diff options
Diffstat (limited to 'editor/translations/ko.po')
-rw-r--r-- | editor/translations/ko.po | 217 |
1 files changed, 157 insertions, 60 deletions
diff --git a/editor/translations/ko.po b/editor/translations/ko.po index b4a91e0076..af0b7e99a5 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -34,13 +34,15 @@ # Taehun Yun <yooontehoon@naver.com>, 2022. # vrSono <global.sonogong@gmail.com>, 2022. # Seonghyeon Cho <seonghyeoncho96@gmail.com>, 2022. +# Haoyu Qiu <timothyqiu32@gmail.com>, 2022. +# 김태우 <ogosengi3@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-12 13:19+0000\n" -"Last-Translator: Seonghyeon Cho <seonghyeoncho96@gmail.com>\n" +"PO-Revision-Date: 2022-06-26 16:16+0000\n" +"Last-Translator: 김태우 <ogosengi3@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -48,7 +50,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.13.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -419,6 +421,11 @@ msgstr "메타" msgid "Command" msgstr "명령" +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical" +msgstr " (물리)" + #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp @@ -470,6 +477,10 @@ msgid "Pressure" msgstr "압력" #: core/os/input_event.cpp +msgid "Pen Inverted" +msgstr "" + +#: core/os/input_event.cpp msgid "Relative" msgstr "상대적" @@ -2112,14 +2123,15 @@ msgstr "즐겨찾기:" msgid "Recent:" msgstr "최근 기록:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "검색:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "일치함:" @@ -2179,8 +2191,8 @@ msgstr "대체 리소스 검색:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -4200,7 +4212,7 @@ msgstr "레이아웃 삭제" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "디폴트" +msgstr "기본값" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -5466,6 +5478,15 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "마우스 부가 버튼으로 히스토리 둘러보기" #: editor/editor_settings.cpp +#, fuzzy +msgid "Drag And Drop Selection" +msgstr "그리드맵 선택" + +#: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "모습" @@ -7887,11 +7908,20 @@ msgid "New Anim" msgstr "새 애니메이션" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "새 애니메이션 만들기" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "애니메이션 이름 바꾸기:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "애니메이션 이름 바꾸기" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "애니메이션을 삭제할까요?" @@ -7909,11 +7939,6 @@ msgid "Animation name already exists!" msgstr "애니메이션 이름이 이미 있습니다!" #: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "애니메이션 이름 바꾸기" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "애니메이션 복제" @@ -8057,10 +8082,6 @@ msgid "Pin AnimationPlayer" msgstr "AnimationPlayer 고정" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "새 애니메이션 만들기" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "애니메이션 이름:" @@ -11665,6 +11686,11 @@ msgid "New Animation" msgstr "새 애니메이션" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "메서드 필터" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "속도:" @@ -15562,8 +15588,8 @@ msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"노드가 그룹 안에 있습니다.\n" -"클릭하면 그룹 독을 보여줘요." +"노드가 %s 그룹 안에 있습니다.\n" +"클릭하여 그룹 독을 봅니다." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -18632,6 +18658,11 @@ msgid "The package must have at least one '.' separator." msgstr "패키지는 적어도 하나의 '.' 분리 기호가 있어야 합니다." #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Custom Build" +msgstr "노드 잘라내기" + +#: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" @@ -18640,6 +18671,16 @@ msgstr "" msgid "Export Format" msgstr "경로 내보내기" +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Min SDK" +msgstr "윤곽선 크기:" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Target SDK" +msgstr "Target(대상)" + #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #, fuzzy msgid "Architectures" @@ -18682,16 +18723,6 @@ msgstr "이전 인스턴스 검사" msgid "Code" msgstr "" -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Min SDK" -msgstr "윤곽선 크기:" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Target