보입니다."
#: editor/project_export.cpp
msgid "Release"
@@ -8233,9 +8188,8 @@ msgid "Instantiated scenes can't become root"
msgstr "인스턴트화된 씬은 루트가 될 수 없습니다"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "씬 루트 만들기"
+msgstr "노드를 루트로 만들기"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -8274,9 +8228,8 @@ msgid "Make Local"
msgstr "로컬로 만들기"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "씬 루트 만들기"
+msgstr "새 씬 루트"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
@@ -8705,19 +8658,16 @@ msgid "Set From Tree"
msgstr "트리로부터 설정"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Erase Shortcut"
-msgstr "완화 out"
+msgstr "단축키 지우기"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Restore Shortcut"
-msgstr "단축키"
+msgstr "단축키 복원"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Change Shortcut"
-msgstr "앵커 변경"
+msgstr "단축키 변경"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
@@ -8926,9 +8876,8 @@ msgid "GridMap Duplicate Selection"
msgstr "그리드맵 선택 복제"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paint"
-msgstr "그리드맵 설정"
+msgstr "그리드맵 칠하기"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -9316,9 +9265,8 @@ msgid "Change Input Value"
msgstr "입력 값 변경"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "CanvasItem 크기 조절"
+msgstr "주석 크기 조절"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."