SDK" -msgstr "Target(대상)" - #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Package" @@ -18938,14 +18969,14 @@ msgstr "플러그인을 사용하려면 \"Use Custom Build\"가 활성화되어 #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "\"손 추적\" 은 \"Xr 모드\" 가 \"Oculus Mobile VR\"일 때만 사용 가능합니다." #: platform/android/export/export_plugin.cpp #, fuzzy -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "" "\"손 추적\" 은 \"Xr 모드\" 가 \"Oculus Mobile VR\"일 때만 사용 가능합니다." @@ -18956,18 +18987,38 @@ msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유 #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유효합니다." #: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp #, fuzzy msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유효합니다." #: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp @@ -20651,7 +20702,7 @@ msgstr "줌 인" msgid "Custom Viewport" msgstr "뷰포트 1개" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy @@ -21407,11 +21458,43 @@ msgstr "" msgid "Edge Connection Margin" msgstr "연결 변경:" +#: scene/2d/navigation_2d.cpp +msgid "" +"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and " +"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " +"instead." +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Pathfinding" +msgstr "바인딩" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Path Desired Distance" +msgstr "거리 선택:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Path Max Distance" +msgstr "거리 선택:" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance" +msgstr "고급" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance Enabled" +msgstr "활성화" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" @@ -21429,16 +21512,6 @@ msgstr "수평으로 뒤집기" msgid "Max Speed" msgstr "속도:" -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Path Max Distance" -msgstr "거리 선택:" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Avoidance Enabled" -msgstr "활성화" - #: scene/2d/navigation_agent_2d.cpp msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." @@ -21483,7 +21556,7 @@ msgstr "진행" msgid "Rotation Degrees" msgstr "%s도로 회전." -#: scene/2d/node_2d.cpp +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Rotation" msgstr "상수" @@ -22684,6 +22757,13 @@ msgstr "" msgid "Transform Normals" msgstr "변형 중단됨." +#: scene/3d/navigation.cpp +msgid "" +"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will " +"be removed in a future version. Use 'NavigationServer.map_get_path()' " +"instead." +msgstr "" + #: scene/3d/navigation.cpp scene/resources/curve.cpp #, fuzzy msgid "Up Vector" @@ -23600,6 +23680,11 @@ msgstr "" "대신 자식 콜리전 모양의 크기를 변경하세요." #: scene/3d/spatial.cpp +#, fuzzy +msgid "Global Translation" +msgstr "전역 변형 유지" + +#: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -24854,6 +24939,11 @@ msgstr "폴더:" #: scene/gui/text_edit.cpp #, fuzzy +msgid "Drag And Drop Selection Enabled" +msgstr "선택 영역만" + +#: scene/gui/text_edit.cpp +#, fuzzy msgid "Hiding Enabled" msgstr "활성화" @@ -25264,22 +25354,19 @@ msgstr "경로 내보내기" #: scene/main/viewport.cpp msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." +"The Viewport size must be greater than or equal to 2 pixels on both " +"dimensions to render anything." msgstr "" -"뷰포트를 렌더 대상으로 설정하지 않았습니다. 뷰포트의 내용을 화면에 직접 표시" -"하려면, Control의 자식 노드로 만들어서 크기를 얻어야 합니다. 그렇지 않을 경" -"우, 화면에 표시하기 위해서는 뷰포트를 RenderTarget으로 만들고 내부적인 텍스처" -"를 다른 노드에 지정해야 합니다." +"무엇이든 렌더링하려면 뷰포트 크기가 양쪽 차원에서 2픽셀 이상이어야 합니다." #: scene/main/viewport.cpp msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." msgstr "" -"무엇이든 렌더링하려면 뷰포트 크기가 양쪽 차원에서 2픽셀 이상이어야 합니다." #: scene/main/viewport.cpp msgid "ARVR" @@ -27050,6 +27137,16 @@ msgstr "" msgid "Walkable Low Height Spans" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Baking AABB" +msgstr "AABB 만드는 중" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Baking AABB Offset" +msgstr "오프셋:" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" |